Ah yes that's right - I think I've been playing in the DLC for too long and had forgotten that meteor showers are also a renewable source of copper ore, gold amalgam and iron. Thanks for the correction!
Genius video from a UA-cam perspective. People will search ONI sustainability, find this video, then get pointed to his other videos for a large watch session, many more views per video, and a higher chance for subscribing.
Thanks for the compliment, although I must admit that wasn't actually something I had specifically thought of. To be honest the aim of this series is to cover every major topic - so that way if anyone searches any specific thing they need help for they can find it!
0:55 I remember back in alpha, there were no geysers, vents, or anything like that, no ice biomes either, and some people just farmed polluted water from duplicants as a source of sustainable water lol
I saw a base setup a while ago that was sustained on a poluted dirt cycle for oxygen due to a lack of water. He used the lumber -> ethanol -> Pdirt -> sublimation station -> deodorizer production path. Filtration medium was done sustainably with the use of clay -> ceramic -> sand path. I think this was the most inventive I've seen so far to be honest.
Yeah that is possible, and I have also seen someone keep their base sustained on loads of morbs which is also inventive! I consider these a little offbeat though, so I think it's fair to say that electrolyzers are the easiest and most 'standard' way of producing sustainable oxygen.
Electrolyzers is the go to early/mid game method for somewhat sustainable oxygen. The guy with the pdirt used it because there were poluted dirt everywhere on the map from the start. I've lived off of naturally outgassing poluted water for a fairly long time myself a few times due to having large swamp biomes present. a few pip planted oxyferns in the basement, and a big pond of poluted water with deodorizers on the side can suport a surprising number of dupes.
Instead of using a deodorizer, you can also use the following route: (starting with polluted oxygen) Pufts -> Algea distiller (algea for oxygen) -> Heat up the polluted water till it boils -> cool it down -> electroylyzer (for even more oxygen) This route does not consume any sand, and gives you a small amount of dirt in return. You can also connect your bathroom loop to the water boiler to prevent that part from consuming any sand as well. Note that this route is power negative Another loop is (starting with polluted oxygen) Cool it down until it is liquid -> Heat it back up via a counterflow heat exchanger This gives you way more oxygen for your input, but requires a deep chilling system
6:59: Note that for lead, other materials might not be an option if you want to make an lead suit. They only accept lead and not other refined materials. However, like the abyssalite case, there is usually enough present on a map, to prevent it being an issue
An interesting point, although the repair cost is in glass so you only need enough lead to make the suits in the first place. I think you're right that that isn't a practical limit, as you could make so many before you ran out it wouldn't be an issue.
I find using pufts for slime to turn into algae can keep algae terrariums running for a very very long time, and return most of the water they use as polluted water, which along with the polluted water from the algae distiller being run through a sieve keeps the water available for the terrariums, by just spilling the right amount of water on them from vents. Yes, your dupes have to come along and empty them, but algae can be easily be provided by an auto sweeper and a single conveyor output, so dupes are only needed to take the polluted water out of the terrariums and carry it away to the bottle emptier. Coupled with a closed bathroom loop with overflow, I find myself building more liquid reservoirs than I wanted because I don't have enough uses for the water until I build a super SPOM.
Dude keep it up love your O.N.I. videos all the other channels have infro from 2 years back and I wasn't confident in the accuracy of the info. But THIS is exactly what I needed
6:16 Gold Amalgam is given in small amounts by meteor showers in a base game, enough to sustain a small Smoth Hatch ranch. Outside of that, there is no real reason to use metal ores after getting loads of Steel, Thermium and other refined metals.
you can theoretically make infinite oxygen in other ways too, ie. Puft farming, rust POI mining, arbor trees > ethanol distiller > polluted dirt > deodorizer (sand from Pokeshells). Though all of these are far more complicated, provide less output given the space required, & are energy negative. While a SPOM is extremely simple to set up, can be quite tiny & **create** power too. Hence why their seen as the only good option.
"Really only one sustainable oxygen machine". I beg to differ. Trees-> polluted dirt -> liquid oxygen -> gas oxygen. It produces ~10x the oxygen for a given amount of water because most comes back from the petroleum generator. Instead of liquifying the oxygen, you can run it through pufts, and you end up with a net production of polluted water, though at much reduced output. Alternatively you can go the hatch route and smash ceramic for sand and just deodorise, or even just ignore the yucky lungs. Finally, if you are running a sour gas boiler and have some sulphur, throwing some grubgrubs into your tree farm also makes it a net producer. You don't need a lot of it, so a slickster ranch is enough. Sublimators are viable right through the game, and make better end game projects. Electrolysers are easiest if you have plenty water, but sublimators have many more options and many of them are just better.
That's a fair point, and I think I may have worded that too strongly on reflection. It's probably more accurate to say that electrolyzers are generally the most common and straightforward way to make lots of sustainable oxygen, but there are others as you point out. Thanks for the input!
Electrolyzers aren't the only way to sustainably produce oxygen. You could use a Polluted Water (cool slush) vent/geyser (letting the water offgas) or a Polluted Oxygen Vent. Regolith can be harvested for infinite filtration medium if you want to clean the polluted oxygen, but like toilets that's not strictly necessary for survival. Technically rust or slime/algae can be used and refreshed via space POIs, but while that may be sustainable it's definitely not practical. Morbs are also technically infinitely farmable for polluted oxygen, though that scales very poorly.
In your SPOM it's better to place the hydrogen pump one tile higher, against the ceiling, as it will be more efficient at pumping hydrogen and will make the electrolyzers stop less due to overpressure. This happens because the pump extracts gas from 5 tiles in the shape of a + centered in the lower left corner of the pump. If the pump is below, the left and lower tiles are blocked by the door and the joint plate. When it's against the ceiling it can pump from one extra tile, and also all other tiles are closer to the hydrogen at the top. The electrolyzers will work more and the oxygen pressure won't drop as much, ensuring the pressure sensors don't stop the oxygen pumps as much :)
Not sure on the uses for specifically Graphite, but it is renewable as you can put fullerene into a rock crusher for 90% graphite and 10% sand. Kinda weird that Lead isn’t renewable though
Thanks for pointing that out, the wiki still doesn't even have that info so missed that one. As far as I know there is no use for graphite other than to make fullerene, so no idea why you would want to crush it...
I think with power you should go deeper into how to sepperate parts so when one resourch fails the important systems keep running like do not connect the generators of the spom to the grid for example but there are many more
I do have separate tutorial bites on power generation and power systems that explain how to set these up. To be honest I don't tend to keep systems separated as I find it easier to run a giant grid and simply ensure it has enough power. That can lead to some power drop outs, but manual generators can always get you out of that too.
@@GCFungus yes, but you are a pro, for starters I think it is important to have the base always running, when I started I often missed some stuff that collapsed my power system, and the dupes could not get out of the base to fix it as the power to fill the suits with oxygen also went down, even lost colonies
There's no filters in 2:06, how do you make sure no hydrogen isn't being pushed on top and that oxygen doesn't end up top? Is there some formula where you need 4 oxidizers and for them you only need 1 gas pump for hydrogen, while 4 for oxygen?
Hydrogen is "lighter" than oxygen so will always float up when the 2 mix. By using a SPOM design with a 1 tile high gap, once the hydrogen gets in the oxygen will never push it out so you don't need a filter because it's mechanically filtered. The number of pumps is set by the electorlyzer ratio, which takes in 1kg/s of water to make 111g/s of hydrogen and 888g/s of oxygen. The ratio never usually matches up exactly to pumps, but 2 electrolyzers can theoretically make 222g/s of hydrogen and 176g/s of oxygen. That's why 1 hydrogen gas pump and 4 oxygen gas pumps are used as they can pump up to 500g/s each.
Is there any other way to get water renewable from geysers? I assume not all seeds will have one and it's usually my main concern since I tend to run out earlier than other resources
In terms of simplicity, water geysers are by far the biggest and easiest to capture sources of water - and most maps have quite a lot of water geysers available if you fully explore and find them. Beyond that there are other ways but they're more difficult. I would list these as petroleum boilers (+750g/s polluted water for a 10kg/s oil boiler), sour gas boilers (+2kg/s polluted water for a 10kg/s oil boiler), steam engine rocket tunnels (possible +~10kg/s but highly variable), or wild arbor tree farms making ethanol (+26g/s polluted water per tree).
Of course, SPOMs can be fed from any water source, but on the topic of sustainability, unless you find a renewable source then you will eventually run out. If you're on a spaced out DLC map, then it is possible your water geysers are found on other planetoids, but you can check each one by clicking on it in thr starmap and scrolling down.
Has been playing for 20 hours and so far my base is not sustainable😂, 2 of 9 dupes dead because of heat from Natural gas vent😂, and my base also getting hotter each cycle😂
The base I show at the start and then the space hotel were builds from some of my old games that I built before I started making content and I haven't covered those in any videos intentionally. Is there some specific info you're interested in related to those?
True, I suppose I just assumed that they cam be simply dumped into space, especially in a late game base. That would be a bit wasteful for the polluted water, so a sieve or boiling are also not too difficult.
I'm not sure what you mean by alternative, because in the current version of the game they are different materials. Natural abyssalite does form the borders between biomes and is a great insulator. If you dig it up it has very few uses, but one is turning into insulation. The insulation material is a perfect insulator if using insulated tiles or pipes.
Manual generators are cool, and using printed dupes to produce water from vomiting and piss and power with manual generators. Of course this isn’t actually any good, but it is funny.
I disagree with the notion that the only viable way to make oxygen sustainable is electrolysers. Pdirt from arbor trees are actually a great option. One limitation that they have is that the simplest way to turn polluted oxygen into clean oxygen is deodorizers, which then require filtration mediums. But once again, there are several ways to sustainably get filtration medium. Or it's also possible for your dupe to breathe poxygen, or you can also purify oxygen by cooling it into liquid oxygen and then heating it back up to clean oxygen. The current version of the game makes it a lot easier to get enough filtration medium, as you can just collect regolith from space or you can grind down sedimentary rock derived from the excavation story point.
Hmm so if i build 2 aquatuners (-2400 watts) with 3 steam turbines (+2550 watts), that means i can make a sustainable power source and a cooling loop right?
@@baksu7897 actually you can, but if only over a cool steam vent. there is a video about exactly that by Tony Advanced here on youtubes no power tho, only if several watts also notice that i said super coolant, that is a very important detail
When comparing power consumed/generated from the aquatuner/steam generator you need to compare the heat (DTUs) transferred between the coolant and the steam, and how much is deleted by the steam generator. You cannot simple balance the wattage because the aquatuner/generators will not both run 100% of the time.
Yes and no. I always refer to other videos where appropriate because it's more time efficient for everyone. If I'd simply repeated all of those topics here, then that doesn't add anything. Inherently, though, being sustainable means bringing together other skills, and I think this video still adds enough to the wider topic to have been worth making.
Isn't GA technically renewable through meteors?
Ah yes that's right - I think I've been playing in the DLC for too long and had forgotten that meteor showers are also a renewable source of copper ore, gold amalgam and iron. Thanks for the correction!
@@GCFungus also isn't rust obtainable which gives iron ore?
Genius video from a UA-cam perspective. People will search ONI sustainability, find this video, then get pointed to his other videos for a large watch session, many more views per video, and a higher chance for subscribing.
Thanks for the compliment, although I must admit that wasn't actually something I had specifically thought of. To be honest the aim of this series is to cover every major topic - so that way if anyone searches any specific thing they need help for they can find it!
@@GCFungus I've gone from a stumbling cat to living off the land in mere days thanks to your videos!
0:55 I remember back in alpha, there were no geysers, vents, or anything like that, no ice biomes either, and some people just farmed polluted water from duplicants as a source of sustainable water lol
Well that's still possible - but not something I can recommend!
@@GCFungus Yea.... It wasnt that fun tbh, but we had to do with what we had back then
I saw a base setup a while ago that was sustained on a poluted dirt cycle for oxygen due to a lack of water.
He used the lumber -> ethanol -> Pdirt -> sublimation station -> deodorizer production path.
Filtration medium was done sustainably with the use of clay -> ceramic -> sand path.
I think this was the most inventive I've seen so far to be honest.
Yeah that is possible, and I have also seen someone keep their base sustained on loads of morbs which is also inventive! I consider these a little offbeat though, so I think it's fair to say that electrolyzers are the easiest and most 'standard' way of producing sustainable oxygen.
Electrolyzers is the go to early/mid game method for somewhat sustainable oxygen.
The guy with the pdirt used it because there were poluted dirt everywhere on the map from the start.
I've lived off of naturally outgassing poluted water for a fairly long time myself a few times due to having large swamp biomes present.
a few pip planted oxyferns in the basement, and a big pond of poluted water with deodorizers on the side can suport a surprising number of dupes.
Instead of using a deodorizer, you can also use the following route: (starting with polluted oxygen) Pufts -> Algea distiller (algea for oxygen) -> Heat up the polluted water till it boils -> cool it down -> electroylyzer (for even more oxygen)
This route does not consume any sand, and gives you a small amount of dirt in return. You can also connect your bathroom loop to the water boiler to prevent that part from consuming any sand as well. Note that this route is power negative
Another loop is (starting with polluted oxygen) Cool it down until it is liquid -> Heat it back up via a counterflow heat exchanger
This gives you way more oxygen for your input, but requires a deep chilling system
People are sleeping on this channel, fantastic video!
I'm sleeping because these pips ain't planting!!
must be a cozy channel then
6:59: Note that for lead, other materials might not be an option if you want to make an lead suit. They only accept lead and not other refined materials. However, like the abyssalite case, there is usually enough present on a map, to prevent it being an issue
An interesting point, although the repair cost is in glass so you only need enough lead to make the suits in the first place. I think you're right that that isn't a practical limit, as you could make so many before you ran out it wouldn't be an issue.
I find using pufts for slime to turn into algae can keep algae terrariums running for a very very long time, and return most of the water they use as polluted water, which along with the polluted water from the algae distiller being run through a sieve keeps the water available for the terrariums, by just spilling the right amount of water on them from vents. Yes, your dupes have to come along and empty them, but algae can be easily be provided by an auto sweeper and a single conveyor output, so dupes are only needed to take the polluted water out of the terrariums and carry it away to the bottle emptier. Coupled with a closed bathroom loop with overflow, I find myself building more liquid reservoirs than I wanted because I don't have enough uses for the water until I build a super SPOM.
I think that's an unusual way of doing things, but if it works it works - that's what we love about ONI!
Loud and clear. The best summaries about ONI
Me living on mush fries for 220 cycles: what is sustainability
Just finished binging your entire playlist, Fantastic! Thank you for all the info (clear and concise). Look forward to more "Bites"
Dude keep it up love your O.N.I. videos all the other channels have infro from 2 years back and I wasn't confident in the accuracy of the info. But THIS is exactly what I needed
True. Most streamers consider FJ as the guru of ONI , i do too, but most of his videos are like 3yrs ago. Not sure if they still work.
Based on this tutorial it's safe to say... I have mastered 2% of the game lol
Well that sounds to me like you still have the joy of mastering the other 98%!
6:16 Gold Amalgam is given in small amounts by meteor showers in a base game, enough to sustain a small Smoth Hatch ranch. Outside of that, there is no real reason to use metal ores after getting loads of Steel, Thermium and other refined metals.
Bog Buckets only take polluted water, which makes them sustainable so long as you can make sure the input is polluted
you can theoretically make infinite oxygen in other ways too, ie. Puft farming, rust POI mining, arbor trees > ethanol distiller > polluted dirt > deodorizer (sand from Pokeshells). Though all of these are far more complicated, provide less output given the space required, & are energy negative. While a SPOM is extremely simple to set up, can be quite tiny & **create** power too. Hence why their seen as the only good option.
"Really only one sustainable oxygen machine". I beg to differ. Trees-> polluted dirt -> liquid oxygen -> gas oxygen. It produces ~10x the oxygen for a given amount of water because most comes back from the petroleum generator. Instead of liquifying the oxygen, you can run it through pufts, and you end up with a net production of polluted water, though at much reduced output. Alternatively you can go the hatch route and smash ceramic for sand and just deodorise, or even just ignore the yucky lungs. Finally, if you are running a sour gas boiler and have some sulphur, throwing some grubgrubs into your tree farm also makes it a net producer. You don't need a lot of it, so a slickster ranch is enough.
Sublimators are viable right through the game, and make better end game projects. Electrolysers are easiest if you have plenty water, but sublimators have many more options and many of them are just better.
That's a fair point, and I think I may have worded that too strongly on reflection. It's probably more accurate to say that electrolyzers are generally the most common and straightforward way to make lots of sustainable oxygen, but there are others as you point out. Thanks for the input!
High quality content as per usual, many thanks!
Electrolyzers aren't the only way to sustainably produce oxygen. You could use a Polluted Water (cool slush) vent/geyser (letting the water offgas) or a Polluted Oxygen Vent. Regolith can be harvested for infinite filtration medium if you want to clean the polluted oxygen, but like toilets that's not strictly necessary for survival.
Technically rust or slime/algae can be used and refreshed via space POIs, but while that may be sustainable it's definitely not practical. Morbs are also technically infinitely farmable for polluted oxygen, though that scales very poorly.
Oh my God... Your... Your amazing, this is amazing, thank you so much
Made my first one. Thank you so much.
In your SPOM it's better to place the hydrogen pump one tile higher, against the ceiling, as it will be more efficient at pumping hydrogen and will make the electrolyzers stop less due to overpressure.
This happens because the pump extracts gas from 5 tiles in the shape of a + centered in the lower left corner of the pump. If the pump is below, the left and lower tiles are blocked by the door and the joint plate. When it's against the ceiling it can pump from one extra tile, and also all other tiles are closer to the hydrogen at the top.
The electrolyzers will work more and the oxygen pressure won't drop as much, ensuring the pressure sensors don't stop the oxygen pumps as much
:)
You understand you are lazy when you have worts in drecko chamber with sweepers that feed worts with drecko excretes...
Not sure on the uses for specifically Graphite, but it is renewable as you can put fullerene into a rock crusher for 90% graphite and 10% sand.
Kinda weird that Lead isn’t renewable though
But other refined metals are renewable with metal volcanos
Thanks for pointing that out, the wiki still doesn't even have that info so missed that one. As far as I know there is no use for graphite other than to make fullerene, so no idea why you would want to crush it...
@@GCFungus Pencils so meep can start his career in drawing. Buddy's gonna need alot of pencils for that.
With the latest update you can now have renewable fossil
I think with power you should go deeper into how to sepperate parts so when one resourch fails the important systems keep running like do not connect the generators of the spom to the grid for example but there are many more
I do have separate tutorial bites on power generation and power systems that explain how to set these up. To be honest I don't tend to keep systems separated as I find it easier to run a giant grid and simply ensure it has enough power. That can lead to some power drop outs, but manual generators can always get you out of that too.
@@GCFungus yes, but you are a pro, for starters I think it is important to have the base always running, when I started I often missed some stuff that collapsed my power system, and the dupes could not get out of the base to fix it as the power to fill the suits with oxygen also went down, even lost colonies
There's no filters in 2:06, how do you make sure no hydrogen isn't being pushed on top and that oxygen doesn't end up top? Is there some formula where you need 4 oxidizers and for them you only need 1 gas pump for hydrogen, while 4 for oxygen?
Hydrogen is "lighter" than oxygen so will always float up when the 2 mix. By using a SPOM design with a 1 tile high gap, once the hydrogen gets in the oxygen will never push it out so you don't need a filter because it's mechanically filtered. The number of pumps is set by the electorlyzer ratio, which takes in 1kg/s of water to make 111g/s of hydrogen and 888g/s of oxygen. The ratio never usually matches up exactly to pumps, but 2 electrolyzers can theoretically make 222g/s of hydrogen and 176g/s of oxygen. That's why 1 hydrogen gas pump and 4 oxygen gas pumps are used as they can pump up to 500g/s each.
Lauryn Keys
Muito bem explicado, gostei bastante do vídeo parabéns 👏👏👏
Is there any other way to get water renewable from geysers? I assume not all seeds will have one and it's usually my main concern since I tend to run out earlier than other resources
In terms of simplicity, water geysers are by far the biggest and easiest to capture sources of water - and most maps have quite a lot of water geysers available if you fully explore and find them. Beyond that there are other ways but they're more difficult. I would list these as petroleum boilers (+750g/s polluted water for a 10kg/s oil boiler), sour gas boilers (+2kg/s polluted water for a 10kg/s oil boiler), steam engine rocket tunnels (possible +~10kg/s but highly variable), or wild arbor tree farms making ethanol (+26g/s polluted water per tree).
Can you have SPOM without greysers? I am on the ice map and so far, I see no greysers whatsoever.
Of course, SPOMs can be fed from any water source, but on the topic of sustainability, unless you find a renewable source then you will eventually run out. If you're on a spaced out DLC map, then it is possible your water geysers are found on other planetoids, but you can check each one by clicking on it in thr starmap and scrolling down.
Aren't fossils renewable with the fossil excavator with diamonds?
They are now yes, this video was made before that story trait was introduced.
Oh, nice@@GCFungus
I comment to help statistics
Has been playing for 20 hours and so far my base is not sustainable😂, 2 of 9 dupes dead because of heat from Natural gas vent😂, and my base also getting hotter each cycle😂
i noticed the apartment for the dupes do you have a video for those?
The base I show at the start and then the space hotel were builds from some of my old games that I built before I started making content and I haven't covered those in any videos intentionally. Is there some specific info you're interested in related to those?
@@GCFungus i just want to see how you built it, i want my dupes to live a happy life after digging the entire map haha
I feel like this is missing a bit that might be obvious but there's also waste handling of carbon dioxide and polluted water.
True, I suppose I just assumed that they cam be simply dumped into space, especially in a late game base. That would be a bit wasteful for the polluted water, so a sieve or boiling are also not too difficult.
Lacey Walks
Isnt insulation an abysalite alternative? (not asking with sarcasm im just curious)
I'm not sure what you mean by alternative, because in the current version of the game they are different materials. Natural abyssalite does form the borders between biomes and is a great insulator. If you dig it up it has very few uses, but one is turning into insulation. The insulation material is a perfect insulator if using insulated tiles or pipes.
Is there a base tour video for the base shown at 0:33?
I haven't done one so far, but may well do if I can work it into a video idea.
@@GCFungus okay cool. The base looks amazing by the way!
Manual generators are cool, and using printed dupes to produce water from vomiting and piss and power with manual generators.
Of course this isn’t actually any good, but it is funny.
cool
Maribel Estate
I disagree with the notion that the only viable way to make oxygen sustainable is electrolysers. Pdirt from arbor trees are actually a great option.
One limitation that they have is that the simplest way to turn polluted oxygen into clean oxygen is deodorizers, which then require filtration mediums. But once again, there are several ways to sustainably get filtration medium. Or it's also possible for your dupe to breathe poxygen, or you can also purify oxygen by cooling it into liquid oxygen and then heating it back up to clean oxygen.
The current version of the game makes it a lot easier to get enough filtration medium, as you can just collect regolith from space or you can grind down sedimentary rock derived from the excavation story point.
O'Conner Freeway
Waters Ridge
Jany Rest
Brzmi jak jakaś kampania na temat zrównoważonego rozwoju xD
Mallie Trail
Haag Plains
Does building a single aquatuner with 2 steam turbines works?
steam turbine is only there to delete heat. as a rule of thumb, 2 aquatuners on super coolant need 3 steam turbines
Hmm so if i build 2 aquatuners (-2400 watts) with 3 steam turbines (+2550 watts), that means i can make a sustainable power source and a cooling loop right?
@@baksu7897 actually you can, but if only over a cool steam vent. there is a video about exactly that by Tony Advanced here on youtubes
no power tho, only if several watts
also notice that i said super coolant, that is a very important detail
Darn super coolants. Thx for the info
When comparing power consumed/generated from the aquatuner/steam generator you need to compare the heat (DTUs) transferred between the coolant and the steam, and how much is deleted by the steam generator. You cannot simple balance the wattage because the aquatuner/generators will not both run 100% of the time.
So basically this is a video telling us to watch your other videos. Okay.
Yes and no. I always refer to other videos where appropriate because it's more time efficient for everyone. If I'd simply repeated all of those topics here, then that doesn't add anything. Inherently, though, being sustainable means bringing together other skills, and I think this video still adds enough to the wider topic to have been worth making.