What Is The Highest (& Lowest) Possible Damage Demoman Can Do In TF2?

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  • Опубліковано 9 чер 2024
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КОМЕНТАРІ • 502

  • @probablyvinegar
    @probablyvinegar 2 роки тому +3186

    you've found what makes him a good demoman

    • @SquimJim
      @SquimJim  2 роки тому +998

      All it takes to be a good Demoman is to have your enemies stand perfectly still while you place bombs on their feet! Works every time.

    • @speedypichu6833
      @speedypichu6833 2 роки тому +100

      And your opponent to increase their damage vulnerability

    • @Abaj_
      @Abaj_ 2 роки тому +178

      I mean
      If he were a bad demoman,he wouldn't sittin' there discussin' it with ya,now would he?

    • @misterspeed118
      @misterspeed118 2 роки тому +13

      Nice

    • @sirreginaldfishingtonxvii6149
      @sirreginaldfishingtonxvii6149 2 роки тому +49

      @@Abaj_ unlike the enemies, who are very much sittin' there

  • @jakobvonbugmann
    @jakobvonbugmann 2 роки тому +1888

    The Sticky Jumper damage was crazy! Never expected it to out-damage the Manntreads, but that’s typical Source Spaghetti for ya!

    • @SquimJim
      @SquimJim  2 роки тому +882

      I really didn't expect it to perma kill the player and ban their Steam account! That was a shock.

    • @LagomorphVinnie
      @LagomorphVinnie 2 роки тому +12

      Hello Jakob

    • @JFailsGame
      @JFailsGame 2 роки тому +26

      As a jumper main. I am happy with that fact

    • @aguy7095
      @aguy7095 2 роки тому +12

      @@JFailsGame why dont you do a little trolling with it?

    • @JFailsGame
      @JFailsGame 2 роки тому +25

      @@aguy7095 because their is nothing else to say. as a jumper main I enjoy that I am able to do infinite damage and with two stickies I can increase the respawn timer by x2

  • @StickMaster500
    @StickMaster500 2 роки тому +801

    After all these explosions and decapitations, the devil is going to need much more glue to glue them back together

    • @notalive5479
      @notalive5479 2 роки тому +70

      The number of soup cans they would need to bury all of the pieces would be tremendous.

    • @TheRealLenin
      @TheRealLenin 2 роки тому +8

      Demo gaming

    • @glomorailey106
      @glomorailey106 2 роки тому +20

      The amount of new angels in heaven is high, too.

    • @bruschetta7711
      @bruschetta7711 2 роки тому +19

      IN HELL!

    • @igorino1767
      @igorino1767 2 роки тому +7

      What a good demoman

  • @MineNAdventurer
    @MineNAdventurer 2 роки тому +596

    The reason the caber is so Finicky is because the explosion is centered on the demoman himself and not the target. Also I think the caber will do more if the Heavies were also crouching due to how explosive radius dmg is calculated

    • @karlbischof2807
      @karlbischof2807 2 роки тому +14

      yea if the demo is on top of them and crouching while the heavys also crouch

    • @demi-femme4821
      @demi-femme4821 2 роки тому +40

      Oh my fucking God. No wonder a small nerf made it almost impossible to one-shot light classes.

    • @MineNAdventurer
      @MineNAdventurer 2 роки тому +28

      @@demi-femme4821 Yeah, how explosions work in tf2 is that they create a line from the point of impact to the center of the player's model. With the caber they made it where the explosion spawns at Demo's feet (directly at the center, probably so that it makes it a perfect half sphere from the ground centered on demo) so that means the detection line has to go farther than it should.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 роки тому +8

      So does the cabers explosion mostly do 75% of its damage due to fall off? That would explain why it can only rarely one shot light classes. If thats the case, then simply raising the explosion damage to 80, and minimum fall-off to 90% would solve the issue

    • @MineNAdventurer
      @MineNAdventurer 2 роки тому +2

      @@dkskcjfjswwwwwws413 Basically yes. Sometimes if you're super close you can oneshot light classes but unfortunately the dmg fall off is the case

  • @maxresdefault_
    @maxresdefault_ 2 роки тому +335

    If you were to fire the stickybombs with the haste powerup, you could switch to the strength powerup and detonate when more stickybombs can deal max damage

  • @xdude228
    @xdude228 2 роки тому +81

    The actual highest number for damage is "All of my health" when the Demoman is playing on Dustbowl

  • @waterbottle195
    @waterbottle195 2 роки тому +255

    one thought: I thought the stickies only did as little damage as that because the game only detonates the number of sticks that is required to kill the target, in this case being 1

    • @gregorymirabella1423
      @gregorymirabella1423 2 роки тому +16

      the debug console says otherwise.

    • @camithebrick
      @camithebrick 2 роки тому +101

      The game only detonates the number of stickies that will kill the demo who placed them. If they aren't going to kill the demo it detonates all of them

    • @waterbottle195
      @waterbottle195 2 роки тому +5

      @unsubtract thanks, that clears it up

    • @FBombFitzgerald
      @FBombFitzgerald 2 роки тому +1

      @@camithebrick Nailed it.

    • @ashercd6487
      @ashercd6487 Рік тому

      @unsubtract this is also the reason you shouldn't kamikaze near an overhealed heavy, or when you're low on health

  • @reagansido5823
    @reagansido5823 2 роки тому +197

    I'm betting heavy's primaries are gonna come up pretty short compared to everyone else. unless some amount of time spent firing is allowed.

    • @retonman7492
      @retonman7492 2 роки тому +32

      My guess would be that he either goes by damage of one unit of ammo(four bullets) or does the same as the pyro episode and does one tap of the mouse.

    • @coyraig8332
      @coyraig8332 2 роки тому +6

      @@retonman7492 Because of wind up, definitely not the latter

    • @turtlememes2334
      @turtlememes2334 2 роки тому +8

      @@coyraig8332 what if he pre winds tho?

    • @coyraig8332
      @coyraig8332 2 роки тому +5

      @@turtlememes2334 I forgot about that mechanic

    • @bruschetta7711
      @bruschetta7711 2 роки тому +3

      It's all warrior spirit

  • @kosakukawajiri5007
    @kosakukawajiri5007 2 роки тому +118

    To me, Demo is technically the most powerful merc gameplay wise able to deal a flat 100 to every class in one shot with his base primary without any boosts, only comparing to sniper with 150 with a full charge bodyshot and 450 crit headshot with the regular rifle. One sticky can instakill scout sniper spy and engie which is huge, and he is able to buff his defense with shields and peglegs if he chooses to. He can also fly through the air easier than soldier can as well as pyro to an extant, making this tower of power a flying carpet bomber with insane mobility. He also doesn't require a direct line of sight to kill people or destroy nests, no other class can do that except for engineer's sentries and pyro's flares. Technically he could kill people across the map as well not just with traps, but with crossmap noob-tube style sticky or pill launches. On top of all of this, he has created multiple playstyles to work with, demoknight, demopan, stickytanks, hybridknights, sniper terrorisers, and even the elusive weebknight. Not only is he the most powerful merc potentially, he also has some of the funniest dialog and absolutely the funniest taunts. Monoculous was created from his own eye showing how important he is to the series, and finally, I believe he has the most endearing and tragic backstory for any merc with the whole abandoned at an orphanage to then be adopted back to his parents, working 3 jobs for his depreciative and very cruel family which led to his drinking problems, turning his entire body into a brewery and losing his best friend over a haunted sword just to name a few. You can have any opinion you want but to me Demo is the best.

    • @airhead7379
      @airhead7379 2 роки тому +9

      I think he's still weaker than scout, but not by much. Scout has extremely high damage which is a lot easier to utilize than demo. Scout also has really good mobility that doesn't cost health to use.

    • @bobbyferg9173
      @bobbyferg9173 2 роки тому +14

      @@airhead7379 Scout is good at taking down unaware enemies and flanking, but becomes less and less useful the more fortified the position he is up against and can be basically useless against a sentry nest.
      Demo on the other hand has a lot more firepower that is very effective against fortified positions and is powerful in basically any other situation.
      Of course a Scout could quickly take down an unaware Demoman who is not with his team, but with how quickly a Demo could take down a Scout means that things could quickly go south for the Scout if he doesn’t take the Demo down quickly

    • @karlbischof2807
      @karlbischof2807 2 роки тому +5

      i expect nothing less from kira yoshikage

    • @kosakukawajiri5007
      @kosakukawajiri5007 2 роки тому +5

      How do you know my na- uh I mean, true.

    • @alargeredlizard3003
      @alargeredlizard3003 2 роки тому +7

      @@airhead7379 alot easier to do damage as Scout? Its pretty hard to do max damage and ramp up when your double jumping around the enemy y'know, I once did 40 damage as Scout point blank bro!

  • @NikoFromOneShot
    @NikoFromOneShot 2 роки тому +6

    7:52
    Now this is what I call "Nutcracker"

  • @Rogeryoo
    @Rogeryoo 2 роки тому +141

    Sorry to bother, but I got a question. Can't you increase the heavies' HP to see written out how much damage it actually does? If it were something like a backstab or the half zatoichi, which does damage based on HP, then yeah, but if it's just damage independent from HP, it sounds easier to increase their hp.

    • @redstonewarrior0152
      @redstonewarrior0152 2 роки тому +22

      Either that or use the hurtme command to deal negative self damage and overheal to about 2 billion health

    • @no-lifenoah7861
      @no-lifenoah7861 2 роки тому +12

      @@redstonewarrior0152 use merasmus for the comedy

    • @redstonewarrior0152
      @redstonewarrior0152 2 роки тому +13

      @@no-lifenoah7861
      "I die! I curse this land for a hundred years! No! Wait! A thousand! A thousand ye- I die!"
      Three seconds later:
      "Oh hello soldier"

    • @waterbottle195
      @waterbottle195 2 роки тому +1

      @@redstonewarrior0152 that doesn't work anymore

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 роки тому +1

      @@redstonewarrior0152 hurtme doesnt work anymore ive heard

  • @lolesin21
    @lolesin21 2 роки тому +9

    me when an entire team of heavies mysteriously finds their way onto my crit stickies

  • @purplehaze2358
    @purplehaze2358 2 роки тому +28

    God, the splendid screen’s max damage quite literally hits like a truck.

  • @Wolf99555
    @Wolf99555 2 роки тому +63

    Demoman is interesting because while he's beat out by the soldier, all of his weapons are above average for weapons in the same slot (aside from his taunt kill). Really I'd argue that his the most powerful class because of that, with soldier maybe beating him out if you restrict them to just primary.

    • @VagueCastle649
      @VagueCastle649 2 роки тому +2

      Which is funny because demo actually has 2 primaries.

    • @bside4131
      @bside4131 Рік тому

      @@VagueCastle649 and he can use that second primary for many things such as
      mobility via demoknight trimping
      mobility via sticky launcher
      trap certain areas
      be a god send in MVM

  • @jok4385
    @jok4385 2 роки тому +27

    What if the heavies ctapped on top of your head as you hit them with the caber? It would definitely increase the damage dealt by the caber since they're closer to the explosion. And if you know how ctapping works in rocket jumping, you'd know that this would show a more accurate "what if" scenario. This is probably near impossible to pull of even in a sterile testing environment but nice food for thought.

    • @Ph0n3numb3r
      @Ph0n3numb3r 2 роки тому +1

      Interesting idea actually

  • @sumeracarnatia6997
    @sumeracarnatia6997 2 роки тому +5

    “But if 16 Warrior Spirit Heavys somehow found their way on top of your head...”
    Love that delivery. 🤣

  • @MachStarry
    @MachStarry 2 роки тому +14

    Notes of Mistakes for Squim:
    1) To get a consistent Damage with the loose cannon you must go for headshots, this is because the top part of the bounding box is flat, but for the most amount of damage you must aim at the closest part to the centre of the bounding box
    2) same with the Caber to deal max ramp up damage you should crouch so the hit and then the explosion is close to the centre of the bounding box, this allows you to reliably kill light classes without buffs or them having downsides.
    Edit: If somehow you managed to get a hit from the beneath with the loose cannon you would probably be able to get the best of both worlds.

  • @KoobyKarasu
    @KoobyKarasu 2 роки тому +5

    You can probably get a few more stickies to have full rampup on the Quickiebomb and the Scottish Res by using the spawn cabinet to fully load your clip instantly

    • @imaplaygames633
      @imaplaygames633 5 місяців тому

      I was just thinking that, or the ammo canteen.

  • @HenryXLII
    @HenryXLII 2 роки тому +5

    I did not even know the shields scale with heads collected! Excellent work!

  • @mohammadomar1430
    @mohammadomar1430 2 роки тому +3

    1:19 love the use of Mega Man 8 music, specifically Grenade Man's theme for Demo's grenade primaries

    • @greatandmightykevin
      @greatandmightykevin 2 роки тому +1

      MM11 Blast Man theme for the sticky section, too

    • @mohammadomar1430
      @mohammadomar1430 2 роки тому +1

      @@greatandmightykevin and Mm6 remix of Knight Man for demoknight

  • @anitabath8315
    @anitabath8315 2 роки тому +6

    Can’t wait for heavy to barely beat out pyro because he can only damage one person at a time.

  • @lastwymsi
    @lastwymsi 2 роки тому +5

    What are your thoughts on using the MvM upgrade shop to push these numbers even higher?

  • @gregorymirabella1423
    @gregorymirabella1423 2 роки тому +7

    what if you hit them with a grenade and detonated your stickies at the exact same time? would that count even though it's 2 different weapons?

  • @mikespiehs8860
    @mikespiehs8860 2 роки тому +3

    To get the highest damage on the caber, you need to hit balls.

  • @nickr8662
    @nickr8662 2 роки тому +1

    That’s a sick looking loose cannon at the end

  • @davidtydor2883
    @davidtydor2883 2 роки тому +1

    A quick note on demoman sticky physics the game calculates how much damage the sticky does by how much damage from each sticky is needed to kill the nearest player and nearest player is not necessarily at the highest of the priority list, because if the player is near the radius of detonating stickies the player will gain priority and then the game will calculate how much damage from your stickies is needed to kill you, so even though all the stickies register hit the game registers how much max damage each sticky can do to you and eliminates the stickies it doesn't need to kill you

  • @srflipp_
    @srflipp_ 2 роки тому +7

    How about using the supply cabinet to get the stickys faster so you dont need to reload?

    • @cool_manreal
      @cool_manreal 2 роки тому

      I think that removes old stickies. Not sure because I haven’t played in ages.

  • @sphynx7338
    @sphynx7338 2 роки тому +3

    If you use a resupply cabinet you could fire without needing to reload stickys launchers for more ramp up so it could probably be higher

  • @LaserBread
    @LaserBread 2 роки тому +2

    The reason the sticky jumper deals damage is because it's a reskin of the stock sticky launcher. The game just takes whatever damage the stock sticky does and multiplies it by 0. The most likely reason is that if Valve were ever to change the knockback of the stock launcher, they wouldn't need to change the sticky jumper because the jumper would just inherit the properties of stock.

  • @Tasteful_Edits
    @Tasteful_Edits 2 роки тому +6

    Meet the Scout
    Released January 9, 2009
    Run time 1:35
    We begin with Faster Than a Speeding Bullet playing in the background, with a Garage door opening revealing RED Scout and his teammates about to ambush the BLU Team. Preparing for the battle, as the camera moves from right to left, Scout studies the scenario, on where their opponents are. He then reloads his Scattergun as his teammates charge in. He then joins the charge, dodging several bullets. After using his firearms, we then skip to a cut to where Scout rushes into a building on a railroad, with a BLU Soldier and Pyro tailing him. Just as he jumped to cross the said railroad, a Train quickly barges in and hits both BLU enemies. After which, it cuts to the familiar 'Meet the (Class here)' Intro, and then RED Scout respectively, shows up to assess the "interview". He describes how dangerous he is, as he opposes a Heavy for his Sandvich. At the end, he ends up killing the Heavy with his steel bat, winning the battle and eventually eating the Sandvich. It then cuts to the usual Team Fortress group photo, in which it zooms from the specific Mercenary's face.

  • @fielddoktor4179
    @fielddoktor4179 2 роки тому +4

    I feel like you could've used the Giant addcon effect and heath boosted the giant bots to get a better max display in game, Because I know it increases your max hp, and if it only shows the max health of the class you kill.. If they were a Giant this wouldn't be as much of a problem

  • @csikosghost4302
    @csikosghost4302 2 роки тому +1

    Have you considered trying to hit your target with multiple pipe/loose/primary bombs? This can be achieved if you fire one in a very long trajectory (by firing mostly upwards), then timing a second one in a faster trajectory so that they hit at the same time.

  • @helohel5915
    @helohel5915 2 роки тому +2

    Its more efficient with the scottish resistance to fire 6 bombs and reload with 2 left to get as much ramp up bombs as possible (since it has a faster fire rate)

  • @lok4890
    @lok4890 2 роки тому +3

    I guess you could try and use MVM upgrades somehow to increase the firing speed of the launchers, and the reload speed for quicky and scott res

  • @scouttf2143
    @scouttf2143 2 роки тому +2

    I believe with mvm upgrades, you could get all stickies out with damage increase active and have the damage increased to 3800

  • @dubloomcarried552
    @dubloomcarried552 Рік тому

    with the stickies, i feel the multiplication math is very dependent of which powerup/crits take priority. the order of decimals and numbers might be different depending on if the mini-crits, the crits, the warrior spirit vulnerability, or powerup take priority first or last when calculating damage in game

  • @capitainfishface258
    @capitainfishface258 2 роки тому

    That segway into the ad was smoother than my brain

  • @Mate_Antal_Zoltan
    @Mate_Antal_Zoltan 2 роки тому +1

    9:15
    that's how fall-off and ramp-up has worked since the game was released

  • @themanED
    @themanED 2 роки тому +4

    Squim I met you in a game once and you were by far the best interaction with a you tuber I’ve had and I thank you for that

    • @Spanishdog17
      @Spanishdog17 2 роки тому

      I played a match with him too! He was the top scoring player on his team.

  • @joeratu777
    @joeratu777 2 роки тому

    To summarise this entire video in 1 word it would be KABOOM

  • @regimiro4888
    @regimiro4888 Рік тому

    9:09 This is how all projectile fall off works

  • @Vilisnerson
    @Vilisnerson 2 роки тому +1

    It might be possible to get even higher with the Scottish resistance if you fire 6 bombs, reload, and then spam the other 8 fast and det as soon as you can

  • @TinyDeskEngineer
    @TinyDeskEngineer 2 роки тому +2

    I think it's overkill to check the maximum damage something can do when it already kills everything else in one shot

  • @Treso14
    @Treso14 8 місяців тому

    you should do this video series again (well just the soldier and demo videos) on the 100 player servers, 50 warrior's spirit heavies oh my lord

  • @RiskEndeavors
    @RiskEndeavors 2 роки тому

    Glad to see those powerups come to good use :P

  • @AverageShotoMain01
    @AverageShotoMain01 2 роки тому

    Love the music choice in this video

  • @redstonewarrior0152
    @redstonewarrior0152 2 роки тому +3

    Suggestion for the heavy max damage.
    Show how much damage a full 12 seconds of sustained fire looks like for the miniguns (14.2 seconds for the tomislav)
    If you do end up doing a recap video, go back to all the attacks that consisted of multiple hits and perform them again but with players that have increased max health. Should make using the scoreboard a little easier.

  • @Mister_RandomGuychannel
    @Mister_RandomGuychannel Рік тому +4

    Not first… but his channel got hacked and his comments sadly got deleted

  • @thebananman8967
    @thebananman8967 10 місяців тому

    You forgot that you can line up ammo packs/sentry gibs with the persian persuader in order to chain that charge and multihit. It’s technically a single charge, and hitting multiple segmented times should count, since the mantread chain and stuff like loose cannon impact+explosion counted.

  • @therealcactusmanman
    @therealcactusmanman 2 роки тому +1

    you should make videos covering how fast each character can go

  • @tonyshum5569
    @tonyshum5569 2 роки тому +1

    Hi Jim i have a question, since many types of damage maximized require specific 1 in a lifetime scenarios, i would like to ask why mvm upgrades couldn't be included for research purposes and how much would the numbers change if MvM upgrades were included

  • @Eripmavs_D_Yraid
    @Eripmavs_D_Yraid 2 роки тому

    Hello, [After Breakfast]! I have a small recommendation for a video:
    You read comments about fanmade weapon ideas (both comments on youtube and if you have it, twitter)
    Ill go first as an example:
    The Nitroglycerin Light
    Pyro Primary
    Design: a lantern with some sci-fi attachments on it.
    +Infinite ammo
    +25% more damage to burning players that are being healed by a medic
    +Alt fire: fire out a small blast of flames that deals double damage
    -No airblast
    -Using alt fire leaves your primary unusable for 10 seconds

  • @connoralcorn5874
    @connoralcorn5874 25 днів тому

    Actually, I think that the Spy would come in 2nd place using the stock sapper. The sapper deals 25 damage per second while on an enemy building, and the rescue ranger can repair buildings but doesn't remove sappers. Therefore, against a building that was being constantly repaired by an engineer using the Rescue Ranger, the sapper could deal constant damage until the server crashes - about 6 months according to Shounic, giving the sapper a maximum damage of ~388,800,000 (6*30*24*60*60*25)

  • @TheOrthodoxClown
    @TheOrthodoxClown 2 роки тому

    This is amazing I can't wait for the medic episode

  • @youraveragemedicmain8434
    @youraveragemedicmain8434 2 роки тому +1

    I like these videos. I learn a ton of source spaghetti

  • @spoofsrocks13
    @spoofsrocks13 2 роки тому +1

    It's been a while so I forget how it works exactly but could you instead of taking time to reload the sticky launchers, instead pick up a dropped sticky launcher. Not sure the extra seconds saved would help at all.

  • @killzorful
    @killzorful 2 роки тому +2

    I hear aiming at the targets feet increases the cabers damage i think i don't rightly know just some stuff i heard but the caber is kinda weird so yeah

    • @killzorful
      @killzorful 2 роки тому +1

      And by aim at feet i mean aim down-ward

  • @BlankBlonk
    @BlankBlonk 2 роки тому +2

    Honestly I just thought it was only dealing 400 damage because of the way stickies work (detonating 8 stickies to kill 1 person discards some or something like that, I don't remember)

    • @notalive5479
      @notalive5479 2 роки тому +1

      You're thinking of the way sticky's work when in range of the Demo who placed them. If the Demo is within range, the sticky's will calculate how many would be needed to kill him, and detonates that many while the rest fizzle out. Since the Demo is ubercharged, the sticky's cannot kill him and will all detonate as normal.

  • @cogtheprotogen6671
    @cogtheprotogen6671 Рік тому

    The bit after the sponsor is the most replayed lmao

  • @ihitpeoplewithabottle
    @ihitpeoplewithabottle 2 роки тому

    Best late Christmas gift ever!

  •  2 роки тому +1

    Regarding the full detonation damage being low, did Lazypurple not mention that being in explosion range causes the stickies to first determine how many are needed to kill you, detonate those and remove the rest?

    • @mahbubmaleksyed5301
      @mahbubmaleksyed5301 2 роки тому

      That only applies if the game decided you died from the explosion, if you have uber or survive some other way it will detonate normally

    •  2 роки тому

      @@mahbubmaleksyed5301 okay.

  • @Cyann33andaThird
    @Cyann33andaThird 2 роки тому

    question, what song do you play at the scottish resistance part? around 13:50, it sounds so damn familiar but i can't put my finger on it

  • @todeaa
    @todeaa 2 роки тому +1

    i am now terrified of the scottish resistance

  • @ShotgunsAndSpiders
    @ShotgunsAndSpiders 2 роки тому +1

    Me watching this before I ate breakfast and staving: *interesting*

  • @averageperson1354
    @averageperson1354 2 роки тому +2

    Just wondering could the Half-Zatiochi's property(anyone else using it takes damage equall to triple there health if they are hit by it) count to the taunt kill as well?

    • @SquimJim
      @SquimJim  2 роки тому +1

      It unfortunately does not! I actually have footage of me testing it for this video but forgot to show it anywhere because it functions the same as it normally does, just dealing 500 damage.

  • @getshrekt6933
    @getshrekt6933 2 роки тому +1

    could you try doing these tests on merasmus or monoculus, might be interesting

  • @maxresdefault_
    @maxresdefault_ 2 роки тому +1

    This series should be renamed "Heavy Abuse

  • @crimsonDestroyer
    @crimsonDestroyer 2 роки тому +2

    Could you theoretically do the Manntreads glitch with just Pyros by having all the Pyros in the stack boost with the Thermal Thruster and land on each other in a stack all at the same time with frame-perfect timing?

    • @waterbottle195
      @waterbottle195 2 роки тому

      no, they have to be flying to do that, watch the pyro video

  • @Marxon1134
    @Marxon1134 2 роки тому +1

    Might be a bit technical but could you use an MVM boss bot to have a target with immense health to test against?

  • @Nightmare_52
    @Nightmare_52 10 місяців тому

    i wonder if it is time to redo some of the group damages now that we can have 100 man servers :)
    wonder how astronomical soldiers damage can be with the manntreads, if its even possible to stack so many people

  • @Dark_Slayer3000
    @Dark_Slayer3000 Рік тому +1

    The half zatoichi could deal more damage in MVM fighting a giant robot using that weapon. On wave 666 I believe it can do 7500 damage? I don't remember the exact health of the bots.

  • @dipwob
    @dipwob 2 роки тому

    what if you fire the loch n load upwards and the pill expires the furthest away form the heavy whilst dealing damage?

  • @sharko3211
    @sharko3211 2 роки тому

    Quick question about Stickies, what about MVM? You can get damage % and the amount of stickies you can place upgraded. So if you got a maxed out Scottish Resistance (With ammo and firing speed upgrades because ramp up) how much damage would you do then?
    Idk how these upgrades would stack up against the strength and mini crits, but I do know you can crit all the stickies with a Uber duration upgraded Kritzcreig

  • @lefthandedscout9923
    @lefthandedscout9923 Рік тому

    6:20 It's very easy to beat this value of 4995. Just go to MVM Mannhattan, and get a crit with the Half Zat on one of the Samurai Demomen there. You'll hit them for their 650 max health tripled then tripled again for 5850.
    If you're playing Metro Malice wave 1 that has a part with 2 giant soldiers with 3 Uber medics each while 3 samurai Demomen attack you. If you separated one of these Uber medics, via airblast, then killed everyone else in its squad while it was separated, it might heal one of the Samurai Demomen, in which case it could get it to 975 via overheal, which can get to 8775 damage from the Half Zat.

  • @SOKAR_EX
    @SOKAR_EX 2 роки тому

    That spy at the beginning lmao

  • @okamida8359
    @okamida8359 2 роки тому

    Hey SquimJim, I don't know if anyone mentioned this yet but another idea of a video like these could be "what is the maximum health you can heal at once"
    Like, mad milk with taunt kill or something?
    Maybe the answer can even surprise us

  • @Nighto
    @Nighto 2 роки тому

    *Deals nearly 5K damage in one hit*
    15 Heavies: I'ma pretend I didn't see that.

  • @IceJoolsstuff
    @IceJoolsstuff 2 роки тому

    I just had breakfast and now i'm watching after breakfast with squimjim :)

  • @spacecactus6946
    @spacecactus6946 Рік тому

    NGL, I'm surprised you didn't use one of the mvm bosses for the stickies (with no upgrades, of course).
    Granted, I can see why, as it wouldn't be as easy to fully test. But if it were possible, you could set up a custom giant heavy bot with 1 million health with the warriors spirit.
    Not entirely sure if someone have mentioned a similar thing like this before or not, but I figured I might share this, just in case

  • @Omeg1
    @Omeg1 10 місяців тому +1

    I just realized you dont see nord vpn or skillshare sponsors anymore, kinda weird how they disappeared like that.

  • @RaptorKingRaptorKing
    @RaptorKingRaptorKing 2 роки тому

    just wondering, what about mvm damage upgrade's? dose that do anything extra or na?

  • @Twilor
    @Twilor 2 роки тому

    I just yesterday thought man its been a long time since the Pyro vid wonder when demo comes and now its here

  • @rcv1216
    @rcv1216 2 роки тому

    Is it possible to just give like a heavy like infinite health and then after you damage it they just kill bind and that way you can get the damage number to the exact

  • @mangus8759
    @mangus8759 2 роки тому

    Hey so as far as the weird inconsistent damage values, most weapons in the game have random damage spread meaning if the base damage of a weapon is 100, the actual damage is going to be 100 +- about 10 so the math doesn’t always line up

    • @SquimJim
      @SquimJim  2 роки тому

      That was removed in the Gun Mettle update

  • @yeahno40
    @yeahno40 2 роки тому

    If I could actually have skill this would be useful but I’m just trying to demo knight trimp with tide turner and use loose cannon.

  • @Im_very_hungry
    @Im_very_hungry 7 місяців тому

    Cant you go further with mvm upgrades? With a scottish resistance i could do enough for the hit sound to echo infinitely

  • @aetu35
    @aetu35 2 роки тому

    babe wake up
    new squimjim video dropped

  • @Nevan_Nedall
    @Nevan_Nedall 2 роки тому

    with SR, if you lay the first 6 bombs, reload, then lay the last 8, you may have more who's ramp up has not yet expired. Im not sure how that math works out, had you considered it?

  • @lostpaws2178
    @lostpaws2178 2 роки тому +2

    Yo Squim, just dropping by to say keep up the good work, dude. I don't know if you make scripts or not, but your delivery is fantastic.

  • @Lucasberrin
    @Lucasberrin 2 роки тому +1

    1:27
    French space program

  • @distant1334
    @distant1334 2 роки тому +1

    Legends say the demo man was made as a training character for the US military so that they could train their Arial bombers

  • @kingbib0fbubyt377
    @kingbib0fbubyt377 2 роки тому

    I can't wait for Heavy to get revenge for all the many times you have killed him in these videos

  • @user-xe7ki3bz5n
    @user-xe7ki3bz5n 8 місяців тому

    the scout in the thumbnail probably ragequit after that death

  • @shupp6267
    @shupp6267 Рік тому

    now thats quality

  • @N0Lif3
    @N0Lif3 Рік тому

    14:57 what's the name of the weapon skin on this Loose Cannon? Looks neat

  • @Tenshi04Akuma
    @Tenshi04Akuma 2 роки тому

    When you get the minimize effect of the halloween book you get to shoot faster.

  • @kawamurae2192
    @kawamurae2192 2 роки тому

    TF2 onde again challenging the wonders of mathematics

  • @theconjurer7471
    @theconjurer7471 2 роки тому

    If the scoreboard only calculates the health of the heavies killed rather than the actual damage done, wouldn’t we be able to get a more accurate damage reading if we simply increased their health to an incredibly large number?
    It wouldn’t be as satisfying to look at since there isn’t an explosion of gore accompanying our result, but I would love it if these readings were more accurate!

  • @crazymartin526
    @crazymartin526 2 роки тому

    I wish we could add in mvm damage upgrades.

  • @noimcj
    @noimcj 2 роки тому

    Hey Squid, I have no idea if this is known or not but I thought I'd post it here to give it a try. I was messing around with Soldier in thirdperson and got the idle animation glitch from the Scout video on Soldier. I looked over the wiki and youtube and didn't see anything about it. If anyone knows about this, please tell me. btw, if you're looking to recreate this you can equip the rocket jumper and mantreads like I had and repeat the same steps as the winger. To see it in thirdperson enable cheats by typing sv_cheats 1 into the console and typing in thirdperson. Again, I'd love it if anyone could shed some light on it
    Edit; I tried some more classes to see if they worked, and I think it has to do with weapons that change your jump. I got it to work with The Force-of-Nature, Stickies, Scorch Shot/Detonator, Rocket Jumping while you wrangle a lvl 3 sentry as engie. I couldn't get it with the Atomizer, for some reason. Again, this could all be known info but I found it interesting. And would be willing to learn more about this dumb spaghetti code we all love