THE ANTICIPATION MAY FORCE MISTAKES! - Infection Free Zone Gameplay - 07
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- Опубліковано 25 сер 2024
- INFECTION FREE ZONE - Choose real regions from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement in a dangerous new reality!
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#settlementsurvival #infectionfreezone #zombiesurvival
Yay! Charlie learned how to place towers!
When you tucked those watchtowers into the corners, my brain unclenched it's cheeks😂
highlighted HQ = occupied storage (green) / capacity
35:00 Probably the bandit noclipped into the wall so your men cannot shoot.
Unlucky.
Whew, when you asked where they were attacked, I expected them to reply in the head and arms.
This video length is totally fine 😊
Use bows and Arrows in the towers. You can conserve ammo that way
So much less effective.
Hour long works for me keep up the great work!
Video length is super duper, it would be nice if during the wait times you could talk more about the higher level goals and future plans. Of particular interest is moral and efficiency improvements (like perhaps shortening the walking meat cycle barn->storage->cook house->storage
Cops & Doughnuts is delightful! :D
I noticed when you select multiple squads you can disband them all in the menu on the right instead of clicking each one individually.
You can select the amount of occupancy that any building you occupy in during game so you don’t need to have 1000 wood per building in cities like New York, so when you select the build to make, say a warehouse, you can decide to claim only 30% to save on resources.
However, the HQ has a maximum limit to prevent you occupying the entire empire states building and never needing to build warehouses. This means it will only occupy the maximum allowable size allowable by the game (or less if it’s a smaller building). This currently can’t be upgraded, but it may get looked at in the future according to a dev on steam.
You fought a big juggernaut like zombie this time!
The wall would have bothered me lol
This is a fun series. I watch it, keep it on in the background, check back. i might watch 30 mins and come back and finish it but that's cool with me. I do hate when i run out of videos though because i get caught up. :) Good problem to have i guess though. Keep up the good work
I feel like your HQ has terrible line of sight at the backside near the radio tower, from the front they shoot at zombies everywhere but from the back they don’t seem to shoot much
Why not design like castle wall? I mean multi layered wall that cover certain zones
He said in a previous video that the intent is a concentric out wall in the next tier wall at some point.
squads don't shoot when on the move. And the HQ is indeed partially utilized, but once set the amount of space to use, it cannot be adjusted
As far as I'm aware, I have zero choice in that. No ability to influence at all what the HQ adaptation was at the start. Looking back at Episode one, as well as with my own restarts in testing, there is nothing I could do when choosing the HQ location. There is no partial adaptation option - which is entirely my point: Why would it be constantly brought up, if there's nothing that can be done about it
7:31
Given the sizes of some of the buildings in this game, especially taking into consideration the real life sizes of buildings like skyscrapers and office towers, fully converting a building would result in excessive use of time, manpower and resources.
That's when it makes sense to partially convert a building.
On the other hand, I was disappointed to learn that it 2as impossible to convert multiple sections of a single building to different uses.
HQ has a set size no matter the building size. And you cannot choose the size regardless. You get what you get from the start. Do you even IFZ?
I saw a dev post on steam, they said the HQ max size is limited to stop abuse, otherwise there would be no point for warehouses, you would just occupy the most massive building and have huge amounts of storage.
This game soooooo so needs to be ported to console but failing that i might have to get a pc setup just to play it
Either way i can see it making the dev a lot of wonga 🤑
Praise the wall for it dutyfully protects us every day
@@chrisshergie1030cant edit cuz it will remove tge heart
You're in Ba Sing Se now, everyone is safe here. There is no infection within the walls :D
Yes we learn through failure more than success....your videos got me to buy the game...I am playing v 24.5.10...to select multiple squads press the squad button top right and use control click on the squads you want...it's a lot easier
I don't know how I came across your video and this game, but truly am enjoying it. You should connect the HQ 😉 jk, love the video layout. Don't change anything. Your awesome to watch keep it up!
Good luck. Getting interesting
spamming the f5 button paid off, i can now watch this whilst drinking a fresh coffee.
Been watching your videos for a few years keep up the great work!, I love your car tactics .....I was curious... would adding more room for people .. recruit more people
Capacity doesn’t accelerate colony growth as far as I’m aware. It just allowed for more comfort for more people.
Do you have the wood in order to cook the meat? It seems like you don't.
sorry it looked like a different color on the wood requirement at the beginning of the episode
If you click on the squad menu on the top right corner, you can disband from there!
I know. What you cant do though, is associate the specific number on the squad in the corner, with the squad that’s in front of your face.
OK do an exchange with the building that has the medkit and the wounded person than take the meditation and move it over the wounded to use it....I know a little too late
love the hour video's
Yes the wall is just about done . Buuut , now repeat the process and double up your wall . Put another wall inside the existing wall , beveling out from the gates , with a small gap , like 1 or two “feet” between the two walls ..
If they were to make this game for mobile devices, it would surely be a hit.
An hour is cool.
Do you need people without tasks to carry shit around faster?
Well, having a kitchen without staff seems to halt production.
Having the kitchen with staff also halts it. That's the problem being had here
@@CharliePryor Don't mind me, I made a snarky comment because you built 3 kitchens. Hope that bug gets fixed in EA.
On the people that are hurt, do you have to manually send them to the hospital to get them treatment or is it suppose to be an automatic behavior?
It’s manual… which is lame. However,. It’s actually really fast too, so whatever.
I’ll show it in a future video.
@@CharliePryor Ok thanks for letting me know. Enjoying the series so much Im wanting to purchase the game now. Can you also change any of your people's names at all?
7:29 you can't fix stupid.
Do you have an updated opinion of towers? Looked like you use to want a slight overlap
Slight overlap is fine. Towers are great as long as they are metal. They have more HP than most buildings. Putting them close enough to cover other towers is nice, but I don’t think it’s super necessary. I’ll probably do it anyways eventually. Right now I just want wide coverage
Love your content , this game is interesting, I don’t have a PC but I like watching you do it lol . ✊🏿✌️
Can you make a crew of 4 and manually transfer the meat? I know its cumbersome but maybe itll save the series from a bug?
Ok well I watched more and seen them move it so nvm lol
Why not just use a squad to manualy bring the meat to the cookhouses?
Why not persistently and forever perform a manual process requiring multiple clicks on each end, each and every time, every single day? Is that the question? ;)
My squads Do lose their chevrons when disbanded, But, they aren't supposed to. My situation is bugged. But could be happening to others causing them to think its a normal thing. shrugs*
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Well that could’ve gone worse
Hey Charlie you can remove people from the guard towers during the day and can use the workforce. Man these towers in the evening ready for the night like you are doing with your squads. Its a bit of micromanaging but yeah gives you 10-15 more idle workers.
I know.
In the day assigned personnel will repair and reload the tower. They were also going to add a mood debuff for this too, not sure if it’s implemented yet though.
I wonder how they get away with using command and conquer voices.
are there othere animals or is it only chickens ? :)
AFAIK Chickens are it
HOLD LMB AN DRAG ;@TO CHANGE AMOUNT MATERIAL ON BUILDN
Duh.
game looks like alpha in these vids, on wish list but wont buy unless it's functional.
It literally is alpha. It’s pre-early access even.
Your squads are losing experience, a different composition means different stats.
Dont you mean increase by ⅓ not by over double on the farms since you have already doubled it