Automation Update: Liquid reservoirs now have a port similar to a smart battery, no more need for overflow system I think. Thanks for all your vids btw, Francis. You made the game much more approachable by lowering the slope of its steep learning curve. I used to be so bad at this game, but now I'm about to finish my first asteroid.
I'm guessing you just set the first reservoir as 0 low 100 high and hook it to a not gate? since it's red at full? so that your system burns off the excess, and without a not gate in the case of the refinery?
My computer could never handle finishing an asteroid. I’m just going to the oil biome now and the game is constantly lagging. I only have 8 dupes and banned as many priorities as I can. Still very laggy
@@blazingfish8486 Those dispensers that act as storage and drop their items, all going to 1 spot, if you can, in a liquidlocked room vented to vacuum to stop temperature transfer, set to sweep only so they wont take items from the pile, and sweep up all the loose items you can on lower priority, so they clean up when they would be normally idle for you. Put offgassing items on a second set in a seperate room in a liquid that is constantly being vacuumed out of any gas, to avoid offgassing. Items transfer their tempature with the gas/fluid around them, and being in vacuum stops these calculations for *every single item pile and gas tile they touch*, second room and liquid for offgassing materials helps with lag from them changing mass and also the gas they make mixing in the air. Lastly, look at a duplicants navigation, and see where they can go. Make more central movement areas with plastic ladders when you can/a pole down, instead of a bunch of ways down every room, and it cuts down on possible pathes and as such, lag. As well, one last thing to help is with saving lag/midday lag freezes, change the timelapse size and autosave interval as you want, as if it lags on saving, sometimes saving every 2/5/10 cycles is better (late game saving sometimes takes me a whole cycle of time itself)
This introduced automation ports on the liquid tanks since this video was released. So you can set the tanks to say turn on when the tank hits 2 tons and turn off when it hits 5 tons.
I'll admit, I haven't played for quite a while as Spaced Out brought me back after over a year or so gap, so I have forgotten what is new and what is old. What I do know is new is that I have no oil on my starting asteroid, so getting steel has been a pain.
@@SgtDax There is a teleporter on your starting asteroid, on the other side is the oil. You can send a single dupe through to scout, make sure it has dig and you can find the teleporter on the other side to send it back. The return teleporter is close to the receiver. Once you have scouted you can plan a more permanent settlement.
What a great break down! It's very easy to get overwhelmed with automation and signal control, but your visual demonstration of the dupes' down-time running between top-off and mining perfectly showcases why optimization is critical. Time is money - or in this case: time wasted is life wasted. Thanks for another great vid!
I never did understand memory toggles. It absolutely fixes a little problem I have with my slicksters and the giant tank of crude oil. I need it to activate the pump only when it gets to a certain hight and stop when it is empty. I am using a nand gate (and a couple buffer and not gates. Too complicated for a miniscule thing). Thank you for this lesson!
This tutoriel was and is still nice even now the reservoir as automation port, just learn recently than green signal is always dominant over red and this is a good exemple where to use it
This game is almost equivalent to going to school. They made it so complicated but interesting at the same time. I usually lose my cool, with complicated games, but this has something special about it. It's like you are actually learning something.
Thanks for the tutorial. On the set reset you shouldn’t need the inverter. Just swap the set and reset. In the biz we call the effect of waiting for the trigger point to skip over a buffer zone like that, hysteresis. Also the effect of two wired things evaluating like an OR gate is called wired OR
That gas overflow segment was SO helpful! That was the biggest problem i didnt even realize I was having with self-powered electrolyzers. I thought that I was crazy because they kept turning off intermittenly (from gas overflow) and there were no tips on it so I had to find manual solutions to it- excellent video!
Thank you for the memory circuit tutorial, was definitely useful and will help with some future implementations. Cycle 291 and I'm just starting to build the self contained electrolyzer setup. Many other projects were much more important than that lol, I let all the hydrogen go topside
that downtime removal, you monster!! great video man, i studied electronics in my youth so i am familiar with gates but practical applications in this game elude me somewhat.
I'm a bit similar, studied programming years ago so was familar with gates. Still took way to much trial and error to get simple automation working the way I wanted it to.
Thanks a lot for all your tutorials. I remember the tank-shutoff from one of your earlier videos and have been using it ever since for anything (e.g. pumping water from a reservoir, ethanol production - even for gases). Saved me a lot of power! :)
You can make a room of bunker tiles and pump it into that room(gas only) and use a gas pump to pump it out of the room as you need it. I havent got to the limit on survival but i noticed in creative and test that the high pressure vent will eventually quit pumping into the room but still fits more then the storage containers.
It will back up how ever long it takes... mine took 213 cycles and killed my colony so yeah I learned the hard way :) I wish I saw this video before lol.
excellent video, please make more tutorials like this! very useful and efficient as you don't have to watch someone play for a few hours just to figure out how they configured everything. suggestions for future: oil boiler, cooling methods.
Oil boiling is really really late game, I'v played around with making one with pre space materials though it not anywhere near tutorial ready. For cooling methods all we really have left is ice machines and steam turbines.
I love automation! Was a bit hard to figure out at first, but the things I can do now change everything! Ie. Instead of destroying a gas, I'm compacting it with automation. 350kg of chlorine in 1 tile means it isn't in my base. A vid like this is great to give new players some help and a taste for how awesome automation can be. Great vid.
The biggest mistake I see everyone make playing this game is that they don't put all generators, regardless of fuel, on the same 20k cable, all controlled by a single smart battery also connected to the 20k cable, and then branching out to various parts of the base through transformers. Automation is used to turn off or reduce the number of hydrogen generators when hydrogen is low, and then reduce the number of other generators when hydrogen threatens to back up. With the gas storage tanks now sending an automation signal this is easier than ever. It's amazing that the entire base, including the electrolyzer, can be powered by a couple of tuned hydrogen burning generators and a single or dual electrolyzer. This is how it's done in real life - all generation systems; coal, hydro, nuclear, diesel, all power a single grid, and areas are then powered from that grid through transformers. Those that think the electrolyzer and generator only barely produce enough power to power itself, just haven't hooked it up right.
I did something similar with hydrogen overflow yesterday. Instead of what you did in the video, I set up an OR gate connected to the battery (90/60) and the reservoir (NOT 99/100). This made it so the hydrogen generator turned on if the batteries were running low, or it would burn off 1% of the gas if the tank was full.
That logic hydrogen overflow is interesting. I just use a mechanical system where the overflow feeds straight to a series of hydrogen generators that aren't connected to any logic so they constantly burn hydrogen if they get it. Those oil refinery ones are a huge boost to efficiency. I need to do that with mine.
For the hydrogen I have it activate the gens hooked up to my main grid. On my main grid I keep the batteries at max 90% so the overflow tops up the grid plus I don't need any additional gens.
I liked this video. I got turned off to automation fast with the first set of videos I seen. Dude had say 3 buildings doing something but had say 15+ different automation things all going and I thought I cant remember how to do any of this.
Hehe awesome! I was trying to work the oil one out earlier, will pinch that. I've just about gotten to the level where automation is starting to be used, never really made it far enough before to bother. Made a huge anti entrophy cooling loop last couple of days and use these overflow mechanics to ensure it never gets too hot or cold. Temp sensors, liquid valves and bridges. Great to change the direction of flow automatically.
Could also use a volcano(I use the iron one usually) in a room with vacuum, some metal plates below the volcano to catch liquid/iron which is connect to doors and more metal plates above them and a heat sensor on those plates to close or open those doors to regulate the heat so the petroleum doesn't turn into sour gas. The heat converts the crude oil into petroleum without any dupes, bypassing the oil refinery completely.
is not what usually people do? sometime i use sour gas boler/condenser, but is pretty much useless because generate too much power for my uses so i just do stupid thing like solidifing oxygen if my liquid oxygen production overflow... when you process 10 kg/s of crude oil into natural gas is overkill. going back on oil refinery, make a petroleum boiler save you a good amount of dupe time and is way more efficientin term of power and petroleum produced, if you are in mid-game is a very useful thing to build in your base
Know this is rather late comment, Don't know if liquid/gas containers had automation plugs back then. Instead of an overflow pipe with a element sensor, i just have the container itself attached to a NOT Gate and it does pretty much the same thing. Say the storage set to 20/80. At 80 it'll trigger the NOT gate shutting the thing off and won't turn back on until it's back down to 20. Works great with bathrooms and a liquid shutoff valve to drain out the access water else where while keep some for the bathroom.
All those information are so useful that im stealing them and using in my base, and because this I finaly got food/oxygen/power stability there, tysm for your videos m8, hope to see more soon!! enjoy your whisky xd
i took a screen shot of the hydrogen generator overflow so i can use it for my gases, yesterday from one of your playthroughs and you make this tutorial today XD
i dont understand that with memory toogle in oil tank.. but i thinked of a workaround, u could put liquid pump on the place of top sensor , and liquid vent on plac of bottom one, conect it with pipe with pipe liquid sensor. there for when oil goes high enough, pump will suck it, and activate pipe sensor, and disables refinery until level of oil drops enough for vent to release that oil in pipe, shuting of that pipe sensor, enabling refinery :)
I have a thing about putting germ clean water back into sinks and toilets. It should not require any automation just an overflow pipe for the excess water that the toilets generate.
Hi Francis, thanks so much for all your videos I love them. I used your setup to get my steam turbine going and everything is working great. However, there is now a few blocks of sand in my cooling water. Is this because the dirt from the polluted water got too hot? Does it even matter?
For dirt to turn to sand you need to get temps of 326C, you should not be going above 200C for steam going into your turbine it is a bit wasteful. But so long as the sand is not messing up the flow of steam you should be fine. But if you find your steam is always above 200C maybe strap on another turbine. If you find the steam only goes above 200C every so often maybe throw in more water to even out the temperature spikes.
hey dude you realise you could place two bridges over each other.. and then place an element sensor on the 2nd bridge. even more compact then what you are doing now. Bridge input pipe to Bridge Input (
you cant really keep that much until you do liquid hydrogen. this is actually great in early stage of the game. unless you are using a mod to increase the tank capacity. 150kg is nothing
I do have 3 nat gas in my base too but didnt even open them yet(cycle 300+ xd) since im using coal, As a main power generation, coming from stone hatches
When I did my Electrolyzer setup (piped output mod, but you can hook it up to any SPOM), I used an infinite storage to handle Hydrogen overflow. it all goes into infinite storage and then it gets pulled out when the generator needs it
Is it bad that I prefer using compression tanks? I don’t like venting stuff to space or burning it off, I’d rather hoard a black hole’s worth of CO2 in a small box in my basement and hope it doesn’t explode.
I really like your videos; thanks for making them. 9:30 "A green signal overwrites a red signal." So the wire itself is an OR gate. What's the purpose of the OR gate then?
an OR gate lets you have separate conditions for different machines on the same automation circuit. say you have two hydrogen generators that you want to both turn on when a battery goes below 25%, but you also want one of them to turn on if there's a backup in hydrogen. just running an automation wire straight through all of that makes both generators behave the same, but with an OR gate, you can control them separately
Hey, I really like this video and it expanded my vision of automation in ONI by a lot. But in this particular case, what about using the infinite gas storage thing instead? The one with gas vents and water?
My Oil refinery doenst work like that. My dupes come on in, complete with Atmo suit and everything. They turn the machine once, lets out some petrolium and then leave even if enough Oil is being provided
I think i figured out whats happening. The main Operator has high enough machine skill that the pump cant supply Crude Oil fast enough from the pond. If the internal tank of the refinery runs out for even a moment he runs away.
nice video but id rather just store all excess gas in an over-pressurized tank. Until they make this game realistic i'll continue using that option personally
Are there any other games that combine survival, colony and resources management that also include logic circuits? 100% oni after 700+ hours and really need a new void filler, lol.
Infinite storage is a hack rather than an intended game mechanics, it only works because of an unintended (and undesirable) side effect of the way the game's physics had been written, while automation is a fair game.
Finally practical tutorial! I'm tired of watching hours after hours of gameplay just for several minutes of technical and logic segments, thanks :D
Automation Update: Liquid reservoirs now have a port similar to a smart battery, no more need for overflow system I think.
Thanks for all your vids btw, Francis. You made the game much more approachable by lowering the slope of its steep learning curve.
I used to be so bad at this game, but now I'm about to finish my first asteroid.
You're right, the way shown here is broken now as well.
I'm guessing you just set the first reservoir as 0 low 100 high and hook it to a not gate? since it's red at full? so that your system burns off the excess, and without a not gate in the case of the refinery?
My computer could never handle finishing an asteroid. I’m just going to the oil biome now and the game is constantly lagging. I only have 8 dupes and banned as many priorities as I can. Still very laggy
@@blazingfish8486 clearing the floors into storage can help a lot… but costs a lot of dupe time
@@blazingfish8486 Those dispensers that act as storage and drop their items, all going to 1 spot, if you can, in a liquidlocked room vented to vacuum to stop temperature transfer, set to sweep only so they wont take items from the pile, and sweep up all the loose items you can on lower priority, so they clean up when they would be normally idle for you. Put offgassing items on a second set in a seperate room in a liquid that is constantly being vacuumed out of any gas, to avoid offgassing.
Items transfer their tempature with the gas/fluid around them, and being in vacuum stops these calculations for *every single item pile and gas tile they touch*, second room and liquid for offgassing materials helps with lag from them changing mass and also the gas they make mixing in the air. Lastly, look at a duplicants navigation, and see where they can go. Make more central movement areas with plastic ladders when you can/a pole down, instead of a bunch of ways down every room, and it cuts down on possible pathes and as such, lag.
As well, one last thing to help is with saving lag/midday lag freezes, change the timelapse size and autosave interval as you want, as if it lags on saving, sometimes saving every 2/5/10 cycles is better (late game saving sometimes takes me a whole cycle of time itself)
That petroleum automation demo is the best example of how and why to do automation that I've seen for ONI so far.
Thanks, every time a see someone with an oil refinery with no automation I cringe on the inside.
The oil refinery bit is similar to the smart battery 60-90 bit, just using reservoirs as the upper and lower limiters.
This introduced automation ports on the liquid tanks since this video was released. So you can set the tanks to say turn on when the tank hits 2 tons and turn off when it hits 5 tons.
I'll admit, I haven't played for quite a while as Spaced Out brought me back after over a year or so gap, so I have forgotten what is new and what is old. What I do know is new is that I have no oil on my starting asteroid, so getting steel has been a pain.
@@SgtDax There is a teleporter on your starting asteroid, on the other side is the oil. You can send a single dupe through to scout, make sure it has dig and you can find the teleporter on the other side to send it back. The return teleporter is close to the receiver. Once you have scouted you can plan a more permanent settlement.
What a great break down! It's very easy to get overwhelmed with automation and signal control, but your visual demonstration of the dupes' down-time running between top-off and mining perfectly showcases why optimization is critical. Time is money - or in this case: time wasted is life wasted. Thanks for another great vid!
fyi you can save a not gate by flipping the wires on the last design
OMG, on vacation in Lisbon... So cool. I'm Portuguese and just found your amazing tutorials. Thank you so much!
Lisbon has been mentioned. Instant upvote has been engaged!
I never did understand memory toggles. It absolutely fixes a little problem I have with my slicksters and the giant tank of crude oil. I need it to activate the pump only when it gets to a certain hight and stop when it is empty. I am using a nand gate (and a couple buffer and not gates. Too complicated for a miniscule thing). Thank you for this lesson!
This tutoriel was and is still nice even now the reservoir as automation port, just learn recently than green signal is always dominant over red and this is a good exemple where to use it
This game is almost equivalent to going to school. They made it so complicated but interesting at the same time. I usually lose my cool, with complicated games, but this has something special about it. It's like you are actually learning something.
Thanks for the tutorial. On the set reset you shouldn’t need the inverter. Just swap the set and reset. In the biz we call the effect of waiting for the trigger point to skip over a buffer zone like that, hysteresis. Also the effect of two wired things evaluating like an OR gate is called wired OR
Going to have to retest all this now, I got it working one time and that's the version I used every since. My laziness knows no bounds :)
That gas overflow segment was SO helpful! That was the biggest problem i didnt even realize I was having with self-powered electrolyzers. I thought that I was crazy because they kept turning off intermittenly (from gas overflow) and there were no tips on it so I had to find manual solutions to it- excellent video!
Thank you for the memory circuit tutorial, was definitely useful and will help with some future implementations.
Cycle 291 and I'm just starting to build the self contained electrolyzer setup. Many other projects were much more important than that lol, I let all the hydrogen go topside
Those are useful! Thanks.
This is legendary
that downtime removal, you monster!! great video man, i studied electronics in my youth so i am familiar with gates but practical applications in this game elude me somewhat.
I'm a bit similar, studied programming years ago so was familar with gates. Still took way to much trial and error to get simple automation working the way I wanted it to.
Thanks a lot for all your tutorials. I remember the tank-shutoff from one of your earlier videos and have been using it ever since for anything (e.g. pumping water from a reservoir, ethanol production - even for gases). Saved me a lot of power! :)
A little simple automations makes playing so much simpler.
You can make a room of bunker tiles and pump it into that room(gas only) and use a gas pump to pump it out of the room as you need it. I havent got to the limit on survival but i noticed in creative and test that the high pressure vent will eventually quit pumping into the room but still fits more then the storage containers.
It will back up how ever long it takes...
mine took 213 cycles and killed my colony so yeah I learned the hard way :) I wish I saw this video before lol.
Enjoy your vacation and your whisky.
Edit: I’m glad to see the old map made it out of your save files.
It was glorious, every breakfast started with whiskey. Took me days to get over the cumulative hangover.
Thank you! This is exactly what I need to take my base to the next level. Your videos have helped me lot to understand more optimal ways to play.
excellent video, please make more tutorials like this! very useful and efficient as you don't have to watch someone play for a few hours just to figure out how they configured everything. suggestions for future: oil boiler, cooling methods.
Oil boiling is really really late game, I'v played around with making one with pre space materials though it not anywhere near tutorial ready. For cooling methods all we really have left is ice machines and steam turbines.
Man, thank you so much for your videos, your mechanics, automation and everything you have shows has helped me alot
Another awesome tutorial, my base is getting a lot more automated tonight!
I love automation! Was a bit hard to figure out at first, but the things I can do now change everything! Ie. Instead of destroying a gas, I'm compacting it with automation. 350kg of chlorine in 1 tile means it isn't in my base.
A vid like this is great to give new players some help and a taste for how awesome automation can be.
Great vid.
Thanks, that logic signals is a new thing for me in an oni
The biggest mistake I see everyone make playing this game is that they don't put all generators, regardless of fuel, on the same 20k cable, all controlled by a single smart battery also connected to the 20k cable, and then branching out to various parts of the base through transformers. Automation is used to turn off or reduce the number of hydrogen generators when hydrogen is low, and then reduce the number of other generators when hydrogen threatens to back up. With the gas storage tanks now sending an automation signal this is easier than ever. It's amazing that the entire base, including the electrolyzer, can be powered by a couple of tuned hydrogen burning generators and a single or dual electrolyzer. This is how it's done in real life - all generation systems; coal, hydro, nuclear, diesel, all power a single grid, and areas are then powered from that grid through transformers. Those that think the electrolyzer and generator only barely produce enough power to power itself, just haven't hooked it up right.
I did something similar with hydrogen overflow yesterday. Instead of what you did in the video, I set up an OR gate connected to the battery (90/60) and the reservoir (NOT 99/100). This made it so the hydrogen generator turned on if the batteries were running low, or it would burn off 1% of the gas if the tank was full.
That logic hydrogen overflow is interesting. I just use a mechanical system where the overflow feeds straight to a series of hydrogen generators that aren't connected to any logic so they constantly burn hydrogen if they get it. Those oil refinery ones are a huge boost to efficiency. I need to do that with mine.
For the hydrogen I have it activate the gens hooked up to my main grid. On my main grid I keep the batteries at max 90% so the overflow tops up the grid plus I don't need any additional gens.
I liked this video. I got turned off to automation fast with the first set of videos I seen. Dude had say 3 buildings doing something but had say 15+ different automation things all going and I thought I cant remember how to do any of this.
This is better than my subjects in class
Hehe awesome! I was trying to work the oil one out earlier, will pinch that. I've just about gotten to the level where automation is starting to be used, never really made it far enough before to bother. Made a huge anti entrophy cooling loop last couple of days and use these overflow mechanics to ensure it never gets too hot or cold. Temp sensors, liquid valves and bridges. Great to change the direction of flow automatically.
Once you figure out the first couple of pieces of pipes/automation it makes everything so much simpler.
"Every time it is ten kilo's short of a full pipe." Now that was funny. ONI is my current addiction.
Could also use a volcano(I use the iron one usually) in a room with vacuum, some metal plates below the volcano to catch liquid/iron which is connect to doors and more metal plates above them and a heat sensor on those plates to close or open those doors to regulate the heat so the petroleum doesn't turn into sour gas. The heat converts the crude oil into petroleum without any dupes, bypassing the oil refinery completely.
That's brilliant! If I'll ever get this far with my horrible bases I'll do that :D
is not what usually people do? sometime i use sour gas boler/condenser, but is pretty much useless because generate too much power for my uses so i just do stupid thing like solidifing oxygen if my liquid oxygen production overflow... when you process 10 kg/s of crude oil into natural gas is overkill.
going back on oil refinery, make a petroleum boiler save you a good amount of dupe time and is way more efficientin term of power and petroleum produced, if you are in mid-game is a very useful thing to build in your base
forgot that insulated pipes used to look like orange spaghetti, ONI and FrancisJohn really have gone a long way
Amazing video, extremely helpful. Subscribed
Know this is rather late comment, Don't know if liquid/gas containers had automation plugs back then. Instead of an overflow pipe with a element sensor, i just have the container itself attached to a NOT Gate and it does pretty much the same thing. Say the storage set to 20/80. At 80 it'll trigger the NOT gate shutting the thing off and won't turn back on until it's back down to 20. Works great with bathrooms and a liquid shutoff valve to drain out the access water else where while keep some for the bathroom.
All those information are so useful that im stealing them and using in my base, and because this I finaly got food/oxygen/power stability there, tysm for your videos m8, hope to see more soon!! enjoy your whisky xd
I am :)
I have to return to this video from time to time
hells ya, im just about to b over flowed lol. settin this up tonight.
i took a screen shot of the hydrogen generator overflow so i can use it for my gases, yesterday from one of your playthroughs and you make this tutorial today XD
Very, very helpful.
i dont understand that with memory toogle in oil tank.. but i thinked of a workaround, u could put liquid pump on the place of top sensor , and liquid vent on plac of bottom one, conect it with pipe with pipe liquid sensor. there for when oil goes high enough, pump will suck it, and activate pipe sensor, and disables refinery until level of oil drops enough for vent to release that oil in pipe, shuting of that pipe sensor, enabling refinery :)
more automation tutorials please
I never have too much hydrogen, the problem is excess oxygen until you get your hands on some plastic.
as always thanks for the video :)
As always, thanks for the thanks.
Bless you good sir
Done. Helpful thus, Subbed.
Enjoy.
Love it! More tutorial !
I would love to see some of these techniques applied to a toilet setup
I have a thing about putting germ clean water back into sinks and toilets. It should not require any automation just an overflow pipe for the excess water that the toilets generate.
I swear, you have to have the planning skills of my mom to be able to play this game efficiently
with the hydrogen its better to use a transformer that turns on or off conected to the main grid so that your not wasting power
Hi Francis, thanks so much for all your videos I love them. I used your setup to get my steam turbine going and everything is working great. However, there is now a few blocks of sand in my cooling water. Is this because the dirt from the polluted water got too hot? Does it even matter?
For dirt to turn to sand you need to get temps of 326C, you should not be going above 200C for steam going into your turbine it is a bit wasteful. But so long as the sand is not messing up the flow of steam you should be fine. But if you find your steam is always above 200C maybe strap on another turbine. If you find the steam only goes above 200C every so often maybe throw in more water to even out the temperature spikes.
@@FrancisJohnYT thank you!
hey dude you realise you could place two bridges over each other.. and then place an element sensor on the 2nd bridge. even more compact then what you are doing now.
Bridge input pipe to Bridge Input (
I'm going to have to try that, you got a pic of this I can look at?
There's not actually a red signal. Red is a lack of signal. Any signal will 'flood' the circuit.
Ohbthats an SR latch. Which mean you have the fundamentals to build electronic circuits xD
I understand the situation but rather than destroying an Element I would rather store it for later use.
Exactly, you'll need liquid hydrogen later in the game for rockets do if you can store it for later use
Put in 5, 10, 15 gas tanks if you want. But make sure you cover yourself for when it overflows.
you cant really keep that much until you do liquid hydrogen. this is actually great in early stage of the game. unless you are using a mod to increase the tank capacity. 150kg is nothing
I started a new game called "bound to have power issues"... I found 3 natural gas geysers. Two right close to each other.
I do have 3 nat gas in my base too but didnt even open them yet(cycle 300+ xd) since im using coal, As a main power generation, coming from stone hatches
Do not underestimate the hatch! Im exactly the same atm.
When I did my Electrolyzer setup (piped output mod, but you can hook it up to any SPOM), I used an infinite storage to handle Hydrogen overflow. it all goes into infinite storage and then it gets pulled out when the generator needs it
I probably should plan to deal with the temperature that gives off to burn the excess hydrogen, right?
Is it bad that I prefer using compression tanks?
I don’t like venting stuff to space or burning it off, I’d rather hoard a black hole’s worth of CO2 in a small box in my basement and hope it doesn’t explode.
ONI is single player, play it your way and don't worry about what other people think. How much you are enjoying the game is all that counts.
I really like your videos; thanks for making them.
9:30 "A green signal overwrites a red signal." So the wire itself is an OR gate. What's the purpose of the OR gate then?
an OR gate lets you have separate conditions for different machines on the same automation circuit. say you have two hydrogen generators that you want to both turn on when a battery goes below 25%, but you also want one of them to turn on if there's a backup in hydrogen. just running an automation wire straight through all of that makes both generators behave the same, but with an OR gate, you can control them separately
Hey, I really like this video and it expanded my vision of automation in ONI by a lot. But in this particular case, what about using the infinite gas storage thing instead? The one with gas vents and water?
because it would be useles? if you put another gas pump you will use energy and this energy does not compensate for the hydrogen that you will store
@@aricre8886 I did it in my world and it worked like a charm 👌
My Oil refinery doenst work like that.
My dupes come on in, complete with Atmo suit and everything.
They turn the machine once, lets out some petrolium and then leave even if enough Oil is being provided
Is the exit pipe full? Is the gas pressure in the room above 5kg? (The nat gas it emits needs to go somewhere)
I think i figured out whats happening.
The main Operator has high enough machine skill that the pump
cant supply Crude Oil fast enough from the pond.
If the internal tank of the refinery runs out for even a moment he runs away.
@@vulkandrache1928 That should not be possible, machine skill does not affect the speed at which an oil refinery works.
this design is sexy. thats all i have to say about it.
Me: Why doesn't he just use a not gate with the reservoir to run a second generator when it backs up?
Me: *looks at date published* Oh.
This is now mostly outdated... we have automation in the tanks now 👍
If the green signal overwrite the red what the point of the "or" gate ?
It allow you to put a break in a wire to stop a green signal flowing back along a wire and affecting automation else where.
Hello. If I post a question here about automation, will you answer it ? Thanks
nice video but id rather just store all excess gas in an over-pressurized tank. Until they make this game realistic i'll continue using that option personally
I like to try and stick inside the developers intent myself, that is the joy of the game, so many ways to do things and all of them are the right way.
Are there any other games that combine survival, colony and resources management that also include logic circuits? 100% oni after 700+ hours and really need a new void filler, lol.
Have you tired Factorio, the only things it's missing is the colony.
It's been on the wishlist. Been hesitant due to playing Mindustry on mobile and not having much fun with it. Appreciate the response =)
How do you use a Automation ribbon
What's the whisky you're drinking atm and is good?
Laphroaig 10 or lagavullin 16
Is there a reason to do this instead of infinite storage?
Infinite storage is a hack rather than an intended game mechanics, it only works because of an unintended (and undesirable) side effect of the way the game's physics had been written, while automation is a fair game.
colony lost :O
Demonstration map, it happens.
The atmo sensors on your spom, what are they set to?
I set them all to 700g.
So glad you asked. I was scrolling and scrolling hoping to find this question so I wouldn't have to ask and wait
Lisbon? Are you portuguese ?
Irish born and raised.
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Worse electrolyte I've ever seen...