The nice thing about the 50kw wire is you can make it out of Lead, which on some maps is easy to get, and doesn't have a ton of other uses other than wiring. Keeps you gold/copper/aluminum/iron ore for refining to make better metal for better equipment.
When you mix two types of wires and the load is above the maximum of your weakest link, the whole wire string behaves like the weakest one. Means, not only the weak wire gets damaged, also the the strong one breaks on random places.
60 hours into the game and now i know how to plan my power line. I used to combine all type of wires, no wonder it was always overloaded hahaha. Thank you for the video!
Heavi-Watt Conductive Wire might be a good option if you have an abundance of refined metal, but is struggling to get more metal ore. Replace all your heavy-wire with conductive heavy-wire to get back tons of metal ore.
As soon as I hit the first oil biome, I swap my heavy watt wire for conductive heavy watt made out of lead in every place that should never hit 300+ degrees. It's better (or less bad, I should say) than heavy watt for decorative and by the time I need any mass quantities of lead, it's easy enough to swap it out for gold or whatever else I have an abundance of. In the early/mid game, the ores are so much more valuable than lead.
The crunchiness and (semi) accuracy (don’t try to directly harness the energy of an erupting volcano IRL) of ONI are a big part of why I love it. It helps that I’m a resource management goblin of course, but the decent physics makes it one of my all time favourite games.
One of the easier ways to run into still overloading when using transformers is if you have a battery on the output of the transformer, where it will attempt to supply the full wattage requested and overload a wire. Which is also how I temporarily supply more aggressive processing that also gates later materials and construction, like the first metal refinery needing over 1kw, I'll put it somewhere I can supply it with coolant for a while, run a normal wire to a transformer, use the 2kw wires to connect that to a battery and the machine and you can at least process in short bursts.
I'm not sure i understand why the 4k transformer even exists. connecting 2 1k transformers together (input + input on the same wire, output+output on the same wire) gives you a 2k output which is the maximum for a conductive wire and you're never running any thing greater than conductive wire to any non-power generation appliance. Am I not understanding something? I just don't see the use case for the 4k at all.
Refined metals are easier to find renewably. If you have a gold volcano tamed you can make infinite 4k transformers, while raw metals are less renewable. As an aside, I also exclusively use 2k transformers for most of the game so I agree with you.
Transformers have 1kJ or 4kJ of energy capacity and wires have 1kW or 2kW power usage, Im not sure if Im right but I understand this as if you connect 1kW wire to 4kJ transformer it will last 4 times longer than 1kJ transformer when your power generators shut off. Like a battery. Sorry for bad english and feel free to correct me.
Interesting, I hadn't considered it other than resource usage. Refined Metals do become free later in the game. It also looks like the heat output of 2 smaller transformers is 2x as much as 1 larger transformer, and it takes up slightly less space for the same capacity, so I guess that's also a thing.
There are uses. They're just more complicated than they're worth. like using a 4k to send power over regular 1k wire to a smart battery + power shutoff combination. it will charge the smart battery faster and you can send power across the map using cheap wire.
One thing that's nice about the 4K transformers is they hold power like a 4KW battery. In the mid/end game, once you built a power spine that runs the length of an asteroid, sometimes it is preferable to connect a 4K transformer to the spine and then use the 2K power line to run power nearer to where it is needed, then connect it to one or two 1k transformers. This is only if you really want to max out the decorative values by hiding all the utilities as much as possible. Also, it should be mentioned that batteries, smart or otherwise should always be on the power producing side of the transformer, not the consumer side. Batteries in ONI have no limit on the amount of power they can release, so if they are on the consumer side of a transformer, they can easily overload a wire.
@8:04 ish... the reason theyre not breaking is they dont really break if theyre hooked up to a transformer. since the transformer only sends out 1kw there is no overload, but if you had 5 gas pumps hooked up to a simple wire connected to 2 coal generators with no transformer they will break since the line will be able to attempt to draw up to 1.6kw of power. you can have 5 gas pumps hooked up to 2 coal gens on all simple wire if the two coal gens simple wire goes into a transformer then into another simple wire. the 5th pump with have brownouts but the wire wont break since it literally cannot overload becasue the transformer limits the flow to 1kw. In practise: things like item sweepers (i think thats the name) could theoretically all be on the same 1kw simple wire and still function pretty normally if there isnt a huge load of items they need to pick up since they only use power when they need to pick up an item. the 5th 6th 7th etc sweeper would have brownouts at first but once the first 4 were done picking up their items, the sweepers further down the line would then activate and eventually all items would be picked up. so long as that whole line is coming out of a transformer. an example would be critter farms. say you had 10 hatch farms each with a sweeper to pick up coal eggs and meat, thats 10 sweepers with a load of... i wanna say 240x10 but it might be 120x10, either way its 2400 or 1200, but for this we'll say its 2400 which is way more than a 1000 watt wire can hold. only some of them will ever able to be on at the same time, but once they pick up what they need to they dont draw power so the ones the browned out would kick on when the first ones are done. within preeeeetty much the same amount of time all rooms would get cleaned. @9:28 a large transformer was connected to a simple wire with more than 1kw load. the transformer outputs 4kws so thats why the line turned red. eventuallly it would break, but will never break with a simple transformer since again it limits the flow to 1kw
That makes sense, I remember having broken power cables but I was wondering if that changed since I played back before full release but I think in all of the cases I recall it was still early game and I had too many things without transformers.
A good advantage of the heavy watt conductive wire is the decor penalty. Make it out of refined gold and its easy to overcome compared to the og heavy.
Isnt it bad to use large power transformers? Usually dont people recommend to use two small ones instead to get 2k power so you only get brownouts instead of potential wire damage since large power transformers output 4k power, twice as much as what conductive wire can handle?
Wire damage only happens when there is no transformer on the line (or sometimes when the line is misconfigured or looped back on itself at the transformer), because the transformer is responsible for "moving" power from one wire network to another.
I built a sour gas boiler that turned one full pipe of crude into natural gas and the resulting natural gas generators produced enough power that the heavy watt conductive wire needed to be split into two grids. So, I've run into a situation where the heavy watt and heavy watt conductive were not beefy enough.... But I think your point still stands.
Heavy watt wire is great bc it can be made from lead which you get like hundreds of tons of when you demolish the oil biome. It is my go too because it really can't over load. Heavy watt wire is fine in most cases, but I have actually found myself having a larger potential load than the conductive wire. I had a conductive wire reach a potential load of over 60 kwatts, mostly from aquatuners I had scattered around my base that I use for cooling steam vents or other stuff.
I've been playing this game for a couple of days only and connecting different types of wires is literally the first thing I did😅😅😅 And I was wondering, why do I need a transformer thingy, if I can just connect wiiiireeees Thanks a lot for your video❤
The gas pump only shuts off because of the transformer limiting the current but if there is no transformer it will just overload the wire. It doesn't have anything to do with mixing wires unless you are, for example, loading a heavy-watt wire with 10kw and then connect a regular wire directly, but this is just because the load is too high for the regular wire.
Just thought of this experiment. HWW to a large transformer. Then conductive wire to two small transformers: then you can run 2 small circuits inside a building without breaking the wall for the heavy conductive wire bridge, preventing the heat transfer than can go with that. Why you would need this, not sure but it could be done.
Sour gas boilers feeding a huge number of natural gas generators need it. 75+ (edited... should have said 75) natural gas generators need to be split in half-ish with 50 watt wires as the combined is much higher than 50 watts. There is also a trick about just using the smallest wires for power generation and feed them backward into the transformers. It works as long as there are no power consumers are the low watt wire lines. Also, for the runs that you have that have very intermittent "red" overloads, put a bridge in there. I usually do it right near the transformers. The bridges will damage and break before the solid lines will.
Man, what are you using 35 natural gas generators on!? I can't even envision why you'd need that much power production unless you're just doing silly things for the sake of it.
It isn't just for the power - and I also had a typo - it was 75+ generators. 3 oil wells running constantly (3kg/sec water) feed 10kg/sec of crude to the sour gas boiler. Byproducts are the natural gas to run 75+ natural gas generators (or the gas just backs up), a ridiculous amount of sulfur for sweetle ranches (100ish), and enough CO2 to have a huge slickster ranch (50ish). The very cool thing is that it is completely sustainable once it is running. Having that many generators actually is net water positive for the entire system. Extra water from the generators boiled in the hot box, water from steam turbines redirected to feed the 3 oil wells and still have a decent amount of water extra. So... for a large investment in steel and thermium, you can have eternal/sustainable power/food/water for an infinite amount of cycles. Plus, sour gas boilers are cool as hell to make/watch work. Counterflow heat exchange is amazing. It wastes power, but the generators supply more water than it costs (via steam turbines) and CO2/sulfur for ranches. @@Magnet_MD
Right - I mentioned that about the power trick. The reason I split them is because I take 20 or so generators and power the sour gas boiler and the rest for base (with a lot of wasted power, honestly). For me, the reverse transformer trick is something I don't like to use - which is odd because I do a lot of infinite gas/liquid storage for convenience.@@Dolph_Vader
I’m replaying for first time in long time and watching your videos they are very informative and helpful. But please use the overlays(even the shortcut keys to them) instead of using the menu I.e. clicking power and selecting a wire just to get the over lay😂 it’s the little things
what ive also herd is for example i run conductive wire off 2 small transformers to get the conductive wire's full load. ive been told that can have shorts but i dont have issues that i keep getting told i should
The transformer limits power and causes outages. Without the transformer, the wires will break, and they will break at a random point. If you put a number of generators on that same wire it will exceed the wire limit and that will cause damage at a random unreachable point. If you put a battery on that wire, that battery will be able to supply the power demand and the wire will still break. In all cases look at what you have: ores can be finite (normal and heavy watt wire) but pure metals (conductive) can usually be found in a vulcano and hence are infinite. I have 2 iron volcanos and one copper, and a shortage on ore so I had to redo all wires to conductive ones to regain the ores.
A couple questions: Does it matter where on the line you put the smart battery? I usually place it next to the power generating devices. Will you ever need more than one smart battery per power generation device? I've seen set ups with several smart batteries in a row. If you do this are they all connected by automation to the power device?
I think my first oasis run had enough going on that i had to transition to conductice heavy watt, cooling down the desert is power hungry work! ...Especially since i had a door goint into my steam turbine/aquatuner setup because of how constantly u was changing the design and fiddling with it.
Hello Magnet, thanx for the video. My nick is Greek (Sounds Greek to you anyway, I know...) and it means " Genius" (dah...). In order to avoid a permanent tongue twist, you can successfully pronounce it as "ef-u-ees."
I like to run a main line at the side of the base, then you can add transformers and just the small wires enter your main base, you can add a cooling line to the transformers if necessary... still, decor isn't something you should worry about until late game
I honestly don't pay attention to it. The morale boost you get from food, rooms and break time will get your duplicant skilled up in all of the necessary ways by the end of the game. I used to worry about it and try to avoid them having to see the wires, then I switched to building it in the middle of the base and not caring, and I didn't even notice a difference in my dupes' performance.
Think breakage happens when a battery is on the low side with a wire that can not handle the load. Heavy Watt should not really be where your dupes walk also, due to really bad decor values. Can use two of the smaller power transformers into a conductive wire since that would output 2k. Large power transform actually can connect to a 4k wire which does not exist. Think Large vs 2 Smalls is better for power drain, which all transformers and batteries have. If you want a dupe gym/dupe power + nomarl power. Can take a 1k line into a transformer into the heavy side. Just need to put a smart battery with a bit of automation to the wheels, this is due to transforms have a mini battery in them.
Sometimes, it kinda depends on how much metal I have and how many duplicants I have. It becomes a full-time job for a duplicant pretty quickly, and it will consume a decent amount of refined metal. Overall, I think it's good if you're having power problems, but if you have a low duplicant count and otherwise have a stable power grid, I don't think it's worth it.
Yeah, I mean if you're strapped for power and have strong generators (like 800W+ per generator), it's worthwhile. But if you're good on power or only have weak generators, meh.
If using a transformer as a "battery" then brownouts will only be able to happen not burning wires. its as soon as there is a load that can take from a battery and sustain a potential, I think bridges will be the first thing that starts breaking on the low power side. and a 1000W wire can sustain all producers as long as there is no consumers exceeding 1000 Watt, batteries are not counted as consumers, everything else is either a consumer or a producer. the large power transformer is kind of weird that it gives a 4k Watt output while no wire supports 4k Watt in the game.
Overloading really just happens when too much current is being sent through a wire that can't handle it. There's a few different ways to do it, but one way to consistently avoid it is to not allow different wire weights to touch each other.
I'm having issues. I've got my grid set up gens>heavy watt>big transformer> medium wires. The problem is that the power is only making it to one transformer while the other transformers on the heavy watt line starve.
@@Magnet_MD my power input should be complete overkill for what little I'm running. So far all I have set up is 2x electrolyzers, 5x gas pumps, (for oxygen/hydrogen) and 3x hydrogen gens. I have the consumers split evenly between two transformers, no wires cross. No electrical bridges, no wall plates, nothing fancy.
Sounds like it's a SPOM that doesn't quite go power positive? I would need to see the setup because if that's the case, you'll need to have the right automation and setup to make it truly power positive.
@@Magnet_MD yup, it's a spom. I've been looking at video after video on UA-cam about them, and power lines since posting... I managed to get it working yesterday, but I had to remove all my wiring and put each gen on its own line (with only one transformer) instead of linking them all to the same main. I'm starting to think I need to do a clean reinstall of the game, that there's something left over from a mod I uninstalled that's causing power to not pass through. Edit: I also thought that maybe it was something to do with batteries, but I tested the new system and it doesn't seem to matter too much where in the line those sit.
since heavy watt wire have very bad impact to decor. I prefer not to run that on dupe's main path. group all transivers on a corner and spread power by conductive wire
I don't typically do things with reactors, they aren't really "necessary" to completing a run, so I don't have very good advice on that front. As for generating just radbolts, both wheezeworts and crashed satellites are great. You could use Uranium Ore as a last resort, and even still, it's not too bad.
THANK YOU! This is what has been the bane of my mid-game playthroughs. I haven't even made it to the surface yet, and I have SO many attempts
The nice thing about the 50kw wire is you can make it out of Lead, which on some maps is easy to get, and doesn't have a ton of other uses other than wiring. Keeps you gold/copper/aluminum/iron ore for refining to make better metal for better equipment.
When you mix two types of wires and the load is above the maximum of your weakest link, the whole wire string behaves like the weakest one.
Means, not only the weak wire gets damaged, also the the strong one breaks on random places.
60 hours into the game and now i know how to plan my power line. I used to combine all type of wires, no wonder it was always overloaded hahaha. Thank you for the video!
Heavi-Watt Conductive Wire might be a good option if you have an abundance of refined metal, but is struggling to get more metal ore. Replace all your heavy-wire with conductive heavy-wire to get back tons of metal ore.
This is absolutely true as well. End game I have "infinite" refined metals from taming volcanos.
As soon as I hit the first oil biome, I swap my heavy watt wire for conductive heavy watt made out of lead in every place that should never hit 300+ degrees. It's better (or less bad, I should say) than heavy watt for decorative and by the time I need any mass quantities of lead, it's easy enough to swap it out for gold or whatever else I have an abundance of. In the early/mid game, the ores are so much more valuable than lead.
The crunchiness and (semi) accuracy (don’t try to directly harness the energy of an erupting volcano IRL) of ONI are a big part of why I love it. It helps that I’m a resource management goblin of course, but the decent physics makes it one of my all time favourite games.
Just what I needed. I have an electrical nightmare right now in my basement trying to figure it out.
One of the easier ways to run into still overloading when using transformers is if you have a battery on the output of the transformer, where it will attempt to supply the full wattage requested and overload a wire. Which is also how I temporarily supply more aggressive processing that also gates later materials and construction, like the first metal refinery needing over 1kw, I'll put it somewhere I can supply it with coolant for a while, run a normal wire to a transformer, use the 2kw wires to connect that to a battery and the machine and you can at least process in short bursts.
There are ways around that. I do it all the time with my early game refinery.
very well explained video ,thanks, the wire thing was destroying all my colonies.
I'm not sure i understand why the 4k transformer even exists. connecting 2 1k transformers together (input + input on the same wire, output+output on the same wire) gives you a 2k output which is the maximum for a conductive wire and you're never running any thing greater than conductive wire to any non-power generation appliance. Am I not understanding something? I just don't see the use case for the 4k at all.
Refined metals are easier to find renewably. If you have a gold volcano tamed you can make infinite 4k transformers, while raw metals are less renewable.
As an aside, I also exclusively use 2k transformers for most of the game so I agree with you.
Transformers have 1kJ or 4kJ of energy capacity and wires have 1kW or 2kW power usage, Im not sure if Im right but I understand this as if you connect 1kW wire to 4kJ transformer it will last 4 times longer than 1kJ transformer when your power generators shut off. Like a battery. Sorry for bad english and feel free to correct me.
Interesting, I hadn't considered it other than resource usage. Refined Metals do become free later in the game. It also looks like the heat output of 2 smaller transformers is 2x as much as 1 larger transformer, and it takes up slightly less space for the same capacity, so I guess that's also a thing.
There are uses. They're just more complicated than they're worth. like using a 4k to send power over regular 1k wire to a smart battery + power shutoff combination. it will charge the smart battery faster and you can send power across the map using cheap wire.
One thing that's nice about the 4K transformers is they hold power like a 4KW battery. In the mid/end game, once you built a power spine that runs the length of an asteroid, sometimes it is preferable to connect a 4K transformer to the spine and then use the 2K power line to run power nearer to where it is needed, then connect it to one or two 1k transformers. This is only if you really want to max out the decorative values by hiding all the utilities as much as possible. Also, it should be mentioned that batteries, smart or otherwise should always be on the power producing side of the transformer, not the consumer side. Batteries in ONI have no limit on the amount of power they can release, so if they are on the consumer side of a transformer, they can easily overload a wire.
If you are looking for a regular wire to briak under load (not mix) try putting a bridge on the line. The bridge is the weak point
Ah, so the bridge acts as a slow blow fuse... Nice, might be cheaper than a transformer.
@8:04 ish... the reason theyre not breaking is they dont really break if theyre hooked up to a transformer. since the transformer only sends out 1kw there is no overload, but if you had 5 gas pumps hooked up to a simple wire connected to 2 coal generators with no transformer they will break since the line will be able to attempt to draw up to 1.6kw of power. you can have 5 gas pumps hooked up to 2 coal gens on all simple wire if the two coal gens simple wire goes into a transformer then into another simple wire. the 5th pump with have brownouts but the wire wont break since it literally cannot overload becasue the transformer limits the flow to 1kw.
In practise: things like item sweepers (i think thats the name) could theoretically all be on the same 1kw simple wire and still function pretty normally if there isnt a huge load of items they need to pick up since they only use power when they need to pick up an item. the 5th 6th 7th etc sweeper would have brownouts at first but once the first 4 were done picking up their items, the sweepers further down the line would then activate and eventually all items would be picked up. so long as that whole line is coming out of a transformer. an example would be critter farms. say you had 10 hatch farms each with a sweeper to pick up coal eggs and meat, thats 10 sweepers with a load of... i wanna say 240x10 but it might be 120x10, either way its 2400 or 1200, but for this we'll say its 2400 which is way more than a 1000 watt wire can hold. only some of them will ever able to be on at the same time, but once they pick up what they need to they dont draw power so the ones the browned out would kick on when the first ones are done. within preeeeetty much the same amount of time all rooms would get cleaned.
@9:28 a large transformer was connected to a simple wire with more than 1kw load. the transformer outputs 4kws so thats why the line turned red. eventuallly it would break, but will never break with a simple transformer since again it limits the flow to 1kw
That makes sense, I remember having broken power cables but I was wondering if that changed since I played back before full release but I think in all of the cases I recall it was still early game and I had too many things without transformers.
A good advantage of the heavy watt conductive wire is the decor penalty. Make it out of refined gold and its easy to overcome compared to the og heavy.
Isnt it bad to use large power transformers? Usually dont people recommend to use two small ones instead to get 2k power so you only get brownouts instead of potential wire damage since large power transformers output 4k power, twice as much as what conductive wire can handle?
Wire damage only happens when there is no transformer on the line (or sometimes when the line is misconfigured or looped back on itself at the transformer), because the transformer is responsible for "moving" power from one wire network to another.
I built a sour gas boiler that turned one full pipe of crude into natural gas and the resulting natural gas generators produced enough power that the heavy watt conductive wire needed to be split into two grids.
So, I've run into a situation where the heavy watt and heavy watt conductive were not beefy enough.... But I think your point still stands.
Heavy watt wire is great bc it can be made from lead which you get like hundreds of tons of when you demolish the oil biome. It is my go too because it really can't over load. Heavy watt wire is fine in most cases, but I have actually found myself having a larger potential load than the conductive wire. I had a conductive wire reach a potential load of over 60 kwatts, mostly from aquatuners I had scattered around my base that I use for cooling steam vents or other stuff.
One great place for heavy watt wire is for the autosweepers that feed the coal generators.
My current base needs about 24kw at peak, good video regardless, power was possibly the most confusing thing in ONI for me
Holy moly, that's a ton!
@@Magnet_MD haha, yuppers
I've been playing this game for a couple of days only and connecting different types of wires is literally the first thing I did😅😅😅
And I was wondering, why do I need a transformer thingy, if I can just connect wiiiireeees
Thanks a lot for your video❤
Glad it helped out!
Could you do a video on the new comfort items for critters? They look kind of weird and I'm wondering if they're even worth it for production.
They ally happiness to critters in the same room, but from what I've seen they dont interact with it at all to get the happiness boost
I'll check it out soon! I haven't had a chance to yet.
The gas pump only shuts off because of the transformer limiting the current but if there is no transformer it will just overload the wire. It doesn't have anything to do with mixing wires unless you are, for example, loading a heavy-watt wire with 10kw and then connect a regular wire directly, but this is just because the load is too high for the regular wire.
Just thought of this experiment.
HWW to a large transformer.
Then conductive wire to two small transformers: then you can run 2 small circuits inside a building without breaking the wall for the heavy conductive wire bridge, preventing the heat transfer than can go with that.
Why you would need this, not sure but it could be done.
Sour gas boilers feeding a huge number of natural gas generators need it. 75+ (edited... should have said 75) natural gas generators need to be split in half-ish with 50 watt wires as the combined is much higher than 50 watts. There is also a trick about just using the smallest wires for power generation and feed them backward into the transformers. It works as long as there are no power consumers are the low watt wire lines. Also, for the runs that you have that have very intermittent "red" overloads, put a bridge in there. I usually do it right near the transformers. The bridges will damage and break before the solid lines will.
Man, what are you using 35 natural gas generators on!? I can't even envision why you'd need that much power production unless you're just doing silly things for the sake of it.
It isn't just for the power - and I also had a typo - it was 75+ generators. 3 oil wells running constantly (3kg/sec water) feed 10kg/sec of crude to the sour gas boiler. Byproducts are the natural gas to run 75+ natural gas generators (or the gas just backs up), a ridiculous amount of sulfur for sweetle ranches (100ish), and enough CO2 to have a huge slickster ranch (50ish). The very cool thing is that it is completely sustainable once it is running. Having that many generators actually is net water positive for the entire system. Extra water from the generators boiled in the hot box, water from steam turbines redirected to feed the 3 oil wells and still have a decent amount of water extra. So... for a large investment in steel and thermium, you can have eternal/sustainable power/food/water for an infinite amount of cycles. Plus, sour gas boilers are cool as hell to make/watch work. Counterflow heat exchange is amazing. It wastes power, but the generators supply more water than it costs (via steam turbines) and CO2/sulfur for ranches. @@Magnet_MD
@@imdontknow7516don't need to split power producers. only power consumers.
Right - I mentioned that about the power trick. The reason I split them is because I take 20 or so generators and power the sour gas boiler and the rest for base (with a lot of wasted power, honestly). For me, the reverse transformer trick is something I don't like to use - which is odd because I do a lot of infinite gas/liquid storage for convenience.@@Dolph_Vader
@@imdontknow7516 reverse transformer trick? now i have more research to do.
I think you forgot that heavy watt wire have a very negative impact on decor... Should not run that through the middle of your main base.
The decor penalty really isn't a big deal IMO. You get plenty of morale offset from other things that are easy to build.
@@Magnet_MDyeah, this advice is for folks doing max difficulty runs. Where stress is out of control
I’m replaying for first time in long time and watching your videos they are very informative and helpful. But please use the overlays(even the shortcut keys to them) instead of using the menu I.e. clicking power and selecting a wire just to get the over lay😂 it’s the little things
what ive also herd is for example i run conductive wire off 2 small transformers to get the conductive wire's full load. ive been told that can have shorts but i dont have issues that i keep getting told i should
The transformer limits power and causes outages. Without the transformer, the wires will break, and they will break at a random point. If you put a number of generators on that same wire it will exceed the wire limit and that will cause damage at a random unreachable point.
If you put a battery on that wire, that battery will be able to supply the power demand and the wire will still break.
In all cases look at what you have: ores can be finite (normal and heavy watt wire) but pure metals (conductive) can usually be found in a vulcano and hence are infinite.
I have 2 iron volcanos and one copper, and a shortage on ore so I had to redo all wires to conductive ones to regain the ores.
A couple questions:
Does it matter where on the line you put the smart battery? I usually place it next to the power generating devices.
Will you ever need more than one smart battery per power generation device? I've seen set ups with several smart batteries in a row. If you do this are they all connected by automation to the power device?
I think my first oasis run had enough going on that i had to transition to conductice heavy watt, cooling down the desert is power hungry work!
...Especially since i had a door goint into my steam turbine/aquatuner setup because of how constantly u was changing the design and fiddling with it.
Hello Magnet, thanx for the video. My nick is Greek (Sounds Greek to you anyway, I know...) and it means " Genius" (dah...). In order to avoid a permanent tongue twist, you can successfully pronounce it as "ef-u-ees."
Oh cool! I thought it was just an acronym and I guess I'm starting a tradition of badly butchering peoples' names :D
How do you then deal with the decor? As running a heavy watt wire through the middle of the base isnt the nicest thing for dupes to look at
I like to run a main line at the side of the base, then you can add transformers and just the small wires enter your main base, you can add a cooling line to the transformers if necessary... still, decor isn't something you should worry about until late game
I honestly don't pay attention to it. The morale boost you get from food, rooms and break time will get your duplicant skilled up in all of the necessary ways by the end of the game. I used to worry about it and try to avoid them having to see the wires, then I switched to building it in the middle of the base and not caring, and I didn't even notice a difference in my dupes' performance.
Think breakage happens when a battery is on the low side with a wire that can not handle the load.
Heavy Watt should not really be where your dupes walk also, due to really bad decor values.
Can use two of the smaller power transformers into a conductive wire since that would output 2k. Large power transform actually can connect to a 4k wire which does not exist. Think Large vs 2 Smalls is better for power drain, which all transformers and batteries have.
If you want a dupe gym/dupe power + nomarl power. Can take a 1k line into a transformer into the heavy side. Just need to put a smart battery with a bit of automation to the wheels, this is due to transforms have a mini battery in them.
tnx😀👍👍💛
hey magnet do you like using the power plant microchip thing?
Sometimes, it kinda depends on how much metal I have and how many duplicants I have. It becomes a full-time job for a duplicant pretty quickly, and it will consume a decent amount of refined metal. Overall, I think it's good if you're having power problems, but if you have a low duplicant count and otherwise have a stable power grid, I don't think it's worth it.
@@Magnet_MD thanks for the quick response! did not at all know it would need a dupe operating it, so it looks like ill pass on it for now.
Yeah, I mean if you're strapped for power and have strong generators (like 800W+ per generator), it's worthwhile. But if you're good on power or only have weak generators, meh.
If using a transformer as a "battery" then brownouts will only be able to happen not burning wires. its as soon as there is a load that can take from a battery and sustain a potential, I think bridges will be the first thing that starts breaking on the low power side. and a 1000W wire can sustain all producers as long as there is no consumers exceeding 1000 Watt, batteries are not counted as consumers, everything else is either a consumer or a producer. the large power transformer is kind of weird that it gives a 4k Watt output while no wire supports 4k Watt in the game.
I suspect that overloading happens when you don't use a transformer, or you have a battery on this side of the transformer
Overloading really just happens when too much current is being sent through a wire that can't handle it. There's a few different ways to do it, but one way to consistently avoid it is to not allow different wire weights to touch each other.
I'm having issues. I've got my grid set up gens>heavy watt>big transformer> medium wires.
The problem is that the power is only making it to one transformer while the other transformers on the heavy watt line starve.
Hmmm, maybe you just need more generators? Or the other transformers are trying to put out more power than they can convert?
@@Magnet_MD my power input should be complete overkill for what little I'm running.
So far all I have set up is 2x electrolyzers, 5x gas pumps, (for oxygen/hydrogen) and 3x hydrogen gens.
I have the consumers split evenly between two transformers, no wires cross. No electrical bridges, no wall plates, nothing fancy.
Sounds like it's a SPOM that doesn't quite go power positive? I would need to see the setup because if that's the case, you'll need to have the right automation and setup to make it truly power positive.
@@Magnet_MD yup, it's a spom. I've been looking at video after video on UA-cam about them, and power lines since posting...
I managed to get it working yesterday, but I had to remove all my wiring and put each gen on its own line (with only one transformer) instead of linking them all to the same main.
I'm starting to think I need to do a clean reinstall of the game, that there's something left over from a mod I uninstalled that's causing power to not pass through.
Edit: I also thought that maybe it was something to do with batteries, but I tested the new system and it doesn't seem to matter too much where in the line those sit.
since heavy watt wire have very bad impact to decor. I prefer not to run that on dupe's main path. group all transivers on a corner and spread power by conductive wire
As for hww vs the conductive one, there is also a difference in decor, how about that?
The conductive heavy watt wire is a little better as far as decor is concerned, but not much: -25 vs -20 per tile.
Question:
Won't the 4kw transformer overload the conductive wires, since they can only handle 2kw??
Yes, although overloading at least draws more attention to a power line issue. I would rather have that than brown outs personally
@@Magnet_MD ok, thank you for the answer.
But can you use two 1k transformers on the same line instead?
You can. It will produce a little more heat and take up a little more space, but still very doable.
@@Magnet_MDok! Thank you for the answer! I really can't get enough of your playthroughs😊😊
power shutoff + smart battery. it's almost like using AC.
How do u deal with radiotion, generator ect?
I'm not sure what you're asking, just radiation in general in Spaced Out?
@@Magnet_MDi mean do you have a standard setup for rad reactor and generators? In my case i cant build a fully functional rad reactor thats why
I don't typically do things with reactors, they aren't really "necessary" to completing a run, so I don't have very good advice on that front.
As for generating just radbolts, both wheezeworts and crashed satellites are great. You could use Uranium Ore as a last resort, and even still, it's not too bad.