Up until about the 13:18 mark my shader looked just like yours, but as soon as I plug anything at all into the 'height' button of the second Bump node in the Rust frame, the material goes bright pink in the viewport. Probably something simple I'm doing wrong. By the way, this is the best shader tutorial I've watched yet. This one actually cleared up a lot of grey areas for me. Definitely subbing!
I have learned a lot from you about making procedural materials in blender. This would have taken me a few hours to achieve the same results in substance designer. Thanks for another great tutorial.
You can also colour the frame by pressing N & for quickly renaming the frame just press 'F2' & Thanks for another great tutorial Ryan I'm loving this series so far hope you'll continue
Ryan you are awsome, by in large every time I look for a blender tutorial on here, one of your videos pop up and they are always super helpful and thorough! thanks
Hello Ryan King, First of all sorry for my bad English. Since I am German and can only very bad English, I have to translate everything. Today I finally want to thank you for all your super good tutorials. Although I can hardly understand English, you can still understand everything you do and what to do. You explain it really super and simple. I have worked the animation bowling after. And kappt very well. Next I want to make the robot. So again many, many thanks Best regards Mexle
@@RyanKingArt Quick question, was wonder if blender can be used to create procedural grass + dirt + rocks similar or close to substance designer for example a video called Substance Designer - Stylized Grass with Rocks Material. Using alphas to create a leaf, rocks, base (Dirt), adding small details using noise and colouring it with many layers (blending)? This possible?
@@cantthinkofaname925 I just looked up the video your talking about. Yes, I'm pretty sure Blender can do that sort of thing. Although that's a little beyond my skill level. But just to show you how crazy awesome Blender's procedural nodes are, check out this video, Especially at 0:44 seconds into the video: ua-cam.com/video/JhLVzcCl1ug/v-deo.html
Wow.. thanks a lot. It's a useful lesson. Node materials prepared in some courses are two to three times more than what you use. Very clear and understandable lesson.
Nice one. Thanks. You should mention, right at the beginning weather you are using cycle or eevee. When you introduced frames, you should tell us how to collapse it.
@@srikantramesh4553 Its pretty easy to add to an object. Just select the object, and go to the materials panel on the right side. Select the material dropdown and select the metal material, and it will add it to the object.
Awesome tutorial, you've done a great job walkthrough why you add a node and how it affects the result. Subbed and liked! Btw I wonder is there any way to define a specific area of the same object to have more shiny metal than rust, and vice versa? E.g. I'm doing rail tracks for train, which should be more shiny on the above surface contacting the train wheels, while the lower part contacting the ground should be more rusty.
Yes, to do that, you can use a gradient texture. use a mapping node to rotate the gradient, and use a color ramp to control the strength. Then use it as a mask, to tell the material where the rust will be. Hope this helps, and thanks for watching!
No, I don't think it will effect anything. If the final material is going into the material input, then I think it will bake fine. Although I've actually never tired doing that.
@@RyanKingArt the black color to red, grey color to blue and white color green. So that i can apply rgb_to_texture shader in 3rd party app. Splatmap is the right word.
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I'm so grateful you explain every value and its consequences!
Thank you for watching!
All it took is one vid and I'm subscribed, man, you're a guru on this topic, hats off.
Thanks so much!
Up until about the 13:18 mark my shader looked just like yours, but as soon as I plug anything at all into the 'height' button of the second Bump node in the Rust frame, the material goes bright pink in the viewport. Probably something simple I'm doing wrong. By the way, this is the best shader tutorial I've watched yet. This one actually cleared up a lot of grey areas for me. Definitely subbing!
Ah, I figured it out. I was in Eevee rendering and needed to be in Cycles.
@@NoFriendLikeJesus Ahh ok. Thanks for watching!
I have learned a lot from you about making procedural materials in blender. This would have taken me a few hours to achieve the same results in substance designer. Thanks for another great tutorial.
Thanks for watching : )
You can also colour the frame by pressing N & for quickly renaming the frame just press 'F2' & Thanks for another great tutorial Ryan I'm loving this series so far hope you'll continue
Thanks!
Ryan you are awsome, by in large every time I look for a blender tutorial on here, one of your videos pop up and they are always super helpful and thorough! thanks
Glad my videos are helpful!
THE BEST TEACHER EVER!!! SO ORGANIZED SO EASY TO FOLLOW FOR THE BEGINERS! FOR EVERYONE!
Thanks!
These are a sheer treat to view
Thanks! Glad you like them
This is such a good tutorial, so applicable and useful 10/10 stars
Glad you like it!
Hello Ryan King,
First of all sorry for my bad English. Since I am German and can only very bad English, I have to translate everything.
Today I finally want to thank you for all your super good tutorials.
Although I can hardly understand English, you can still understand everything you do and what to do. You explain it really super and simple.
I have worked the animation bowling after. And kappt very well.
Next I want to make the robot.
So again many, many thanks
Best regards Mexle
Hello. Thank you for watching my videos! I'm glad they can help you.
I love how this comment is phrased like an Email.
You don't get this level of politeness often anymore
Thank you, this will help a lot with my horror game, your tutorial was so useful
thanks for watching
Yup. I'm going to use this one in my new piece. Already applied it. Great stuff. Fun!
Cool! Thanks 😃
Thank you so much for letting me know this precious information!
it was really helpful for me. :D
Glad you liked it!
this is insanely beautiful
Thanks!
Thanks Ryan, really enjoy your teaching style.
Glad you enjoyed it!
that's a pretty useful tutorial!
Thank you!
Awesome! I need to use this sometime in a VFX project.
Cool! Thanks!!
Good stuff mate!
Keep it up! :)
Thank you so much. I will keep it up! : )
@@RyanKingArt Quick question, was wonder if blender can be used to create procedural grass + dirt + rocks similar or close to substance designer for example a video called Substance Designer - Stylized Grass with Rocks Material. Using alphas to create a leaf, rocks, base (Dirt), adding small details using noise and colouring it with many layers (blending)? This possible?
@@cantthinkofaname925 I just looked up the video your talking about. Yes, I'm pretty sure Blender can do that sort of thing. Although that's a little beyond my skill level. But just to show you how crazy awesome Blender's procedural nodes are, check out this video, Especially at 0:44 seconds into the video: ua-cam.com/video/JhLVzcCl1ug/v-deo.html
Wow.. thanks a lot. It's a useful lesson. Node materials prepared in some courses are two to three times more than what you use. Very clear and understandable lesson.
thanks for watching. 👍
Nice one. Thanks.
You should mention, right at the beginning weather you are using cycle or eevee.
When you introduced frames, you should tell us how to collapse it.
Thanks for the feedback
Great Job!!
Thanks!
that's an outstanding vid. thanks
Glad you liked it!
Great tutorial! You just earned yourself a sub!
Thanks so much!
Wow Man Thank u so much Great tutorial!!
Thanks for watching!
Super!Thanks dear.
Your very welcome!
THANK YOU VERY MUCH, you just saved me, and actually you explain very well
glad it helped!
Amazing Video! Thank you
Glad you liked it!
I learned much things from you.Thanks for everything :)
Glad my videos can help people!
Good tutorial bro 👍
Thank you very much!
Great contribution. Great tutorial. You have my like Thank you so much. Greetings
thanks for watching!
gracias!!
you're welcome!
great..thank u sir
Your most welcome! : )
really cool, thx!
You're welcome!!
Nice! How can we use this procedural material in Shading? I am just a beginner..
Your videos are awesome :)
Thanks! I don't know exactly what you mean by, in Shading. I show you how to create the material, and you can add it to pretty much any object.
@@RyanKingArt I meant that can you make a tutorial for adding this material to an Object.
@@srikantramesh4553 Its pretty easy to add to an object. Just select the object, and go to the materials panel on the right side. Select the material dropdown and select the metal material, and it will add it to the object.
@@RyanKingArt Thats also i want to know Thanks :)
Awesome tutorial, you've done a great job walkthrough why you add a node and how it affects the result. Subbed and liked! Btw I wonder is there any way to define a specific area of the same object to have more shiny metal than rust, and vice versa? E.g. I'm doing rail tracks for train, which should be more shiny on the above surface contacting the train wheels, while the lower part contacting the ground should be more rusty.
Yes, to do that, you can use a gradient texture. use a mapping node to rotate the gradient, and use a color ramp to control the strength. Then use it as a mask, to tell the material where the rust will be.
Hope this helps, and thanks for watching!
@@RyanKingArt Thanks, I tried but no luck till now. Do you have any video showing this method?
@@NghiemMaiQuang Hmm. No I don't. sorry.
This looks awsome. How can we bake a Material with two PBSDF's? Does it make a difference in baking if there are one or two?
No, I don't think it will effect anything. If the final material is going into the material input, then I think it will bake fine. Although I've actually never tired doing that.
@@RyanKingArt Thank you so much for the reply. :)
Thank you so much!
Your welcome. : )
amazing.. greetings from argentina
Thank you very much! Greetings!
is there a way to have the rust more concentrated in the area of a object like lets say the bottom?
yeah you could use a gradient texture for that.
@@RyanKingArt So I can't do it through your process? Or is there a shader I could add to what you have taught?
@@RyanKingArt nvm I found it lol sorry Great tutorial by the way
I have Blender 2.9 with Octane, why the node Bump didn't appear for me?
Hmm, Maybe Octane doesn't support that node. I don't know, I've never used Octane before.
subscribed.
Thanks! I really appreciate it!
THX
Welcome!
I wamt to apply the rust in different pattern can you help plz?
How do I save them to be used later?
how do i bake this material correctly? when im trying to bake it only bakes the rust layer :c
check out my video on how to bake metallic maps: ua-cam.com/video/sOvRr_D8ZpU/v-deo.htmlsi=1jLE2vSlDj7fc8j2
Mine didn't quite work like what is sjhown here but good anyway. thank you
Thanks for watching!
How to convert greyscale image to red and blue?
I don't understand exactly what you mean by that. Are you trying to make a bump map?
@@RyanKingArt the black color to red, grey color to blue and white color green. So that i can apply rgb_to_texture shader in 3rd party app. Splatmap is the right word.
@@roboforce4397 hmm, I actually don't know how to do that.
@@RyanKingArt you don't have to say that... Just ignore
and you're so handsome!
thank you
me watching this while burning my brain cells trying to UV unwrap a halo AR 3d model.......
Lol