they're way too pixar-y, civ 5 is king. I was excited for the 7 announcement but it still looks like pixar and I'm livid about the spyware. thankfully i havent had it installed in a long time.
I think the biggest turn off for me from Civ VI is the graphics. I just really enjoy the are style of Civ V a lot better, and I was never able to pick-up Civ VI because of the visuals.
Played both The gameplay of 5 was a major turn off what do you mean i can only have a 4 city empire for most of the game In terms of gameplay civ 6 is waaaaaay better In terms of graphics yeah civ 5 is better
@@bahabelhajamor7447 Yeah Civ VI has some cool in depth things that elevate it in terms of pure gameplay. Like I said, it is just the graphics for me lol.
@@bahabelhajamor7447we’ll worry not because there is a mod for just the thing, just find the workshop page for Civ 6 and you can download it right away and have the old Civ 5 graphics back
I have thousands and thousands of hours in Civ 5 and keep coming back to it again. I lost all interest in really playing through Civ 6 a couple hundred hours in. Civ 5 to me had that snowball effect where the culture, science, religion, finances, and choices could all stack up and build momentum into an avalanche of steamrolling through the late game. I never got that feel with Civ 6. Oddly enough, I still come back and play Civ 3 more than Civ 6; especially some of the scenarios.
I wholeheartedly hate the district system in 6. Moreover, in 6 at most time I feel like I'm just following instructions and clicking buttons. That's it. I don't feel like I'm developing and expanding my civ like in 5. 5>>>>>>>>>>6
I'm still playing CIV5 in 2023. CIV6, like you say, looks like a mobile game and none of the reviews I've seen make me feel like I'm missing out by sticking to 5.
On the civ V diplomacy, leaders have agenda's and personalities too and you can look them up on the wiki. It isn't that diplomacy isn't a big part of the game, it's just that it is too hidden for most to realize. AI manipulation is a strategy all of its own that can singlehandedly win you games, and be your single anti-war strategy for an entire Deity tier game.
I don't know why, but UA-cam has only just deigned to show me this comment, but I thought it was a good one, so I'll respond. I'm in a constant struggle between games being hard to master and them simply not being transparent enough. Perhaps your right, perhaps I haven't given Civ V's diplomacy its proper due, but that is the fault of the game's design to keep it so hidden. So it's still a flaw in my mind.
@@strattom1759 I agree. I did not find out about AI diplomacy until I tried an interesting strategy from a forum that both explained and required it. A religion, piety based, small and intentionally not tall. The entire anti-war strategy is to use having the same religion for your neighbors, traded recently, and pitting neighbors that are becoming a threat against each other by paying off a warmonger to fight that guy. Ever since then diplomacy has been an integral part of how I keep immortal and deity enemies at bay until I am ready to fight them. A 5g per turn gift (just trading it for nothing) at the right time can turn a threat into an ally. (This gives the traded recently bonus in your relationship with them).
but vi does it a bit better, as you also have a agenda for early game and one for late game, and one exclusive to the leader the variety is much bigger.
I do love the SimCity aspect of Civ 5, where getting as much luxuries and improving them in your borders were really important. Civ 6 just doesn't have that.
I actually liked the scaling better in Civ V more since it alowed to play super tall. Keeping to a single city was at least a semi-viable strategy, which is simply not the case in VI.
I never got far in civ6. The thing I hated the most was having to manually instruct my workers on everything and having them gone after 3 turns. With civ 4 and 5, I always just automated my workers and continued with my other stuff. Not having that option really annoyed me.
I went into the game blind and was like "Where tf are my workers? Did barbarians take them without me noticing?" only to soon realize that they can only be used a few times... Just frustrating.
agreed, the play styles required are very different, in civ6 you have to build wide, whilst in civ5 the game encourages you to build tall 4 - 6 super cities
@@shoddypeasant8762 i hear this a lot and as a civ vi player who hasn't played civ v i just don't get what the fun of playing tall is when the district mechanic is nonexistent
@@ghostlightx9005 thats the best choice in every civ game. get that territory and improve the crap out of it. But I agree with OP the districts are shite and one of the leading reasons I dropped 6 like the turd it is, I'll replay 3, 4, and 5 but 6 is the only civ game I refunded
I mostly dislike it because it feels like it boils 90% of your chance of winning down to a silly meta-game where you're placing the right improvements and districts on the right tiles. I feel like I'm playing a more convoluted version of Hexic.
Players enjoy games with a range of factors coming into play. These factors range from the way the AI plays, the sounds, the music, the graphics and the playable style. There is usually no defining one thing that makes any game. With Civ 5 the experience is really great across almost all aspects of the game. For this reason it has remained really popular. Does it matter when it was released? Not at all. The main thing is this game is just so enjoyable. Civ 6, (in my opinion) just does not tick as many boxes. At the end of the day it is really up to personal taste. My vote goes to Civ 5.
Civ 1 and 2 didn't have builders or workers. Settlers (and their upgraded Engineer unit in civ 2) did all the builder functions as well as being able to create new cities.
I gave up on Civ after Civ 4. I play single player and the AI for combat was utterly laughable in Civ 5. I remember being excited at the idea of ranged troops, combined arms, etc. Only to be shocked by the AI moving catapults next to my cavalry, repeatedly. I don’t know whether it’s been fixed but I was so horrified at how much of a mess they’d made I switched to other games. I still occasionally load up Civ 4 but have never gone back to 5 or 6.
the civ5 ai depends on who ur fighting, sometimes they're absolute garbage, other times they can literally wipe out 2 riflemen with knights and elephants, like bruh srsly? i swear that siam'll pay
Community Patch mod for Civ 5 makes the AI pretty good. The most challenging Civ AI to date. I've played 4, 5, and 6. I wish that mod existed for Civ 6 because its my favorite game overall.
To be honest, I think Civ4 beyond the sword is better than both. Though the map is composed of squares, not hexes, the battle system is far better, with unlimited units on any square. I like to play quick games on standard size maps as a single player. Years of playing and I am still not bored due to the variations within the game. I try to beat my highest score of a little over 55,000 points. Favorite leaders... Ramses, William Van Orange, and Louis 14. Got bored with Civ 5 very quickly, so I never went to Civ 6.
When you started talking about narrators, before you even went there, my first thought immediately went to "well neither narrator in Civ V or Civ VI is as good as Civ IV's Leonard Nimoy!"... then you went there and I laughed. I'd gladly take a mod that xfered Civ IV's narration over to Civ V.
Imma be honest, I only started playing Civ 5 because I loved the leader screens. Now I've become a roman emperor in possesion of 2 cities, 667 coins, and only 1 empire met, since i'm purely concentrating on expansion and the best for my citizens. I also have 2 wonders.
One thing I don't like about Civ V or VI is the inability to create one's own new Civ w/o going full mod mode, where one has to know how to code up a mod. A custom option to create one's own step-by-step custom civilization would have been ideal. So if one wants to create, say, a civilization w/ an unknown leader, one could then have whipped up one, saved it, and then played it The other thing about Civ VI is that they don't lock some features when needed. For instance, if one is playing an European scenario, it would normally be fine to have only Christians civilizations play it: it doesn't make sense to show, say, France embracing Buddhism or Spain embracing Daoism, but that possibility is there for Civ VI AI players Will there be a Civ VII?
I only ever play for Domination or Diplomatic victory in Civ, and for this reason I like V better than VI. But I can admit, I just like turn based war strategy with the depth and simplicity of Civ. Civ VI is a better "Civilization Simulator" in my opinion. I do wish they had "Barbarian Clans" mode in V. Making deals with barbarian tribes who could turn into future city-states is one of the coolest additions to the series for me
Barbarian cities could already turn into a city-state civ, then a normal multi-cities civ, in Civ 4. Civ 6 "Barbarian Clans" isn't a new addition to the series, the concept already existed in Civ 4!
I think as "Civilization Simulator", Civ 4 is doing a better job: Every city improvement is actually visible on the map, the notion of cottage growing to village then cities with time, like our city's suburbs, is really well done. Diplomacy is better implemented in Civ 4, you actually know why a Civ is liking you or not, with a list of pros and cons events happened in the past. And the AI is quite challenging, it knows how to play the game. In my opinion, Civ 4 > 6 > 5.
I returnee civ 6 platinum after 40 mins of gameplay. I hated every change including the graphics. Now im going back in my steam librsry to reinstall 4 and the expansions i own but never installed. Fireaxis ruined civ 6 for me and if 7 is more of the dame i wont buy it.
I think the main season I never really got into 6 was just how busy I was during that time in my life. I think, for me, it is a matter of taking the time to get used to the changes. Because I initially didn't like every single new civ game when I first played them, until I took some time to learn the mechanics of the game. But I agree about the graphics... The cartoonish nature of the the civilization leaders really bothered me... @@AJays734
I like the wonder placement in VI, and the way the environment impacts the look of the city...and that's about it. Everything else I like better in V, but especially the movement and the builders. Builders not being able to build roads is infuriating. I also don't like the policy card system in place of V's culture advancement. Policy cards may present more varied strategic opportunities to pursue objectives, but the system doesn't *feel* thematically gratifying, it's so abstracted. Sure it works, you get synergistic + signs, but unlocking a new policy card never felt as exciting as progressing the civilization's identity as explorers, or artisans, etc.
Between the 2 when it comes narrators, I'd have to go with Civ IV. Leonard Nimoy will always be my favorite since starting Civ IV way back before is passing. His voice is still a huge reason i still play Civ IV
Great and nice video 👍In Civ 5, graphics is more realistic but in Civ 6 it's so cartoonish and look like mobile games. I think another important difference between Civ 5 and 6 is about how much detail is shown on the map. In Civ 5, you can see all the necessary info (like units and land improvements) but in Civ 6, the map is so crowded and I can't distinguish items or find troops and it's so annoying. Maybe it's related to designing the map that has too many 3D details on it. Keep on making great videos 🙂
One big change with Civ 6 was that it was the first main line game that was available on consoles, which meant that they needed to make certain changes to the game style. But at the same time I personally wouldn't of played the game if it wasn't available on consoles, and the next game will be for the ps5 and series Xbox. In Civ 6 cities without walls are near defenceless but they get a big boost with the first of 4 wall improvements. In Civilization Revolution the AI would stack every city it controlled with 2-3 armies of usually the best troops if can create, so personally I feel that the combat without armies from the start of the game is much better.
The highlight of all Civ for me is hearing the narrator for V reading excerpts from great works of literature. Chayka, The Raven, Alice in Wonderland. I kid you not when I say Civ V introduced me to some of the greatest pieces of art the human mind has ever conceived. That alone makes it better than all the others for me.
My dude made a fair point about graphic style and desgin but almost entitely unvalidated his own point showing Cleopatra, she is so great im CIV6! Algo, I miss a discussion about the music they are great in both game and is the hardest one to chose which one is better, at least for me.
I prefer the cartoony look of Civ 6, I am incredibly new to the Civilization series, and ran into this debate when deciding to buy Civ 6. I think Civ 6’s artstyle is much more appealing and friendly to newer players while Civ 5’s artstyle is much more intimidating for players who are new, but want to try turn based strategy as a whole. Though I do see the argument of appealing to Fortnite’s audience or looking too much like a mobile game and I say “Fair enough”
I think you're absolutely righ, I do look at this from the perspective of a grizzled old strategy gamer. There's no arguing with the fact that Civ VI has drawn in a new audience to the game and the strategy genre as a whole. I've found myself warming even further to Civ VI since I made this video. It is an excellent game.
The reason it looks cartoonish and mobile game-like is because it’s literally a mobile game. And to me the art style is a blatant downgrade. It looks so corporate and soulless. Like it’s designed in a boardroom to appeal to hyperactive kids. It’s borderline creepy. No offense. I’m not sure how you deduced that Civ 5 is a more intimidating game based on graphics alone. It actually has fewer mechanics than civ 6, I’d argue that it’s easier due in part to the lack of districting. You can’t make assumptions about gameplay based on graphics like that.
Apart prom the more fun and playful style I like the animations in VI. Also let thus cartoonish art style fool you. From what I can tell Civ VI has a more layered and complex Gameplay.
@@strattom1759 I spent countless hours on it. It just has so much depth and each civilization is completely different. My dream would be Civ 5 graphics and hex fields, civ 6 citybuilding, Humankind maps and everything else from civ 4 Realism invictus.
Civ V us much better, graphic the feeling of playing civ vi is too cartoon like and ita missing the one more turn, art Style in civ v is amazing the painted pictures of the world wonders are great
Civ 6 feels like a mobile game. Why are all the characters ugly and fat? Or super skinny? Overdramatized proportions where everybody looks like bigfoot or a rake. Why did they cut out the backgrounds form the previous game? Why did they make it so the characters all have one single line of dialogue? It just boggles the mind.
I've recently been playing Civ V again, mostly due to the music for Elizabeth 😁but your review of both games has me going back to Civ VI (with the Civ V graphics mod) as it does more of the core elements better, in my opinion, and forces you to think and plan city placement and growth. Good content chap.
I actually like the Pixar-esque look of Civ VI and the options when it comes to leaders and their personas; i just dont like being more or less forced to build wide
I think the builders are much better in 6. Having them as a resource provides much more strategy (aka using right cards at the right time). In civ 5, after a while i just sent them to auto-improve and it was non interactive
I don't hate Civ VI, but it does not mesh well with my playstyle. Civ V was a lot of fun once you got used to it. Out of the entire series, I think Civ I and Civ II were the best (based on 'fun'). Meier's Pirates and Railroad Tycoon also rocked - he was a gaming god at one point.
One of my favorite games that I play in lieu of Civ is WinWar II v2. It's a shareware game from the 1990s that is a turn-based strategy game based on WW2 with grid movement/combat. The coolest part is the map configuration is just a text file so you can edit the names of places and create scenarios. You're still stuck with a static world map and fixed teams (USA, France, USSR, and England vs. Germany, Italy, and Japan), but otherwise you can do some really cool stuff.
The problem with combat in Civ VI is that the AI is so incredibly bad at it. They just don't use their units properly and don't build enough of them to begin with (prince difficulty) either they are unprepared as you declare on them, or they are unprepared as they declare on you. I wouldn't really call it almost the same... in Civ V if you make a stronger person angry they gonna come at you. Not as effective as the doom stackers of IV, but good enough. Also in VI you have to bypass the launcher to actually be able to play without crashing every 15 minutes.
i think both narrators did a great job, also that narration while nice isn't very impactful and should be a point. unless one narrator is god and the other is a crack pipe i don't think this should have been a point at all. score would be 5 to 3
I want to like Civ 6 a lot, the hexagonally tiled map is such a big improvement. But the art direction leaning so heavily into the cartoonish, mobile game-esque style just spoils so much about this game for me. I also really dislike how diplomacy is still braindead simple.
I personally prefer 6 over 5. 5 is good and got me into Civilization, but I don't much like building tall just for some Russian or Indian to nuke my city back to the stone age. Civ 6 nukes are far more powerful and numerous than 5, but at least I can spread out my empire so my capital being nuked isn't an auto rage quit.
Civ 6, if it is any good was too difficult for me to get into. I still play Civ 5. It looks to me like they have taken the worst of Civ 6 and brought that forwards into Civ 7. I suppose I will have to wait for Civ 8.
as a person who got to know the civ series from civ vi, i can't really compare... i've never played civ v. so i kinda got used to the ui, graphics and mechanics. now that civ vii is going to be released i think there's going to be another generation shock
There is an Rise of Kingdoms version of CIV 5 the themes are similar the difference is the game. It's called Civilization Reign of Power I know most of you know this game and it is a multiplayer strategy game. Unlike Sid Meier's original civ games, CIV: Reign of Power is not like a board game version of a strategy game it's more of a war and building game and what I mean about building game is that you can actually build something inside your city and you can see anything there. For example: farm, Monument, Barracks Also unlike CIV 5 and 6, you can send soldiers outside your city but they return after attacking and collecting.
Agreed, Civ 4 is the best entry, a timeless masterpiece. Hope they will take some inspirations from 4 when making the 7. This game is still so good today.
Was having great fun with Civ VI until the victory conditions failed to trigger, specifically the Culture and Diplomatic Victories, which apparently is a bug that Firaxis has refused to fix
I have about 1900 hours each in Civ 5 and Civ 6 and to this day I'm still torn on which one I prefer. They both have their distinct strengths and weaknesses and initially I preferred 5 but 6 has added a lot of dlc since its launch in 2016 and it's hard for me to choose 😅 I think many people have a tendency to prefer 5 especially because they prefer the aesthetic of it and many people like to hate on 6 because they say it looks like a mobile game or a cartoon, and these people aren't necessarily wrong but I think if you play Civ for the art style/graphics you're missing the point.
I really liked civ 5 but i wish there was holy wars like in civ 6. I find it fun spreading religion but not being able to do against foreign religion aside from exerting pressure seems lackluster.
@@nehemiasgroppi4397 Fair enough. Well yeah, I didn't find a spot to talk about them. What do you think about them? Good feature or is Civ V better for not having them?
On culture; civ 5 keeps you in a box, you progress through a described culture block that only got its label from people in the present looking back. The future people will label what our present culture is/was. In civ 6 your culture is what policies you gravitate towards through your play style. You aren't just an honor culture that evolves into an exploration culture, those are labels. You are the honor culture at different times in history when you need or want it to be so, and the policies have greater relevance so that it doesn't feel like you are going backwards.
I don't like the districts in Civ 6 and Humankind basically did the same. I don't like a city to appear to take up a whole territory as it sprawl is insane due to the districts. Where Civ V looks like the city is in one spot, but you do have farms and forest just outside the city walls.
I think Civ IV is still the best, but prefer V over VI. I find VI is just so slow paced, has too many civics, and it is too easy to culture flip cities.
Civ V is WAY more noob friendly. The main reason being that Civ VI has a lot more interconnected systems that require more understanding for micromanagement (like the governor cards, the culture track, and district planning), as well as some very unintuitive design choices (like the expended worker's mentioned in the video, but also the movement system in VI creates some very frustrating and weird interactions). One of the the most noob-unfriendly aspects in VI is how aggressive and brutal early era barbarians are, and VI took away default city defending capabilities (it is something that needs to be researched). This is not to say Civ V is too easy, but I think it is far easier to get into a game and begin to explore its systems. Civ VI in comparison feels more cumbersome and punishing.
Might as well start with Civ 6 to see where the series will go with Civ 7. Civ 5 is probably more noob-friendly but Civ 6 is a more complete game, since all systems interact with each other.
Honestly just like a lot of people it boils down to me not being able to stomach the cartoonish whimiscal aesthetic, Civ 5 gives me the same cozy vibe as watching a historical documentary late at night, Civ 6 feels like I'm playing a kids board game...also Civ 5's music is legendary
got introduced to civ 6 a year ago. Haven't really played civ 5, but from what I can tell, civ 6 is definitely a step forward. The graphics is definitely not a strong point, but it is something of everyone's opinion and it is something I personally can pass off. (I will say that if they went with the same graphical strategy of civ 5, my laptop would not be running civ 6) The interconnected aspect of civ 6 honestly feels pretty nice. Even with the more "wide" focused strategy of the game, I can still find myself building tall cities and playing tall games. Idk, I feel that most of the arguments against civ 6 is that it feels too unfamiliar to those of the previous game. I totally understand that, but with each iteration it should be quite different. This pulls in more players and keeps the game from getting stale (and feeling like a cash grab by releasing very slightly changed games). With civ 7 coming 2025, if I find myself not liking it, I can always go back to the previous game.
A change that bothers me more than it should is the change they made to workers. Workers only having a limited amount of uses is really annoying. It also doesn't make sense that roads are no longer able to be made using workers. It really takes the control of your infrastructure out of your hands. Civ 5 makes more sense.
My first time playing Civ 6 was with my friends when Epic gave it out for free. I had like hundreds of hours of experience and they had none, so we agreed on playing in a team against AI. Ofc my friends were complete noobs, so I just told them to produce units and give them to me. I was trying to figure out where the happiness counter was.. Guess what.. I just conquered three ai civs in a row without consequences. It felt like nothing. No challenge at all. So I just sticked to 5.
Some of your criticisms of Civ 6, such as the cards system and the finite capacity of builders, speaks IMO to you not understanding how Civ 6 changes the way you have to navigate the challenges of the game and merely are reacting to changing away from something that is familiar to you.
I agree. I stopped the video at the comparisons between each entry’s culture tree. There were optimal tree paths with little variety, and the culture tree filled itself. There was little interaction on the player’s part. This seems like a very common criticism of Civ 6… people don’t want to play the game, they want to click a glowing button.
Civ 5 is the best. Especially graphically. The map is every easy to read in Civ 5 and absolutely terrible in 6; a huge step backwards. However 6 has some great ideas (like Districts) but just too many crap ones (Dark Ages, Natural Disasters etc, really poor Diplomacy etc).
I have both games and only play Civ 5. I prefer the maps on Civ 5...I don't want to have to "re-discover" the map. Also, war weariness of Civ 6 make it nearly impossible to play as a "conquer the world" game. Others can play as they wish, I continue to play Civ 5
I agree, what drove me away from Civ VI was the cartoonish graphic design... I liked how the old Civs were looking for realism, the trailer for the Civ 5 still gives me chills to this day... the narration, the graphics,... it is like an epic movie... I miss that... gladly we still have the Total War series...
I dropped off of Civ for a long time, finally picked it back up with V, and while I still enjoy it and am considering picking up VI since its on sale on Steam for $3 currently, i just dunno. Comparison of the two aside, the gameplay loop still feels limited to the extent that, unless you absolutely beeline for one of the victory conditions from the very beginning, you probably arent going to get it, which makes developing an empire feel less... organic.
civ4 still outperforms both of these just due to mods People just dont understand how much better a game can become with a good mod. These mods generally take more work to develop than the game itself CIV 6 still has like no mods. I mean it does, but they're all small and nothing big
Civ V. Honestly though, i don't like how they make it harder and harder to make your own civilization each game, making it more difficult to name your cities and civilization.
An excellent analysis. Just this past year I made the choice to go back to Civ V after playing VI for a few months. While I love the districts and wonders being in their own hexes I find the golden age mechanic in VI to be absolutely unbearable.
With Civ vi science really disappointed me, the tech tree was not remotely interloping and not even semi historical, you could have research to where you could build anti tank guns but then the best ranged unit you could build was a crossbow. One example that made stop Civ vi is where I had the same number of techs Sumer but I had legions as my most advanced units where my opponent had bazookas
I disagree on your take on the civics systems. The card system is a welcome break from the previous system which was a bit like a skill tree from Diablo. And correct me if I am wrong because I haven't played for a while, but in my memory one couldn't reset choices. While the card system allows adaptation as situations change. I have grown to like Civ 6 better after Civ 4 and Civ 2
I gotta be honest, I prefer not only the style of civ 5, but also the diplomacy. I think that diplomacy needs an overhaul in the next civ game overall, it’s just lackluster considering the whole point of the game is war and alliances. When total war has better diplomacy you know you need an overhaul. Here’s hoping civ 7 learns from the mistakes of civ 6 and civ 5, and takes the good from each title and makes some innovations of their own, making the best civ game yet.
I like both but I like 6 better because taking cities is way too difficult in 5, and the happiness penalties for too many cities is stupid. I like the buildings in 5 better though, districts and district adjacency in 6 is annoying. Also Civ 6 graphics are way better, Civ V feels years older than it actually is
There are 2 main reasons why Civ V is the better and more rewarding game: 1. The district system is tedious and inflexible 2. You literally have to play wide in Civ VI and hammers are by far the most important resource at every point in the game, for any civ. The game-to-game variance in play is extremely small. Even the civ variety is toned down. Oh, and all aspects of the presentation are outright insulting. And the AI doesn't protect its interests in diplomacy. And the turn pacing is way off as a result of turns being super long cuz everyone has 20 cities that each have districts. And the combat is substantially worse. And the leader screen looks like a work in progress. And the diplo victory is stupid. And the culture victory is arcane. And the science victory is a hammers victory in disguise which requires next to no specialisation. I could go on
civ 7 made me realize i own civ 6 and had never played it before. I just binged it for like 40 of the last 48 hours and damn if you aint right. I literally just won a science victory and you are 100% correct its just 3 hammers in a lab coat. and culture victory being a form of incomprehensible arcane magic is incredibly on point but mostly, the thing that pisses me off the most, is the UI and lack of Stats. Playing civ 6 and not being able to see my GDP rankings and all that, all the useful stats and menus they took out in 6 is absolute non-sense. Imagine Dwarf Fortress 3 comes out and they're like, "sorry keeping track of every dwarf tooth is just too much so we streamlined it all down to a single health bar" LIKE HUH? I'm not saying sim games are supposed to be tedious management but.... like... im not not sayin it.
I dont mind the leaders in civ 6, theyre kinda charming honestly. for me its the brightly colored, toyish looking world map and the gui
use the civ 5 reskin mod
At least the music is at its best
they're way too pixar-y, civ 5 is king. I was excited for the 7 announcement but it still looks like pixar and I'm livid about the spyware. thankfully i havent had it installed in a long time.
It's the unit portraits for me.
I think the biggest turn off for me from Civ VI is the graphics. I just really enjoy the are style of Civ V a lot better, and I was never able to pick-up Civ VI because of the visuals.
then use the civ5 graphics mod, retextures everything in civ6 to better match civ5
Agreed, Civ VI graphics are shit. Even Civ IV has better graphics.
Played both
The gameplay of 5 was a major turn off what do you mean i can only have a 4 city empire for most of the game
In terms of gameplay civ 6 is waaaaaay better
In terms of graphics yeah civ 5 is better
@@bahabelhajamor7447 Yeah Civ VI has some cool in depth things that elevate it in terms of pure gameplay. Like I said, it is just the graphics for me lol.
@@bahabelhajamor7447we’ll worry not because there is a mod for just the thing, just find the workshop page for Civ 6 and you can download it right away and have the old Civ 5 graphics back
I have thousands and thousands of hours in Civ 5 and keep coming back to it again. I lost all interest in really playing through Civ 6 a couple hundred hours in. Civ 5 to me had that snowball effect where the culture, science, religion, finances, and choices could all stack up and build momentum into an avalanche of steamrolling through the late game. I never got that feel with Civ 6. Oddly enough, I still come back and play Civ 3 more than Civ 6; especially some of the scenarios.
I have thousands of hours in Civ 5 and 3.
Currently playing Call to Power again, I know I know not really a Civ game
THOUSANDS OF HOURS???????? SO IN OTHER WORDS........ YOU PLAYED LIKE 2 FULL GAMES!!! GOT IT!!!!!!!!!!!! LOL!!!!!!!! :D :D
My man, same here. civ5 > civ3 > civ4 > civ6 based on my hours spend :)
Really comforting to find I am not alone in finding Civ 5 and Civ 3 the best. Also shout out to Call to Power.
I wholeheartedly hate the district system in 6.
Moreover, in 6 at most time I feel like I'm just following instructions and clicking buttons. That's it. I don't feel like I'm developing and expanding my civ like in 5.
5>>>>>>>>>>6
I'm still playing CIV5 in 2023. CIV6, like you say, looks like a mobile game and none of the reviews I've seen make me feel like I'm missing out by sticking to 5.
On the civ V diplomacy, leaders have agenda's and personalities too and you can look them up on the wiki. It isn't that diplomacy isn't a big part of the game, it's just that it is too hidden for most to realize. AI manipulation is a strategy all of its own that can singlehandedly win you games, and be your single anti-war strategy for an entire Deity tier game.
I don't know why, but UA-cam has only just deigned to show me this comment, but I thought it was a good one, so I'll respond.
I'm in a constant struggle between games being hard to master and them simply not being transparent enough. Perhaps your right, perhaps I haven't given Civ V's diplomacy its proper due, but that is the fault of the game's design to keep it so hidden. So it's still a flaw in my mind.
@@strattom1759 I agree. I did not find out about AI diplomacy until I tried an interesting strategy from a forum that both explained and required it.
A religion, piety based, small and intentionally not tall.
The entire anti-war strategy is to use having the same religion for your neighbors, traded recently, and pitting neighbors that are becoming a threat against each other by paying off a warmonger to fight that guy.
Ever since then diplomacy has been an integral part of how I keep immortal and deity enemies at bay until I am ready to fight them.
A 5g per turn gift (just trading it for nothing) at the right time can turn a threat into an ally. (This gives the traded recently bonus in your relationship with them).
he also didnt mention the world congress at all, and thats how you get the diplomatic victory (in civ 5 at least idk about civ 6)
but vi does it a bit better, as you also have a agenda for early game and one for late game, and one exclusive to the leader the variety is much bigger.
@@hungrymusicwolfcan you share a link to the strategy?
I do love the SimCity aspect of Civ 5, where getting as much luxuries and improving them in your borders were really important. Civ 6 just doesn't have that.
I actually liked the scaling better in Civ V more since it alowed to play super tall. Keeping to a single city was at least a semi-viable strategy, which is simply not the case in VI.
I never got far in civ6. The thing I hated the most was having to manually instruct my workers on everything and having them gone after 3 turns. With civ 4 and 5, I always just automated my workers and continued with my other stuff. Not having that option really annoyed me.
I went into the game blind and was like "Where tf are my workers? Did barbarians take them without me noticing?" only to soon realize that they can only be used a few times... Just frustrating.
Sean Bean still dies in the opening cinematics. He plays the father character in the original opening cinematic.
Well, it is tradition that he should
I think that civ 5 and 6 have become too different to directly compare anymore. At this point I believe it's a matter of personal taste
Agree, Civ5 better supports playing Tall while Civ6 better supports playing Wide
Each game could probably have its own sense of art style. But if we get another"mobile game" graphic design in the next civ game, there's a problem.
agreed, the play styles required are very different, in civ6 you have to build wide, whilst in civ5 the game encourages you to build tall 4 - 6 super cities
@@Crispy-Chips yeah I didn't like how they chose the civ Rev art style for civ 6
@@shoddypeasant8762 i hear this a lot and as a civ vi player who hasn't played civ v i just don't get what the fun of playing tall is when the district mechanic is nonexistent
One day Pocatello and the Shoshone will build those Casinos I dream of!
Lmao
The District system is actually the main reason why I DON'T like Civ 6.
It severely hamstrings your ability to play Tall
There is no tall in Civ 6 really. Spam cities always, every Civ.
@@ghostlightx9005 thats the best choice in every civ game. get that territory and improve the crap out of it. But I agree with OP the districts are shite and one of the leading reasons I dropped 6 like the turd it is, I'll replay 3, 4, and 5 but 6 is the only civ game I refunded
I mostly dislike it because it feels like it boils 90% of your chance of winning down to a silly meta-game where you're placing the right improvements and districts on the right tiles. I feel like I'm playing a more convoluted version of Hexic.
I was looking for that comment, finally someone explained it
This is my first time playing a Civilization game. I didn't know Civ 5 had those graphics. I'm excited to see what Civ 7 will be like!
This was a great review, Tom. I’m shocked by how few subscribers you have given the excellent quality of your videos. Keep up the good work!
Players enjoy games with a range of factors coming into play. These factors range from the way the AI plays, the sounds, the music, the graphics and the playable style. There is usually no defining one thing that makes any game. With Civ 5 the experience is really great across almost all aspects of the game. For this reason it has remained really popular. Does it matter when it was released? Not at all. The main thing is this game is just so enjoyable.
Civ 6, (in my opinion) just does not tick as many boxes. At the end of the day it is really up to personal taste. My vote goes to Civ 5.
*cancels download and launches civ 5*
I personally prefer Civ 6 but I'd give Civ 5 the point for workers just on the basis that in Civ 5 workers can build roads while they can't in Civ 6
Civ 1 and 2 didn't have builders or workers. Settlers (and their upgraded Engineer unit in civ 2) did all the builder functions as well as being able to create new cities.
I gave up on Civ after Civ 4. I play single player and the AI for combat was utterly laughable in Civ 5. I remember being excited at the idea of ranged troops, combined arms, etc. Only to be shocked by the AI moving catapults next to my cavalry, repeatedly.
I don’t know whether it’s been fixed but I was so horrified at how much of a mess they’d made I switched to other games.
I still occasionally load up Civ 4 but have never gone back to 5 or 6.
Find any good 4X games since? Got into Endless Space 2 of late
the civ5 ai depends on who ur fighting, sometimes they're absolute garbage, other times they can literally wipe out 2 riflemen with knights and elephants, like bruh srsly? i swear that siam'll pay
@@baitposter Old World is *chef's kiss*. I enjoy Civilization 6 as well, don't really see anything wrong with it.
Community Patch mod for Civ 5 makes the AI pretty good. The most challenging Civ AI to date. I've played 4, 5, and 6. I wish that mod existed for Civ 6 because its my favorite game overall.
@@feo130 That's a horrible recommendation. I hope people don't take your word for it, because that game is as boring and dry as a rock.
To be honest, I think Civ4 beyond the sword is better than both. Though the map is composed of squares, not hexes, the battle system is far better, with unlimited units on any square. I like to play quick games on standard size maps as a single player. Years of playing and I am still not bored due to the variations within the game. I try to beat my highest score of a little over 55,000 points. Favorite leaders... Ramses, William Van Orange, and Louis 14. Got bored with Civ 5 very quickly, so I never went to Civ 6.
When you started talking about narrators, before you even went there, my first thought immediately went to "well neither narrator in Civ V or Civ VI is as good as Civ IV's Leonard Nimoy!"... then you went there and I laughed. I'd gladly take a mod that xfered Civ IV's narration over to Civ V.
Leonard Nimoy was so good in 4. I have a soft spot for Civ IV, it was the first Civ game that I properly got into
Idk i really liked william morgan sheppard.
transferred*
Imma be honest, I only started playing Civ 5 because I loved the leader screens.
Now I've become a roman emperor in possesion of 2 cities, 667 coins, and only 1 empire met, since i'm purely concentrating on expansion and the best for my citizens. I also have 2 wonders.
before watching the video, i can quickly answer this: whichever your friends play is the better game
Art styles and graphics are two different things.
I wish someone made a civ 5 or 6 warhammer 40k mod. Or if the warhammer team and the civ team got together and made a civ like in the 40k universe
There already is a game like civ for Warhammer 40 k it's called gladius relics of war
warhammer is super lame
@@thug588 L take
@@bringbackpluto4134 its lame
warhammer ruins everything it touches (see total war)
One thing I don't like about Civ V or VI is the inability to create one's own new Civ w/o going full mod mode, where one has to know how to code up a mod. A custom option to create one's own step-by-step custom civilization would have been ideal. So if one wants to create, say, a civilization w/ an unknown leader, one could then have whipped up one, saved it, and then played it
The other thing about Civ VI is that they don't lock some features when needed. For instance, if one is playing an European scenario, it would normally be fine to have only Christians civilizations play it: it doesn't make sense to show, say, France embracing Buddhism or Spain embracing Daoism, but that possibility is there for Civ VI AI players
Will there be a Civ VII?
I only ever play for Domination or Diplomatic victory in Civ, and for this reason I like V better than VI. But I can admit, I just like turn based war strategy with the depth and simplicity of Civ. Civ VI is a better "Civilization Simulator" in my opinion.
I do wish they had "Barbarian Clans" mode in V. Making deals with barbarian tribes who could turn into future city-states is one of the coolest additions to the series for me
Barbarian cities could already turn into a city-state civ, then a normal multi-cities civ, in Civ 4. Civ 6 "Barbarian Clans" isn't a new addition to the series, the concept already existed in Civ 4!
I think as "Civilization Simulator", Civ 4 is doing a better job: Every city improvement is actually visible on the map, the notion of cottage growing to village then cities with time, like our city's suburbs, is really well done. Diplomacy is better implemented in Civ 4, you actually know why a Civ is liking you or not, with a list of pros and cons events happened in the past. And the AI is quite challenging, it knows how to play the game. In my opinion, Civ 4 > 6 > 5.
Although i play civ 5 the most out of all of them I think civ 4 was ultimately my favorite
I returnee civ 6 platinum after 40 mins of gameplay. I hated every change including the graphics. Now im going back in my steam librsry to reinstall 4 and the expansions i own but never installed. Fireaxis ruined civ 6 for me and if 7 is more of the dame i wont buy it.
I think the main season I never really got into 6 was just how busy I was during that time in my life. I think, for me, it is a matter of taking the time to get used to the changes. Because I initially didn't like every single new civ game when I first played them, until I took some time to learn the mechanics of the game. But I agree about the graphics... The cartoonish nature of the the civilization leaders really bothered me... @@AJays734
I like the wonder placement in VI, and the way the environment impacts the look of the city...and that's about it. Everything else I like better in V, but especially the movement and the builders. Builders not being able to build roads is infuriating. I also don't like the policy card system in place of V's culture advancement. Policy cards may present more varied strategic opportunities to pursue objectives, but the system doesn't *feel* thematically gratifying, it's so abstracted. Sure it works, you get synergistic + signs, but unlocking a new policy card never felt as exciting as progressing the civilization's identity as explorers, or artisans, etc.
Between the 2 when it comes narrators, I'd have to go with Civ IV. Leonard Nimoy will always be my favorite since starting Civ IV way back before is passing. His voice is still a huge reason i still play Civ IV
Well, I only needed to get up to the 3minutes mark to decide which one to keep playing and which one to keep ignoring. GG, thx for the vid.
I've never played 5, there is a better version?! 5 sounds like what I want 7 to be like.
Great and nice video 👍In Civ 5, graphics is more realistic but in Civ 6 it's so cartoonish and look like mobile games. I think another important difference between Civ 5 and 6 is about how much detail is shown on the map. In Civ 5, you can see all the necessary info (like units and land improvements) but in Civ 6, the map is so crowded and I can't distinguish items or find troops and it's so annoying. Maybe it's related to designing the map that has too many 3D details on it. Keep on making great videos 🙂
Thanks my man. I haven't made any in over a year now due to circumstances out of my control, but the return is coming soon.
@@strattom1759 Hope you overcome your difficulties and continue working on your channel 😉
One big change with Civ 6 was that it was the first main line game that was available on consoles, which meant that they needed to make certain changes to the game style. But at the same time I personally wouldn't of played the game if it wasn't available on consoles, and the next game will be for the ps5 and series Xbox. In Civ 6 cities without walls are near defenceless but they get a big boost with the first of 4 wall improvements. In Civilization Revolution the AI would stack every city it controlled with 2-3 armies of usually the best troops if can create, so personally I feel that the combat without armies from the start of the game is much better.
The combat aspect and it taking longer to take cities or resulting in stalemates I think reflects real life or a more realistic approach.
The highlight of all Civ for me is hearing the narrator for V reading excerpts from great works of literature. Chayka, The Raven, Alice in Wonderland. I kid you not when I say Civ V introduced me to some of the greatest pieces of art the human mind has ever conceived. That alone makes it better than all the others for me.
My dude made a fair point about graphic style and desgin but almost entitely unvalidated his own point showing Cleopatra, she is so great im CIV6! Algo, I miss a discussion about the music they are great in both game and is the hardest one to chose which one is better, at least for me.
I prefer the cartoony look of Civ 6, I am incredibly new to the Civilization series, and ran into this debate when deciding to buy Civ 6. I think Civ 6’s artstyle is much more appealing and friendly to newer players while Civ 5’s artstyle is much more intimidating for players who are new, but want to try turn based strategy as a whole. Though I do see the argument of appealing to Fortnite’s audience or looking too much like a mobile game and I say “Fair enough”
I think you're absolutely righ, I do look at this from the perspective of a grizzled old strategy gamer. There's no arguing with the fact that Civ VI has drawn in a new audience to the game and the strategy genre as a whole. I've found myself warming even further to Civ VI since I made this video. It is an excellent game.
your opinion is wrong.
The reason it looks cartoonish and mobile game-like is because it’s literally a mobile game. And to me the art style is a blatant downgrade. It looks so corporate and soulless. Like it’s designed in a boardroom to appeal to hyperactive kids. It’s borderline creepy. No offense.
I’m not sure how you deduced that Civ 5 is a more intimidating game based on graphics alone. It actually has fewer mechanics than civ 6, I’d argue that it’s easier due in part to the lack of districting. You can’t make assumptions about gameplay based on graphics like that.
I got Civ 6 for free on Epic games store
Apart prom the more fun and playful style I like the animations in VI. Also let thus cartoonish art style fool you. From what I can tell Civ VI has a more layered and complex Gameplay.
Civ 6 has amazing combat, city building and leaders. Civ 5 culture victory, policies and mods. I have 1k hours in both and i love both
Awesome video. Very high quality and great in-depth analysis. For me civ 4 with Realism Invictus is still the goat
Thank you! I am thinking of doing a video on Civ 4 as it was my first love in the civ series. Will have to check that mod out
@@strattom1759 I spent countless hours on it. It just has so much depth and each civilization is completely different. My dream would be Civ 5 graphics and hex fields, civ 6 citybuilding, Humankind maps and everything else from civ 4 Realism invictus.
Civ 5 is my go-to for modern CIV. Call me old fashioned but I still prefer Civ 3. It was great.
its wild they broke the streak of the Odd numbered titles being the best. I just came from the showcase and 7 looks so bad.
Simple, Civ IV
Civ V us much better, graphic the feeling of playing civ vi is too cartoon like and ita missing the one more turn, art Style in civ v is amazing the painted pictures of the world wonders are great
Civ 6 feels like a mobile game.
Why are all the characters ugly and fat? Or super skinny?
Overdramatized proportions where everybody looks like bigfoot or a rake.
Why did they cut out the backgrounds form the previous game? Why did they make it so the characters all have one single line of dialogue? It just boggles the mind.
Cities should be incredibly hard to take, they are cities....
I've recently been playing Civ V again, mostly due to the music for Elizabeth 😁but your review of both games has me going back to Civ VI (with the Civ V graphics mod) as it does more of the core elements better, in my opinion, and forces you to think and plan city placement and growth. Good content chap.
I actually like the Pixar-esque look of Civ VI and the options when it comes to leaders and their personas; i just dont like being more or less forced to build wide
I think the builders are much better in 6. Having them as a resource provides much more strategy (aka using right cards at the right time). In civ 5, after a while i just sent them to auto-improve and it was non interactive
I don't hate Civ VI, but it does not mesh well with my playstyle. Civ V was a lot of fun once you got used to it. Out of the entire series, I think Civ I and Civ II were the best (based on 'fun'). Meier's Pirates and Railroad Tycoon also rocked - he was a gaming god at one point.
I loved Transport Tycoon as a kid. It's on my extensive list of games to do a video about when I can finally get back to making videos
Civ 2 was like crack for my ADHD 8 year old self.
I hate that districts remove resources and wonders take squares, everything else except combat animations seems to be improved imo.
One of my favorite games that I play in lieu of Civ is WinWar II v2. It's a shareware game from the 1990s that is a turn-based strategy game based on WW2 with grid movement/combat. The coolest part is the map configuration is just a text file so you can edit the names of places and create scenarios. You're still stuck with a static world map and fixed teams (USA, France, USSR, and England vs. Germany, Italy, and Japan), but otherwise you can do some really cool stuff.
The problem with combat in Civ VI is that the AI is so incredibly bad at it. They just don't use their units properly and don't build enough of them to begin with (prince difficulty) either they are unprepared as you declare on them, or they are unprepared as they declare on you. I wouldn't really call it almost the same... in Civ V if you make a stronger person angry they gonna come at you. Not as effective as the doom stackers of IV, but good enough. Also in VI you have to bypass the launcher to actually be able to play without crashing every 15 minutes.
i think both narrators did a great job, also that narration while nice isn't very impactful and should be a point. unless one narrator is god and the other is a crack pipe i don't think this should have been a point at all. score would be 5 to 3
I want to like Civ 6 a lot, the hexagonally tiled map is such a big improvement. But the art direction leaning so heavily into the cartoonish, mobile game-esque style just spoils so much about this game for me. I also really dislike how diplomacy is still braindead simple.
I personally prefer 6 over 5. 5 is good and got me into Civilization, but I don't much like building tall just for some Russian or Indian to nuke my city back to the stone age. Civ 6 nukes are far more powerful and numerous than 5, but at least I can spread out my empire so my capital being nuked isn't an auto rage quit.
Civ 6, if it is any good was too difficult for me to get into. I still play Civ 5.
It looks to me like they have taken the worst of Civ 6 and brought that forwards into Civ 7. I suppose I will have to wait for Civ 8.
as a person who got to know the civ series from civ vi, i can't really compare... i've never played civ v. so i kinda got used to the ui, graphics and mechanics. now that civ vii is going to be released i think there's going to be another generation shock
Civ 5 myself, I just don't like some of the changes in civ 6. Mainly:
limited usage workers
Districts/wonders taking whole tiles
the art style
There is an Rise of Kingdoms version of CIV 5 the themes are similar the difference is the game. It's called Civilization Reign of Power I know most of you know this game and it is a multiplayer strategy game. Unlike Sid Meier's original civ games, CIV: Reign of Power is not like a board game version of a strategy game it's more of a war and building game and what I mean about building game is that you can actually build something inside your city and you can see anything there.
For example: farm, Monument, Barracks
Also unlike CIV 5 and 6, you can send soldiers outside your city but they return after attacking and collecting.
civ v with vox populiu is the best 4x game I've ever played, bar none. 6 isn't even in the discussion
I don't like Civ 5 for the simple reason that it penalizes you too much for playing wide.
that's true, but i love it regardless
Civ 5 cause it's realistic
Civ 4.
Agreed, Civ 4 is the best entry, a timeless masterpiece. Hope they will take some inspirations from 4 when making the 7. This game is still so good today.
Was having great fun with Civ VI until the victory conditions failed to trigger, specifically the Culture and Diplomatic Victories, which apparently is a bug that Firaxis has refused to fix
I did hate in 3 how if you couldn't get rubber in the late game you were basically doomed lol
I have about 1900 hours each in Civ 5 and Civ 6 and to this day I'm still torn on which one I prefer. They both have their distinct strengths and weaknesses and initially I preferred 5 but 6 has added a lot of dlc since its launch in 2016 and it's hard for me to choose 😅 I think many people have a tendency to prefer 5 especially because they prefer the aesthetic of it and many people like to hate on 6 because they say it looks like a mobile game or a cartoon, and these people aren't necessarily wrong but I think if you play Civ for the art style/graphics you're missing the point.
Civ 6 reminds me of Civilization Revolution.
I really liked civ 5 but i wish there was holy wars like in civ 6. I find it fun spreading religion but not being able to do against foreign religion aside from exerting pressure seems lackluster.
Came here for the nostalgia. Ended yo appreciating Civ 6 more.
They need to bring back Elvis Civ II. I loved having 40 aztec units attack a city and having to watch them attack one at a time/s as om Civ III
I'm liking this video, but in the future I think your voice isn't loud enough. Good work :)
You didn't talk about amenities, and loyalties as well as eras, should have been there
I did ask you to excuse the fact that I didn't have the DLC for Civ 6 at the time of making the video. Those features are DLC additions
@@strattom1759 yeah, but amenities are not part of dlcs, the other ones were just me being dumb and forgetting about it xD
@@nehemiasgroppi4397 Fair enough. Well yeah, I didn't find a spot to talk about them. What do you think about them? Good feature or is Civ V better for not having them?
On culture; civ 5 keeps you in a box, you progress through a described culture block that only got its label from people in the present looking back. The future people will label what our present culture is/was.
In civ 6 your culture is what policies you gravitate towards through your play style. You aren't just an honor culture that evolves into an exploration culture, those are labels. You are the honor culture at different times in history when you need or want it to be so, and the policies have greater relevance so that it doesn't feel like you are going backwards.
I like playing at the Canadians in Civ 6. I like playing a cold map as Canada
I don't like the districts in Civ 6 and Humankind basically did the same. I don't like a city to appear to take up a whole territory as it sprawl is insane due to the districts. Where Civ V looks like the city is in one spot, but you do have farms and forest just outside the city walls.
I think Civ IV is still the best, but prefer V over VI. I find VI is just so slow paced, has too many civics, and it is too easy to culture flip cities.
New player here, debating which game I should get to get into the series, any suggestions for which might be the most noob friendly?
Civ V is WAY more noob friendly. The main reason being that Civ VI has a lot more interconnected systems that require more understanding for micromanagement (like the governor cards, the culture track, and district planning), as well as some very unintuitive design choices (like the expended worker's mentioned in the video, but also the movement system in VI creates some very frustrating and weird interactions). One of the the most noob-unfriendly aspects in VI is how aggressive and brutal early era barbarians are, and VI took away default city defending capabilities (it is something that needs to be researched). This is not to say Civ V is too easy, but I think it is far easier to get into a game and begin to explore its systems. Civ VI in comparison feels more cumbersome and punishing.
Civilization 5, its tutorial incorporated into the game is enough to be able to play it, unlike Civilization "youtube" 6.
Might as well start with Civ 6 to see where the series will go with Civ 7. Civ 5 is probably more noob-friendly but Civ 6 is a more complete game, since all systems interact with each other.
Honestly just like a lot of people it boils down to me not being able to stomach the cartoonish whimiscal aesthetic, Civ 5 gives me the same cozy vibe as watching a historical documentary late at night, Civ 6 feels like I'm playing a kids board game...also Civ 5's music is legendary
got introduced to civ 6 a year ago. Haven't really played civ 5, but from what I can tell, civ 6 is definitely a step forward. The graphics is definitely not a strong point, but it is something of everyone's opinion and it is something I personally can pass off. (I will say that if they went with the same graphical strategy of civ 5, my laptop would not be running civ 6) The interconnected aspect of civ 6 honestly feels pretty nice. Even with the more "wide" focused strategy of the game, I can still find myself building tall cities and playing tall games.
Idk, I feel that most of the arguments against civ 6 is that it feels too unfamiliar to those of the previous game. I totally understand that, but with each iteration it should be quite different. This pulls in more players and keeps the game from getting stale (and feeling like a cash grab by releasing very slightly changed games). With civ 7 coming 2025, if I find myself not liking it, I can always go back to the previous game.
6 deserves extra points for having governors, power, and many more features
I'd give my opinion, but considering I just learned that Liam Neeson isn't the narrator for Civ 5, it's probably not worth much.
Well you just made laugh, so it's worth something
A change that bothers me more than it should is the change they made to workers. Workers only having a limited amount of uses is really annoying. It also doesn't make sense that roads are no longer able to be made using workers. It really takes the control of your infrastructure out of your hands. Civ 5 makes more sense.
My first time playing Civ 6 was with my friends when Epic gave it out for free. I had like hundreds of hours of experience and they had none, so we agreed on playing in a team against AI.
Ofc my friends were complete noobs, so I just told them to produce units and give them to me. I was trying to figure out where the happiness counter was.. Guess what.. I just conquered three ai civs in a row without consequences. It felt like nothing. No challenge at all. So I just sticked to 5.
Some of your criticisms of Civ 6, such as the cards system and the finite capacity of builders, speaks IMO to you not understanding how Civ 6 changes the way you have to navigate the challenges of the game and merely are reacting to changing away from something that is familiar to you.
I agree. I stopped the video at the comparisons between each entry’s culture tree. There were optimal tree paths with little variety, and the culture tree filled itself. There was little interaction on the player’s part. This seems like a very common criticism of Civ 6… people don’t want to play the game, they want to click a glowing button.
Civ 5 is the best. Especially graphically. The map is every easy to read in Civ 5 and absolutely terrible in 6; a huge step backwards. However 6 has some great ideas (like Districts) but just too many crap ones (Dark Ages, Natural Disasters etc, really poor Diplomacy etc).
I have both games and only play Civ 5. I prefer the maps on Civ 5...I don't want to have to "re-discover" the map. Also, war weariness of Civ 6 make it nearly impossible to play as a "conquer the world" game. Others can play as they wish, I continue to play Civ 5
ok grandpa boomer
@@Kyleforthe3SIKEyoung punk
I agree, what drove me away from Civ VI was the cartoonish graphic design... I liked how the old Civs were looking for realism, the trailer for the Civ 5 still gives me chills to this day... the narration, the graphics,... it is like an epic movie... I miss that... gladly we still have the Total War series...
I dropped off of Civ for a long time, finally picked it back up with V, and while I still enjoy it and am considering picking up VI since its on sale on Steam for $3 currently, i just dunno. Comparison of the two aside, the gameplay loop still feels limited to the extent that, unless you absolutely beeline for one of the victory conditions from the very beginning, you probably arent going to get it, which makes developing an empire feel less... organic.
civ4 still outperforms both of these just due to mods
People just dont understand how much better a game can become with a good mod. These mods generally take more work to develop than the game itself
CIV 6 still has like no mods. I mean it does, but they're all small and nothing big
Civ V. Honestly though, i don't like how they make it harder and harder to make your own civilization each game, making it more difficult to name your cities and civilization.
An excellent analysis. Just this past year I made the choice to go back to Civ V after playing VI for a few months.
While I love the districts and wonders being in their own hexes I find the golden age mechanic in VI to be absolutely unbearable.
i love both , but civ 5 is my first civ game so there is a bit of nostalgy there
With Civ vi science really disappointed me, the tech tree was not remotely interloping and not even semi historical, you could have research to where you could build anti tank guns but then the best ranged unit you could build was a crossbow. One example that made stop Civ vi is where I had the same number of techs Sumer but I had legions as my most advanced units where my opponent had bazookas
I have played all Civs since Civ II, I still like III and IV. But I play V. I didn't buy VI because of the graphics.
I disagree on your take on the civics systems. The card system is a welcome break from the previous system which was a bit like a skill tree from Diablo. And correct me if I am wrong because I haven't played for a while, but in my memory one couldn't reset choices. While the card system allows adaptation as situations change. I have grown to like Civ 6 better after Civ 4 and Civ 2
I gotta be honest, I prefer not only the style of civ 5, but also the diplomacy. I think that diplomacy needs an overhaul in the next civ game overall, it’s just lackluster considering the whole point of the game is war and alliances. When total war has better diplomacy you know you need an overhaul. Here’s hoping civ 7 learns from the mistakes of civ 6 and civ 5, and takes the good from each title and makes some innovations of their own, making the best civ game yet.
I like both but I like 6 better because taking cities is way too difficult in 5, and the happiness penalties for too many cities is stupid.
I like the buildings in 5 better though, districts and district adjacency in 6 is annoying.
Also Civ 6 graphics are way better, Civ V feels years older than it actually is
There are 2 main reasons why Civ V is the better and more rewarding game:
1. The district system is tedious and inflexible
2. You literally have to play wide in Civ VI and hammers are by far the most important resource at every point in the game, for any civ. The game-to-game variance in play is extremely small. Even the civ variety is toned down.
Oh, and all aspects of the presentation are outright insulting. And the AI doesn't protect its interests in diplomacy. And the turn pacing is way off as a result of turns being super long cuz everyone has 20 cities that each have districts. And the combat is substantially worse. And the leader screen looks like a work in progress. And the diplo victory is stupid. And the culture victory is arcane. And the science victory is a hammers victory in disguise which requires next to no specialisation. I could go on
civ 7 made me realize i own civ 6 and had never played it before. I just binged it for like 40 of the last 48 hours and damn if you aint right. I literally just won a science victory and you are 100% correct its just 3 hammers in a lab coat.
and culture victory being a form of incomprehensible arcane magic is incredibly on point
but mostly, the thing that pisses me off the most, is the UI and lack of Stats. Playing civ 6 and not being able to see my GDP rankings and all that, all the useful stats and menus they took out in 6 is absolute non-sense.
Imagine Dwarf Fortress 3 comes out and they're like, "sorry keeping track of every dwarf tooth is just too much so we streamlined it all down to a single health bar" LIKE HUH? I'm not saying sim games are supposed to be tedious management but.... like... im not not sayin it.
"Civ 6 has drifted in style and tone into that of a mobile game."
That's all I needed to hear. I'll keep my Civ 5.
This review is outdated
Yeah that's not accurate. Civ 6 is good.