I know most people don't like being told "what to do" but thank you for this video. I'm on cycle 100 and have been stuck at basically the "early game" and needed some direction on what to do to get to the "mid game". I don't think I'll be doing everthing in order but it's nice having some goals to accomplish.
....AND I'M TRYING TO DO AT LEAST *SOMETHING* BY MY OWN FROM SCRATCH SOOO KIND OF.....CYCLE 5451 , ONLY 1 DUPE DIED BC I VE GOT AFK AND DUPE HAS GOTTEN TO KILLER TREE THAT GIVES RESIN....... .......AND NOW I'M TRYING TO DO SOMETHING TO LIKE....... THERE'S 3 TUNGSTEN VOLCANOES SURROUNDED BY MAGMA AND THE HELL I KNOW WHAT TO DO............ ..........AND ABOUT 3/4 OF THE TIME THESE 22 DUPES THAT ARE ON 2 COLONIES ARE TRYING TO DO SOME STUFF........
Yes exactly my problem too whenever I play this game. I haven't watched the video yet, just the intro but if it delivers what it says this is exactly what I've been needing since I first brought the game years ago. I usually end up building a bathroom, barracks, farm, and an attempt at a ranch then I slowly run out of resources (usually algae but now Magnet has shown me I should use polluted water) until I eventually die or quit out of a mix of confusion and boredom because I don't know what I'm doing
I just picket ONI back up again. I've never beat the game and always tap out around cycle 120. Usually because my base starts to overheat or I feel like I can do things more optimally if I restart. I've done about 4 saves this way now and I am ready to take the next step! Using your video here to try to move forward.
This is a superrrr complex game and it took quite awhile to even watch this tutorial series but I’m extremely appreciative of it because i can’t seem to get past early game without having either a melt down or not knowing what to do next
If you feed your hatches only sedementary rock, you can build them up into stone hatches forcefully, and stone hatches will feed on *IGNEOUS* rock, which is a renewable resource from volcanoes.
While correct in theory, in practice it's difficult to cool magma down quickly enough to provide sufficient igneous rock to feed a decent sized colony.
@darkally1235 difficulty... cooling stuff down? Interesting concept. Also interesting, feeding a "decent sized colony" purely off magma(!!!!) fed hatches. Well when you put it exactly that way it does sound silly. Lmao.
My first playthrough using your tutorial went amazing, made it to the swamp planet but started having trouble and dying My second one went smoothly but made a mistake of closing up the metal volcano but also dig it up so with time the metals started to melt and some became magna I guess the secret is planning, some choices you make can break your base and you can't just take it back
If you unblock a (metal) volcano, you might rescue your colony by placing a thermal shiftplate made of coal right in the center of the volcano to seal it and prevent eruption.
Very valuable! I've never finished, mostly because by the time i get to the late game, there is so much going on and no clear direction where I'm going.
first time seeing something like this. I really am scared of only midgame so far lolololol. thanks for this, eye opening! (I bought this game terrified I was too stupid to play, sooo, yeah) :)
Thank you wery much. It helped me to better understand the basic idea of sustainability, transition to renewable sources and quite realistic temperature management. I appreciate your efforts in creating sequence of simple yet meaningful steps for progression in the game, as I was basically lost after setting up toilets, food and energy myself. It is also quite clear to me, that there was impressive work done "behind the scenes" to deliver the message without overextending to billion of possible mechanics that is probably there. Well done!
1. I always put the research station on one side of the printing pod (and the super-computer on the other) to take advantage of the built-in light. Put doors around those and you have an instant laboratory. (I often deconstruct the ration box and build the research station there.) 2. Plant mealwood in planter boxes instead of farm tiles (and plant only 5 mealwood plants per dupe). Then when you don't think you need it anymore you can disable the planter boxes. And if you start to run out of food you can quickly re-enable them. I usually build my meal lice farm in the area where I'm going to build my hatch ranch so it sits in the back of the 4x4 area with the grooming station. There's no need to pickle the meal lice - no improvement to the food quality and dupes should be eating the meal lice as quickly as they are harvested. 3. I'd recommend against hollowing out the starting area for three reasons: 1. each tile is 1-2kg of oxygen which must be created. 2. I'd much rather have some unmined copper, algae, etc for when I "run out" to give me an "easy out". 3. hard to build a nature preserve (+6 morale) if you've mined everything out. 4. At the beginning you can do a lot with just manual generators and dealing with carbon dioxide in the early game can be a challenge. (Also there's no point having more than one coal generator at the beginning.) 5. Not sure about your plan for using deoderizers for oxygen generation. Each dupe needs 2 full tiles of PW at the surface and 1 deoderizer each which uses 90kg of sand per cycle. And I don't know whether having rows of deoderizers would be effective. 7. Personally I go for fried mushrooms as my second food source (until I get a hatch ranch running). While berry sludge is good, it requires water. 9. I build a simple door crusher to get rid of carbon dioxide (and natural gas if I have a flatulent dupe). Then I use simple liquid locks to keep other gases (i.e. chlorine) out of the base. 11. I use a stacked ranch design which starts with wrangling & manual egg sweeping but can then be automated for sweeping and repopulation. Each 8 hatches will feed ~4.7 normal dupes. 12. Latrine, barracks & great hall can all be built very early and will give +8 morale. One of my very early priorities is researching oxygen Masks (+ gas filters) to better explore the adjacent biomes. Next set up a metal refinery (powered by two coal generators) using a pool of polluted water for cooling to minimize wasting metal ore making refined metal. One of my other early priorities is planting a thimble reed so I have the reed fiber for atmo suits. One algae terrarium makes enough polluted water for the thimble reed.
Last map I played had an astroid with fullerene as a regular resource instead of a trace resource. So much fullerene. So much supercoolant! Never seen that before.
Great video! I usually skip a lot of stuff, like digging out large portions of the map, using polluted water for oxygen, taming volcanoes, oil wells and geothermal power by keeping my base very small and limiting the duplicant population to 12 members. By 200th cycle my base usually has the unlimited source of the 3-4 degree oxygen (that can passively cool down a small base) from salt water geyser (that's really easy to find in a salt biome) that gets through Desalinator + Hydra + TATST setup, which also gives me extra power for the core part of my base. Plus, it acts as a Sleet Weet farm, dirt is produced by a Pip ranch with wild plants for free, and the water can be supplied by a second geyser you're pretty much guaranteed to find. The last rocket is usually sent around the 1500th cycle. Currently, I'm trying to skip petroleum entirely and go straight to the liquid hydrogen. Unless the ammount of Data Banks is limited for every nearby asteroid, this should be possible. One more thing. I know that Terra is designed for the beginners, but Verdante is so much easier with Pips, Arbor Trees, Oxyferns, and Ethanol, to the point that it's kind of unfair. XD
So your videos (and from other channels) have helped me tremendously!! I still focus on things that are really unnecessary, like building a water pit (I like structure sir), but things like even simple cooling systems or shipping would have taken me forever to figure out on my own. I remember when germs were a huge deal, but because of you, I dont really care that much until I get a kitchen and mess/great hall set up. I recently had a colony that was over 220 cycles old, which I abandoned because things were starting to plateau, I was running out of metal ore to make refined metals (I was trying to hoard iron for more steel) and glass / plastic production was too daunting. I didn't have food or heating problems funny enough, my base was actually a little too cold due to me not knowing how best to store the polluted water from 2 slush geysers. And I was trying to heat the polluted water enough to make clean water without using energy (my coal generators weren't keeping up). Long story short, things weren't going as smoothly as they were and it was stressful. I since started a new colony but now I think I might go back to the 200+ cycle one.... Anyway, I am sooooo thankful for your videos and walkthroughs. And I simply like to listen to your videos while playing the game!
Great video! I was looking to play ONI again since the last time I played ONI was 3 years ago and the difference of gameplay from then and now is CRAAAZY!!! Not having to worry about diseases as much as before is mind blowing to me. That might be another video you can make, pointing out the big/major differences from back then to now, along with blueprints/mechanisms that are no longer required/necessary. I think I'll have to remove my old ONI goggles with all the fear and caution, and put on a new pair with fresh perspectives.
Great summary of your base game walkthrough. It's nice to have a short version just to keep myself on track. I haven't ever finished the game by breaching the temporal tear, but your guides have helped me stay focused. In my current run I'm at the point where I need to get a little steel in order to start some natural gas collection, volcano taming, cooling, and thermal magma power. I found 0 things to disassemble for steel on my map surprisingly. Previously I would just get distracted with all sorts of random tedium. I eventually started an "All Achievements" run to try to bring some focus to my game, but some of those achievements are pretty annoying. Anyway, thanks for the guides!
I might have made a miscalculation, but as I see it.. One dupe seems to generate more extra water per cycle from toilet use than an electrolyzer uses to make the oxygen for that dupe. I'm currently in early stage of a run where I experiment with a spom setup with a liquid valve up front. I'm building the gas room up front for 3 electrolyzers (planning an area that will house 20 eventually) so that I can leave that closed. I set the valve to allow exactly enough water through for the number of dupes I have. I feed that from a waste area at the bottom, which is a loop of lavatories, sieve and carbon skimmer. There's space to make an overflow option, but so far my reservoirs are just slowly filling up. This thing allows me to not worry about oxygen at all. Any other water sources I find are for research and expanding my food options. In this run I'm also trying for carnivore. I really like the hatch ranch as food source! Might keep that in for later colonies, but omelettes and lower dupe nrs when I don't go for achievements. ... ofcourse I fumbled my speed a bit, and I'm off by 1,5 cycle for carnivore with the planned 8 dupes. Guess I'll have to get a 9th and go hunt.
Interesting, I usually start with hatch ranching and electrolizers much sooner, never really used much polluted water off-gassing. Other possible goals: -have 1 main ladder run (with a fire pole) -make an industrial brick with refineries, industry & power all cooled down by an aqautuner in a steamroom with turbines -fully isolate your base with 1 exit, covered by atmo suits (spam decor to cover morale needs of suit skills) -reed fiber setup/dreko ranch (for atmosuut repairs and insulation) -petroleum boiler (much more efficient)
Very nice. If only this video exist back when I just have to struggle watching playthrough of some random youtuber's 50+ parts videos where if I missed or skip just one video can left me confused on what is going on
A spaced out guide in the same vein would be really good, in particular focusing on the ways your progression is different from what you'd have in the base game with a sole asteroid.
As someone else said, it would be nice to have the approximate cycle when things could happen. Agreed that the game is not a race, but since some resources are finite, like dirt or coal (eventually sandstone and sedimentary rock will run out) if we don't replace them (or get the next thing started early enough, then we could be headed for a spiral of death
I'm brand new to the game and have wrecked about 20 colonies so far but I haven't had this much fun with a game in a long time, and your guides are the best I've seen. Any chance you'd do a guide on the radbolt material analyzer stuff?
@@Magnet_MD a Radbolt guide would be awesome! I've got space research covered and I do radiation research with Wheezeworts or crashed satellites, but once we start getting into interplanetary launchers, radbolt rockets, diamond presses, etc. I start running up against issues with supplying power and generating enough radiation. Doubly confounding for asteroids that don't start with a uranium biome, so you have to set up interplanetary shipping before you can get a reactor going..
Its a decent enough guide for new players. All achievement runs are different though. No farming for the first 400Kcal consumed, and must consume IIRC 100Kcal of meat by cycle 100. Also no coal, natgas or petrolium generators until a certain amount of power is produced from either manual generator, hydrogen power, solar power or steam turbine.
I have polluted water as my oxygen supply, am containing my co2, I have 2 sets of ranching areas, an automated coal power supply, access to sleat wheat and am making bristle blossoms for the berry sludge, I’ve set up shipping and have automated everything, I have good moral, great hall, flushing loos etc, now I’m stuck between some very hot areas with open geysers and am not sure what to do next as feel trapped, at cycle 100 with 8 dupes.
Just keep digging! Those areas aren't usually as hot as they seem. As long as you have some kind of cooling loop, you can have the rest of your base be quite warm (like 50 to 60 C) and you won't really notice a difference. Just keep your food protected!
Just catching up with your new content, really helpful and made me get back to ONI! I have one suggestion; maybe a video on oxygen generation? Maybe an alternative to polluted water emitting oxygen for early game as I personally don't like that solution in my base as I feel it's a bit of a cheat. Thank you :)
Hahaha, okay then! You can stay on Algae for a while if you refine it from the Slime (and don't have a huge population), then transition straight into Electrolyzers if you have enough water.
@@Magnet_MD might be just me, but I never ran out of algae on Terra, except if I neglected digging and exploring. In my experience you can easily stay on algae and transit directly into a SPOM without major struggle.
@@geeksdo1tbetter Ah, no. Until you have researched all the tech that you need for a SPOM (Self-Powered Oxygen Module). I could write a wall of text do explain it, but it is way more easy to understand SPOMs if you watch a SPOM-tutorial of any ONI-creator you enjoy early on I try to stay on a low dupe-count and be very efficient/conservative with work tasks until I'm able to set up a reliable oxygene supply and have some form of steady food supply, than I ramp up on dupe count and start making things "pretty" ("wasting" labour I've been conservative with until now)
20:20 there is another way to liquify hydrogen, thermo-regulators. I don't know if you can just freeze it with a cooling loop, but I know you can get 1/10 packets to below freezing without it breaking, then venting for instant liquid/ice.
please have video walkthrough about superconductive asteroid from beggining to end laning rocket, what materials needed to deal with magma and taming the niobium volcano
I will cover the magma asteroid during my Spaced Out Walkthrough even though it's not technically required in order to finish, but it's a fun problem to solve!
Ya know... They may not walk as fast as they do on metal tiles, but you can décor bomb all your dupes while they sleep with window tiles between the rooms. They sleep in their clothes anyway right? right?
Why not limit the area for hatches so you don't need as much refined metal? Also, when/do you think you should get refined metal to get your logistics set up?
Having more hatches is useful to buffer your power during the mid-game transition. I used to run with 1 room of hatches, but thought it was too thin at certain points. I'd start on the refined metal at about cycle 30-ish with the rock crusher.
I'm sorry, I should've been more specific. The hatches are allowed to move throughout the entire room in the ranch shown at step 11. While I understand that the somewhat recent grooming station updates allow the hatches to queue you still need to have more sweepers to pick up the eggs/coal if you don't restrict them to a smaller section of the ranch. I agree on the multiple ranges as a buffer. Great content, hope to see more!@@Magnet_MD
hi, i have a working laptop. not gaming one so my laptop spec not that high. my laptop currently use i3, 1.5Ghz with 4GB memory. can i play this game. it does look fun to play. thanks.
This seems more of a roadmap for speed running. There's absolutely zero reason to rush into other biomes. I don't go into slime biome without oxygen mask and airlock room setup. And then setup reed farm for atmo suits before going into any other biome. So the first biome I go into is Slime only with oxygen mask. Then don't go into any other until I have atmo suit. Yes you can rush into ice biome or dig to space. But there's no reason to. And frankly it's a complete flaw in progression design of the game. There should be more danger on default settings that require more setup to access other biomes. Rather than just go in like it's nothing. And have a swimming party in pwater. While stip mining all the slime full of pollution in germs with no oxygen mask. Either way, there's still no reason to rush into any of them. So you will never breath in pollution or ever get slime lung. Also, the air in my base is completely clean O2 from the start. I never mix all kinds of gases or allow a single tile of pO2 to get loose. Or germs. It's just clean O2 with CO2 getting eliminated by skimmer. So the best way to deal with various gases in your base is to not let any in. Likewise, setting up deodorizer for oxygen is nice. But can be done efficiently without a mess of deodorizers all over the place. And with zero pollution getting past them into the base. And this includes part of roadmap to setup indoor plumbing. Which eliminates the added risk of pO2 from the starting bathroom. In the case of this vid, I don't see why rushing into other biomes would be part of a road map. Rather than going step by step by getting the O2 mask into reed farm into atmo suits into accessing other biomes. And not necessary to worry about gas filtration in your base if part of a roadmap is to take steps to ensure no other gasses get into your base. So more of a roadmap for speedrunning. Rather than a for basic progression keeping your air completely clean and free of germs.
I just got the game on the Steam Winter sale, and I've watched a few tutorials trying to get my mind around it. So far, most of them seem to revolve around ways to cheese the game. It seems odd.
I don't like this guide. The biggest problem lies in that it tells you a bunch of things which don't work with getting locavore (farm mealwood early? no), carnivore (ranching hatches too late), or super sustainable (AVOID using natural gas until that gets completed).
Germs are basically irrelevant. Diseases (except Zombie Spores) aren't particularly dangerous, they're just sort of annoying. You should have dupes wash their hands though, saves you the annoyance of food poisoning. But it won't kill dupes or anything.
Step 1: The first thing you need to do is plug in your keyboard and mouse. Step 2: Don't forget to breathe in real life. Step 3: Be a sigma. Step 4: Win.
Spelled infrastructure wrong
Holy crap, yeah, how did I not notice that!?
"Minor spelling mistake" type comment
I know most people don't like being told "what to do" but thank you for this video. I'm on cycle 100 and have been stuck at basically the "early game" and needed some direction on what to do to get to the "mid game". I don't think I'll be doing everthing in order but it's nice having some goals to accomplish.
....AND I'M TRYING TO DO AT LEAST *SOMETHING* BY MY OWN FROM SCRATCH SOOO KIND OF.....CYCLE 5451 , ONLY 1 DUPE DIED BC I VE GOT AFK AND DUPE HAS GOTTEN TO KILLER TREE THAT GIVES RESIN.......
.......AND NOW I'M TRYING TO DO SOMETHING TO LIKE....... THERE'S 3 TUNGSTEN VOLCANOES SURROUNDED BY MAGMA AND THE HELL I KNOW WHAT TO DO............
..........AND ABOUT 3/4 OF THE TIME THESE 22 DUPES THAT ARE ON 2 COLONIES ARE TRYING TO DO SOME STUFF........
Yes exactly my problem too whenever I play this game. I haven't watched the video yet, just the intro but if it delivers what it says this is exactly what I've been needing since I first brought the game years ago. I usually end up building a bathroom, barracks, farm, and an attempt at a ranch then I slowly run out of resources (usually algae but now Magnet has shown me I should use polluted water) until I eventually die or quit out of a mix of confusion and boredom because I don't know what I'm doing
I just picket ONI back up again. I've never beat the game and always tap out around cycle 120. Usually because my base starts to overheat or I feel like I can do things more optimally if I restart. I've done about 4 saves this way now and I am ready to take the next step! Using your video here to try to move forward.
A new save so you can start over stronger, is how we all progress!
This is a superrrr complex game and it took quite awhile to even watch this tutorial series but I’m extremely appreciative of it because i can’t seem to get past early game without having either a melt down or not knowing what to do next
Good luck! It takes a bit to learn everything, but it's worth :)
Spaced Out Walkthrough!!!! Let's go!!!!
And honesty, still a good quality video that I enjoy throughout the end. Looking forward to the next
If you feed your hatches only sedementary rock, you can build them up into stone hatches forcefully, and stone hatches will feed on *IGNEOUS* rock, which is a renewable resource from volcanoes.
While correct in theory, in practice it's difficult to cool magma down quickly enough to provide sufficient igneous rock to feed a decent sized colony.
@darkally1235 difficulty... cooling stuff down? Interesting concept. Also interesting, feeding a "decent sized colony" purely off magma(!!!!) fed hatches. Well when you put it exactly that way it does sound silly. Lmao.
😐Me watching this video thinking that I always got stuck in the midgame while the video calls it early game
My first playthrough using your tutorial went amazing, made it to the swamp planet but started having trouble and dying
My second one went smoothly but made a mistake of closing up the metal volcano but also dig it up so with time the metals started to melt and some became magna
I guess the secret is planning, some choices you make can break your base and you can't just take it back
If you unblock a (metal) volcano, you might rescue your colony by placing a thermal shiftplate made of coal right in the center of the volcano to seal it and prevent eruption.
Very valuable! I've never finished, mostly because by the time i get to the late game, there is so much going on and no clear direction where I'm going.
Appreciate it. Sometimes, there's so much to learn about this game, it's good to have a nice simple path.
God I love this series. I watched tons of ONI vid but none of that can beat yours. Cycle 568 and completed everything 😊 Thanks again!
Wow, that's fast! Nicely done!
first time seeing something like this. I really am scared of only midgame so far lolololol. thanks for this, eye opening! (I bought this game terrified I was too stupid to play, sooo, yeah) :)
No way! It's just a big learning curve and has a lot of hidden traps that can be discouraging. You'll get it!
exactly what i was looking for! just came back to the game after a few years nice lil wrap up of all the steps.
Great job! I haven't seen many roadmap style summaries and found it useful. Keep going!
Thank you wery much. It helped me to better understand the basic idea of sustainability, transition to renewable sources and quite realistic temperature management. I appreciate your efforts in creating sequence of simple yet meaningful steps for progression in the game, as I was basically lost after setting up toilets, food and energy myself. It is also quite clear to me, that there was impressive work done "behind the scenes" to deliver the message without overextending to billion of possible mechanics that is probably there. Well done!
Thanks! I hope you have fun with it and complete a run!
1. I always put the research station on one side of the printing pod (and the super-computer on the other) to take advantage of the built-in light. Put doors around those and you have an instant laboratory. (I often deconstruct the ration box and build the research station there.)
2. Plant mealwood in planter boxes instead of farm tiles (and plant only 5 mealwood plants per dupe). Then when you don't think you need it anymore you can disable the planter boxes. And if you start to run out of food you can quickly re-enable them. I usually build my meal lice farm in the area where I'm going to build my hatch ranch so it sits in the back of the 4x4 area with the grooming station. There's no need to pickle the meal lice - no improvement to the food quality and dupes should be eating the meal lice as quickly as they are harvested.
3. I'd recommend against hollowing out the starting area for three reasons: 1. each tile is 1-2kg of oxygen which must be created. 2. I'd much rather have some unmined copper, algae, etc for when I "run out" to give me an "easy out". 3. hard to build a nature preserve (+6 morale) if you've mined everything out.
4. At the beginning you can do a lot with just manual generators and dealing with carbon dioxide in the early game can be a challenge. (Also there's no point having more than one coal generator at the beginning.) 5. Not sure about your plan for using deoderizers for oxygen generation. Each dupe needs 2 full tiles of PW at the surface and 1 deoderizer each which uses 90kg of sand per cycle. And I don't know whether having rows of deoderizers would be effective.
7. Personally I go for fried mushrooms as my second food source (until I get a hatch ranch running). While berry sludge is good, it requires water.
9. I build a simple door crusher to get rid of carbon dioxide (and natural gas if I have a flatulent dupe). Then I use simple liquid locks to keep other gases (i.e. chlorine) out of the base.
11. I use a stacked ranch design which starts with wrangling & manual egg sweeping but can then be automated for sweeping and repopulation. Each 8 hatches will feed ~4.7 normal dupes.
12. Latrine, barracks & great hall can all be built very early and will give +8 morale.
One of my very early priorities is researching oxygen Masks (+ gas filters) to better explore the adjacent biomes. Next set up a metal refinery (powered by two coal generators) using a pool of polluted water for cooling to minimize wasting metal ore making refined metal.
One of my other early priorities is planting a thimble reed so I have the reed fiber for atmo suits. One algae terrarium makes enough polluted water for the thimble reed.
Last map I played had an astroid with fullerene as a regular resource instead of a trace resource. So much fullerene. So much supercoolant! Never seen that before.
Great video! I usually skip a lot of stuff, like digging out large portions of the map, using polluted water for oxygen, taming volcanoes, oil wells and geothermal power by keeping my base very small and limiting the duplicant population to 12 members. By 200th cycle my base usually has the unlimited source of the 3-4 degree oxygen (that can passively cool down a small base) from salt water geyser (that's really easy to find in a salt biome) that gets through Desalinator + Hydra + TATST setup, which also gives me extra power for the core part of my base. Plus, it acts as a Sleet Weet farm, dirt is produced by a Pip ranch with wild plants for free, and the water can be supplied by a second geyser you're pretty much guaranteed to find. The last rocket is usually sent around the 1500th cycle. Currently, I'm trying to skip petroleum entirely and go straight to the liquid hydrogen. Unless the ammount of Data Banks is limited for every nearby asteroid, this should be possible.
One more thing. I know that Terra is designed for the beginners, but Verdante is so much easier with Pips, Arbor Trees, Oxyferns, and Ethanol, to the point that it's kind of unfair. XD
So your videos (and from other channels) have helped me tremendously!! I still focus on things that are really unnecessary, like building a water pit (I like structure sir), but things like even simple cooling systems or shipping would have taken me forever to figure out on my own. I remember when germs were a huge deal, but because of you, I dont really care that much until I get a kitchen and mess/great hall set up.
I recently had a colony that was over 220 cycles old, which I abandoned because things were starting to plateau, I was running out of metal ore to make refined metals (I was trying to hoard iron for more steel) and glass / plastic production was too daunting. I didn't have food or heating problems funny enough, my base was actually a little too cold due to me not knowing how best to store the polluted water from 2 slush geysers. And I was trying to heat the polluted water enough to make clean water without using energy (my coal generators weren't keeping up). Long story short, things weren't going as smoothly as they were and it was stressful. I since started a new colony but now I think I might go back to the 200+ cycle one....
Anyway, I am sooooo thankful for your videos and walkthroughs. And I simply like to listen to your videos while playing the game!
Awesome, glad they are helping you!
Great video! I was looking to play ONI again since the last time I played ONI was 3 years ago and the difference of gameplay from then and now is CRAAAZY!!! Not having to worry about diseases as much as before is mind blowing to me. That might be another video you can make, pointing out the big/major differences from back then to now, along with blueprints/mechanisms that are no longer required/necessary. I think I'll have to remove my old ONI goggles with all the fear and caution, and put on a new pair with fresh perspectives.
Yeah, the only dangerous germ is sporechids now
This was really cool. I love all the beginner friendly material you make, because it's taken me so, so long to understand the game
Glad you liked it!
You have no idea how much this helps me as I am just starting, watching the rest of ur tutorial series right now.
Great summary of your base game walkthrough. It's nice to have a short version just to keep myself on track. I haven't ever finished the game by breaching the temporal tear, but your guides have helped me stay focused. In my current run I'm at the point where I need to get a little steel in order to start some natural gas collection, volcano taming, cooling, and thermal magma power. I found 0 things to disassemble for steel on my map surprisingly.
Previously I would just get distracted with all sorts of random tedium. I eventually started an "All Achievements" run to try to bring some focus to my game, but some of those achievements are pretty annoying. Anyway, thanks for the guides!
I might have made a miscalculation, but as I see it..
One dupe seems to generate more extra water per cycle from toilet use than an electrolyzer uses to make the oxygen for that dupe.
I'm currently in early stage of a run where I experiment with a spom setup with a liquid valve up front.
I'm building the gas room up front for 3 electrolyzers (planning an area that will house 20 eventually) so that I can leave that closed. I set the valve to allow exactly enough water through for the number of dupes I have.
I feed that from a waste area at the bottom, which is a loop of lavatories, sieve and carbon skimmer.
There's space to make an overflow option, but so far my reservoirs are just slowly filling up.
This thing allows me to not worry about oxygen at all. Any other water sources I find are for research and expanding my food options.
In this run I'm also trying for carnivore. I really like the hatch ranch as food source! Might keep that in for later colonies, but omelettes and lower dupe nrs when I don't go for achievements.
... ofcourse I fumbled my speed a bit, and I'm off by 1,5 cycle for carnivore with the planned 8 dupes. Guess I'll have to get a 9th and go hunt.
jesus christ bro just casually releasing slimelung into the amtosphere
It dies in oxygen, that's why there's lots of deodorizers
Great video and exactly what I was looking for when scouring UA-cam for this kind of condensed bullet point of goals. Thank for your hard work!
Awesome, thanks!
Great video. Please do this for Spaced Out!
Interesting, I usually start with hatch ranching and electrolizers much sooner, never really used much polluted water off-gassing.
Other possible goals:
-have 1 main ladder run (with a fire pole)
-make an industrial brick with refineries, industry & power all cooled down by an aqautuner in a steamroom with turbines
-fully isolate your base with 1 exit, covered by atmo suits (spam decor to cover morale needs of suit skills)
-reed fiber setup/dreko ranch (for atmosuut repairs and insulation)
-petroleum boiler (much more efficient)
Really helpful video! Do you think you could make a video on dupe skills, that's one of the things where I'm still a little bit lost... Thank you!!
Sure, that'd be a good one!
nice dude loving the content. jsut got this game last week and im addicted. youve been my go to, preciate ur help brotha
Welcome! Glad you're having fun with it :)
It would be nice if you included at what approximate cycle each milestone can be feasibly reached.
Very nice. If only this video exist back when I just have to struggle watching playthrough of some random youtuber's 50+ parts videos where if I missed or skip just one video can left me confused on what is going on
A spaced out guide in the same vein would be really good, in particular focusing on the ways your progression is different from what you'd have in the base game with a sole asteroid.
And anyway, amazing video, great idea, impeccable delivery, love your content, 🎉
spaced out! spaced out!
As someone else said, it would be nice to have the approximate cycle when things could happen. Agreed that the game is not a race, but since some resources are finite, like dirt or coal (eventually sandstone and sedimentary rock will run out) if we don't replace them (or get the next thing started early enough, then we could be headed for a spiral of death
Description has been updated!
I was looking for something like that for sooo long, thanks for that :D
comfy channel
Bro is on his grind so hard bro. deserves the world bro i hope you get up there soon bro just keep grinding gyat u on that man
I'm brand new to the game and have wrecked about 20 colonies so far but I haven't had this much fun with a game in a long time, and your guides are the best I've seen. Any chance you'd do a guide on the radbolt material analyzer stuff?
I will! I have a video planned that is "what's the best way to produce Radbolts", but not sure exactly when it'll be done.
@@Magnet_MD Awesome. My research stops after I get all the supercomputer stuff done because I have no idea what I'm looking at 😅
@@2tallyGr8 I'll try that now, thanks!
@@Magnet_MD a Radbolt guide would be awesome!
I've got space research covered and I do radiation research with Wheezeworts or crashed satellites, but once we start getting into interplanetary launchers, radbolt rockets, diamond presses, etc. I start running up against issues with supplying power and generating enough radiation. Doubly confounding for asteroids that don't start with a uranium biome, so you have to set up interplanetary shipping before you can get a reactor going..
this is a good explanation, good video
Its a decent enough guide for new players. All achievement runs are different though. No farming for the first 400Kcal consumed, and must consume IIRC 100Kcal of meat by cycle 100. Also no coal, natgas or petrolium generators until a certain amount of power is produced from either manual generator, hydrogen power, solar power or steam turbine.
I have polluted water as my oxygen supply, am containing my co2, I have 2 sets of ranching areas, an automated coal power supply, access to sleat wheat and am making bristle blossoms for the berry sludge, I’ve set up shipping and have automated everything, I have good moral, great hall, flushing loos etc, now I’m stuck between some very hot areas with open geysers and am not sure what to do next as feel trapped, at cycle 100 with 8 dupes.
Just keep digging! Those areas aren't usually as hot as they seem. As long as you have some kind of cooling loop, you can have the rest of your base be quite warm (like 50 to 60 C) and you won't really notice a difference. Just keep your food protected!
thank you for this!!! very helpfull
Just catching up with your new content, really helpful and made me get back to ONI! I have one suggestion; maybe a video on oxygen generation? Maybe an alternative to polluted water emitting oxygen for early game as I personally don't like that solution in my base as I feel it's a bit of a cheat. Thank you :)
Hahaha, okay then! You can stay on Algae for a while if you refine it from the Slime (and don't have a huge population), then transition straight into Electrolyzers if you have enough water.
@@Magnet_MD might be just me, but I never ran out of algae on Terra, except if I neglected digging and exploring. In my experience you can easily stay on algae and transit directly into a SPOM without major struggle.
Usually if there's a building in game to do it (deodorizer), it's a feature not a cheat.
@@SG_82all the way to the temporal tear? I might be running too many dupes, then
@@geeksdo1tbetter Ah, no. Until you have researched all the tech that you need for a SPOM (Self-Powered Oxygen Module). I could write a wall of text do explain it, but it is way more easy to understand SPOMs if you watch a SPOM-tutorial of any ONI-creator you enjoy
early on I try to stay on a low dupe-count and be very efficient/conservative with work tasks until I'm able to set up a reliable oxygene supply and have some form of steady food supply, than I ramp up on dupe count and start making things "pretty" ("wasting" labour I've been conservative with until now)
20:20 there is another way to liquify hydrogen, thermo-regulators. I don't know if you can just freeze it with a cooling loop, but I know you can get 1/10 packets to below freezing without it breaking, then venting for instant liquid/ice.
Thermoregulators are much worse than aquatuners, very inefficient for the amount of heat they move per kilowatt.
@@franslair2199 can't make liquid hydrogen without super coolent when using aqua turners though
@@Swcher if you thermoregulate hydrogen below freezing it will just burst?
love the idea of these. Sadly I tend to drop viewership of the later parts of your walkthru as I stuck in the early to mid game
No worries, you do you!
Definitely thank for this guide
Really helpful - thanks!
also can you make road map for research? just to be inline with this video
Oh, that's an interesting idea. I'll put it on the list!
This is AWESOME, will there be one for the DLC?
I'm in the middle of the full walk-through for it, but after that, yes!
Awesome video.
Great video
You're going to 'rail on this' when talking about setting up infrastructure / rail? I see what you did there.
>.>
Great video.
tnx.👍👍👍💛
your the best thanks:D
please have video walkthrough about superconductive asteroid from beggining to end laning rocket, what materials needed to deal with magma and taming the niobium volcano
I will cover the magma asteroid during my Spaced Out Walkthrough even though it's not technically required in order to finish, but it's a fun problem to solve!
@@Magnet_MD Love it. Waiting for your space out full walktrhrough gameplay. Are you gonna have big map starting or small starting map?
Smaller starting map. I may do a classic Walkthrough at some point but I need to get more familiar with it.
Love the video! I am fairly new to the game and this is just what i needed! I would really love a Spaced Out! dlc roadmap tooo
Loved it
Ya know... They may not walk as fast as they do on metal tiles, but you can décor bomb all your dupes while they sleep with window tiles between the rooms. They sleep in their clothes anyway right? right?
Why not limit the area for hatches so you don't need as much refined metal? Also, when/do you think you should get refined metal to get your logistics set up?
Having more hatches is useful to buffer your power during the mid-game transition. I used to run with 1 room of hatches, but thought it was too thin at certain points.
I'd start on the refined metal at about cycle 30-ish with the rock crusher.
I'm sorry, I should've been more specific. The hatches are allowed to move throughout the entire room in the ranch shown at step 11. While I understand that the somewhat recent grooming station updates allow the hatches to queue you still need to have more sweepers to pick up the eggs/coal if you don't restrict them to a smaller section of the ranch. I agree on the multiple ranges as a buffer. Great content, hope to see more!@@Magnet_MD
hi, i have a working laptop. not gaming one so my laptop spec not that high. my laptop currently use i3, 1.5Ghz with 4GB memory. can i play this game. it does look fun to play. thanks.
I think by later stages of the game it will run quite slowly, but I'm not the best hardware expert
ic, thannks@@Magnet_MD
U need more ram at the very least and gpu needs to be at least mid tier.
Do you plan to make a serie with DLC?
Yep! Next videos will be the start of the Spaced Out Walkthrough. They should be up in a couple of days.
legend
This seems more of a roadmap for speed running. There's absolutely zero reason to rush into other biomes. I don't go into slime biome without oxygen mask and airlock room setup. And then setup reed farm for atmo suits before going into any other biome. So the first biome I go into is Slime only with oxygen mask. Then don't go into any other until I have atmo suit. Yes you can rush into ice biome or dig to space. But there's no reason to. And frankly it's a complete flaw in progression design of the game. There should be more danger on default settings that require more setup to access other biomes. Rather than just go in like it's nothing. And have a swimming party in pwater. While stip mining all the slime full of pollution in germs with no oxygen mask. Either way, there's still no reason to rush into any of them. So you will never breath in pollution or ever get slime lung.
Also, the air in my base is completely clean O2 from the start. I never mix all kinds of gases or allow a single tile of pO2 to get loose. Or germs. It's just clean O2 with CO2 getting eliminated by skimmer. So the best way to deal with various gases in your base is to not let any in. Likewise, setting up deodorizer for oxygen is nice. But can be done efficiently without a mess of deodorizers all over the place. And with zero pollution getting past them into the base. And this includes part of roadmap to setup indoor plumbing. Which eliminates the added risk of pO2 from the starting bathroom.
In the case of this vid, I don't see why rushing into other biomes would be part of a road map. Rather than going step by step by getting the O2 mask into reed farm into atmo suits into accessing other biomes. And not necessary to worry about gas filtration in your base if part of a roadmap is to take steps to ensure no other gasses get into your base. So more of a roadmap for speedrunning. Rather than a for basic progression keeping your air completely clean and free of germs.
I just got the game on the Steam Winter sale, and I've watched a few tutorials trying to get my mind around it. So far, most of them seem to revolve around ways to cheese the game. It seems odd.
It's not a speed run, so much as a summary of different phases during play through. It feels fast, because it's condensed.
Could you add a list of the steps the the video notes, please? I am planning a quick copy-paste and have a note always next to me when I play
Great idea, I'll do that when I get home!
Damn, I am starting my coal generators really late it seems, my dupes are running my base on manual generators and I am already into refining metals
Yeah, I'd definitely have coal power up before refining metals, just so you get a better use of your duplicants' time.
I can steal steel?!
I mean, if you want to be a criminal!
pozdrawiam
I don't like this guide. The biggest problem lies in that it tells you a bunch of things which don't work with getting locavore (farm mealwood early? no), carnivore (ranching hatches too late), or super sustainable (AVOID using natural gas until that gets completed).
Correct. It's a beginner guide, not specific to achievements.
what about washing hands?
what about germs from oxygen created from poluted oxygen ?
edit: or you just dont care about germs?
Germs are basically irrelevant. Diseases (except Zombie Spores) aren't particularly dangerous, they're just sort of annoying. You should have dupes wash their hands though, saves you the annoyance of food poisoning. But it won't kill dupes or anything.
Correct. Germs were nerfed way back, except for sporechids
Hi
Hi
Step 1: The first thing you need to do is plug in your keyboard and mouse.
Step 2: Don't forget to breathe in real life.
Step 3: Be a sigma.
Step 4: Win.