Speaking of wine and other luxuries.. the example settling with Japan is bad=) Don't settle like this, especially in MP. You have 5 useless desert tiles, and this city can be shot from 6 water tiles (impossible to defend from frigates). But if you move 1 tile north and settle on silk you have less desert and only 4 water tiles to be shot from. And also 2 bonus gold in the city (from the tile) and free lux on calendar without the need to build anything.
Haha true. Thank you so much though, I'm playing much much better now thanks to you. I like the "No Bullshit" types of videos you have. Great job, keep it up!
+FilthyRobot You have uploaded 4k vids in under 3 years. Impressive but bombarding subboxes is not liked by some people. Just so you know. It's an average of 4 videos a day. People don't have the time to watch that either. Do what you want. This could be some things for you to think about.
In general, this guy is amazingly helpful, but Marbozir is another great channel to watch, although he doesn't really do tutorials, and it is much more a "watch and learn" type experience.
Filthy, this video is completely unrealistic. Japan with a coastal start with fish resources never happens. You should have restarted to get the appropriate bare ocean tiles. Preferably on tundra.
This discussion hit on almost every flaw in my early game strategy. So I decided to move up to King again and try your approach, especially getting settlers out early, compact empire and not bothering with the GL. The result, my best King level victory. Your explanations are very clear and your strategy worked well for me, thanks for your good work.
Glad to hear! These videos are geared toward playing against human opponents, but I imagine many of the principles would translate to single player too!
One thing I love about his videos, is that he isn't saying "Build this, then build that", the actually explains the whole thought process behind it. This is the only way that new people (and even veterans) can learn and improve.
I was introduced to the game a few weeks ago by my partner. After getting my butt kicked I decided to invest some time in Filthy's videos. Thanks for making them, they are awesome and you are a really good teacher. I took notes on this one, and I am ready to crush said partner! I'm posting my notes below for anyone who does not want to watch the whole video. Although I don't know who that person is because it was an excellently articulated and to the point watch. I apologize for the shorthand but I think the point gets across: Found a city on hill, you get a defensive bonus Tradition you want between 3 and 5 cities very early game Always do production focus , manually assign workers When debating new city location prioritize contested areas For these cities look for unique luxuries not found near you capital Cargo ships more efficient for trading than caravans; if you have one coastal city, more is a good idea Settling note: mountains and rivers good, rivers = food/ defensive, mnt = observatory/science victory / defensive When you are building settlers food doesn't matter anyway Never improve banana (not actually in this video but I read a lot about it on Reddit today: ) Tech order: pottery, animals, mining, calendar, bronze When settling new cities, define border before you back fill inner territories even if those have better resources ~One unique luxuries per expansion to break even on happiness Try to steal a worker from a city state instead of investing in one Find city states for tributing Early game faith lead to getting early shot at religion Late game you want to have met as many city states as possible, more missions, more chances to purchase culture After settling new cities, prioritize city growth Send trade caravans from capitol to help expansion grow, once they are one their feet send them back to your capitol Open diplomatic channels with other players; maybe neither of you settle the contested area Define borders before building Wonders After expansion cities, National College should be you priority Early war always sucks, only do it if the land you have would not allow you to win by limiting your late game production Check Demographic sheet to check yourself compared to other players and monitor runaways
Just checking in 3 years later to let you know I've learned a lot from this video! I've probably got at least 200 hours in Civ 5 now (started playing a few months ago) and I thought I had the basics, you've proven me wrong. I've still never used caravans for transferring food/production, but you've convinced me to do it to get my expansions up and running ASAP. Also, I never realized the benefits of prioritizing your capital too much, but you've explained it pretty perfectly. Higher multipliers on everything from wonders, social policies etc. Thanks!
@@FilthyRobot I bought civ five three years ago and never played it. I'm watching these guides and getting started. Also thinking about civ 6 or the future civ 7.
Well i clicked your video randomly, i wasnt expecting very informative thing but hell yeah you suprised me Great work, Great video helped me a lot subbed
+FilthyRobot Thanks for the info! ;) I always struggled in the early game and had to catch up, which I managed, but it was wasted time. Liked and subbed!
+FilthyRobot I don't play civ , but watching your videos and going in-depth about every little thing is inspiring , watched ur tier guide 2.0 vid too . This is what gaming is all about u enjoy the game u know almost everything about it ur confident with it(+what makes a good youtuber) and most important youre playing to win. Cheers
Perfect tutorial! You were straight to the point and didn't talk to the viewers like idiots (perfect amount of depth). Keep it up! You definitely earned some subscirbers.
A more current Civ V UA-camr is Ry, their guides that I've watched have been useful. Filthy's stuff is still brilliant, I enjoy all his tips & tricks vids, but Ry goes into Lekmod and more detail in general.
Bro! I just heard of you, through another channels comment. Lol. But for real, bro! You know your shit. This ain't your first CivV. Great insight into early development strategy. I'm for sure checking more of your videos! Bravo!
Not sure if you read comments on old videos, but your series of civ 5 is brilliant. I just got civ not too long ago (very late to the party) Its helped me a lot getting ramped up to play single player, along with playing with friends who have more experience. Cheers. Wish you well.
I have a group of friends that I always play Civ with and this has actually helped me frame a lot of the concepts I had begun to piece together. Really appreciate it, man. I've been subbed for a while and I definitely appreciate you taking the time to make these vids.
I know this is an old video, but I just wanted to say that Civ has sat unplayed on my Steam account for years, and you have single-handedly got me to finally play it. I needed this guide to kickstart my enthusiasm. Thanks so much.
+Tamiss I am fairly new to civ multiplayer but i don't think it's a huge esport by any means? Purge is fairly bad compared to competitive dota players. But he is still probably significantly better then the people who watch him for tips guides etc. And for dota 2 since it has such a high multiplayer focused playerbase the level to be competitive is going to be alot higher. in short Purge is shit comparatively in dota but compared to civ he might not be that far off.
One thing you might not be aware off regarding the production 'trick' is that it works exactly the same for culture/faith/gold. So say you have a mt. sinai in your city and want to work the faith with the next pop. Selecting faith focus will pop the citizen in the faith tile when you grow the next turn. There are only two exceptions to this; if you grow with 1 excess food, which rarely happens, and the city would starve if it where to work the faith tile In that case, the governor will select a food tile to work instead. The other exception is if a barb comes in, at the beginning of the turn, and steps on a tile making the governor go wild. This trick is relevant when you want to get a religion early on but also want to grow. It can also be used to get a little more gold in the early game (say you have a 4 hammer tile and a 3 hammer+3 gold tile). Also in some situations your city doesn't have a production tile to work and in that case its almost always better to select a different focus. The governor does strange things in that situation like sending your citizens into unemployment for one more hammer... Another micromanagement trick is when you'r two turns away from growing. Reassigning a production tile to a high food tile may cause the city to grow next turn, instead of in two turns. Because of production focus the new citizen will work the tile that you where previously working. By doing this you not only get the production but also gain the additional tile yield from the food tile. Essentially you grow a turn faster without any downside other than more micromanagement. :D Naturally this is a TON of micromanagement and probably not worth it. Still I found it interesting and it can be usefull in some situations (especially 'trick nr. 2'). Enjoy your games, wanted to give something back. ;)
Nice comment. I was aware of these things, but didn't think to spend the time to explain them in the video. I'll occasionally use it for gold or faith too. The governor only un-assigns citizens if you have a building with specialists and don't have "manual specialist control" ticked.
Robot I know you posted this video a few years ago, but i am just now getting to watch it. I just obtained Civ 5 and have been playing it. This video was super helpful in explaining alot.
Filthy, any chance you could put all your kinda "guides/tiers/tutorials/tips" videos into a playlist or something? It's hard to find stuff since there are like 120~ games on your channel. Love your videos though! Definitely some of the most informative Civ videos on UA-cam :)
Great video/tutorial. Jam packed with information. My only critique (and one you mentioned a few times) would be to play through turns a bit faster while you are explaining concepts. A few turns from 21:00-30:00 would help the flow a bit. I was thoroughly engaged, though. Thanks for your time.
Thank you so much for those videos. I love civ since 1st version and recently started playing BNW. Your knowledge makes me appreciate it even more. This stuff is amazing!
When I watch these videos I so want to play it myself, but since i am an absolute beginner, I soon find myself lost with all the complexities and information to cope with and give up. Seems like a great game once you got all of it into your head, though. Huge amount of input here, very good video ;). Seems FilthyRobot really mastered it.
eli4s Just play on easy difficulties and wing it, move from there once you feel comfortable. Learn little by little obviously but don't try to memorize all the information before playing. Getting the feel of actually playing and the experience will help you a lot more as a straight beginner than watching guides.
Thank you, this vid is great. I played on King for ages, but have started some MP play with friends on Emperor. I really am having some trouble keeping up with AI, and needed a new way of thinking. I got a lot of ideas from your vid and helped me break some bad habits! Cheers mate.
It's fun to see that after hundreds of hours in Civ5 I've intuitively figured out some of these things, but my god is there a lot of fine details I hadn't paid any mind to.
Great job with channel man, got 1+, u deserve lot more! I really like that you're not underestimating your viewers and getting straight forth to the main point with subtle things (that impact the whole game) in between.. Really helping me a lot since I just started with Civ, though I'm a veteran strategy player.. And I think I know why I delayed Civ for years so much: need to keep them alarms queued to go and get some food^^
great video! I have about 800 hours on civ and i still learned lots from this. You should do your next civ video on tips for playing on diety difficulty.
Would you still say that production focus is always a must-have? I would argue that having a growth focus at certain points or the default would allow you to grow faster which would allow more tiles to be worked and would minimize the need for production focus throughout the game.
You´ve just earned another subscriber. I really like your videos. You beat the others and bring them to their knees. There are so many bad videos in these days full of unnecessary "funny" chitchating and mostly lacking finess and true strategy.
Good job with the video. I have been playing off & on for several years using some suggestions from blogs. Your explanations are quite accurate in revealing why some of my strategies were destined for trouble. Looking fwd to playing again with deeper insight into gameplay.
There is also one thing, if you spawn at coastal spo t there is no sence to build 2nd(or 3rd scout), becuse from side of ocean there is nothing to scout, comparetevly to mid map spot where you need scout in al directions
Wow I only have a 10 minute attention span and I sit trough this whole video!! I learned a lot! Just started playing Civ V so I can be there for Civ VI on day one! :D
I've been playing Civ games since III, on a REALLY casual level against AI (warlord, mainly), just enjoying the whole thing and trying goofy strategies just for fun. This video actually inspired me to finally play this game in a more serious manner, maybe even Multiplayer (mostly with friends). It's astonishing how much knowledge you have and how well you understand how this game works. Kudos. I'm gonna use this knowledge to finally beat my friend (who usually pummels me into oblivion) in this game
My special trademark Artemis rush is not so special anymore. Now I feel so dumb now with my half-assed motivations of rushing my usual wonders. Thanks for letting me see the errors of my ways!
Can I say... I love you! This was a great great help to me... THAN K YOU SOOO MUCH... very organized... you stayed on topic... I feel like I will be a better player!
This is an old but an extremely useful video. Also whenever I see strategy built around rivers, I think how awesome it would be if the origin of the river and the ocean outflow could be affected by those who settled closer to start of the river. Then you could either make the river less helpful for those settled below it, or maybe you could even build a dam. The dam could have a good and bad outcomes. You could pretty much make the river useless to those further down, BUT you could get unexpected water tiles that the dam would create and destroy or limit your hexes availability.
i think food is more importation the production as if you have a ton of food you can get more people witch in the mid game you can switch to production to build everything
Lol, me too, now going from chieftain difficulty to this video makes me realize how inefficiently I played with huge unused surpluses and opportunities...
One exception to early war is if you're using Huns and get the Unit Upgrade into a Battering Ram which can take a city if there's only the single warrior defending.
Hey Filthy, loving the guides. Would love to see one on pacing. I'm new to the game so when you describe things as early or late I have no idea what that means in terms of actual turns.
you mentioned that proximity to your capital is crucial for your city expansions. However if you are playing as spain and you get a natural wonder really far way from you, then you have besically lost a civ bonus that could have been used if the natural wonder was closer to your capital.
+Bob Sagetz No, you're wrong. You still get 500 gold (assuming you found it first), which buys you a free settler, which is absolutely huge in the early game. Unless we are talking about the Reef or Victoria it isn't worth settling so far away, you will just lose the city eventually, especially in MP. You also get a smile and potentially a city state quest.
Really cool video and stuff. Actually I try explicitly to spam wonders, because the benefits are just too good, either to have them myself, or to stop enemies in getting them. I try to compensate my loss in growth with gold, focusing on production and hunting barbs and ruins.
Great guide mate, I usually start with settling my city then making the monument while researching pottery ~ writing. after the monument is done i built a quick scout/warrior then build a great library. It's working for me so far in all of my games but do you have any tips for me? you seem to know what you are talking about. Btw keep up the good work mate, i can see the time and devotion :), easily subbed.
Even if a city is just off the river on a hill for defensive bonuses you can still build farms along that River and future tech will enable larger food yields especially in triangular formations
Why do people prefer the Pangaea map style so much? I feel like that style of map is very boring since there's not much naval interaction, or cool things like mountain ranges, deserts, etc. You're always just all jammed together without many unique map traits. Also what is the difference, if any, between a luxury and a 'unique' luxury?
I think Pangaea is probably more balanced on multiplayer, less variables. For example, it would be unbalanced to have 3 players on one continent and five on the other. Those three will have less opportunities for trade, and will probably have a smaller land mass until mid game and therefore fewer luxes and resources available. You are also more likely to avoid war with someone who is across the ocean, so you may not have a lot of interaction with those players in competitive multiplayer. Plus that third player on the smaller continent could get teamed easier by the other two, where on Pangaea that is less likely to happen if everyone is next to each other. Pangaea forces everyone to confront each other on one land mass, making the game more balanced and competitive. I've never even played multiplayer, i just watch his videos, but that is my thinking. I think unique luxury just refers the lux itself, not the number of copies you have. He starts the game with 3 silk next to his capital, but that only counts as one unique luxury, because he only gets the happiness bonus from it once instead of once per copy. Does that make sense? Compare that to strategic resources. Multiple copies of those has a greater benefit, because you can produce more units per copy of a resource like iron or horses.
Technically the traditional build order for tradition play was scout, scout, worker, then shrine/granary, followed by 3-4 workers to improve tiles quickly. This changed a bit because the game devs made improvements to those religious beliefs and the policies, plus other gamers through trial and error found faster ways to open which was why scout, scout, shrine/granary became the new standard. And of course, build orders vary greatly based on style of play, the map, quick time or longer, against A.I, against other human players, even the Civilization game you're playing and what version ECT.
Hi Filthy, still playing this and have moved up from king to emperor vs. AI. I have a few questions: Do you leave your city on production emphasis the entire game, or do you ever switch it back to default? Seems like your science output would really suffer with this. Also, when you set up internal caravans, do you move food or production early on, or do you ever switch these later?
Production focus with manually locking your growth tiles. You production focus because of how the game counts resources at the start of the turn. For some reason non-food resources are counted after population growth, so with production focus you get "free" hammers each time you grow.
Caravans are like 90% food, it can be worth switching them over for a couple of reasons, one of which is that the game is going to end soon enough that you'd rather have the production "now" than the impact of extra citizens later.
If for some reason building an early shrine is not optimal (maybe you want an early worker because of really good mining lux and/or to cut forests), is it a smarter play to entirely ignore the shrine and embrace the fact that you won't get a religion, or is it a smarter play to still build the shrine after you get what you needed out of the way for the slight possibility of a religion or pantheon bonuses?
21:44 "I really should be thinking about happiness."
damn man I've been thinking about that my whole life
i know this was 2 years ago and might be a joke but are you alright?
@@RLCtylerbuttpants is anyone
I know this comment is old, but stay strong
@@davi-yn4kp I am gonna continue where you left off and ask @zapxcero "you doing well today man?"
@@hungrymusicwolf is anyone
WOULD YOU BE INTERESTED IN A TRADE AGREEMENT WITH ENGLAND
+blazingflames32 HELLO BROTHER
Harctor TRADE AGREEMENT?
+blazingflames32 I TRUST YOU'RE A FRIEND TO LIBERTY
GO AHEAD...
WHO DARES TO ENTER MY AUGUST PRESENCE?
Came to revisit this after 8 years. Aged like a fine wine :))
Rt
Speaking of wine and other luxuries.. the example settling with Japan is bad=) Don't settle like this, especially in MP.
You have 5 useless desert tiles, and this city can be shot from 6 water tiles (impossible to defend from frigates).
But if you move 1 tile north and settle on silk you have less desert and only 4 water tiles to be shot from. And also 2 bonus gold in the city (from the tile) and free lux on calendar without the need to build anything.
2024 and still going strong :') we miss you @FilthyRobot
21 minutes in and I'm still interested. Good job.
Same. I had to do school work but now i am playing civ 5...
Wow.... dude why dont you have more subscribers. This guide is so useful, and as well as your others. Nicely done, you deserve more internet points
+MrJatmesdragon If only it were that easy!
Haha true. Thank you so much though, I'm playing much much better now thanks to you. I like the "No Bullshit" types of videos you have. Great job, keep it up!
+FilthyRobot You have uploaded 4k vids in under 3 years. Impressive but bombarding subboxes is not liked by some people. Just so you know. It's an average of 4 videos a day. People don't have the time to watch that either.
Do what you want. This could be some things for you to think about.
he doesnt have millions of subscribers cuz he isnt an obnoxious kid yelling everything into the mic. hes mellow and into the actual game. i dig it
Dropping the info like Gandhi drops nukes.
TravagGames I got 4 silver in one city with and with the pathfinders wiped out that cunt at turn 54... good game so far!
I have never seen a nuclear Ghandi in civ5.
@@meneither3834 buy a lottery ticket cause I swear I get nuclear ghandi almost every game
@@TheKevdaawg LMAOOOOO
Dude this guide really helped me start playing on a tougher difficulty... which was prince but still thank you very much!!!
Glad it helped!
im new to civilization game what are your suggested other videos that can help me with early game to understand the basics give me links
and what is your suggested configuration settings game.. im playing on large map, 20 states.. what do you usggests
In general, this guy is amazingly helpful, but Marbozir is another great channel to watch, although he doesn't really do tutorials, and it is much more a "watch and learn" type experience.
Filthy, this video is completely unrealistic. Japan with a coastal start with fish resources never happens. You should have restarted to get the appropriate bare ocean tiles. Preferably on tundra.
Right?
landlocked tundra ofcourse.
uh, the idea is to learn how to make good decisions no matter your circumstances, not cherry pick your location through resetting
Emberguard r/wooosh
@@gtxjc I don't play at all and I got that...
This discussion hit on almost every flaw in my early game strategy. So I decided to move up to King again and try your approach, especially getting settlers out early, compact empire and not bothering with the GL. The result, my best King level victory. Your explanations are very clear and your strategy worked well for me, thanks for your good work.
Glad to hear! These videos are geared toward playing against human opponents, but I imagine many of the principles would translate to single player too!
One thing I love about his videos, is that he isn't saying "Build this, then build that", the actually explains the whole thought process behind it. This is the only way that new people (and even veterans) can learn and improve.
Wow you really belt out the information man. great video, thanks
I was introduced to the game a few weeks ago by my partner. After getting my butt kicked I decided to invest some time in Filthy's videos. Thanks for making them, they are awesome and you are a really good teacher. I took notes on this one, and I am ready to crush said partner! I'm posting my notes below for anyone who does not want to watch the whole video. Although I don't know who that person is because it was an excellently articulated and to the point watch. I apologize for the shorthand but I think the point gets across:
Found a city on hill, you get a defensive bonus
Tradition you want between 3 and 5 cities very early game
Always do production focus
, manually assign workers
When debating new city location prioritize contested areas
For these cities look for unique luxuries not found near you capital
Cargo ships more efficient for trading than caravans; if you have one coastal city, more is a good idea
Settling note: mountains and rivers good, rivers = food/ defensive, mnt = observatory/science victory / defensive
When you are building settlers food doesn't matter anyway
Never improve banana (not actually in this video but I read a lot about it on Reddit today: )
Tech order: pottery, animals, mining, calendar, bronze
When settling new cities, define border before you back fill inner territories even if those have better resources
~One unique luxuries per expansion to break even on happiness
Try to steal a worker from a city state instead of investing in one
Find city states for tributing
Early game faith lead to getting early shot at religion
Late game you want to have met as many city states as possible, more missions, more chances to purchase culture
After settling new cities, prioritize city growth
Send trade caravans from capitol to help expansion grow, once they are one their feet send them back to your capitol
Open diplomatic channels with other players; maybe neither of you settle the contested area
Define borders before building Wonders
After expansion cities, National College should be you priority
Early war always sucks, only do it if the land you have would not allow you to win by limiting your late game production
Check Demographic sheet to check yourself compared to other players and monitor runaways
Glad to hear people still find this useful all these years later!
@@FilthyRobot I really prefer Civ5 to Civ6, and a lot of people do.
Almost 8 years later. Loving the video, Filthy.
Glad to hear it. The Civ 5 guide videos have really done well over time!
@@FilthyRobotthat's because it's an amazing game you're an amazing player. Thanks for your thousands of insights.
This answered a lot of questions I often asked myself aswell as given me insight to things I never asked myself. 10/10
Just checking in 3 years later to let you know I've learned a lot from this video! I've probably got at least 200 hours in Civ 5 now (started playing a few months ago) and I thought I had the basics, you've proven me wrong. I've still never used caravans for transferring food/production, but you've convinced me to do it to get my expansions up and running ASAP. Also, I never realized the benefits of prioritizing your capital too much, but you've explained it pretty perfectly. Higher multipliers on everything from wonders, social policies etc.
Thanks!
+zack white love to hear that these older guides are still useful!
@@FilthyRobot I bought civ five three years ago and never played it. I'm watching these guides and getting started. Also thinking about civ 6 or the future civ 7.
Well i clicked your video randomly, i wasnt expecting very informative thing but hell yeah you suprised me
Great work, Great video helped me a lot
subbed
+Miraç Özkurt Cheers!
+FilthyRobot Thanks for the info! ;) I always struggled in the early game and had to catch up, which I managed, but it was wasted time. Liked and subbed!
+FilthyRobot
I don't play civ , but watching your videos and going in-depth about every little thing is inspiring , watched ur tier guide 2.0 vid too .
This is what gaming is all about u enjoy the game u know almost everything about it ur confident with it(+what makes a good youtuber) and most important youre playing to win.
Cheers
da1vinci1edi
Cheers for that!
Perfect tutorial! You were straight to the point and didn't talk to the viewers like idiots (perfect amount of depth). Keep it up! You definitely earned some subscirbers.
just finding this and learned that I've been playing this game wrong my entire life
A more current Civ V UA-camr is Ry, their guides that I've watched have been useful. Filthy's stuff is still brilliant, I enjoy all his tips & tricks vids, but Ry goes into Lekmod and more detail in general.
The efficiency of this video is amazing bro, good job. I loved watching and I learned exactly what I wanted to about how to play the game effectively.
Bro! I just heard of you, through another channels comment. Lol.
But for real, bro! You know your shit. This ain't your first CivV. Great insight into early development strategy. I'm for sure checking more of your videos! Bravo!
Not sure if you read comments on old videos, but your series of civ 5 is brilliant. I just got civ not too long ago (very late to the party) Its helped me a lot getting ramped up to play single player, along with playing with friends who have more experience.
Cheers. Wish you well.
Glad you like them!
I have a group of friends that I always play Civ with and this has actually helped me frame a lot of the concepts I had begun to piece together.
Really appreciate it, man. I've been subbed for a while and I definitely appreciate you taking the time to make these vids.
Picked up Civ5 a few days ago and I'm hooked. Thank you for explaining things the way you do, it really helps.
I know this is an old video, but I just wanted to say that Civ has sat unplayed on my Steam account for years, and you have single-handedly got me to finally play it. I needed this guide to kickstart my enthusiasm. Thanks so much.
I love hearing feedback like that. It's a great game and I'm pleased to hear that'll you get a chance to enjoy it!
My man just called it “Kaiyoto” XD
immediately scroll down to find this comment after hearing it LOL
Rudy Wang XD
Filthy is to civ as Purge is to Dota
+DynamyteTV purge can't play for shit though
Because He's a support?
no he's just bad
+Tamiss
I am fairly new to civ multiplayer but i don't think it's a huge esport by any means?
Purge is fairly bad compared to competitive dota players. But he is still probably significantly better then the people who watch him for tips guides etc. And for dota 2 since it has such a high multiplayer focused playerbase the level to be competitive is going to be alot higher.
in short Purge is shit comparatively in dota but compared to civ he might not be that far off.
luckygozer He is hugely knowledgeable of the game he plays, as is filthy with Civ.
I've been getting back into Civ 5 recently after years away. This nearly 8 year old video is still super useful - thanks!
Just picked this game/DLC up in the Steam Summer sale, thanks for the tips for a first timer. Earned yourself a sub :)
Great stuff, man. I appreciate your time and your skill in presentation.
Great guide! Helped me figure out some big mistakes I was making in the early game! Thanks a Bunch!
One thing you might not be aware off regarding the production 'trick' is that it works exactly the same for culture/faith/gold. So say you have a mt. sinai in your city and want to work the faith with the next pop. Selecting faith focus will pop the citizen in the faith tile when you grow the next turn. There are only two exceptions to this; if you grow with 1 excess food, which rarely happens, and the city would starve if it where to work the faith tile In that case, the governor will select a food tile to work instead. The other exception is if a barb comes in, at the beginning of the turn, and steps on a tile making the governor go wild.
This trick is relevant when you want to get a religion early on but also want to grow. It can also be used to get a little more gold in the early game (say you have a 4 hammer tile and a 3 hammer+3 gold tile).
Also in some situations your city doesn't have a production tile to work and in that case its almost always better to select a different focus. The governor does strange things in that situation like sending your citizens into unemployment for one more hammer...
Another micromanagement trick is when you'r two turns away from growing. Reassigning a production tile to a high food tile may cause the city to grow next turn, instead of in two turns. Because of production focus the new citizen will work the tile that you where previously working. By doing this you not only get the production but also gain the additional tile yield from the food tile. Essentially you grow a turn faster without any downside other than more micromanagement. :D
Naturally this is a TON of micromanagement and probably not worth it. Still I found it interesting and it can be usefull in some situations (especially 'trick nr. 2').
Enjoy your games, wanted to give something back. ;)
Nice comment. I was aware of these things, but didn't think to spend the time to explain them in the video. I'll occasionally use it for gold or faith too.
The governor only un-assigns citizens if you have a building with specialists and don't have "manual specialist control" ticked.
These videos help me a ton with Civ. I am a very new player and these guides are just what I was looking for.
Robot I know you posted this video a few years ago, but i am just now getting to watch it. I just obtained Civ 5 and have been playing it. This video was super helpful in explaining alot.
Glad to hear!
Filthy, any chance you could put all your kinda "guides/tiers/tutorials/tips" videos into a playlist or something? It's hard to find stuff since there are like 120~ games on your channel. Love your videos though! Definitely some of the most informative Civ videos on UA-cam :)
They're already in a playlist. It's stickied on my front page too...
*****
I could never, ever, reveal the true, secret, strategy tips.
*****
Why would that matter at all?
*****
I'm not that person ;p
***** I haven't see him. But since I'm neither Russian nor a blogger, I can safely assume I'm not him.
Wow, Man you are The Best ever. Your video came to South America. This is the first solid guide I found after several I watch. Grats.
Great video/tutorial. Jam packed with information. My only critique (and one you mentioned a few times) would be to play through turns a bit faster while you are explaining concepts. A few turns from 21:00-30:00 would help the flow a bit. I was thoroughly engaged, though. Thanks for your time.
53:40 when the tips for a game turn into life advices
Good advice of a general and basic nature.
Excellent video, even this long after posted - subscribed! Keep up the good work
Just started playing this game and these videos are a godsend
Just coming back to civ 5 and this guide really helped in my current mp game. Interesting video as always
Thank you so much for those videos. I love civ since 1st version and recently started playing BNW. Your knowledge makes me appreciate it even more. This stuff is amazing!
this was a great video. I love how fast you talk you don't waste time with dumb stuff. you had so much information great job we appreciate
When I watch these videos I so want to play it myself, but since i am an absolute beginner, I soon find myself lost with all the complexities and information to cope with and give up. Seems like a great game once you got all of it into your head, though.
Huge amount of input here, very good video ;). Seems FilthyRobot really mastered it.
eli4s Just play on easy difficulties and wing it, move from there once you feel comfortable. Learn little by little obviously but don't try to memorize all the information before playing. Getting the feel of actually playing and the experience will help you a lot more as a straight beginner than watching guides.
I could watch your videos all game they are very informative and well done! love civ even more because of your videos
Thank you, this vid is great. I played on King for ages, but have started some MP play with friends on Emperor. I really am having some trouble keeping up with AI, and needed a new way of thinking. I got a lot of ideas from your vid and helped me break some bad habits! Cheers mate.
It's fun to see that after hundreds of hours in Civ5 I've intuitively figured out some of these things, but my god is there a lot of fine details I hadn't paid any mind to.
Great job with channel man, got 1+, u deserve lot more! I really like that you're not underestimating your viewers and getting straight forth to the main point with subtle things (that impact the whole game) in between.. Really helping me a lot since I just started with Civ, though I'm a veteran strategy player.. And I think I know why I delayed Civ for years so much: need to keep them alarms queued to go and get some food^^
Filthy, thank you. This was an awesome rundown; really helped me straighten out my early game.
Great video! Very helpful and yet still concise. I could tell you were very prepared for the video which was very appreciated. :)
thank you for these videos, ive been listening to you on pka and just got a pc. Civ was the first game i bought. These videos help me so much!
Ive subbed to you yesterday cos of darkest dungeon and today i found this, thank you so much for your content, very informative and helpful!
~7:00: "Barbarian encampments will do nothing to help you"
Unless you're Germany.
Dör Is They're OP with Germany :/ If you get Archers/Spearmen you can easily take another Civs second city
I'm addicted to milking them for culture, but none of these guides reccomend that so its probably a mistake
Loving these long in depth videos. I can have them running while making food
great video! I have about 800 hours on civ and i still learned lots from this. You should do your next civ video on tips for playing on diety difficulty.
Would you still say that production focus is always a must-have? I would argue that having a growth focus at certain points or the default would allow you to grow faster which would allow more tiles to be worked and would minimize the need for production focus throughout the game.
wow so smart... every vocab is just perfectly at use, so much helpful and clear to understand
Thank you!
Love your videos man! I also first heard of you from FPS Kyle/Russia. Loved you on PKA too, awesome guest
the single best civ video ive ever watched.
You´ve just earned another subscriber. I really like your videos. You beat the others and bring them to their knees. There are so many bad videos in these days full of unnecessary "funny" chitchating and mostly lacking finess and true strategy.
Good job with the video. I have been playing off & on for several years using some suggestions from blogs. Your explanations are quite accurate in revealing why some of my strategies were destined for trouble. Looking fwd to playing again with deeper insight into gameplay.
There is also one thing, if you spawn at coastal spo t there is no sence to build 2nd(or 3rd scout), becuse from side of ocean there is nothing to scout, comparetevly to mid map spot where you need scout in al directions
Jam-packed with info for the entire hour. Fantastic.
This just might be the most informative video i've ever watched.
Wow I only have a 10 minute attention span and I sit trough this whole video!!
I learned a lot! Just started playing Civ V so I can be there for Civ VI on day one! :D
Good job! I appreciate your effort at writing notes before. Very professional.
I've been playing Civ games since III, on a REALLY casual level against AI (warlord, mainly), just enjoying the whole thing and trying goofy strategies just for fun. This video actually inspired me to finally play this game in a more serious manner, maybe even Multiplayer (mostly with friends). It's astonishing how much knowledge you have and how well you understand how this game works. Kudos. I'm gonna use this knowledge to finally beat my friend (who usually pummels me into oblivion) in this game
Glad you enjoyed it. Good luck with the stomping!
My special trademark Artemis rush is not so special anymore. Now I feel so dumb now with my half-assed motivations of rushing my usual wonders. Thanks for letting me see the errors of my ways!
Hey filthy, what factors should influence me to take liberty over tradition?
Still waiting...
Jack Sargeant
Rip he hasn’t answered in 4 years
@@addieeeson he has, but he made a video called tradition vs liberty
AOut 5 years now *
Informative and funny. I like it man, keep the videos coming! I don't sub to many people, but you got me brotha!
Loving the video so far, looking forward to hearing your thoughts on the civ tiers.
Excellent video, as a novice player looking to improve, I found this really insightful. Thank you.
Can I say... I love you! This was a great great help to me... THAN K YOU SOOO MUCH... very organized... you stayed on topic... I feel like I will be a better player!
could you do a video on the late game?
Come back to Civ 5! Do a few rounds I like your stuff
Wow man, this was a fantastic video. Thanks for all the info.
This is an old but an extremely useful video. Also whenever I see strategy built around rivers, I think how awesome it would be if the origin of the river and the ocean outflow could be affected by those who settled closer to start of the river. Then you could either make the river less helpful for those settled below it, or maybe you could even build a dam. The dam could have a good and bad outcomes. You could pretty much make the river useless to those further down, BUT you could get unexpected water tiles that the dam would create and destroy or limit your hexes availability.
Really enjoing these vids! thanks man
i think food is more importation the production as if you have a ton of food you can get more people witch in the mid game you can switch to production to build everything
This game is older but bought it and all the dlc's for $13. Steam sales can be amazing sometimes!
Lol, me too, now going from chieftain difficulty to this video makes me realize how inefficiently I played with huge unused surpluses and opportunities...
I play very casually, just against the com, but I think there is a lot of interesting information here! I really liked your video!
When i play immortal these tips are very effective. Emperor is still casual.
One exception to early war is if you're using Huns and get the Unit Upgrade into a Battering Ram which can take a city if there's only the single warrior defending.
Hey Filthy, loving the guides. Would love to see one on pacing. I'm new to the game so when you describe things as early or late I have no idea what that means in terms of actual turns.
you mentioned that proximity to your capital is crucial for your city expansions. However if you are playing as spain and you get a natural wonder really far way from you, then you have besically lost a civ bonus that could have been used if the natural wonder was closer to your capital.
+Bob Sagetz
No, you're wrong. You still get 500 gold (assuming you found it first), which buys you a free settler, which is absolutely huge in the early game. Unless we are talking about the Reef or Victoria it isn't worth settling so far away, you will just lose the city eventually, especially in MP.
You also get a smile and potentially a city state quest.
dude this video is great. i was so confused playing this game over the years
Really cool video and stuff.
Actually I try explicitly to spam wonders, because the benefits are just too good, either to have them myself, or to stop enemies in getting them. I try to compensate my loss in growth with gold, focusing on production and hunting barbs and ruins.
Great guide mate, I usually start with settling my city then making the monument while researching pottery ~ writing. after the monument is done i built a quick scout/warrior then build a great library. It's working for me so far in all of my games but do you have any tips for me? you seem to know what you are talking about. Btw keep up the good work mate, i can see the time and devotion :), easily subbed.
Even if a city is just off the river on a hill for defensive bonuses you can still build farms along that River and future tech will enable larger food yields especially in triangular formations
There aren't formations of improvements in Civ5.
you're videos are really good man
thankt iam new comer to civ 5 , and learned a lot from this video
+19maikel86 Glad to hear it!
Why do people prefer the Pangaea map style so much? I feel like that style of map is very boring since there's not much naval interaction, or cool things like mountain ranges, deserts, etc. You're always just all jammed together without many unique map traits.
Also what is the difference, if any, between a luxury and a 'unique' luxury?
I think Pangaea is probably more balanced on multiplayer, less variables. For example, it would be unbalanced to have 3 players on one continent and five on the other. Those three will have less opportunities for trade, and will probably have a smaller land mass until mid game and therefore fewer luxes and resources available. You are also more likely to avoid war with someone who is across the ocean, so you may not have a lot of interaction with those players in competitive multiplayer. Plus that third player on the smaller continent could get teamed easier by the other two, where on Pangaea that is less likely to happen if everyone is next to each other. Pangaea forces everyone to confront each other on one land mass, making the game more balanced and competitive. I've never even played multiplayer, i just watch his videos, but that is my thinking.
I think unique luxury just refers the lux itself, not the number of copies you have. He starts the game with 3 silk next to his capital, but that only counts as one unique luxury, because he only gets the happiness bonus from it once instead of once per copy. Does that make sense?
Compare that to strategic resources. Multiple copies of those has a greater benefit, because you can produce more units per copy of a resource like iron or horses.
@@matthewhale1572 Hmm, that's true. Good points! Thank you for the informed reply.
Those are some nice UI mods you are using. Which ones are they?
What UI mods...?
Great video, very informative from start to finish!
Cool! enjoyed that, I'm experienced and I learned some things great vid dude
Technically the traditional build order for tradition play was scout, scout, worker, then shrine/granary, followed by 3-4 workers to improve tiles quickly. This changed a bit because the game devs made improvements to those religious beliefs and the policies, plus other gamers through trial and error found faster ways to open which was why scout, scout, shrine/granary became the new standard.
And of course, build orders vary greatly based on style of play, the map, quick time or longer, against A.I, against other human players, even the Civilization game you're playing and what version ECT.
Hi Filthy, still playing this and have moved up from king to emperor vs. AI. I have a few questions: Do you leave your city on production emphasis the entire game, or do you ever switch it back to default? Seems like your science output would really suffer with this. Also, when you set up internal caravans, do you move food or production early on, or do you ever switch these later?
Production focus with manually locking your growth tiles. You production focus because of how the game counts resources at the start of the turn. For some reason non-food resources are counted after population growth, so with production focus you get "free" hammers each time you grow.
Caravans are like 90% food, it can be worth switching them over for a couple of reasons, one of which is that the game is going to end soon enough that you'd rather have the production "now" than the impact of extra citizens later.
If for some reason building an early shrine is not optimal (maybe you want an early worker because of really good mining lux and/or to cut forests), is it a smarter play to entirely ignore the shrine and embrace the fact that you won't get a religion, or is it a smarter play to still build the shrine after you get what you needed out of the way for the slight possibility of a religion or pantheon bonuses?
Great vid, even for a new player who didn't understand all of it! Subbed + liked, keep it up!
Early game: scout surroundings, note places with luxury resources, try to find people whenever you have the time
This guy defeated me before I even finished loading the game. Damn.