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Strat Tom
United Kingdom
Приєднався 20 сер 2020
Quickfire Review - Surviving the Aftermath
My thoughts on the latest entry in the 'Surviving' franchise. A post apocalyptic city builder game.
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Відео
Quickfire Review - Jurassic World Evolution 2
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My childhood comes to life in this fun yet simplistic park builder
Quickfire Review - Victoria 3
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I'm back! And I have thoughts about Paradox's latest offering: Victoria 3
Channel Update
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Just a quick hello to let you all know where I've been and, more importantly, where I'm going.
5 Things I Want to See in Total War: Medieval III
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Hey Creative Assembly! Where is Medieval III? We all want it, where is it? Today I take a look at what I'd love to see in a fantasy Total War: Medieval III
Top5 - Hearts of Iron IV Mods
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The HOI4 experience is undoubtedly enhanced by the eclectic mix of mods that are out there. From strange alternate histories to fantasy worlds, these mods put a fresh spin on the excellent Hearts of Iron experience.
My Thoughts on Crusader Kings III DLC: Royal Court
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The first DLC for Crusader Kings 3 dropped recently and I've spent some time playing it. Here are my thoughts on the new features and what they add to CK3.
5 Strategy Games to be excited for in 2022
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The new year is in full swing and we have plenty of new and exciting strategy titles to look forward to. Here are 5 I can't wait for.
The Classic Review - Commandos: Behind Enemy Lines
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Take a look back at the 1998 EIDOS classic Commandos: Behind Enemy Lines. It is a game right out of the old school of strategy gaming. But does it still hold up?
Mod Spotlight: Equestria at War
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Be honest, you've always pined for a Hearts of Iron and My Little Pony crossover, right? Well you're in luck with Equestria at War!
5 Things I Want to See in Imperator Rome 2
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Today video is a bit of a thought experiment, where I take a look at what I would like to see in a hypothetical sequel to Paradox's Imperator: Rome.
Mod Spotlight: The Third Age - Total War
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Continuing on from the latest Classic Review, we take a look at one of the greatest Total War mods ever made - Third Age. Third Age Total War is a total conversion mod for Medieval II: Total War and takes us into J.R.R Tolkien's world of Middle Earth and the battles that occurred in the Lord of the Rings series. Twitter link: strat_tom
The Classic Review - The Battle for Middle Earth
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The official strategy game to accompany the Lord of the Rings franchise was certainly an ambitious title. It attempted to capture the wonder and the epic battles that made the Lord of the Rings so amazing. Would EA's title be the one game to rule them all?
Top 5 - Most Iconic Command & Conquer Characters
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The story elements of the Command and Conquer series was what made them such incredible experiences. Today we are taking a look at my 5 favourite characters within the entire series.
Bottom 5 - Historical Total War Expansions
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Last week we looked at the best, now it's time for the worst. These expansions are the times when true expansions gave way to lazy cash grabs and we all suffered as a result.
Top 5 - Historical Total War Expansions
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Top 5 - Historical Total War Expansions
The Classic Review - Company of Heroes 2
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The Classic Review - Company of Heroes 2
Mod Spotlight: Apotheosis - The Hellenistic Age
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Mod Spotlight: Apotheosis - The Hellenistic Age
RANKED: Every Command and Conquer Expansion - Worst to Best
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RANKED: Every Command and Conquer Expansion - Worst to Best
The History of Rome II: Total War 3/7 - The Grand Campaign
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The History of Rome II: Total War 3/7 - The Grand Campaign
Which is Better? Crusader Kings - Europa Unversalis - Hearts of Iron?
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Which is Better? Crusader Kings - Europa Unversalis - Hearts of Iron?
The Classic Review - Company of Heroes
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The Classic Review - Company of Heroes
The History of Rome II: Total War 2/7 - The Rise of The Republic
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The History of Rome II: Total War 2/7 - The Rise of The Republic
Mod Spotlight: Old World Blues (Fallout Mod)
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Mod Spotlight: Old World Blues (Fallout Mod)
The History of Rome II: Total War 1/7 - The Wrath of Sparta
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The History of Rome II: Total War 1/7 - The Wrath of Sparta
Civ V. Honestly though, i don't like how they make it harder and harder to make your own civilization each game, making it more difficult to name your cities and civilization.
He didn't talk about the economy lmao. Cause EU4 has no redeeming qualities to it at all.
I guess that could have been another point to look at. What would you have said?
@strattom1759 The economy in HOI4 is interesting because there is none traditional one. The factories are the economic value of the game, which is interesting. There is still the material market where you can trade wathever finished good you produced, which is pretty cool. CK3 is the simplest one. The economy is mostly generated with buildings. There is no trade, not that I remember of. EU4 economy... well it depend. I personally don't like the node system at all. Originally, what started the colonisation era was the closure of a trade route. Hence why I find very counter intuitive the lack of them in the game. It makes no sense in my opinion. The entire point of that period was to fight for ressources and trade routes. Stellaris succeed to instaure, in my opinion, the best model for economy. A global market, trading routes that you can build yourself and internal + external market. It's a good base for a whole system around trade routes.
From my experience so far, CIV 6 forces you to rely a lot on city states to win a war quickly. Otherwise your wars devolve into stalemate unless you're several steps ahead technologically.
I don't like the districts in Civ 6 and Humankind basically did the same. I don't like a city to appear to take up a whole territory as it sprawl is insane due to the districts. Where Civ V looks like the city is in one spot, but you do have farms and forest just outside the city walls.
It’s a downgrade from 2
One big change with Civ 6 was that it was the first main line game that was available on consoles, which meant that they needed to make certain changes to the game style. But at the same time I personally wouldn't of played the game if it wasn't available on consoles, and the next game will be for the ps5 and series Xbox. In Civ 6 cities without walls are near defenceless but they get a big boost with the first of 4 wall improvements. In Civilization Revolution the AI would stack every city it controlled with 2-3 armies of usually the best troops if can create, so personally I feel that the combat without armies from the start of the game is much better.
Jesus, my biggest turn off for Civ 6 is the graphic, looks like dog-shit.
I haven't clicked play yet. But it's an easy answer. CIV V is the goat. No questions asked. For many reasons. Childish animations, natural disasters everywhere all the time, luxuries and tile development is lost. The VI got infected by the woke syndrome.
data mining?
My first Civilization game was Civilization IV. I played it for hundreds of hours. When I tried the beta (or was it a demo? It was before release date at least) of Civ V, I loved it pretty much right away. It lacked some things, but I ended up really enjoying it and switching to Civ V. Going from Civ V to Civ VI however... I didn't like it right away and still don't. I have played it for about 15 hours (one full game) and it just annoyed and bored me with all the districts. Workers (called builders in that game) having a finite number of uses also was a frustration. It did some good things, but VI is far inferior to Civ V in my opinion.
I play all three plus Stellaris.
The attirbutes I care about are all won by Civ 5. Civ 6 points are things I don't care about.
The Civ V soundtrack is also 100x better than that of VI.
No stellaris ?
before watching the video, i can quickly answer this: whichever your friends play is the better game
Honestly districts are what put me off civ 6, I hate it. I felt like it limited your cities way more than in civ5.
Very cool video, thank you.
I want to like Civ 6 a lot, the hexagonally tiled map is such a big improvement. But the art direction leaning so heavily into the cartoonish, mobile game-esque style just spoils so much about this game for me. I also really dislike how diplomacy is still braindead simple.
The highlight of all Civ for me is hearing the narrator for V reading excerpts from great works of literature. Chayka, The Raven, Alice in Wonderland. I kid you not when I say Civ V introduced me to some of the greatest pieces of art the human mind has ever conceived. That alone makes it better than all the others for me.
5 is far better
The districts of Civ 6 utterly boggles the AIs. Civ 6 might be more fun playing against fellow humans, but for a solo game 5 has the AIs play better
A change that bothers me more than it should is the change they made to workers. Workers only having a limited amount of uses is really annoying. It also doesn't make sense that roads are no longer able to be made using workers. It really takes the control of your infrastructure out of your hands. Civ 5 makes more sense.
I just got civ 5 cuz civ 6 is like $60 8 years after coming out.
I personally prefer 6 over 5. 5 is good and got me into Civilization, but I don't much like building tall just for some Russian or Indian to nuke my city back to the stone age. Civ 6 nukes are far more powerful and numerous than 5, but at least I can spread out my empire so my capital being nuked isn't an auto rage quit.
civ v with vox populiu is the best 4x game I've ever played, bar none. 6 isn't even in the discussion
I like playing at the Canadians in Civ 6. I like playing a cold map as Canada
Tˇwas a great childhood...
Civ 5 has a way better UI too. and Civ 6 has NO STATS. whats your gdp? what are the populations of the civilizations? Who knows, who cares? I DO
i think its kinda stupid to give narration the same weight of a point as some core gameplay features. I often skip the voicelines and I play while listening to music. Felt very biased to me.
I've never played 5, there is a better version?! 5 sounds like what I want 7 to be like.
Civ 5 is my go-to for modern CIV. Call me old fashioned but I still prefer Civ 3. It was great.
its wild they broke the streak of the Odd numbered titles being the best. I just came from the showcase and 7 looks so bad.
Civ 5 by a landslide,tsunami and earthquake.Civ 6 is cartoonish garbage.There can be debate about Civ 4 vs 5 but i would not call Civ 6 a civ game at all.
Fantástico video! Like and subscribe.
I've recently been playing Civ V again, mostly due to the music for Elizabeth 😁but your review of both games has me going back to Civ VI (with the Civ V graphics mod) as it does more of the core elements better, in my opinion, and forces you to think and plan city placement and growth. Good content chap.
Civ 4 best civ, civ 6 is better than 5, hated that policy system in civ5, felt like an EA game.
CIV 5
There are 2 main reasons why Civ V is the better and more rewarding game: 1. The district system is tedious and inflexible 2. You literally have to play wide in Civ VI and hammers are by far the most important resource at every point in the game, for any civ. The game-to-game variance in play is extremely small. Even the civ variety is toned down. Oh, and all aspects of the presentation are outright insulting. And the AI doesn't protect its interests in diplomacy. And the turn pacing is way off as a result of turns being super long cuz everyone has 20 cities that each have districts. And the combat is substantially worse. And the leader screen looks like a work in progress. And the diplo victory is stupid. And the culture victory is arcane. And the science victory is a hammers victory in disguise which requires next to no specialisation. I could go on
civ 7 made me realize i own civ 6 and had never played it before. I just binged it for like 40 of the last 48 hours and damn if you aint right. I literally just won a science victory and you are 100% correct its just 3 hammers in a lab coat. and culture victory being a form of incomprehensible arcane magic is incredibly on point but mostly, the thing that pisses me off the most, is the UI and lack of Stats. Playing civ 6 and not being able to see my GDP rankings and all that, all the useful stats and menus they took out in 6 is absolute non-sense. Imagine Dwarf Fortress 3 comes out and they're like, "sorry keeping track of every dwarf tooth is just too much so we streamlined it all down to a single health bar" LIKE HUH? I'm not saying sim games are supposed to be tedious management but.... like... im not not sayin it.
My first time playing Civ 6 was with my friends when Epic gave it out for free. I had like hundreds of hours of experience and they had none, so we agreed on playing in a team against AI. Ofc my friends were complete noobs, so I just told them to produce units and give them to me. I was trying to figure out where the happiness counter was.. Guess what.. I just conquered three ai civs in a row without consequences. It felt like nothing. No challenge at all. So I just sticked to 5.
Civ 6 feels like a mobile game. Why are all the characters ugly and fat? Or super skinny? Overdramatized proportions where everybody looks like bigfoot or a rake. Why did they cut out the backgrounds form the previous game? Why did they make it so the characters all have one single line of dialogue? It just boggles the mind.
I actually liked the scaling better in Civ V more since it alowed to play super tall. Keeping to a single city was at least a semi-viable strategy, which is simply not the case in VI.
Civ 6, if it is any good was too difficult for me to get into. I still play Civ 5. It looks to me like they have taken the worst of Civ 6 and brought that forwards into Civ 7. I suppose I will have to wait for Civ 8.
CIVII
I really don't like the agendas of the leaders in 6. Some make sense, some are irrelevant, and some are just stupid.
I feel most people are saying Civ 5 just cause its older (more nostalgic). Which is fine, but personally I find Civ 6 more fun in general. But not by all that much. Theyre both great.
I like humankind more
Civ 5 myself, I just don't like some of the changes in civ 6. Mainly: limited usage workers Districts/wonders taking whole tiles the art style
Civ 5 cause it's realistic
as a person who got to know the civ series from civ vi, i can't really compare... i've never played civ v. so i kinda got used to the ui, graphics and mechanics. now that civ vii is going to be released i think there's going to be another generation shock
i love both , but civ 5 is my first civ game so there is a bit of nostalgy there
I never got far in civ6. The thing I hated the most was having to manually instruct my workers on everything and having them gone after 3 turns. With civ 4 and 5, I always just automated my workers and continued with my other stuff. Not having that option really annoyed me.
I went into the game blind and was like "Where tf are my workers? Did barbarians take them without me noticing?" only to soon realize that they can only be used a few times... Just frustrating.