I'm just really confused people would be scared of Dredge, is no scarier than Zelda haha..it's an awesome game but Lovecraft-lite there's nothing scary in it at all. I mean I loved majora and evil dead in fourth grade I cabt imagine this scaring someone especially since it didn't rely on cheap jump scares
I was a big fan of the 'destroy the lab' choice even outside of the 'saving Ciri' reason , because Geralt starts it off by slowly pushing a cup off a table like a mischeivous cat
I love the look on his face when he does it. The totally unrepentant "Oops, oh no" face. And then Yennefer watching them do it with an "oh my god children" expression, only for the camera to cut to a picture of Avallach with a goatee and mustache drawn on it lmao. Yen couldn't resist joining in!
I just did it because I absolutely did not like the elf. I treated him the same way I treated the church, which means doing everything I can to mess with him (within reason)
@@micahnewby7964 Feels inevitable with IGN taking control, they already killed Dicebreaker and it's fairly obvious Luke and Aoife did not leave entirely of their own accord. I presume if this studio is in a different location and not an ugly redress it's an IGN office and they've given up the old one.
Why do I feel like Andy in this new studio should be swirling a glass of whiskey, while muttering to himself about how being a Private Investigator was a bad career choice.😂
Then his secretary walks in with a cup of coffee and says "you're not an investigator, you're an actor" before giving him his cup of coffee and he says "thanks, you always keep me grounded"
I've always loved that you get the good ending of Witcher 3 by being a good dad. And according to the devs, being a good dad is teaching your daughter to know and value her own strength and confidence.
She survived my first playthrough as I coincidentally made all the right choices it seems. I knew she could die, but never researched further than that to avoid spoilers.
Thank you! I know some were less obvious - drink v. snowball fight - but meeting with the Sorceresses was pretty obviously a "Treat her like an equal adult" moment, which had been a theme throughout at that point. Getting three of five wrong means screwing up at least one of these pretty damn obvious parenting decisions: *****SPOILERS (for the two remaining)***** Taking payment from Emhyr Helicoptering her discussion with the Sorceresses Preventing her from visiting Skjall's grave All three of those are pretty clear "Good parents don't raise kids, they raise adults (oh, and also she's a reality hopping badass so maybe treat her like such?)" moments. Even if you think a pint is better than a snowball fight, you still have to screw up one of those + her venting in the lab (which itself is a pretty obvious 'It's okay to be angry when treated like crap' moment).
I think the main problem with Witcher 3's option is that the text prompt doesn't really give you the jist of where Geralt will go with it. You don't realize that telling Ciri she doesn't have to be perfect means "drown your sorrows in booze" or that "maybe we shouldn't trash the place" means "accept your fate and this dude's weird attraction to you" until after you select the option and Geralt follows the script.
As dark as Mega French ending is, gods it ripped my heart apart. Its execution was perfection. I started an entirely new run when Stone and Blood dropped because you can’t just pick up like that didn’t happen.
That's a fair point and all, but I think this example's a bit disingenuous because the other 2 of the 5 choice points are REALLY obvious, and you have to go out of your way to be a dick to Ciri on them. Which means that on the 3 choice points that are more ambiguous about what the correct choice is, you have to fail that coin flip 3 times in a row, effectively. Even if you're picking randomly, that's only a 12.5% chance of getting a bad ending. Most players will get an ending where Ciri lives.
As lovely as The White Void has been, this is so much more pleasant to watch in a dark room now. I hope this pleasant upgrade won't lead to a bad ending now... ...WHAT DO YOU MEAN LUKE IS GONE??
Not just 'off' but very distractingly so. I think my brain missed most of the content because of the mismatched shadows and flickering light. I hope that's just teething issues and soon fixed.
For Fable 3, I ended up unlocking the perfect ending. You have to own and rent EVERYTHING, allow your personal savings to build up before you go to Aurora. Then before the final battle keep adding your personal savings to the castle fund until you have just over 8mil and then you'll get the perfect ending while being able to keep all of your promises.
I am neither a producer nor a camera expert but I feel that something about the position of the teleprompter and maybe the distance from the camera/prompter made Andy's gaze feel off, but I also feel that they changed it on Ellen's takes and it's better, though not as good as on the other studio
As someone familiar with studio operations, it just exacerbates Andy's lazier eye in a way the old studio didn't. He seems too close to the lens but canted at too much of an angle.
Me playing the Blair Witch: "OMG what do you MEAN I'm not supposed to touch the mysterious object?????" Me if the exact same situation happened in a movie: "OMG what are you doing touching that thing??????"
Yeah, and the default ending in a horror game being the bad one? Checks out. The good ending option seems more like just giving the player a chance to be smarter than the movie characters. Not that that's hard for Blair Witch... omg that movie overdid the stupidity. I just wanted them all to die already!
The best way to survive a horror movie is to put your hands in the air and walk slowly and carefully until the camera can no longer follow you. Or be Rog from Night of the Demons, that guy was pretty smart
3:07 - "You bring back the fisherman's wife but she's joined by a giant tentacle monster with glowy eyes!" According to 19th Century Japanese artist Hokusai, that's the canonical ending.
@@cartoonistanonymous I mean the world is probably over so I would assume it's a bad ending. Although the world of Dredge seems like a hellscape anyway so maybe it's a mercy.
I'll never forgive Fable 3 for throwing me into the final mission with no warning. I had all the money I needed in my bank from blacksmithing but couldn't put it into the treasury in time.
I would have been so pissed about it, didn't have this issue because I tend to do every little sidequest and exploring I could possibly do before advancing main quests. Saved me some nerves it seems.
That's why I just kept throwing money in my treasury like it was no one's business. I knew I wouldn't be able to save everyone, but I could save enough that people wouldn't think I was a bad ruler. Honestly, the outcome you get if you can't save everyone, but still have a bunch of money in the treasury, is the most "good" ending you can get, as well as the most realistic one. An extremely powerful supernatural force attacked. Yeah, people are gonna die. But at least I saved a majority of my people without sacrificing my morality
I once spent a literal THREE CONSECUTIVE HOURS in Fable 3 before the battle on the final day just dawdling and letting the rent accumulate before putting the money into the treasury. It turns out, so long as you don’t leave the treasury room, The Crawler seems to just twiddle his thumbs and politely wait for you to actually leave before trying to tear Albion asunder. Rather polite of him I must say. Almost makes up for him possessing Walter and forcing us to kill the only father figure we had left.
I never played Fable 3 but if it's anything like Fable 2, it also used the real-time clock to calculate your rent accumulations even when you weren't playing. So maybe you could just turn the game off for a day and come back tomorrow and you'd have the money?
Fable 3 also had the feature that tallied your income for the time while the game was not running when you returned to it. You could also just buy up the land and then play a different game for the day. The next day load up, reset your properties and then go play something else. Do that for maybe a week max and you had MORE than enough for EVERYTHING. It was FAR TOO EASY. If you were trying to speedrun the game you likely never even realized this feature tho.... Which... that's not the game's fault you were playing it wrong...:shrug:
I feel like Andy isn’t looking at the camera in this one. Maybe it’s the chair positioning for his segments? The brick wall has potential as a background. You just need one of those fancy chairs and a fireplace
Honestly taravangian from stormlight is way more compelling than LF haha. Haven't had LF in a book since 2005..Sanderson has written like 30 books in that time
Castlevania: Symphony of the Night. Unless you explore the castle thoroughly, and equip a specific item in the Richter battle, you might not even be aware there is a good ending. Or even an entire second half of the game.
Similarly, Harmony of Dissonance, where you not only have to equip Juste's bracelet and Maxim's bracelet for the final boss fight, but you also need to enter the final boss room in the right version of the castle. Aria of Sorrow as well, where you have to equip three specific souls when fighting Graham, which is only hinted at if you happen to collect the three ancient books, then bother to read their item descriptions and work out what it is they're referring to. Even once you've figured it out, you may still need to grind a bunch in order to get the required souls to drop.
this is exactly why i don't get why the hollow knight commenter said "you wouldn't think you could miss something story critical in a metroidvania," because castlevania did that all the time!
SPOILERS FOR BLOODSTAINED ROTN Even in spiritual successor Bloodstained: Ritual of the Night, if you go straight to Gebel instead of beating some "additional" ""_optional_"" bosses, you get either one of the TWO bad endings! For one of them it's worst, bc if you attack Gebel instead of the moon, despite doing EVERYTHING you needed for the good ending, you still get the bad ending!
Yeah SotN is infamous for this. You can go and fight Richter WAY sooner than you can get the items needed to get the item needed to figure out the puzzle attached to his boss battle that triggers the 2nd half of the game and the true ending. You can get the bad ending when you've barely explored like 30% of the game!
Believe it or not, Hatoful Boyfriend has a surprisingly easy to get bad ending. To get any of the routes’ true endings, you have to exclusively pick choices that appeal to one bird and one bird only, as pigeons mate for life. (In the case of choosing to visit the infirmary, there are two love interest birds there, so who you side with in their argument determines the route you need to stick with.) Pick ANY of the other birds’ options even just once, and you doom all of humanity to extinction.
Yeah, I actually really like this aesthetic vibe myself. Others mentioning Persona already, but I'd toss in Catherine here as sort of an even smoother introduction to that game world. It's super cozy and slice-of-life for one half of the game where you hang out at a bar on your nights off with your friends and talk about life stuff, then frenetic and gothic and horrific in the other half of the game where you solve puzzle levels while being chased by nightmares. With some anime cutscenes inbetween!
The so called "good ending" in Dredge always gets me cause you can get the ability to teleport away from danger but instead just sit there and get eaten. Not just that many NPCs say you are the only fishing boat around and without the hauls of fish the economy would go bust and folks will starve. Meaning that getting eaten in the end still hurts the folks you just spent the whole time helping. Honestly both endings are a lose lose situation.
Ya it's a lesser of to evils. Do you destroy the town because you woke some lovecraftian monstrosity up, or destroy the town because they can't sustain themselves without your work.
The reason the archipelago didn’t have any other fishermen was because of the Fog, which you get rid of in the good ending by tossing back the Book of the Deep. We (the player character) didn’t use Manifest to dodge the Leviathan because that’s exactly what we wanted: to let the ocean take us and once again be with our wife who we lost to the depths all those years ago. By allowing the Leviathan to kill him, the fisherman and his wife’s spirits can rest together. Coming from someone who’s utterly obsessed with this little boat game (I’ve literally been counting the days until The Iron Rig comes out), I don’t think you know/understand the lore of DREDGE, my friend. 😅 (Not trying to be rude or anything)
@@Valentinesdayghost I don't know if you meant but you came off as condescending. Anyway, I really do not like "together in death" endings so I'm happy I saw this spoiler before I bought the game because I would have been peeved out of my mind.
eh, that's more an indictment on the notion of worldspaces in Harvest Moon style games. The player character should not be the corner stone of the world's economy. My Friends in Mineral Town all run their own businesses and get on fine without the plucky farmer bringing in crops, the Neo-New-Englanders in Dredge are just useless if they can't do the same.
I see we've finally upgraded from SpongeBob's interpretation of the Void to a London Apartment that is way too expensive for the amount of square footage you get.
I'll have you know they can fully stretch their arms out and touch both walls now! As opposed to the usual elbows-only garauntee. Truly luxurious living.
*Thank you.* Coming at video games strictly through the lens of "I did something wrong and got the bad ending" and "I did it, I won, I got the good ending" is a massive disservice to the storytelling opportunities in video games as a medium, especially choice based games. FNAF doesn't exactly have phenomenal endings, but I bring it up because I actually like how often the series points out explicitly that the "good ending" isn't canon. It's so bizarre to see and I wish more games utilized that and treated the "happy ending" as more of an idealistic non-reality
@@drawingdragon I think Fallout and various other RPGs are pretty good for such an idea, if there are multiple games in the franchise. When the games get so complex, it becomes necessary for some things to turn out not as well as others, and that makes a series much more interesting indeed.
While i appreciate the darker studio for my night watching sessions of your videos, which I do all to often. I can now safely say, that I weirdly miss being blinded in my otherwise dark room and being woken up because of it, which leads me to watch more and more videos from you. Which means, I love you guys, I will forever support you, sleep deprived or not!
I would recommend Silent Hill as an example of a game in which it is too easy to fall into a bad ending. If you fail to pick up the Red Liquid in the hospital, before going up the elevator to Nowhere (the 4th floor), then you will be forced to kill Cybil. You can still actually get a "good" ending, but you won't be able to get the "best" ending (the "Good+" ending). And if it's not the best ending, then it's a bad ending. Even so, the side quest that unlocks the good endings is also easily missed. If you walk too far towards your eventual destination, you'll hit a point-of-no-return, with no warning.
Another ending that fits the bill would be Scott’s ending in the Scott Pilgrim game. You might assume going in that the main character’s ending would be the true ending, but nope, it’s actually one of the worst in the game.
@@tubensalat1453 yeah that's the video went on it started to think he might have had an eye issue, which is fine if he does, but for whatever reason I never noticed it before now.
@@esotericVideos He definitely does because the eye on our left (so his right) was pointed slightly in a different direction. It could just be that he has a lazy eye that was harder to notice in the old studio. I have a lazy eye so mine are like that too so I'm not judging - I was just looking through the comments to see if anyone else noticed it lol
Clock Tower Ghost Head/The Struggle Within is easily the most ridiculous example I can think of. There's a samurai statue enemy in the first level that only comes alive after you examine it so on reloads/repeat playthroughs you might think it's better not to do that, but if you fail to do so you doom yourself to get bad endings where you die in increasingly ridiculous ways farther down the line, one of which is randomly having the statue come crashing down through a skylight and crush you in the final level.
To me August feels about right at the moment - however according to my feelings it should still be August 2014. I barely even noticed that ten years suddenly flashed by.
@@Grey_Warden_Invasion That's how I feel whenever a movie or video game comes up that feels like it just came out a year or two ago, but it was actually over a decade.
The years literally feel shorter every year, because our internal clock compares them to our entire lives. The more years you've lived, the shorter a year is in proportion to your life, so the shorter it seems to you.
@@flaetsbnort Not only that, but as you get older, you generally undergo far fewer changes in your life. When you're a kid, you might be an entirely different person than you were six months ago (in regards to friends, hobbies, or maybe you experienced something that drastically changed your outlook on certain things). Whereas when you're an adult, you can be doing the exact same routine every day that you were ten years ago. And without significant milestones, those stretches of time start blending together in your head.
My light sensitive eyes thank you for the changes! Hopefully the new studio also makes work easier for you guys. As someone who has been here even before the green sofa, although change is scary and uncomfortable, I'll always support you ❤
11:54 I kept all my promises and got the good ending. I ground for hours getting gold to buy and rent out all the houses and shops and taverns etc, and that alone makes some decent money, and I kept grinding to cover the protection needs and all my good choices but it was a looooot of grinding lol. Thankfully I got very good at smithing lol
After i got the bad ending in Fable 3 i went back determined to get the good ending if i remember correctly u need to gain 16,500,000 gold to keep ur promises and save all ur ppl. It took me way to long but i managed to do it and got the good ending tho i dont think the billions of pies, swords, and lute playing on top of being a terrible landlord was worth it imo
In Cave Story, your friends can die if you pay too much attention to them. Professor Booster dies if you go to check on him after seeing him fall down a pit. If you ignore him and continue, he survives. Curly Brace also requires ignoring her to save her, as you need to examine the Core's room and find the tow rope before speaking to her in order to get the chance to save her later, as you need the tow rope to take her with you.
Now you guys should do a video on games where the true endings/best endings are just way too much work to get in comparison to the other ones. For example my buddy told me years ago that Nier had an ending that was torturous to get and I myself still remember spending hours (perhaps even days) as a kid trying to get the true ending for FF 10-2
West of loathing, the game's ending is a fallout slideshow showing the results of your actions, so you have to replay the game several times to get the absolute best scenes outta it.
NieR Replicant's endings aren't that bad to get, which is the modern, definitive way to play the original NieR. Ending A: Main story, impossible to miss. End of part 1. Ending B: Main story, impossible to miss. End of part 2. Ending C: Be on NG+ after obtaining Ending B and collect every weapon in the game, (honestly not that hard) then fight the final boss. Afterwards there will be an additional fight. After the additional fight choose to kill Kaine. Ending D: The game's "true ending." Same requirements as Ending C but choose to "sacrifice your existance" in order to save Kaine instead of killing her. This erases your save file but adds a new title screen as a reward. Ending E: An additional ending added in the "Replicant v√1.5" remake. To get this ending create a new save file after obtaining ending D and play up to the fight with the big wolf shade. Afterwards the game will cut forwards to the post-ending D world and you will get to play as Kaine in a short 2-3 hour epilogue. Complete this epilogue to obtain the final ending, Ending E, and gain the ability to recover your old save. Reloading this save allows you to obtain the game's final and most powerful weapon in the room before the final boss. NieR Automata's endings are even easier to obtain. Ending A and B are the same ending from different perspectives and is just the end of Part 1. To get these endings just play through the game twice, first as 2B and then as 9S. Ending C and D are two alternate endings obtained by simply playing through Part 2 and choosing one of two options right before the final battle. Ending E is obtained immediately after completing Ending C or D (whichever one you did last) and unlocks one final sequence to obtain the game's true ending, Ending E. All the other "endings" in NieR Automata are just non standard game overs obtained by doing certain stupid things or dying in certain specific ways. You don't even need to collect all the weapons for Ending E, unlike NieR Replicant. Instead collecting every weapon (and fully upgrading them) unlocks the game's Lv99 superboss.
I would nominate Cave Story for easy accidental bad endings. You watch a friendly NPC fall into a pit, and if you jump in to help her, you get the jetpack upgrade. But since there's only one jetpack, you have to leave her in the pit, dooming her to the Bad Ending. To get the GOOD Ending you have to First: know ahead of time to NOT try to help your friend, and Second: NOT screw up the jump. Or else you'll just accidentally fall in and get the bad ending anyway.
I'm surprised persona 4 isn't on this list. You get a list of like 5 dialog options in a row and if you miss even a single one you get the bad end. And it's in a high pressure, emotional situation too
Literally just went through this with my friends in The Quarry. That one scene at the end in chapter 9: you miss the shot as Ryan, everyone in the room dies, you're locked out of the good ending, and everyone you're playing with hates you.
Really appreciate the softer lighting of the new studio, and that the comments are shown in a dark theme instead of the white background. My cave dwelling eyes are much more relaxed.
Honorable mention: The Room 3 where if you don't solve enough puzzles you will get one of the bad endings with the easiest being trapped in a maze for all eternity or one of the more interesting which is doom the earth by summoning Cthulhu because you just had to go fidding around with a mysterious puzzle box that was left on your doorstep
Fun fact about Dishonored: it isn't the murdering that's the problem, it's the bodies. So if you get the power that makes bodies disappear then you can kill pretty much everyone and still get the low chaos ending.
"You see samuel the boatman's death at sea" Yeah. Yeah you do. Definitely saw that. (*Kicks the still-on-fire bits of samuel into the water.*) ... What, he told the bad guys I was coming, did he think I wasn't going to add one more body to the pile?
What about The Talos Principle? After you beat all the levels, you listen to Elohim (the narrator) and go up the golden stairs....only to have your version number increase, the game restart, and your save file deleted. You have to go against Elohim and go up the tower and beat the super hard levels to get the good ending!
I remember Cave Story I played it years and years ago. Eventually an old scientist guy falls to his death but if you did not go down there to look at him it never happened. You get a bad ending because you acknowledge the guy falling to his death
Another one that could count would probably be Dead Rising’s Ending C. You get a call by the last few (ingame) hours of the game to go back to the hideout. What the game doesn’t tell you is that this is required for Ending A, so if you wait on the rooftop without going to the hideout, Ending C will play instead, which is the ending you earn for finishing all Cases but *not making it back to the rooftop.* This is probably due to a bug or the devs wanting to mess with the player. Only one way to find out by the time the Deluxe Remaster comes out.
Re: Fable 3 After that first promise I had to make I quickly clocked money *would be a thing.* So I became a master landlady as soon as possible, maxed rents, kept all the buildings at max repair, and constantly dumped my monies into the treasury once that was available to me.
Yeah by that stage Owl has betrayed you, tried to kill you, and openly tells you of his plans to kill Kuro for his immortality. If you still side with him after that, it's kind of on you, especially as the game really encourages you to be loyal to Kuro.
I love exploring everything in games, so a friend and I managed to get what we found is “the good ending” in Tunic recently. Which is utterly wild because the puzzles you need to find and solve to do it are DERANGED! We took screenshots of every page for the Mountain Door and then she drew them out in MS Paint for the solution.
Oh no not the void... and the chair... and the sofa! What next? Jane's secret lab?? Ellen's colorful hair?? Mike's gray hoody and gray t-shirt???? When will this madnes stop??!?! But the video was fun and funny as always... hope that will never change.
I can’t remember if it was already mentioned or even if it counts as a bad ending. But if you allow Gale to blow up the Netherise Orb in his chest, everyone infected by the mindflayer tadpoles immediately turn into Illithids and spread chaos in the Sword Coast.
Yeah, and I don't remember if there's ever a good explanation for that one. Doing the same thing an act later works out fine... IMHO It should be a legit option for a sad but heroic ending. I think the game didn't want you to feel like a bad person for not wanting to kill yourselves/the hot wizard for the greater good. But I could be wrong- it's a topic with many, many Reddit arguments about it lol, so let's not rehash here, I don't want to start a big side thing.
@@persephoneunderground845 The explanation is that the sword coast is blown to smithereens including the artifact that protects you from the netherbrain and the nether stones that let you control it
First time I played Dishonored was about a decade ago and I was so bad at stealth that I just said screw it and just went around killing around everyone. I only stopped because the boatman tears into you at the beginning of the final mission and that genuinely made me feel so guilty that I couldn't finish it and didn't play the game again until late last year and get the good ending(no kills or never got spotted either). A long wait but his dialogue in the good ending made it worth it.(and the great game as well obviously)
The snowball fight makes sense. Drinking to forget her problems will not aid her in addressing them. Meanwhile, having fun with someone builds connections.
Teleprompter is slightly off. Looks like you're looking off to the side and not at us. Which is diaconcerting. It's a minor thing, obviously, but thought I'd mention
Is there a German-only word for "undeniably higher-quality but less happy-making bc it ain't the same no more"? That's my initial reaction to the change 😂
I guess that could qualify as "Verschlimmbesserung" which means having made something worse in an attempt to improve it? Something like "impworsement" would be the direct translation...
@@tubensalat1453 Mmm, Google Translate just makes that one as 'disimprovement'. We need something more along the lines of 'disappointing improvement'. Or maybe 'disconcerting improvement'.
Holy crap a backdrop! But a less fancy chair, not sure I like that. :p But hey, congrats on the new studio space, and I'm glad watching to the end was the path to the good ending of the video! (And yes, Andy, you're cool.)
AND Not to mention in the Hollow Knight entry that kingsoul is broken into two halves and in order to get it you have to do a reasonably difficult optional boss AND develop a fear of saw blades because of all the stupid platforming you have to do to get to the second half (white palace made me way more frustrated than any of the difficult boss fights did)
Wow guys, aren't you feeling a little claustrophobic suddenly being pinned in by walls instead of having the freedom of the void all around you?
Yeah this is kinda surreal. Now I know why Nostalgia Critic fans felt weird when he changed the color of his walls!
This is legitimately the thing that bothers me the most.
There is comfort in the void
I think we stumbled into a bad end where we permanently affected the game file
I'm just really confused people would be scared of Dredge, is no scarier than Zelda haha..it's an awesome game but Lovecraft-lite there's nothing scary in it at all. I mean I loved majora and evil dead in fourth grade I cabt imagine this scaring someone especially since it didn't rely on cheap jump scares
I was a big fan of the 'destroy the lab' choice even outside of the 'saving Ciri' reason , because Geralt starts it off by slowly pushing a cup off a table like a mischeivous cat
I love the look on his face when he does it. The totally unrepentant "Oops, oh no" face. And then Yennefer watching them do it with an "oh my god children" expression, only for the camera to cut to a picture of Avallach with a goatee and mustache drawn on it lmao. Yen couldn't resist joining in!
I just did it because I absolutely did not like the elf. I treated him the same way I treated the church, which means doing everything I can to mess with him (within reason)
Sometimes being a good dad means helping your adopted daughter wreck an elf's lab. So why not have a bit of fun along the way?
First we must say farewell to Luke and now we must say farewell to the Purple Couch?! 2024 is certainly a year of change for Oxtra.
We'll always have Ellen at least
@@andrewness Is that a threat?!
@@misticsword7561 They said Ellen, not Jane.
I am genuinely thinking they're easing us into folding Outside Xtra back in, keeping just the green and black (Oxventure)
@@micahnewby7964 Feels inevitable with IGN taking control, they already killed Dicebreaker and it's fairly obvious Luke and Aoife did not leave entirely of their own accord. I presume if this studio is in a different location and not an ugly redress it's an IGN office and they've given up the old one.
Why do I feel like Andy in this new studio should be swirling a glass of whiskey, while muttering to himself about how being a Private Investigator was a bad career choice.😂
Then his secretary walks in with a cup of coffee and says
"you're not an investigator, you're an actor" before giving him his cup of coffee
and he says "thanks, you always keep me grounded"
I've always loved that you get the good ending of Witcher 3 by being a good dad. And according to the devs, being a good dad is teaching your daughter to know and value her own strength and confidence.
She survived my first playthrough as I coincidentally made all the right choices it seems. I knew she could die, but never researched further than that to avoid spoilers.
@@Gamerguy-ud1zoSame except I didn't even know there were alt endings until googling about after finishing. Became much prouder of my good dad Geralt
All us overprotective dads envy your parenting skills, for sure.
Absolutely had no idea there were multiple endings, learning this now makes me very happy that she survived my first run!
Thank you!
I know some were less obvious - drink v. snowball fight - but meeting with the Sorceresses was pretty obviously a "Treat her like an equal adult" moment, which had been a theme throughout at that point.
Getting three of five wrong means screwing up at least one of these pretty damn obvious parenting decisions:
*****SPOILERS (for the two remaining)*****
Taking payment from Emhyr
Helicoptering her discussion with the Sorceresses
Preventing her from visiting Skjall's grave
All three of those are pretty clear "Good parents don't raise kids, they raise adults (oh, and also she's a reality hopping badass so maybe treat her like such?)" moments.
Even if you think a pint is better than a snowball fight, you still have to screw up one of those + her venting in the lab (which itself is a pretty obvious 'It's okay to be angry when treated like crap' moment).
I think the main problem with Witcher 3's option is that the text prompt doesn't really give you the jist of where Geralt will go with it. You don't realize that telling Ciri she doesn't have to be perfect means "drown your sorrows in booze" or that "maybe we shouldn't trash the place" means "accept your fate and this dude's weird attraction to you" until after you select the option and Geralt follows the script.
Yeah I had this issue several times, looked up a guide cause the options didn't match the results
That's a problem with a lot of text prompt options in game
@@Mary_Studios yup its why I religiously save in some games
As dark as Mega French ending is, gods it ripped my heart apart. Its execution was perfection.
I started an entirely new run when Stone and Blood dropped because you can’t just pick up like that didn’t happen.
That's a fair point and all, but I think this example's a bit disingenuous because the other 2 of the 5 choice points are REALLY obvious, and you have to go out of your way to be a dick to Ciri on them. Which means that on the 3 choice points that are more ambiguous about what the correct choice is, you have to fail that coin flip 3 times in a row, effectively. Even if you're picking randomly, that's only a 12.5% chance of getting a bad ending. Most players will get an ending where Ciri lives.
Has the chair been left in the void?
I hope not. I love that chair.
HIs name is Robert, and he took an exodus to seek revenge on those who burned down the chair factory where he was born
The chair: "Michael! Don't leave me here!"
@@sfb7247 maybe Luke got custody.
Unfortunately, leaving the chair behind locks them into the bad ending.
As lovely as The White Void has been, this is so much more pleasant to watch in a dark room now. I hope this pleasant upgrade won't lead to a bad ending now...
...WHAT DO YOU MEAN LUKE IS GONE??
What are all those solid objects? Where is chair? What is happening?😢
No one ever asks “HOW is chair?”
I just assumed green screen
@@DPowered2 It does look off...
Not just 'off' but very distractingly so. I think my brain missed most of the content because of the mismatched shadows and flickering light. I hope that's just teething issues and soon fixed.
@@Raymondocha Also Andy wasn't looking into the camera.
After 11 years in the white void, the team could finally afford a wall, a lamp, and a plant.
All my games of Civilization 🥲
@@elafimilo8199I always built up the fanciest palace I could while leaving the throne as an obviously uncomfortable rock.
@@holisticreviews never forget where you started
And all it took was sacrificing one of the team to the dark go... No... He's fine really. Doing... Stuff... Someplace else. I swear.
@@robertwoods3871 I love how philosophical that notion is compared to the six-year-old dabbling in irony that I was.
No wonder Silksong is taking so long. Hornet is trapped in the egg with you because you accidentally picked the other bad ending.
For Fable 3, I ended up unlocking the perfect ending. You have to own and rent EVERYTHING, allow your personal savings to build up before you go to Aurora. Then before the final battle keep adding your personal savings to the castle fund until you have just over 8mil and then you'll get the perfect ending while being able to keep all of your promises.
Those spaceous endless voids are very expensive in London these days 😂
I am neither a producer nor a camera expert but I feel that something about the position of the teleprompter and maybe the distance from the camera/prompter made Andy's gaze feel off, but I also feel that they changed it on Ellen's takes and it's better, though not as good as on the other studio
As someone familiar with studio operations, it just exacerbates Andy's lazier eye in a way the old studio didn't. He seems too close to the lens but canted at too much of an angle.
I am so glad I am not the only one who noticed that. In the old set up I didnt even realize he has an lazy eye
To be fair to Blair Witch: Horror logic DOES say "leave everything ever the fuck alone"
Unless it's something like Clock Tower, in which everyone dies because you didn't stick a piece of sandwich meat into your pocket an hour ago.
Me playing the Blair Witch: "OMG what do you MEAN I'm not supposed to touch the mysterious object?????"
Me if the exact same situation happened in a movie: "OMG what are you doing touching that thing??????"
That's my logic for life in general.
Yeah, and the default ending in a horror game being the bad one? Checks out.
The good ending option seems more like just giving the player a chance to be smarter than the movie characters. Not that that's hard for Blair Witch... omg that movie overdid the stupidity. I just wanted them all to die already!
The best way to survive a horror movie is to put your hands in the air and walk slowly and carefully until the camera can no longer follow you. Or be Rog from Night of the Demons, that guy was pretty smart
3:07 - "You bring back the fisherman's wife but she's joined by a giant tentacle monster with glowy eyes!"
According to 19th Century Japanese artist Hokusai, that's the canonical ending.
good or bad canon ending?
@@cartoonistanonymous I mean the world is probably over so I would assume it's a bad ending.
Although the world of Dredge seems like a hellscape anyway so maybe it's a mercy.
@@weneedaladder8384 I guess we'll just have to check this 'Hokusai' person's art and see if the people in it were having a good time
_"Wait, it's August? Since when?"_
Aaahh, the days when you only worried about where the _months_ went...
Time picks up speed like a runaway train after you hit 30.
@@CantankerousDave and like an avalanche after 40
I'm still in 2020. ._.
I'll never forgive Fable 3 for throwing me into the final mission with no warning. I had all the money I needed in my bank from blacksmithing but couldn't put it into the treasury in time.
I would have been so pissed about it, didn't have this issue because I tend to do every little sidequest and exploring I could possibly do before advancing main quests. Saved me some nerves it seems.
Geez, seems like we have enough games for a threequel vid!
That's why I just kept throwing money in my treasury like it was no one's business. I knew I wouldn't be able to save everyone, but I could save enough that people wouldn't think I was a bad ruler. Honestly, the outcome you get if you can't save everyone, but still have a bunch of money in the treasury, is the most "good" ending you can get, as well as the most realistic one. An extremely powerful supernatural force attacked. Yeah, people are gonna die. But at least I saved a majority of my people without sacrificing my morality
I once spent a literal THREE CONSECUTIVE HOURS in Fable 3 before the battle on the final day just dawdling and letting the rent accumulate before putting the money into the treasury. It turns out, so long as you don’t leave the treasury room, The Crawler seems to just twiddle his thumbs and politely wait for you to actually leave before trying to tear Albion asunder. Rather polite of him I must say. Almost makes up for him possessing Walter and forcing us to kill the only father figure we had left.
There also used to be a VERY popular glitch that let you use a second controller to do local coop and basically dupe gold
I just put a rubber band around the control stick and went to bed lol
I never played Fable 3 but if it's anything like Fable 2, it also used the real-time clock to calculate your rent accumulations even when you weren't playing. So maybe you could just turn the game off for a day and come back tomorrow and you'd have the money?
Fable 3 also had the feature that tallied your income for the time while the game was not running when you returned to it.
You could also just buy up the land and then play a different game for the day. The next day load up, reset your properties and then go play something else. Do that for maybe a week max and you had MORE than enough for EVERYTHING. It was FAR TOO EASY.
If you were trying to speedrun the game you likely never even realized this feature tho.... Which... that's not the game's fault you were playing it wrong...:shrug:
I feel like Andy isn’t looking at the camera in this one. Maybe it’s the chair positioning for his segments?
The brick wall has potential as a background. You just need one of those fancy chairs and a fireplace
Littlefinger: "Chaos is a ladder"
Dishonored: "Chaos is a slide"
Me in my first playthrough: "Wheeeee"
And now on OXTra, "Chutes & Ladders".
I saw the window asking you to never be seen and stated anew, instant good ending.
Littlefinger according to the got writers "chaos is a jetpack powered by plot armor flying into spikes that weren't mentioned until 5 minutes ago
Honestly taravangian from stormlight is way more compelling than LF haha. Haven't had LF in a book since 2005..Sanderson has written like 30 books in that time
They got out of Jane’s domain expansion after so many years :,)
They just left the first chamber. The fools don't even suspect that there are over 70!
Castlevania: Symphony of the Night. Unless you explore the castle thoroughly, and equip a specific item in the Richter battle, you might not even be aware there is a good ending. Or even an entire second half of the game.
Ah so that's why the game seemed so short
Similarly, Harmony of Dissonance, where you not only have to equip Juste's bracelet and Maxim's bracelet for the final boss fight, but you also need to enter the final boss room in the right version of the castle.
Aria of Sorrow as well, where you have to equip three specific souls when fighting Graham, which is only hinted at if you happen to collect the three ancient books, then bother to read their item descriptions and work out what it is they're referring to. Even once you've figured it out, you may still need to grind a bunch in order to get the required souls to drop.
this is exactly why i don't get why the hollow knight commenter said "you wouldn't think you could miss something story critical in a metroidvania," because castlevania did that all the time!
SPOILERS FOR BLOODSTAINED ROTN
Even in spiritual successor Bloodstained: Ritual of the Night, if you go straight to Gebel instead of beating some "additional" ""_optional_"" bosses, you get either one of the TWO bad endings! For one of them it's worst, bc if you attack Gebel instead of the moon, despite doing EVERYTHING you needed for the good ending, you still get the bad ending!
Yeah SotN is infamous for this. You can go and fight Richter WAY sooner than you can get the items needed to get the item needed to figure out the puzzle attached to his boss battle that triggers the 2nd half of the game and the true ending. You can get the bad ending when you've barely explored like 30% of the game!
Believe it or not, Hatoful Boyfriend has a surprisingly easy to get bad ending. To get any of the routes’ true endings, you have to exclusively pick choices that appeal to one bird and one bird only, as pigeons mate for life. (In the case of choosing to visit the infirmary, there are two love interest birds there, so who you side with in their argument determines the route you need to stick with.) Pick ANY of the other birds’ options even just once, and you doom all of humanity to extinction.
WHY THE FUCK IS THAT A GAME THAT EXISTS?
@@maximaldinotrap A pun and April's Fools Day.
@maximaldinotrap it's actually weirdly good, especially the True Route. Shit had me crying the first time I played it.
Dredge somehow manages to successfully combine a cosy game with a lovecraftian horror story. I haven’t seen anything else like it
The Persona series - namely 1,2 and (to an extent) 5 Royal - combines an upbeat anime aesthetic with H.P. Lovecraft.
@@TheBlackSeraph Persona is great at combining murder and slice of life
Yeah, I actually really like this aesthetic vibe myself. Others mentioning Persona already, but I'd toss in Catherine here as sort of an even smoother introduction to that game world. It's super cozy and slice-of-life for one half of the game where you hang out at a bar on your nights off with your friends and talk about life stuff, then frenetic and gothic and horrific in the other half of the game where you solve puzzle levels while being chased by nightmares. With some anime cutscenes inbetween!
The so called "good ending" in Dredge always gets me cause you can get the ability to teleport away from danger but instead just sit there and get eaten. Not just that many NPCs say you are the only fishing boat around and without the hauls of fish the economy would go bust and folks will starve. Meaning that getting eaten in the end still hurts the folks you just spent the whole time helping. Honestly both endings are a lose lose situation.
Ya it's a lesser of to evils. Do you destroy the town because you woke some lovecraftian monstrosity up, or destroy the town because they can't sustain themselves without your work.
@@truekurayami And if the monsters calm down because the tome of the deep is returned, then other fishermen can return.
The reason the archipelago didn’t have any other fishermen was because of the Fog, which you get rid of in the good ending by tossing back the Book of the Deep. We (the player character) didn’t use Manifest to dodge the Leviathan because that’s exactly what we wanted: to let the ocean take us and once again be with our wife who we lost to the depths all those years ago. By allowing the Leviathan to kill him, the fisherman and his wife’s spirits can rest together.
Coming from someone who’s utterly obsessed with this little boat game (I’ve literally been counting the days until The Iron Rig comes out), I don’t think you know/understand the lore of DREDGE, my friend. 😅 (Not trying to be rude or anything)
@@Valentinesdayghost I don't know if you meant but you came off as condescending.
Anyway, I really do not like "together in death" endings so I'm happy I saw this spoiler before I bought the game because I would have been peeved out of my mind.
eh, that's more an indictment on the notion of worldspaces in Harvest Moon style games. The player character should not be the corner stone of the world's economy. My Friends in Mineral Town all run their own businesses and get on fine without the plucky farmer bringing in crops, the Neo-New-Englanders in Dredge are just useless if they can't do the same.
I see we've finally upgraded from SpongeBob's interpretation of the Void to a London Apartment that is way too expensive for the amount of square footage you get.
I'll have you know they can fully stretch their arms out and touch both walls now! As opposed to the usual elbows-only garauntee. Truly luxurious living.
In spooky's jumpscare mansion using the axe too much gets you the bad ending. What's worse is that the game never tells you this
So long white void, you’ve served us well!
Nooo, the void! 💔 This new set looks like you’re being interviewed for a true crime show.
The new studio background doesnt burn my retinas late at night and I'm here for it 🐸💚Great edit too!
I'm glad I can watch these videos in a dark room now without being completely flashbanged.
Most important note I'd give: sometimes the bad ending is the intended ending, the canonical ending.
The good ending is the "what if"
*Thank you.*
Coming at video games strictly through the lens of "I did something wrong and got the bad ending" and "I did it, I won, I got the good ending" is a massive disservice to the storytelling opportunities in video games as a medium, especially choice based games.
FNAF doesn't exactly have phenomenal endings, but I bring it up because I actually like how often the series points out explicitly that the "good ending" isn't canon. It's so bizarre to see and I wish more games utilized that and treated the "happy ending" as more of an idealistic non-reality
@@drawingdragon
I think Fallout and various other RPGs are pretty good for such an idea, if there are multiple games in the franchise. When the games get so complex, it becomes necessary for some things to turn out not as well as others, and that makes a series much more interesting indeed.
"How is alcoholism a bad choice?" (10:20) Is quite a British sentiment.
Yeah, whoever is suprised by this clearly doesn't know alcohol is classified as "a depressant"!
While i appreciate the darker studio for my night watching sessions of your videos, which I do all to often. I can now safely say, that I weirdly miss being blinded in my otherwise dark room and being woken up because of it, which leads me to watch more and more videos from you.
Which means, I love you guys, I will forever support you, sleep deprived or not!
Aww, man, I’m really gomna miss the old simple, understated set. R.I.P. *😢*
I would recommend Silent Hill as an example of a game in which it is too easy to fall into a bad ending. If you fail to pick up the Red Liquid in the hospital, before going up the elevator to Nowhere (the 4th floor), then you will be forced to kill Cybil. You can still actually get a "good" ending, but you won't be able to get the "best" ending (the "Good+" ending). And if it's not the best ending, then it's a bad ending. Even so, the side quest that unlocks the good endings is also easily missed. If you walk too far towards your eventual destination, you'll hit a point-of-no-return, with no warning.
New studio looks great! Love the gentler lighting for night-time watching. My eyes thank you😊
Another ending that fits the bill would be Scott’s ending in the Scott Pilgrim game. You might assume going in that the main character’s ending would be the true ending, but nope, it’s actually one of the worst in the game.
Makes sense because canonically Scott is a horrible garbage fire of a human being, though he does have a growth arc in the comics and the movie.
When they mentioned a new studio, I was half expecting a joke cutaway where they were in the Playstation Access room
This change scares me and I don't know how to handle it
I don't know why he wasn't looking towards camera.
@@esotericVideos Made me wonder if he had a gleam of silver or a glass eye. (Not judging, like you anyways Andy.)
I do believe the normal internet response is to profess a new found hatred for the channel, and call them woke j/k
@@tubensalat1453 yeah that's the video went on it started to think he might have had an eye issue, which is fine if he does, but for whatever reason I never noticed it before now.
@@esotericVideos He definitely does because the eye on our left (so his right) was pointed slightly in a different direction. It could just be that he has a lazy eye that was harder to notice in the old studio. I have a lazy eye so mine are like that too so I'm not judging - I was just looking through the comments to see if anyone else noticed it lol
Clock Tower Ghost Head/The Struggle Within is easily the most ridiculous example I can think of. There's a samurai statue enemy in the first level that only comes alive after you examine it so on reloads/repeat playthroughs you might think it's better not to do that, but if you fail to do so you doom yourself to get bad endings where you die in increasingly ridiculous ways farther down the line, one of which is randomly having the statue come crashing down through a skylight and crush you in the final level.
"Wait, it's August? Since when?"
I hear you. I'm kinda in a "May-ish, late April" mood. I swear the years are shorter every year.
They absolutely are, and that's something that never really changes. The older you get, the faster time flies.
To me August feels about right at the moment - however according to my feelings it should still be August 2014. I barely even noticed that ten years suddenly flashed by.
@@Grey_Warden_Invasion That's how I feel whenever a movie or video game comes up that feels like it just came out a year or two ago, but it was actually over a decade.
The years literally feel shorter every year, because our internal clock compares them to our entire lives. The more years you've lived, the shorter a year is in proportion to your life, so the shorter it seems to you.
@@flaetsbnort Not only that, but as you get older, you generally undergo far fewer changes in your life. When you're a kid, you might be an entirely different person than you were six months ago (in regards to friends, hobbies, or maybe you experienced something that drastically changed your outlook on certain things). Whereas when you're an adult, you can be doing the exact same routine every day that you were ten years ago. And without significant milestones, those stretches of time start blending together in your head.
I miss the old studio already. It looks like you are helping Sherlock Holmes search a train stations basement
The new studio looks nice, and the lighting is lovely, but I will miss the white void.
My light sensitive eyes thank you for the changes! Hopefully the new studio also makes work easier for you guys. As someone who has been here even before the green sofa, although change is scary and uncomfortable, I'll always support you ❤
Given my video game talent, or lack thereof, any ending I reach is a good one.
11:54 I kept all my promises and got the good ending. I ground for hours getting gold to buy and rent out all the houses and shops and taverns etc, and that alone makes some decent money, and I kept grinding to cover the protection needs and all my good choices but it was a looooot of grinding lol. Thankfully I got very good at smithing lol
After i got the bad ending in Fable 3 i went back determined to get the good ending if i remember correctly u need to gain 16,500,000 gold to keep ur promises and save all ur ppl. It took me way to long but i managed to do it and got the good ending tho i dont think the billions of pies, swords, and lute playing on top of being a terrible landlord was worth it imo
In Cave Story, your friends can die if you pay too much attention to them.
Professor Booster dies if you go to check on him after seeing him fall down a pit. If you ignore him and continue, he survives.
Curly Brace also requires ignoring her to save her, as you need to examine the Core's room and find the tow rope before speaking to her in order to get the chance to save her later, as you need the tow rope to take her with you.
Now you guys should do a video on games where the true endings/best endings are just way too much work to get in comparison to the other ones. For example my buddy told me years ago that Nier had an ending that was torturous to get and I myself still remember spending hours (perhaps even days) as a kid trying to get the true ending for FF 10-2
Probably CLANNAD, if you're not into Nagisa Furukawa.
Trying to do the true ending for FFX-2 is the biggest ball ache, even with a strategy guide telling you exactly what to do it's so easy to mess up.
Yeah FFX-2 was a great game IMO but getting the Best ending was harder than getting a Platinum trophy.
West of loathing, the game's ending is a fallout slideshow showing the results of your actions, so you have to replay the game several times to get the absolute best scenes outta it.
NieR Replicant's endings aren't that bad to get, which is the modern, definitive way to play the original NieR.
Ending A: Main story, impossible to miss. End of part 1.
Ending B: Main story, impossible to miss. End of part 2.
Ending C: Be on NG+ after obtaining Ending B and collect every weapon in the game, (honestly not that hard) then fight the final boss. Afterwards there will be an additional fight. After the additional fight choose to kill Kaine.
Ending D: The game's "true ending." Same requirements as Ending C but choose to "sacrifice your existance" in order to save Kaine instead of killing her. This erases your save file but adds a new title screen as a reward.
Ending E: An additional ending added in the "Replicant v√1.5" remake. To get this ending create a new save file after obtaining ending D and play up to the fight with the big wolf shade. Afterwards the game will cut forwards to the post-ending D world and you will get to play as Kaine in a short 2-3 hour epilogue. Complete this epilogue to obtain the final ending, Ending E, and gain the ability to recover your old save. Reloading this save allows you to obtain the game's final and most powerful weapon in the room before the final boss.
NieR Automata's endings are even easier to obtain. Ending A and B are the same ending from different perspectives and is just the end of Part 1. To get these endings just play through the game twice, first as 2B and then as 9S. Ending C and D are two alternate endings obtained by simply playing through Part 2 and choosing one of two options right before the final battle. Ending E is obtained immediately after completing Ending C or D (whichever one you did last) and unlocks one final sequence to obtain the game's true ending, Ending E. All the other "endings" in NieR Automata are just non standard game overs obtained by doing certain stupid things or dying in certain specific ways. You don't even need to collect all the weapons for Ending E, unlike NieR Replicant. Instead collecting every weapon (and fully upgrading them) unlocks the game's Lv99 superboss.
I would nominate Cave Story for easy accidental bad endings. You watch a friendly NPC fall into a pit, and if you jump in to help her, you get the jetpack upgrade. But since there's only one jetpack, you have to leave her in the pit, dooming her to the Bad Ending. To get the GOOD Ending you have to First: know ahead of time to NOT try to help your friend, and Second: NOT screw up the jump. Or else you'll just accidentally fall in and get the bad ending anyway.
RIP Chair of the Void.
I'm surprised persona 4 isn't on this list. You get a list of like 5 dialog options in a row and if you miss even a single one you get the bad end. And it's in a high pressure, emotional situation too
Literally just went through this with my friends in The Quarry. That one scene at the end in chapter 9: you miss the shot as Ryan, everyone in the room dies, you're locked out of the good ending, and everyone you're playing with hates you.
I completely restarted the game because I did this
Really appreciate the softer lighting of the new studio, and that the comments are shown in a dark theme instead of the white background. My cave dwelling eyes are much more relaxed.
Honorable mention: The Room 3 where if you don't solve enough puzzles you will get one of the bad endings with the easiest being trapped in a maze for all eternity or one of the more interesting which is doom the earth by summoning Cthulhu because you just had to go fidding around with a mysterious puzzle box that was left on your doorstep
Fun fact about Dishonored: it isn't the murdering that's the problem, it's the bodies. So if you get the power that makes bodies disappear then you can kill pretty much everyone and still get the low chaos ending.
Alas, purple sofa, we barely knew ye. Hail to the brick paneled walls!
New studio looks great guys! Congratulations on all the hard work, and the fruits of your labours.
"You see samuel the boatman's death at sea"
Yeah. Yeah you do. Definitely saw that. (*Kicks the still-on-fire bits of samuel into the water.*)
...
What, he told the bad guys I was coming, did he think I wasn't going to add one more body to the pile?
What about The Talos Principle? After you beat all the levels, you listen to Elohim (the narrator) and go up the golden stairs....only to have your version number increase, the game restart, and your save file deleted. You have to go against Elohim and go up the tower and beat the super hard levels to get the good ending!
Thanks for reading my comment that I posted on the original video about the Blair Witch, I really appreciate it.
I remember Cave Story I played it years and years ago. Eventually an old scientist guy falls to his death but if you did not go down there to look at him it never happened. You get a bad ending because you acknowledge the guy falling to his death
Another one that could count would probably be Dead Rising’s Ending C. You get a call by the last few (ingame) hours of the game to go back to the hideout. What the game doesn’t tell you is that this is required for Ending A, so if you wait on the rooftop without going to the hideout, Ending C will play instead, which is the ending you earn for finishing all Cases but *not making it back to the rooftop.* This is probably due to a bug or the devs wanting to mess with the player. Only one way to find out by the time the Deluxe Remaster comes out.
How... does that even work? That seems like one hell of an oversight
Re: Fable 3
After that first promise I had to make I quickly clocked money *would be a thing.*
So I became a master landlady as soon as possible, maxed rents, kept all the buildings at max repair, and constantly dumped my monies into the treasury once that was available to me.
Sekiro: choose to obey Owl at a certain point in the game and oops, bad ending.
Love the look of the new studio!
Tbf, by FromSoft standards it's fairly clear what the correct choice is there
Yeah by that stage Owl has betrayed you, tried to kill you, and openly tells you of his plans to kill Kuro for his immortality. If you still side with him after that, it's kind of on you, especially as the game really encourages you to be loyal to Kuro.
Oh Gods, they've escaped the void. Someone call Jane!
Fool, the void was all that was keeping Jane contained. This is all part of her master plan!
@@marneus90 Noooooooooo!
Clock tower SNES if you look out of a window when you hear a scream you cant get best ending
Schrodingers defenestration
You threw a cat out a window?
"It's August!? Since when!?" 😧 -Me; Every time my Landlord texts me asking about this month's rent.😅
U did not take the chair from the old place - it was like a little throne
I love exploring everything in games, so a friend and I managed to get what we found is “the good ending” in Tunic recently. Which is utterly wild because the puzzles you need to find and solve to do it are DERANGED! We took screenshots of every page for the Mountain Door and then she drew them out in MS Paint for the solution.
7 Minigames better than the actual games they were in.
(i'd count the music level in rayman legends for instance)
This was such a delightful new set reveal
Class of ‘09. All you do is play the parody dating sim like a normal dating sim, then you get the most depressing ending in the history of ever.
Did you move in next door to the Playstation Access studio? Let the brick wall rivalry commence!
Oh no not the void... and the chair... and the sofa! What next? Jane's secret lab?? Ellen's colorful hair?? Mike's gray hoody and gray t-shirt???? When will this madnes stop??!?!
But the video was fun and funny as always... hope that will never change.
This new studio looks like the interview section of a murder documentary 😂😂
So, just another room in Jane's lab?
New studio lookin sleek guys
I like the new studio, guys! It's nice that I won't be blinded by the white void should I decide to watch your videos in a dark room.
I can’t remember if it was already mentioned or even if it counts as a bad ending. But if you allow Gale to blow up the Netherise Orb in his chest, everyone infected by the mindflayer tadpoles immediately turn into Illithids and spread chaos in the Sword Coast.
Yeah, and I don't remember if there's ever a good explanation for that one.
Doing the same thing an act later works out fine... IMHO It should be a legit option for a sad but heroic ending. I think the game didn't want you to feel like a bad person for not wanting to kill yourselves/the hot wizard for the greater good. But I could be wrong- it's a topic with many, many Reddit arguments about it lol, so let's not rehash here, I don't want to start a big side thing.
@@persephoneunderground845 The explanation is that the sword coast is blown to smithereens including the artifact that protects you from the netherbrain and the nether stones that let you control it
New studio looks great, guys! And more I'm reminded of how great Dredge is, and that new DLC is coming soon!
Ah yeah, Fable 3. Nothing beats watching the rent floating in while playing the lute for hours on end.
I like the new studio and audio quality!
First time I played Dishonored was about a decade ago and I was so bad at stealth that I just said screw it and just went around killing around everyone. I only stopped because the boatman tears into you at the beginning of the final mission and that genuinely made me feel so guilty that I couldn't finish it and didn't play the game again until late last year and get the good ending(no kills or never got spotted either). A long wait but his dialogue in the good ending made it worth it.(and the great game as well obviously)
A new studio? That's amazing. Congratulations on that!
Guys, I'm starting to think they're easing us into folding Outside Xtra back in, keeping just the green and black (Oxventure)
Next step: Inside Xtra. Then just Inside.
The snowball fight makes sense. Drinking to forget her problems will not aid her in addressing them. Meanwhile, having fun with someone builds connections.
Teleprompter is slightly off. Looks like you're looking off to the side and not at us. Which is diaconcerting.
It's a minor thing, obviously, but thought I'd mention
Oh my eyes are loving the new studio. The white void was hell in a dark room... Always watched anyways but always was slightly squinting
Love the new studio - it's got a wall & everything!!
Do hope that the purple sofa has made the transition? - it is after all a timeless icon!
I genuinely really like the new background. I don't have to squint to watch you anymore! The channel is now eye strain/pain free! Huzzah!
Andy sounds a bit odd on that phone, did someone leave the helium?
😂🤣😂🤣 Wonder if it was Jane or Mike 🤔 To use up the balloons they had if they celebrated the move 😅😅😅😅
Its just what he sounds like when he is agitated.
Most if these were just hard good endings. The 'bad ending' being the ending it seems the creator intended you to get first
NEW STUDIO????
IT LOOKS SO COOL
gives fancier vibes!
I really like the new studio place, it looks nice.
Is there a German-only word for "undeniably higher-quality but less happy-making bc it ain't the same no more"? That's my initial reaction to the change 😂
I guess that could qualify as "Verschlimmbesserung" which means having made something worse in an attempt to improve it?
Something like "impworsement" would be the direct translation...
Verschlimmbesserung definitiv.
@@birdbird5337 gotta keep it creamy witchya I did not expect a real answer but thanks! 😂
@@birdbird5337 As much as I like Verschlimmbesserung, I don't know if it fits OPs definition.
@@tubensalat1453 Mmm, Google Translate just makes that one as 'disimprovement'. We need something more along the lines of 'disappointing improvement'. Or maybe 'disconcerting improvement'.
Holy crap a backdrop! But a less fancy chair, not sure I like that. :p But hey, congrats on the new studio space, and I'm glad watching to the end was the path to the good ending of the video! (And yes, Andy, you're cool.)
AND Not to mention in the Hollow Knight entry that kingsoul is broken into two halves and in order to get it you have to do a reasonably difficult optional boss AND develop a fear of saw blades because of all the stupid platforming you have to do to get to the second half (white palace made me way more frustrated than any of the difficult boss fights did)
Acquisition money at work I see. I wish good fortune on the new studio! 🎉