Speaking of wine and other luxuries.. the example settling with Japan is bad=) Don't settle like this, especially in MP. You have 5 useless desert tiles, and this city can be shot from 6 water tiles (impossible to defend from frigates). But if you move 1 tile north and settle on silk you have less desert and only 4 water tiles to be shot from. And also 2 bonus gold in the city (from the tile) and free lux on calendar without the need to build anything.
Filthy, this video is completely unrealistic. Japan with a coastal start with fish resources never happens. You should have restarted to get the appropriate bare ocean tiles. Preferably on tundra.
Haha true. Thank you so much though, I'm playing much much better now thanks to you. I like the "No Bullshit" types of videos you have. Great job, keep it up!
+FilthyRobot You have uploaded 4k vids in under 3 years. Impressive but bombarding subboxes is not liked by some people. Just so you know. It's an average of 4 videos a day. People don't have the time to watch that either. Do what you want. This could be some things for you to think about.
This discussion hit on almost every flaw in my early game strategy. So I decided to move up to King again and try your approach, especially getting settlers out early, compact empire and not bothering with the GL. The result, my best King level victory. Your explanations are very clear and your strategy worked well for me, thanks for your good work.
Glad to hear! These videos are geared toward playing against human opponents, but I imagine many of the principles would translate to single player too!
In general, this guy is amazingly helpful, but Marbozir is another great channel to watch, although he doesn't really do tutorials, and it is much more a "watch and learn" type experience.
I was introduced to the game a few weeks ago by my partner. After getting my butt kicked I decided to invest some time in Filthy's videos. Thanks for making them, they are awesome and you are a really good teacher. I took notes on this one, and I am ready to crush said partner! I'm posting my notes below for anyone who does not want to watch the whole video. Although I don't know who that person is because it was an excellently articulated and to the point watch. I apologize for the shorthand but I think the point gets across: Found a city on hill, you get a defensive bonus Tradition you want between 3 and 5 cities very early game Always do production focus , manually assign workers When debating new city location prioritize contested areas For these cities look for unique luxuries not found near you capital Cargo ships more efficient for trading than caravans; if you have one coastal city, more is a good idea Settling note: mountains and rivers good, rivers = food/ defensive, mnt = observatory/science victory / defensive When you are building settlers food doesn't matter anyway Never improve banana (not actually in this video but I read a lot about it on Reddit today: ) Tech order: pottery, animals, mining, calendar, bronze When settling new cities, define border before you back fill inner territories even if those have better resources ~One unique luxuries per expansion to break even on happiness Try to steal a worker from a city state instead of investing in one Find city states for tributing Early game faith lead to getting early shot at religion Late game you want to have met as many city states as possible, more missions, more chances to purchase culture After settling new cities, prioritize city growth Send trade caravans from capitol to help expansion grow, once they are one their feet send them back to your capitol Open diplomatic channels with other players; maybe neither of you settle the contested area Define borders before building Wonders After expansion cities, National College should be you priority Early war always sucks, only do it if the land you have would not allow you to win by limiting your late game production Check Demographic sheet to check yourself compared to other players and monitor runaways
One thing I love about his videos, is that he isn't saying "Build this, then build that", the actually explains the whole thought process behind it. This is the only way that new people (and even veterans) can learn and improve.
Just checking in 3 years later to let you know I've learned a lot from this video! I've probably got at least 200 hours in Civ 5 now (started playing a few months ago) and I thought I had the basics, you've proven me wrong. I've still never used caravans for transferring food/production, but you've convinced me to do it to get my expansions up and running ASAP. Also, I never realized the benefits of prioritizing your capital too much, but you've explained it pretty perfectly. Higher multipliers on everything from wonders, social policies etc. Thanks!
@@FilthyRobot I bought civ five three years ago and never played it. I'm watching these guides and getting started. Also thinking about civ 6 or the future civ 7.
Well i clicked your video randomly, i wasnt expecting very informative thing but hell yeah you suprised me Great work, Great video helped me a lot subbed
+FilthyRobot Thanks for the info! ;) I always struggled in the early game and had to catch up, which I managed, but it was wasted time. Liked and subbed!
+FilthyRobot I don't play civ , but watching your videos and going in-depth about every little thing is inspiring , watched ur tier guide 2.0 vid too . This is what gaming is all about u enjoy the game u know almost everything about it ur confident with it(+what makes a good youtuber) and most important youre playing to win. Cheers
One thing you might not be aware off regarding the production 'trick' is that it works exactly the same for culture/faith/gold. So say you have a mt. sinai in your city and want to work the faith with the next pop. Selecting faith focus will pop the citizen in the faith tile when you grow the next turn. There are only two exceptions to this; if you grow with 1 excess food, which rarely happens, and the city would starve if it where to work the faith tile In that case, the governor will select a food tile to work instead. The other exception is if a barb comes in, at the beginning of the turn, and steps on a tile making the governor go wild. This trick is relevant when you want to get a religion early on but also want to grow. It can also be used to get a little more gold in the early game (say you have a 4 hammer tile and a 3 hammer+3 gold tile). Also in some situations your city doesn't have a production tile to work and in that case its almost always better to select a different focus. The governor does strange things in that situation like sending your citizens into unemployment for one more hammer... Another micromanagement trick is when you'r two turns away from growing. Reassigning a production tile to a high food tile may cause the city to grow next turn, instead of in two turns. Because of production focus the new citizen will work the tile that you where previously working. By doing this you not only get the production but also gain the additional tile yield from the food tile. Essentially you grow a turn faster without any downside other than more micromanagement. :D Naturally this is a TON of micromanagement and probably not worth it. Still I found it interesting and it can be usefull in some situations (especially 'trick nr. 2'). Enjoy your games, wanted to give something back. ;)
Nice comment. I was aware of these things, but didn't think to spend the time to explain them in the video. I'll occasionally use it for gold or faith too. The governor only un-assigns citizens if you have a building with specialists and don't have "manual specialist control" ticked.
Perfect tutorial! You were straight to the point and didn't talk to the viewers like idiots (perfect amount of depth). Keep it up! You definitely earned some subscirbers.
Not sure if you read comments on old videos, but your series of civ 5 is brilliant. I just got civ not too long ago (very late to the party) Its helped me a lot getting ramped up to play single player, along with playing with friends who have more experience. Cheers. Wish you well.
Bro! I just heard of you, through another channels comment. Lol. But for real, bro! You know your shit. This ain't your first CivV. Great insight into early development strategy. I'm for sure checking more of your videos! Bravo!
Filthy, any chance you could put all your kinda "guides/tiers/tutorials/tips" videos into a playlist or something? It's hard to find stuff since there are like 120~ games on your channel. Love your videos though! Definitely some of the most informative Civ videos on UA-cam :)
I have a group of friends that I always play Civ with and this has actually helped me frame a lot of the concepts I had begun to piece together. Really appreciate it, man. I've been subbed for a while and I definitely appreciate you taking the time to make these vids.
A more current Civ V UA-camr is Ry, their guides that I've watched have been useful. Filthy's stuff is still brilliant, I enjoy all his tips & tricks vids, but Ry goes into Lekmod and more detail in general.
+Tamiss I am fairly new to civ multiplayer but i don't think it's a huge esport by any means? Purge is fairly bad compared to competitive dota players. But he is still probably significantly better then the people who watch him for tips guides etc. And for dota 2 since it has such a high multiplayer focused playerbase the level to be competitive is going to be alot higher. in short Purge is shit comparatively in dota but compared to civ he might not be that far off.
I know this is an old video, but I just wanted to say that Civ has sat unplayed on my Steam account for years, and you have single-handedly got me to finally play it. I needed this guide to kickstart my enthusiasm. Thanks so much.
Would you still say that production focus is always a must-have? I would argue that having a growth focus at certain points or the default would allow you to grow faster which would allow more tiles to be worked and would minimize the need for production focus throughout the game.
Great video/tutorial. Jam packed with information. My only critique (and one you mentioned a few times) would be to play through turns a bit faster while you are explaining concepts. A few turns from 21:00-30:00 would help the flow a bit. I was thoroughly engaged, though. Thanks for your time.
Robot I know you posted this video a few years ago, but i am just now getting to watch it. I just obtained Civ 5 and have been playing it. This video was super helpful in explaining alot.
I've been playing Civ games since III, on a REALLY casual level against AI (warlord, mainly), just enjoying the whole thing and trying goofy strategies just for fun. This video actually inspired me to finally play this game in a more serious manner, maybe even Multiplayer (mostly with friends). It's astonishing how much knowledge you have and how well you understand how this game works. Kudos. I'm gonna use this knowledge to finally beat my friend (who usually pummels me into oblivion) in this game
Lol, me too, now going from chieftain difficulty to this video makes me realize how inefficiently I played with huge unused surpluses and opportunities...
When I watch these videos I so want to play it myself, but since i am an absolute beginner, I soon find myself lost with all the complexities and information to cope with and give up. Seems like a great game once you got all of it into your head, though. Huge amount of input here, very good video ;). Seems FilthyRobot really mastered it.
eli4s Just play on easy difficulties and wing it, move from there once you feel comfortable. Learn little by little obviously but don't try to memorize all the information before playing. Getting the feel of actually playing and the experience will help you a lot more as a straight beginner than watching guides.
"Religion is essentialy an investion - an investion in Happiness and Gold" While I definitely agree I would mention Great People, too, since they are perhaps the strongest point of a religion late-game, especially with faith producing pantheons like Desert Folklore or Earthmother. Since Tradition and the later Rationalism are perhaps the most popular picks as far as social policies go and Engineers and Scientists are probably the best/most useful GP to buy for almost any victory condition.
It's fun to see that after hundreds of hours in Civ5 I've intuitively figured out some of these things, but my god is there a lot of fine details I hadn't paid any mind to.
great video! I have about 800 hours on civ and i still learned lots from this. You should do your next civ video on tips for playing on diety difficulty.
You´ve just earned another subscriber. I really like your videos. You beat the others and bring them to their knees. There are so many bad videos in these days full of unnecessary "funny" chitchating and mostly lacking finess and true strategy.
12:18 Is there really no benefit for doing that action? It's only 1 turn to build the scout either way. However, you get a bit of extra pop growth if you were to go with the food tile? Do extra hammers carry over, or is there something I'm missing?
I would say that it depends.. I haven't seen the whole vid, so I am not sure what his plan is. If he is planning to have a worker improve his tiles within the next 10 turns or so, the food is not important, as the tiles will automatically give him more when improved. On the other hand, if he is planning to spam military units/rush wonders, then he might consider going for the food tile, as this will give him an upper hand long-term. It's all a matter of priorities and the strategy at work.
Great guide mate, I usually start with settling my city then making the monument while researching pottery ~ writing. after the monument is done i built a quick scout/warrior then build a great library. It's working for me so far in all of my games but do you have any tips for me? you seem to know what you are talking about. Btw keep up the good work mate, i can see the time and devotion :), easily subbed.
There is also one thing, if you spawn at coastal spo t there is no sence to build 2nd(or 3rd scout), becuse from side of ocean there is nothing to scout, comparetevly to mid map spot where you need scout in al directions
This is an old but an extremely useful video. Also whenever I see strategy built around rivers, I think how awesome it would be if the origin of the river and the ocean outflow could be affected by those who settled closer to start of the river. Then you could either make the river less helpful for those settled below it, or maybe you could even build a dam. The dam could have a good and bad outcomes. You could pretty much make the river useless to those further down, BUT you could get unexpected water tiles that the dam would create and destroy or limit your hexes availability.
Great job with channel man, got 1+, u deserve lot more! I really like that you're not underestimating your viewers and getting straight forth to the main point with subtle things (that impact the whole game) in between.. Really helping me a lot since I just started with Civ, though I'm a veteran strategy player.. And I think I know why I delayed Civ for years so much: need to keep them alarms queued to go and get some food^^
Hi Filthy, still playing this and have moved up from king to emperor vs. AI. I have a few questions: Do you leave your city on production emphasis the entire game, or do you ever switch it back to default? Seems like your science output would really suffer with this. Also, when you set up internal caravans, do you move food or production early on, or do you ever switch these later?
Production focus with manually locking your growth tiles. You production focus because of how the game counts resources at the start of the turn. For some reason non-food resources are counted after population growth, so with production focus you get "free" hammers each time you grow.
Caravans are like 90% food, it can be worth switching them over for a couple of reasons, one of which is that the game is going to end soon enough that you'd rather have the production "now" than the impact of extra citizens later.
Should you be accessing what kind of victory you want before the game, or have it depend on your location of cities and the benefits they provide? Also whats the best non-domination victory to be striving for? Great video, a lot of information in an efficient and quick manner.
Thank you, this vid is great. I played on King for ages, but have started some MP play with friends on Emperor. I really am having some trouble keeping up with AI, and needed a new way of thinking. I got a lot of ideas from your vid and helped me break some bad habits! Cheers mate.
Good job with the video. I have been playing off & on for several years using some suggestions from blogs. Your explanations are quite accurate in revealing why some of my strategies were destined for trouble. Looking fwd to playing again with deeper insight into gameplay.
Really cool video and stuff. Actually I try explicitly to spam wonders, because the benefits are just too good, either to have them myself, or to stop enemies in getting them. I try to compensate my loss in growth with gold, focusing on production and hunting barbs and ruins.
@FilthyRobot One question, mate: At around 37:35 you are saying that you need two more hammers to knock the production of the settler down by one turn. Then you purchase the hill tile and set your city to work it. BUT you make only 1 hammer out of it, not two since you lose 1food-1hammer off the other tile - but still it knocks the production down one turn!? Maybe just a math noob, but help me understand this , bro :)
+DodgemasterDLux It's 2 production over 6 turns to get it down a turn. Buying the hill gained us a total of 6 production (1 hammer per turn for 6 turns)
you mentioned that proximity to your capital is crucial for your city expansions. However if you are playing as spain and you get a natural wonder really far way from you, then you have besically lost a civ bonus that could have been used if the natural wonder was closer to your capital.
+Bob Sagetz No, you're wrong. You still get 500 gold (assuming you found it first), which buys you a free settler, which is absolutely huge in the early game. Unless we are talking about the Reef or Victoria it isn't worth settling so far away, you will just lose the city eventually, especially in MP. You also get a smile and potentially a city state quest.
Thank you so much for those videos. I love civ since 1st version and recently started playing BNW. Your knowledge makes me appreciate it even more. This stuff is amazing!
Hey Filthy, loving the guides. Would love to see one on pacing. I'm new to the game so when you describe things as early or late I have no idea what that means in terms of actual turns.
This is a very impressive amount of scouting for turn 11, plus you got some goodie huts. It shows why my method of monument->worker and teching up for tile improvements is inferior to early scouts. And holly crap, turn 60 with like 10 units AND the guy has city walls already. I tend to build monument, barracks and a couple composite bowmen for city garrisons in one of my more crappy expansions, but by the time I do that, the AI already declares war on me and maybe steals a city.
One exception to early war is if you're using Huns and get the Unit Upgrade into a Battering Ram which can take a city if there's only the single warrior defending.
I like your pacifist approach to the early game. I've always been rushing out archers then working towards crossbowman and knocking out my closest neighbor, engaging in war in the first 50 turns. Works very nicely also
You mention that you always set your cities to production focus as a given. Do you ever change this? How do you get adequate city growth? I understand granaries, and aqueducts, and internal trade routes, but situationally I will check food focus. Is this a bad idea?
FilthyRobot I was just perusing Game 104 where you won a space victory with Persia. It seems like you had maybe 6? cities, with one in the 30's, and most of the others below 20. I saw you had about 900 science. Recently I won a MP space victory where my science was past 1100, and I was going the more traditional single player route with 4 cities in the 30's, and I was working on another at about 20. I did have the rationalism policy completed that gives science from specialists and I had the Freedom policy that halves the food for specialists (but then I was also losing significant happiness because my tourism was crap). By the way, that single Freedom policy often makes Freedom seems pretty worth it to me (added to the Statue of liberty). I'm wondering here again about your emphasis on production. Maybe the assumption is that I would have been destroyed before I won if I was playing against better players because of lower production, getting infrastructure up more slowly, etc.? But then, I had a very isolated start and I wasn't even in the range of land based nukes.
FilthyRobot By the way, could you quickly tell me how most of your games are resolved/won? Are they pretty much always Space victories? Do you ever see Time victories or Domination?
Not that it particularly matters, but in case you wanted to know, the in game name for resources such as fish and deers is 'bonus resources'. Thanks for the video, very informative as always.
Even if a city is just off the river on a hill for defensive bonuses you can still build farms along that River and future tech will enable larger food yields especially in triangular formations
My special trademark Artemis rush is not so special anymore. Now I feel so dumb now with my half-assed motivations of rushing my usual wonders. Thanks for letting me see the errors of my ways!
Hey FilthyRobot, I´m way to late for questions about CIV5. I guess. Beside that, I still believe that CIV V is best CIV ever^^^..... anyway But could you please tell me how it works that my "screen" looks like yours. I mean for example, your "taskline" on top, gold, religion, cultur points are not looking the same as it does on my screen. also, if you select the city same lights are showing up.... and more. Thanks (PS: I like watching your vids)
i think food is more importation the production as if you have a ton of food you can get more people witch in the mid game you can switch to production to build everything
Filthy, one of the things I have trouble with is deciding between River/Mountain/Hill tiles if there is not a tile that has all three.. I have seen you talk about how much you like river tiles, so I am assuming you prioritize them.. Can you speak a bit further on why you prioritize them, and in what scenario you would give up a river for one of the other two? For your blocker city here, between you and England, I would have almost certainly gone for the hill off to the east of the river. If you don't plan on a city being in danger of a war, do you forgo the hill all together? Thanks for your time.
Let me reply :) I haven't seen the whole video, so I do not know his tactics, but I will elaborate on why rivers are important. First of all, if your city is built on the side of a river, the city will automatically have the benefits you will receive from Aqueducts, and you will not have to build this structure in your city. Second of all, a river gives +1 food to all tiles which it touches, meaning that the city build next to a river will be able to make use of this bonus, consequently leading to a much faster growing city. This is the reason I often prioritize building close to rivers. Also, if you build the city on the side of the river away from your enemy, they will receive attacking-penalties across the river, giving you an advantage in combat as well. I would prioritize building on hills/next to mountains if they provide some luxury resources, or a strategic positioning compared to the surrounding area. You might also consider an area with many hills if you want to make a strong "construction"-city. You will be able to produce units/buildings much faster this way, but will have the disadvantage of a slow-growing city.
This was helpful, I consider myself an average(perhaps average plus) Civ player, mostly play singleplayer though and I notice how many decisions I don't even think about and make stupid decisions. Especially like settling on hills/rivers and possibly next to a mountain. I never really thought about these things, I just looked at resources mainly. Definitely improved by play.
Wow I only have a 10 minute attention span and I sit trough this whole video!! I learned a lot! Just started playing Civ V so I can be there for Civ VI on day one! :D
I really liked the video, it explained a lot for me! Though I still have some noob questions so if you'd either answer them, or at least point me in a direction where I could find an answer - I would be grateful :) First - I see why building a city on a hill is beneficial, but you didn't mention the fact that you can't build a Windmill in these. Is it because windmills are not worth later on? Second - wouldn't it be more beneficial to start tradition and liberty just for the culture per turn, and later for the ability to choose form both trees (Landed elite and free worker thing)? Third - I'm curious about the world generation settings (sea level, climate etc.) that are being played on the Multiplayer matches.
Why do people prefer the Pangaea map style so much? I feel like that style of map is very boring since there's not much naval interaction, or cool things like mountain ranges, deserts, etc. You're always just all jammed together without many unique map traits. Also what is the difference, if any, between a luxury and a 'unique' luxury?
I think Pangaea is probably more balanced on multiplayer, less variables. For example, it would be unbalanced to have 3 players on one continent and five on the other. Those three will have less opportunities for trade, and will probably have a smaller land mass until mid game and therefore fewer luxes and resources available. You are also more likely to avoid war with someone who is across the ocean, so you may not have a lot of interaction with those players in competitive multiplayer. Plus that third player on the smaller continent could get teamed easier by the other two, where on Pangaea that is less likely to happen if everyone is next to each other. Pangaea forces everyone to confront each other on one land mass, making the game more balanced and competitive. I've never even played multiplayer, i just watch his videos, but that is my thinking. I think unique luxury just refers the lux itself, not the number of copies you have. He starts the game with 3 silk next to his capital, but that only counts as one unique luxury, because he only gets the happiness bonus from it once instead of once per copy. Does that make sense? Compare that to strategic resources. Multiple copies of those has a greater benefit, because you can produce more units per copy of a resource like iron or horses.
Good video mate, lots of detailed tips and knowledge, very helpful for a first timer, quality mate, really. But, could you just click that god damn next button!!! It's so frustrating watching end of turn for 30 minutes. Cheers, peace.
4 Happiness for each unique luxury connected, duplicates should be traded out since they don't stack. Lux happiness is global, so it's automatically used where it is needed.
21:44 "I really should be thinking about happiness."
damn man I've been thinking about that my whole life
i know this was 2 years ago and might be a joke but are you alright?
@@RLCtylerbuttpants is anyone
I know this comment is old, but stay strong
@@davi-yn4kp I am gonna continue where you left off and ask @zapxcero "you doing well today man?"
@@hungrymusicwolf is anyone
WOULD YOU BE INTERESTED IN A TRADE AGREEMENT WITH ENGLAND
+blazingflames32 HELLO BROTHER
Harctor TRADE AGREEMENT?
+blazingflames32 I TRUST YOU'RE A FRIEND TO LIBERTY
GO AHEAD...
WHO DARES TO ENTER MY AUGUST PRESENCE?
Came to revisit this after 8 years. Aged like a fine wine :))
Rt
Speaking of wine and other luxuries.. the example settling with Japan is bad=) Don't settle like this, especially in MP.
You have 5 useless desert tiles, and this city can be shot from 6 water tiles (impossible to defend from frigates).
But if you move 1 tile north and settle on silk you have less desert and only 4 water tiles to be shot from. And also 2 bonus gold in the city (from the tile) and free lux on calendar without the need to build anything.
2024 and still going strong :') we miss you @FilthyRobot
Filthy, this video is completely unrealistic. Japan with a coastal start with fish resources never happens. You should have restarted to get the appropriate bare ocean tiles. Preferably on tundra.
Right?
landlocked tundra ofcourse.
uh, the idea is to learn how to make good decisions no matter your circumstances, not cherry pick your location through resetting
Emberguard r/wooosh
@@gtxjc I don't play at all and I got that...
Wow.... dude why dont you have more subscribers. This guide is so useful, and as well as your others. Nicely done, you deserve more internet points
+MrJatmesdragon If only it were that easy!
Haha true. Thank you so much though, I'm playing much much better now thanks to you. I like the "No Bullshit" types of videos you have. Great job, keep it up!
+FilthyRobot You have uploaded 4k vids in under 3 years. Impressive but bombarding subboxes is not liked by some people. Just so you know. It's an average of 4 videos a day. People don't have the time to watch that either.
Do what you want. This could be some things for you to think about.
he doesnt have millions of subscribers cuz he isnt an obnoxious kid yelling everything into the mic. hes mellow and into the actual game. i dig it
Dropping the info like Gandhi drops nukes.
TravagGames I got 4 silver in one city with and with the pathfinders wiped out that cunt at turn 54... good game so far!
I have never seen a nuclear Ghandi in civ5.
@@meneither3834 buy a lottery ticket cause I swear I get nuclear ghandi almost every game
@@TheKevdaawg LMAOOOOO
21 minutes in and I'm still interested. Good job.
Same. I had to do school work but now i am playing civ 5...
This discussion hit on almost every flaw in my early game strategy. So I decided to move up to King again and try your approach, especially getting settlers out early, compact empire and not bothering with the GL. The result, my best King level victory. Your explanations are very clear and your strategy worked well for me, thanks for your good work.
Glad to hear! These videos are geared toward playing against human opponents, but I imagine many of the principles would translate to single player too!
Dude this guide really helped me start playing on a tougher difficulty... which was prince but still thank you very much!!!
Glad it helped!
im new to civilization game what are your suggested other videos that can help me with early game to understand the basics give me links
and what is your suggested configuration settings game.. im playing on large map, 20 states.. what do you usggests
In general, this guy is amazingly helpful, but Marbozir is another great channel to watch, although he doesn't really do tutorials, and it is much more a "watch and learn" type experience.
I was introduced to the game a few weeks ago by my partner. After getting my butt kicked I decided to invest some time in Filthy's videos. Thanks for making them, they are awesome and you are a really good teacher. I took notes on this one, and I am ready to crush said partner! I'm posting my notes below for anyone who does not want to watch the whole video. Although I don't know who that person is because it was an excellently articulated and to the point watch. I apologize for the shorthand but I think the point gets across:
Found a city on hill, you get a defensive bonus
Tradition you want between 3 and 5 cities very early game
Always do production focus
, manually assign workers
When debating new city location prioritize contested areas
For these cities look for unique luxuries not found near you capital
Cargo ships more efficient for trading than caravans; if you have one coastal city, more is a good idea
Settling note: mountains and rivers good, rivers = food/ defensive, mnt = observatory/science victory / defensive
When you are building settlers food doesn't matter anyway
Never improve banana (not actually in this video but I read a lot about it on Reddit today: )
Tech order: pottery, animals, mining, calendar, bronze
When settling new cities, define border before you back fill inner territories even if those have better resources
~One unique luxuries per expansion to break even on happiness
Try to steal a worker from a city state instead of investing in one
Find city states for tributing
Early game faith lead to getting early shot at religion
Late game you want to have met as many city states as possible, more missions, more chances to purchase culture
After settling new cities, prioritize city growth
Send trade caravans from capitol to help expansion grow, once they are one their feet send them back to your capitol
Open diplomatic channels with other players; maybe neither of you settle the contested area
Define borders before building Wonders
After expansion cities, National College should be you priority
Early war always sucks, only do it if the land you have would not allow you to win by limiting your late game production
Check Demographic sheet to check yourself compared to other players and monitor runaways
Glad to hear people still find this useful all these years later!
@@FilthyRobot I really prefer Civ5 to Civ6, and a lot of people do.
One thing I love about his videos, is that he isn't saying "Build this, then build that", the actually explains the whole thought process behind it. This is the only way that new people (and even veterans) can learn and improve.
Just checking in 3 years later to let you know I've learned a lot from this video! I've probably got at least 200 hours in Civ 5 now (started playing a few months ago) and I thought I had the basics, you've proven me wrong. I've still never used caravans for transferring food/production, but you've convinced me to do it to get my expansions up and running ASAP. Also, I never realized the benefits of prioritizing your capital too much, but you've explained it pretty perfectly. Higher multipliers on everything from wonders, social policies etc.
Thanks!
+zack white love to hear that these older guides are still useful!
@@FilthyRobot I bought civ five three years ago and never played it. I'm watching these guides and getting started. Also thinking about civ 6 or the future civ 7.
Wow you really belt out the information man. great video, thanks
Almost 8 years later. Loving the video, Filthy.
Glad to hear it. The Civ 5 guide videos have really done well over time!
@@FilthyRobotthat's because it's an amazing game you're an amazing player. Thanks for your thousands of insights.
This answered a lot of questions I often asked myself aswell as given me insight to things I never asked myself. 10/10
Well i clicked your video randomly, i wasnt expecting very informative thing but hell yeah you suprised me
Great work, Great video helped me a lot
subbed
+Miraç Özkurt Cheers!
+FilthyRobot Thanks for the info! ;) I always struggled in the early game and had to catch up, which I managed, but it was wasted time. Liked and subbed!
+FilthyRobot
I don't play civ , but watching your videos and going in-depth about every little thing is inspiring , watched ur tier guide 2.0 vid too .
This is what gaming is all about u enjoy the game u know almost everything about it ur confident with it(+what makes a good youtuber) and most important youre playing to win.
Cheers
da1vinci1edi
Cheers for that!
One thing you might not be aware off regarding the production 'trick' is that it works exactly the same for culture/faith/gold. So say you have a mt. sinai in your city and want to work the faith with the next pop. Selecting faith focus will pop the citizen in the faith tile when you grow the next turn. There are only two exceptions to this; if you grow with 1 excess food, which rarely happens, and the city would starve if it where to work the faith tile In that case, the governor will select a food tile to work instead. The other exception is if a barb comes in, at the beginning of the turn, and steps on a tile making the governor go wild.
This trick is relevant when you want to get a religion early on but also want to grow. It can also be used to get a little more gold in the early game (say you have a 4 hammer tile and a 3 hammer+3 gold tile).
Also in some situations your city doesn't have a production tile to work and in that case its almost always better to select a different focus. The governor does strange things in that situation like sending your citizens into unemployment for one more hammer...
Another micromanagement trick is when you'r two turns away from growing. Reassigning a production tile to a high food tile may cause the city to grow next turn, instead of in two turns. Because of production focus the new citizen will work the tile that you where previously working. By doing this you not only get the production but also gain the additional tile yield from the food tile. Essentially you grow a turn faster without any downside other than more micromanagement. :D
Naturally this is a TON of micromanagement and probably not worth it. Still I found it interesting and it can be usefull in some situations (especially 'trick nr. 2').
Enjoy your games, wanted to give something back. ;)
Nice comment. I was aware of these things, but didn't think to spend the time to explain them in the video. I'll occasionally use it for gold or faith too.
The governor only un-assigns citizens if you have a building with specialists and don't have "manual specialist control" ticked.
Perfect tutorial! You were straight to the point and didn't talk to the viewers like idiots (perfect amount of depth). Keep it up! You definitely earned some subscirbers.
Not sure if you read comments on old videos, but your series of civ 5 is brilliant. I just got civ not too long ago (very late to the party) Its helped me a lot getting ramped up to play single player, along with playing with friends who have more experience.
Cheers. Wish you well.
Glad you like them!
Bro! I just heard of you, through another channels comment. Lol.
But for real, bro! You know your shit. This ain't your first CivV. Great insight into early development strategy. I'm for sure checking more of your videos! Bravo!
The efficiency of this video is amazing bro, good job. I loved watching and I learned exactly what I wanted to about how to play the game effectively.
Filthy, any chance you could put all your kinda "guides/tiers/tutorials/tips" videos into a playlist or something? It's hard to find stuff since there are like 120~ games on your channel. Love your videos though! Definitely some of the most informative Civ videos on UA-cam :)
They're already in a playlist. It's stickied on my front page too...
*****
I could never, ever, reveal the true, secret, strategy tips.
*****
Why would that matter at all?
*****
I'm not that person ;p
***** I haven't see him. But since I'm neither Russian nor a blogger, I can safely assume I'm not him.
My man just called it “Kaiyoto” XD
immediately scroll down to find this comment after hearing it LOL
Rudy Wang XD
I have a group of friends that I always play Civ with and this has actually helped me frame a lot of the concepts I had begun to piece together.
Really appreciate it, man. I've been subbed for a while and I definitely appreciate you taking the time to make these vids.
just finding this and learned that I've been playing this game wrong my entire life
A more current Civ V UA-camr is Ry, their guides that I've watched have been useful. Filthy's stuff is still brilliant, I enjoy all his tips & tricks vids, but Ry goes into Lekmod and more detail in general.
Filthy is to civ as Purge is to Dota
+DynamyteTV purge can't play for shit though
Because He's a support?
no he's just bad
+Tamiss
I am fairly new to civ multiplayer but i don't think it's a huge esport by any means?
Purge is fairly bad compared to competitive dota players. But he is still probably significantly better then the people who watch him for tips guides etc. And for dota 2 since it has such a high multiplayer focused playerbase the level to be competitive is going to be alot higher.
in short Purge is shit comparatively in dota but compared to civ he might not be that far off.
luckygozer He is hugely knowledgeable of the game he plays, as is filthy with Civ.
Good advice of a general and basic nature.
53:40 when the tips for a game turn into life advices
Just picked this game/DLC up in the Steam Summer sale, thanks for the tips for a first timer. Earned yourself a sub :)
Great guide! Helped me figure out some big mistakes I was making in the early game! Thanks a Bunch!
Picked up Civ5 a few days ago and I'm hooked. Thank you for explaining things the way you do, it really helps.
I know this is an old video, but I just wanted to say that Civ has sat unplayed on my Steam account for years, and you have single-handedly got me to finally play it. I needed this guide to kickstart my enthusiasm. Thanks so much.
I love hearing feedback like that. It's a great game and I'm pleased to hear that'll you get a chance to enjoy it!
Would you still say that production focus is always a must-have? I would argue that having a growth focus at certain points or the default would allow you to grow faster which would allow more tiles to be worked and would minimize the need for production focus throughout the game.
I've been getting back into Civ 5 recently after years away. This nearly 8 year old video is still super useful - thanks!
Great video/tutorial. Jam packed with information. My only critique (and one you mentioned a few times) would be to play through turns a bit faster while you are explaining concepts. A few turns from 21:00-30:00 would help the flow a bit. I was thoroughly engaged, though. Thanks for your time.
Great stuff, man. I appreciate your time and your skill in presentation.
~7:00: "Barbarian encampments will do nothing to help you"
Unless you're Germany.
Dör Is They're OP with Germany :/ If you get Archers/Spearmen you can easily take another Civs second city
I'm addicted to milking them for culture, but none of these guides reccomend that so its probably a mistake
Robot I know you posted this video a few years ago, but i am just now getting to watch it. I just obtained Civ 5 and have been playing it. This video was super helpful in explaining alot.
Glad to hear!
I've been playing Civ games since III, on a REALLY casual level against AI (warlord, mainly), just enjoying the whole thing and trying goofy strategies just for fun. This video actually inspired me to finally play this game in a more serious manner, maybe even Multiplayer (mostly with friends). It's astonishing how much knowledge you have and how well you understand how this game works. Kudos. I'm gonna use this knowledge to finally beat my friend (who usually pummels me into oblivion) in this game
Glad you enjoyed it. Good luck with the stomping!
This game is older but bought it and all the dlc's for $13. Steam sales can be amazing sometimes!
Lol, me too, now going from chieftain difficulty to this video makes me realize how inefficiently I played with huge unused surpluses and opportunities...
When I watch these videos I so want to play it myself, but since i am an absolute beginner, I soon find myself lost with all the complexities and information to cope with and give up. Seems like a great game once you got all of it into your head, though.
Huge amount of input here, very good video ;). Seems FilthyRobot really mastered it.
eli4s Just play on easy difficulties and wing it, move from there once you feel comfortable. Learn little by little obviously but don't try to memorize all the information before playing. Getting the feel of actually playing and the experience will help you a lot more as a straight beginner than watching guides.
These videos help me a ton with Civ. I am a very new player and these guides are just what I was looking for.
"Religion is essentialy an investion - an investion in Happiness and Gold"
While I definitely agree I would mention Great People, too, since they are perhaps the strongest point of a religion late-game, especially with faith producing pantheons like Desert Folklore or Earthmother. Since Tradition and the later Rationalism are perhaps the most popular picks as far as social policies go and Engineers and Scientists are probably the best/most useful GP to buy for almost any victory condition.
It's fun to see that after hundreds of hours in Civ5 I've intuitively figured out some of these things, but my god is there a lot of fine details I hadn't paid any mind to.
Love your videos man! I also first heard of you from FPS Kyle/Russia. Loved you on PKA too, awesome guest
Hey filthy, what factors should influence me to take liberty over tradition?
Still waiting...
Jack Sargeant
Rip he hasn’t answered in 4 years
@@addieeeson he has, but he made a video called tradition vs liberty
AOut 5 years now *
The scout is not powerful by itself but upgrading it makes them OP. Ranged and suffers no more than 1 movement. They are what I would upgrade first.
Wow, Man you are The Best ever. Your video came to South America. This is the first solid guide I found after several I watch. Grats.
great video! I have about 800 hours on civ and i still learned lots from this. You should do your next civ video on tips for playing on diety difficulty.
You´ve just earned another subscriber. I really like your videos. You beat the others and bring them to their knees. There are so many bad videos in these days full of unnecessary "funny" chitchating and mostly lacking finess and true strategy.
12:18
Is there really no benefit for doing that action?
It's only 1 turn to build the scout either way.
However, you get a bit of extra pop growth if you were to go with the food tile?
Do extra hammers carry over, or is there something I'm missing?
Extra hammers do carry over.
FilthyRobot kk Thanks for the reply :)
I would say that it depends.. I haven't seen the whole vid, so I am not sure what his plan is. If he is planning to have a worker improve his tiles within the next 10 turns or so, the food is not important, as the tiles will automatically give him more when improved. On the other hand, if he is planning to spam military units/rush wonders, then he might consider going for the food tile, as this will give him an upper hand long-term. It's all a matter of priorities and the strategy at work.
Loving these long in depth videos. I can have them running while making food
Great guide mate, I usually start with settling my city then making the monument while researching pottery ~ writing. after the monument is done i built a quick scout/warrior then build a great library. It's working for me so far in all of my games but do you have any tips for me? you seem to know what you are talking about. Btw keep up the good work mate, i can see the time and devotion :), easily subbed.
There is also one thing, if you spawn at coastal spo t there is no sence to build 2nd(or 3rd scout), becuse from side of ocean there is nothing to scout, comparetevly to mid map spot where you need scout in al directions
This is an old but an extremely useful video. Also whenever I see strategy built around rivers, I think how awesome it would be if the origin of the river and the ocean outflow could be affected by those who settled closer to start of the river. Then you could either make the river less helpful for those settled below it, or maybe you could even build a dam. The dam could have a good and bad outcomes. You could pretty much make the river useless to those further down, BUT you could get unexpected water tiles that the dam would create and destroy or limit your hexes availability.
Just started playing this game and these videos are a godsend
Great job with channel man, got 1+, u deserve lot more! I really like that you're not underestimating your viewers and getting straight forth to the main point with subtle things (that impact the whole game) in between.. Really helping me a lot since I just started with Civ, though I'm a veteran strategy player.. And I think I know why I delayed Civ for years so much: need to keep them alarms queued to go and get some food^^
Hi Filthy, still playing this and have moved up from king to emperor vs. AI. I have a few questions: Do you leave your city on production emphasis the entire game, or do you ever switch it back to default? Seems like your science output would really suffer with this. Also, when you set up internal caravans, do you move food or production early on, or do you ever switch these later?
Production focus with manually locking your growth tiles. You production focus because of how the game counts resources at the start of the turn. For some reason non-food resources are counted after population growth, so with production focus you get "free" hammers each time you grow.
Caravans are like 90% food, it can be worth switching them over for a couple of reasons, one of which is that the game is going to end soon enough that you'd rather have the production "now" than the impact of extra citizens later.
Just coming back to civ 5 and this guide really helped in my current mp game. Interesting video as always
I could watch your videos all game they are very informative and well done! love civ even more because of your videos
Excellent video, even this long after posted - subscribed! Keep up the good work
Should you be accessing what kind of victory you want before the game, or have it depend on your location of cities and the benefits they provide? Also whats the best non-domination victory to be striving for? Great video, a lot of information in an efficient and quick manner.
this was a great video. I love how fast you talk you don't waste time with dumb stuff. you had so much information great job we appreciate
Thank you, this vid is great. I played on King for ages, but have started some MP play with friends on Emperor. I really am having some trouble keeping up with AI, and needed a new way of thinking. I got a lot of ideas from your vid and helped me break some bad habits! Cheers mate.
Good job with the video. I have been playing off & on for several years using some suggestions from blogs. Your explanations are quite accurate in revealing why some of my strategies were destined for trouble. Looking fwd to playing again with deeper insight into gameplay.
Really cool video and stuff.
Actually I try explicitly to spam wonders, because the benefits are just too good, either to have them myself, or to stop enemies in getting them. I try to compensate my loss in growth with gold, focusing on production and hunting barbs and ruins.
@FilthyRobot One question, mate: At around 37:35 you are saying that you need two more hammers to knock the production of the settler down by one turn. Then you purchase the hill tile and set your city to work it. BUT you make only 1 hammer out of it, not two since you lose 1food-1hammer off the other tile - but still it knocks the production down one turn!? Maybe just a math noob, but help me understand this , bro :)
+DodgemasterDLux It's 2 production over 6 turns to get it down a turn. Buying the hill gained us a total of 6 production (1 hammer per turn for 6 turns)
you mentioned that proximity to your capital is crucial for your city expansions. However if you are playing as spain and you get a natural wonder really far way from you, then you have besically lost a civ bonus that could have been used if the natural wonder was closer to your capital.
+Bob Sagetz
No, you're wrong. You still get 500 gold (assuming you found it first), which buys you a free settler, which is absolutely huge in the early game. Unless we are talking about the Reef or Victoria it isn't worth settling so far away, you will just lose the city eventually, especially in MP.
You also get a smile and potentially a city state quest.
Thank you so much for those videos. I love civ since 1st version and recently started playing BNW. Your knowledge makes me appreciate it even more. This stuff is amazing!
Those are some nice UI mods you are using. Which ones are they?
What UI mods...?
Hey Filthy, loving the guides. Would love to see one on pacing. I'm new to the game so when you describe things as early or late I have no idea what that means in terms of actual turns.
This is a very impressive amount of scouting for turn 11, plus you got some goodie huts. It shows why my method of monument->worker and teching up for tile improvements is inferior to early scouts. And holly crap, turn 60 with like 10 units AND the guy has city walls already. I tend to build monument, barracks and a couple composite bowmen for city garrisons in one of my more crappy expansions, but by the time I do that, the AI already declares war on me and maybe steals a city.
It's also maybe because you play on standard pace, and filthy on quick pace.
Come back to Civ 5! Do a few rounds I like your stuff
One exception to early war is if you're using Huns and get the Unit Upgrade into a Battering Ram which can take a city if there's only the single warrior defending.
I like your pacifist approach to the early game. I've always been rushing out archers then working towards crossbowman and knocking out my closest neighbor, engaging in war in the first 50 turns. Works very nicely also
same, though i find i always fall behind on tech because i always choose to go all in domination
It works very nicely if you're an aggressive civ like Mongols/Huns or you're on easy modes.
You mention that you always set your cities to production focus as a given. Do you ever change this? How do you get adequate city growth? I understand granaries, and aqueducts, and internal trade routes, but situationally I will check food focus. Is this a bad idea?
FilthyRobot I was just perusing Game 104 where you won a space victory with Persia. It seems like you had maybe 6? cities, with one in the 30's, and most of the others below 20. I saw you had about 900 science. Recently I won a MP space victory where my science was past 1100, and I was going the more traditional single player route with 4 cities in the 30's, and I was working on another at about 20. I did have the rationalism policy completed that gives science from specialists and I had the Freedom policy that halves the food for specialists (but then I was also losing significant happiness because my tourism was crap). By the way, that single Freedom policy often makes Freedom seems pretty worth it to me (added to the Statue of liberty).
I'm wondering here again about your emphasis on production. Maybe the assumption is that I would have been destroyed before I won if I was playing against better players because of lower production, getting infrastructure up more slowly, etc.? But then, I had a very isolated start and I wasn't even in the range of land based nukes.
I lock food tiles and set to production focus. Basically, I manually micromanage optimal growth and production usage.
Ah, that makes more sense. Thanks.
FilthyRobot By the way, could you quickly tell me how most of your games are resolved/won? Are they pretty much always Space victories? Do you ever see Time victories or Domination?
60% concede/domination, 25% space, 14% scrap, 1% tourism, 0% diplo, 0% time
Not that it particularly matters, but in case you wanted to know, the in game name for resources such as fish and deers is 'bonus resources'.
Thanks for the video, very informative as always.
Even if a city is just off the river on a hill for defensive bonuses you can still build farms along that River and future tech will enable larger food yields especially in triangular formations
There aren't formations of improvements in Civ5.
My special trademark Artemis rush is not so special anymore. Now I feel so dumb now with my half-assed motivations of rushing my usual wonders. Thanks for letting me see the errors of my ways!
Hey FilthyRobot, I´m way to late for questions about CIV5. I guess. Beside that, I still believe that CIV V is best CIV ever^^^..... anyway But could you please tell me how it works that my "screen" looks like yours. I mean for example, your "taskline" on top, gold, religion, cultur points are not looking the same as it does on my screen. also, if you select the city same lights are showing up.... and more. Thanks (PS: I like watching your vids)
It was the EUI mod for civ 5. Pretty sure it was discontinued.
i think food is more importation the production as if you have a ton of food you can get more people witch in the mid game you can switch to production to build everything
Filthy, thank you. This was an awesome rundown; really helped me straighten out my early game.
Filthy, one of the things I have trouble with is deciding between River/Mountain/Hill tiles if there is not a tile that has all three.. I have seen you talk about how much you like river tiles, so I am assuming you prioritize them.. Can you speak a bit further on why you prioritize them, and in what scenario you would give up a river for one of the other two? For your blocker city here, between you and England, I would have almost certainly gone for the hill off to the east of the river. If you don't plan on a city being in danger of a war, do you forgo the hill all together? Thanks for your time.
Let me reply :) I haven't seen the whole video, so I do not know his tactics, but I will elaborate on why rivers are important. First of all, if your city is built on the side of a river, the city will automatically have the benefits you will receive from Aqueducts, and you will not have to build this structure in your city. Second of all, a river gives +1 food to all tiles which it touches, meaning that the city build next to a river will be able to make use of this bonus, consequently leading to a much faster growing city. This is the reason I often prioritize building close to rivers. Also, if you build the city on the side of the river away from your enemy, they will receive attacking-penalties across the river, giving you an advantage in combat as well. I would prioritize building on hills/next to mountains if they provide some luxury resources, or a strategic positioning compared to the surrounding area. You might also consider an area with many hills if you want to make a strong "construction"-city. You will be able to produce units/buildings much faster this way, but will have the disadvantage of a slow-growing city.
This was helpful, I consider myself an average(perhaps average plus) Civ player, mostly play singleplayer though and I notice how many decisions I don't even think about and make stupid decisions. Especially like settling on hills/rivers and possibly next to a mountain. I never really thought about these things, I just looked at resources mainly. Definitely improved by play.
thank you for these videos, ive been listening to you on pka and just got a pc. Civ was the first game i bought. These videos help me so much!
Wow I only have a 10 minute attention span and I sit trough this whole video!!
I learned a lot! Just started playing Civ V so I can be there for Civ VI on day one! :D
Jam-packed with info for the entire hour. Fantastic.
wow so smart... every vocab is just perfectly at use, so much helpful and clear to understand
Thank you!
the single best civ video ive ever watched.
Filthyrobot, which game pace do you enjoy the most? (Btw. is someone even playing epic or marathon multiplayer?)
Standard. However, all the MP games are played on quick.
phil kick ass only in epic or marathon for some stupid reason
Should I favor defensible positions or adjacent rivers when building a city?
I really liked the video, it explained a lot for me! Though I still have some noob questions so if you'd either answer them, or at least point me in a direction where I could find an answer - I would be grateful :)
First - I see why building a city on a hill is beneficial, but you didn't mention the fact that you can't build a Windmill in these. Is it because windmills are not worth later on?
Second - wouldn't it be more beneficial to start tradition and liberty just for the culture per turn, and later for the ability to choose form both trees (Landed elite and free worker thing)?
Third - I'm curious about the world generation settings (sea level, climate etc.) that are being played on the Multiplayer matches.
could you do a video on the late game?
Why do people prefer the Pangaea map style so much? I feel like that style of map is very boring since there's not much naval interaction, or cool things like mountain ranges, deserts, etc. You're always just all jammed together without many unique map traits.
Also what is the difference, if any, between a luxury and a 'unique' luxury?
I think Pangaea is probably more balanced on multiplayer, less variables. For example, it would be unbalanced to have 3 players on one continent and five on the other. Those three will have less opportunities for trade, and will probably have a smaller land mass until mid game and therefore fewer luxes and resources available. You are also more likely to avoid war with someone who is across the ocean, so you may not have a lot of interaction with those players in competitive multiplayer. Plus that third player on the smaller continent could get teamed easier by the other two, where on Pangaea that is less likely to happen if everyone is next to each other. Pangaea forces everyone to confront each other on one land mass, making the game more balanced and competitive. I've never even played multiplayer, i just watch his videos, but that is my thinking.
I think unique luxury just refers the lux itself, not the number of copies you have. He starts the game with 3 silk next to his capital, but that only counts as one unique luxury, because he only gets the happiness bonus from it once instead of once per copy. Does that make sense?
Compare that to strategic resources. Multiple copies of those has a greater benefit, because you can produce more units per copy of a resource like iron or horses.
@@matthewhale1572 Hmm, that's true. Good points! Thank you for the informed reply.
Good video mate, lots of detailed tips and knowledge, very helpful for a first timer, quality mate, really. But, could you just click that god damn next button!!! It's so frustrating watching end of turn for 30 minutes. Cheers, peace.
Good job! I appreciate your effort at writing notes before. Very professional.
thankt iam new comer to civ 5 , and learned a lot from this video
+19maikel86 Glad to hear it!
Great video! Very helpful and yet still concise. I could tell you were very prepared for the video which was very appreciated. :)
No matter what, I like to rush the science output-boosting techs. Especially in mp games, if I don't get the good science wonders, my opponents will.
Hi, nice video. I have 2 questions can you trade or swap resources between your cities? Are resources pooled? Thanks
4 Happiness for each unique luxury connected, duplicates should be traded out since they don't stack. Lux happiness is global, so it's automatically used where it is needed.