6:00 "Lack of tutorials had me struggling and Googling everything." When trying out old games, you need to be aware of the fact that back in the day games pretty much always came with manuals / information booklets. These manuals had information about how to play the game, and sometimes even some back story and/or flavor text. In-game tutorials became a standard thing much later.
Baba Yetu has gained world renown. People who have never even seen a computer sing it in choirs. It's been elected unofficially as the world anthem, with moves to make it official. A video game intro theme song... just think about that for a minute. ua-cam.com/video/r6qi393Z7L8/v-deo.html&ab_channel=GrahamboProductions
In high school, A friend of mine gave me floppy disks with Civ I on it. I didn’t know it was a pirated game, and thought the anti-piracy questions that pop up were just questions to help improve players understanding of actual history. I didn’t really know what piracy is. When I was in the army, Civ II was released, and yeah. Love love love Civ II. The WWII scenario that comes with the base game remains my favorite scenario across all the Civ games. My personal favorite version is Civ III, which ended a relationship with my then girlfriend because I played it so much. Still play it, but I do really enjoy Civ VI. Exploring and empire planning are a blast in Civ VI, even if it’s probably the easiest Civ game.
A few things about Civ 2: * you were expected to have the book and it included a poster with the tech tree * three dominant tactics were tech trading, triggering "We Love the Leader Day", and using diplomats to buy cities from the AI * managing happiness was a pain and the penalty to negative happiness was quite severe * domination was a pain because combat was RNG all-or-nothing. Sometimes a battleship would randomly lose to a spearman. Where Civ VI gets the nod is the multitude of play styles. There was pretty much a script you could follow in earlier games but VI is more map dependent especially if you don't have an S-tier civ.
@@TheCivLifeR It didn't happen as much in Civ2 because they introduced the hit points system. Where as civ1 didn't have HP's (to my knowledge, I never played civ1). It was pretty rare to see a tank lose to a spearman, usually the tank had to be pretty wounded. I just remember building lots of howitzers in civ2. They were almost unstoppable. Though nukes could do them in pretty good.
5:10 Sid Meier, if you're watching this, please forgive our brother, he is young and still learning. He knows not the elating nostalgia of hearing the Civ 2 soundtrack, choosing your city style, OG goody huts that can grant you an entire new city, customizing the graphics so that unique avatars for each civ appear when you're granted an audience, how sick it was to customize your own freakin throne room, and last but most certainly not least; the INCREDIBLY ICONIC ADVISORS' CUTSCENES THAT WERE NOT EVEN MENTIONED IN THIS VID! Please pray for our brother 🙏 [Press any key to continue...]
A couple of notes about Civ II since that was my introduction to the series: The "ugly Leader Portraits" you mention are actually background images for the CG animated leaders that aren't rendering in your game because you're not running it from a CD-ROM disc. Civ II was actually the first game in the series to introduce animated leader portraits (with clothing to match their era, just like in Civ III), but they were pre-rendered videos which were not installed on the hard drive when you installed the game and instead were meant to be played from the disc since hard drive storage was at such a premium back then. I'm assuming you also missed out on the High Council advisors and the Wonder videos, which is a shame as they were very good for their time. Also, Civ II included a tutorial save file with a pre-generated world and set of variables that you were meant to load for your first game. The manual included step-by-step instructions for your first few turns and explanations of what everything meant to get you started. I would seriously consider hunting down a copy of the manual and give the tutorial a try. I remember it being very well-written and can't imagine trying to figure out how to play this game without it. While you're at it, hunt down a copy of the Tech Tree too. The original game box included a fold-up poster-sized tech tree and unit chart that is absolutely essential since there's no good way to view the tech tree in it's entirety in-game.
So that's why I can't relive those wonderful adviser council performances through emulation or digital bought copies...they were one of the highlights of the game. Civ II was a huge step forward from Civ 1 in terms of the presentation. That's what comes with a bigger budget (because the first one was so popular) and the capacity of CD-ROM vs floppy disk! I didn't end up playing Civ 2 as much as I would have done otherwise, because I only bought a PC in late 2000 and I think Civ 3 came out the following year. It was enough time though for me to have a couple of enjoyable LAN games with my brother.
Play station one had Civ 2, go to your local vintage video game store and buy a ps1 and they should have a couple copies of civ 2 as it was pretty popular back on the day
Civ 2 got done dirty. That game put the series on the map. It was considered one of the best games out by far when it released. A legendary title, even if it doesn't hold up as well today.
Yep, I played a lot of Civ2 and it had 3D ruler models and was a pretty polished multimedia game. Seems like he had a very poor emulation or something missing content
While I would say the original already put it on the map (it was revolutionary and instantly recognised as such, and its success was surely a big reason for Civ 2 being made at all let alone with such high polish), it was not very beautiful by the standards of early 1990s floppy disk games, whereas for a strategy game Civ 2 was full of mid 90s CD polish, with a very smart looking UI and the wonderful digitised actors, plentiful music and wonder videos, the throne room looking sumptuous. It looked like a game ten years newer than Civ 1 rather than five years.
@@RobBCactive I don't think he gave it much chance, though a lot of his criticism was subjective and that's fair enough. Apparently you need a proper CD version to have the digitised actors etc because they were not installable to hard disk, so you don't get them through emulation or digital downloads, so he missed out on the bits that gave it a big wow factor and are still entertaining. Nevertheless I really don't think he gave the older games enough of a chance, trying to jump straight into them without a manual or prior experience is almost pointless in my opinion. Even without the polish of those CD bits, it was a much smarter looking game with a nice new perspective on the map and new features.
@@danyoutube7491 yeah, I started playing Civ6 and after some time I just don't see it as a massively improved game. All the different win conditions add complexity, but I'm not sure about fun. I actually still had the Civ2 CDs for a long time but I think a clear out happened. My point chimes with yours, it was a multimedia game with video as well as state of the art leader animation, the current style is cartoon. I don't think the wonders were balanced. In Civ6 I found some issues with features, I lost a game by not voting, saving for later, then being unable to vote for example. Another my start forced proximity to a volcano, which became far too damaging. There's not enough control of which features are active and without the DLC the game is very different to what I see online
I'm old enough to have played them all as they came out, but, as you mentioned, the first game was a LONG time ago and I had forgotten so much. It was really nice to have had you work through them all in a short period of time and compare them! Nicely done and very useful.
Civ 1 was the first ever "Just one more turn" game for me. That game revolutionized gaming and actually (along with Colonization) actually taught you more about history than you would learn in school. I would stay up until the sun rose gong just one more turn lol. Dated as hell now but at the time it was amazing!
@@joeyr88 stop the cap bruh, no 4 years old touched a civ game lol. Civ 5 appeared when I started hs, but I first played it when I was 20 in like 2015, and you sit there telling me you played civ as a pants shitting 4 years old..pathetic and sad
Civ 2 is legendary. Late game with hundreds of tanks and railways and of course spies to sabatoge city walls. Also terain was changing after using many nuclears bombs. Plus governments etc etc. My favorite by far.
@@Sampster0 wrong, Civ 6 is dumbed down for kids, with ugly cartoonish graphics and vomit-inducing feminist woke agenda that changed some famous male leaders to lackluster females just to virtue signal. Civ 5 is way better than 6 in everyway, has beautiful graphics for adults, unlike 6, for kids with bad taste.
I've played 3, 4, 5, and 6. And I gotta say, civ3 is what I have the most fond memories of. The portraits, music, and aesthetic of the game were amazing for the time
@@hunteranubis Yes that throws me off as well when I get into the modern era, suddenly distance doesn't matter anymore if you have rails from France to eastern China.
I've played all of them and Civ 3 is one I've gone back to more than any other (it's the last one I've played in fact; I've played more hours on the Steam installation alone than I have of Civ 6). I still feel the original plays quite well, incidentally, though it is inevitably more buggy and lacking in features than the sequels. I don't like the visual of the borders in Civ 3 (not sure how they could be improved, but I don't like them!), and someone else made a good point about the rail movement speed, but other than that it is hard to find much fault. I really like the legionary ability to make forts and launching cruise missiles from submarines. There were a lot of good features and it had a very nice aesthetic in every part of the game, from UI to unit graphics, and of course great music. From Civ 1 to Civ 3 I felt the game was always going from strength to strength; I have always felt a bit ambivalent about Civ 4, partly because the graphical style isn't entirely my cup of tea and I think features like religion make the game feel a bit bloated with features that are a distraction more than an asset, and of course the stacks of doom, but it also has some very good features like parts of your empire becoming independent from you if they are too isolated. From Civ 5 onward I've been feeling like they aren't really Civ games anymore, while still being good games.
Civ 3 was clean and the one with the best production speeds so that you could actually play the game rather than click through. However, it really seems that for any difficulty above Chieftain, the AI units simply got too big of bonuses and would walk all over you, or maybe there's just something wrong with the current version on Steam.
Civ II is the best: the council with actors, wonders' videos, mechanics from the first improved,... it made it a perfect sequel. The rest is just an addition of features more or less relevant, more or less well implemented. I prefer Paradox work with Europa Universalis as they kept the new features over time and improved it. Civ is always changing its economic system, and it's usually broken and easy to exploit.
It's great, but two things went backward I think: leaders animations and movement. The isometric view makes it difficult to guess movements. And the grid is too annoying when shown.
Civ 2 was one of favorites in the civilization games. The live acters who played the players advisers. The little movie that played after a wonder was builded or finished. The surprise of tribal villages it could be something good or 5 barbarians would pop out.
Civ 2 is absolute legendary and a masterpiece - you are definitely to young to appreciate how this game was in its own league at the time of release. I even played it still long into the 2000s - you don't do it justice by booting it up for 30mins and making a verdict :)
I grew up with civ2, i remember using the cheat mode and spawning in entire armies because i was too bad. born 1996 so i propably played it like 2004-2006. I remember I learned how to snap my fingers whilst playing this game, was playing one handed with only the mouse and my left hand was doing the movements non-stop. took a fair time to get to do it reliably, but yeah. that is one of my childhood memories with civ2.
I'm a massive Civ4 fan and even I have to acknowledge how important Civ2 is to the franchise. Hell, I'd put Civ 2 at the top of the list with 4 second and Civ 3 third. 5 is always last.
I agree, it's still the best game of the series to this day, everything after just couldn't hold a candle to it. I still play it to this day! This kid's so young he didn't even know that the questions the was asked was the DRM of our day. Just about every game of the late 80's and early 90's had you look up things in the manual to prove you didn't get a copy from a mate. lol
@@TheCivLifeR The Civ II book was *thick.* It even included instructions for how to mod the game and create custom units. I think it should be possible to find an online copy of the manual.
@@TheCivLifeR i got the book, tech tree (split up in 4 pieces to fit in folders) and the cd for Civ 2 if you want them? it's condition is used and tech tree is still good but well used as well with the cd
I miss building the palace. I know it's trivial to the point of irrelevant, but it was a bit like an achievements screen with you getting to choose how the rewards looked. I also miss the option to just buy cities with diplomats in Civ 1.
@@yoavshvalb1666 I did not know that. Sadly I'm waiting on whatever they do next before returning to civ now, but you do make a good point that I need to check the modding community more.
With Civ 2, there was extra video content for when you see the leaders (if I remember correctly), but it was an option you could install in your drive, or not (to save space and make the game quicker). You could also build a fortress in a square and pile it up with military units, so that one square could attack the same unit or city, but the fortress prevented them from dying at the same time, LOL.
They were described as "animated heralds" - they were technically impressive at the time, but it was just a 3D model of a man gesturing at things. The best video content in Civ 2 was definitely the high council. The wonder videos were pretty cool as well (though Alpha Centauri and Call To Power did them better).
I started with civ1. I still think it has been a major influence on my entire life. How many silly computer games can claim that. It is the reason i studied history and with it i taught myself english before it became a course at school.
my dude, i tried translating the whole game in to my native (swedish) as a preteen, maybe 10-11 something, back then all the games textscripts were just textfiles. Sadly they got all kinds of f-up when i was close to be done with the whole game, so they changed colours and big chunks of text suddenly disapeard or whatever (sorry been a while) I got really edgy and creative with the text too, it woulda been a hit #RIPinpeace
Civ 1 was a huge game by its time. You surely see the relationship to Railroad Tycoon. It is the Civ title I played most apart from Civ 4, and it was really worth reading the manual to know everything. It wasn't as self-explanatory as later games. And it has the concept of zones of control and galleys having a chance to get lost on open sea. Concepts that should have stayed in newer games.
@@Nikioko One of my pet peeves about new iterations of Civ is that they leave out very good features for no apparent reason, as if the devs had never actually played the previous game thoroughly. The galley getting lost in open water was great, it was a big gamble to strike out into the open ocean with a settler on board, but if you survived the gamble paid off handsomely (assuming you didn't get attacked by barbarians upon landing your settler on the new continent :)).
Civ 1 was the first time I had heard of Babylonians, the Civilopedia introduced these basic facts and backgrounds about these ancient civilisations. I can still remember the music for many of the different civs!
I remember back in the 6th grade we had a history/social studies type quiz bowl. I dominated the class and answered questions the teacher didn't know. She looked at me and said "how do you know that!" almost like she thought I had cheated somehow. Video games lady, chill.
My brother would play Civ 2 non stop when I was a kid it is what introduced me to strategic games it was so cool to see him build his own empires and fight others
My oldest brother (9 yrs older than me) built a pc and downloaded civ 3 as his first game and I watched him play it with no clue of what was going on, I was like 6 or 7. As soon as he'd leave, I'd sneak on and play civ 3. Great memories, I got my ass handed every game
Civ 3 is elite, didn’t even mention being able to build railroads late game which effectively allowed you anywhere in your empire. Really useful plus cool to see the map evolve over time as your civ did.
IMHO The city states and culture/policy trees are much better in 6. Policy cards are much more flexible. Also city based happiness > govt wide happiness. Another reason for 6 >5 Game modes that can be toggled on or off. Heroes/Corporations/Secret Societies all add so much more game play.
Civ III, IV, and V were part of my childhood games. I remember watching my dad playing the third and forth game and was amazed at how he would dominate the AI. I remember watching his tanks destroy the AI's units in CIV III and I thought that was epic. CIV IV's intro and theme was completely magical to me as if I had witnessed all of history's glory and triumph. Leonard Nimoy/Mr Spock's voice was perfect for narrating. The cinematics of building the wonders was always satisfying to watch, the declare war and global warming/liberalism discovered SFX creeped me out so much. I'd also spend so many hours going through every civilization just to listen to all eras of civ themes. CIV V had me hooked, I remember playing as August Caesar when I was way far ahead in tech than Ramses II. Because I had Arquebusiers while he still had ancient archers, crossbows, and spearmen at one point, I decided to test out my new technology of "shooting somebody in the face with a gun" by declaring war on him. Unsurprisingly, I won but it was hella fun. He gave me a bunch of resources and money as a peace treaty while I kept the cities I conquered. I continually bullied him with Victorian era Riflemen, then WW1 Infantry, then tanks, it was hillarious lol. CIV IV and CIV V are my favorite games in the series.
8:18 I'm glad to hear that I'm not the only one who misses the changing leader clothes (and backgrounds) from Civ III. And I hope too, that they will bring back these "era-dynamic leader skins" in the next Civ game. BTW, Civ III have some interesting mechanics, which they leaved out in future civ games. One is "corruption", where you lose some production and income in your city, that increases the further you build your cities from your capital. IMO it needed a nerf, since you could get an insane amount of corruption, and already 10 tiles from your capital you lose about 40 % of your production and income in a city, as far as I remembered. Another, IMO more interesting thing, is that early ships are actually allowed to pass ocean (and sea, which was a third water tile between ocean and coast in Civ III), but with a huge change to sink. But this allowed you to sail the ocean, with a little change to actually make it to another continent, before you can build safer ships. A weird thing in Civ III, is that the AI tend to spam random cities, which make Siberia a colour palette on the minimap, when you play real world maps. This is probably due to the city build spot recommendation mechanic first was introduced in Civ IV, where the AI build cities much smarter, and not in the middle of a desert nor a tundra.
I am also surprised he didn't mention a mechanic I really liked in Civ III: the population culture. When you captured a city, the current pop stayed culturally the same, and new pop where of your culture. It interacted whit some things (like fascism) and had a role in the cities loyalty. A fun concept I wish they had kept
The risk of sinking was only at the end of turns, as long as your ships finish the turn on a safe tile there is no risk, so naval movement points were important for letting you reach other islands/continents before you could properly traverse sea/ocean squares
In civ 2 you can use the mouse to move but you have to change the settings to allow you to… it defaults as the number keys which is dumb but you can switch it to the mouse which will also allow you to move diagonal easier
Civ was so popular in the 90s you could pick up Civ2 PC-CD-ROM at a gas station. It was the only video game being sold. Next to the Bob Seger CDs. I had no clue what this game was and that's how I found it.
Everyone has their opinion, and that's good, the world would be a boring place if everyone agreed. However, anyone who thinks Civ2 was the worst in the series needs their head examined.
IIRC, Civ 2 had live action advisors that changed clothing and sayings with the tech era/current status in the game. The culture advisor was an Elvis impersonator, and they were actual people, not CGI. To me, that made the game right there and I do miss it from later entries.
My first entry was civ 2 test of time. I absolutely loved it. The fantasy and sci-fi modes are fantastic, as are the different layers of the fantasy maps (sky and underground). I actually enjoyed the soundtrack aswell. I honestly thought it was underrated back in the day, I'm not sure how it holds up too date.
Woo! Greetings, fellow ToT player. I still love the game. It does have its annoying aspects (the civilopedia is hard to navigate - it does have a sort of tech tree, but it's very basic and only shows a few techs at once; and a lot of the game concepts aren't well explained and wouldn't make much sense to someone who was new to the game), but is still very fun. I'm in the middle of a Sci-Fi game right now, just researched Flying Machines. Though I actually don't like Test of Time's music. IMO the original Civ 2 music is much better.
Nice! Played Civ 1 on my dads Macintosh. It came on 12 disks that had to be changed regularly and I had no clue what I was doing but played to death (literally) when my brother dropped one of the disks and it no longer worked. Sad times.
Played all of them when they when published (born on '75), and Civ1 actually was the reason of my failure to my University entry exams! 30 yers later, I admitt: still worth it!
My first Civ game was Civ 2, which I think I started in 2006 (was born in 1998). It was my mom's copy. I fell in love with it and, I thought, with the franchise. I loved the WW2 mod. Seeing your video - defs a blast from the past. Poured thousands of hours into Civ 4: BtS. Haven't played much since then. I hated Civ V and pretty much quit after that.
In terms of pure content Civ2 is by far the best game, alien invasions, civ but dinosaurs etc. Also no mention of Civ2 test of time which gave you games with multiple maps with the fantasy scenario and the alien invasion which had a map for the standard human factions and a separate map for the alien civ who can then invade earth after discovering a certain tech. Civ4 is the best civ for mods, I really miss the fall from Heaven 2 mod.
Civ 3 was my entry to the franchise and is still played around even today. the scenarios and additional content were fantastic to play around with until Civ V came around. brilliant in it's own right, the addition of mod support makes it impeccable
A lot of the music in Civ II and III is enhanced/remixed versions of music from Civ I. "The Shining Path" is Mao Zedong's theme in the first 2 games, but I mostly remember it as the MidORFull background music from Civ III. The Civ series as a whole has some great music. Especially the version of Baba Yetu from the Civ IV trailer (it won a Grammy!) and Sogno Di Volare from Civ VI. I also really like the Civ II intro theme (a remix of the Aztec theme "Tenochtitlan Revealed"). Civ V is the only one that I can't remember any music from, except the small part of Ievan Polkka that plays when you talk to Helsinki.
I'm sorry, man, but you can't fairly rank the game from the past. I can remember the feeling playing CIV in 1992, it was incredible. It is just impossible to rate it retrospectively, you just cannot imagine what impact and impression it's made on gamers back then. CIV 1 is GOD tier, considering the time it was released.
You can use the mouse to move in Civ 2. Just have to hold the left click button for a second to do a "go to" command. If you want to move one step, you can do do a "go to" command to just the next step.
So your early Civ game experiences were incomplete. Back in the ’90s, we didn’t have in-game help and tutorials. Games came with printed user guides and game manuals. The original wiki.
i grew up with civ 2 so I'm heavily biased when I say its my favourite. To me it just feels like the most raw, pure CIV. You build cities, research, make an army, conquer the world. (or build a spaceship I guess but who the hell actually does that). I will give you though, settler spam was a pretty broken strat.
Speaking ill of Civ 1 and 2 reminds me of people who find Citizen Kane boring and underrated. It would be - if it came out today. Put in the context of their time, stuff like Kane's unreliable narrators, flashback structure, and low angle shots are revelatory. Same thing with Civ and Civ 2. Civ 1 came out in 1991, 2 in 1996. They fundamentally defined the 4X genre for over thirty years now. To give them crap because you couldn't look up how to move using the num pad, or understand how the graphics -which for 1 had to come on a floppy disk - worked with a 320x280 CRT monitor is to demean their overwhelming influence on the history of computer gaming. Might as well say Doom was a Wolfenstein clone, or that Command and Conquer's unit pathfinding was bad.
Wholesome seeing the oldheads appreciating the game. My earliest encounter with Civ was when I was 8, watching my friend's brother play Civ 4. Too difficult for me to play so my Dad got me Empire Earth. Hooked me up with history and strategy games until now.
When Civ II came out, the most prominent PC-Gamer magazine gave it an unseen 98% rating. I have over 1000 hours on this version which is still one of my favorites. The emulator must have decreased the original experience.
Those early civ games didn't have a tutorial because you were expected to read that textbook of a game manual. No mercy. Kinda wish they'd go back to that. Nothing is a better gatekeeper than those manuals. It's also why they had more complex systems in them back then. Much easier to lay out those concepts in a book.
i know its not technically a civilization game but sid meiers colonization was for me the best one. I liked the idea of starting in the new world. Fighting on this continent for dominance relying on the old world while having to pay rising taxes and at the end declaring independence having to defend your cities against the old world. Also the job system was pretty cool. I think they tried to revive this in civ 4 with the colonization mod but i never got into civ 4 that much. Sadly they dropped the concept and we didn't see another colonization game.
I played Civ 4 Colonization briefly, since I had the gold edition of the base game, and I thought it was a neat change of pace. I think I stopped playing once I realized how monumental of a task it was to battle Britain. I didn't have much of an army, but Britain had what seemed like an endless number of ships. Trying to beat the game would be the reason I'd revisit it.
@@Slavolko civ4 colonization is dope. it is actually really difficult compared to the other games, my father played it a lot and i copied him and then it became rather easy a few things he did: have all cities 3 (or 4, cant remember) tiles apart so the carriages that automatically transport the goods (after you set up the routes) always end their turn in a city so he did not lose those. do not buy people from the mainland unless you want to use them to teach your own colonists. schools are number one, you want to educate your natives (sounds really bad) so they become normal colonists, until then use them in "rural" jobs as they actually get a +1 to production as thigns like fisher, farmer, fur trapper, etc. and a -1 as everything in a city
I loved the OG colonization. I can still hear the music in my head. Anyone remember the Activision game Civilization Call to Power? It came out between Civ 1 & 2. I liked how the tech went well into the future in that game, with underwater and space units/settlements. The combat was good too. Stacked units are classified into different ranges (melee, ranged, siege, etc). No having an entire stack of tanks dying to a pikeman attack.
I remember my first time playing Civ I. I saw it at a Radio Shack and thought it looked interesting. I didn't bother reading the instructions beforehand, so I had no idea what I was doing. I kept founding new cities right next to existing cities and wondered why it kept taking so long to build anything when the other civilizations were advancing comparatively quickly. Live and learn.
Despite having the manual, on a lot of my early tries my strategy was severely wanting. I remember one game on a random map (I have always favoured Earth maps) I had a small island to myself which stretched quite some way from east to west but was fairly narrow north to south. I only established one city on the island, thinking I would focus on that and make it a beacon of civilisation. I had a few militia for defence, and later some phalanx. My first contact with another civ was when an Aztec bomber flew by!
I like how you can tell what Civ someone started on by their lingo. "My settler moved to the next _space"_ = Civ 3 "My settler moved to the next _square"_ = Civ 4 "My settler moved to the next _hex"_ = Civ 5 "This game is boring, I'm playing Civ V" = Civ 6
I played Civ 2 until my soul bleed out. First game I ever “modded” by changing the text from the opening of the Bible to the opening of the Hitchhiker’s guide to the Galaxy
I love that game too but realistically it would be an F - Even if it had all the trimmings that were cut from the main series. The things I used to love most about rev - Bonues for being the 1st to a tech and being able to stack infinite units on 1 tile were awful ideas looking back
I Civ 1 and 2 the real win condition was space victory. Caravans could be used for routes or to boost Wonder production (very powerful). Squeaking out a win by getting to Alpha Centauri first by building a smaller ship than your opponent, or risking a failure by under cutting solar panels felt great. Too bad your emulator kept you from getting to endgame.
I was born in 1987 so I guess that makes me a Millennial. I started playing computer games in the early 90's on Windows 3.1 (this was before Windows 95). I loved Wolfenstein 3D, Prince of Persia, and of course the original Doom. All shareware, and all on 3.5" floppy disks. (anyone remember Shareware?) But it was when the internet first started to come out (dial up modems!), that I began to really get into PC gaming. When CD's became a thing I played Myst, SimCity 2000, the original Sims, SimCopter (epic game, btw), and of course the Original Call of Duty and Battlefield games. Online multiplayer FPS games were still new and I was blown away by the fact that I could actually play with real people online lol! A year after I graduated high school, Battlefield 2142 came out and I absolutely loved it! Such an underrated game imo (The Voss gun and it's upgrade were always my favorites). But before that I had gotten this game called Civilization III for Christmas one year, and I soon was playing it every day. Eventually I decided to get Civilization IV and I liked it so much, I still play it to this day. I kept the original game CDs and still use them to install and run the game. I'm nostalgic I guess. (In fact I bought an external CD drive specifically so I could install Civ 4 on my laptops.) Anyway, some time in 2007 I decided to buy this weird MMORPG game called World of Warcraft, (The Burning Crusade expansion was just released) and soon after, that was all I was playing.... For almost a decade lol. I stopped playing WoW all together back in 2015. Today I barely play anything except maybe creative mode in Minecraft. :P Thanks for the video! And thanks for reading. P.S. - I'd be remiss if I didn't make a "back in my day" comment so here it is: Today the younger kids and Gen Z's grew up with smart phones and weird pronouns and never knew what it was like without the internet. When I was young almost nobody had even a single desktop PC, let alone internet. Luckily my dad was big into computers and back in 1990 he bought his first desktop PC. I was so excited when he got Windows 3.1 in 92'. (Anyone remember the program manager?). When the internet first came out it was a dial-up modem that used the phone hardline, and if someone picked up the phone while you were online, you'd be kicked off! Those were good times. Kids and adults, myself included, need to spend more time just unplugging and enjoying life without all the tech we have today. When I was in middle school the only time anyone could get a phone call was with a landline phone at home or at work. You could really escape back in those days by just going outside for a walk. I miss the simplicity of those times. If you've made it this far congrats! You have won a copy of Windows 98 with a free trial of AOL included! PLUS when you register your copy of Windows 98, you'll be entered to win your choice of a new Ericson flip-top cellular phone and a 1997 Honda Del Sol, or a trip to Nickelodeon Studios in Orlando FL to become a contestant on the Wild and Crazy Kids gameshow! Hotel and air-fare included, all taxes applicable. Offer expires December 1998. Sponsored by Nickelodeon, Honda, Ericson, and some nostalgic 35 year old guy in Massachusetts.
I know such rankings are always subjective, but I was glad to see that Civ 4 got the S tier. I wish that you had jumped into a game of the Rhys and Fall of Civilization mod (which came with BtS). It brought in a government stability mechanic, plagues, historical events, and civilizations coming into the game at historic start dates. To me, it was the pinnacle of the series; I was so disappointed when the series didn't adopt the changes going forward - or at least didn't have it again as a mod/scenario. Though, given the shift away from historical recreation to more board-game like play for casual players, I doubt they every will. Oh well, it's a business and I can't blame them - at least Paradox is out there making great history-based games!
I played the original Civilization when it came out, and followed the series until Civ IV, when I stopped, partially due to not being able to afford a better computer, but later on, just due to the amount of amazing fan made mods that came out for the game (the early 2000s seem to have been a golden age when devs basically left the hood open on large swathes of the game for the fans to tinker with). I sort of gravitated to kitchen sink style mods, and when a single game takes months to do from start to finish. I haven't had a need to move on since, especially since Civ V and VI seem less "deep" than some of the Civ IV mods which upped complexity to insane levels.
I played them all at release and Civ 2 was amazing. Probably my fav of the series. It came with a huge book (as did many games back then) and it had a CD-rom with all the videos etc, which added a lot of flavor to the game. I also really enjoy Civ 6 but I do agree the graphics style wasn't the best choice. I hope they go for a realistic style in Civ 7.
Played the original on my friends computer because I didn't have a powerful enough system at the time. He was kind enough to let me play all night long while he slept. Just One More Turn................ I've since owned every version and still currently play on average 1 hour every night. Best Game Ever
Dude, watching those 4 choices at the start of Civ 1 gave me a blast too! There were no health bars in civ 1 because it was a random chance of winning (basically a dice roll). Yes, militia could destroy a battleship or a tank (happened to me more than once)
I always loved playing as England on a huge Earth map, building all the wonders in London only to have a huge invasion fleet turn up from Japan or somewhere and take all my not well defended cities.
I have the most affinity for Civ 2 being it's where I started and had been my fav game of all time.. Also had the strategy guide but dunno what ever happened to it.. I'm still kicking myself for not getting the original on Amiga.. I was kinda bored when my childhood friend demonstrated it to me when it came out.. Little did I know ultimately it would become my GOAT.. As of now I'm a little torn between Civ 4 & 5.. I'm alternating between both and I really dunno which I prefer.. Got Civ 6 on Switch but certain aspects of the game get me a little confused like the new builder system and great people..
Having played Civ since the original its hilarious to see CivLifeR not make noob mistakes on the older civ games! I remember when a defending catapult could beat my battleship in Civ1 and how hit points in Civ2 fixed that
I really don't think you gave Civ I and II enough of a chance, especially considering you had 4 goes at Civ III. Civ 2's menu UI does kind of look like wank tbh (a lot of it's just Windows menus), but the wonder cinematics and council meetings are cool, and I'm sad you didn't mention them. Spamming settlers in the early game is a bit overpowered, but the game balance gets more interesting later on once the AI gets themselves going. Turning barbarians to "raging hordes" can also be a good check to prevent you expanding too fast. IMO the best thing about Civ 2 compared to other Civ games is its simple solution to doomstacks: if one unit in a stack loses a defence, *all* the units die, unless they're in a city or fort. You don't have unrealistically huge armies in a single area of land with everything else around them empty like in Civ 3 and 4, but you also don't have to waste time working out how to manoeuvre units around each other like in 5 and 6. It leads to small but interesting tactical decisions, like whether you want to increase the risk of losing more units in return for a lower risk of losing fewer units, by moving more units onto a tile with a defensive bonus. The AI is also surprisingly competent at controlling their army (except when it comes to naval invasions, though the Civ 5 AI sucks at that even harder despite being much newer). Civ 2 also has a really cool mechanic where if a civ's capital is captured by barbarians, it will go into civil war and split into 2 new civs. It's very rare, but just one of the things you occasionally come across. The Test Of Time expansion for Civ 2 is my favourite game ever. It's effectively 3 games in 1 - the original Civ 2 but extended into the future after you reach Alpha Centauri, where you can fight Cetauran aliens; a fantasy game set in Middle Earth/Midgard; and a sci-fi cross-over with Master Of Orion where you're stranded on a planet in the far future with a group of Humans and Klackons.
Great vid, I've played all the games over the years and really enjoyed seeing them again. From memory Civ II did have proper leader graphics, also wonder videos and actors playing the advisors. It does look so clunky now though. Keep up the good work
Civ 1 was the first videogame I ever played on a pc. I absolutely lived it: a masterpiece! Of course I have played all Civs, but the first one - despite all - is still in my heart. I wish I could play it again
Elder Millennial here to give some ancient knowledge about the menus for graphics in Civ 1: spamming 1 isn't the worst option, though you could have hit 4 for your sound card as most modern sound cards harken back to the Sound Blaster cards.
I’ve played them all as they came out and Civ 3 or 4 is my favorite. Civ 1 was a pain but mind blowing in its time. You’d have to switch floppy disks constantly as you played. The cheese trick to that game was play as England on a Huge Earth map. You can fly through the techs and just end up stronger than every other civ.
I think those Advisors required an extra disc to have if you were gonna play them if I am remembering what I read correctly, the fact he didn’t mention them means he probably didn’t get to see them
Civ 2 actually has animated leaders. Takes a bit of know-how to get them working though. I'd consider it one of the best games actually, a shame many people overlook it. It has a lot of really cool immersive features. It had global warming. Other civs would cut dialogue with you if you spent too much time going through the various options. It even has some very rare mechanics that many vetaran Civ 2 players don't know exists. An enemy (or yours) city can switch sides due to loyalty pressure (or whatever the equivalent was) A lot of other cool mechanics like airbases, aircraft carriers, launching missiles from subs. That game pioneered it all. Every wonder had a unique movie clip when built (again, this won't work on modern PCs unless you know how to enable the codec) Also late game barbarians are quite interesting. Can get religious fanatics. Or just rebels (due to unhappiness). Truly ahead of its time.
Civilizations 4 has to be the greatest civilization games ever made. Civ 4 felt so... REAL. It genuinely felt like i was the leader of a great nation, it was like me inside the game. Every turn felt unique.
I play since Civ 1 ... My rank is probably your rank inverted... hahahahaha Civ 2 was amazing dude. Don't rank it like that. LOL I miss those Engineers. I was able to play Civ 1 in FreeDOS without any crashes or problems. Your config was bad. Played many games. Love that game. It came with my "multimedia kit" (computers had no sound back then).
I never understood the appeal of Civ 5. The meta in that game is so stale. Every game feels the same. Being limited to 5-6 cities every game is boring, not because having 20+ cities is necessarily more fun, but because knowing beforehand that you only can build a certain amount regardless of map, opponents, Civ choice or victory type is braindead. I’ve been playing Civ since Civ II. I’ve played all of them a lot EXCEPT for Civ 5 and to this day it’s the only one I have no interest in revisiting.
Try mod Civ 5 with vox populi. It improve the game to whole new level with a lot flexible strategic option and no longer emphasize on going tall with 5 to 6 cities.
Happiness of the empire about drove me up the wall. I had to build so many buildings for just happiness. Once I get about 10 cities, I just raze every city I conquer.
Finally a commenter I can relate to! My favourite strategy was building a city on the coast, developing sea transport ASAP, taking settlers to a small remote island, and building the biggest city in the world there covering the whole island with awesome trade routes. My idea of fun :)
6:00 "Lack of tutorials had me struggling and Googling everything." When trying out old games, you need to be aware of the fact that back in the day games pretty much always came with manuals / information booklets. These manuals had information about how to play the game, and sometimes even some back story and/or flavor text. In-game tutorials became a standard thing much later.
Yep, even IV came with a thick manual and poster.
@@jyutzler To be fair, tho, even the official guides weren't always that helpful.
Yes, excactly! For example the mentioned tech-tree was there from the very start in Civ I, as a fold out in the manual. Very classy! 👌😉
@@PTengliden Civ 2 came with a great poster tech tree. I had it on my wall for years as a kid.
Well yeah, back then game's didn't treat the player like an idiot. Civ 2 wasn't really hard t figure out anyway,
Side note, it’s worth mentioning that Civ 4 had one of the best main menu themes of all time
Baba yetu
My personal favorite is Terra Nova from CIV V: BNW.
Baba Yetu has gained world renown. People who have never even seen a computer sing it in choirs. It's been elected unofficially as the world anthem, with moves to make it official.
A video game intro theme song... just think about that for a minute.
ua-cam.com/video/r6qi393Z7L8/v-deo.html&ab_channel=GrahamboProductions
@@hohenzollern6025 No. It can't be. Not everyone worship yetu
nothing cant beat baba yetu
In high school, A friend of mine gave me floppy disks with Civ I on it. I didn’t know it was a pirated game, and thought the anti-piracy questions that pop up were just questions to help improve players understanding of actual history. I didn’t really know what piracy is. When I was in the army, Civ II was released, and yeah. Love love love Civ II. The WWII scenario that comes with the base game remains my favorite scenario across all the Civ games. My personal favorite version is Civ III, which ended a relationship with my then girlfriend because I played it so much. Still play it, but I do really enjoy Civ VI. Exploring and empire planning are a blast in Civ VI, even if it’s probably the easiest Civ game.
lmao based. Civ 3 is the one I had the most time in, I feel like it is different from modern civ games but it has a unique style to it
The WWII scenario was pretty good.
That WWII scenario is freakin' amazing
Can't even begin to imagine how many relationships Civ has ended
@@negativeiqpoints396 Thanks! My service was peacetime luckily.
A few things about Civ 2:
* you were expected to have the book and it included a poster with the tech tree
* three dominant tactics were tech trading, triggering "We Love the Leader Day", and using diplomats to buy cities from the AI
* managing happiness was a pain and the penalty to negative happiness was quite severe
* domination was a pain because combat was RNG all-or-nothing. Sometimes a battleship would randomly lose to a spearman.
Where Civ VI gets the nod is the multitude of play styles. There was pretty much a script you could follow in earlier games but VI is more map dependent especially if you don't have an S-tier civ.
im actually surprised there is a point where battleship would lose to spears. How the mighty have fallen lol
@@TheCivLifeR o yeah, it happend a lot, things like losing a tank to a barbarian diplomat :-))
@@rezesion1381 LMAO I would pay to see that tbh
@@TheCivLifeR We said back in the day that the spearman gave the battleship crew Syphilis
@@TheCivLifeR It didn't happen as much in Civ2 because they introduced the hit points system. Where as civ1 didn't have HP's (to my knowledge, I never played civ1). It was pretty rare to see a tank lose to a spearman, usually the tank had to be pretty wounded. I just remember building lots of howitzers in civ2. They were almost unstoppable. Though nukes could do them in pretty good.
5:10 Sid Meier, if you're watching this, please forgive our brother, he is young and still learning. He knows not the elating nostalgia of hearing the Civ 2 soundtrack, choosing your city style, OG goody huts that can grant you an entire new city, customizing the graphics so that unique avatars for each civ appear when you're granted an audience, how sick it was to customize your own freakin throne room, and last but most certainly not least; the INCREDIBLY ICONIC ADVISORS' CUTSCENES THAT WERE NOT EVEN MENTIONED IN THIS VID! Please pray for our brother 🙏 [Press any key to continue...]
A couple of notes about Civ II since that was my introduction to the series:
The "ugly Leader Portraits" you mention are actually background images for the CG animated leaders that aren't rendering in your game because you're not running it from a CD-ROM disc. Civ II was actually the first game in the series to introduce animated leader portraits (with clothing to match their era, just like in Civ III), but they were pre-rendered videos which were not installed on the hard drive when you installed the game and instead were meant to be played from the disc since hard drive storage was at such a premium back then. I'm assuming you also missed out on the High Council advisors and the Wonder videos, which is a shame as they were very good for their time.
Also, Civ II included a tutorial save file with a pre-generated world and set of variables that you were meant to load for your first game. The manual included step-by-step instructions for your first few turns and explanations of what everything meant to get you started. I would seriously consider hunting down a copy of the manual and give the tutorial a try. I remember it being very well-written and can't imagine trying to figure out how to play this game without it. While you're at it, hunt down a copy of the Tech Tree too. The original game box included a fold-up poster-sized tech tree and unit chart that is absolutely essential since there's no good way to view the tech tree in it's entirety in-game.
I completely wore out that tech tree poster :'D
My tech poster manual and cd gone somewhere... 😥
So that's why I can't relive those wonderful adviser council performances through emulation or digital bought copies...they were one of the highlights of the game. Civ II was a huge step forward from Civ 1 in terms of the presentation. That's what comes with a bigger budget (because the first one was so popular) and the capacity of CD-ROM vs floppy disk! I didn't end up playing Civ 2 as much as I would have done otherwise, because I only bought a PC in late 2000 and I think Civ 3 came out the following year. It was enough time though for me to have a couple of enjoyable LAN games with my brother.
Play station one had Civ 2, go to your local vintage video game store and buy a ps1 and they should have a couple copies of civ 2 as it was pretty popular back on the day
Also you definitely could move the units with the mouse. Maybe it's a compatibility issue between the game and modern OS, or your mouse driver.
Civ 2 got done dirty. That game put the series on the map. It was considered one of the best games out by far when it released. A legendary title, even if it doesn't hold up as well today.
Definetly my favorite in the series
Yep, I played a lot of Civ2 and it had 3D ruler models and was a pretty polished multimedia game.
Seems like he had a very poor emulation or something missing content
While I would say the original already put it on the map (it was revolutionary and instantly recognised as such, and its success was surely a big reason for Civ 2 being made at all let alone with such high polish), it was not very beautiful by the standards of early 1990s floppy disk games, whereas for a strategy game Civ 2 was full of mid 90s CD polish, with a very smart looking UI and the wonderful digitised actors, plentiful music and wonder videos, the throne room looking sumptuous. It looked like a game ten years newer than Civ 1 rather than five years.
@@RobBCactive I don't think he gave it much chance, though a lot of his criticism was subjective and that's fair enough. Apparently you need a proper CD version to have the digitised actors etc because they were not installable to hard disk, so you don't get them through emulation or digital downloads, so he missed out on the bits that gave it a big wow factor and are still entertaining. Nevertheless I really don't think he gave the older games enough of a chance, trying to jump straight into them without a manual or prior experience is almost pointless in my opinion. Even without the polish of those CD bits, it was a much smarter looking game with a nice new perspective on the map and new features.
@@danyoutube7491 yeah, I started playing Civ6 and after some time I just don't see it as a massively improved game. All the different win conditions add complexity, but I'm not sure about fun. I actually still had the Civ2 CDs for a long time but I think a clear out happened.
My point chimes with yours, it was a multimedia game with video as well as state of the art leader animation, the current style is cartoon. I don't think the wonders were balanced.
In Civ6 I found some issues with features, I lost a game by not voting, saving for later, then being unable to vote for example. Another my start forced proximity to a volcano, which became far too damaging. There's not enough control of which features are active and without the DLC the game is very different to what I see online
I'm old enough to have played them all as they came out, but, as you mentioned, the first game was a LONG time ago and I had forgotten so much. It was really nice to have had you work through them all in a short period of time and compare them! Nicely done and very useful.
appreciate it!
Civ 1 was the first ever "Just one more turn" game for me. That game revolutionized gaming and actually (along with Colonization) actually taught you more about history than you would learn in school. I would stay up until the sun rose gong just one more turn lol. Dated as hell now but at the time it was amazing!
@@marinewillis1202 yeah colonization taught me a lot when I played at age 4. I was ahead of many kids in us history type knowledge.
@@joeyr88 stop the cap bruh, no 4 years old touched a civ game lol. Civ 5 appeared when I started hs, but I first played it when I was 20 in like 2015, and you sit there telling me you played civ as a pants shitting 4 years old..pathetic and sad
@@vladraduandrei5227 I did. You playing with blocks still? Haha
Civ 2 is legendary.
Late game with hundreds of tanks and railways and of course spies to sabatoge city walls.
Also terain was changing after using many nuclears bombs.
Plus governments etc etc.
My favorite by far.
Fundamentalism for the win! hahaha
This is the comment I came to see
yes civ2 was the goat. Civ6 the only one that compares IMO
@@Sampster0 wrong, Civ 6 is dumbed down for kids, with ugly cartoonish graphics and vomit-inducing feminist woke agenda that changed some famous male leaders to lackluster females just to virtue signal. Civ 5 is way better than 6 in everyway, has beautiful graphics for adults, unlike 6, for kids with bad taste.
I've played 3, 4, 5, and 6. And I gotta say, civ3 is what I have the most fond memories of. The portraits, music, and aesthetic of the game were amazing for the time
agreed, the aesthetic becomes worse with each game after 3
only thing I hated in civ 3 were rails as units moved for 0 in your teritory
@@hunteranubis Yes that throws me off as well when I get into the modern era, suddenly distance doesn't matter anymore if you have rails from France to eastern China.
I've played all of them and Civ 3 is one I've gone back to more than any other (it's the last one I've played in fact; I've played more hours on the Steam installation alone than I have of Civ 6). I still feel the original plays quite well, incidentally, though it is inevitably more buggy and lacking in features than the sequels. I don't like the visual of the borders in Civ 3 (not sure how they could be improved, but I don't like them!), and someone else made a good point about the rail movement speed, but other than that it is hard to find much fault. I really like the legionary ability to make forts and launching cruise missiles from submarines. There were a lot of good features and it had a very nice aesthetic in every part of the game, from UI to unit graphics, and of course great music. From Civ 1 to Civ 3 I felt the game was always going from strength to strength; I have always felt a bit ambivalent about Civ 4, partly because the graphical style isn't entirely my cup of tea and I think features like religion make the game feel a bit bloated with features that are a distraction more than an asset, and of course the stacks of doom, but it also has some very good features like parts of your empire becoming independent from you if they are too isolated. From Civ 5 onward I've been feeling like they aren't really Civ games anymore, while still being good games.
Civ 3 was clean and the one with the best production speeds so that you could actually play the game rather than click through. However, it really seems that for any difficulty above Chieftain, the AI units simply got too big of bonuses and would walk all over you, or maybe there's just something wrong with the current version on Steam.
Civ II is the best: the council with actors, wonders' videos, mechanics from the first improved,... it made it a perfect sequel.
The rest is just an addition of features more or less relevant, more or less well implemented. I prefer Paradox work with Europa Universalis as they kept the new features over time and improved it. Civ is always changing its economic system, and it's usually broken and easy to exploit.
It's great, but two things went backward I think: leaders animations and movement. The isometric view makes it difficult to guess movements. And the grid is too annoying when shown.
You're just too young to appreciate Civ 2 - best in series!
I started my journey at CIV 2 and ended at CIV4. Ah, that Civ 2 background music really hit me with some hard nostalgia.
Civ 2 was one of favorites in the civilization games. The live acters who played the players advisers. The little movie that played after a wonder was builded or finished. The surprise of tribal villages it could be something good or 5 barbarians would pop out.
Civ 2 is absolute legendary and a masterpiece - you are definitely to young to appreciate how this game was in its own league at the time of release. I even played it still long into the 2000s - you don't do it justice by booting it up for 30mins and making a verdict :)
I still miss the sheer amount of terrain modification and improvements you could do in that game.
I grew up with civ2, i remember using the cheat mode and spawning in entire armies because i was too bad.
born 1996 so i propably played it like 2004-2006.
I remember I learned how to snap my fingers whilst playing this game, was playing one handed with only the mouse and my left hand was doing the movements non-stop. took a fair time to get to do it reliably, but yeah. that is one of my childhood memories with civ2.
This guy has no clue how much of an improvement Civ 2 was to Civ 1. This tier list is invalidated as far as I am concerned.
I'm a massive Civ4 fan and even I have to acknowledge how important Civ2 is to the franchise. Hell, I'd put Civ 2 at the top of the list with 4 second and Civ 3 third. 5 is always last.
I agree, it's still the best game of the series to this day, everything after just couldn't hold a candle to it. I still play it to this day!
This kid's so young he didn't even know that the questions the was asked was the DRM of our day. Just about every game of the late 80's and early 90's had you look up things in the manual to prove you didn't get a copy from a mate. lol
The reason the early games didn't have tutorials was they came with a huge great BOOK
id love to find those books tbh
Pretty sure early civs are abandonware so you could easily download it including the manual.
@@TheCivLifeR I think I might still have several of them. I know for a fact I have 2, not sure about 1.
@@TheCivLifeR The Civ II book was *thick.* It even included instructions for how to mod the game and create custom units.
I think it should be possible to find an online copy of the manual.
@@TheCivLifeR i got the book, tech tree (split up in 4 pieces to fit in folders) and the cd for Civ 2 if you want them?
it's condition is used and tech tree is still good but well used as well with the cd
I miss building the palace. I know it's trivial to the point of irrelevant, but it was a bit like an achievements screen with you getting to choose how the rewards looked. I also miss the option to just buy cities with diplomats in Civ 1.
There's a civ vi mod for palace and throne room
@@yoavshvalb1666 I did not know that. Sadly I'm waiting on whatever they do next before returning to civ now, but you do make a good point that I need to check the modding community more.
haha i miss it too! loved that from the early games.
With Civ 2, there was extra video content for when you see the leaders (if I remember correctly), but it was an option you could install in your drive, or not (to save space and make the game quicker). You could also build a fortress in a square and pile it up with military units, so that one square could attack the same unit or city, but the fortress prevented them from dying at the same time, LOL.
It was my fav game for a long time.. I jumped back with Civ 4 and Revolution circa late 2000's and realized lots of catching up to do
They were described as "animated heralds" - they were technically impressive at the time, but it was just a 3D model of a man gesturing at things.
The best video content in Civ 2 was definitely the high council. The wonder videos were pretty cool as well (though Alpha Centauri and Call To Power did them better).
I started with civ1. I still think it has been a major influence on my entire life. How many silly computer games can claim that. It is the reason i studied history and with it i taught myself english before it became a course at school.
my dude, i tried translating the whole game in to my native (swedish) as a preteen, maybe 10-11 something, back then all the games textscripts were just textfiles. Sadly they got all kinds of f-up when i was close to be done with the whole game, so they changed colours and big chunks of text suddenly disapeard or whatever (sorry been a while) I got really edgy and creative with the text too, it woulda been a hit #RIPinpeace
Civ 1 was a huge game by its time. You surely see the relationship to Railroad Tycoon. It is the Civ title I played most apart from Civ 4, and it was really worth reading the manual to know everything. It wasn't as self-explanatory as later games. And it has the concept of zones of control and galleys having a chance to get lost on open sea. Concepts that should have stayed in newer games.
@@Nikioko One of my pet peeves about new iterations of Civ is that they leave out very good features for no apparent reason, as if the devs had never actually played the previous game thoroughly. The galley getting lost in open water was great, it was a big gamble to strike out into the open ocean with a settler on board, but if you survived the gamble paid off handsomely (assuming you didn't get attacked by barbarians upon landing your settler on the new continent :)).
Civ 1 was the first time I had heard of Babylonians, the Civilopedia introduced these basic facts and backgrounds about these ancient civilisations. I can still remember the music for many of the different civs!
I remember back in the 6th grade we had a history/social studies type quiz bowl. I dominated the class and answered questions the teacher didn't know. She looked at me and said "how do you know that!" almost like she thought I had cheated somehow. Video games lady, chill.
My brother would play Civ 2 non stop when I was a kid it is what introduced me to strategic games it was so cool to see him build his own empires and fight others
My oldest brother (9 yrs older than me) built a pc and downloaded civ 3 as his first game and I watched him play it with no clue of what was going on, I was like 6 or 7. As soon as he'd leave, I'd sneak on and play civ 3. Great memories, I got my ass handed every game
Showing this to my dad. He asked if you touch on the Elvis references in each game. I said, "He never mentions Elvis." My dad said, "That's terrible!"
The people Sire! They can't help falling in love with you! 😂
"The lack of tutorials had me struggling" how to tell when someone is raised on modern games.
Civ 3 is elite, didn’t even mention being able to build railroads late game which effectively allowed you anywhere in your empire. Really useful plus cool to see the map evolve over time as your civ did.
Civilization V will always be my favorite Civ……..
mine too
IMHO The city states and culture/policy trees are much better in 6. Policy cards are much more flexible. Also city based happiness > govt wide happiness.
Another reason for 6 >5 Game modes that can be toggled on or off. Heroes/Corporations/Secret Societies all add so much more game play.
@@brianmiller1077 Difficulty-wise I find Civ 5 way harder than Civ 6!……..
Yeah, I think it's the best of both worlds.
@@AmitDas-lz3bx ye cuz civ6 is too complicated
Civ III, IV, and V were part of my childhood games. I remember watching my dad playing the third and forth game and was amazed at how he would dominate the AI. I remember watching his tanks destroy the AI's units in CIV III and I thought that was epic. CIV IV's intro and theme was completely magical to me as if I had witnessed all of history's glory and triumph. Leonard Nimoy/Mr Spock's voice was perfect for narrating. The cinematics of building the wonders was always satisfying to watch, the declare war and global warming/liberalism discovered SFX creeped me out so much. I'd also spend so many hours going through every civilization just to listen to all eras of civ themes. CIV V had me hooked, I remember playing as August Caesar when I was way far ahead in tech than Ramses II. Because I had Arquebusiers while he still had ancient archers, crossbows, and spearmen at one point, I decided to test out my new technology of "shooting somebody in the face with a gun" by declaring war on him. Unsurprisingly, I won but it was hella fun. He gave me a bunch of resources and money as a peace treaty while I kept the cities I conquered. I continually bullied him with Victorian era Riflemen, then WW1 Infantry, then tanks, it was hillarious lol. CIV IV and CIV V are my favorite games in the series.
8:18 I'm glad to hear that I'm not the only one who misses the changing leader clothes (and backgrounds) from Civ III. And I hope too, that they will bring back these "era-dynamic leader skins" in the next Civ game.
BTW, Civ III have some interesting mechanics, which they leaved out in future civ games. One is "corruption", where you lose some production and income in your city, that increases the further you build your cities from your capital. IMO it needed a nerf, since you could get an insane amount of corruption, and already 10 tiles from your capital you lose about 40 % of your production and income in a city, as far as I remembered. Another, IMO more interesting thing, is that early ships are actually allowed to pass ocean (and sea, which was a third water tile between ocean and coast in Civ III), but with a huge change to sink. But this allowed you to sail the ocean, with a little change to actually make it to another continent, before you can build safer ships.
A weird thing in Civ III, is that the AI tend to spam random cities, which make Siberia a colour palette on the minimap, when you play real world maps. This is probably due to the city build spot recommendation mechanic first was introduced in Civ IV, where the AI build cities much smarter, and not in the middle of a desert nor a tundra.
I am also surprised he didn't mention a mechanic I really liked in Civ III: the population culture. When you captured a city, the current pop stayed culturally the same, and new pop where of your culture. It interacted whit some things (like fascism) and had a role in the cities loyalty. A fun concept I wish they had kept
I forgot about the crossing oceans at your own risk thing! That was a great mechanic
The risk of sinking was only at the end of turns, as long as your ships finish the turn on a safe tile there is no risk, so naval movement points were important for letting you reach other islands/continents before you could properly traverse sea/ocean squares
I prefer 5 over 6 because of the advisors. It helps me mentally take a break and make me feel like I'm consulting a board of actual counselors
Civ 5 is my favorite, but the Civ 2 advisors were hilarious.
@@greywolf7577 I loved when the Civ 2 advisors were all arguing with each other
yeah, it's Da best@@HTram
I think that CIV 4 had terraforming as well, which was one of my favorite features in the Civilization series.
I would love to see that reintroduced in civ 7
In civ 2 you can use the mouse to move but you have to change the settings to allow you to… it defaults as the number keys which is dumb but you can switch it to the mouse which will also allow you to move diagonal easier
The composer is Christopher Tin and as a musician and composer myself, I completely agree with your comment - the music is amazingly well done!!
Civ was so popular in the 90s you could pick up Civ2 PC-CD-ROM at a gas station. It was the only video game being sold. Next to the Bob Seger CDs.
I had no clue what this game was and that's how I found it.
Everyone has their opinion, and that's good, the world would be a boring place if everyone agreed. However, anyone who thinks Civ2 was the worst in the series needs their head examined.
yeah when I saw how low it was rated I was blown away
IIRC, Civ 2 had live action advisors that changed clothing and sayings with the tech era/current status in the game. The culture advisor was an Elvis impersonator, and they were actual people, not CGI. To me, that made the game right there and I do miss it from later entries.
My first entry was civ 2 test of time. I absolutely loved it. The fantasy and sci-fi modes are fantastic, as are the different layers of the fantasy maps (sky and underground). I actually enjoyed the soundtrack aswell. I honestly thought it was underrated back in the day, I'm not sure how it holds up too date.
Woo! Greetings, fellow ToT player.
I still love the game. It does have its annoying aspects (the civilopedia is hard to navigate - it does have a sort of tech tree, but it's very basic and only shows a few techs at once; and a lot of the game concepts aren't well explained and wouldn't make much sense to someone who was new to the game), but is still very fun. I'm in the middle of a Sci-Fi game right now, just researched Flying Machines.
Though I actually don't like Test of Time's music. IMO the original Civ 2 music is much better.
Nice! Played Civ 1 on my dads Macintosh. It came on 12 disks that had to be changed regularly and I had no clue what I was doing but played to death (literally) when my brother dropped one of the disks and it no longer worked. Sad times.
Played all of them when they when published (born on '75), and Civ1 actually was the reason of my failure to my University entry exams! 30 yers later, I admitt: still worth it!
Nod fanatic?
My first Civ game was Civ 2, which I think I started in 2006 (was born in 1998). It was my mom's copy. I fell in love with it and, I thought, with the franchise. I loved the WW2 mod. Seeing your video - defs a blast from the past. Poured thousands of hours into Civ 4: BtS. Haven't played much since then. I hated Civ V and pretty much quit after that.
In terms of pure content Civ2 is by far the best game, alien invasions, civ but dinosaurs etc. Also no mention of Civ2 test of time which gave you games with multiple maps with the fantasy scenario and the alien invasion which had a map for the standard human factions and a separate map for the alien civ who can then invade earth after discovering a certain tech. Civ4 is the best civ for mods, I really miss the fall from Heaven 2 mod.
6:00 I remember civ II had a default save file that was a tutorial where you played as the Americans, it definitely has a tutorial
Civ 3 was my entry to the franchise and is still played around even today. the scenarios and additional content were fantastic to play around with until Civ V came around. brilliant in it's own right, the addition of mod support makes it impeccable
Bruh but like.
The music in Civ III HOLY SHIT!!! It's so good!
A lot of the music in Civ II and III is enhanced/remixed versions of music from Civ I. "The Shining Path" is Mao Zedong's theme in the first 2 games, but I mostly remember it as the MidORFull background music from Civ III.
The Civ series as a whole has some great music. Especially the version of Baba Yetu from the Civ IV trailer (it won a Grammy!) and Sogno Di Volare from Civ VI. I also really like the Civ II intro theme (a remix of the Aztec theme "Tenochtitlan Revealed"). Civ V is the only one that I can't remember any music from, except the small part of Ievan Polkka that plays when you talk to Helsinki.
Been playing 6 and 4 a lot recently. Civ 4 is the best by a long shot.
agreed. i love it so much and the new ones look too cartoony
4 just offers the most consistent challenge for me. It's amazing for that alone.
CIV I:
There is literally written C I V I L O P E D I A in the top right corner.
Why didn't you look up the units you were operating?
I'm sorry, man, but you can't fairly rank the game from the past. I can remember the feeling playing CIV in 1992, it was incredible. It is just impossible to rate it retrospectively, you just cannot imagine what impact and impression it's made on gamers back then. CIV 1 is GOD tier, considering the time it was released.
You can use the mouse to move in Civ 2. Just have to hold the left click button for a second to do a "go to" command. If you want to move one step, you can do do a "go to" command to just the next step.
So your early Civ game experiences were incomplete. Back in the ’90s, we didn’t have in-game help and tutorials. Games came with printed user guides and game manuals. The original wiki.
i grew up with civ 2 so I'm heavily biased when I say its my favourite. To me it just feels like the most raw, pure CIV. You build cities, research, make an army, conquer the world. (or build a spaceship I guess but who the hell actually does that). I will give you though, settler spam was a pretty broken strat.
Speaking ill of Civ 1 and 2 reminds me of people who find Citizen Kane boring and underrated. It would be - if it came out today. Put in the context of their time, stuff like Kane's unreliable narrators, flashback structure, and low angle shots are revelatory.
Same thing with Civ and Civ 2. Civ 1 came out in 1991, 2 in 1996. They fundamentally defined the 4X genre for over thirty years now. To give them crap because you couldn't look up how to move using the num pad, or understand how the graphics -which for 1 had to come on a floppy disk - worked with a 320x280 CRT monitor is to demean their overwhelming influence on the history of computer gaming. Might as well say Doom was a Wolfenstein clone, or that Command and Conquer's unit pathfinding was bad.
There is a spinoff version of civ2: test of time, it has very fun fantasy and sci-fi modes. You could probably check that
Wholesome seeing the oldheads appreciating the game. My earliest encounter with Civ was when I was 8, watching my friend's brother play Civ 4. Too difficult for me to play so my Dad got me Empire Earth. Hooked me up with history and strategy games until now.
I started playing civ 5 when I was 7.
When Civ II came out, the most prominent PC-Gamer magazine gave it an unseen 98% rating. I have over 1000 hours on this version which is still one of my favorites. The emulator must have decreased the original experience.
Those early civ games didn't have a tutorial because you were expected to read that textbook of a game manual. No mercy. Kinda wish they'd go back to that. Nothing is a better gatekeeper than those manuals. It's also why they had more complex systems in them back then. Much easier to lay out those concepts in a book.
i know its not technically a civilization game but sid meiers colonization was for me the best one. I liked the idea of starting in the new world. Fighting on this continent for dominance relying on the old world while having to pay rising taxes and at the end declaring independence having to defend your cities against the old world. Also the job system was pretty cool. I think they tried to revive this in civ 4 with the colonization mod but i never got into civ 4 that much. Sadly they dropped the concept and we didn't see another colonization game.
I played Civ 4 Colonization briefly, since I had the gold edition of the base game, and I thought it was a neat change of pace. I think I stopped playing once I realized how monumental of a task it was to battle Britain. I didn't have much of an army, but Britain had what seemed like an endless number of ships. Trying to beat the game would be the reason I'd revisit it.
@@Slavolko civ4 colonization is dope. it is actually really difficult compared to the other games, my father played it a lot and i copied him and then it became rather easy
a few things he did: have all cities 3 (or 4, cant remember) tiles apart so the carriages that automatically transport the goods (after you set up the routes) always end their turn in a city so he did not lose those.
do not buy people from the mainland unless you want to use them to teach your own colonists.
schools are number one, you want to educate your natives (sounds really bad) so they become normal colonists, until then use them in "rural" jobs as they actually get a +1 to production as thigns like fisher, farmer, fur trapper, etc. and a -1 as everything in a city
@@Apokalypse456 Thanks for the advice. If I get the free time, I'll sit down and try to beat it once and for all.
@@Slavolkotbf you aren’t supposed to beat the home nations navy, you should beat them on land first.
I loved the OG colonization. I can still hear the music in my head.
Anyone remember the Activision game Civilization Call to Power? It came out between Civ 1 & 2. I liked how the tech went well into the future in that game, with underwater and space units/settlements. The combat was good too. Stacked units are classified into different ranges (melee, ranged, siege, etc). No having an entire stack of tanks dying to a pikeman attack.
I remember my first time playing Civ I. I saw it at a Radio Shack and thought it looked interesting. I didn't bother reading the instructions beforehand, so I had no idea what I was doing. I kept founding new cities right next to existing cities and wondered why it kept taking so long to build anything when the other civilizations were advancing comparatively quickly. Live and learn.
Despite having the manual, on a lot of my early tries my strategy was severely wanting. I remember one game on a random map (I have always favoured Earth maps) I had a small island to myself which stretched quite some way from east to west but was fairly narrow north to south. I only established one city on the island, thinking I would focus on that and make it a beacon of civilisation. I had a few militia for defence, and later some phalanx. My first contact with another civ was when an Aztec bomber flew by!
I like how you can tell what Civ someone started on by their lingo.
"My settler moved to the next _space"_ = Civ 3
"My settler moved to the next _square"_ = Civ 4
"My settler moved to the next _hex"_ = Civ 5
"This game is boring, I'm playing Civ V" = Civ 6
Civ 3 combat is all about stacks, build huge stacks with multiple unit types and you will have a chance.
I see why they removed stacking in 5 lol
@@TheCivLifeR Yeah, Doomstacks were absolutely horrid and ridiculous, I hated them and they eventually made me stop playing.
The good ol’ stack of doom. Who needs strategy when you have 20 swordsmen on a single tile?
@@minkalampinen9519 Never understood the hate for "doomstacks". It's not like it's less strategic, just different.
I played Civ 2 until my soul bleed out. First game I ever “modded” by changing the text from the opening of the Bible to the opening of the Hitchhiker’s guide to the Galaxy
Civ 1 does have health bars, they are on the bottom of the tiles of the units.
Civilization Revolution was the one I grew up with, spent so many xbox hours on that port, shoulda actually done every civ game
I love that game too but realistically it would be an F - Even if it had all the trimmings that were cut from the main series. The things I used to love most about rev - Bonues for being the 1st to a tech and being able to stack infinite units on 1 tile were awful ideas looking back
same. good game for what it was
8:23 Lmao Empress Theodora looks fantastic in this game 😱, 11:10
Watching 3 and 4 gameplay is such a nostalgia trip
“I decided to start a new game”
I saw those barbarians right next to your capital. I know what happened.
Lololol!
I Civ 1 and 2 the real win condition was space victory. Caravans could be used for routes or to boost Wonder production (very powerful). Squeaking out a win by getting to Alpha Centauri first by building a smaller ship than your opponent, or risking a failure by under cutting solar panels felt great.
Too bad your emulator kept you from getting to endgame.
I was born in 1987 so I guess that makes me a Millennial. I started playing computer games in the early 90's on Windows 3.1 (this was before Windows 95). I loved Wolfenstein 3D, Prince of Persia, and of course the original Doom. All shareware, and all on 3.5" floppy disks. (anyone remember Shareware?) But it was when the internet first started to come out (dial up modems!), that I began to really get into PC gaming.
When CD's became a thing I played Myst, SimCity 2000, the original Sims, SimCopter (epic game, btw), and of course the Original Call of Duty and Battlefield games. Online multiplayer FPS games were still new and I was blown away by the fact that I could actually play with real people online lol! A year after I graduated high school, Battlefield 2142 came out and I absolutely loved it! Such an underrated game imo (The Voss gun and it's upgrade were always my favorites).
But before that I had gotten this game called Civilization III for Christmas one year, and I soon was playing it every day. Eventually I decided to get Civilization IV and I liked it so much, I still play it to this day. I kept the original game CDs and still use them to install and run the game. I'm nostalgic I guess. (In fact I bought an external CD drive specifically so I could install Civ 4 on my laptops.)
Anyway, some time in 2007 I decided to buy this weird MMORPG game called World of Warcraft, (The Burning Crusade expansion was just released) and soon after, that was all I was playing.... For almost a decade lol. I stopped playing WoW all together back in 2015. Today I barely play anything except maybe creative mode in Minecraft. :P
Thanks for the video! And thanks for reading.
P.S. - I'd be remiss if I didn't make a "back in my day" comment so here it is:
Today the younger kids and Gen Z's grew up with smart phones and weird pronouns and never knew what it was like without the internet. When I was young almost nobody had even a single desktop PC, let alone internet. Luckily my dad was big into computers and back in 1990 he bought his first desktop PC. I was so excited when he got Windows 3.1 in 92'. (Anyone remember the program manager?). When the internet first came out it was a dial-up modem that used the phone hardline, and if someone picked up the phone while you were online, you'd be kicked off! Those were good times. Kids and adults, myself included, need to spend more time just unplugging and enjoying life without all the tech we have today. When I was in middle school the only time anyone could get a phone call was with a landline phone at home or at work. You could really escape back in those days by just going outside for a walk. I miss the simplicity of those times.
If you've made it this far congrats!
You have won a copy of Windows 98 with a free trial of AOL included! PLUS when you register your copy of Windows 98, you'll be entered to win your choice of a new Ericson flip-top cellular phone and a 1997 Honda Del Sol, or a trip to Nickelodeon Studios in Orlando FL to become a contestant on the Wild and Crazy Kids gameshow!
Hotel and air-fare included, all taxes applicable. Offer expires December 1998. Sponsored by Nickelodeon, Honda, Ericson, and some nostalgic 35 year old guy in Massachusetts.
I know such rankings are always subjective, but I was glad to see that Civ 4 got the S tier. I wish that you had jumped into a game of the Rhys and Fall of Civilization mod (which came with BtS). It brought in a government stability mechanic, plagues, historical events, and civilizations coming into the game at historic start dates. To me, it was the pinnacle of the series; I was so disappointed when the series didn't adopt the changes going forward - or at least didn't have it again as a mod/scenario. Though, given the shift away from historical recreation to more board-game like play for casual players, I doubt they every will. Oh well, it's a business and I can't blame them - at least Paradox is out there making great history-based games!
More like "I got demolished playing EVERY sid Meier's Civilization Game in 2021" LOL
I played the original Civilization when it came out, and followed the series until Civ IV, when I stopped, partially due to not being able to afford a better computer, but later on, just due to the amount of amazing fan made mods that came out for the game (the early 2000s seem to have been a golden age when devs basically left the hood open on large swathes of the game for the fans to tinker with). I sort of gravitated to kitchen sink style mods, and when a single game takes months to do from start to finish. I haven't had a need to move on since, especially since Civ V and VI seem less "deep" than some of the Civ IV mods which upped complexity to insane levels.
Games back then didn't have an ingame tutorial. I'm sure every early Civ game came with a huge softcover book.
I played them all at release and Civ 2 was amazing. Probably my fav of the series. It came with a huge book (as did many games back then) and it had a CD-rom with all the videos etc, which added a lot of flavor to the game. I also really enjoy Civ 6 but I do agree the graphics style wasn't the best choice. I hope they go for a realistic style in Civ 7.
Played the original on my friends computer because I didn't have a powerful enough system at the time. He was kind enough to let me play all night long while he slept. Just One More Turn................ I've since owned every version and still currently play on average 1 hour every night. Best Game Ever
Dude, watching those 4 choices at the start of Civ 1 gave me a blast too!
There were no health bars in civ 1 because it was a random chance of winning (basically a dice roll). Yes, militia could destroy a battleship or a tank (happened to me more than once)
I’ve had spearmen beat a unit of tanks in civ III lol, the dice rolls man, really glad they removed the luck aspect of combat in the later games
palace building needs to make a come back
I LOOOOVE civ4 with all my heart, but I always get my ass handed to me no matter what lmao
I'm so happy you put it in S tier. Definitely deserved
What difficulty do you play on?
@@Charles_Anthony noble or prince.
I'm not sure rn
I always loved playing as England on a huge Earth map, building all the wonders in London only to have a huge invasion fleet turn up from Japan or somewhere and take all my not well defended cities.
Aww I loved Civ2, it came with a massive manual tbf
On top of everything great in Civ4, the tech descriptions were narrated by Leonard Nimoy.
"A multitude of rulers is not a good thing. Let there be one ruler, one king."
"Buy a man a fish and u feed him for a day, teach a man to fish and u feed him for a lifetime."
I have the most affinity for Civ 2 being it's where I started and had been my fav game of all time.. Also had the strategy guide but dunno what ever happened to it.. I'm still kicking myself for not getting the original on Amiga.. I was kinda bored when my childhood friend demonstrated it to me when it came out.. Little did I know ultimately it would become my GOAT.. As of now I'm a little torn between Civ 4 & 5.. I'm alternating between both and I really dunno which I prefer.. Got Civ 6 on Switch but certain aspects of the game get me a little confused like the new builder system and great people..
Dude I've been watching you for some time now and your videos are just becoming better and better, you're the king of civ for me my man
I appreciate that!
Having played Civ since the original its hilarious to see CivLifeR not make noob mistakes on the older civ games! I remember when a defending catapult could beat my battleship in Civ1 and how hit points in Civ2 fixed that
I really don't think you gave Civ I and II enough of a chance, especially considering you had 4 goes at Civ III.
Civ 2's menu UI does kind of look like wank tbh (a lot of it's just Windows menus), but the wonder cinematics and council meetings are cool, and I'm sad you didn't mention them.
Spamming settlers in the early game is a bit overpowered, but the game balance gets more interesting later on once the AI gets themselves going. Turning barbarians to "raging hordes" can also be a good check to prevent you expanding too fast.
IMO the best thing about Civ 2 compared to other Civ games is its simple solution to doomstacks: if one unit in a stack loses a defence, *all* the units die, unless they're in a city or fort. You don't have unrealistically huge armies in a single area of land with everything else around them empty like in Civ 3 and 4, but you also don't have to waste time working out how to manoeuvre units around each other like in 5 and 6. It leads to small but interesting tactical decisions, like whether you want to increase the risk of losing more units in return for a lower risk of losing fewer units, by moving more units onto a tile with a defensive bonus. The AI is also surprisingly competent at controlling their army (except when it comes to naval invasions, though the Civ 5 AI sucks at that even harder despite being much newer).
Civ 2 also has a really cool mechanic where if a civ's capital is captured by barbarians, it will go into civil war and split into 2 new civs. It's very rare, but just one of the things you occasionally come across.
The Test Of Time expansion for Civ 2 is my favourite game ever. It's effectively 3 games in 1 - the original Civ 2 but extended into the future after you reach Alpha Centauri, where you can fight Cetauran aliens; a fantasy game set in Middle Earth/Midgard; and a sci-fi cross-over with Master Of Orion where you're stranded on a planet in the far future with a group of Humans and Klackons.
Civ 3 is the first one I remember but I have found clips of the Civ 2 advisors on UA-cam and _ohmygosh_ I'm cackling!
Sire, we are the most enlightened empire in the world! I salute you!
i played civ 1 in 1994 when I was 12.with my cousins . im old fart i know 😅 but my love to civ franchise never stopped . best games ever
Great vid, I've played all the games over the years and really enjoyed seeing them again.
From memory Civ II did have proper leader graphics, also wonder videos and actors playing the advisors. It does look so clunky now though.
Keep up the good work
Yeah they did, including funny vids for the advisors if you were in the anarchy stage of government 😂
You missed the best part in Civ2 which was the video animations of your advisors. The happiness advisor was an Elvis impersonator.
You didn't even show the advisors in Civ 2. That's the best part of it!
Civ 1 was the first videogame I ever played on a pc. I absolutely lived it: a masterpiece! Of course I have played all Civs, but the first one - despite all - is still in my heart. I wish I could play it again
Elder Millennial here to give some ancient knowledge about the menus for graphics in Civ 1: spamming 1 isn't the worst option, though you could have hit 4 for your sound card as most modern sound cards harken back to the Sound Blaster cards.
I’ve played them all as they came out and Civ 3 or 4 is my favorite. Civ 1 was a pain but mind blowing in its time. You’d have to switch floppy disks constantly as you played. The cheese trick to that game was play as England on a Huge Earth map. You can fly through the techs and just end up stronger than every other civ.
man the difference between what I remember these games looking like and what they actually look like is huge
You didn't mention the advisors in civ 2!! 😟 They were great. Other than that, *while holding a beer drunkly saying* "no complaints sire"
I think those Advisors required an extra disc to have if you were gonna play them if I am remembering what I read correctly, the fact he didn’t mention them means he probably didn’t get to see them
Civ 2 actually has animated leaders. Takes a bit of know-how to get them working though.
I'd consider it one of the best games actually, a shame many people overlook it. It has a lot of really cool immersive features. It had global warming. Other civs would cut dialogue with you if you spent too much time going through the various options.
It even has some very rare mechanics that many vetaran Civ 2 players don't know exists. An enemy (or yours) city can switch sides due to loyalty pressure (or whatever the equivalent was)
A lot of other cool mechanics like airbases, aircraft carriers, launching missiles from subs. That game pioneered it all.
Every wonder had a unique movie clip when built (again, this won't work on modern PCs unless you know how to enable the codec)
Also late game barbarians are quite interesting. Can get religious fanatics. Or just rebels (due to unhappiness).
Truly ahead of its time.
Civ II was the game I grew up on. Still occasionally play it on a Windows 98 VM when I want to take a break from Civ V and Stellaris.
Civ 3's music is the best. Especially some of the scenario music and definitely the modern era music
I think Civ 2 misses many cool immersive things in game u played like advisers and wonders videos. For me, it is still one of best Civs ever
Civ II MGE with the Red Front scenario from Captain Nemo was incredible. I laughed at this dude's classic Infinite City Sleaze technique.
Why defend our cities with hay stacks noble leader, build city walls and other improvements later
Civilizations 4 has to be the greatest civilization games ever made.
Civ 4 felt so... REAL. It genuinely felt like i was the leader of a great nation, it was like me inside the game. Every turn felt unique.
Civ 2 was one of my favourite with the video adviser's
Don't forget the best part of Civ IV... Baba Yetu..Grammy award winning song.
I play since Civ 1 ... My rank is probably your rank inverted... hahahahaha
Civ 2 was amazing dude. Don't rank it like that. LOL I miss those Engineers.
I was able to play Civ 1 in FreeDOS without any crashes or problems. Your config was bad. Played many games. Love that game. It came with my "multimedia kit" (computers had no sound back then).
To be fair to Civ1, it probably originally came with a booklet the size of a bible. 😂
That is why it doesn’t hold your hand at the beginning.
When I think that I played it as a kid without the manual 😅
I never understood the appeal of Civ 5. The meta in that game is so stale. Every game feels the same. Being limited to 5-6 cities every game is boring, not because having 20+ cities is necessarily more fun, but because knowing beforehand that you only can build a certain amount regardless of map, opponents, Civ choice or victory type is braindead. I’ve been playing Civ since Civ II. I’ve played all of them a lot EXCEPT for Civ 5 and to this day it’s the only one I have no interest in revisiting.
Modded Civ 5 shits all over every other Civ because that core gameplay flow and movement system is better than every other game.
Try mod Civ 5 with vox populi. It improve the game to whole new level with a lot flexible strategic option and no longer emphasize on going tall with 5 to 6 cities.
@@Crystar500 nah
Happiness of the empire about drove me up the wall. I had to build so many buildings for just happiness. Once I get about 10 cities, I just raze every city I conquer.
There are ways to have a ton more cities than that and keep your people happy depending on the civ
Grew up on civ 1, still play it to this day
Finally a commenter I can relate to! My favourite strategy was building a city on the coast, developing sea transport ASAP, taking settlers to a small remote island, and building the biggest city in the world there covering the whole island with awesome trade routes. My idea of fun :)
@@user-oi9to7ux7k omg you had a rather similar play style to me 😅
Same, probably will replay if time allows