Procedural Sandstone Material (Blender Tutorial)

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  • Опубліковано 2 сер 2024
  • Check out Sketchfab 3D models: shrsl.com/3b1vs (Affiliated Link)
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    In this Blender tutorial we will create this Procedural Sandstone Material.
    Procedural Material Packs: ryankingart.gumroad.com/?quer...
    Procedural material tutorial playlist: • Blender Procedural Mat...
    HDRI link: polyhaven.com/a/machine_shop_02
    Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/fVcrhD
    Patreon: / 59871348
    Timestamps:
    0:00 Intro
    1:40 Material Setup
    9:27 Closing
    ____________________________________________________________________________________
    My Website Links:
    All links on my about page: ryankingart.wordpress.com/77-2/
    Patreon: / ryankingart
    Gumroad: gumroad.com/ryankingart
    Artstation: www.artstation.com/ryanking
    Sketchfab: sketchfab.com/ryankingart
    Website: ryankingart.wordpress.com/
    My Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

КОМЕНТАРІ • 114

  • @RyanKingArt
    @RyanKingArt  2 роки тому +3

    Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/fVcrhD
    Patreon: www.patreon.com/posts/59871348

  • @tallyman138
    @tallyman138 2 роки тому +6

    Great tutorial as always. Thanks. Here's a little extra information about the musgrave texture node that most people don't know: Unlike most other textures the musgrave factor output is NOT limited to the range [0,1]. Depending on the settings for scale, detail etc. it outputs values around the range [-3, 3]...sometimes[-2, 2]. So you can get a lot more detail by using the map range node!
    To check out the range I use a math node using the 'greater than'/'less than' setting and give it a few tries.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Thanks for the info! I will try that.

  • @5MadMovieMakers
    @5MadMovieMakers Рік тому +3

    Your tutorials continue to be very helpful!

  • @tom120ali
    @tom120ali 2 роки тому +1

    These videos are so much fun to follow along with, or even just watch. Thanks for the quality content!

  • @lord_gillespie
    @lord_gillespie 6 місяців тому

    I just completed this huge tutorial and it didn't work out as I had hoped, so I came here because I know Ryan knows his stuff. But I didn't want to go through the whole process again. So I just bought it. Thanks Ryan.

  • @mexlemax3307
    @mexlemax3307 2 роки тому +1

    So the material you made looks like real in nature. Great work.
    Thanks for this tutorial.
    I will rework this today

  • @BurnEdOutOne
    @BurnEdOutOne 2 роки тому +20

    Now with the new asset library, I'm going to go back and do all the procedural tutorials that I didn't have a use for yet now that they'll be handy when I do! Thanks Ryan!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +9

      Yes!! The asset browser is so awesome! I've set it up with all my Procedural materials!

    • @JakubLindauer
      @JakubLindauer Рік тому

      I do the same. All these are great for basic material library ;)

  • @MRUStudios
    @MRUStudios 2 роки тому +3

    More Procedural materials! I love it! That sandstone looks fantastic!
    Thanks so much for sharing with us.
    Time for your Monday morning WOO:
    WOOOOOOOO!!!!!!!! :)
    I hope you have a fantastic week my friend. :)

  • @pixelpaggos
    @pixelpaggos Рік тому

    I had to turn the playspeed down to 5 to keep up, this is very good means not wasting time thank you

  • @Kaffeesympathisant
    @Kaffeesympathisant Рік тому +1

    you got my follow! Well done simple and clean. Thank you mate!

  • @into_garden6229
    @into_garden6229 2 роки тому +1

    Best ever than all blender youtuber

  • @mahdidaraei4185
    @mahdidaraei4185 2 роки тому +2

    Quality video from Ryan the king of Blender! Thanks a lot.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Lol. King is just my last name. But thanks!

    • @mahdidaraei4185
      @mahdidaraei4185 2 роки тому +1

      @@RyanKingArt Even better, that makes you a true King :D

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@mahdidaraei4185 Lol 🙂

  • @fifietlili
    @fifietlili 2 роки тому +4

    Come on Mr. KING
    Save a little for the next year ! 😁😅

  • @gerdsfargen6687
    @gerdsfargen6687 2 роки тому +3

    Crazy insane good!

  • @Park3D
    @Park3D 2 роки тому +1

    Simple and Proficient. Thank you.

  • @NullObjectVFX
    @NullObjectVFX 2 роки тому +3

    you are very cool tutorials!!

  • @jakem950
    @jakem950 8 місяців тому +1

    amazing tutorial! thank you so much

  • @emthik3626
    @emthik3626 2 роки тому +1

    Thanks for your sharing !!!

  • @blenderstuffs
    @blenderstuffs 2 роки тому +2

    Amazing 😍😍

  •  11 місяців тому

    Very cool, thank you !

  • @jiggycalzone8585
    @jiggycalzone8585 2 роки тому +1

    Thanks a lot this is amazing

  • @salazar665
    @salazar665 2 роки тому +1

    Amazing

  • @geezerdk
    @geezerdk 8 місяців тому

    you are legend

  • @josephsmith3976
    @josephsmith3976 2 роки тому +1

    Amazing tutorial😁😁😁😁😁😁😁😁

  • @tunnis7us
    @tunnis7us Рік тому +1

    cool thanks alot!

  • @CGcelestial
    @CGcelestial 2 роки тому +1

    Incredible!! I think I might make a desert scene now with the sandstone & cobblestone 😂

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Sounds like a great idea!

    • @CGcelestial
      @CGcelestial 2 роки тому +1

      @@RyanKingArt Yeah!! And for Christmas, I'll make a cosy scene with a fireplace, cookies, and a bottle of brandy 😂

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      @@CGcelestial Nice!

  • @Gregory_Harshfield
    @Gregory_Harshfield Рік тому +1

    I just did a Google search and low and behold, guess who shows up? You're inescapable.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Haha cool! Hope you liked the tutorial. Thanks for your support!

  • @aljoschasteffens7570
    @aljoschasteffens7570 2 роки тому +1

    Looks great! Any reason why you didn't use displacement instead of bump for the third (and maybe second) bump noise-textures?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      No, you could totally do that. I just wanted to use the bump. : )

  • @philipmcdonnell7168
    @philipmcdonnell7168 2 роки тому +1

    Nice. :)

  • @apollomarconi1090
    @apollomarconi1090 6 місяців тому

    your thumbnail included a 'split-face' stone texture on a more rectilinear surface (in addition to the sphere), which is what I need for a more architectural purpose; how would that be achieved?

  • @BLACK_man2399
    @BLACK_man2399 2 роки тому +2

    Men i really really like the video it is the best

  • @fatihdagc7206
    @fatihdagc7206 4 місяці тому

    How can we use that texture in another file after making it once so that we don't have to deal with individual notes each time?

    • @RyanKingArt
      @RyanKingArt  4 місяці тому +1

      you can use blender's append feature to add your material to any project.

  • @nicholashughes9951
    @nicholashughes9951 2 роки тому

    is it possible to import a model, as an stl, for example from onshape, and then apply this texture as heometry and import it back into onshape?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      I'm not sure. I never used onshape before.

  • @gordon1201
    @gordon1201 2 роки тому +2

    Is there a way to convert the bump nodes to a displacement? Or should I mix the noises with RGBmix nodes to make a height map and then use a single bump node for normal and displacement for displacement?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Actually, you can take any texture, and put it into the height value of the displacement node, and it will be converted to displacement data.

    • @gordon1201
      @gordon1201 2 роки тому +1

      @@RyanKingArt when I tried that the displacement was not showing the details. Maybe I need to multiply it to increase the contrast

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      @@gordon1201 Yeah, you might need to do that, or turn up the strength.

  • @salazar665
    @salazar665 2 роки тому

    Whats the use of mapping node.? Where is its useful.?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      You can use the mapping node to change the transform of the texture. So you can change the scale, rotation, or location.

  • @chryssdale5747
    @chryssdale5747 2 роки тому +1

    Can you do sci fi panels too?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      I've been wanting to do that. Thanks for the idea!!

  • @j.o.t.u.n.n
    @j.o.t.u.n.n Рік тому

    I NEED TO GET TO BED BUT I REALY WANT TO DO this

    • @RyanKingArt
      @RyanKingArt  Рік тому

      you should make sure you get enough sleep first. 🙂

  • @sanjayprajapati3540
    @sanjayprajapati3540 2 роки тому +1

    Great material! ONE question though, this is called procedural material but what are those material when we use images for same. Does it have anh performance impact?

    • @faguolvlv
      @faguolvlv 2 роки тому +2

      Procedural materials are less performance friendly than usual materials. But you can bake them into a texture to help with that.

    • @sanjayprajapati3540
      @sanjayprajapati3540 2 роки тому +1

      @@faguolvlv means images of pbr are more optimized?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +3

      Image textures are not Procedural. Procedural means that its using only the resources that it has within Blender. So its not using any external files.

    • @sanjayprajapati3540
      @sanjayprajapati3540 2 роки тому +1

      @@RyanKingArt great thank you

  • @janimattie
    @janimattie Рік тому

    Can you mention the version of Blender that you are using (or is it visible somewhere)? I watched another of your videos and my Blender 2.92.0 does not work exactly the same way.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      if you look in the very bottom right of the screen, blender will display the version. when I made this tutoral, version 3.0 was the current version, and you can see in the bottom right it says: 3.0

    • @janimattie
      @janimattie Рік тому +1

      @@RyanKingArt thank you. I didn’t see that. I’ve watched a couple of your videos and now I know little about creating chese and concrete balls 😂. Thanks for the videos.

  • @paulmiddleton8699
    @paulmiddleton8699 Місяць тому

    The Musgrave texture does not show up when I search in the shader.

    • @RyanKingArt
      @RyanKingArt  Місяць тому

      it was removed in the new blender update, but you can get the same effect using the noise texture.

    • @paulmiddleton8699
      @paulmiddleton8699 Місяць тому +1

      @@RyanKingArt thank you that worked great.

  • @mr.lunatic3157
    @mr.lunatic3157 2 роки тому +1

    Honestly that material kinda looks like my desk's cloth

  • @sreenandhak.s577
    @sreenandhak.s577 2 роки тому +1

    Can you do how to sculpt realistic 🐢 in blender plz replay

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thanks for the tutorial idea!

    • @sreenandhak.s577
      @sreenandhak.s577 2 роки тому +1

      @@RyanKingArt welcome sir are you making this tutorial

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@sreenandhak.s577 I don't know yet if I will or not.

  • @patrickloper7864
    @patrickloper7864 Рік тому

    one side looks great the others look fine except their are very straight textural lines streaked through those sides. is this normal their so small most people wouldn't notice. just wondering if anyone else is having this issue?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Hmm that's odd. Not sure why that is.

    • @patrickloper7864
      @patrickloper7864 Рік тому +1

      @@RyanKingArt i figured it out i accidentally used a wave noise texture. instead of a simple noise texture.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      @@patrickloper7864 Ahh ok.

  • @eyusvila2014
    @eyusvila2014 2 роки тому

    my blender suddenly have different values . This happens when I use the Texture Coordinate (object) The values in the tutorials doesn't match .I have to use .5 instead of 5 for example . I already apply Scale

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hmm... yeah, the object coordinates, will be a bit different, but I an using them too. And if you've applied the scale, then I don't know what the issue is. maybe your objects are just a different size.

    • @eyusvila2014
      @eyusvila2014 2 роки тому

      @@RyanKingArt It was de the units scales. The objects have different size . For example in 1.000 units the cylinder is like 20m while de Quadratic sphere is about 3.I ll manually change the default value of all the objects.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      @@eyusvila2014 Ahh ok.

    • @eyusvila2014
      @eyusvila2014 2 роки тому +1

      ​@@RyanKingArt sadly i have to work only with 1.00 units . i don't found the way to the primitives' to rescale .

  • @Danielcommenter
    @Danielcommenter 2 роки тому +3

    Let's be first!

  • @abhishekdisha7588
    @abhishekdisha7588 2 роки тому +1

    Pc specific please

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hello! Here's an overview of my PC Build:
      Ryzen-3900X CPU 12 Core 24 Threds
      Cooler Master CPU Liquid Cooler
      EVGA Supernova 1000 Watt Power Supply
      RTX 2080 Super WINDFORCE OC 8G Graphics Card
      500 GB Solid State Drive
      3TB Hard Drive
      3000 MHz DDR4 32 GB Ram
      Thermaltake Level 20 MT ARGB Mid Tower Computer Case
      ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard

    • @abhishekdisha7588
      @abhishekdisha7588 2 роки тому

      @@RyanKingArt 😭
      I have
      I5 11gen processor 6 core 12 threads
      Ram 16gb(3200mhz)
      Nvidia Quadro graphic card(2gb)
      450wat pawar supply
      250gb m.2 nvme
      H510 motherboard
      Can i able to create like you

  • @aloomia826
    @aloomia826 2 роки тому

    Exactly 10 minutes 😶