Bought the game thinking it would be a simple colony manager, and here I am learning about elements' insulation, gasses and their density, how to deal with them, how to produce oxygen, electric energy and controlling stability, recycling water and having knots in my brain. This game is so huge and complex and I love it. Thank you for the tutorial series, it has been very helpful so far!
I have watched through Francis John's tutorials many times, and I see yours as spiritual successors to his. It's clear to me where you're standing on his very broad shoulders and where you're adding your own (very high quality) insights. Well done!
also far less annoying. the nasally holier than thou isn't appealing at all. AAAAAAAnd we're crack... Edit: every episode, for at least 3 years, probably 5.
Just used the Critter Flux-O-Matic on the Shine bug. The description had this, "During examination, it cycled through a consistent pattern of four rapid flashes of light, a brief pause and two flashes, followed by a longer pause." That is Morse code for "Hi" That was so COOL!
1:20 -- Also keep in mind that Mealwood goes dormant at 30C. If the temperature of the planter goes one tenth of a degree above that, your dreckos start to starve.
I'm sure you already know this, and probably exempted to avoid information overload. An added alternative for getting Iron that isn't efficient as the metal refinery but more so than rock crusher would be smooth hatches. They have the added benefit of no heat being produced by the metal refinery
That is certainly viable, as is simply using the rock crusher, but my logic is more that if you've built a working metal refinery for steel then you may as well use it for iron too. It actually makes a surprisingly small amount of heat to refine all the metals except for steel!
Easy trick to increase Dreko time in hydrogen. Build the door one or two tile(s) lower. Fill with hydrogen. Then put a vent brick on the far side and a few on the bottom. Then you're set, you have a deeper Hydrogen well for less time in hydrogen. It will never dip to the bottome tile and growing mealwood will be possible, as the mealwood only checks the tile immediately above the garden tile.
Yes, there are definitely better drecko ranches which I will soon cover in the drecko Critter Tutorial Bite. I just showed it quickly here as an example.
There is a bit I like to exploit while kickstarting my steam room that allows metal refineries to keep working when their output pipe is broken. The refinery will just accumulate "waste" coolent inside of it forever, well before its boiling point, while accepting more input coolant. You just need to disable auto-repair on the output pipe. So using a pipe temp sensor, a liquid reservoir and two metal refineries, you can bring the water temp to about 100 celcius (its boiling temperature) and send it to the metal refinery with a broken output. You will have about 155 celcius inside the metal refinery until you deconstruct it, at which point it will be "released as bottled water" and immediatly flash to steam. So it's actually a pretty good way to kickstart an industrial sona. It works even better with polluted water due to its higher boiling temp, or with saltwater or brine due to their slightly lower SHC.
Plastic & steel are the mid-game materials, so if you are leaning the early game and getting in to it then it will be a bit confusing, but keep at it. Knowledge of piping and power systems is necessary, and I've got lots of tutorial bites on these earlier topics to help you through. If you want specific help I'm happy to discuss things on the discord server!
i made 6 attempts to the game (same map) to learn the basics. my last attempt was at cycle 90, 27 dupes. and one day everything just fell apart. no algae, no oxygen, too hot, slimelung everywhere. i tried to go back 10 cycles before but even knowing what will break, i still couldn't manage to survive, there was to many little things that were snowballing to colony doom.... the oil was the nail in the coffin as everything i (i think) needed to get this extra edge to survive was plastic. well, attempt no 7, at least i know that on this map oil is very deep and i need to play it a bit different. ngl, watching no.6 fell apart made me furious.
It sure sounds like you're making progress and hopefully the videos help. If I can offer a suggestion, you have a lot of dupes. Every one you take is another mouth to feed and provide oxygen to. On a normal run, having only 10 dupes around cycle 100 is much simpler, and you can even have fewer than that if you want. But you're coming into the mid-game, so plastic and steel are important as is cooling. If you're having issues with oxygen then you probably want to swap your oxygen diffusers over to electrolyzers and try a SPOM set-up which I covered in the Oxygen Tutorial Bite. I'm sure you'll get there with a bit of time, good luck!
@@GCFungus i have 27 only because i skipped few, so it could be waaay worse it seems... i will use this advice in this run. I try to use tutorials as... inspirations more than lessons lets say. Not watching full to get explanation of whole mechanic (and tbh spoil the discovery) , just skip few times to a) maybe hear some usefull tip or b) see something built and then trying to understand what it is, how it works, and figure some bits. Like - somewhere i saw a word "instead of cooling, try to prevent heating", and now in current run i built insulation much, much quicker. Whole detailed tutorials will be a great watch when i will be optimising the bigger projects, that are at least stable enough to not collapse in few days. Also, those are a bit to advanced right now since i f.e. don't even have all machines needed for build.
does he discuss how much coolant is needed? Just in case 800 kg can be stored. When an order is ready it primes 400 kg of coolant leaving yet another 400 kg empty in storage meaning it can technically take 1200 kg or coolant. You would just need enough pipes to accommodate the output so it won't back up and stop production.
Does anybody know why sometimes dreckos don't eat their mealwood plants to the point where they starve to death? I've had this problem on a few maps recently and i don't know if it's a bug from latest update or there's more to it (I'm using a similar setup with drecko farms and i know it worked before. They DO have access to the plants but they still have "looking for food" description) If anyone knows how to fix this, please let me know. I'm not that advanced to get the plastics from oil biom since i strugle with cooling and power sometimes
Any liquid will work, but the temperature rise depends on the specific heat capacity (higher SHC liquids will gain less temperature), just be careful not to boil the coolant as it will break the pipes.
I assume that's meant to be polluted water - and yes you can use any liquid, just be careful on how much heat is added. Polluted water is actually really good to use in a temporary set-up as it will add ~56 degrees C when making steel (the same as water), and has a boiling point of 120 degrees C, so is less likely to boil than normal water.
So in ONI, the game only allows one material per tile. By using two different liquids, it will make a 2 layer high pool very quickly with very little water required, and you can then have much more control on exactly how much steam ends up in the steam room. Usually I would aim for 20-100kg per tile. Also to be clear, the 2 tiles high is required to push all the gas out that will be in there when you build it. If you were to only do it with one liquid (for example water), then to get it to go 2 tiles high you need to fully fill the bottom row, which is at 1000kg/tile, before you can get any in the top row. This means the minimum you could set the steam density to is 500kg/tile, which is much higher than I prefer. It will still work, but is slower to heat and I believe a bit less efficient.
The trick for using two types of water is to fill the steam room while it's still a liquid. You can just use one type, but you need to make sure you don't trap other gases in the room - commonly oxygen will get stuck at the top and stop the steam getting into the steam turbine. If you just use one type, then you need to completely fill the bottom tile, which for water is 1000kg on each tile. This will take a lot of time and end up with a significant heat storage inside the room. Using 2 liquids squeezes all the other gases out but you can use much less liquid, as the two types cannot exist on the same tile so make 2 layers.
@@GCFungus I've used 1000kg water inside my aquatuner tank and one thing that I noticed is that the steam turbine above only generates power at 30% of it's capacity. Is that because I used too much water to fill up the aquatuner tank? Or is it just always like that?
@@sinaa8652 Yes the rate at which the turbine generates power will be affected by the amount of steam you have. Because you have so much mass there it takes much more energy to heat up and cool down. Now in theory the ENERGY that you add in should all be available to be taken out so there shouldn't be a difference there, but I'm not 100% convinced hat is the case, but never tested it. That's why I prefer to fill to between 20-100kg per tile.
The refinery will simply process all the oil it gets into petroleum. I suppose there's 2 approaches you can take which is either to only pump in the oil when needed, or convert most of it into petroleum for use (since oil doesn't really itself have many uses). I would suggest using a liquid reservoir before the refinery to store an oil buffer, and another liquid reservoir afterwards to store petroleum for when you need it and go from there.
A lot of the older ones could really do with that, but the problem is if it's a choice between making new content or re-doing old ones then I'd prefer to get more information out there. Although it's not great, it still does communicate the material, albeit not as well.
@@GCFungus Yeah in the case of the video about steel and plastic, there isn't any information regarding the dupe story mission to turn diamonds into a source of fossil for lime generation. Such small things don't really warrant an update but it stood out :)
Bought the game thinking it would be a simple colony manager, and here I am learning about elements' insulation, gasses and their density, how to deal with them, how to produce oxygen, electric energy and controlling stability, recycling water and having knots in my brain.
This game is so huge and complex and I love it.
Thank you for the tutorial series, it has been very helpful so far!
Yep it appears like a cute little game, and then has so much depth it keeps you exploring!
Yep. It's so much better than I thought!
Well said, I had the same experience!
Not to mention decor, skills, pathfinding, priorities and Morale!
I have watched through Francis John's tutorials many times, and I see yours as spiritual successors to his. It's clear to me where you're standing on his very broad shoulders and where you're adding your own (very high quality) insights. Well done!
Thanks - yes I of course drew much inspiration from FJ, and many other creators, in making these but always wanted to add my own value to them.
also far less annoying. the nasally holier than thou isn't appealing at all. AAAAAAAnd we're crack...
Edit: every episode, for at least 3 years, probably 5.
@@nicewhenearnedrudemostlyel489 why do you hate the man? if you dont like him, do not watch his videos??
Its funny because Francis took heavy inspiration from a different guy called Tony Advanced, so now we have a third generation creator!
and much MUCH easier to follow
Just used the Critter Flux-O-Matic on the Shine bug. The description had this, "During examination, it cycled through a consistent pattern of four rapid flashes of light, a brief pause and two flashes, followed by a longer pause."
That is Morse code for "Hi"
That was so COOL!
Such a concise and thorough tutorial. Look out Francis John!
1:20 -- Also keep in mind that Mealwood goes dormant at 30C. If the temperature of the planter goes one tenth of a degree above that, your dreckos start to starve.
These tutorial bites are amazing!
I'm sure you already know this, and probably exempted to avoid information overload.
An added alternative for getting Iron that isn't efficient as the metal refinery but more so than rock crusher would be smooth hatches. They have the added benefit of no heat being produced by the metal refinery
That is certainly viable, as is simply using the rock crusher, but my logic is more that if you've built a working metal refinery for steel then you may as well use it for iron too. It actually makes a surprisingly small amount of heat to refine all the metals except for steel!
Wow this is easy and well explained. Nicely done sir!
Glad to see that your videos are getting the views they deserve! Keep up the good work! Almost 100 subs too!
Easy trick to increase Dreko time in hydrogen.
Build the door one or two tile(s) lower.
Fill with hydrogen. Then put a vent brick on the far side and a few on the bottom.
Then you're set, you have a deeper Hydrogen well for less time in hydrogen. It will never dip to the bottome tile and growing mealwood will be possible, as the mealwood only checks the tile immediately above the garden tile.
Yes, there are definitely better drecko ranches which I will soon cover in the drecko Critter Tutorial Bite. I just showed it quickly here as an example.
@@GCFungus wasn't critical. That's a good ranch
Thank you for all your work.
This is very easy to understand
There is a bit I like to exploit while kickstarting my steam room that allows metal refineries to keep working when their output pipe is broken. The refinery will just accumulate "waste" coolent inside of it forever, well before its boiling point, while accepting more input coolant. You just need to disable auto-repair on the output pipe. So using a pipe temp sensor, a liquid reservoir and two metal refineries, you can bring the water temp to about 100 celcius (its boiling temperature) and send it to the metal refinery with a broken output. You will have about 155 celcius inside the metal refinery until you deconstruct it, at which point it will be "released as bottled water" and immediatly flash to steam. So it's actually a pretty good way to kickstart an industrial sona. It works even better with polluted water due to its higher boiling temp, or with saltwater or brine due to their slightly lower SHC.
im fairly new to the game but im having a bit of a hard time wrapping my head around the builds. maybe after 20 hours ill get it
Plastic & steel are the mid-game materials, so if you are leaning the early game and getting in to it then it will be a bit confusing, but keep at it. Knowledge of piping and power systems is necessary, and I've got lots of tutorial bites on these earlier topics to help you through. If you want specific help I'm happy to discuss things on the discord server!
i made 6 attempts to the game (same map) to learn the basics. my last attempt was at cycle 90, 27 dupes. and one day everything just fell apart. no algae, no oxygen, too hot, slimelung everywhere. i tried to go back 10 cycles before but even knowing what will break, i still couldn't manage to survive, there was to many little things that were snowballing to colony doom....
the oil was the nail in the coffin as everything i (i think) needed to get this extra edge to survive was plastic.
well, attempt no 7, at least i know that on this map oil is very deep and i need to play it a bit different.
ngl, watching no.6 fell apart made me furious.
It sure sounds like you're making progress and hopefully the videos help. If I can offer a suggestion, you have a lot of dupes. Every one you take is another mouth to feed and provide oxygen to. On a normal run, having only 10 dupes around cycle 100 is much simpler, and you can even have fewer than that if you want. But you're coming into the mid-game, so plastic and steel are important as is cooling. If you're having issues with oxygen then you probably want to swap your oxygen diffusers over to electrolyzers and try a SPOM set-up which I covered in the Oxygen Tutorial Bite. I'm sure you'll get there with a bit of time, good luck!
@@GCFungus i have 27 only because i skipped few, so it could be waaay worse it seems... i will use this advice in this run.
I try to use tutorials as... inspirations more than lessons lets say. Not watching full to get explanation of whole mechanic (and tbh spoil the discovery) , just skip few times to a) maybe hear some usefull tip or b) see something built and then trying to understand what it is, how it works, and figure some bits. Like - somewhere i saw a word "instead of cooling, try to prevent heating", and now in current run i built insulation much, much quicker.
Whole detailed tutorials will be a great watch when i will be optimising the bigger projects, that are at least stable enough to not collapse in few days. Also, those are a bit to advanced right now since i f.e. don't even have all machines needed for build.
@@TheMadYetti yeah, i'd recommend staying as few dupes as possible. I only had around 16 by the time I hit cycle 1000 in my playthrough
damn i thought 18 dupes is a lot, 27 must be a headache to manage
does he discuss how much coolant is needed? Just in case 800 kg can be stored. When an order is ready it primes 400 kg of coolant leaving yet another 400 kg empty in storage meaning it can technically take 1200 kg or coolant. You would just need enough pipes to accommodate the output so it won't back up and stop production.
Thank you so much!
Thank you
With the tip about using two water types. What is the reason for the two layers?
It pushes all thr gas out of the room as the 2 types won't mix, without using a full row of water so you can control the amount of steam more easily.
Does anybody know why sometimes dreckos don't eat their mealwood plants to the point where they starve to death?
I've had this problem on a few maps recently and i don't know if it's a bug from latest update or there's more to it
(I'm using a similar setup with drecko farms and i know it worked before. They DO have access to the plants but they still have "looking for food" description)
If anyone knows how to fix this, please let me know. I'm not that advanced to get the plastics from oil biom since i strugle with cooling and power sometimes
Awesome
07:42 Wait, you can use Polluted Water as a coolant for Metal Refinery? Well thats good then
Any liquid will work, but the temperature rise depends on the specific heat capacity (higher SHC liquids will gain less temperature), just be careful not to boil the coolant as it will break the pipes.
@@GCFungus ah i see, thanks
Can I use pulled water for the metal refinery or will that break the pipes?
I assume that's meant to be polluted water - and yes you can use any liquid, just be careful on how much heat is added. Polluted water is actually really good to use in a temporary set-up as it will add ~56 degrees C when making steel (the same as water), and has a boiling point of 120 degrees C, so is less likely to boil than normal water.
9:40 you didnt explain WHY 2 different liquids are needed?
So in ONI, the game only allows one material per tile. By using two different liquids, it will make a 2 layer high pool very quickly with very little water required, and you can then have much more control on exactly how much steam ends up in the steam room. Usually I would aim for 20-100kg per tile. Also to be clear, the 2 tiles high is required to push all the gas out that will be in there when you build it.
If you were to only do it with one liquid (for example water), then to get it to go 2 tiles high you need to fully fill the bottom row, which is at 1000kg/tile, before you can get any in the top row. This means the minimum you could set the steam density to is 500kg/tile, which is much higher than I prefer. It will still work, but is slower to heat and I believe a bit less efficient.
@@GCFungus ahhhh makes sense..thank you so much!!
Why use 2 different liquids for the Aquatuner steam room ?
Can't we just use 1 type of liquid ?
The trick for using two types of water is to fill the steam room while it's still a liquid. You can just use one type, but you need to make sure you don't trap other gases in the room - commonly oxygen will get stuck at the top and stop the steam getting into the steam turbine. If you just use one type, then you need to completely fill the bottom tile, which for water is 1000kg on each tile. This will take a lot of time and end up with a significant heat storage inside the room. Using 2 liquids squeezes all the other gases out but you can use much less liquid, as the two types cannot exist on the same tile so make 2 layers.
@@GCFungus Right, that makes complete sense, didn't think about needing way less materials to fill up all tiles.
Thanks man !
@@GCFungus I've used 1000kg water inside my aquatuner tank and one thing that I noticed is that the steam turbine above only generates power at 30% of it's capacity.
Is that because I used too much water to fill up the aquatuner tank? Or is it just always like that?
@@sinaa8652 Yes the rate at which the turbine generates power will be affected by the amount of steam you have. Because you have so much mass there it takes much more energy to heat up and cool down. Now in theory the ENERGY that you add in should all be available to be taken out so there shouldn't be a difference there, but I'm not 100% convinced hat is the case, but never tested it. That's why I prefer to fill to between 20-100kg per tile.
@@GCFungus Thanks for the response!
how do i know how much oil to input into the refinery?
The refinery will simply process all the oil it gets into petroleum. I suppose there's 2 approaches you can take which is either to only pump in the oil when needed, or convert most of it into petroleum for use (since oil doesn't really itself have many uses). I would suggest using a liquid reservoir before the refinery to store an oil buffer, and another liquid reservoir afterwards to store petroleum for when you need it and go from there.
McClure Extension
Wont polluted water turn into sour gas instead of steam or is that only at a much higher temprature?
No, all water types turn into steam and the steam only condenses into water. Sour gas is made by boiling petroleum or naptha.
goated
Future here, you should remake this tutorial with a new voiceover :D
A lot of the older ones could really do with that, but the problem is if it's a choice between making new content or re-doing old ones then I'd prefer to get more information out there. Although it's not great, it still does communicate the material, albeit not as well.
@@GCFungus Yeah in the case of the video about steel and plastic, there isn't any information regarding the dupe story mission to turn diamonds into a source of fossil for lime generation. Such small things don't really warrant an update but it stood out :)
Wolff Extensions
Mollie Alley
You said turbine makes more power than refinery needs. This is not true, is it?
It is power positive for some of the metals as more heat is produced, particularly aluminium, niobium iron and steel.
Schmitt Bridge
Waelchi Roads
Bernhard Roads
mid game hide game
the elon musk of oni
That's pretty rude