Go show some love to the creator of this City @perafilozof :-) - Playlist of "Road to 1 Million in Hard Mode" on UA-cam: ua-cam.com/play/PLRYGjguAn0CHQliH0Ahn90KEH7oOvW11g.html
Biffa all my mods have been removed and it said I haven’t subscribed to them and said broken assets I made sure I had all the mods I needed but when I subscribed to download it out the mods in content manager, steam workshop instead of content manager, mods can you help me because I don’t know what to do. This is for traffic manager P.E stable
“Not enough workers” Job posting: Applicant must be no older than 20 years old with 900 years of industry experience, two PHD’s, a handshake from both the president of the United States and the queen of England and be willing to work 40 hours a day, 15 days a week.
@@BiffaPlaysCitiesSkylines You have 2 PHD's, shook the hand of both the President AND the queen?! o_0 While also being less than 20 years old and somehow having 900 years of industry experience? XD
@@buggart true. That is entirely possible. Or the game was beyond the point of being capable of generating traffic given the number of people and the object limitation encountered.
@@phorewhoresman1897 He played it since launch. DLCs came and updated this city. Trust me, it was worth the binge watch. How the mindset of building a city change from 5 years ago to 4 to 3 to 2 to 1 year ago. I binge watch last year and it was so different.
@@snakevenom4954 When I started to build the city my original design produced a really big problem with traffic, even at 30,000 population. Then a redesign fixed it for a while. Then the problem came back at around 250-300k population. After that the size of the city and more redesigns outgrew the traffic problem. If the harbors and train cargo stations didn't have such slow entrance/exit I wouldn't have a single problem.
The sheer scale of this city being nothing but high rises with the occasional low grow factory is amazing, plus having to consider max agents in such a city is just mental. Props to the builder and props to you for the fixs
Some time ago, I heard (I think indirectly from a dev) that once you hit the vehicle/agent limit, the game stops trying to calculate any additional, but people can still get to work/shop/etc, they just do it by effectively teleporting there XD Basically, the devs didn't want to punish you for having a massive city that goes over the agent limit by making them never arrive at their destination, so instead they intentionally added a loophole (some might even call it a wormhole) to allow things to still function.
Some tips: 1. Avoid having traffic lights. In real life, traffic lights are used to reduce accidents, which are not too problematic in C:S. That turning traffic lights in the whole city off, makes my city traffic smoother. 2. Avoid the 4-way crossroads if possible, should pre-plan and use roundabouts for big junctions, T-junctions for the main pattern of city roads. I am from 32 to 62k now and my grid city is thriving properly with 83 - 85% stable traffic flow.
@@Lonewolfwithoutcub1124 For big junctions absolutely, but for anything but that as long as you're encouraging pedestrian and biking traffic never really becomes an issue outside of industrial areas
CS needs a program to tell residents "That's a busy area, do you really want to idle in traffic or take the long way home? The choice is yours as will be the pain with a few meters/yards of gain..." Just like my daily drive.
A big round of applause to such an incredible build of a supermetropolis. Fixes were minor but important, and the beautiful striping of function just makes everything run so much smoother.
@@brandurdahlsrensen985 Yes I believe we are on a stationary flat plane in the shape of a circle instead of rapidly spinning ball. Google a flat earth map and the UN and WHO logos. Those organizations know as well.
You will be surprised how well it will work because there are no custom assets it loads and plays great. Testament to it's engine and game technical design.
30:40 yes you can. messed up my rail traffic real bad in one city until I figured it out. took me ages too. They were literally importing from one cargo harbor, loading on trains, transporting to another on the other side of the city and loading back onto ships to export. Finally fixed it by building a canal. and linking the shipping routes.
Biffa please make sure that on Tealand the community school is like an elementary school not a high school. Also it would be great to see a Japanese garden in New tealand!
Your ability to fix (even near perfect) cities, NO MATTER THE SIZE, is nothing else but astonishing! Keep it up, as usual! And happy easter from Stockholm, Sweden!
ok so, ive played the game for a bit, and ive had pretty big cities, not one million, but like 500k was my best before an update broke something, its fun, i love it. But what i noticed is that traffic usually clears up automatically past 100k citizens with growing population IF the city's footprint grows with it. Theres only so many cars that can exist at any given time so this city should have decent traffic just by default
when you realize this is just an neighbourhood in NYC 💀 but all jokes aside, massive respect to the creator of this city. it looks absolutely fantastic!
15:15 the reason the arrows don't chance when you change the road is that you've set them using traffic manager. The arrows only change automatically if they haven't been changed with TM
The road pattern, similar buildings, absence of parks and the same blocks with industry next to residential make this looks like an oppressive and authoritarian city, with its mayor even living far from it in a mansion.
Industry is not next to residential, Commerical is next to industrial. This is for traffic reasons , if you played the game enough you will understand it
I really wanted to see a ship dock at that cargo port you built...but also a HUGE city like that looks impressive and the level of dedication is amazing!!
I don't know about harbors, but I know with cargo train trucks can come in from off the map, drop off at cargo and then it just goes to another cargo station and then out on the roads. I generally force them do that in my cities by putting cargo terminals at all highways to the outside and then dropping a toll booth to encourage them do use the train and go back home rather than drive all the way through my city to go back outside.
"why are the trucks coming from outside the city to the harbor?" Maybe they are from a neighbouring city without its own harbor, and your harbor is the closest one with a trans oceanic route? :P
At some point we have to explain to the aliens why 1.3 million of us are watching videos of a guy solve traffic issues in a video game of a simulated city built by another dude.
I remember watching this series a few years ago... I also remember hoping you would have a look at it you can probably guess why this just made my day!!
You absolutely can have cargo harbour to cargo harbour connections! It's the way you make island cities with no highways. Trucks are importing the goods to one harbour and it's being boated to another one in the city, cos cities skylines logic ;)
Biffa I have noticed that between round-abouts that are 4 to 5 blocks apart, should not have any left turns crossing traffic, they should continue around the round-about then make a right hand turn on the road they're looking for.with the rest of your adjustments should help, I have not seen you doing this but was sure you knew. Keep up the great lesson's. Thanks
Happy Thursday Biffa. You know you watch to many Biffa videos when you're driving and imagine everything as nodes and how you would fix the traffic issues.
I find it actually gets better the high the population is as the game only allows a certain number of vehicles and pedestrians. At some point you hit it
It goes both ways actually, high density residential has unrealistically low capacity and low density residential has unrealistically high capacity. Fixing it using a mod to approximate the correct population numbers makes it much harder to manage dense city centres, so I can see why they did it that way.
Omg the lighting and the art style looks sooooo awesome already I can't wait to see more progress 😍 also the new ways in how Sims interact looks so interesting, I'm looking forward to more updates 🥰 continue the good work❤
"Hi, tech support? I tried to drive my car to work today and on the screen it just says too many cars on the road. What should I do?" Tech Support: "Have you tried turning your car off and on again?"
there's 1.3 million people in my city and let me tell you, unless you're getting off of work, you NEVER start driving around 5-6pm. you will be at a standstill on the highway
Cargo hubs are a pain in the ass! They are always causing traffic jam a lot - also from outside, like here. This game isn`t ballanced at all. Cars, trucks, pedestrians. I got a city with 20k pop. One underground is used by thousands of people, the other lines (connected with the main line by an underground hub) are nearly not used. They are walking and walking and walking...
This city is so huge🤯 Looks amazing...and the streets layout looks really cool👍🏼 And of course...I like your fix...keep it going! I'm loving your city fixes😄
There are outside to outside traffic. I noticed it first time playing the tornado scenario. I connected two separated outside connection highway at opposite sides. The shortest path went next to my downtown area. The route suddenly jumped from smooth to completely saturated with level separated intersections. Investigation revealed some traffic which going from straight true my city. I tried to improve intersections. The saturation persisted even after no exit caused any clear tail backs. Then I figured only a highway road through narrow long city following river isn't enough capacity. There was other major roads but all long distance traffic preferred the highway. The solution was to offer an alternative highway which functioned like a ring road.
@30:40 Biffa: You can't have cargo harbor to cargo harbor delivery... That doesn't work. Me: You most certainly can. Probably not the way you're thinking, but that's how you get goods from one island to another without bridges. Try it in New Tealand, you'll see. Outside to outside connection seems like dummy traffic is on.
I personally would hate to live in a city like this in real life, I don't really do big crowded cities. So this looks like a nightmare to me. Very New York City like. But the time and dedication to get this city to a million is amazing!
The fact that your PC can handle a city like this makes me insanely jealous. I have slideshow-level low framerate when I open an empty map with no mods even lol.
"They're all comin down here and just looking at each other" has me rolling. I love the way biffa says that, it makes fixing traffic that much better lmao
Biff at 15:01 when you're confused about what happened with the lane mathematics... If you change the lanes manually (like you did with the TMPE mod at 14:40), and then change the road from 3 to one lane, it remembers that you changed the lane arrows and keeps them as is. Whereas if you downgraded the highways 3 lanes to 1 lane before you did the thing with TMPE it would've done your lane mathematics as expected. I think so anyway I've had a few beers.
I think I’ve figured out where the trucks from outside are coming from: inland cities. I live in an area that sees loads of trucks with routes like that coming to, from, and through the city. It’s a lot of traffic, but thankfully most of it sticks to the highway.
Biffa's new traffic solution: Build your city bigger! As you can only have 16384 active cars. With a bigger city they are spread out more! Resulting in less traffic.
friend on one side of the city: bruh, everything i order across the water is smashed to pieces. like, a person couldn't break it this bad no matter how much they hate their job friend on other side of city: idk what you're goin on about mate. everything i order is perfectly fine. *little did the friend know that the shipping container carrying his stuff has to be blasted up a skyscraper sized cliff with rockets to reach the harbor the ship docks at. meanwhile outbound shipping containers are simply dropped from that height onto the ship below, resulting in their products turning into a fine powder with jagged bits of shipping container steel mixed in*
"...there's a town I know... where the Hipsters go... called BEDROCK... TWIST TWIST...." lol Anyone else remember the Flintstones where Fred portrayed that singer? lol
The elevated road you connected to the wonky-about at 27:11 was supposed to be reconnected to the elevated highway leaving the left hand side of the screen. Instead you have forgotten to give the folks in the little industrial area underneath the highway access to the wonky-about. Maybe they are a bit relieved though, because before the wonky-about they had to drive through this stroke-inducing street system you removed.
Not sure if trucks will prioritise ships or trains, or the logic decides how much cargo there is split between the two, but I would suggest that you either build an island for the cargo ships, or you can put in three or four more and spread them around.
Parents speaking to their children: We needed to walk across deserts, climb mountains and swim across rivers to get to school. You are so lucky to be able to walk to a local school Children speaking to their children: We couldn't even move until Biffa fixed our city. You are so lucky to even move
Go show some love to the creator of this City @perafilozof :-)
- Playlist of "Road to 1 Million in Hard Mode" on UA-cam: ua-cam.com/play/PLRYGjguAn0CHQliH0Ahn90KEH7oOvW11g.html
You actually got my nick right! Thank you very much for giving my city a tune-up, and for mentioning my channel. I appreciate that.
Thank you for sharing your city. I really enjoyed looking around it and hearing how you made it work 😁👍
@@BiffaPlaysCitiesSkylines Best 500 hours I spent on a video game (single city) ever!
Yes! Best ppl here ever!
Biffa all my mods have been removed and it said I haven’t subscribed to them and said broken assets I made sure I had all the mods I needed but when I subscribed to download it out the mods in content manager, steam workshop instead of content manager, mods can you help me because I don’t know what to do. This is for traffic manager P.E stable
“Not enough workers”
Job posting: Applicant must be no older than 20 years old with 900 years of industry experience, two PHD’s, a handshake from both the president of the United States and the queen of England and be willing to work 40 hours a day, 15 days a week.
No older than 20 years, yet 900 years of experience...
Can't have them both XD
I'm in!
Huh, finally a job for me
@@BiffaPlaysCitiesSkylines
You have 2 PHD's, shook the hand of both the President AND the queen?! o_0
While also being less than 20 years old and somehow having 900 years of industry experience? XD
@@PerfectAlibi1 C'mon. Everyone knows that Biffa's just 13 years old and has been so for many years.
"Not Enough workers. There's like a million people in the city!" and for once its not an exaggeration lol
It's true! 🤣
🤣
How there can not be not enough workers is beyond me if there’s a million people
@@Azwarrior94 I mean, realistically speaking, 30% of those are probably 17 below while 15% are old people
@@buggart true. That is entirely possible. Or the game was beyond the point of being capable of generating traffic given the number of people and the object limitation encountered.
Deep respect for the builder of this city who worked on it for 5 years!
And thnx for Biffa for showing it to us
It was certainly a labour of love! :-)
Thanks Cakeboy!
5 years? Holy cow, even if it wasn't the only city, that is dedication and patience. My cities last a month at most before I mess them up.
@@phorewhoresman1897
He played it since launch. DLCs came and updated this city. Trust me, it was worth the binge watch.
How the mindset of building a city change from 5 years ago to 4 to 3 to 2 to 1 year ago.
I binge watch last year and it was so different.
Me: I can't even imagine how long this must've taken.
My Computer: Good. Don't get any ideas, either.
About 500 hours spread over 5 years.
@@perafilozof Has the traffic always been bad or was it a new issue? Have you tried to fix the traffic before? Has it helped much?
@@snakevenom4954 When I started to build the city my original design produced a really big problem with traffic, even at 30,000 population. Then a redesign fixed it for a while. Then the problem came back at around 250-300k population. After that the size of the city and more redesigns outgrew the traffic problem. If the harbors and train cargo stations didn't have such slow entrance/exit I wouldn't have a single problem.
@@perafilozof Gosh your PC is powerful to handle this much people and you're Also Quite Dedicated ngl
@@Sumirevins Thank you mate !
The sheer scale of this city being nothing but high rises with the occasional low grow factory is amazing, plus having to consider max agents in such a city is just mental. Props to the builder and props to you for the fixs
So Brazil?
Some time ago, I heard (I think indirectly from a dev) that once you hit the vehicle/agent limit, the game stops trying to calculate any additional, but people can still get to work/shop/etc, they just do it by effectively teleporting there XD
Basically, the devs didn't want to punish you for having a massive city that goes over the agent limit by making them never arrive at their destination, so instead they intentionally added a loophole (some might even call it a wormhole) to allow things to still function.
I wish real cities worked that way. Population of NY approaches a billion people and then people just start teleporting to work. 😆
@@fitybux4664 😂😅
😂😂😂😂
37:51 Love it when Biffa describes a symmetric 4-lane road as being "asymmetric at both ends".
🤣
Biffa: Let's fix traffic in this city of 1 million
City: 74% avg traffic flow
Me struggling to maintain 75% in my city of 40,000: 👁️👄👁️
Mine is even worser: 55% at population of 150k
I somehow maintain and average of 77% in my 100k run. The strange thing is that I barely have any highways
My city is at about 400k and can't get it higher than 70% nowadays. It's years old though with no traffic manager installwd
Some tips:
1. Avoid having traffic lights. In real life, traffic lights are used to reduce accidents, which are not too problematic in C:S. That turning traffic lights in the whole city off, makes my city traffic smoother.
2. Avoid the 4-way crossroads if possible, should pre-plan and use roundabouts for big junctions, T-junctions for the main pattern of city roads.
I am from 32 to 62k now and my grid city is thriving properly with 83 - 85% stable traffic flow.
@@Lonewolfwithoutcub1124 For big junctions absolutely, but for anything but that as long as you're encouraging pedestrian and biking traffic never really becomes an issue outside of industrial areas
CS needs a program to tell residents "That's a busy area, do you really want to idle in traffic or take the long way home? The choice is yours as will be the pain with a few meters/yards of gain..."
Just like my daily drive.
You need ten biffas to fix the whole city, like a company of biffas
BiffCo. Bit too much like Back to the Future, though...
Is that the correct collective noun for a group of Biffas?
@@spyburn007 i have no clue
@@spyburn007 A bishbashbosh of Biffas?
Biffa's Construction.
Biffa's CPU: I can't do this anymore, leave me alone 😭
My CPU has left the building ;-)
I have a laptop and I've been able to build and run some cities of comparable size to this at actually a not-so-low framerate
@@windows96-formerchannel3 Turning off weather helps too :)
@@Stettafire indeed, it does.
At this point, he needed the best CPU money can buy
I seem to recall a mod that increases the vehicle limit to its hard-coded limit of ~65000 if you're feeling masochistic with your framerates
Ooo exciting. Computer killer though. Might be a good stress test though if you want to get a visual representation of how beefy your machine is
@@Stettafire i think mine would just give up
A big round of applause to such an incredible build of a supermetropolis. Fixes were minor but important, and the beautiful striping of function just makes everything run so much smoother.
14:35
Biffa: sets lanes directions manually
Also Biffa: those lanes don't automatically change. That's odd.
This city is huge! Congrats to the creator. It's definitely an achievement.
Congrats to his CPU also.
City of this size needs to show the curvature of the Earth.
There is no curvature of the earth. Please don't take my word for it just ask any airline pilot.
@@jerryp3914 are you a flat earther?
@@brandurdahlsrensen985 Yes I believe we are on a stationary flat plane in the shape of a circle instead of rapidly spinning ball.
Google a flat earth map and the UN and WHO logos. Those organizations know as well.
@@jerryp3914 LOL
@@jerryp3914 you’re definitely a jerry lol.
"if you wanna check it out yourselves, ill leave the link in the description"
i dont think my PC would ever forgive me
You will be surprised how well it will work because there are no custom assets it loads and plays great. Testament to it's engine and game technical design.
@@perafilozof depends on the specs, what are yours?
@@user-df3ty8ei2u Intel i7-8700 3.2Ghz (4.3Ghz)
Asus TUF Z370-PLUS GAMING
Kingston 16GB DDR4 3200MHz HyperX HX432C16PB3K2/16
GTX 1080 Ti GAMING OC 11G
Kingston SATA III SA400S37/480G A400
HD SSD 512 GB Transcend TS512GMTE220S
@@perafilozof then of course you will have good fps with 16 gigs of ram
man i have a 3080 and a 5800X and i still dont think i wanna attempt this city
I'm going to have to watch this video later because I'm pretty sure my computer just had a stroke when it heard "1 million citizens." o_o
We need life support over here!
I thought I was the only one!
30:40 yes you can. messed up my rail traffic real bad in one city until I figured it out. took me ages too. They were literally importing from one cargo harbor, loading on trains, transporting to another on the other side of the city and loading back onto ships to export.
Finally fixed it by building a canal. and linking the shipping routes.
Came down here to say this! I remember watching a video where they linked up islands via ferries and cargo harbors.
Biffa please make sure that on Tealand the community school is like an elementary school not a high school. Also it would be great to see a Japanese garden in New tealand!
New Tealand needs a racetrack
Just like the real New Zealand!
Well, my city has more than 20 million people. The traffic here is the best in the world , sometimes it takes 4-5 hours just to cross 3 km. 😂
Wich city? Our country has 17 million people and it takes 4 hours to cross 400 km (with no traffic jams around Utrecht) haha
@@lajosdijkstra4194 isn't Utrecht inn Germany?
@@Mercilessonion It is in the Netherlands.
Mumbaiker?
@@shinasom in Mumbai it’s faster to walk than to go by car😂
Your ability to fix (even near perfect) cities, NO MATTER THE SIZE, is nothing else but astonishing! Keep it up, as usual! And happy easter from Stockholm, Sweden!
I was a little worried this was one of those April Fool's videos. So glad I was wrong!
Five years though, takes alot of dedication! Massive props to the guy that built the city
Thank you :) You can watch the whole thing if you like, 101 episodes.
ok so, ive played the game for a bit, and ive had pretty big cities, not one million, but like 500k was my best before an update broke something, its fun, i love it.
But what i noticed is that traffic usually clears up automatically past 100k citizens with growing population IF the city's footprint grows with it.
Theres only so many cars that can exist at any given time so this city should have decent traffic just by default
I'm impressed, 5 years working on this, that shows determination!
Me:Makes a city which reaches 75,000 people
Also me:Starts a new town after
The creator of this: That’s nothing!
My max ever was 400k
My computer would be like 'Auto Save' and I'll be like 'Guess I have time for a cuppa tea, sandwich, and a biffa video' :)
Me two seconds ago: Bed time.
Me now: time to watch new Biffa video.
:-)
when you realize this is just an neighbourhood in NYC 💀
but all jokes aside, massive respect to the creator of this city. it looks absolutely fantastic!
I literally woke up 2 minutes ago. This is awesome.
Enjoy :-)
15:15 the reason the arrows don't chance when you change the road is that you've set them using traffic manager. The arrows only change automatically if they haven't been changed with TM
Biffa this is the best start to my day! A city fix! :))
:-)
>City of ONE MILLION.
>NO roundabouts at all.
>Biffa has an aneurysm.
The road pattern, similar buildings, absence of parks and the same blocks with industry next to residential make this looks like an oppressive and authoritarian city, with its mayor even living far from it in a mansion.
Yep, this looks like a Factorio megafactory more than an actual city. Still impressive.
Industry is not next to residential, Commerical is next to industrial. This is for traffic reasons , if you played the game enough you will understand it
Fred Flintstone would be pretty fit if he has to commute across town.
The same city in real life would be 70million people
More like 10 million, emanuel
Not really, 25 tile map is only 82km²
I mean the biggest city on the world by population is only like 14 million people
@@GeorgeHS376 40mil
@@GeorgeHS376 no tokyo has like 37 million new dehli has 30 million and shanghai has 27 million
I really wanted to see a ship dock at that cargo port you built...but also a HUGE city like that looks impressive and the level of dedication is amazing!!
This city is like the Magnasanti of Cities: Skylines. Pushing the game to the absolute limit using perfect grid sections using every zone type
I don't know about harbors, but I know with cargo train trucks can come in from off the map, drop off at cargo and then it just goes to another cargo station and then out on the roads. I generally force them do that in my cities by putting cargo terminals at all highways to the outside and then dropping a toll booth to encourage them do use the train and go back home rather than drive all the way through my city to go back outside.
As a photographer you will have an amazing day here xD
Can you imagine! :-)
Tunnels from a distant A to B are underrated. Use them as exits off highways.
Haven't watched it yet but liked it instantly!
Thank you Zoey Redbird :-)
that is LA street design, not the only city, but the one I recall the most elevated highways with local 8 lane highways above.
"why are the trucks coming from outside the city to the harbor?"
Maybe they are from a neighbouring city without its own harbor, and your harbor is the closest one with a trans oceanic route? :P
At some point we have to explain to the aliens why 1.3 million of us are watching videos of a guy solve traffic issues in a video game of a simulated city built by another dude.
😆
They are waiting for a bus that never gonna come.
Sounds like horror movie trailer.
I remember watching this series a few years ago... I also remember hoping you would have a look at it
you can probably guess why this just made my day!!
You absolutely can have cargo harbour to cargo harbour connections! It's the way you make island cities with no highways. Trucks are importing the goods to one harbour and it's being boated to another one in the city, cos cities skylines logic ;)
Biffa I have noticed that between round-abouts that are 4 to 5 blocks apart, should not have any left turns crossing traffic, they should continue around the round-about then make a right hand turn on the road they're looking for.with the rest of your adjustments should help, I have not seen you doing this but was sure you knew. Keep up the great lesson's. Thanks
My computer, able to play most games on ultra:
"Don't even try!"
If only Sony released a Spider-Man game in this city.
That would be so fun
Happy Thursday Biffa. You know you watch to many Biffa videos when you're driving and imagine everything as nodes and how you would fix the traffic issues.
havent watched yet, in Chem class now, will watch when I get a break for....... you guessed it, TEA
I find it actually gets better the high the population is as the game only allows a certain number of vehicles and pedestrians. At some point you hit it
Don't need people leaving the city, proceeds to fill in low density housing by roundabouts in a city of 1m.
I feel like population numbers in Cities Skylines MIGHT be a bit low when I look at this city and that it has only 1 mio. people.
It goes both ways actually, high density residential has unrealistically low capacity and low density residential has unrealistically high capacity.
Fixing it using a mod to approximate the correct population numbers makes it much harder to manage dense city centres, so I can see why they did it that way.
This is mental! I kind of feel like the creator could've used road hierarchy and priority roads to fix a lot of these issues.
Omg the lighting and the art style looks sooooo awesome already I can't wait to see more progress 😍 also the new ways in how Sims interact looks so interesting, I'm looking forward to more updates 🥰 continue the good work❤
Wow!! Just mind blowing 🤯. You are very brave to take this on
I love that Biffa is as giddy as a schoolgirl. My favorite type of Biffa
"Hi, tech support? I tried to drive my car to work today and on the screen it just says too many cars on the road. What should I do?"
Tech Support: "Have you tried turning your car off and on again?"
there's 1.3 million people in my city and let me tell you, unless you're getting off of work, you NEVER start driving around 5-6pm. you will be at a standstill on the highway
9 minutes in and I haven't heard "roundabout" once. No longer sure if this is the real Biffa or a really good impressionist.
Cargo hubs are a pain in the ass! They are always causing traffic jam a lot - also from outside, like here.
This game isn`t ballanced at all. Cars, trucks, pedestrians.
I got a city with 20k pop. One underground is used by thousands of people, the other lines (connected with the main line by an underground hub) are nearly not used. They are walking and walking and walking...
I'm scared to know that there are 10m people in london after watching this video
11:52 Me: aaahhhh, it's so amazing
People in the city: My eyes are burning
This city is so huge🤯 Looks amazing...and the streets layout looks really cool👍🏼 And of course...I like your fix...keep it going! I'm loving your city fixes😄
There are outside to outside traffic. I noticed it first time playing the tornado scenario.
I connected two separated outside connection highway at opposite sides. The shortest path went next to my downtown area. The route suddenly jumped from smooth to completely saturated with level separated intersections.
Investigation revealed some traffic which going from straight true my city. I tried to improve intersections. The saturation persisted even after no exit caused any clear tail backs. Then I figured only a highway road through narrow long city following river isn't enough capacity. There was other major roads but all long distance traffic preferred the highway. The solution was to offer an alternative highway which functioned like a ring road.
Love solving the cargo harbor problem with another cargo harbor. But that slope is a doozy!
@30:40
Biffa: You can't have cargo harbor to cargo harbor delivery... That doesn't work.
Me: You most certainly can. Probably not the way you're thinking, but that's how you get goods from one island to another without bridges. Try it in New Tealand, you'll see.
Outside to outside connection seems like dummy traffic is on.
I agree. I think the AI is trying to route from one external city to another and is seeing the harbor as the fastest method.
My RAM card has caught on fire just thinking about this
Another fantastic video biffa! Keep it up mate :))
Thank you Nitro :-)
I haven’t seen a video in a long while… I hate how the UA-cam algorithm shows certain videos… But, glad to see a new video!”
I personally would hate to live in a city like this in real life, I don't really do big crowded cities. So this looks like a nightmare to me. Very New York City like. But the time and dedication to get this city to a million is amazing!
Coming from new york it dont really look like this, this is more tokyo or mumbai tbh, NYC has a lotttt mroe green space
The city seems fun until you are visiting from anywhere else, and every steet looks the same. You need to be born here to get around.
😅
Your CPU must have been on fire during this episode haha
16:35 damn that vehicle's driver must have been ET
The fact that your PC can handle a city like this makes me insanely jealous. I have slideshow-level low framerate when I open an empty map with no mods even lol.
Biffa: Let us turn off despawning...
Me: *Sign of the Cross*
My thought on hearing that: Oh lord, your PC might not handle that.... So happy to be proven wrong!
The excitement when it looked like there would be a roundabout, only to be faced with the crushing disappointment of it being just a junction hahaha
For some reason for the last few days I've become obsessed with playing and watching city skylines lmao
Enjoy :-)
Biffa, you must try and do a city in this scale. 1m plebs would be epic to see.
"They're all comin down here and just looking at each other" has me rolling. I love the way biffa says that, it makes fixing traffic that much better lmao
love this series i learn so much from this :)
Glad you enjoy it! Thanks :-)
This just reminds me of why I prefer the countryside to metropolis. Incredible build, but just feels dystopian
Biff at 15:01 when you're confused about what happened with the lane mathematics...
If you change the lanes manually (like you did with the TMPE mod at 14:40), and then change the road from 3 to one lane, it remembers that you changed the lane arrows and keeps them as is.
Whereas if you downgraded the highways 3 lanes to 1 lane before you did the thing with TMPE it would've done your lane mathematics as expected.
I think so anyway I've had a few beers.
2:02 oh, I thought the reference was from minecraft, good video:)
roundabouts yaaay :) the great prophet of roundaboutism is back in action :P correction biffa u can have cargo harbor to cargo harbor delivery
I think I’ve figured out where the trucks from outside are coming from: inland cities. I live in an area that sees loads of trucks with routes like that coming to, from, and through the city. It’s a lot of traffic, but thankfully most of it sticks to the highway.
Biffa's new traffic solution: Build your city bigger! As you can only have 16384 active cars. With a bigger city they are spread out more! Resulting in less traffic.
Its like using debuffs so much that the modifer rolls over to the maximum amount and suddenly you're one shotting the final boss.
friend on one side of the city: bruh, everything i order across the water is smashed to pieces. like, a person couldn't break it this bad no matter how much they hate their job
friend on other side of city: idk what you're goin on about mate. everything i order is perfectly fine.
*little did the friend know that the shipping container carrying his stuff has to be blasted up a skyscraper sized cliff with rockets to reach the harbor the ship docks at. meanwhile outbound shipping containers are simply dropped from that height onto the ship below, resulting in their products turning into a fine powder with jagged bits of shipping container steel mixed in*
"...there's a town I know... where the Hipsters go... called BEDROCK... TWIST TWIST...." lol Anyone else remember the Flintstones where Fred portrayed that singer? lol
Bro, i thought you was Paul Bettany(The Vision from WandaVision) your voice sounds like him.
One million city in cities skyline looks like city with ten million inhabitants irl
Absolutely INSANE city my guy 👏👏
The elevated road you connected to the wonky-about at 27:11 was supposed to be reconnected to the elevated highway leaving the left hand side of the screen. Instead you have forgotten to give the folks in the little industrial area underneath the highway access to the wonky-about. Maybe they are a bit relieved though, because before the wonky-about they had to drive through this stroke-inducing street system you removed.
Not sure if trucks will prioritise ships or trains, or the logic decides how much cargo there is split between the two, but I would suggest that you either build an island for the cargo ships, or you can put in three or four more and spread them around.
Parents speaking to their children: We needed to walk across deserts, climb mountains and swim across rivers to get to school. You are so lucky to be able to walk to a local school
Children speaking to their children: We couldn't even move until Biffa fixed our city. You are so lucky to even move
There are no schools. The Hadron Collider takes care of the education remotely. It's home schooling at its finest.
@@perafilozof Nice