About priorities. Ranching is unique - you can set to "very high" it for other dupes too. Even if they can't groom or wrangle they still can bring eggs to incubators(important) and bring wrangled critters(very important).
I've played this game for 250 hours and never really understood how to optimize priorities until this. Thanks! I realize I have WAY too few dupes with building and digging priorities.
I am so happy you updated the priorities tutorial. Your first one was my so called 'Priority Bible' so to say. It allows me to stop adding high priority job as my base get bigger. Thank you!
I think the skills gain thing is actually quite intuitive: by making skill point game proportional to time spent, they built-in a sliding scale on rate of progression. This is not unlike an RPG where 1000xp gets you lvl 2, then 2000 for lvl 3, 4000 for 4, 8000 for 5, etc.
Oh I'm on board with that level up mechanic. I did not explain it well but intuitively you would assume building or digging a tile would give the same xp to every dupe. At which point the system you described would make sure the higher leveled dupes would level up slower. However high end dupes get less xp than a low end dupe from mining/digging as they do it so much faster. Was trying to keep the nugget to 15 minutes so my explanations were a bit poor in a few spots.
This was great! It was the tutorial I didn't know I needed. I finally understand why my dupes would run off to the other side of the base and do something else unexpected, I had no idea about those internal modifiers.
@@FrancisJohnYT Definitely agree. I picked up the game when it was on early beta and was quickly overwhelmed and frustrated, there was so much to learn and figure out and I didn't end up playing more than 20 hours. This game has a very harsh learning curve if you go in blind. Little built in features like that is awesome quality of life from the dev's.
So if I understood this right, a new dupe that is planned for excavation should, if possible, be given a high dig priority and allowed to dig out areas for future projects as he will get the biggest gain from digging an area than sending in an experienced dupe. Better yet, if it is simple digging tasks maybe lower the priority of the trained excavators so the greenhorn can level his skill. Of course only if time and projects permit it. A great vid btw. So far all of your tutorials have given me something I didn't know, hadn't considered or better yet was failing to implement when I get the tech. I appreciate the work and explanations. keep it up. :-)
I'm sure it doesn't matter in the scheme of things, and doesn't nullify anything you've said, but in the very first demonstration you state that he is going to fill the deodoriser first. He's actually going to dig.... you didn't look at "Current Errand" at the top of the screen, you looked at the first thing on his priority queue ("To Do List") for what to do AFTER the current errand. It can also be seen on the right in his Bio where it says "Status: Going to dig".
Putting eggs in an incubator is considered either *farming(??)* or supply... On a side note: You *might* want to do a quick side bar on clicking on a job (object) and looking at the 'errands' tab where it tells you what kind of job it is and who is likely to do it... like farming eggs. arggg.... cheers for the vid Francis.
The incubator is considered farming!! what the hell. I think the jobs assigned to each priority may need a few small tweaks. If I try doing a quick side bar it turns into a 20 minute lecture. Took me three attempts to make it this brief. I'm trying to keep the nuggets to 15 min a piece. You have to make some hard choices about what is important with that type of time constraint.
@@FrancisJohnYT I thought that because the errands fall hand in hand with the priorities that they might go well together, but, you've just done your second priorities vid, so I completely understand the hard pass. And..more fun, the gas cannister filler and emptier is in the liquid tab of research. I always thought 'release' meant ready to go... cheers Francis
Good basic overview, though I defiantly think you should add that after you have your core set of duplicants, you should get a few that have no special priorities, so when you want something done and set it to Priority 9, there's not a bunch that are digging out in the other side of your base while your toilets overflow or something stupid like that.
That is what the dogsbody/gofer dupes are for, they have only dig/build down by one so they tackle everything according to the priority number you put on it. I did a more detailed video on this but it was about 40 min long. The attempt here was to make it small and digestible.
This comment won't be noticed on this 2 year old video but I could really use a priorities and skills tutorial nugget for the spaced out dlc, as you can't specialise your dupes as well when they are spread out over multiple planetoids
I personally just send over a squad of 4-8 builders with way to much berry sludge (never goes off) they build the whole base and I then send over the pawns that will occupy it later.
@@FrancisJohnYT Do you send over a dedicated artist or do you just not bother with decor? Also thanks for the advice! You're one of the only people I see replying on old videos, keep it up!
Things have not really changed that much of the priorities front, in fact with moral changes specialisation of dupes is even more important. But end of the day the whole point is when you queue up something to be built are the dupes showing up and is it being built in a timely manner.
My dupes would spend time to dig instead of building ladder and usually get themselves trap. I didn't mess with the priority and it Always annoy me when I give them the 9 priority and they always choose to repair broken ladder instead of building a new one(and it's already supplied)
Another great video, Thanks! I'm watching through all your nuggets and they are great :-) In that sense, I'd like to drop some ideas for new nuggets ;-) * Battery farm: I saw your vid from your LP but with the Wheezewort update I think it's kindo outdated? * Use cases for all the geysirs and vents Thanks again and keep your nice work going :-)
@@FrancisJohnYT Nice :-) - Copper volcano and Infectious Polluted Oxygen Ven Especially the copper volcano sounds useful to me, but I'm still struggling a lot with cooling.
That why I don't worry about sweeping. However when I'm just thinking planning or just letting it run for a cycle. All dupes will pick things up around the base. I set the default storing to down 1 and leave open storage bins set to 1. prntscr.com/ovq86w However the groundskeeper who is not my supplier the 1 that does toggle tidy storage. Storage also effects supplying food bins for ranches. Supply and groundskeeper prntscr.com/ovq7q0 prntscr.com/ovq736
That is a color indicator of how skilled that dupe is at that task. So a dupe with skills in construction will have a darker/purple shaded construction tick box. A dupe without any will have a white tick box.
I wish there was more to do with the skillpoints they earn... at a certain point you either buy out the entire skill tree... or just let the number climb exponentially.. leaving the annoying notification under the printing pod forever either way.
i woudnt say the skills from the skilltrees arent so important. cause they count as different. for example your dupe has lvl 16 digging skills. 10 earned and 6 from the tree. so the higher the level the more xp you need to reach the next level. from 16 to 17 is a lot xp. but your dupe just need the xp amount from 10-11 to reach lvl 17. cause the skills from the tree and the starting skills dont count in the xp meter. for example you have 2 starting digger. digger A is lvl 10 stating skills and digger B is lvl 0 starting skills. they will both need the same time to reach lvl 11 and lvl 1. thats why the perk quick learner isnt so op like some people think. if you have molehands you need only the xp from lvl 0 - lvl 17 to reach lvl 20 digging skills. so thats why the molehands perk is better in early game and in late game for your dupes. and quick learner will make only your mid game better. thats what i think. what do you say goat of oni?
btw youre so great and with your vids ive a great base running. but i digged up the oil biome and after a while i recognized sour gas is spreading like crazy. and i mean really like crazy. there is just a little opening to the oil biome but its so much sour gas that it spreads all over. what can i do? ive seen some vidoes to cool it down to 160° but i have no steel yet to make the cooling building. i dont want and need natural gas from it now. is there a way to get rid of it? or ill just make a water door at my base and let it spread evrywhere else :(((
and what i also like to do is when i dont know what skill next to learn i just let them learn research. it gives them +2 learning which should increase the xp gaining?
Without a steam turbine for cooling you are in trouble, you have atmo suits? If so then you can seal in your core base and ignore it. So long as you have food, oxygen and power your can ignore quite a bit. I would have liked to get more into the benefits of the +3 of mole hands, quick learner etc but I find it really hard to keep the videos short, stuff gets cut.
@@FrancisJohnYT sure ive atmo suits, im following your guides xxD food is around 300k all the time only omletts from the stone hatch farms. im building right now 2 electrolyzer rooms but one of them wont start working. the bottom one started working after few secs and the top one wont since few cycles. 25 full tanks of gas... nvm. im watching your videos and doing like you say. next is to start making plastic but you told me your first playthrough isnt accurate anymore because of patches. i hope the one in your second playthrough is working. thx for evrything
Depends on the stage of the game but generally 1 dogsbody can take care of 9-12 dupes. However having a few dupes in the early stages (cycle 40-150) temporally assigned to help out on the stocking up, sieve, deoderizers, etc makes things run a bit more smoothly.
Nope, I let them do that as the last thing. Usually stuff lying around on the ground is not a problem. If it's something important like slime or bleach stone a sweep command with high priority of 7 or more should be sufficient.
@@FrancisJohnYT thanks so much, your tutorials have helped me a lot, I think this play through is my first time getting to mid game, finally dealing effectively with heating and cooling problems. Do you have any suggestions for utilization of the excess oxygen scaling electrolyzers to make renewable power? I need to ween off coal usage if I want to succeed long term
@@yupmcgrath2139 I never really went for converting water to power. Usually I would go straight for oil, solar or geo thermal. But if you have way to much water you can always throw down a 3kg of O2 SPOM and dump all the O2 into space. That should give you plenty of Hydrogen for power. It's the preferred method for getting the super sustainable achievement. It's effectively the Rodriguez design with the bottom cut off so the O2 escapes into space, so you don't have to power the gas pumps to extract the O2.
I produce most of my oxygen in my bases with deodorizers... they are highly imortant life support buidlings!!! also they work regardless of pressure so i always end up with massively overpressured bases xD Maybe you should have mentioned all the jobs that don't just give you +2 stats but enable something. You got most but someone who just starts the game (although I have no idea if ppl who are new at the game watch your videos) might not know about improved carrying capacity +400 and +800 if they want to get a dupe to tidy their base. I have seen ppl pick the +2 strength of the tidying job over the +400 carrying capacity when they wanted someone to clean the debris in their base :/
I already have the Jobs tutorial started that covers that, I keep redoing it as it ends up 25+ minutes long every time. There is so much to cover in the jobs section as you have to cover moral as well.
that natural reserve along the main pole... fckn brilliant. I almost want to restart the whole thing. how do you plan for it? do you count floors and plan ahead of time? I usually dig shit first ask questions later. But then again, I never got to the mid or late game ever... never built automation, never used more than 20% of all stuff I researched :(
I really hate this priorities system, for example i have some dupes digging, some dupes ranching and cooking, and i want to sweep something or supply a deoderizer, no one will do that job. Now if i crank up the supply/ sweep priority for all the dupes, they will interrupt their current jobs, go supply a machine and then go back to their jobs. It's really annoying.
Oddly, my duplicants, even when all but 1 are set - across the board, would rather do a priority 1 dig 60 tiles away than a priority 9 refill the coal generator 3 tiles away with the coal sitting by the generator some days...
i put, toggling max priority for all dupes, i want whatever dupe to change that valve number, regardless his/her main job and fast. Second i put life support and tidying max for most dupes (maybe only exeption is main digger, rancher and scientist) . I want toilets cleaned and oxydaizers feeded asap regardless their priority number and i dont care much who does it.... :)
Why use switches when you can use a hydro sensor? Well ok I do get the fun of having switches you can use and used to use them myself. But I have to disagree on having any dupe handle the life support stuff, I want my diggers digging, those biomes are not going to demolish themselves.
Dupes are still required for switching doors open/auto/lock and tuning valves (that requires dupe operation, but they just pass by and don't do the toggle thing).
Your accent !! That's what you got me wondering about , lol it was kind of confusing at first but its clear to me now..anyways..you make a great content and i litterally watch every single one of your videos !!keep up bro
About priorities. Ranching is unique - you can set to "very high" it for other dupes too. Even if they can't groom or wrangle they still can bring eggs to incubators(important) and bring wrangled critters(very important).
I've played this game for 250 hours and never really understood how to optimize priorities until this. Thanks! I realize I have WAY too few dupes with building and digging priorities.
I am so happy you updated the priorities tutorial. Your first one was my so called 'Priority Bible' so to say. It allows me to stop adding high priority job as my base get bigger. Thank you!
I think the skills gain thing is actually quite intuitive: by making skill point game proportional to time spent, they built-in a sliding scale on rate of progression. This is not unlike an RPG where 1000xp gets you lvl 2, then 2000 for lvl 3, 4000 for 4, 8000 for 5, etc.
Oh I'm on board with that level up mechanic. I did not explain it well but intuitively you would assume building or digging a tile would give the same xp to every dupe. At which point the system you described would make sure the higher leveled dupes would level up slower. However high end dupes get less xp than a low end dupe from mining/digging as they do it so much faster. Was trying to keep the nugget to 15 minutes so my explanations were a bit poor in a few spots.
This was great! It was the tutorial I didn't know I needed. I finally understand why my dupes would run off to the other side of the base and do something else unexpected, I had no idea about those internal modifiers.
Got to respect the devs for including it though, a smart way to ensure early players bases don't collapse.
@@FrancisJohnYT Definitely agree. I picked up the game when it was on early beta and was quickly overwhelmed and frustrated, there was so much to learn and figure out and I didn't end up playing more than 20 hours. This game has a very harsh learning curve if you go in blind. Little built in features like that is awesome quality of life from the dev's.
Good stuff - think a lot of other youtuber's covering ONI should be watching this tutorial..
If I see other youtbers priorities screens I usually scream a little on the inside. Usually on the inside. :P
@@FrancisJohnYT The same :D
So if I understood this right, a new dupe that is planned for excavation should, if possible, be given a high dig priority and allowed to dig out areas for future projects as he will get the biggest gain from digging an area than sending in an experienced dupe. Better yet, if it is simple digging tasks maybe lower the priority of the trained excavators so the greenhorn can level his skill. Of course only if time and projects permit it.
A great vid btw. So far all of your tutorials have given me something I didn't know, hadn't considered or better yet was failing to implement when I get the tech. I appreciate the work and explanations. keep it up. :-)
My colony is suffering from priority problems, This was EXTREMELY helpful, Thank you sincerely, Also i hope you upload more oni soon❤️
I'm sure it doesn't matter in the scheme of things, and doesn't nullify anything you've said, but in the very first demonstration you state that he is going to fill the deodoriser first. He's actually going to dig.... you didn't look at "Current Errand" at the top of the screen, you looked at the first thing on his priority queue ("To Do List") for what to do AFTER the current errand. It can also be seen on the right in his Bio where it says "Status: Going to dig".
Doh, always something. Good spot.
The maestro teaches me yet another thing. Great video.
Love your videos man. Happy you kept making them.
04:00 - i imagine a dystopic parallel dimension where Francis John discusses how to skin a cat
The good the Bad and the ugly... You seriously manager to put that one here ?
You sir, have my respect (and for the tutorials toi of course).
Great stuff. Concise and clear explanation.
Only two kinds of dupes in this world: those with +7 research, and those who dig.
recently I deprioritized building for operator and was wondering why my conveyor rails are never constructed. Thats why,priorities
Great Video! This video really helped me sorting out some problems in my lets plays! :-)
I tried to watch them but they are all in German, but I can see the nice clean priorities settings 👍
Putting eggs in an incubator is considered either *farming(??)* or supply...
On a side note: You *might* want to do a quick side bar on clicking on a job (object) and looking at the 'errands' tab where it tells you what kind of job it is and who is likely to do it... like farming eggs. arggg....
cheers for the vid Francis.
*ranching
I noticed that too
The incubator is considered farming!! what the hell. I think the jobs assigned to each priority may need a few small tweaks. If I try doing a quick side bar it turns into a 20 minute lecture. Took me three attempts to make it this brief. I'm trying to keep the nuggets to 15 min a piece. You have to make some hard choices about what is important with that type of time constraint.
@@FrancisJohnYT I thought that because the errands fall hand in hand with the priorities that they might go well together, but, you've just done your second priorities vid, so I completely understand the hard pass.
And..more fun, the gas cannister filler and emptier is in the liquid tab of research. I always thought 'release' meant ready to go...
cheers Francis
Good basic overview, though I defiantly think you should add that after you have your core set of duplicants, you should get a few that have no special priorities, so when you want something done and set it to Priority 9, there's not a bunch that are digging out in the other side of your base while your toilets overflow or something stupid like that.
That is what the dogsbody/gofer dupes are for, they have only dig/build down by one so they tackle everything according to the priority number you put on it. I did a more detailed video on this but it was about 40 min long. The attempt here was to make it small and digestible.
You're the best Francis John
This comment won't be noticed on this 2 year old video but I could really use a priorities and skills tutorial nugget for the spaced out dlc, as you can't specialise your dupes as well when they are spread out over multiple planetoids
I personally just send over a squad of 4-8 builders with way to much berry sludge (never goes off) they build the whole base and I then send over the pawns that will occupy it later.
@@FrancisJohnYT Do you send over a dedicated artist or do you just not bother with decor? Also thanks for the advice! You're one of the only people I see replying on old videos, keep it up!
Nice video. I wonder if this is still up to date after all the updates they done to the game lately.
Things have not really changed that much of the priorities front, in fact with moral changes specialisation of dupes is even more important. But end of the day the whole point is when you queue up something to be built are the dupes showing up and is it being built in a timely manner.
My dupes would spend time to dig instead of building ladder and usually get themselves trap. I didn't mess with the priority and it Always annoy me when I give them the 9 priority and they always choose to repair broken ladder instead of building a new one(and it's already supplied)
as always thank for the video :)
Another great video, Thanks! I'm watching through all your nuggets and they are great :-)
In that sense, I'd like to drop some ideas for new nuggets ;-)
* Battery farm: I saw your vid from your LP but with the Wheezewort update I think it's kindo outdated?
* Use cases for all the geysirs and vents
Thanks again and keep your nice work going :-)
Battery box is on the list, what geysers did you have in mind, quite a few are almost useless.
@@FrancisJohnYT Nice :-)
- Copper volcano and Infectious Polluted Oxygen Ven
Especially the copper volcano sounds useful to me, but I'm still struggling a lot with cooling.
@@Pherenetic Don't have the polluted O2 on the list but everything else is.
That why I don't worry about sweeping.
However when I'm just thinking planning or just letting it run for a cycle.
All dupes will pick things up around the base.
I set the default storing to down 1 and leave open storage bins set to 1.
prntscr.com/ovq86w
However the groundskeeper who is not my supplier the 1 that does toggle tidy storage.
Storage also effects supplying food bins for ranches.
Supply and groundskeeper
prntscr.com/ovq7q0
prntscr.com/ovq736
you didnt answer my question. what do the red boxes mean? some are white and some are varying shades of red
That is a color indicator of how skilled that dupe is at that task. So a dupe with skills in construction will have a darker/purple shaded construction tick box. A dupe without any will have a white tick box.
I wish there was more to do with the skillpoints they earn... at a certain point you either buy out the entire skill tree... or just let the number climb exponentially.. leaving the annoying notification under the printing pod forever either way.
i woudnt say the skills from the skilltrees arent so important. cause they count as different. for example your dupe has lvl 16 digging skills. 10 earned and 6 from the tree. so the higher the level the more xp you need to reach the next level. from 16 to 17 is a lot xp. but your dupe just need the xp amount from 10-11 to reach lvl 17. cause the skills from the tree and the starting skills dont count in the xp meter. for example you have 2 starting digger. digger A is lvl 10 stating skills and digger B is lvl 0 starting skills. they will both need the same time to reach lvl 11 and lvl 1. thats why the perk quick learner isnt so op like some people think. if you have molehands you need only the xp from lvl 0 - lvl 17 to reach lvl 20 digging skills. so thats why the molehands perk is better in early game and in late game for your dupes. and quick learner will make only your mid game better. thats what i think. what do you say goat of oni?
btw youre so great and with your vids ive a great base running. but i digged up the oil biome and after a while i recognized sour gas is spreading like crazy. and i mean really like crazy. there is just a little opening to the oil biome but its so much sour gas that it spreads all over. what can i do? ive seen some vidoes to cool it down to 160° but i have no steel yet to make the cooling building. i dont want and need natural gas from it now. is there a way to get rid of it? or ill just make a water door at my base and let it spread evrywhere else :(((
and what i also like to do is when i dont know what skill next to learn i just let them learn research. it gives them +2 learning which should increase the xp gaining?
Without a steam turbine for cooling you are in trouble, you have atmo suits? If so then you can seal in your core base and ignore it. So long as you have food, oxygen and power your can ignore quite a bit. I would have liked to get more into the benefits of the +3 of mole hands, quick learner etc but I find it really hard to keep the videos short, stuff gets cut.
@@FrancisJohnYT sure ive atmo suits, im following your guides xxD food is around 300k all the time only omletts from the stone hatch farms. im building right now 2 electrolyzer rooms but one of them wont start working. the bottom one started working after few secs and the top one wont since few cycles. 25 full tanks of gas... nvm. im watching your videos and doing like you say. next is to start making plastic but you told me your first playthrough isnt accurate anymore because of patches. i hope the one in your second playthrough is working. thx for evrything
Great tutorial, thank you so much for these! In general what ratio do you try to make your diggers / dogsbodies?
Depends on the stage of the game but generally 1 dogsbody can take care of 9-12 dupes. However having a few dupes in the early stages (cycle 40-150) temporally assigned to help out on the stocking up, sieve, deoderizers, etc makes things run a bit more smoothly.
This was a great tutorial. Do you put any priorities for tidy, supply, or storing?
Nope, I let them do that as the last thing. Usually stuff lying around on the ground is not a problem.
If it's something important like slime or bleach stone a sweep command with high priority of 7 or more should be sufficient.
@@FrancisJohnYT thanks so much, your tutorials have helped me a lot, I think this play through is my first time getting to mid game, finally dealing effectively with heating and cooling problems. Do you have any suggestions for utilization of the excess oxygen scaling electrolyzers to make renewable power? I need to ween off coal usage if I want to succeed long term
@@yupmcgrath2139 I never really went for converting water to power. Usually I would go straight for oil, solar or geo thermal. But if you have way to much water you can always throw down a 3kg of O2 SPOM and dump all the O2 into space. That should give you plenty of Hydrogen for power. It's the preferred method for getting the super sustainable achievement. It's effectively the Rodriguez design with the bottom cut off so the O2 escapes into space, so you don't have to power the gas pumps to extract the O2.
I produce most of my oxygen in my bases with deodorizers... they are highly imortant life support buidlings!!! also they work regardless of pressure so i always end up with massively overpressured bases xD
Maybe you should have mentioned all the jobs that don't just give you +2 stats but enable something. You got most but someone who just starts the game (although I have no idea if ppl who are new at the game watch your videos) might not know about improved carrying capacity +400 and +800 if they want to get a dupe to tidy their base. I have seen ppl pick the +2 strength of the tidying job over the +400 carrying capacity when they wanted someone to clean the debris in their base :/
I already have the Jobs tutorial started that covers that, I keep redoing it as it ends up 25+ minutes long every time. There is so much to cover in the jobs section as you have to cover moral as well.
Francis John,
What about the hats? What in the world are they for and why do you not use them?
Theyre just really really cute cosmetics
that natural reserve along the main pole... fckn brilliant. I almost want to restart the whole thing. how do you plan for it? do you count floors and plan ahead of time? I usually dig shit first ask questions later. But then again, I never got to the mid or late game ever... never built automation, never used more than 20% of all stuff I researched :(
Just use the build natural tiles mod.
I really hate this priorities system, for example i have some dupes digging, some dupes ranching and cooking, and i want to sweep something or supply a deoderizer, no one will do that job. Now if i crank up the supply/ sweep priority for all the dupes, they will interrupt their current jobs, go supply a machine and then go back to their jobs. It's really annoying.
Your cook dogsbody only lvled cooking 3 times the other 7 is from the fact that his only interest was cooking.
ahhh life support is accualy an important thing.... not just a doctoring or idk what
What tipe of errand is cleaning toilets?
Of the top of my head I'm not sure, if you hover over the descriptions at the top it lists the chores it affects.
Oddly, my duplicants, even when all but 1 are set - across the board, would rather do a priority 1 dig 60 tiles away than a priority 9 refill the coal generator 3 tiles away with the coal sitting by the generator some days...
thanks.. didn't think of all this :D
This game seriously needs a manual.
i put, toggling max priority for all dupes, i want whatever dupe to change that valve number, regardless his/her main job and fast. Second i put life support and tidying max for most dupes (maybe only exeption is main digger, rancher and scientist) . I want toilets cleaned and oxydaizers feeded asap regardless their priority number and i dont care much who does it.... :)
Why use switches when you can use a hydro sensor? Well ok I do get the fun of having switches you can use and used to use them myself. But I have to disagree on having any dupe handle the life support stuff, I want my diggers digging, those biomes are not going to demolish themselves.
Dupes are still required for switching doors open/auto/lock and tuning valves (that requires dupe operation, but they just pass by and don't do the toggle thing).
still wating for a "force errand" like RimWorld. obviously the red alert is a joke, not a priority tool.
How I don't know that?
The tutorials for this game are almost non existent. It's the only reason I ended up making video's in the first place.
Great thx
Where are you from ?
Ireland born and raised, but spent a few summers in my youth in the USA so I have a bit of a weird accent.
Your accent !! That's what you got me wondering about , lol it was kind of confusing at first but its clear to me now..anyways..you make a great content and i litterally watch every single one of your videos !!keep up bro
I love doing the video's not a chance of me stopping.