Yt showed me this when it was "cool", seen it since like 20 times, still like to check it sometimes when it shows up. One of the best games; and The best tutorial maker in 1 find. Thank you!
I know it's been three years, but this is for people who want to learn how to do things like this. Just about everything in this game is an application of logic. You know what your scenario is, what the end goal is, and what your tools are. The trick is combining the tools to get from where you are to where you want to be. This sort of logic is used in just about any field that isn't manual labor or aimless paper shuffling, and is one of the most useful skills anyone can learn in modern society. There's plenty of books and online resources on logic, both theory and in practice. Khan Academy has a pretty good video course that's free.
The easiest way to figure it out is when you see something go massively wrong with messes everwhere. Then figure out WTF just happened and then learn some new mechanic. Then think about how to make it work for you.
You can skip the gas pump, preserve a pool of water while building. Pump it back in through a gap in the top and leaving a gap at the top left to also top up the cold box and turbine space from the same spilling over. Seal the vent chamber. Pump half of it back out, now you have vacuum at the top.
I adore you for making soecific tutorials, to the point. And not playthroughs, and not nonsense testing ramblings that might have a point at the end. Might. You make terrific content! Ty and good job ☺️
Easy way to vacuum out the room with steam vent... don't. Let it build a some pressure, then put a couple of airflow tiles on the top. The steam pushes out all the other gasses, when they're gone brick over the top again.
Hmm, I find this setup somewhat inefficient. I have system with Aquatuner or two inside the steam vent box (raised on mesblocks not to drow it). Aquatuner(s) is used to cool the ice box that cools base. The vent produces steam almost hot enough to be used for electricity, so i warm it up (via aquatuners). So in this setup the 'cold' steam gets turned into hot water plus some extra power form turbine. Because the Vent box will receive more water/steam overtime I have a gas pressure sensor and keep it a 2kg. Anything above that will activate shutoff water valve and water from steam turbines is redirected out to base (via icebox to cool it down). Otherwise the water is dumped back into Vent box to be reheated into steam. I use one cooling loop through the ice box to cool the steam turbines as I had issues with overheating (though it might be due to bad setup/material etc).
I'd love to see a tutorial nugget on Dupe Management; Priorities, skills and common roles you assign the Dupes for max efficiency. Perhaps also if you use doors to control what actions Dupes can take.
Got you covered, check out the priorities tutorial, covers how I set them up and that types of specialized dupes I create. ua-cam.com/video/O-FDefNQ6uE/v-deo.html
Thank you for this, as always to the point and show and tell to accompany that for those like me who tends to be a little more intimidated by these vents and cooked their entire base. Love your content, keep it coming
I built mine a lot bigger, but there was already a large pool of water underneath. With the open steam vents in slime biome, I just seal up the things in insulated tile early on before they cook everything. And then the water is there. Couldn't be bothered to throw it down below because there is stuff there. So I cool it from above and pump out the water from below. Which can then be cooled in another tank by the same aquatuner. Takes up a large amount of space and it's probably not all that efficient, but it works. But hey, it was my first time doing on of these things. I did notice the issues with the insulation. Should have realized that the temp shift plates cause issues here. Gotta remember that next time. Some more separation between the aquatuner and icebox may not be a bad idea too. I encountered some weird bug/mechanic where a few kg of water somehow appear in the icebox that is related to that. Apparently when something is contact with something very hot (above its boiling point) a tiny part of it can boil off. So part of the PW turned into steam, which was cooled back down into water. Doesn't hurt operations and the icebox never really reached 0°C anyways, but it's annoying
WAY too many tutorials in gaming go off track or the presenter seems to have very little clue what they are actually doing. You make yours to the point and while you do miss showing all the layers sometimes, it's clear enough to figure stuff out and you aren't left blindly following a schematic without knowing why. Really appreciate the succinct format you offer and must thank you for sharing your knowledge of the game. Great stuff, thanks for sharing! Your vids have made the game really enjoyable.
Steam vents are not something you should be tackling in the first 100 hours of game play. Use water vents and geysers instead. This game has an incredibly amount of depth, take you time and enjoy it all, you only get to discover it for the first time once.
The regular steam vent is probably much better to tap into than the cool variants (if you start out). This is because they run so hot that you can just drop a steam turbine on top and get unlimited water albeit at ~99C. Cooling wise, a weezewort and the water from the steam turbine is plenty to keep it from stopping. Downside is that they produce less, and are more uncommon
He also leaves the save game file with just about every video. You can open the save yourself, and look at all the materials, wiring, automation etc. I have had to open the saves a few times myself.
@@konnan442 Oh that's really helpful o_O I also more or less just got the game and I'm trying to figure out what all of that piping and sensors are for, it'll be good to be able to poke around in the save.
Pretty new to Oxygen Not Include. I tried to follow this video step by step. That was a mistake as there's a number of auto wiring and other steps skipped or not mentioned. I have a headache now but I learned something. Should have watched the whole video first working to understand the system vs just trying to copy it as it went along.
I have 90 hours playtime and not even close to this. Just have fun, take your time. You can base build pretty early and settle down. You don't HAVE to dig into the dangerous part of the game. You don't have to have more than 3-4 duplicants either.
I'm picking things up as I go along. Watching different videos and more advanced bases shows me what not to do 🙃🐶 and shows me how to do everything so I'm not completely lost. Lol. Just have fun.👍🐶
Usually when I find the cold steam vents, the space you find them in usually is large enough to dissipate the heat. Also try another gas to prevent over pressurizing (carbon dioxide or something heavier). Or just use 4+ doors without using power on a cycle to they compress the steam which can be used latter, just make sure to have some space around the vent or over pressurizing will occur.
I prefer to avoid exploits if I can. This design can eat all the steam as it's created. @Ghorda9 you can't pump the steam with gas pumps fast enough. I tried earlier this play through, for even a little 2kg/s vent you would need 4 gas pumps to stop it going over pressure.
I agree with the "build to last" mentality, but if you absolutely want a gold amalgam steam turbine, use oil 2 tiles high, 3-4 wide, a pipe temperature sensor and a regular, ambiental, heat sensor and an "and gate". If pipe temp above freezing and oil temp below breaking, run, else don't. Ofc, some water above this. You know, for the steam. The improved ghetto setup is this x2 on each side. This might cause loss of water though.
I was going to ask if you can get away with gold. That sounds like a decent solution. Do you need 6 tiles of oil, though? Seems like 3 could be enough: bottom tiles of the aquatuner plus one to the side for the thermo sensor.
@@Khaim.m I don't know the game mechanics of it, but I've had problems with just the bottom 3 tiles. It does work, but it seems to be off more than with 6 tiles.
It can be done, but I guarantee you there will be many angry comments from player with broken aquatuners if I tried making that tutorial. I like to keep things simple and robust, not everyone will have as much experience as you.
I only use pure water in the steam chamber because the debris like dirt seems to act as a heating shortcut that raises the temperature of the insulation it's sitting on, not sure if they patched that but it broke one petrol boiler I built and required extensive rebuilds (debris in the magma chamber was heating up insulation which was braking pipes in the boiler).
I’ve tried this several times and it wouldn’t work.... until I realized I wasn’t using a “steel” door. Completely my fault thank you for all the videos
So I adopted this build. But maybe a bit early in my save. Still working toward "super sustainable" achievement so ive had dupes running on "wheels" to run the system for about 30 cycles so far. Hydrogen and wheels(and now a tiny bit of steam power) working to reach super sustainable, with 34000kj to go(hoping for less than 250 cycles when I get it)
11:00 is there any particular reason to pass the two tiles of pipes back through the steam chamber after passing by to cool the steam engine? Could I say just route them to the right, and through the insulated tiles into the ice-box? (if I'm not bothered about the extra couple of kg of resources)
You need to provide external power to keep the system running. The steam turbine is mainly there to eat the heat. Any power it produces is just a bonus.
How does the pipe thermal sensor control the aquatuner if it's not right next to it? When the thermosensor is reading the packet, it's going to take some more time before it gets to the aquatuner and the signal it sent has already changed, so it's not really telling the aquatuner "turn on/off for this packet of water".
If you build this near the oil layer or any other hot biome you will likely need to find a way to cool the Thermo Aquatuner. Mine keeps beginning to over heat and then turing the dirt the polluted water drops into sand and entombing itself. Trying putting a ton of Wheezeworts around the aquatuner to see if that's enough to solve this but I might have to give up on it entirely. So many hours... like 70 cycles I've been working on it lol.
The steam turbine is supposed to eat the heat, do a quick google on "oxygen not included temperature management" The aquatuner and steam should never go above about 160C tops.
If you have a cool liquid source like a cool slush you can just make a corridor up above the geyser and pump the cool slush into a bead liquid dropper with liquid valves set to a couple hundred grams and a layer of metal tiles with radiant pipes that the cool slush comes through to keep the top cool. tame the geyser with a single pump that works 1/10th the time :)
How do you get the diamond for the windows? Why make the Aquatuner out of steel? This is very expensive, does it actually get that hot? Having ran your saved game, it doesn't even reach 130C.
Diamond was much more plentiful back at this point, you can use metal tiles instead now. You could get away with a gold aquatuner but it would require a bit of safety automation to prevent it overheat on boot up. In terms of material cost this is not really that expensive in my opinion, I'm sure you could use cheaper material if you want just be sure to stress test it first.
@@FrancisJohnYT Thanks. I build a Metal Tile of Steel and a Window Tile of Glass to test their thermal conductivity. The Steel tile had one of 54.000, the Glass Tile of 1.110, so clearly metal is the one to go. And it's close enough to the 80.000 of diamond. I still don't understand why the temperature is only transferred over such a small surface area. Why not pipe the water through the cool steam vent chamber before heating? Then the water could leave the system after being through the Steam Turbine and Aquatuner, so it'll be much colder than in the example.
Anyone any idea why my insulated output pipe on the aquatuner breaks with this design. I set the temp to 30c & it still broke. Then i tried 40c & still the same. I tried leaving packets without water & then i tried all the packets being filled with water. It just keeps breaking. I have the temp shift plate under the input for the aquatuner, just like in the video. Should it be on the other side? Or does this whole design not work anymore? Edit: I ran debug mode & played around with some bits. I put a reservoir on it & i managed to get to 34c safely on the temp sensor :)
Problem is .... water comes into the main water tank at really hot teperatures - over time, yeah you get eternal water but you need a way to deal with the heat too. A cold biome is not permanent enough, how do I deal?
If you need colder water you can set the temp lower on the system. But late game I would keep an insulated hot water tank and use it for oil wells and oxygen production. It's easier to cool oxygen than water and you don't care what temp your oil is at.
Can't you tilt the bridge that goes over the steam turbine output to the right, and then route the cooler pipe outside of the steam box? That should solve the loss from the steam chamber.
I am having issues with the water... The pocket of liquid around my Liquid Pipe Thermo Sensor won't stay full... I have all temperature shift plates in place.
This sounds like you overfilled the loop, did you bridge on the water to fill the loop? Try emptying out one pipe if you have a plumber if you don't just delete a pipe segment and replace it.
Neat compact design. As far as the liquid loop is concerned, though, you can always take the foolproof & lazy mans way out and just connect a reservoir. It'll perfectly pressurize any liquid loop in any design. It can also be disabled to drain the whole loop (it still accepts input when shut down), allowing you to re-build and repair things without making a mess.
I think I missed it. Is the steam turbine included just to delete heat or generate power or both? Seems to me it is deleting heat produced from the aquatuner which is there to cool the steam into water. Or does the steam turbine not just delete heat, but also provide a little bit of power?
Deletes that heat. Yeah buddy! Also generates some power (I have mine on its own grid and it produces almost no power, and I have automation shut it off so it loses more to boot up), and therefore heat, hence the radiant piping behind it. It's all to cool dat ice box.
Damm, a petroleum boiler is pretty much the ability to print a win. You can do whatever you want you effectively have sustainable power and food forever.
That part about the bridge right after the auqatunner doesnt work for me. I even built it the same as you but it stops the flow every time. And for some reason my input and output for my auqatunners are the reverse of yours with the output on the right.
This steam vent tamer is the simplest one I could come up with. They really are the most awkward water sources, if you can find any other water sources it's much easier usually just involving putting down a pump.
I'm just having trouble with power, I can't run enough watts through my wires, but I can't use heavy watt wires because I cant run them through walls. I'm probably doing something wrong but I'm not sure what it is...
I got a question for you Francis! Would it be in any shape or form better to have a termal-sensor hooked up to the Steam turbine, telling it to turn on only at 195c or higher, for more power? Or would the averge-over-time be the same, as it woul probably turn on and off more? (or my prefered method, a mem toggle with 200 for turn on, and 190 for turn off)
My understanding is that you get the same joule/DTU ratio as long as the turbine isn't maxed out. So it doesn't matter whether you run a small amount at 190C or a lot at 125C, same total heat gives same total energy. Except if you run hot you're more likely to hit the 850W limit and lose energy.
Have you actually tested if polluted water can turn into steam below a steam turbine if in igneous or ceramic insulated pipes? The steam will be below 125° and the pwater doesn't state change until above 120°. That's a very narrow range and at least between tiles (like a gas tile and an insulated tile) there is a minimum threshold where heat will stop flowing if the resulting temperature change would be too small per tick. I have had pwater sit still in steam for very long times. I can't guarantee that it has been more than the maximum dormancy time, but I'm like 60% sure it won't state change if the pipe is well enough insulated.
Oh... the last time this happened to me back before the steam turbine change. Back when they output steam out the top, the steam would be a higher temp back then. DOH I'm carrying around dead precautions in my head.
Your best bet is to wall it in with insulated tiles until you can take care of it. Other options are to just let it heat up the surrounding area in exchange for hot water. But just be sure the heat is not going to kill your crops.
I got this working, except the water where the cooler is (not in the pipe) never reaches a temperature where it will turn into steam and power the turbine.
This is not a power positive process so you do have to provide power to the whole setup. It may take a while of operation before it has been used sufficiently to generate enough waste heat.
just one thing I don't get, is making the tempshift plates out of diamond essential for the system to work? other materials don't have high enough conductivity?
Not essential no, you could get away with metals. Anything with a conductivity of 50+ like lead would also do. It's just Diamond is very plentiful in the oil biome and has only two uses Temp shift plates and window tiles. Everything else that would do usually has many other uses. You use diamond not just because it's great as a temp shift plate, you use it because all the other alternatives are better used for other things.
HELP. I got this setup I use as well, I got a vent that is 5K/s and I cant seem to get the water that pumps out cool fast enough without super coolant and im no where near that yet.
I'm currently still in the early game, and there's a cool steam vent near my starting location that I really, REALLY want to tap into for the additional water to make up for the water that I use for keeping my colony fed. Unfortunately, I don't yet have access to plastic or gold amalgam, so using the design shown in the video isn't an option for me at this time. (That, and I'd rather not waste power cooling the steam down, or pumping out the water.) What I do have planned to tame the cool steam vent using more low-tech means is to simply dump ice, made using an ice maker, using a secondary clean water source full of germy water from my toilets as the water source (in which case, the germs would hopefully be killed off by freezing the water into ice), into a storage bin next to the cool steam vent, cooling the steam enough so that it'll then condense into hot water. Once the steam condenses into water (and/or the ice in the storage bin melts), then it would then flow down into my main water tank (thanks to an aqueduct that I had built/dug out), which I don't care if it'll get too hot in the long term, since I'm only using the water there for science, cooking, and oxygen production (whereas I'm currently not reliant upon farming, and am instead relying upon mush fry and barbeque for food production).
While lo mg term you will need steam turbine and steel Aquaturner. You can make do with just piping adding cool fluids behind the vent. Then just using the very hot water for applications that don’t mind really hot watter. Personally I just send mine to the oxygen production system as it is also a heat selection system that doesn’t need plastic or steel.
Tony Advanced has a guide to do vent taming without steel. And about third of water comes out at 20C. This one is basically your previous guide but with turbine instead of weezworts. Still more compact then Tony's.
I like Tony's design it's good up to about 6 kg/s and more energy efficient. I just prefer a one size fits all solution, smaller foot print does not hurt either.
@@FrancisJohnYT I've set up his design on a 6.9 vent with 3 turbines and it's about 90% effectiveness. I've modified it a bit so more 95C water gets back in the system to cool it to 20C. What i have problems with is a nice ceramic cooking design. Right now i've stuck a couple of kilns in a steam room with conveyors and sweeper but incoming clay and coal cools the room more then kilns heat it up. Is it just easier too cool of kilns then make them heat up the room? Didn't see a guide too build a neat setup for making ceramic in bulk. :(
@@Lomionz I just stuck the ceramic production in the industrial power sauna, with all the other heat sources present it made no difference. Outside of this playthrough I just cooled kilns down like everything else.
Hi, why is the thermo sensor set to "below" 95°, shouldn't it be "above" or are we only sending cooling to the steam vent when its safe to do so? I know this video is a couple of years old but i'm fresh into this game and enjoying it
Oh, it's been a while but I believe it's to do with how doors react. If it's below 95C it with send a green signal to open the door, which stops the transfer of temperature. But I know what you mean if feels very counterintuitive.
A cheapskate solution is to have two copper/gold metal tile(s) on the one side of the insulated enclosure with tempshift plates touching them and nothing else - as you pointed out... it's not ideal to have the plates touch the insulation. I'm paranoid - I don't even let them touch the vent. The heat get's dumped into the tiles and whatever is beyond them so that's where you bring whatever meagre cooling the dupes can muster. The steam just get's sucked towards the metal tiles since water keeps condensing there. Forming a vacuum.
Hot steam vents? They got big changes this patch. They generate way ways way... more heat and produce less steam. Have not experimented with them yet. Best bet would be to use the heat to run though a steam turbine.
@@FrancisJohnYT Yes the hot ones. They always seem to overheat a steam turbine. I dont know if it's better to ignore and wall them off or use like three turbines to manage the heat.
@@jamesb7994 Any heat over 200C is wasted and I think it's 10% of all the heat consumed is output via the top of the steam turbine. That is why the 500 C steam causes them to overheat so much. You need some way to cool the steam to 200C or less and then feed it into the steam turbine, not a simple task.
If you block off some of the turbine inlets you can run hotter steam directly. 2000g@200C for 5, but you can go as high as 357C with two ports without overheating. Some of the waste water can be used to cool the steam room while giving you more steam.
I know this is old but I literally got a steam vent under my starting base. Well like 4 rooms down. Just right under my main water supply. Just steadily heating up my base
Cap that sucker off, surround it in insulated tiles until you are ready to deal with it. If you are not ready to handle a hot vent like a volcano, steam vent, nat gas etc, brick them off with insulated tile and come back when you have better tech.
Is there any particular reason you don't want to run 95C coolant through the steam vent chamber? As far as I can tell the vacuum insulated diamond windows aren't really necessary when you can just turn off the heat source.
Never thought to route the steam turbine output through the cooling pool. Go for it, the joy of ONI is all the different ways you can accomplish a task.
First time I see this steam vent thingy its in Rime where everything is cold.. near the frozen core.. it turns into an 8 degree C water immediately after coming out.. Can’t see any steam at all
Ohh, ive been looking at this all wrong and been so confused, I thought the door opening was cooling it off. but the door being closed is whats cooling lol. I was sitting there testing for 2 hours going "WHY does it warm up with the door is open?!"
I'm afraid I don't understand the question. The design tries to extract the water at 95C, if you cool it any further you are wasting effort. 95C water works in an electrolizer or oil well just as good as 50C water. The O2 and crude will come out a bit hotter but they are simpler to cool than water anyway.
@@FrancisJohnYT Your cooling loop return coming back from its run past the steam turbine jumps the insulated tile right into the hot steam room. Sure its insulated piping but unless you are using space age material there will still be some transfer of heat from the steam into the polluted water loop lowering the efficiency a little.
I was really proud of my way to "tame" this vent - i had a cool slush geyser nearby, so i just had a pipe with cold polluted water going through the vent area (so that i can purify it and not have it instantly change to ice), then purifying that water and dumping into a somewhat big room with water from steam geyser. Good way to get ~50 degree hot water!
do you think youd be able to post a link or reference with screenshots? im having the issue where 3/5 steam turbines are blocked so it is only generating maybe 200 watts, and the water in the right chamber NEVER gets colder than 200 F, but the water in the aquatuner loop is getting to around 70 F
If tiles are touching they can exchange heat, imagine the steel door as a couple of metal tile that when it is open stops existing. When it is closed the tile on either side of the door can exchange heat with it. That way temperature can only flow across when the door is closed.
i still have so much to build on my map... i have two 95°C water vents and 2-3 of those trash so i'm just going to wall them up, already have plenty of water and no energy to waste cooling that.
I have a cool steam vent on my map that produces at 17kg/s - you mention that this build caps out around 10kg/s. Do you have any advice for ways to modify it to handle 17kg / bigger vents?
@@FrancisJohnYT I would prefer a step by step picture representation of the setup, it's easier for me because I'm a high functioning autistic, I always seem to encounter cool steam vents constantly in my game plays but I never seem to have the recourses to tame em.
Brothgars contraptions are great fun but it's not my play style. My tutorials are orientated towards designs being as simple and robust as possible. Lumber to cool O2 is a temp design you rip out the moment you get steel and plastic up and running. I prefer to rush plastic and steel and save the build time.
Yeah, it's why I like this channel. John builds very big eventually, but the focus is still on practical solutions most of the time. Unfortunately too much of the ONI community is about pushing the limits to find one ideal, min/max-ed solution. Especially if it exploits bugs or fishy mechanics. I found way too many YT videos that turned out to be about exploits. Things that work, but aren't ideal are dismissed too often
I feel like I keep running out of water. If Cool steam vents are a bad source of water, what else is a good source of water in the late game? (cycle 300 plus) Is it just down to melting all the ice in an ice biome? You need water for a SPOM setup. How do you get "infinite" water to keep running that after cycle 500 and such?
Dig out the whole map and find all the vents and geysers, look out for the neutronium base, you will have to dig out most of them. I try to use water free food sources BBQ or wild food.
Best sources of water are 1)Polluted Water Vent(30 degree water, all you have to do is sieve it), easily the best source 2)Cool Slush geyser (doesn't produce as much, but can be used for cooling, then dumped into an electrolyzer after using a sieve) 3)Salt Water Geyser (95 degree water, has to both be desalinated or cooled to about 70 degrees so you can run it through an electrolyzer, or you can even heat it to vapourize,then covert it back into pure water and salt) 4)Cool Steam Vent(Just got to cool this down) 5)Hot steam geyser( easily the worst geyser for water, best for producing power)
I've used this design previously but I keep coming back to a much more simple version: running radiant pipes through the geyser room. Is there something I'm missing that makes this design with the "icebox", door and extra diamond tiles more useful than simply running pipes of water at 90 degrees?
You have less ability to finely control the temperature when you run radiant pipes through the steambox. With the windows-and-door transfer, the water heat sink stays at 95 degrees give or take a small fraction. When running water through via radiant pipes, it takes more work to ensure that the liquid in those pipes stays as temperature-controlled.
Majromax pretty much sums it up. But an additional point It's rock solid up to a vent that kicks out 10kg/s. However if the vent is not a monster and you prefer your method then your are doing it the right way. Thats the joy of ONI. Do what works for you.
@@FrancisJohnYT thanks for the reply, running the radiant pipes with an AT at 90C has been working on a 4.7 and 10.9 vent seemingly fine which was why I was wondering if there was something I was missing with a bit more complex design. I'll have to play with both styles in sandbox and see how it goes! Thanks for all the quality content.
It comes from the water we leave under the turbine. The aquatuner cools the water passing through the pipe, but in doing so it makes itself hot. That heat turns the water around it to steam and we use the turbine to cool that steam down.
@@FrancisJohnYT Cool concept. I've got it. I'm not expecting a reply for a 1-year-old video comment. But here you are. Thank you very much. Beside, is there any alternative for temperature management since I've not been to the plastic phase (for the steam turbine) yet.
@@longnguyen203 For consistent heat removal you need a steam turbine. However you can get by for a long time by dumping heat into an ice biome or in a pinch you can dump heat into water. I used to run the O2 output from my electrolizers through a cold biome in radiant pipes before sending it to my base. The cold biome would last a few hundred cycles.
Awesome work. I dig these tutorials. Speaking of which, can you explain to noobs like me the most efficient way to cool water (i.e. the water you get from the steam vent) into 30-40ish degrees? I have a water problem and the water is just too hot for normal use in the base.
In general, water that hot you send to electrolizers and turn into oxygen. It cost less energy to cool the equivalent amount of oxygen and the hydrogen part you usually end up burning in generators. I would look for ways to avoid cooling it, but if you really have to, the aquatuner is the best form of cooling though it will be very power intensive.
@@FrancisJohnYT The issue is that I'm running out of water and, as far as I know, there aren't any infinite water sources that doesn't require cooling it. Are geysers better for this?
@@LWT1331 Cool water can be obtained from slush geysers and polluted water vents. The rest are hot water sources. If you make an infinite toilet water recycler and use a water free food source then the only water you need is for o2.
@@FrancisJohnYT That makes sense. The only net gain I can think of is if you use the cold steam vent water for the oil well and get it back through recycling the polluted water from the petroleum generator. I do recycle the toilet water. Nothing but the best for my dupes. :)
So, we use the aquatuner and steam turbine to cool down the steam (heat from steam goes to cool box through conduction via door, into cooling loop, then from aquatuner into steam then the turbine to be converted into power) from the vent just enough to condense where a liquid pump can extract it to your water tank. Did I get that right?
The water in my ice box doesn't seem to cool down. It's currently at 65c. The polluted water running through radiant pipes is between 5-25c but doesn't seem to pass that cooling through. Looking at your save your ice box has 1000kg and 800kg water on top. I'm not sure how I managed it but mine both have 1200ish KG in each. Would this be why it's not cooling efficiently?
Great tutorial once again ! Is the Liquid pipe thermo sensor linked to anything ? Edit : it is to the aquatuner, set to activate it when the temp goes above 20°C
Why do you sometimes use glass and sometimes metal tiles for the airlock? Is there a difference? Also is there an alternative material to igneous rock for insulated pipes since the pipe leaving the aquatuner breaks from overheating and that happens after the water changes to steam so I can't deconstruct and repair it?
Check the temp sensor before the aquatuner. What is happening is the water going through the aquatuner gets so cold that it freezes. It can't do it inside the aquatuner so the moment it hits the first pipe segment it turns to ice and breaks the pipe. Make sure the temp sensor is not letting it go below it's freeze point, remember to account for the aquatuner removing 14C of temp.
Nice design. I would be curious what is the Watt/Liter ratio with a cool steam vent. I think it's not that great. Although if you use the cooling loop to cool down something beside the ice box... Francis, what do you think about a buffer gate set to something between 20 and 70 after the thermo sensor to not let the pump run with a few content. It would provide less not full packets in the tube I think.
You mean for the aquatuner? It's on a closed loop, there should only be full packets when it's running. The partials were just during setup when the loop wasn't full yet. If you meant the liquid pump, it doesn't activate until there is a second tile of water, so it always produces full packets.
I feel like you "glossed over" the diamond window tiles as being not rare and high tech materials in your summation on the requirements for this build. They could be replaced with metal tiles I guess, to make this build available earlier. You probably only used diamond to showcase the building materials behind them , or to make the steel door the temperature flow bottleneck. Thanks again for a very informative video. I'm attempting to double use the aquatuner to cool the liquid further as I don't want warm water in my base. two stretches of gold piping encased by diamond is my current attempt at this, but I guess this will be obsoleted by super coolant later.
Yt showed me this when it was "cool", seen it since like 20 times, still like to check it sometimes when it shows up. One of the best games; and The best tutorial maker in 1 find. Thank you!
You see, I watch every thing that you've done and while I understand it, I don't get how you figured everything out lmao. You're a genius man
I know it's been three years, but this is for people who want to learn how to do things like this.
Just about everything in this game is an application of logic. You know what your scenario is, what the end goal is, and what your tools are. The trick is combining the tools to get from where you are to where you want to be. This sort of logic is used in just about any field that isn't manual labor or aimless paper shuffling, and is one of the most useful skills anyone can learn in modern society.
There's plenty of books and online resources on logic, both theory and in practice. Khan Academy has a pretty good video course that's free.
The easiest way to figure it out is when you see something go massively wrong with messes everwhere. Then figure out WTF just happened and then learn some new mechanic. Then think about how to make it work for you.
@@szaduncan you recommend some books to learn logical thinking?
If memory serves this is the first video I've ever watched of Francis. Oh how much he has improved. Wonderful
I feel like I’m learning science all over again and it’s way more cooler!
KeoneEwe Yummy If only there was a game like this, but for grammar...
@@mrpink-1 there is. It's called "Oh...Sir!! The Insult Simulator"
thought your dp looked familiar, a penangites.
You can skip the gas pump, preserve a pool of water while building. Pump it back in through a gap in the top and leaving a gap at the top left to also top up the cold box and turbine space from the same spilling over. Seal the vent chamber. Pump half of it back out, now you have vacuum at the top.
I adore you for making soecific tutorials, to the point. And not playthroughs, and not nonsense testing ramblings that might have a point at the end. Might.
You make terrific content! Ty and good job ☺️
Dude, you make me feel like i'm playing ONI on Pong mode. Outstanding work!
Same! I'm banging two sticks together over here
Excellent vid Francis... thank you, especially for the 'use a bridge to fill your loop' bit.
cheers mate.
Their was a comment from someone looking for clarification on that, good to have a video on it up for the next few comments :)
This guy deserves a lot more subs!
this guy deserves a medal lol
More like a Nobel prize.
Thank you man, I understand directly with your videos and your explanations.
Mine is quite the opposite
Easy way to vacuum out the room with steam vent... don't.
Let it build a some pressure, then put a couple of airflow tiles on the top. The steam pushes out all the other gasses, when they're gone brick over the top again.
Hmm, I find this setup somewhat inefficient. I have system with Aquatuner or two inside the steam vent box (raised on mesblocks not to drow it). Aquatuner(s) is used to cool the ice box that cools base.
The vent produces steam almost hot enough to be used for electricity, so i warm it up (via aquatuners).
So in this setup the 'cold' steam gets turned into hot water plus some extra power form turbine.
Because the Vent box will receive more water/steam overtime I have a gas pressure sensor and keep it a 2kg. Anything above that will activate shutoff water valve and water from steam turbines is redirected out to base (via icebox to cool it down). Otherwise the water is dumped back into Vent box to be reheated into steam.
I use one cooling loop through the ice box to cool the steam turbines as I had issues with overheating (though it might be due to bad setup/material etc).
Do you happen to have a screenshot of this layout/design? Thanks.
I'd love to see a tutorial nugget on Dupe Management; Priorities, skills and common roles you assign the Dupes for max efficiency. Perhaps also if you use doors to control what actions Dupes can take.
Got you covered, check out the priorities tutorial, covers how I set them up and that types of specialized dupes I create. ua-cam.com/video/O-FDefNQ6uE/v-deo.html
@@FrancisJohnYT Thanks Francis, exactly what I was chasing!
Thank you for this, as always to the point and show and tell to accompany that for those like me who tends to be a little more intimidated by these vents and cooked their entire base. Love your content, keep it coming
Honestly you have helped me survive soooo much.
Pay me back by getting to space :) Just one steam rocket is all I ask, learn the joys of rocket travel and the dangers of regolith.
I built mine a lot bigger, but there was already a large pool of water underneath. With the open steam vents in slime biome, I just seal up the things in insulated tile early on before they cook everything. And then the water is there. Couldn't be bothered to throw it down below because there is stuff there. So I cool it from above and pump out the water from below. Which can then be cooled in another tank by the same aquatuner. Takes up a large amount of space and it's probably not all that efficient, but it works. But hey, it was my first time doing on of these things.
I did notice the issues with the insulation. Should have realized that the temp shift plates cause issues here. Gotta remember that next time. Some more separation between the aquatuner and icebox may not be a bad idea too. I encountered some weird bug/mechanic where a few kg of water somehow appear in the icebox that is related to that. Apparently when something is contact with something very hot (above its boiling point) a tiny part of it can boil off. So part of the PW turned into steam, which was cooled back down into water. Doesn't hurt operations and the icebox never really reached 0°C anyways, but it's annoying
I feel like I just attended a college lecture. Did anyone get the notes?
It's funny how it all makes sense, but when your professor fills entire whiteboard with differential equations I wonder why even bother.
I actually learned Calculus and Differential Equations from a video series. In College. 🤔🐶
Llllluuud😅😅🇦🇸🇦🇷🇦🇲🇦🇲🇧🇩🤗😁😅🤗😅🇦🇸🇦🇷🇦🇷🇦🇲🇧🇩:-!(**_):'(:'(:-|(_**)
You can have mine:
"When you see a steam vent, make a purple box around it"
That's as far as I got
Nah, I fell asleep
WAY too many tutorials in gaming go off track or the presenter seems to have very little clue what they are actually doing. You make yours to the point and while you do miss showing all the layers sometimes, it's clear enough to figure stuff out and you aren't left blindly following a schematic without knowing why. Really appreciate the succinct format you offer and must thank you for sharing your knowledge of the game. Great stuff, thanks for sharing! Your vids have made the game really enjoyable.
nice setup I just got to figure the best way to cool it more before putting it in my main bases water supply.
This is better than the design I was planning to use, thank you!
You lost me about 5 minutes in, but I kept watching anyway. I feel dumb now.
Steam vents are not something you should be tackling in the first 100 hours of game play. Use water vents and geysers instead. This game has an incredibly amount of depth, take you time and enjoy it all, you only get to discover it for the first time once.
The regular steam vent is probably much better to tap into than the cool variants (if you start out). This is because they run so hot that you can just drop a steam turbine on top and get unlimited water albeit at ~99C. Cooling wise, a weezewort and the water from the steam turbine is plenty to keep it from stopping. Downside is that they produce less, and are more uncommon
@@FrancisJohnYT Well I'm playing Spaced Out!, and I don't have these resources on my 3 planetoids
He also leaves the save game file with just about every video. You can open the save yourself, and look at all the materials, wiring, automation etc. I have had to open the saves a few times myself.
@@konnan442 Oh that's really helpful o_O I also more or less just got the game and I'm trying to figure out what all of that piping and sensors are for, it'll be good to be able to poke around in the save.
Pretty new to Oxygen Not Include. I tried to follow this video step by step. That was a mistake as there's a number of auto wiring and other steps skipped or not mentioned.
I have a headache now but I learned something.
Should have watched the whole video first working to understand the system vs just trying to copy it as it went along.
Wow... I just realized I'm probably not smart enough to play this game. Maybe if I could get my hands on some NZT I'll give this game a whirl.
No no you don't need NZT, some ritalin should be fine :)
It's just easy to get lost if you don't know every little detail. Which part are you stuck on?
@@amrsoliman6801 getting the game in mobile
I have 90 hours playtime and not even close to this. Just have fun, take your time. You can base build pretty early and settle down. You don't HAVE to dig into the dangerous part of the game. You don't have to have more than 3-4 duplicants either.
I'm picking things up as I go along. Watching different videos and more advanced bases shows me what not to do 🙃🐶 and shows me how to do everything so I'm not completely lost. Lol. Just have fun.👍🐶
Usually when I find the cold steam vents, the space you find them in usually is large enough to dissipate the heat. Also try another gas to prevent over pressurizing (carbon dioxide or something heavier). Or just use 4+ doors without using power on a cycle to they compress the steam which can be used latter, just make sure to have some space around the vent or over pressurizing will occur.
or just use gas pumps and use the steam turbine to condense it once it's been pre heated with the aquatuner.
I prefer to avoid exploits if I can. This design can eat all the steam as it's created. @Ghorda9 you can't pump the steam with gas pumps fast enough. I tried earlier this play through, for even a little 2kg/s vent you would need 4 gas pumps to stop it going over pressure.
@@FrancisJohnYT if there is enough space it won't over pressurise before it stops erupting.
Thumbs up if you're a veteran Oni player yet still come back to francis' nuggets for a recap !! Yeah me too!
Yep, keep forgetting the settings all the time :)
I agree with the "build to last" mentality, but if you absolutely want a gold amalgam steam turbine, use oil 2 tiles high, 3-4 wide, a pipe temperature sensor and a regular, ambiental, heat sensor and an "and gate". If pipe temp above freezing and oil temp below breaking, run, else don't. Ofc, some water above this. You know, for the steam.
The improved ghetto setup is this x2 on each side.
This might cause loss of water though.
I was going to ask if you can get away with gold. That sounds like a decent solution.
Do you need 6 tiles of oil, though? Seems like 3 could be enough: bottom tiles of the aquatuner plus one to the side for the thermo sensor.
don't you mean aquatuner? you can't make the steam turbine out of ore.
@@Khaim.m I don't know the game mechanics of it, but I've had problems with just the bottom 3 tiles. It does work, but it seems to be off more than with 6 tiles.
@@Ghorda9 meant steam turbine setup with gold amalgam aquatuner. Not the best sentence I've ever formulated.
It can be done, but I guarantee you there will be many angry comments from player with broken aquatuners if I tried making that tutorial. I like to keep things simple and robust, not everyone will have as much experience as you.
I only use pure water in the steam chamber because the debris like dirt seems to act as a heating shortcut that raises the temperature of the insulation it's sitting on, not sure if they patched that but it broke one petrol boiler I built and required extensive rebuilds (debris in the magma chamber was heating up insulation which was braking pipes in the boiler).
I believe they patched debris transfering heat to insulated tiles.
@@FrancisJohnYT Really? That's fantastic!
Automation starts here
11:58
I’ve tried this several times and it wouldn’t work.... until I realized I wasn’t using a “steel” door. Completely my fault thank you for all the videos
So I adopted this build. But maybe a bit early in my save. Still working toward "super sustainable" achievement so ive had dupes running on "wheels" to run the system for about 30 cycles so far.
Hydrogen and wheels(and now a tiny bit of steam power) working to reach super sustainable, with 34000kj to go(hoping for less than 250 cycles when I get it)
11:00 is there any particular reason to pass the two tiles of pipes back through the steam chamber after passing by to cool the steam engine? Could I say just route them to the right, and through the insulated tiles into the ice-box? (if I'm not bothered about the extra couple of kg of resources)
I wish you had like a few sections of the video of the automatization overview.
11:44 - ... or pehaps not, if that liquid bridge keeps leaking heat from the steam chamber to the outside. ;)
You made a steam power generator just like real life at 3:00 I remembered it today on the class on school xD
What do you use the hydro sensor for next to the vent?
Those three spaces next to the Aquatuner always end up with
I guess tempshift plate would work
There is a temp shift plate behind the bottom right tile of the aquatuner, helps spread the temperature and keeps turning the water to steam.
A piece of steel gas pipe works.
I keep having an issue where my aquatuner gets no power I think because the tuner requires 1250W while the steam gen has 850
You need to provide external power to keep the system running. The steam turbine is mainly there to eat the heat. Any power it produces is just a bonus.
How does the pipe thermal sensor control the aquatuner if it's not right next to it? When the thermosensor is reading the packet, it's going to take some more time before it gets to the aquatuner and the signal it sent has already changed, so it's not really telling the aquatuner "turn on/off for this packet of water".
If you build this near the oil layer or any other hot biome you will likely need to find a way to cool the Thermo Aquatuner. Mine keeps beginning to over heat and then turing the dirt the polluted water drops into sand and entombing itself. Trying putting a ton of Wheezeworts around the aquatuner to see if that's enough to solve this but I might have to give up on it entirely. So many hours... like 70 cycles I've been working on it lol.
The steam turbine is supposed to eat the heat, do a quick google on "oxygen not included temperature management" The aquatuner and steam should never go above about 160C tops.
If you have a cool liquid source like a cool slush you can just make a corridor up above the geyser and pump the cool slush into a bead liquid dropper with liquid valves set to a couple hundred grams and a layer of metal tiles with radiant pipes that the cool slush comes through to keep the top cool. tame the geyser with a single pump that works 1/10th the time :)
What if you put a Power station to get the engie's tune up ? That would get you more power
How do you get the diamond for the windows?
Why make the Aquatuner out of steel?
This is very expensive, does it actually get that hot?
Having ran your saved game, it doesn't even reach 130C.
Diamond was much more plentiful back at this point, you can use metal tiles instead now. You could get away with a gold aquatuner but it would require a bit of safety automation to prevent it overheat on boot up.
In terms of material cost this is not really that expensive in my opinion, I'm sure you could use cheaper material if you want just be sure to stress test it first.
@@FrancisJohnYT Thanks. I build a Metal Tile of Steel and a Window Tile of Glass to test their thermal conductivity. The Steel tile had one of 54.000, the Glass Tile of 1.110, so clearly metal is the one to go. And it's close enough to the 80.000 of diamond.
I still don't understand why the temperature is only transferred over such a small surface area.
Why not pipe the water through the cool steam vent chamber before heating?
Then the water could leave the system after being through the Steam Turbine and Aquatuner, so it'll be much colder than in the example.
Anyone any idea why my insulated output pipe on the aquatuner breaks with this design. I set the temp to 30c & it still broke. Then i tried 40c & still the same. I tried leaving packets without water & then i tried all the packets being filled with water. It just keeps breaking. I have the temp shift plate under the input for the aquatuner, just like in the video. Should it be on the other side? Or does this whole design not work anymore?
Edit: I ran debug mode & played around with some bits. I put a reservoir on it & i managed to get to 34c safely on the temp sensor :)
I mostly heat it up to 125 and use a turbine I need to dump heat from my steel production somewhere anyway
Problem is .... water comes into the main water tank at really hot teperatures - over time, yeah you get eternal water but you need a way to deal with the heat too. A cold biome is not permanent enough, how do I deal?
If you need colder water you can set the temp lower on the system. But late game I would keep an insulated hot water tank and use it for oil wells and oxygen production. It's easier to cool oxygen than water and you don't care what temp your oil is at.
Can't you tilt the bridge that goes over the steam turbine output to the right, and then route the cooler pipe outside of the steam box? That should solve the loss from the steam chamber.
Do you have a suggestion for taming the steam vent via a Super Sustainable playthrough? Cause this seems very power-intensive.
shouldnt it be sending a green signal when it is 'above' 95 C instead of below, because we want to bring the tempurature down when it goes above?
Ah wait the vacuum that the door creates denies heat transfer. I see
I am having issues with the water... The pocket of liquid around my Liquid Pipe Thermo Sensor won't stay full... I have all temperature shift plates in place.
Figured that out... But now my Aquatuner isn't consistently running... I have the Liquid Bridge in, but the output pipe keeps getting clogged
This sounds like you overfilled the loop, did you bridge on the water to fill the loop? Try emptying out one pipe if you have a plumber if you don't just delete a pipe segment and replace it.
Neat compact design. As far as the liquid loop is concerned, though, you can always take the foolproof & lazy mans way out and just connect a reservoir. It'll perfectly pressurize any liquid loop in any design. It can also be disabled to drain the whole loop (it still accepts input when shut down), allowing you to re-build and repair things without making a mess.
I use liquid tanks for cooling loops I could potentially be modifying. For never look at it again designs I don't bother.
@@FrancisJohnYT *watches next video about battery boxes* uh huh. whatever you say :p
I think I missed it. Is the steam turbine included just to delete heat or generate power or both? Seems to me it is deleting heat produced from the aquatuner which is there to cool the steam into water. Or does the steam turbine not just delete heat, but also provide a little bit of power?
Deletes that heat. Yeah buddy! Also generates some power (I have mine on its own grid and it produces almost no power, and I have automation shut it off so it loses more to boot up), and therefore heat, hence the radiant piping behind it. It's all to cool dat ice box.
Thank you for all your awsome tutorials! It's helping me a lot with the game.
Already built a petroleum boiler and I'm looking for more great stuff :D
Damm, a petroleum boiler is pretty much the ability to print a win. You can do whatever you want you effectively have sustainable power and food forever.
@@FrancisJohnYT Yes! It's just great. It solved those issues entirely for me, thank you very much!
Hi there! Great content as usual. I was wondering if someone can explain to me why we use a steel door instead of an aluminium door?
I'm pretty sure Aluminium was not around when I made this. At the time only steel doors had good thermal conductivity.
@@FrancisJohnYT Thanks mate! :-) Makes sens now.
That part about the bridge right after the auqatunner doesnt work for me. I even built it the same as you but it stops the flow every time. And for some reason my input and output for my auqatunners are the reverse of yours with the output on the right.
I've been trying to build this for the first time tonight, and I couldn't get the bridge to work either. Constant stop of flow no matter what.
I think you can press "O" to rotate the aquatuner before building.
any reason for this to now work anymore? like patches or something? Recreated the tutorial, but can't get it to wrok
Steel door, copper radiant pipe or aluminium ones the heat cannot get into the pipes quick enough
Hi FJ I was wondering whether you have a simple design for a steam vent tamer similar to your volcano tamers?
This steam vent tamer is the simplest one I could come up with. They really are the most awkward water sources, if you can find any other water sources it's much easier usually just involving putting down a pump.
@@FrancisJohnYT thanks for your reply on such an old vid! Appreciate all the content! 🎉
I'm just having trouble with power, I can't run enough watts through my wires, but I can't use heavy watt wires because I cant run them through walls. I'm probably doing something wrong but I'm not sure what it is...
the transformer is probably the key!
I got a question for you Francis!
Would it be in any shape or form better to have a termal-sensor hooked up to the Steam turbine, telling it to turn on only at 195c or higher, for more power? Or would the averge-over-time be the same, as it woul probably turn on and off more? (or my prefered method, a mem toggle with 200 for turn on, and 190 for turn off)
My understanding is that you get the same joule/DTU ratio as long as the turbine isn't maxed out. So it doesn't matter whether you run a small amount at 190C or a lot at 125C, same total heat gives same total energy. Except if you run hot you're more likely to hit the 850W limit and lose energy.
also the longer you wait before using the heat, will increase the amount of heat you lose due to heat bleeding out of the surroundings.
Have you actually tested if polluted water can turn into steam below a steam turbine if in igneous or ceramic insulated pipes? The steam will be below 125° and the pwater doesn't state change until above 120°. That's a very narrow range and at least between tiles (like a gas tile and an insulated tile) there is a minimum threshold where heat will stop flowing if the resulting temperature change would be too small per tick.
I have had pwater sit still in steam for very long times. I can't guarantee that it has been more than the maximum dormancy time, but I'm like 60% sure it won't state change if the pipe is well enough insulated.
i will, just that it will take a very long time, personally i wouldn't worry about it.
Oh... the last time this happened to me back before the steam turbine change. Back when they output steam out the top, the steam would be a higher temp back then. DOH I'm carrying around dead precautions in my head.
any way I can contain this before I get steel? I've got one literally right past the edge of my starting biome
Your best bet is to wall it in with insulated tiles until you can take care of it. Other options are to just let it heat up the surrounding area in exchange for hot water. But just be sure the heat is not going to kill your crops.
I got this working, except the water where the cooler is (not in the pipe) never reaches a temperature where it will turn into steam and power the turbine.
This is not a power positive process so you do have to provide power to the whole setup. It may take a while of operation before it has been used sufficiently to generate enough waste heat.
just one thing I don't get, is making the tempshift plates out of diamond essential for the system to work? other materials don't have high enough conductivity?
Not essential no, you could get away with metals. Anything with a conductivity of 50+ like lead would also do. It's just Diamond is very plentiful in the oil biome and has only two uses Temp shift plates and window tiles. Everything else that would do usually has many other uses. You use diamond not just because it's great as a temp shift plate, you use it because all the other alternatives are better used for other things.
@@FrancisJohnYT I would think that the diamond *is* essential since you are only working with a 5 C temperature difference. Unless you have aluminum.
HELP. I got this setup I use as well, I got a vent that is 5K/s and I cant seem to get the water that pumps out cool fast enough without super coolant and im no where near that yet.
Maybe set the the sensor to a lower temp so the pool of water can absorb the output water faster.
I'm currently still in the early game, and there's a cool steam vent near my starting location that I really, REALLY want to tap into for the additional water to make up for the water that I use for keeping my colony fed. Unfortunately, I don't yet have access to plastic or gold amalgam, so using the design shown in the video isn't an option for me at this time. (That, and I'd rather not waste power cooling the steam down, or pumping out the water.)
What I do have planned to tame the cool steam vent using more low-tech means is to simply dump ice, made using an ice maker, using a secondary clean water source full of germy water from my toilets as the water source (in which case, the germs would hopefully be killed off by freezing the water into ice), into a storage bin next to the cool steam vent, cooling the steam enough so that it'll then condense into hot water. Once the steam condenses into water (and/or the ice in the storage bin melts), then it would then flow down into my main water tank (thanks to an aqueduct that I had built/dug out), which I don't care if it'll get too hot in the long term, since I'm only using the water there for science, cooking, and oxygen production (whereas I'm currently not reliant upon farming, and am instead relying upon mush fry and barbeque for food production).
While lo mg term you will need steam turbine and steel Aquaturner. You can make do with just piping adding cool fluids behind the vent. Then just using the very hot water for applications that don’t mind really hot watter. Personally I just send mine to the oxygen production system as it is also a heat selection system that doesn’t need plastic or steel.
Is the turbine removing heat, or is it just taking advantage of the available energy?
The turbine is to remove the heat generated by the aquatuner.
Tony Advanced has a guide to do vent taming without steel. And about third of water comes out at 20C. This one is basically your previous guide but with turbine instead of weezworts. Still more compact then Tony's.
I like Tony's design it's good up to about 6 kg/s and more energy efficient. I just prefer a one size fits all solution, smaller foot print does not hurt either.
@@FrancisJohnYT I've set up his design on a 6.9 vent with 3 turbines and it's about 90% effectiveness. I've modified it a bit so more 95C water gets back in the system to cool it to 20C.
What i have problems with is a nice ceramic cooking design. Right now i've stuck a couple of kilns in a steam room with conveyors and sweeper but incoming clay and coal cools the room more then kilns heat it up. Is it just easier too cool of kilns then make them heat up the room? Didn't see a guide too build a neat setup for making ceramic in bulk. :(
@@Lomionz I just stuck the ceramic production in the industrial power sauna, with all the other heat sources present it made no difference. Outside of this playthrough I just cooled kilns down like everything else.
Those are diamond window tiles in each side of the mechanical door. I may have missed that in the video ...
You can replace them with gold metal tiles
Hi, why is the thermo sensor set to "below" 95°, shouldn't it be "above" or are we only sending cooling to the steam vent when its safe to do so? I know this video is a couple of years old but i'm fresh into this game and enjoying it
Oh, it's been a while but I believe it's to do with how doors react.
If it's below 95C it with send a green signal to open the door, which stops the transfer of temperature. But I know what you mean if feels very counterintuitive.
@@FrancisJohnYT thanks! I thought when the door was shut it was stopping the heat transfer!
A cheapskate solution is to have two copper/gold metal tile(s) on the one side of the insulated enclosure with tempshift plates touching them and nothing else - as you pointed out... it's not ideal to have the plates touch the insulation. I'm paranoid - I don't even let them touch the vent. The heat get's dumped into the tiles and whatever is beyond them so that's where you bring whatever meagre cooling the dupes can muster. The steam just get's sucked towards the metal tiles since water keeps condensing there. Forming a vacuum.
Thanks for the video, you really help me with my playthroughs. What changes do you need to make for a regular steam vent?
Hot steam vents? They got big changes this patch. They generate way ways way... more heat and produce less steam. Have not experimented with them yet. Best bet would be to use the heat to run though a steam turbine.
@@FrancisJohnYT Yes the hot ones. They always seem to overheat a steam turbine. I dont know if it's better to ignore and wall them off or use like three turbines to manage the heat.
@@jamesb7994 Any heat over 200C is wasted and I think it's 10% of all the heat consumed is output via the top of the steam turbine. That is why the 500 C steam causes them to overheat so much. You need some way to cool the steam to 200C or less and then feed it into the steam turbine, not a simple task.
If you block off some of the turbine inlets you can run hotter steam directly.
2000g@200C for 5, but you can go as high as 357C with two ports without overheating.
Some of the waste water can be used to cool the steam room while giving you more steam.
I don't understand how you can pump hot water into aquatuner without having it overheat, even if it's steel 😢
I know this is old but I literally got a steam vent under my starting base. Well like 4 rooms down. Just right under my main water supply. Just steadily heating up my base
Done and dusted.
Cap that sucker off, surround it in insulated tiles until you are ready to deal with it. If you are not ready to handle a hot vent like a volcano, steam vent, nat gas etc, brick them off with insulated tile and come back when you have better tech.
Is there any particular reason you don't want to run 95C coolant through the steam vent chamber?
As far as I can tell the vacuum insulated diamond windows aren't really necessary when you can just turn off the heat source.
Never thought to route the steam turbine output through the cooling pool. Go for it, the joy of ONI is all the different ways you can accomplish a task.
well, what if i wanted to use said water for crops? 95C° is terrible
This is amazing :) Worked perfectly + Had luck of having a cool slush geyser like 10 squares away from cool steam vent XD
I thought I was doing terrible on cycle 80 not having steel but it seems I am on track
if i used 2 aqua tuners could i uave 3 steam turbines and crate positive power?
It's not possible to create power with an Aquatuner. Best you can get is 80% of your power back if you use supercoolant through an Aquatuner.
First time I see this steam vent thingy its in Rime where everything is cold.. near the frozen core.. it turns into an 8 degree C water immediately after coming out..
Can’t see any steam at all
Then you probably have a while before it's actually a problem. Just slurp out the water.
Ohh, ive been looking at this all wrong and been so confused, I thought the door opening was cooling it off. but the door being closed is whats cooling lol. I was sitting there testing for 2 hours going "WHY does it warm up with the door is open?!"
Did you get that revelation moment where it all clicked into place? I love that feeling.
Francis John haha yeah. This game definitely makes ya think! Thanks again for the videos. Been watching pretty well all of em 😅
Why not route the cooling loop around the hot zone? Through the insulated tile? Seems like a waste of cooling/power.
I'm afraid I don't understand the question. The design tries to extract the water at 95C, if you cool it any further you are wasting effort. 95C water works in an electrolizer or oil well just as good as 50C water. The O2 and crude will come out a bit hotter but they are simpler to cool than water anyway.
@@FrancisJohnYT Your cooling loop return coming back from its run past the steam turbine jumps the insulated tile right into the hot steam room. Sure its insulated piping but unless you are using space age material there will still be some transfer of heat from the steam into the polluted water loop lowering the efficiency a little.
@@christopherdine1258 yeah there is better ways to route that pipe to avoid potential heat transfer. Good spot.
I was really proud of my way to "tame" this vent - i had a cool slush geyser nearby, so i just had a pipe with cold polluted water going through the vent area (so that i can purify it and not have it instantly change to ice), then purifying that water and dumping into a somewhat big room with water from steam geyser. Good way to get ~50 degree hot water!
do you think youd be able to post a link or reference with screenshots? im having the issue where 3/5 steam turbines are blocked so it is only generating maybe 200 watts, and the water in the right chamber NEVER gets colder than 200 F, but the water in the aquatuner loop is getting to around 70 F
i dont get how the door works...it's a vaccum so how is it spreading cooling to the other place?
If tiles are touching they can exchange heat, imagine the steel door as a couple of metal tile that when it is open stops existing. When it is closed the tile on either side of the door can exchange heat with it. That way temperature can only flow across when the door is closed.
i still have so much to build on my map...
i have two 95°C water vents and 2-3 of those trash so i'm just going to wall them up, already have plenty of water and no energy to waste cooling that.
Fair assessment, I find steam vents are usually not necessary on most maps so long as you don't get really unlucky.
Do these setups still work as effectively as they did 3 years ago? I copied it to-a-T, and various things weren't working in the same way
I have a cool steam vent on my map that produces at 17kg/s - you mention that this build caps out around 10kg/s. Do you have any advice for ways to modify it to handle 17kg / bigger vents?
Have you added this schematic in the guides section of the steam community of the game... because I can't remember all this?
I have not added any schematics, though the save game file is linked in the description if you would like to copy it over.
@@FrancisJohnYT I would prefer a step by step picture representation of the setup, it's easier for me because I'm a high functioning autistic, I always seem to encounter cool steam vents constantly in my game plays but I never seem to have the recourses to tame em.
Can you do a tutorial for brothgars lumber to cool O2 generator. Your explanation are much more in depth.
I don't think that would go well with Francis' playstyle. Brothgars designs are too experimental and often not very practical IMHO.
Brothgars contraptions are great fun but it's not my play style. My tutorials are orientated towards designs being as simple and robust as possible. Lumber to cool O2 is a temp design you rip out the moment you get steel and plastic up and running. I prefer to rush plastic and steel and save the build time.
Yeah, it's why I like this channel. John builds very big eventually, but the focus is still on practical solutions most of the time.
Unfortunately too much of the ONI community is about pushing the limits to find one ideal, min/max-ed solution. Especially if it exploits bugs or fishy mechanics. I found way too many YT videos that turned out to be about exploits. Things that work, but aren't ideal are dismissed too often
Instead of this, why not just have the aquatuner pipes go through the steam room with radiant pipes and cool it off? Is working fine for me.
I feel like I keep running out of water. If Cool steam vents are a bad source of water, what else is a good source of water in the late game? (cycle 300 plus)
Is it just down to melting all the ice in an ice biome? You need water for a SPOM setup. How do you get "infinite" water to keep running that after cycle 500 and such?
Dig out the whole map and find all the vents and geysers, look out for the neutronium base, you will have to dig out most of them. I try to use water free food sources BBQ or wild food.
Best sources of water are
1)Polluted Water Vent(30 degree water, all you have to do is sieve it), easily the best source
2)Cool Slush geyser (doesn't produce as much, but can be used for cooling, then dumped into an electrolyzer after using a sieve)
3)Salt Water Geyser (95 degree water, has to both be desalinated or cooled to about 70 degrees so you can run it through an electrolyzer, or you can even heat it to vapourize,then covert it back into pure water and salt)
4)Cool Steam Vent(Just got to cool this down)
5)Hot steam geyser( easily the worst geyser for water, best for producing power)
I've used this design previously but I keep coming back to a much more simple version: running radiant pipes through the geyser room. Is there something I'm missing that makes this design with the "icebox", door and extra diamond tiles more useful than simply running pipes of water at 90 degrees?
You have less ability to finely control the temperature when you run radiant pipes through the steambox. With the windows-and-door transfer, the water heat sink stays at 95 degrees give or take a small fraction. When running water through via radiant pipes, it takes more work to ensure that the liquid in those pipes stays as temperature-controlled.
Majromax pretty much sums it up. But an additional point It's rock solid up to a vent that kicks out 10kg/s. However if the vent is not a monster and you prefer your method then your are doing it the right way. Thats the joy of ONI. Do what works for you.
@@FrancisJohnYT thanks for the reply, running the radiant pipes with an AT at 90C has been working on a 4.7 and 10.9 vent seemingly fine which was why I was wondering if there was something I was missing with a bit more complex design. I'll have to play with both styles in sandbox and see how it goes! Thanks for all the quality content.
@@fr4s0r You have a save file I can take a look at? Email in about section. Always looking for ways to improve my gameplay.
Sorry if I missed anything but where do the steam that feed the steam turbine come from?
It comes from the water we leave under the turbine.
The aquatuner cools the water passing through the pipe, but in doing so it makes itself hot. That heat turns the water around it to steam and we use the turbine to cool that steam down.
@@FrancisJohnYT Cool concept. I've got it. I'm not expecting a reply for a 1-year-old video comment. But here you are. Thank you very much.
Beside, is there any alternative for temperature management since I've not been to the plastic phase (for the steam turbine) yet.
@@longnguyen203 For consistent heat removal you need a steam turbine. However you can get by for a long time by dumping heat into an ice biome or in a pinch you can dump heat into water.
I used to run the O2 output from my electrolizers through a cold biome in radiant pipes before sending it to my base. The cold biome would last a few hundred cycles.
Awesome work. I dig these tutorials. Speaking of which, can you explain to noobs like me the most efficient way to cool water (i.e. the water you get from the steam vent) into 30-40ish degrees? I have a water problem and the water is just too hot for normal use in the base.
In general, water that hot you send to electrolizers and turn into oxygen. It cost less energy to cool the equivalent amount of oxygen and the hydrogen part you usually end up burning in generators. I would look for ways to avoid cooling it, but if you really have to, the aquatuner is the best form of cooling though it will be very power intensive.
@@FrancisJohnYT The issue is that I'm running out of water and, as far as I know, there aren't any infinite water sources that doesn't require cooling it. Are geysers better for this?
@@LWT1331 Cool water can be obtained from slush geysers and polluted water vents. The rest are hot water sources. If you make an infinite toilet water recycler and use a water free food source then the only water you need is for o2.
@@FrancisJohnYT That makes sense. The only net gain I can think of is if you use the cold steam vent water for the oil well and get it back through recycling the polluted water from the petroleum generator.
I do recycle the toilet water. Nothing but the best for my dupes. :)
So, we use the aquatuner and steam turbine to cool down the steam (heat from steam goes to cool box through conduction via door, into cooling loop, then from aquatuner into steam then the turbine to be converted into power) from the vent just enough to condense where a liquid pump can extract it to your water tank. Did I get that right?
The water in my ice box doesn't seem to cool down. It's currently at 65c. The polluted water running through radiant pipes is between 5-25c but doesn't seem to pass that cooling through.
Looking at your save your ice box has 1000kg and 800kg water on top. I'm not sure how I managed it but mine both have 1200ish KG in each. Would this be why it's not cooling efficiently?
Great tutorial once again ! Is the Liquid pipe thermo sensor linked to anything ?
Edit : it is to the aquatuner, set to activate it when the temp goes above 20°C
Why do you sometimes use glass and sometimes metal tiles for the airlock? Is there a difference?
Also is there an alternative material to igneous rock for insulated pipes since the pipe leaving the aquatuner breaks from overheating and that happens after the water changes to steam so I can't deconstruct and repair it?
My first pipe leaving the aquaturner keeps receiving cold damage, what could I be doing wrong? I have followed everything you have done.
Check the temp sensor before the aquatuner. What is happening is the water going through the aquatuner gets so cold that it freezes. It can't do it inside the aquatuner so the moment it hits the first pipe segment it turns to ice and breaks the pipe. Make sure the temp sensor is not letting it go below it's freeze point, remember to account for the aquatuner removing 14C of temp.
Nice design. I would be curious what is the Watt/Liter ratio with a cool steam vent. I think it's not that great. Although if you use the cooling loop to cool down something beside the ice box...
Francis, what do you think about a buffer gate set to something between 20 and 70 after the thermo sensor to not let the pump run with a few content. It would provide less not full packets in the tube I think.
You mean for the aquatuner? It's on a closed loop, there should only be full packets when it's running. The partials were just during setup when the loop wasn't full yet.
If you meant the liquid pump, it doesn't activate until there is a second tile of water, so it always produces full packets.
@@Khaim.m Thanks! I was thinking wierd about the pump yesterday, I must have been tired clearly.
There are more than a few "tired" moment by me that some how end up getting lost during editing :)
I feel like you "glossed over" the diamond window tiles as being not rare and high tech materials in your summation on the requirements for this build. They could be replaced with metal tiles I guess, to make this build available earlier. You probably only used diamond to showcase the building materials behind them , or to make the steel door the temperature flow bottleneck. Thanks again for a very informative video. I'm attempting to double use the aquatuner to cool the liquid further as I don't want warm water in my base. two stretches of gold piping encased by diamond is my current attempt at this, but I guess this will be obsoleted by super coolant later.
Very good video man!