Procedural Rusty Metal (Blender Tutorial)

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 113

  • @RyanKingArt
    @RyanKingArt  3 роки тому +2

    Purchase the Project Files And Help Support Me:
    Patreon: www.patreon.com/posts/48435945
    Gumroad: ryankingart.gumroad.com/l/vagqr

  • @decolinuxes
    @decolinuxes 3 роки тому +11

    I'm so grateful you explain every value and its consequences!

  • @Mateo_Romero
    @Mateo_Romero 3 роки тому +1

    All it took is one vid and I'm subscribed, man, you're a guru on this topic, hats off.

  • @NoFriendLikeJesus
    @NoFriendLikeJesus 3 роки тому +4

    Up until about the 13:18 mark my shader looked just like yours, but as soon as I plug anything at all into the 'height' button of the second Bump node in the Rust frame, the material goes bright pink in the viewport. Probably something simple I'm doing wrong. By the way, this is the best shader tutorial I've watched yet. This one actually cleared up a lot of grey areas for me. Definitely subbing!

    • @NoFriendLikeJesus
      @NoFriendLikeJesus 3 роки тому +4

      Ah, I figured it out. I was in Eevee rendering and needed to be in Cycles.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@NoFriendLikeJesus Ahh ok. Thanks for watching!

  • @tmoneygamestudio
    @tmoneygamestudio 3 роки тому +2

    I have learned a lot from you about making procedural materials in blender. This would have taken me a few hours to achieve the same results in substance designer. Thanks for another great tutorial.

  • @fatcj8714
    @fatcj8714 3 роки тому +2

    You can also colour the frame by pressing N & for quickly renaming the frame just press 'F2' & Thanks for another great tutorial Ryan I'm loving this series so far hope you'll continue

  • @ethanwashoe5868
    @ethanwashoe5868 2 роки тому +1

    Ryan you are awsome, by in large every time I look for a blender tutorial on here, one of your videos pop up and they are always super helpful and thorough! thanks

  • @macjean2924
    @macjean2924 3 роки тому

    THE BEST TEACHER EVER!!! SO ORGANIZED SO EASY TO FOLLOW FOR THE BEGINERS! FOR EVERYONE!

  • @gerdsfargen6687
    @gerdsfargen6687 3 роки тому +1

    These are a sheer treat to view

  • @matts2080
    @matts2080 2 роки тому +2

    This is such a good tutorial, so applicable and useful 10/10 stars

  • @mexlemax3307
    @mexlemax3307 3 роки тому +3

    Hello Ryan King,
    First of all sorry for my bad English. Since I am German and can only very bad English, I have to translate everything.
    Today I finally want to thank you for all your super good tutorials.
    Although I can hardly understand English, you can still understand everything you do and what to do. You explain it really super and simple.
    I have worked the animation bowling after. And kappt very well.
    Next I want to make the robot.
    So again many, many thanks
    Best regards Mexle

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hello. Thank you for watching my videos! I'm glad they can help you.

    • @matts2080
      @matts2080 2 роки тому +1

      I love how this comment is phrased like an Email.
      You don't get this level of politeness often anymore

  • @AHandleWasAlreadyTaken
    @AHandleWasAlreadyTaken Рік тому +1

    Thank you, this will help a lot with my horror game, your tutorial was so useful

  • @artvsmachine
    @artvsmachine 3 роки тому +1

    Yup. I'm going to use this one in my new piece. Already applied it. Great stuff. Fun!

  • @재조대장경
    @재조대장경 2 роки тому +2

    Thank you so much for letting me know this precious information!
    it was really helpful for me. :D

  • @omarhossamsadek5932
    @omarhossamsadek5932 2 роки тому +1

    this is insanely beautiful

  • @mhonella
    @mhonella 3 роки тому +2

    Thanks Ryan, really enjoy your teaching style.

  • @blenderzone5446
    @blenderzone5446 3 роки тому +2

    that's a pretty useful tutorial!

  • @BlenderFrenzy
    @BlenderFrenzy 3 роки тому +4

    Awesome! I need to use this sometime in a VFX project.

  • @cantthinkofaname925
    @cantthinkofaname925 3 роки тому +5

    Good stuff mate!
    Keep it up! :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +3

      Thank you so much. I will keep it up! : )

    • @cantthinkofaname925
      @cantthinkofaname925 3 роки тому +2

      @@RyanKingArt Quick question, was wonder if blender can be used to create procedural grass + dirt + rocks similar or close to substance designer for example a video called Substance Designer - Stylized Grass with Rocks Material. Using alphas to create a leaf, rocks, base (Dirt), adding small details using noise and colouring it with many layers (blending)? This possible?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@cantthinkofaname925 I just looked up the video your talking about. Yes, I'm pretty sure Blender can do that sort of thing. Although that's a little beyond my skill level. But just to show you how crazy awesome Blender's procedural nodes are, check out this video, Especially at 0:44 seconds into the video: ua-cam.com/video/JhLVzcCl1ug/v-deo.html

  • @hopal6612
    @hopal6612 2 роки тому

    Wow.. thanks a lot. It's a useful lesson. Node materials prepared in some courses are two to three times more than what you use. Very clear and understandable lesson.

  • @DvirElisha
    @DvirElisha 3 роки тому +1

    Nice one. Thanks.
    You should mention, right at the beginning weather you are using cycle or eevee.
    When you introduced frames, you should tell us how to collapse it.

  • @tommyspeziali5678
    @tommyspeziali5678 2 роки тому +1

    Great Job!!

  • @Dannos3d
    @Dannos3d Рік тому

    that's an outstanding vid. thanks

  • @davidkersten8959
    @davidkersten8959 3 роки тому +1

    Great tutorial! You just earned yourself a sub!

  • @aloomia826
    @aloomia826 3 роки тому +1

    Wow Man Thank u so much Great tutorial!!

  • @KatlinSchirmer
    @KatlinSchirmer 3 роки тому +2

    Super!Thanks dear.

  • @camiruiz2469
    @camiruiz2469 Рік тому

    THANK YOU VERY MUCH, you just saved me, and actually you explain very well

  • @giovannitamburrano8807
    @giovannitamburrano8807 2 роки тому

    Amazing Video! Thank you

  • @tolgince
    @tolgince 3 роки тому +1

    I learned much things from you.Thanks for everything :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Glad my videos can help people!

  • @Lofizy88
    @Lofizy88 3 роки тому +1

    Good tutorial bro 👍

  • @_TetKaneda
    @_TetKaneda Рік тому

    Great contribution. Great tutorial. You have my like Thank you so much. Greetings

  • @eloylopez6986
    @eloylopez6986 Рік тому

    gracias!!

  • @prashunthapa1704
    @prashunthapa1704 3 роки тому +2

    great..thank u sir

  • @SamWolfram
    @SamWolfram 3 роки тому +1

    really cool, thx!

  • @srikantramesh4553
    @srikantramesh4553 3 роки тому +5

    Nice! How can we use this procedural material in Shading? I am just a beginner..
    Your videos are awesome :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thanks! I don't know exactly what you mean by, in Shading. I show you how to create the material, and you can add it to pretty much any object.

    • @srikantramesh4553
      @srikantramesh4553 3 роки тому +2

      @@RyanKingArt I meant that can you make a tutorial for adding this material to an Object.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +3

      @@srikantramesh4553 Its pretty easy to add to an object. Just select the object, and go to the materials panel on the right side. Select the material dropdown and select the metal material, and it will add it to the object.

    • @greennature1045
      @greennature1045 3 роки тому +1

      @@RyanKingArt Thats also i want to know Thanks :)

  • @NghiemMaiQuang
    @NghiemMaiQuang 3 роки тому +1

    Awesome tutorial, you've done a great job walkthrough why you add a node and how it affects the result. Subbed and liked! Btw I wonder is there any way to define a specific area of the same object to have more shiny metal than rust, and vice versa? E.g. I'm doing rail tracks for train, which should be more shiny on the above surface contacting the train wheels, while the lower part contacting the ground should be more rusty.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Yes, to do that, you can use a gradient texture. use a mapping node to rotate the gradient, and use a color ramp to control the strength. Then use it as a mask, to tell the material where the rust will be.
      Hope this helps, and thanks for watching!

    • @NghiemMaiQuang
      @NghiemMaiQuang 3 роки тому +1

      @@RyanKingArt Thanks, I tried but no luck till now. Do you have any video showing this method?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@NghiemMaiQuang Hmm. No I don't. sorry.

  • @juliaalder2007
    @juliaalder2007 3 роки тому +1

    This looks awsome. How can we bake a Material with two PBSDF's? Does it make a difference in baking if there are one or two?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      No, I don't think it will effect anything. If the final material is going into the material input, then I think it will bake fine. Although I've actually never tired doing that.

    • @juliaalder2007
      @juliaalder2007 3 роки тому +1

      @@RyanKingArt Thank you so much for the reply. :)

  • @nayuta4108
    @nayuta4108 3 роки тому +1

    Thank you so much!

  • @matiastorresin
    @matiastorresin 3 роки тому

    amazing.. greetings from argentina

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      Thank you very much! Greetings!

  • @fleanardnimoy6555
    @fleanardnimoy6555 2 роки тому

    is there a way to have the rust more concentrated in the area of a object like lets say the bottom?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      yeah you could use a gradient texture for that.

    • @fleanardnimoy6555
      @fleanardnimoy6555 2 роки тому

      @@RyanKingArt So I can't do it through your process? Or is there a shader I could add to what you have taught?

    • @fleanardnimoy6555
      @fleanardnimoy6555 2 роки тому

      @@RyanKingArt nvm I found it lol sorry Great tutorial by the way

  • @matiasfuentes7382
    @matiasfuentes7382 3 роки тому +1

    I have Blender 2.9 with Octane, why the node Bump didn't appear for me?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Hmm, Maybe Octane doesn't support that node. I don't know, I've never used Octane before.

  • @stonelambert
    @stonelambert 3 роки тому +1

    subscribed.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thanks! I really appreciate it!

  • @gunnarbennemann7849
    @gunnarbennemann7849 3 роки тому +1

    THX

  • @liridoncani
    @liridoncani Рік тому

    I wamt to apply the rust in different pattern can you help plz?

  • @donaldcollins8551
    @donaldcollins8551 3 місяці тому

    How do I save them to be used later?

  • @RepoReal
    @RepoReal Рік тому

    how do i bake this material correctly? when im trying to bake it only bakes the rust layer :c

    • @RyanKingArt
      @RyanKingArt  Рік тому

      check out my video on how to bake metallic maps: ua-cam.com/video/sOvRr_D8ZpU/v-deo.htmlsi=1jLE2vSlDj7fc8j2

  • @Templar7832
    @Templar7832 2 роки тому +1

    Mine didn't quite work like what is sjhown here but good anyway. thank you

  • @roboforce4397
    @roboforce4397 Рік тому

    How to convert greyscale image to red and blue?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      I don't understand exactly what you mean by that. Are you trying to make a bump map?

    • @roboforce4397
      @roboforce4397 Рік тому

      @@RyanKingArt the black color to red, grey color to blue and white color green. So that i can apply rgb_to_texture shader in 3rd party app. Splatmap is the right word.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      @@roboforce4397 hmm, I actually don't know how to do that.

    • @roboforce4397
      @roboforce4397 Рік тому

      @@RyanKingArt you don't have to say that... Just ignore

  • @macjean2924
    @macjean2924 3 роки тому

    and you're so handsome!

  • @nickthepick7081
    @nickthepick7081 3 роки тому +1

    me watching this while burning my brain cells trying to UV unwrap a halo AR 3d model.......