The rivers actually have a very finite amount of water that goes through them. If you fire up the map editor, you can see that they literally have a water spawner at their edge, and it spawns like 50000 cubic meters per second or something. So yeah, if you start drawing out 800000 cubic meters per second, it's going to run out of water. Don't feel bad though, all of the Western US states still haven't figured this out with regards to the Colorado river either. Apparently it's a hugely difficult concept.
In real life though, there is significant seasonal variability with rivers and the contribution of said water into groundwater and its addition to the overall river water is difficult to quantify. I do not blame planners finding it extremely difficult to figure it out in real life. In-game there is no such variation. The best approach would to spread out your water source pumps instead of putting them in one place. It also reduces the significant pressure that could be generated by having so many pumps in one specific location and reduces the risk of floods destroying your infrastructure in one fell swoop. That's why most water sources for cities are spread out over a wide area and not tied to one central location, same goes for waste water treatment. You do not want one giant drain pipe to become clogged and back up the entire sewage system.
Californians haven't figured out that if they'd just use the Sierra Nevada snow melt instead of letting it wastefully flow out to sea things would be much better.
@@Anon54387 C'mon, you're asking unicorn riders to actually _think_ about the world water balance.. I'm not sure even the rainbow-letered pamphlets would do the trick.
A good alternative to cargo trains are planes. With the industry dlc theres a cargo airport hub which has higher capacity and doesnt need all the maintenance a train network does
What we have learned today: - Don't treat railways like god damn roads - You can manually build outside rail and road connections if you own a border tile - poop kills people
I love how the management of your city is that of a Victorian England industrial Barron. The peasantry getting cholera from wastewater being pumped into their drinking water is causing profit loss. better fix that. Great video, I enjoyed it
The problem with the traffic is the game's handling of lanes. Or in Cities Skylines parlance Lane Mathematics. Fix that to fix the traffic. Highways leaving the city have a higher throughput than rail stations due to the loading time delays. Also you can put more trains on the track than can leave the map which also causes backups.
Lane Mathematics is not realistic (at least in the US) Generally smaller exits don't have an exit only lane, and larger exits will have one lane that isn't exit only either.
True, but the bigger issue is that logistics is always car dependent. To transport this amount of oil you'd use a pipeline, at least to get it to a train station or port.
You know what you should do once you are done with the city? Hand over the save to Biffa plays indie games, he does city fixes in Cities Skylines, mostly just to see what he thinks since you are breaking most of the pointers he likes to give out.
As a Costarican, I find so weird and funny that our currency symbol (Colon - ₡) is the in-game currency symbol. Specially when the exchange rate is $1 = ₡635. I guess the devs found it obscure enough that nobody would know. lol
@@thesun5275 it's actually a last name. In Spanish is written "Colón". It has an accent in the last "O", which for us Spanish speakers makes it completely different from the organ. It's from Cristóbal Colón (Christopher Columbus, I believe he is called in English). But that's what's makes Spanish hard.
There's a mod for making cargo vehicles wait till full, so there's less vehicles circulating. Don't remember the name but it should be among the top mods in the steam workshop
Why is there no pipes for the oil and gas??? I get trucks being the only form of transport for Ag and lumber, but trucks are not the only form of transport for oil and gas! We could save so much on traffic
11:08 connect the two junctions together with a single one-way track per direction so that trains don't have to merge onto the main double track section if they are diverging again. Doing so allows trains not heading to/coming from the massive oil cargo terminal to be able to pass if they don't cross paths.
Gotta love those death waves. That happens because early in the game you laid everything out, zoned a massive amount of residential area, then after that boom and the spaces became full, you slacked off on your zoning so moderate growth set in. All those young adults who moved in got old and died, but like all at once. So you lost your first generation of dwellers and baby boomers. Best thing to curb that is better healthcare and eldercare facilities. And don't stop zoning residential areas. Those kids have to move somewhere when they're older.
Death waves come for many reasons. 1) unhealthy population (especially around dumps and industrial areas), 2) no immigration or lots of emigration (people leaving, usually due to taxes), 3) low births due to unhealthiness, 4) you stopped zoning or stopped zoning appropriately (such as you zoned in a highly desired area that no one can afford). And if you have a combo of these you're doomed until fixing the issues. I once zoned some nice houses around a major hub and near a river (so an extremely desirable area), but just a few families moved in and the other 80% of it went uninhabited. I had people moving into my city, and I invested in education and healthcare, just no one could afford a house there. Your issue sounds like a traffic problem in regards to dead people not getting picked up. I know what you mean because it's happened in my cities plenty of times. I invest in busses and subways to mitigate traffic so my hearses can get around easier . Also consider adding in traffic circles, they keep traffic flowing. The less people have to stop, the less build up there is on the roads. Hope this helped.
As an American Trucker the fire engine red tanker full of fuel running at no speed limit scared the crud out of me but I DEFINITELY APPROVE!!! Keep trucking efficiency high!!!
The reason Pollution is getting into your intake is because the demand for water fluxuates. meaning when demand is high ur pumps pump more and create a flow towards themselves, sucking pollution in =)
One city I made I created a really deep pond at the very edge of the map, which would have connected with the fictional city next door. I then just dumped all the sewage into that pond, which would have flowed into the next city🤣
I love following this journey to peak efficiency, lol from the birth of concept of the oil program to the collapse of the transport system and all the fun of the water mechanics. I can't wait for the next episode lol. Thanks for Sharing!
I kind of gave up on skylines because I could never manage the traffic snarls. I now see i wasn't putting in enough effort/imagination. This is really cool! I think im going to get back into the game:)
10:45 you should keep the train tracks flat on the ground an the trucks use bridges to go over them. it would be mor realistic (although not much in your city is realistic :-) )
Kibitz: "The train thing. This is Mission: Critical." Me realizing that he’s prioritizing trains over his peoples’ health: *Hol’ up, wait a minute. Something ain’t right.*
The issues mentioned at the start of this video happen in almost every game. It's so frustrating. Especially with the trains. They shouldn't get stuck outside an area of your control.
Use water treatment plants and tank reservoirs...both are with vanilla install. You don't need mods to fix anything in Cities: Skylines because it's an incredibly well made game that is everything Sim City 2013 should have been, you just gotta get good. 💯
A tip for more exploitation. Free to come in from road. Every link to the outside gets a toll booth. Free to enter, costs you to leave. Also more of them to leave certain districts too. More free land, place highways underground. More land for slum landlords. Same with rail, underground, more free land for more slums.
2 things - Freshwateroutlets between Waterpumps and Sewage outlets so excess water doesnt get contaminated when geting ejected with regular sewage can also be used to combat flooding a water pump connected to only an freshwater outlet. can be turned on and off as demanded. - Speedlimits can work well for Trains keeping everything running instead of bumping into each other. once going out of a station you can let them go open end this gives it automatic spaceing based on the proccessing and loading speed of the Stations will also help with train interchanges down the line.
The Flood at 16:10 makes total sense. The River flows in one direction keeping it stable. Now you took a part of the flow away by creating anther Intersection with a Canal but this Canal cant create a stable flow because the Water gets pumped away. So the same big masses are pushing into the Canal over and over again instead of building up a nice Waterflow. This actually means, that the Waterflow loses its power in your part of the City so it gets pushed back. So these two flows are actually competing eacht other and creating Waves and this waves flodded you city. "Litterally taking the Water" ist basicly the Problem. Oh and thats also the explanation why the River flows backwards. Thats also how todays Ecosystems gets destroyed
when you make a map, you can have up to 4 connections in and out for every type of transportation method. I do not see adding a few to a map that only has one as cheating. PS. A Dam makes a great one-way system for water
You could always use water towers, They're basically the same exact thing, But they take water from the ground, It's more recommended for areas that cannot build a pumping station, but It'll still work.
You need to do some lane-management for the train-hub. give the vehicles seperate lanes for each stattion and stop them from switching lanes before the hub.
Reminds me of that one time I did a farming district with like a hundred large farms and some processing plants. I had a ring of highways around it, another highway cutting through the middle, two cargo train hubs connected to two separate map railway connections, and no matter what I did with traffic manager, I still had so much traffic, I finally gave up concluding that there's nothing more I can do, other than turning off 3/4 of them, or, possibly finding a mod that would let me manually specify which fields exports its produce to which silo (I even used modded large silos with more capacity and more delivery trucks). I even had a train gridlock, since, as it turns out, the way the map railway connections work, only one train can pass through them at a time, so, if you have a full line of incoming trains stretching all the way to the edge of the map, they block outgoing trains from leaving and it all gets stuck.
16:24 - It makes *perfect sense,* if you know your physics. You just multiplied your waste in tonns, by additional industry, and then you deleted the only extraction point from the already filling river of s(tuff). The amount of water between your new intake and old junction was more than enough to flush the district down. In short: in this game, you can't just make a splash and hope there would be no waves around.
For the mega station, consider pushing "the firsts" stations farther down the road. You have a lot of stations side by side, but the amount of roads leading to them are not equal, that's why your firsts stations are "piling up" vehicles near the bifurcation.
Pretty sure the flooding was from you deleting your old extractors. Those extractors also do take water from the river, so maybe it had an impact on the river's depth, that, or it's because you disturbed the river with the giant canal, I don't know I'm just the janitor.
Actually, point of argument here: The outside connections mod isn't actually cheating. It should be possible to build new railways, especially when it becomes clear that the existing railway connections are not enough for the demand.
You should have an internal cargo line and an external one helps split the train traffic between trains leaving/coming into the map and other trains which deliver from your industry to your commercial areas
You had a flood because you removed the older water pumps I think. Since they weren't sucking all the water out, it created a massive surge of water before the new pumps started pumping upstream.
Kibitz having 0 clue why introducing a straight section to a bend caused flooding is immensely funny to me 🤣😭 If you are wondering, straight = less distance = more speed = more water per second
new sub here - I normally NEVER watch 20 min videos of people playing games, but your energy, humor (and candidly, your editing) made me enjoy every minute of it!
@17:44 -- I ran into this problem multiple times in my saves. You need the mod to add more outside connexion and split them in 2-3-4... as much as you need. I have a six-split myself in one of my save and the trains use them all. Or like others said in previous comments, use an airplane/train cargo airport. Yup, you found out on your own about the more connexions. Also you can set the mod for 4x cargo to 10x if you want in the options. Good work!
guys just as a headsup. Blue light generated from monitors is not a problem to the eyes. the sky produces 20x or more blue light than your monitor. so please don't waste money on glasses like me when i was 15 and decieved.
t the “now lets get back to the video!” Gave so much happiness. When you first started your channel I was 9 and when I was 9-12 I watched your vids. I just found your acc again and I missed it so much. Thank you for being amazing. You havent changed a bit and I love it
for the trains not despawning, there's a camera mod that allows you to go to the edge of the map. use this mod to go to where the trains go off the map and the move it mod to move the very last node on the track back until it accommodates a full train. This will cause the trains to despawn faster and fix the problem.
For anyone wondering why the vehicles didn't immediately dive out of the traffic jams and start using the new paths he set up - it's because drivers pick their route at the beginning, do not factor traffic into their decision, and do not change their route mid-way unless their chosen route becomes literally impossible (because you destroyed a road, or made it one-way, or something). Making new routes doesn't fix traffic already on the road, it only fixes future traffic.
I’m having this exact issue with my farms. I had also assumed that they’d just go to the closest train station, so really happy to see that this solution works!
Series idea: can you please do a lets play of Stellaris? its an empire management game taking place over an entire galaxy. coupled with crazy mods like Gigastructures its right up your ally. ;)
Hey kibitz you should make an underground metro system that connects your entire city like the industry zones and your main city so people can get around faster i did in my world and it gave them alot more happiness and other stuff! :D
in the early days of this game, on my first playthrough I killed my city for being too efficient, and too knowledgeable. I had almost no traffic, and I had a lot of schools. So many schools in fact, that when those kids grew up, just about everyone in my city had a college education. This led to the decline of my industry since there were no workers due to everyone being overqualified and only being able to work in office buildings. At some point, the situation reached critical, and my money went deep into the negatives since my city had zero exports. My city went from a population of about 65,000 to mere hundreds in about 5 to 10 minutes. After reverting to an old save, my solution was to make a village of idiots by giving them everything except schools. This backfired, because regardless of how far away I put this village, it was still in range of an existing school due to my efficient roads. I'm sure there was some sort of solution I wasn't seeing, but I was new to the game, and this was back in 2015 when it was fairly new
To fix the water problems, you should create water towers or water inland water treatment plants, so it's not sucking up all the water from the river. Trust me, it's pretty good.
I belive you can delete road by the cargo train station and build road perpendicular to it, directly in front of the enterance. This way trucks won't have to make sharp turn and won't be slowing down so much.
Doesn’t anybody hate it when the selection algorithm becomes abusive? I keep getting videos for everything that I search for, talk about, and sometimes I don’t even have the phone or any microphone to hear and yet I still get selected videos. UA-cam and Google have become stagnant.
One things CS needs to do is fix "outside the maps" back ups. I had the same deal. Everything was great on the map, but got fucked by trains getting backed up outside the map beyond my control.
This is exactly why I always clean up my poop water. I hate it when shit like this happens, so to speak. I also like to use ship exporting in tandem with train exporting. What the game really needs is an oil pipeline.
Building a levy between poop and normal water solves the problem. Poop won’t go up polluting water, there will be no flood cuz you extract too many water. Plus free energy sometimes
Since there is an ad in every video I watch anymore I just want to say when I see a black Friday sale or a sale that has 50% off or more it just makes me realize how much everyone is being ripped off the other 364 days it's priced at full.
Here is something interesting, blue light itself isn't the cause of eye strain in most people. It's actually the brightness of your screen in most cases. Now I haven't tried those blue blocking glasses so I'm not sure about how they operate but I assume they would only filter out shorter wavelength blue light and not the longer wavelength because you would still want to actually see blue. For those of us who need prescription glasses or want to save a little money you can fix strain issues by lowering the brightness and/or setting the white balance warmer. I actually had a teacher who actually required those glasses though, he needed them due to a head injury that makes him get migraines whenever they saw a particular wavelength of blue light.
Increasing the warmness does the same thing as wearing those glasses (reducing incoming blue light) and a darker screen means less incoming photons which also reduces incoming blue light by proxy. BTW! It isn't actually brightness it, it is in fact blue light and it's due to the fact bluelight penetrates deeper (into the retina) than most other wavelengths which causes strain / damage to the light receptive cells in our eyes!
@@GardenOf-Eden yes changing the white balance does the same thing. There isn't really that much scientific evidence that says blue light is responsible for eye dammage, it really is the brightness that is responsible for that type of strain, but than again some people are mistaking brightness strain from the type of strain you get for focusing in a single spot too long. (I asked my specialist about this a couple months ago)
Black Friday Offer : 50% OFF GMG Performance Blue Light Glasses:
gmg-performance.com/pages/kibitz
until November 29th!
RED TRUKS GO FASTA!!!
Bought just to support you!
When is your birthday Kabitz?
Ngl that was one of the best sponsors I've ever seen because it wasn't just a prerecorded video
Kibz where is timberborn? City skylines isn't bad but the timberborn is more enjoyable imo
The rivers actually have a very finite amount of water that goes through them. If you fire up the map editor, you can see that they literally have a water spawner at their edge, and it spawns like 50000 cubic meters per second or something. So yeah, if you start drawing out 800000 cubic meters per second, it's going to run out of water.
Don't feel bad though, all of the Western US states still haven't figured this out with regards to the Colorado river either. Apparently it's a hugely difficult concept.
In real life though, there is significant seasonal variability with rivers and the contribution of said water into groundwater and its addition to the overall river water is difficult to quantify. I do not blame planners finding it extremely difficult to figure it out in real life. In-game there is no such variation. The best approach would to spread out your water source pumps instead of putting them in one place. It also reduces the significant pressure that could be generated by having so many pumps in one specific location and reduces the risk of floods destroying your infrastructure in one fell swoop. That's why most water sources for cities are spread out over a wide area and not tied to one central location, same goes for waste water treatment. You do not want one giant drain pipe to become clogged and back up the entire sewage system.
Californians haven't figured out that if they'd just use the Sierra Nevada snow melt instead of letting it wastefully flow out to sea things would be much better.
They could desalinate ocean water just like Saudi Arabia 😅
@@Anon54387 C'mon, you're asking unicorn riders to actually _think_ about the world water balance.. I'm not sure even the rainbow-letered pamphlets would do the trick.
@@Anon54387 or covering that aquaduct. with solar panels, anything.
A good alternative to cargo trains are planes. With the industry dlc theres a cargo airport hub which has higher capacity and doesnt need all the maintenance a train network does
But they still look good. And if it's realism you are going for both is good.
@@nerocityhd9481 both. Both is good
Or the cargo ships seen as you have good access to the ocean and large rivers..
Yes but trains goes TCHOU TCHOUUU
@@apoastre9728 choo choo 💨
What we have learned today:
- Don't treat railways like god damn roads
- You can manually build outside rail and road connections if you own a border tile
- poop kills people
You can only build more outside connections if you have the mod
Then you learned something wrong. The real lesson here is: People can drink saltwater.
Use 81 Tiles mod or 25 tiles mods since 9 Tile never enough.
well.. yeah. it does. consumption of sewage is incredibly, incredibly dangerous.
and murrica cannot into line mathematics and roundabouts.
Actually, no - I am not looking at a screen. I’m looking at the wall which has this video projected on it. Projector master race.
I love how the management of your city is that of a Victorian England industrial Barron. The peasantry getting cholera from wastewater being pumped into their drinking water is causing profit loss. better fix that.
Great video, I enjoyed it
The problem with the traffic is the game's handling of lanes. Or in Cities Skylines parlance Lane Mathematics. Fix that to fix the traffic.
Highways leaving the city have a higher throughput than rail stations due to the loading time delays. Also you can put more trains on the track than can leave the map which also causes backups.
Biffa appeared under the last video for a reason.
Lane mathmatics is complete bullshit. even a fully optimized road network will have issues because the AI has no idea how to do Mergers.
@@F14thunderhawk traffic manager
Lane Mathematics is not realistic (at least in the US) Generally smaller exits don't have an exit only lane, and larger exits will have one lane that isn't exit only either.
True, but the bigger issue is that logistics is always car dependent. To transport this amount of oil you'd use a pipeline, at least to get it to a train station or port.
You know what you should do once you are done with the city?
Hand over the save to Biffa plays indie games, he does city fixes in Cities Skylines, mostly just to see what he thinks since you are breaking most of the pointers he likes to give out.
I see your a man of culture.
Literally every single thing he is doing is horrendous
Lane mathematics!
I second this idea
@@418_im_a_teapot I KNOW!!!! Every slip lane I see is driving me crazy!
As a Costarican, I find so weird and funny that our currency symbol (Colon - ₡) is the in-game currency symbol. Specially when the exchange rate is $1 = ₡635. I guess the devs found it obscure enough that nobody would know. lol
imagine using organs as a form of currency.
@@thesun5275 it's actually a last name. In Spanish is written "Colón". It has an accent in the last "O", which for us Spanish speakers makes it completely different from the organ. It's from Cristóbal Colón (Christopher Columbus, I believe he is called in English). But that's what's makes Spanish hard.
@Kotori no shogai I have no idea what a colon sells for, but I don't think it is less than $100K, so that would be like 66,000,000 colones.
@@DaniV3392and where the words "colony", "colonist", "colonialism" comes from.
Pura vida mae
There's a mod for making cargo vehicles wait till full, so there's less vehicles circulating. Don't remember the name but it should be among the top mods in the steam workshop
bro he literally said he is using the mod. *facepalm moments*
@@SmokeJam oops, maybe I ffw'd that moment lol. Still I saw many half full trains..
What's the name of the mod I can't find it
@@edavidv97 Optimised Outside Connections by Quboid
The start of every kibitz video: we got more problems guys
because making a factory to efficent makes more problems than you ever want
Why is there no pipes for the oil and gas??? I get trucks being the only form of transport for Ag and lumber, but trucks are not the only form of transport for oil and gas! We could save so much on traffic
11:08 connect the two junctions together with a single one-way track per direction so that trains don't have to merge onto the main double track section if they are diverging again. Doing so allows trains not heading to/coming from the massive oil cargo terminal to be able to pass if they don't cross paths.
When Kibits makes all his intersections look good and straight after a boop makes me feel so satisfied
Gotta love those death waves. That happens because early in the game you laid everything out, zoned a massive amount of residential area,
then after that boom and the spaces became full, you slacked off on your zoning so moderate growth set in. All those young adults who moved in got old and died, but like all at once. So you lost your first generation of dwellers and baby boomers. Best thing to curb that is better healthcare and eldercare facilities. And don't stop zoning residential areas. Those kids have to move somewhere when they're older.
I keep getting random waves of death and then my death care can't handle it even though processing is way above threshold!
Death waves come for many reasons. 1) unhealthy population (especially around dumps and industrial areas), 2) no immigration or lots of emigration (people leaving, usually due to taxes), 3) low births due to unhealthiness, 4) you stopped zoning or stopped zoning appropriately (such as you zoned in a highly desired area that no one can afford). And if you have a combo of these you're doomed until fixing the issues. I once zoned some nice houses around a major hub and near a river (so an extremely desirable area), but just a few families moved in and the other 80% of it went uninhabited. I had people moving into my city, and I invested in education and healthcare, just no one could afford a house there. Your issue sounds like a traffic problem in regards to dead people not getting picked up. I know what you mean because it's happened in my cities plenty of times. I invest in busses and subways to mitigate traffic so my hearses can get around easier . Also consider adding in traffic circles, they keep traffic flowing. The less people have to stop, the less build up there is on the roads. Hope this helped.
Once I saw how close you put the water pumps to the sewage outlets I realized "Oh, This guy's trying to fail." lol
As an American Trucker the fire engine red tanker full of fuel running at no speed limit scared the crud out of me but I DEFINITELY APPROVE!!! Keep trucking efficiency high!!!
I was laughing my ass off when the poopy water went back upwards the river to go into the pumps xD
Just build a dam and put watersuction pupms in it pop water cant flow back
@@fahrimertdincer8421 or direct the sewers towards the ocean not the river that you need to drink from
Kibz: Builds super efficient money printing city
Cities Skylines: Please stahp! I can only handle so much stuff at once!
"Blue light is harmful for your eyes!"
*Proceeds to show a blue screen*
@@vengeance7762 bro it's a joke
@@vengeance7762 r/woosh
We need more city skylines
Yeah
The reason Pollution is getting into your intake is because the demand for water fluxuates. meaning when demand is high ur pumps pump more and create a flow towards themselves, sucking pollution in =)
Yeah. I'd directly sewerage towards the ocean no the River
One city I made I created a really deep pond at the very edge of the map, which would have connected with the fictional city next door. I then just dumped all the sewage into that pond, which would have flowed into the next city🤣
you should just build an oil pipeline, and just to make sure you do it proper, make sure to go over some sacred native american land
I love following this journey to peak efficiency, lol from the birth of concept of the oil program to the collapse of the transport system and all the fun of the water mechanics. I can't wait for the next episode lol. Thanks for Sharing!
“Hospital Van” is the most oligarch thing you can say.
You despot, you.
I kind of gave up on skylines because I could never manage the traffic snarls. I now see i wasn't putting in enough effort/imagination. This is really cool! I think im going to get back into the game:)
Gotta love Mods.
10:45 you should keep the train tracks flat on the ground an the trucks use bridges to go over them. it would be mor realistic (although not much in your city is realistic :-) )
Kibitz: "The train thing. This is Mission: Critical."
Me realizing that he’s prioritizing trains over his peoples’ health: *Hol’ up, wait a minute. Something ain’t right.*
_"Ain't nobody got time for that!"_
The issues mentioned at the start of this video happen in almost every game. It's so frustrating. Especially with the trains. They shouldn't get stuck outside an area of your control.
Those delta intersections are murder, and murderous.
Your road design is unlike anything I've ever seen. Different heights are an aspect of the game that I have to harness better.
Use water treatment plants and tank reservoirs...both are with vanilla install. You don't need mods to fix anything in Cities: Skylines because it's an incredibly well made game that is everything Sim City 2013 should have been, you just gotta get good. 💯
A tip for more exploitation. Free to come in from road. Every link to the outside gets a toll booth. Free to enter, costs you to leave. Also more of them to leave certain districts too.
More free land, place highways underground. More land for slum landlords. Same with rail, underground, more free land for more slums.
Placing the trafdfic infrastructure can also alleviate sound pollution problems. Not as efficient as other uses.
* Entire city on the brink of collapse *
Kibz: Yes, very sad. Anyway
He is a super villain after all.
2 things
- Freshwateroutlets between Waterpumps and Sewage outlets so excess water doesnt get contaminated when geting ejected with regular sewage can also be used to combat flooding a water pump connected to only an freshwater outlet. can be turned on and off as demanded.
- Speedlimits can work well for Trains keeping everything running instead of bumping into each other. once going out of a station you can let them go open end this gives it automatic spaceing based on the proccessing and loading speed of the Stations will also help with train interchanges down the line.
Or you could space out the water pumps and sewage outlets
Cities skylines is great, you should do it some more
16:44 from making the canal perhaps?
This video proves why we need architects and city planners
efficiency is actually how much you can do with the least use of resources. What you did was overload all the systems, that was very funny.
The Flood at 16:10 makes total sense.
The River flows in one direction keeping it stable. Now you took a part of the flow away by creating anther Intersection with a Canal but this Canal cant create a stable flow because the Water gets pumped away. So the same big masses are pushing into the Canal over and over again instead of building up a nice Waterflow.
This actually means, that the Waterflow loses its power in your part of the City so it gets pushed back.
So these two flows are actually competing eacht other and creating Waves and this waves flodded you city.
"Litterally taking the Water" ist basicly the Problem. Oh and thats also the explanation why the River flows backwards.
Thats also how todays Ecosystems gets destroyed
when you make a map, you can have up to 4 connections in and out for every type of transportation method. I do not see adding a few to a map that only has one as cheating. PS. A Dam makes a great one-way system for water
So I've been binging this series and I'm 3 minutes into this episode. Gotta say, it's interesting to see a Canadian make Gary, Indiana.
5:11 what you are building is a flyover junction! You don't see many players making them.
You can use the recycling Islands to clean the Water. With enough of them there will be no more poopy water inside your sippy drink 👍
The game won't let you build pipelines to export the oil?????? Think of all of the air pollution you can prevent by replacing trucks with pipelines.
You could always use water towers, They're basically the same exact thing, But they take water from the ground, It's more recommended for areas that cannot build a pumping station, but It'll still work.
him: oh no! our whole city is being flooded and everyone is going to die!
also him: we can build a bridge to get our money
You need to do some lane-management for the train-hub. give the vehicles seperate lanes for each stattion and stop them from switching lanes before the hub.
not me actually having those glasses as my daILY
"We went absolutely crazy extracting oil as much as we could because it's printing so much money!"
Ahh yes, i see you are very american indeed
This guy sounds like how I imagine the Joker would sound if he was the mayer of a city...
Reminds me of that one time I did a farming district with like a hundred large farms and some processing plants. I had a ring of highways around it, another highway cutting through the middle, two cargo train hubs connected to two separate map railway connections, and no matter what I did with traffic manager, I still had so much traffic, I finally gave up concluding that there's nothing more I can do, other than turning off 3/4 of them, or, possibly finding a mod that would let me manually specify which fields exports its produce to which silo (I even used modded large silos with more capacity and more delivery trucks). I even had a train gridlock, since, as it turns out, the way the map railway connections work, only one train can pass through them at a time, so, if you have a full line of incoming trains stretching all the way to the edge of the map, they block outgoing trains from leaving and it all gets stuck.
16:24 - It makes *perfect sense,* if you know your physics. You just multiplied your waste in tonns, by additional industry, and then you deleted the only extraction point from the already filling river of s(tuff). The amount of water between your new intake and old junction was more than enough to flush the district down.
In short: in this game, you can't just make a splash and hope there would be no waves around.
I love how development can have major ecological impacts in the game.
For the mega station, consider pushing "the firsts" stations farther down the road.
You have a lot of stations side by side, but the amount of roads leading to them are not equal, that's why your firsts stations are "piling up" vehicles near the bifurcation.
Pretty sure the flooding was from you deleting your old extractors. Those extractors also do take water from the river, so maybe it had an impact on the river's depth, that, or it's because you disturbed the river with the giant canal, I don't know I'm just the janitor.
Actually, point of argument here: The outside connections mod isn't actually cheating. It should be possible to build new railways, especially when it becomes clear that the existing railway connections are not enough for the demand.
You should have an internal cargo line and an external one helps split the train traffic between trains leaving/coming into the map and other trains which deliver from your industry to your commercial areas
21:26 there goes sanity ✨😁
You had a flood because you removed the older water pumps I think. Since they weren't sucking all the water out, it created a massive surge of water before the new pumps started pumping upstream.
The first flood was due to the straight path being introduced, the following floods when kibz didn't manipulate terrain were due to the pumps yeah
Kibitz having 0 clue why introducing a straight section to a bend caused flooding is immensely funny to me 🤣😭
If you are wondering, straight = less distance = more speed = more water per second
new sub here - I normally NEVER watch 20 min videos of people playing games, but your energy, humor (and candidly, your editing) made me enjoy every minute of it!
@17:44 -- I ran into this problem multiple times in my saves. You need the mod to add more outside connexion and split them in 2-3-4... as much as you need.
I have a six-split myself in one of my save and the trains use them all. Or like others said in previous comments, use an airplane/train cargo airport.
Yup, you found out on your own about the more connexions. Also you can set the mod for 4x cargo to 10x if you want in the options.
Good work!
With the move it mod, you can move the switch near the edge of the map, and, for some reason, the spawn/despawn point works better.
homeboy said "hospital vans" lmao. thats an ambalam
Ah, if only our RL problems could be fixed (or destroyed) this easily!
Those Canadian truckers are getting ambitious I see.
guys just as a headsup. Blue light generated from monitors is not a problem to the eyes. the sky produces 20x or more blue light than your monitor. so please don't waste money on glasses like me when i was 15 and decieved.
t the “now lets get back to the video!” Gave so much happiness. When you first started your channel I was 9 and when I was 9-12 I watched your vids. I just found your acc again and I missed it so much. Thank you for being amazing. You havent changed a bit and I love it
send your map to biffa to "fix" your traffic...i need to see his reaction :D
but first, finish the oil extraction zone
for the trains not despawning, there's a camera mod that allows you to go to the edge of the map. use this mod to go to where the trains go off the map and the move it mod to move the very last node on the track back until it accommodates a full train. This will cause the trains to despawn faster and fix the problem.
You’re certainly not the type of city builder I typically watch, but that was an entertaining video lol
For anyone wondering why the vehicles didn't immediately dive out of the traffic jams and start using the new paths he set up - it's because drivers pick their route at the beginning, do not factor traffic into their decision, and do not change their route mid-way unless their chosen route becomes literally impossible (because you destroyed a road, or made it one-way, or something). Making new routes doesn't fix traffic already on the road, it only fixes future traffic.
Hey Kibz, you should look Biffa's videos fixing trafic. it could help
I’m having this exact issue with my farms. I had also assumed that they’d just go to the closest train station, so really happy to see that this solution works!
Series idea: can you please do a lets play of Stellaris? its an empire management game taking place over an entire galaxy. coupled with crazy mods like Gigastructures its right up your ally. ;)
No time for thia, WE NEED THAT OIL FACTORY TO BE DONE with at least 1M week income
“Hospital vans”
Hey kibitz you should make an underground metro system that connects your entire city like the industry zones and your main city so people can get around faster i did in my world and it gave them alot more happiness and other stuff! :D
Metro systems are standard things to have in most C:S builds.
metro is op in this game for how cheap it is lol
in the early days of this game, on my first playthrough I killed my city for being too efficient, and too knowledgeable. I had almost no traffic, and I had a lot of schools. So many schools in fact, that when those kids grew up, just about everyone in my city had a college education. This led to the decline of my industry since there were no workers due to everyone being overqualified and only being able to work in office buildings. At some point, the situation reached critical, and my money went deep into the negatives since my city had zero exports. My city went from a population of about 65,000 to mere hundreds in about 5 to 10 minutes. After reverting to an old save, my solution was to make a village of idiots by giving them everything except schools. This backfired, because regardless of how far away I put this village, it was still in range of an existing school due to my efficient roads. I'm sure there was some sort of solution I wasn't seeing, but I was new to the game, and this was back in 2015 when it was fairly new
You need the Traffic Manager President Edition mod and do some lane maths (things Biffa are good at).
Never have I seen or heard of this man ever but as soon as I saw his face and he started talking I'm sold.
To fix the water problems, you should create water towers or water inland water treatment plants, so it's not sucking up all the water from the river. Trust me, it's pretty good.
Just think, if Sim City had never completely failed to make a Sim City game a decade ago, we would never have gotten to enjoy this prime content.
I'm 40 and have been staring at screens since I was 8 years old. My eyes never get tired. Stop being an LB.
If you stagger the stations like a running track it will even out the closer station being preferred
Looks like Canada right now 😬
I belive you can delete road by the cargo train station and build road perpendicular to it, directly in front of the enterance. This way trucks won't have to make sharp turn and won't be slowing down so much.
You’re a hefty boy
That clear traffic hurt me, it was easyer to use route selection in traffic manager mod
Doesn’t anybody hate it when the selection algorithm becomes abusive? I keep getting videos for everything that I search for, talk about, and sometimes I don’t even have the phone or any microphone to hear and yet I still get selected videos. UA-cam and Google have become stagnant.
One things CS needs to do is fix "outside the maps" back ups. I had the same deal. Everything was great on the map, but got fucked by trains getting backed up outside the map beyond my control.
"Welcome to the autobahn. Check it out. It'll be fun." Dude you slay me!!!
This is exactly why I always clean up my poop water. I hate it when shit like this happens, so to speak. I also like to use ship exporting in tandem with train exporting. What the game really needs is an oil pipeline.
The best, and worst thing with Skylines. The traffic. Always was. Always will be. It's what makes it iconic.
Building a levy between poop and normal water solves the problem. Poop won’t go up polluting water, there will be no flood cuz you extract too many water. Plus free energy sometimes
you could definitely play around with shipping the cargo via boat rather than train since you have that water right by your oil area
Since there is an ad in every video I watch anymore I just want to say when I see a black Friday sale or a sale that has 50% off or more it just makes me realize how much everyone is being ripped off the other 364 days it's priced at full.
Here is something interesting, blue light itself isn't the cause of eye strain in most people. It's actually the brightness of your screen in most cases. Now I haven't tried those blue blocking glasses so I'm not sure about how they operate but I assume they would only filter out shorter wavelength blue light and not the longer wavelength because you would still want to actually see blue. For those of us who need prescription glasses or want to save a little money you can fix strain issues by lowering the brightness and/or setting the white balance warmer. I actually had a teacher who actually required those glasses though, he needed them due to a head injury that makes him get migraines whenever they saw a particular wavelength of blue light.
Increasing the warmness does the same thing as wearing those glasses (reducing incoming blue light) and a darker screen means less incoming photons which also reduces incoming blue light by proxy.
BTW! It isn't actually brightness it, it is in fact blue light and it's due to the fact bluelight penetrates deeper (into the retina) than most other wavelengths which causes strain / damage to the light receptive cells in our eyes!
@@GardenOf-Eden yes changing the white balance does the same thing. There isn't really that much scientific evidence that says blue light is responsible for eye dammage, it really is the brightness that is responsible for that type of strain, but than again some people are mistaking brightness strain from the type of strain you get for focusing in a single spot too long.
(I asked my specialist about this a couple months ago)
Letting everyone die from sicknesses, burn and be flooded to make sure you extract as much oil as you can, you live the American Dream man!
ngl i didnt think Kib would look like that but i was happily surprised by his very charming face