To all who asked, and for your extreme pleasure, I'm thrilled to say part 3 is here (and more videos are in the oven!) ua-cam.com/video/HeWUiN9E-fk/v-deo.html Thank you so much for all your comments, likes, feedback and support
really glad you revisited this series! I appreciate you continuing it despite such a long break - talk about commitment. I tried Civ 5 four years ago but got overwhelmed; I'm just now coming back to it... and your guides are really helping! :)
Filthy Robot has several tutorial videos although he's extremely detailed on certain things and perhaps not enough so on others. Plus, his videos tend to be realllllly long.
I’m addicted to civ 5 more than all of the games in the series! I wish the diplomacy was a little more clear like when ai declares war, there are reasons for it instead of random.
I'm a bit late to the party, but I'll comment anyway. Firstly, thank you for such an informative video. You cover all the essentials at an easy to follow pace without getting lost in the fine details. This makes your video accessible and useful to new players who've completed the tutorial and older players like me who haven't played the game in a number of years and have forgotten the subtleties of the game. Secondly, it's really refreshing to find a 'Starting off in Civilisation 5' video that's not 1 and a half hours long or not just list of tips that only sorta half work, depending on the situation. Thirdly, I just noticed the second video recommended, so I'm glad there's a little more content from you - although the comments suggest you don't use this channel anymore. Lastly, thanks again for helping me up my Civilization game. I've played along with the whole series as its evolved - and the layers of complexity and future decision making in this version are staggering! It's still good to see some of the old features and behaviours still in the game. Anyway. Enough of my ramble. Time to build a city that lasts the test of time!
Is the party over? I started playing Civ 5 from yesterday, got it on sale loong back, only got time now. I played for 3 hrs ( that one more turn thing is so true lol, I was like I will play for an hour, and its 3 already), idk for some reason my city's happiness fell, 2 barbarian camps attacked my city, a city state who was my friend unfriended me for coming inside his borders? But I rmbr him saying u can move freely through my borders. Idk. Maybe these friendships are timed things? After all these I got panic anxiety and some other stuff, so I ended that session lolz.
Louas Gabeson is still correct even on tradition focus. If you have a monument when you obtain legalism you get a free amphitheater instead so you get a much stronger culture start by going scout->monument as well as a better free building in the capital.
Louas Gabeson I research bronze working and animal husbandry as well as go for settlers after my first worker, this way I can find strategic resources quicker
10:00 you should have started chopping the forests for production, as you would chop them in the end anyway to make your plantations and this way you get fast production to get the granary done and start building the library
Id recommend building the monument first. Even if you rush for the free option, it is a serious loss of culture unless you get lucky with the ruins. You should have unlocked 2 social policies by the time you reach turn 15
7:43 - use production focus. Due to game mechanics, this means you get free production when your city grows (the food is added, the new citizen gets assigned to the highest production tile, and *then* the production is counted). You can then lock your new citizen to the highest-yield (or highest-food) tile.
Yes. Scout/Monument is the optimal choice. People often underestimate the benefit of finding ruins and city states. The only time you want to build monument first is if you want to get a quick Settler from the Liberty policy.
There's some logic in taking other routes, like the monument, depending on what end game/ mid game strategy your pushing for. Also, the pace of your second and third settles matters here too.
I'm not sure but since your luxury ressources are built on forest, you can't improve them untill you have discovered mining. Also there is no interest in making both your warrior and your scout take the same route, scout should have gone beyond Indonesia. Finally, Great Library is so hard to build on high difficulties so that you shouldn't delay it this much if you want to built it (the tradition bonus will help you a lot though).
@@MrPlumpii Try telling THAT to modern civilisation lols The same reason Gengis Khan was one of the greatest environmentalists and woodland re-claimers to ever live
I think I will. I have some feedback avenues like Patreon and Twitter, but I also take feedback here from time to time. What would you find most useful for future guides?
@@JumboPixel a whole gameplay explaining your actions would really help me out, I've watched some FilthyRobot guides and it definitely improved my play but I still can't win
I just got into this. Played as Caesar and was aiming for either cultural or science win. Ottomans to my north, everyone else on the second continent. I built 3 warriors at the start and never anything else. Until the ottomans declared war. Pikemen at every angle coming after me. Archers and mounted units. Siege weapons all coming for my closest city. So I threw a line of gatling guns and cannons at his city until he cried.
Yes! Dude this is the reason why I make these videos - because I love having Civ games like that, and I hope other people will too! Also, imagine declaring war with spears and being faced with a line of gattling guns… yikes.
It seems like the only real way to win (especially on higher difficulties) is to amass a large amount of money and religion early. On emperor, if you get a good starting position you can do this with venice or boudicca, or perhaps a few others but frankly it's tough to cheese the AI when they're so aggressive and get so many bonuses on higher levels of difficulty. The four city tradition start still ends up being the best unless you can't found a city with at least one luxury resource for the most part. I still find it damn challenging to keep up with the ai when they have more researched at the beginning as well as the fact that they crank out wonders before you even research them. You can stay on top by founding 4 great cities by least until your first war and then it's a 50/50 chance your screwed completely.
The legalism policy doesn't necessarily give you the monument. If you already have a monument, it will give you "Amphitheater", once you have the "Drama and poetry" tech.
Personally, if it were me, since you had a good idea for a new city, I would have produced a settler at 3 pop when the worker finished, but that's just me I suppose. I like to have all my cities settled as soon as possible so that they're all as close to equally valuable as possible and no other civs settle a city in a place where I want to settle a city, because then you have to go to war, and it becomes a mess. And the timing is also good because I like to start production on my settlers on turns where the city making the settler just got a new citizen since settlers make cities stagnate, although growing the capital first and waiting for four or five pop is also valid. I only point it out because, if you find a city location that you feel strongly about when scouting and that city might be competing for a resource you want with another city that isn't part of your empire, as is your case here with the gems, you really probably want to get that settler out ASAP. I also personally would have gone into a shrine rather than a granary to start out with to start producing faith per turn and start earning points towards a Great Prophet, because you always always always want to found a pantheon and a religion as soon as possible to make sure you can get the best religion bonuses for your civilization. A lot of them can allow you to turn certain tiles into incredibly productive tiles that give you a crazy amount of different bonuses. For example, in this game, you started with a lot of desert nearby, and that could possibly lead into going for Petra to significantly boost your productivity, and therefore you would want Desert Folklore as part of your pantheon if you were going to do that in order to really maximize that Petra play. Alternatively, you could go with Monument to the Gods to increase the production of ancient and classical wonders to speed up the production of both the Great Library and Petra. Ideally you'd be able to make use of one of the beliefs that adds faith and culture to nearby luxury resources so you could get the religion you want, but you didn't get any of those. One last gripe. You accepted Venice's embassy for free. Never, ever do that. Accepting embassies in return for an embassy in their capital might be okay if you have no idea where they are, but you knew where Venice was, so Venice gets to learn where your capital is for free. Not a huge gripe since Venice isn't a warmongering civ, but accepting Attila the Hun's embassy trade for example could end up being a very bad play, and even if the civ isn't warmongering, you should try and get some gold for your embassy.
A little critique here as I am assuming you wish to learn yourself when you are trying to teach others. You said that it is generally best to build your city where your settler spawns because the game tends to spawn you in a location that is good for a city. Now there are a number of problems with this, the first one being that the game generally tends to focus on having two or more luxury resources within 3 tiles of your spawn, and in addition on stratigic balance there will be horses and iron aswell. This does not neccesarily equal a good city location. Things like having an adjacent mountain, hill/river and other 2 food 1 hammer or better resources that can be instantly worked by the city are very important to consider. I generally find myself moving my first settler one or maybe two turns to get a better capital. Ofcourse at times your initial spawn will be better but it just depends on so many different factors.
If you want the great libary on immortal or diety you have to rush it instantly, even then it's normally a waste of time because the AI will get it 95% of the time. In your case you should have built a shrine pretty much as soon as it was available to rush desert folklore and ensure your religion. Granary dosn't give you much in your case, + food total, not really worth it that early on.
I got the impression that the game always tries to set you so the city could work 2 luxury resources, but not 3 or 4 (these are usually _slightly_ further - four or five hexes away). This means that quite often, by moving slightly, you can cover more than two. A capital on the coast with the river, 3-4 luxury resources, and usually 1-2 strategicals makes for an awesome trading hub.
The free culture building is not necessarily the monument. You get a free amphitheater when you have a monument already. That's why I think building the monument anyway is good.
I ALWAYS build the Monument first! Gets me to and through those policies a lot faster in early game. I generally take my time before settling more cities, so getting the free culture building policy will be had by then, especially if I go ahead and build a monument in my first city. In addition, for all you newbies, each civilization has their own unique abilities and strengths. Some are more aggressive and geared toward war (domination victory), some are more scientific (science victory) some are quite artsy and cultural (culture victory). The techs, policies, buildings, and units you choose will either help you tremendously with your strengths, or hinder you. I suggest you jumpstart yourself by researching about the different civilizations and what they are more geared toward as well as what each type of victory entails. For instance, Attila the Hun wouldn't be too good for a culture victory....... Get armies and Honor for him like crazy because he wants to fight with everyone! I really like your tutorial though! Quite on par!
Good video. Nice and clear generally. Couple of things: would you normally have your warrior and scout exploring nearly the same terrain? Seems to me you could be limiting your chances of finding ancient ruins that way? My brother usually dives for Stonehenge quickly and generally does pretty well at that because of the huge religion boost. Thoughts on that? Also, the pronunciation of the capital of Latvia, Riga, is REE-ga. So you know.
You get whichever culture building is the cheapest one you don’t already have. Usually it’s a monument because you usually don’t have anything, but if you build a monument first, then you will get a free amphitheater as soon as you get the tech. Also best thing for more balanced play is turn off ruins and natural wonders. Less snowballing that way.
Just a tip, that's an awful location, no hills mean too little production which means it'll take forever to build things and a coastal city without water resources mean half your hexes will only yield two food and no chance of production, you'll need to remove the forests to build plantations and until the modern era you can get a hydroplant. Also, the first thing you want to build is scouts, two of them at least depending on the size of the map.
After the scout, get the monument. Instead of Trapping you should have gone for Calendar. Then should have gone Great Library while researching Archery and The Wheel --> Then pick as a Free Tech either Mathematics if you can or Philosophy. Then build Hanging Gardens or National College respectively. --> GG
When you are playing against AI´s on empreror or higher going for great library is almost always a bad idea, they start with a lot of bonuses and will usually get the Great Library before turn 30.
Vincent Jablonski While playing against human, it is even worse. If your opponent is building units (esp if you have a neighbour with a strong early-game potential, like the Huns, Egypt, Babylon etc), your capital will apparently be burning right after you finish your beloved library. Moreover, the later GB is built, the more it's useful, so I suggest not to rush it.
I like to train 2 scouts right away to get a many lost ruins as possible before the ai does. Also helps you find city states first for that extra 15 gold. Then I build a shrine to get a pantheon and that great prophet asap. After that it's a worker. One last thing. The first policy I take is honor. Just the first one. That way every barb you kill gives you culture. Then go all tradition, then go patronage until you enter Renaissance. Then go rationalism
I get tradition first to get the +3 culture in the capital to rush liberty, along with the plus 1 you get from liberty and 2 from monument, if your really gunning for religion yo might get lucky your pantheon and get one for cultureon certain tiles you have(or just get God king) then you have +8 culture relatively quickly
If you build the monument first and select Legalism later, you still get a culture building in those cities...just not the monument. Typically for me, it's the amphitheater.
So Civ V rocks, and Civ VI sucks, but I still have some hope for Civ VII and/or Humankind. One thing I would love to see in either is “surrender” you know like you have bows and arrows and I have tanks and bombers, would you like to surrender?
Since you asked for feedback, at the end of the video, I will say that I was slightly disappointed, that you mentioned growing rapidly, with the mongols, and then not going into explaining at all what one would do, to make this happen. Otherwise, a fine video.
Why go for the food and city expansion over the great library?? Resource tiles will always be there and it takes several turns to work the tiles you already have in your city. The great library on the other hand can be snagged by another civilization. After the granary if you built it you might find yourself 20 turns later nearly done constructing it and then boom another civ finishes it. You can never get wonders back but resources in your range arent going anywhere
This is whats known as 'Opportunity Cost', or the idea that in the 15 or so turns (quick speed) it can take to rush Great Library, you could be settling cities (land can indeed be snagged by other civs) or constructing other infrastructure and getting a high population, which will affect your science game much more in the long run, than building the Great Library. I often opt to completely ignore the Great Library and instead pick up Temple of Artemis and Hanging Gardens after getting out a couple of settlements, this means my culture and growth will be significantly higher than that of other civs, and culture and growth directly lead to a strong science game.
Catherine in Civ V is such an awkward and weird character if you, the player, are a Russian speaker. Basically when she loses to you on her defeat screen she says something that’s pretty much directly hinting at becoming your lover and sex. She kind of speeds in catty tone and says “I guess I am now your ‘captive’, but it’s promising to be something good.” And she is speaking in an I mistakinglt suggestive tone. lol
What level are you playing that it only takes 4 turns to build something? I play marathon and it is like 30 turns for almost everything in the beginning.
This is good against non hard mode AI but there’s a lot of things I would have done differently if I were playing against real players or emperor+ level AI
If you're playing against multiple Civs, spread out, ocean tiles, etc. you have to take everyone's capitals. All your turns are dedicated to military units and upgrades to them. It's just as difficult as a science win if those Civs have decent defenses.
Just thinking of getting this game, the complete edition for 9,- isn't to bad i think after seeing this vid :) (Mainly to see if im really interested i guess)
Most of these do not work on deity, you need to pick liberty to have a settler and another worker as soon as possible, otherwise the AI will be a few solar systems ahead of you
@@thanhminhtue3438 There isn't a general "build this", it depends on the situation. But usually you would steal workers from the city states if you have one more more within close range. A very useful order in my opinion (normal speed, continents, big, all default, 8 city states, 5-8 players) would be: 2 scouts, Shrine, Warriour, Library. But as I said, it depends a bit on your situation. If the next city state is 30 tiles away you would of course consider building a worker in turn 10 or so. Great library might also be an option if you are on a lower difficulty or if you are Korea for example.
Nemesis T-Type I mean I would imagine if you steal workers from city states in the beginning then you’d probably have a lot of people angry with you, right? That just sounds like a hassle.
@@malgwengreenleaf9427 Of course, you have to take this into account. This is why you can only do it once, but not all the time. In higher difficulties (I'm talking about King and upwards to diety) you always need to mind your relation to other players. But there are enough tricks to avoid or at least delay wars.
Adopting Tradition gives you a very quick +3 culture boost, which is very significant early game. After that you can go down Liberty much more quickly than you would if you hadn't adopted Tradition.
I prefer liberty early over tradition. The bonuses to production of tile improvements, the possibility of getting the pyramids and the eventual overall boost to culture is far more beneficial in the long run. Of course, I play as Poland so I gain socials policies much faster too.
To give example, I tend to wind up with about ten towns before I stop expanding. So I get a bonus of ten production compared to three.... though to be fair I tend to get tradition second to liberty.
Ah, yes, Poland would be good for large numbers of cities. The city number penalty for culture cost is a killer. I usually play Babylon and stick with three or four cities. Sometimes even two, to keep tech costs down to a minimum.
SWEG MESTER It has been so long since I have only had four towns, that I don’t know how far back it sets me. As Poland I usually have 4 complete policy tracks by the time I get to choose Freedom, Order, or Autocracy. The main limit to my towns is available land and luxury resources. That made one game difficult because there was a huge swath of land available with plenty of resources open that I stopped expanding with 17 towns, as the Shoshone. That was tedious. Ten is manageable. Currently as Poland I am experimenting with starting tradition then jumping into liberty. So far I like it!
I can see why, but you can take on that challenge by rushing Petra and getting nice yields from those Desert tiles. Plus one of the pantheons, I think it's Desert Folklore also gives you faith per desert tile so you start racking up faith early on.
2019 and i'm only now getting to play Civ V. Great content by the way. Thumbs up. Just a quick question: I'm having issues with the game, everything is small, all my game icons are small. I have to sit really close to the screen to be able to read and see what the icons are. Anyone else experience the same?
Scout was fine, but the second one? No, as pointed out. Also, if you get this lucky, you should immediately change to great library. Yes, it stalls your progress for a moment, but pays back insanely well. Not to mention if you play Babylon or who it was...
@@addieeeson letting anyone have an Embassy on your main city means they now where you are, which means they can not just attack but also send spies to your most important city later in the game. Which, if you are advantage in tech, will be a problem since every single civ will try to steal from you, (If they know where you are, and thats what an Embassy does, pretty much.)
One thing I've noticed is you're very likely to be denounced if you don't swap embassies. And if one Civ does it and they have declarations of friendship with several other Civs they may start to get "guarded" and then denounce or backstab you later.
not getting a monument is a very bad strat. the legalism provides a free unconstructed culture building. So if you have the monument it will give you the amphitheatre or the opera house or the museum or the radio tower. It impedes your culture production early game to not make it. I'd - have lots of experience beating many real players - suggest building the monument after your first scout.
To all who asked, and for your extreme pleasure, I'm thrilled to say part 3 is here (and more videos are in the oven!) ua-cam.com/video/HeWUiN9E-fk/v-deo.html
Thank you so much for all your comments, likes, feedback and support
really glad you revisited this series! I appreciate you continuing it despite such a long break - talk about commitment. I tried Civ 5 four years ago but got overwhelmed; I'm just now coming back to it... and your guides are really helping! :)
Oh that is so awesome to hear. I’m thrilled you’re finding value in them!! Thanks so much for your kind feedback.
Good to see you still alive
Dude I'm literally playing and the Mongols right now and almost died laughing when. You mentioned them....I'm guilty as charged lol 🤣
😂😂😂
additional tip:
when exploring, dont move 2 fields, make 1+1 so you can react if there are barbs or ruins, or just ocean
How do you do that? If I move settlers unit only 1 tile, it just sat the unit is out of move on that turn.
yea it only works on gras or desert tiles, which require 1 move-point.
forest, hills or cross a river takes 2 move-points
@@UnknownTraveller619 Or if you are using the scout that isn't affected by rough terrain.
Sorry, my bad. I've realized after a while that only scout can ignore rough/mountain terrains.
Man... This guide series seemed promising. Then I looked and saw his channel was dead and he only made 2 civ vids. Damn.
wee
Filthy Robot has several tutorial videos although he's extremely detailed on certain things and perhaps not enough so on others. Plus, his videos tend to be realllllly long.
Then you realise he says "wee" a wee bit forced
thanks for telling me..
deam, same here
I’m addicted to civ 5 more than all of the games in the series! I wish the diplomacy was a little more clear like when ai declares war, there are reasons for it instead of random.
i don't think it's completely random, each civ has a different behaviour.
@@linkenparis9562 oh for sure, just some times I’d like a little justification:)
Same. AI is still terrible at reading the room 😄
Lol I was attacking Greece in 1980 with catapults and some renaissance troops
Amazing. I hope you were firing rocks and not explosives. Although explosives are good too.
Classic 😂
I can just imagine all the soldiers on the enemy cities walls looking at your troops like the cat in your pfp
Haha oops
@Coolaid Baba it was a cat at time of writing
I'm a bit late to the party, but I'll comment anyway.
Firstly, thank you for such an informative video. You cover all the essentials at an easy to follow pace without getting lost in the fine details. This makes your video accessible and useful to new players who've completed the tutorial and older players like me who haven't played the game in a number of years and have forgotten the subtleties of the game.
Secondly, it's really refreshing to find a 'Starting off in Civilisation 5' video that's not 1 and a half hours long or not just list of tips that only sorta half work, depending on the situation.
Thirdly, I just noticed the second video recommended, so I'm glad there's a little more content from you - although the comments suggest you don't use this channel anymore.
Lastly, thanks again for helping me up my Civilization game. I've played along with the whole series as its evolved - and the layers of complexity and future decision making in this version are staggering! It's still good to see some of the old features and behaviours still in the game.
Anyway. Enough of my ramble. Time to build a city that lasts the test of time!
the channel died, i doubt he saw this comment.
Amazing. Thank you for such detailed feedback - it's nice to hear you like this format.
Watch this space...! New things coming soon.
Is the party over? I started playing Civ 5 from yesterday, got it on sale loong back, only got time now. I played for 3 hrs ( that one more turn thing is so true lol, I was like I will play for an hour, and its 3 already), idk for some reason my city's happiness fell, 2 barbarian camps attacked my city, a city state who was my friend unfriended me for coming inside his borders? But I rmbr him saying u can move freely through my borders. Idk. Maybe these friendships are timed things? After all these I got panic anxiety and some other stuff, so I ended that session lolz.
I build a monument first. It allows me to adopt policies more quickly and with Liberty, you get a free worker in very few turns.
Louas Gabeson ikr
I know its a bit late but you usually just steal a worker from another civ or city state.
Louas Gabeson is still correct even on tradition focus.
If you have a monument when you obtain legalism you get a free amphitheater instead so you get a much stronger culture start by going scout->monument as well as a better free building in the capital.
Louas Gabeson I research bronze working and animal husbandry as well as go for settlers after my first worker, this way I can find strategic resources quicker
wee
10:00 you should have started chopping the forests for production, as you would chop them in the end anyway to make your plantations and this way you get fast production to get the granary done and start building the library
One of the more helpful civ 5 videos I've come across, great job!
wee
Thanks! Watch this space, I have more on the way very soon.
Id recommend building the monument first. Even if you rush for the free option, it is a serious loss of culture unless you get lucky with the ruins. You should have unlocked 2 social policies by the time you reach turn 15
7:43 - use production focus.
Due to game mechanics, this means you get free production when your city grows (the food is added, the new citizen gets assigned to the highest production tile, and *then* the production is counted).
You can then lock your new citizen to the highest-yield (or highest-food) tile.
Good tip!
Shouldn't a scout always be the first choice? Finding ruins/uncovering the map is key early on.
Yes. Scout/Monument is the optimal choice. People often underestimate the benefit of finding ruins and city states. The only time you want to build monument first is if you want to get a quick Settler from the Liberty policy.
There's some logic in taking other routes, like the monument, depending on what end game/ mid game strategy your pushing for. Also, the pace of your second and third settles matters here too.
I'm not sure but since your luxury ressources are built on forest, you can't improve them untill you have discovered mining.
Also there is no interest in making both your warrior and your scout take the same route, scout should have gone beyond Indonesia.
Finally, Great Library is so hard to build on high difficulties so that you shouldn't delay it this much if you want to built it (the tradition bonus will help you a lot though).
wee
If you are referring to furs then you don't have to chop down the forest in order to build a camp on them.
@@MrPlumpii Try telling THAT to modern civilisation lols
The same reason Gengis Khan was one of the greatest environmentalists and woodland re-claimers to ever live
Could you please do more of those? Maybe a whole gameplay being explained? Civ5 is my fav strategy game
I think I will. I have some feedback avenues like Patreon and Twitter, but I also take feedback here from time to time. What would you find most useful for future guides?
@@JumboPixel a whole gameplay explaining your actions would really help me out, I've watched some FilthyRobot guides and it definitely improved my play but I still can't win
Thank you Transfering from Civ3 to Civ5 the tips were helpful.
Very welcome! Enjoy the magic of civ v
I just got into this. Played as Caesar and was aiming for either cultural or science win. Ottomans to my north, everyone else on the second continent. I built 3 warriors at the start and never anything else.
Until the ottomans declared war. Pikemen at every angle coming after me. Archers and mounted units. Siege weapons all coming for my closest city.
So I threw a line of gatling guns and cannons at his city until he cried.
Yes! Dude this is the reason why I make these videos - because I love having Civ games like that, and I hope other people will too!
Also, imagine declaring war with spears and being faced with a line of gattling guns… yikes.
@@JumboPixel basically a reenactment of USA showing up to shogunate japan in ironclads.
And yes, I did nuke them out of spite late game.
I know this video is old, but I recently got this game and found your video helpful, thank you
Yay! So glad you've picked up Civ - are you still playing it two years on?
JumboPixel I haven’t in awhile but it’s still one of the best games out there for sure
It seems like the only real way to win (especially on higher difficulties) is to amass a large amount of money and religion early. On emperor, if you get a good starting position you can do this with venice or boudicca, or perhaps a few others but frankly it's tough to cheese the AI when they're so aggressive and get so many bonuses on higher levels of difficulty. The four city tradition start still ends up being the best unless you can't found a city with at least one luxury resource for the most part. I still find it damn challenging to keep up with the ai when they have more researched at the beginning as well as the fact that they crank out wonders before you even research them. You can stay on top by founding 4 great cities by least until your first war and then it's a 50/50 chance your screwed completely.
The legalism policy doesn't necessarily give you the monument. If you already have a monument, it will give you "Amphitheater", once you have the "Drama and poetry" tech.
Yeah it gives your first 4 cities whatever culture building is available
I didn’t wants tips, I just wanted to see Civ V lol. Nice that you’ve got these 15 minute videos.
Personally, if it were me, since you had a good idea for a new city, I would have produced a settler at 3 pop when the worker finished, but that's just me I suppose. I like to have all my cities settled as soon as possible so that they're all as close to equally valuable as possible and no other civs settle a city in a place where I want to settle a city, because then you have to go to war, and it becomes a mess. And the timing is also good because I like to start production on my settlers on turns where the city making the settler just got a new citizen since settlers make cities stagnate, although growing the capital first and waiting for four or five pop is also valid. I only point it out because, if you find a city location that you feel strongly about when scouting and that city might be competing for a resource you want with another city that isn't part of your empire, as is your case here with the gems, you really probably want to get that settler out ASAP.
I also personally would have gone into a shrine rather than a granary to start out with to start producing faith per turn and start earning points towards a Great Prophet, because you always always always want to found a pantheon and a religion as soon as possible to make sure you can get the best religion bonuses for your civilization. A lot of them can allow you to turn certain tiles into incredibly productive tiles that give you a crazy amount of different bonuses. For example, in this game, you started with a lot of desert nearby, and that could possibly lead into going for Petra to significantly boost your productivity, and therefore you would want Desert Folklore as part of your pantheon if you were going to do that in order to really maximize that Petra play. Alternatively, you could go with Monument to the Gods to increase the production of ancient and classical wonders to speed up the production of both the Great Library and Petra. Ideally you'd be able to make use of one of the beliefs that adds faith and culture to nearby luxury resources so you could get the religion you want, but you didn't get any of those.
One last gripe. You accepted Venice's embassy for free. Never, ever do that. Accepting embassies in return for an embassy in their capital might be okay if you have no idea where they are, but you knew where Venice was, so Venice gets to learn where your capital is for free. Not a huge gripe since Venice isn't a warmongering civ, but accepting Attila the Hun's embassy trade for example could end up being a very bad play, and even if the civ isn't warmongering, you should try and get some gold for your embassy.
A little critique here as I am assuming you wish to learn yourself when you are trying to teach others. You said that it is generally best to build your city where your settler spawns because the game tends to spawn you in a location that is good for a city. Now there are a number of problems with this, the first one being that the game generally tends to focus on having two or more luxury resources within 3 tiles of your spawn, and in addition on stratigic balance there will be horses and iron aswell. This does not neccesarily equal a good city location. Things like having an adjacent mountain, hill/river and other 2 food 1 hammer or better resources that can be instantly worked by the city are very important to consider. I generally find myself moving my first settler one or maybe two turns to get a better capital. Ofcourse at times your initial spawn will be better but it just depends on so many different factors.
If you want the great libary on immortal or diety you have to rush it instantly, even then it's normally a waste of time because the AI will get it 95% of the time. In your case you should have built a shrine pretty much as soon as it was available to rush desert folklore and ensure your religion. Granary dosn't give you much in your case, + food total, not really worth it that early on.
I got the impression that the game always tries to set you so the city could work 2 luxury resources, but not 3 or 4 (these are usually _slightly_ further - four or five hexes away). This means that quite often, by moving slightly, you can cover more than two. A capital on the coast with the river, 3-4 luxury resources, and usually 1-2 strategicals makes for an awesome trading hub.
The free culture building is not necessarily the monument. You get a free amphitheater when you have a monument already. That's why I think building the monument anyway is good.
I ALWAYS build the Monument first! Gets me to and through those policies a lot faster in early game. I generally take my time before settling more cities, so getting the free culture building policy will be had by then, especially if I go ahead and build a monument in my first city.
In addition, for all you newbies, each civilization has their own unique abilities and strengths. Some are more aggressive and geared toward war (domination victory), some are more scientific (science victory) some are quite artsy and cultural (culture victory). The techs, policies, buildings, and units you choose will either help you tremendously with your strengths, or hinder you. I suggest you jumpstart yourself by researching about the different civilizations and what they are more geared toward as well as what each type of victory entails. For instance, Attila the Hun wouldn't be too good for a culture victory....... Get armies and Honor for him like crazy because he wants to fight with everyone!
I really like your tutorial though! Quite on par!
just started playing with friends and this video was actually really helpful, thanks
I always go iron first. When someone attacks me I am able to mass produce swordsman and later game frigates
You get the amphitheatre if you build the monument before choosing legalism...
That you do!
Best civ video I come across I almost gave up bro thanks so much x
Good video. Nice and clear generally. Couple of things: would you normally have your warrior and scout exploring nearly the same terrain? Seems to me you could be limiting your chances of finding ancient ruins that way? My brother usually dives for Stonehenge quickly and generally does pretty well at that because of the huge religion boost. Thoughts on that? Also, the pronunciation of the capital of Latvia, Riga, is REE-ga. So you know.
You get whichever culture building is the cheapest one you don’t already have. Usually it’s a monument because you usually don’t have anything, but if you build a monument first, then you will get a free amphitheater as soon as you get the tech.
Also best thing for more balanced play is turn off ruins and natural wonders. Less snowballing that way.
Just a tip, that's an awful location, no hills mean too little production which means it'll take forever to build things and a coastal city without water resources mean half your hexes will only yield two food and no chance of production, you'll need to remove the forests to build plantations and until the modern era you can get a hydroplant. Also, the first thing you want to build is scouts, two of them at least depending on the size of the map.
Got this game for Christmas, and this video is very helpful. Thank you!
@Wiki is the future I see you
After the scout, get the monument. Instead of Trapping you should have gone for Calendar. Then should have gone Great Library while researching Archery and The Wheel --> Then pick as a Free Tech either Mathematics if you can or Philosophy. Then build Hanging Gardens or National College respectively. --> GG
When you are playing against AI´s on empreror or higher going for great library is almost always a bad idea, they start with a lot of bonuses and will usually get the Great Library before turn 30.
Vincent Jablonski While playing against human, it is even worse.
If your opponent is building units (esp if you have a neighbour with a strong early-game potential, like the Huns, Egypt, Babylon etc), your capital will apparently be burning right after you finish your beloved library.
Moreover, the later GB is built, the more it's useful, so I suggest not to rush it.
Agreed. Against a player you always need to have an army, otherwise you can't deflect war declarations.
wee
Great informative guide, glad you're back!
Always thanking you
I like to train 2 scouts right away to get a many lost ruins as possible before the ai does. Also helps you find city states first for that extra 15 gold. Then I build a shrine to get a pantheon and that great prophet asap. After that it's a worker. One last thing. The first policy I take is honor. Just the first one. That way every barb you kill gives you culture. Then go all tradition, then go patronage until you enter Renaissance. Then go rationalism
I love that Kiwis use “wee” 🏴🤝🇳🇿
I get tradition first to get the +3 culture in the capital to rush liberty, along with the plus 1 you get from liberty and 2 from monument, if your really gunning for religion yo might get lucky your pantheon and get one for cultureon certain tiles you have(or just get God king) then you have +8 culture relatively quickly
It is not necessary to build a worker at beginning. You can create workers by building the Pyramid or looting other countries or cities.
great video, ignore the idiots making fun of you saying "wee". they obviously have never tried to record before
Thanks for your support man!!
Who is here in 2024 learning Civ 5 for the first time?
loved it. Great work, wish I start playing the game before not at 2020 :(
No better time to make up for lost time though!
Jesus. You helped me so much. Also, you have a great voice!
You are two kind. Double two kind.
I build a worker straight away, but good point with not bothering with the monument.
I would settle my capitol on the hill along the river for 1 more production
Nice summary that was easy to follow. Not too deep in game theory.
I go piety cause once you get the first prophet which is pretty early you can stock up on gold really quickly
ooooh interesting! An early religious start isn't something I normally do, but I'm going to give it a shot now!
@@JumboPixel looking forward to it
If you build the monument first and select Legalism later, you still get a culture building in those cities...just not the monument. Typically for me, it's the amphitheater.
Watching in 2021 and enjoying the new epsiodes!
Woohoo!
So Civ V rocks, and Civ VI sucks, but I still have some hope for Civ VII and/or Humankind. One thing I would love to see in either is “surrender” you know like you have bows and arrows and I have tanks and bombers, would you like to surrender?
It’s so much better to start on a hill. Worth a turn or two.
You should play the aztecs destroying all others. Just for a change....
1000 subscriber special surely
Since you asked for feedback, at the end of the video, I will say that I was slightly disappointed, that you mentioned growing rapidly, with the mongols, and then not going into explaining at all what one would do, to make this happen. Otherwise, a fine video.
Thank you. It's a lot to cover off in 10-15 minutes, but I'm going to expand on it in future work. Cheers
You should take Riga and rename it MyRiga
or niga
wee
I did not know about citizen management thank you!!...
It's a game changer!
Why go for the food and city expansion over the great library?? Resource tiles will always be there and it takes several turns to work the tiles you already have in your city. The great library on the other hand can be snagged by another civilization. After the granary if you built it you might find yourself 20 turns later nearly done constructing it and then boom another civ finishes it. You can never get wonders back but resources in your range arent going anywhere
This is whats known as 'Opportunity Cost', or the idea that in the 15 or so turns (quick speed) it can take to rush Great Library, you could be settling cities (land can indeed be snagged by other civs) or constructing other infrastructure and getting a high population, which will affect your science game much more in the long run, than building the Great Library.
I often opt to completely ignore the Great Library and instead pick up Temple of Artemis and Hanging Gardens after getting out a couple of settlements, this means my culture and growth will be significantly higher than that of other civs, and culture and growth directly lead to a strong science game.
I always build the monument, open tradition, then open liberty until I get all the workers out of it.
Nice vid mate.
Thank you!
Thanks a lot for your video it helpt me out a lot grate job!
Loved the video and the tips!!!
Thanks man!
Catherine in Civ V is such an awkward and weird character if you, the player, are a Russian speaker. Basically when she loses to you on her defeat screen she says something that’s pretty much directly hinting at becoming your lover and sex. She kind of speeds in catty tone and says “I guess I am now your ‘captive’, but it’s promising to be something good.” And she is speaking in an I mistakinglt suggestive tone. lol
Hahahah amazing. Thank you for sharing that! Although I'll never look at her the same again
4:45 Let’s be honest here, I always play at epic speed. 9 turns if fucking gold, at start of the game for a worker.
Thank you for the video
Absolutely great video, thank you!
My pleasure! Hope you find value in the wider series too :)
What level are you playing that it only takes 4 turns to build something? I play marathon and it is like 30 turns for almost everything in the beginning.
This is good against non hard mode AI but there’s a lot of things I would have done differently if I were playing against real players or emperor+ level AI
Outstanding video
Thanks for the tIps.
very helpful thanks
This game is so good!!!
Lmao love seeing this comment is from 3 weeks ago, fucking excellent game
Bobbino real good game!!
@@makesaveinvest1401 i still play almost daily
It is!
I liked this a lot!
Great vid!
"As a general rule of thumb, tradition is the best one."
Honor is the best. All your culture and wonders don't mean anything if I take your cities.
If you're playing against multiple Civs, spread out, ocean tiles, etc. you have to take everyone's capitals. All your turns are dedicated to military units and upgrades to them. It's just as difficult as a science win if those Civs have decent defenses.
it all depends, because if you put all of your chips in military, and then you get your first rush defeated, your f**** for the rest of the game
Thanks for the help!
Great video! Thank you!
Wish you would make more of these
Watch this space!
Love the vid
Remember: don't plant your Seet-ler in the Dee-sert. Do they ever use a short e in the UK?
You’d have to ask someone from the UK!
Just thinking of getting this game, the complete edition for 9,- isn't to bad i think after seeing this vid :) (Mainly to see if im really interested i guess)
I liked your vid, wish there were more
Watch this space...!
Awesome vid
Most of these do not work on deity, you need to pick liberty to have a settler and another worker as soon as possible, otherwise the AI will be a few solar systems ahead of you
I just started playing this. I felt comfortable attacking my ally when it is least expected but my pikemen got wiped by tanks.
Sadly a tank will beat a spear 99/100 times! Nice that you've just started playing though!
ty for the video
best civ 5 tutorial ive seen
personali i always choose tradition or liberty as social policy at first
These tips might be good for newbies, but in real games, you would never consider building a worker if you have those many city states nearby.
Dennis07 can you explain why,
What should we build instead of workers?
Thank you ^^
@@thanhminhtue3438 You steal workers from city states. It's crucial in higher difficulties.
@@thanhminhtue3438 There isn't a general "build this", it depends on the situation. But usually you would steal workers from the city states if you have one more more within close range.
A very useful order in my opinion (normal speed, continents, big, all default, 8 city states, 5-8 players) would be: 2 scouts, Shrine, Warriour, Library. But as I said, it depends a bit on your situation. If the next city state is 30 tiles away you would of course consider building a worker in turn 10 or so. Great library might also be an option if you are on a lower difficulty or if you are Korea for example.
Nemesis T-Type I mean I would imagine if you steal workers from city states in the beginning then you’d probably have a lot of people angry with you, right? That just sounds like a hassle.
@@malgwengreenleaf9427 Of course, you have to take this into account. This is why you can only do it once, but not all the time.
In higher difficulties (I'm talking about King and upwards to diety) you always need to mind your relation to other players. But there are enough tricks to avoid or at least delay wars.
Great library only works at King down
Perfect for beginners! :)
Why shouldn't you go for liberty? That's also pretty good for the beginning right?
Adopting Tradition gives you a very quick +3 culture boost, which is very significant early game. After that you can go down Liberty much more quickly than you would if you hadn't adopted Tradition.
I prefer liberty early over tradition. The bonuses to production of tile improvements, the possibility of getting the pyramids and the eventual overall boost to culture is far more beneficial in the long run. Of course, I play as Poland so I gain socials policies much faster too.
To give example, I tend to wind up with about ten towns before I stop expanding. So I get a bonus of ten production compared to three.... though to be fair I tend to get tradition second to liberty.
Ah, yes, Poland would be good for large numbers of cities. The city number penalty for culture cost is a killer. I usually play Babylon and stick with three or four cities. Sometimes even two, to keep tech costs down to a minimum.
SWEG MESTER It has been so long since I have only had four towns, that I don’t know how far back it sets me. As Poland I usually have 4 complete policy tracks by the time I get to choose Freedom, Order, or Autocracy. The main limit to my towns is available land and luxury resources. That made one game difficult because there was a huge swath of land available with plenty of resources open that I stopped expanding with 17 towns, as the Shoshone. That was tedious. Ten is manageable. Currently as Poland I am experimenting with starting tradition then jumping into liberty. So far I like it!
I always restart the game when seeing desert near my first city.
I can see why, but you can take on that challenge by rushing Petra and getting nice yields from those Desert tiles. Plus one of the pantheons, I think it's Desert Folklore also gives you faith per desert tile so you start racking up faith early on.
Start as Morocco and rush Petra. You'll love deserts.
Do you use worker on automate or everytime manuell=??
manual at first, definitely. The AI isn't always the best.
bro there is no guides for some serious shit like diety on huge. Gotta step up the gameplay Im trynna do this.
thank you!
I've never gotten a settler from ancient ruins. Did they patch the game to make it impossible?
Difficulty 1 you can get a settler from ancient ruins.
2019 and i'm only now getting to play Civ V. Great content by the way. Thumbs up. Just a quick question: I'm having issues with the game, everything is small, all my game icons are small. I have to sit really close to the screen to be able to read and see what the icons are. Anyone else experience the same?
Sorry I wasn't active on the channel when you commented this :( (I am now!). You need to change the UI Scaling setting in-game.
Scout was fine, but the second one? No, as pointed out. Also, if you get this lucky, you should immediately change to great library. Yes, it stalls your progress for a moment, but pays back insanely well. Not to mention if you play Babylon or who it was...
9:04 "Every excess suit that you have"?
Instantly closed the video when he accepted Venice's Embassy.
cocainecatharsis
Is that bad? Sorry I’m kind of a noob.
@@addieeeson letting anyone have an Embassy on your main city means they now where you are, which means they can not just attack but also send spies to your most important city later in the game. Which, if you are advantage in tech, will be a problem since every single civ will try to steal from you, (If they know where you are, and thats what an Embassy does, pretty much.)
cocainecatharsis
Oh ok. But don’t Embassies also allow you to send spies? Though I guess if you’re ahead on tech there’s no reason. Thanks.
One thing I've noticed is you're very likely to be denounced if you don't swap embassies. And if one Civ does it and they have declarations of friendship with several other Civs they may start to get "guarded" and then denounce or backstab you later.
Wow Jimbo, this randomly popped up on my suggestions! OLD AF !
not getting a monument is a very bad strat.
the legalism provides a free unconstructed culture building. So if you have the monument it will give you the amphitheatre or the opera house or the museum or the radio tower.
It impedes your culture production early game to not make it.
I'd - have lots of experience beating many real players - suggest building the monument after your first scout.