Find all my EXPLAINED videos right here: ua-cam.com/play/PL4O-dC6ogdu_4sdMUXl_dgpntfQgoGDQ8.html Find my current Let's Play series right here: ua-cam.com/play/PL4O-dC6ogdu9sm_U0GC6tNy0JSAxIosBj.html
just one tiny addition for people that don't like to use infinite storage but still want to have more storage than gas/liquid containers: you can put the containers INSIDE a room with liquid/gas so at least you get a bit more (about 1.5x to 2.0x)
true, but you have to be careful with temperature, especially gases, since they usually come out hot, you may need to create containers out of steel which is not always possible
Hands down one of the best tutorials for oxygen not included! I’ve learned a lot since finding this channel. The least a can do is leave a message and a like! Thanks and looking forward for more complicated builds videos! Thanks!
for gas storage, its useful to wait for plastic to use a high pressure gas vent, this means youi can use more liquid in the spot (crude oil in your case) and byp[ass the gas overwriting it altogether
Hey Beir have you made a filter tutorial yet? Like the basics to advance. Using the electric one and how to properly set up multiple ones with just the sensors
Sometimes it's useful to create infinite liquid storage rooms with serviceable entry points. These are a bit more complicated but not much more. One of the first things I do is my mechanical sorting and infinite storage room. Top level for gas and bottom level for liquids. And in between a row of valves for the sorting loops.
That is a good idea, I'm planning on making a little video with some smaller tidbits like that, since that alone is not gonna cover a atleast 10 min video, haha :)
2 minor upgrades for debris storage. a) ladder right above the storage, to make dupes run over it, not jump. b) cut corners, and allow pulling from bellow. also, you skipped whole storing fluid or gas as solid debris, because what can go wrong if you make 300 tons of solid carbon dioxide on a single tile somewhere. same issue with waterfall method, its fast, but its not 100% buletproff, if water freezes or vaporizes, you will have a water nuke going though your map.
Loved the video! I got into ONI literally a week ago and already have 40hours. This infinite storage is a game changer for a newbie like me who gets scared of slimebiomes and doesnt know what to do with all that liquid offgassing dirty oxygen. Might I ask how one would do the vent deconstruction step at 18:29? And what about temperature exchange? would i have to pull out the gases in a seperate room as needed to cool? or would putting in radiant pipes with cold water do the trick inside the infinite gas storage?
That is awesome to hear, thank you! And I'm not surprised about your hours, ONI is truly a great game!? You can deconstruct it if you build it more dupe friendly then me in this video. I built 2 single tiles to the right of the gas, but only one is needed. Then a dupe can reach it. Or you use the diagonal corner trick. A dupe can deconstruct/build across the corner of 2 tiles of any sort. It's hard to explain in a comment. There are also many tricks to colling the gas. A separate room would work or even cooling it while in the pipe. You can build radiant pipes inside, but depending on the mass and temperature that may not work! Feel free to join my Discord channel if you have questions and myself and/or many other likeminded people are always willing to help out new players :) discord.com/invite/Cv5mPZFwup
I might have missed it, but Crude Oil is one of the few items i usually make an infinite storage for before i get a boiler going. And i noticed you didn't cover the liquid vent on top with airflow tiles. With crude being the most dense liquid you have to use a top placed liquid pump with a lighter if you want to use airflow tiles. Obviously still possible with the gas method, but figured i would mention this.
That is a good point, crude oil would work in reverse with the liquid density method. Truth be told though, if I already have to place the vent on the top, I will just use the gas method. Easier to accomplish ;)
There is actually another way to create infinite liquid/gas storage using multiple automated doors as a compressors. (GCFungus highlighted it in his video) Obviously not as effective as putting some liquid on the vent, but feels a bit more natural to me. Anyway, great video!
I have not seen that particular video from GC, but I know the compressor method using mechanized airlocks and automation. I didn't include it here, because I personally wouldn't recommend it. Yes, it is a bit closer to reality(minus the whole infinite thing, haha), but to build it and use it in an actual game makes little sense when these methods I show here are much easier to build and use :) But of course, like all things, that's personal preference :)
@@BierTier I used the door method directly in a insulated room with a natural gas geyser, it gives infinite gas storage without using a single watt of power, very useful and saves big percent of power gen from those geysers compared to having 1 gas pump going to a infinite storage then 1 going to the generators.
@@dr.chimpanz.1324 I include a bypass on my infinite storage so the inputs go straight to the outputs if the outputs are pulling. That way, the pump in the tank can take a break while there is supply available to bypass the infinite storage.
Your comment on the airflow tile only working with dual liquids is incorrect - but you need to place the vent one block higher than what you designed with the airlock doors. So you have the vent, then an empty tile, then your square where you put your pumps. I hope this makes sense, but the empty tile between your liquid vent and the storage space is the difference when using airflow tiles, and it makes for a much cleaner setup (since, especially at high speeds, the dual liquid method can sometimes freak out and mix the liquids together) Also, if you're having trouble with the Infinite Air design with your vents being overpressured, first, make sure you're absolutely using High Pressure Gas Vents - they give 20x the pressure range than the normal vent. Second, you likely have too much liquid in front of your vents - I think a recent update made it consider liquid as a blocking mechanism. I find that less than ~15kg of liquid on each tile seems to work okay, but don't recommend going more than 4-vents wide per storage container or it starts to have issues. Use a Liquid Meter Valve connected to a pump and set it to dispense 15kg times the number of High Pressure Gas Vents that you have to get the right amount. Or, start smaller (5kg at a time) and add just enough liquid until a full layer develops. The wider your setup, and the less total liquid you have, the more likely you'll deal with the occasional "disappearing and reappearing liquid" blocking your pipe for a tick or two, but it's not a huge deal. Just make sure you don't add too much, or you'll have to tear it down and start over.
How does it handle the temperatures of the stored materials? Does the added material take on the temperature of what is already stored or does it actually average it out?
It does average out. All the different materials(like the debris in the solid storage) share the same temperature. You add something new to it, it will equalize with the rest. The more you have already in, the more stable it is. This also saves a ton of CPU calculation of all the different temperatures, so if you have FPS issues, this might help!
So did they Change Gas tanks in the mean time of me watching this and release of vid? cause gas tanks are now 1000KG storage? Thanks in advance if anyone answers!
I'm trying to find the error and I can't. The fluid storage works, but I have a problem with the gas - it works for a short time and suddenly all the oil disappears. The gas I pump is below 50"C. After several attempts in the game, I moved to the sandbox and still have the same problem. Spaced out DLC enabled.
Then you put over 2000 grams per tile, I’d suggest using a high pressure gas vent. If you’re talking about liquid storage make sure you have 1 kilo of gas over the vent
Does any of this still work? I just bought the game in late Nov 2023 (Build U50-583750-5D) and I cannot get either the open sandbox to work (no option in the start screen) or the liquid/gas infinite storage. The solids infinite storage works, but I'd sure like liquid/gas and a true sandbox (not in a game on the asteroid) to play with techniques.
All of those builds still work, in that regard, nothing has changed at all. I'm not sure what you are doing wrong with the liquid/gas storage, but if you want to dive deeper into the issue, feel free to join my Discord server(Link in the Description). Many people there(myself included) are always happy to help solve problems with ONI and even games I don't play on my channel! There is no "open sandbox", only the "in a game on the asteroid" version. But, you can do what I did for my videos: Start a new game, activate sandbox mode and delete the entire map. You may want to activate Dev Tools as well to help with deleting the map. Then, when empty, save it. Now you have a "true sandbox" that you can reuse and save with different names etc. as you like :)
@@BierTier Thanks for the reply, I totally misunderstood that all of the 'open' sandboxes I've seen started as asteroids! I need to pursue the problem with liquid/gas storage and the Dev Tools. I get the 'D' suffix on my build, but don't get the on screen map of commands. I'll join your Discord to see what I'm missing. Thanks!
Just one thing. Being an engineer one has to be rather particular with words. I noticed you use liquid and fluid kinda interchangeably but... Every liquid is a fluid but not every fluid is a liquid, gasses are fluids too. sometimes the terms can be synonymous but other times not really. so... 13:38 it does matter what kinda fluid you are using, it has to be a liquid.
These door infinite storages only work till they dont... i did this on my game from the start and at around cycle 250? the game just deleted all of the water in one of them and i dont think it was THAT much water in them
That must have been an odd glitch. I use those storages for years now and that has never happened. In my current Let's Play, I'm pretty sure I built one well before cycle 100 and it's still going strong at over 700 total cycles right now.
@@BierTier it was working fine and i dont remember when it did it but i think there was around 11kg per tile of water after that i deleted the other 4 i had just in case it did it again lol
Find all my EXPLAINED videos right here: ua-cam.com/play/PL4O-dC6ogdu_4sdMUXl_dgpntfQgoGDQ8.html
Find my current Let's Play series right here: ua-cam.com/play/PL4O-dC6ogdu9sm_U0GC6tNy0JSAxIosBj.html
just one tiny addition for people that don't like to use infinite storage but still want to have more storage than gas/liquid containers: you can put the containers INSIDE a room with liquid/gas so at least you get a bit more (about 1.5x to 2.0x)
Very good call, that will definitely increase the storage capacity by quite a bit using "normal" methods :)
true, but you have to be careful with temperature, especially gases, since they usually come out hot, you may need to create containers out of steel which is not always possible
Hands down one of the best tutorials for oxygen not included! I’ve learned a lot since finding this channel. The least a can do is leave a message and a like! Thanks and looking forward for more complicated builds videos! Thanks!
for gas storage, its useful to wait for plastic to use a high pressure gas vent, this means youi can use more liquid in the spot (crude oil in your case) and byp[ass the gas overwriting it altogether
Good call, that is later in the game definitely a smart thing to do. Forgot to mention it here, but the normal one also works like a charm :)
Hey Beir have you made a filter tutorial yet? Like the basics to advance. Using the electric one and how to properly set up multiple ones with just the sensors
I have not, but that is a great idea! I will look into it, thank you for the suggestion :)
Sometimes it's useful to create infinite liquid storage rooms with serviceable entry points. These are a bit more complicated but not much more.
One of the first things I do is my mechanical sorting and infinite storage room. Top level for gas and bottom level for liquids. And in between a row of valves for the sorting loops.
How do you make an infinite storage with an entry point? I have never encountered a guide where the infinite storage is supposed to be accessed
@@Jnnewsman For gases, with liquid locks. For liquids with denser or lighter liquid locks.
@BierTier: Future tutorial video? 🙂
That is a good idea, I'm planning on making a little video with some smaller tidbits like that, since that alone is not gonna cover a atleast 10 min video, haha :)
2 minor upgrades for debris storage.
a) ladder right above the storage, to make dupes run over it, not jump.
b) cut corners, and allow pulling from bellow.
also, you skipped whole storing fluid or gas as solid debris, because what can go wrong if you make 300 tons of solid carbon dioxide on a single tile somewhere.
same issue with waterfall method, its fast, but its not 100% buletproff, if water freezes or vaporizes, you will have a water nuke going though your map.
Welp i am definitely going to use these guides when i play.
That's the idea ;)
I hope they help!
Loved the video! I got into ONI literally a week ago and already have 40hours. This infinite storage is a game changer for a newbie like me who gets scared of slimebiomes and doesnt know what to do with all that liquid offgassing dirty oxygen. Might I ask how one would do the vent deconstruction step at 18:29? And what about temperature exchange? would i have to pull out the gases in a seperate room as needed to cool? or would putting in radiant pipes with cold water do the trick inside the infinite gas storage?
That is awesome to hear, thank you! And I'm not surprised about your hours, ONI is truly a great game!?
You can deconstruct it if you build it more dupe friendly then me in this video. I built 2 single tiles to the right of the gas, but only one is needed. Then a dupe can reach it. Or you use the diagonal corner trick. A dupe can deconstruct/build across the corner of 2 tiles of any sort. It's hard to explain in a comment. There are also many tricks to colling the gas. A separate room would work or even cooling it while in the pipe. You can build radiant pipes inside, but depending on the mass and temperature that may not work!
Feel free to join my Discord channel if you have questions and myself and/or many other likeminded people are always willing to help out new players :) discord.com/invite/Cv5mPZFwup
I might have missed it, but Crude Oil is one of the few items i usually make an infinite storage for before i get a boiler going. And i noticed you didn't cover the liquid vent on top with airflow tiles. With crude being the most dense liquid you have to use a top placed liquid pump with a lighter if you want to use airflow tiles. Obviously still possible with the gas method, but figured i would mention this.
That is a good point, crude oil would work in reverse with the liquid density method. Truth be told though, if I already have to place the vent on the top, I will just use the gas method. Easier to accomplish ;)
@@BierTier lol true, i just tend to work in a vacuum a lot, i tend to vacuum out my maps completly.
There is actually another way to create infinite liquid/gas storage using multiple automated doors as a compressors. (GCFungus highlighted it in his video) Obviously not as effective as putting some liquid on the vent, but feels a bit more natural to me.
Anyway, great video!
I have not seen that particular video from GC, but I know the compressor method using mechanized airlocks and automation. I didn't include it here, because I personally wouldn't recommend it. Yes, it is a bit closer to reality(minus the whole infinite thing, haha), but to build it and use it in an actual game makes little sense when these methods I show here are much easier to build and use :)
But of course, like all things, that's personal preference :)
@@BierTier I used the door method directly in a insulated room with a natural gas geyser, it gives infinite gas storage without using a single watt of power, very useful and saves big percent of power gen from those geysers compared to having 1 gas pump going to a infinite storage then 1 going to the generators.
@@dr.chimpanz.1324 I include a bypass on my infinite storage so the inputs go straight to the outputs if the outputs are pulling. That way, the pump in the tank can take a break while there is supply available to bypass the infinite storage.
@@James_McKay not bad tbh. Not as good 😊😊
@@James_McKay sorry that's toxic lols. That's smart
cool that you found all this out but im still learning ONI and aint looking to cheese mechanics just for a update to ruin it
@BierTier I love your tutorials. Can you make one about the nuclear power plant?
Thank you!! I can certainly take a look at that, may take a bit though, I'm currently in the middle of moving :)
Can you show an automated o2 storage that captures excess o2 from a spom but then will distribute from the storage when needed?
Hmm... the Escher storage, if the liquid level gets below a certain point it allows the denser gas to move. Problem?
Very true, you can't let the liquid disappear on either side of the gases, that is definitely important!
Thank you very much for that nice Tutorial ;)
I'm glad you like it, and I hope it helps a lot of new players :)
Your comment on the airflow tile only working with dual liquids is incorrect - but you need to place the vent one block higher than what you designed with the airlock doors. So you have the vent, then an empty tile, then your square where you put your pumps. I hope this makes sense, but the empty tile between your liquid vent and the storage space is the difference when using airflow tiles, and it makes for a much cleaner setup (since, especially at high speeds, the dual liquid method can sometimes freak out and mix the liquids together)
Also, if you're having trouble with the Infinite Air design with your vents being overpressured, first, make sure you're absolutely using High Pressure Gas Vents - they give 20x the pressure range than the normal vent. Second, you likely have too much liquid in front of your vents - I think a recent update made it consider liquid as a blocking mechanism. I find that less than ~15kg of liquid on each tile seems to work okay, but don't recommend going more than 4-vents wide per storage container or it starts to have issues.
Use a Liquid Meter Valve connected to a pump and set it to dispense 15kg times the number of High Pressure Gas Vents that you have to get the right amount. Or, start smaller (5kg at a time) and add just enough liquid until a full layer develops. The wider your setup, and the less total liquid you have, the more likely you'll deal with the occasional "disappearing and reappearing liquid" blocking your pipe for a tick or two, but it's not a huge deal. Just make sure you don't add too much, or you'll have to tear it down and start over.
hehe on the liquid locks. They sure look like infinite storage to me 🙂
nice guide, thanks for sharing.
I'm glad it was helpful, thanks!
Thanks. this is worth a thought.
It definitely is very powerful and safes a ton of time and space :)
@@BierTier Only got the game under 2 months ago. Have not been able play anything else since. And not yet started with rockets. :S
Haha, I feel you :D
When I got the game years ago, I think I put 300h in before I even considered playing anything else :D
How does it handle the temperatures of the stored materials? Does the added material take on the temperature of what is already stored or does it actually average it out?
It does average out. All the different materials(like the debris in the solid storage) share the same temperature. You add something new to it, it will equalize with the rest. The more you have already in, the more stable it is.
This also saves a ton of CPU calculation of all the different temperatures, so if you have FPS issues, this might help!
So did they Change Gas tanks in the mean time of me watching this and release of vid? cause gas tanks are now 1000KG storage? Thanks in advance if anyone answers!
Yes, that is exactly what happened. Anything else in the video still works exactly as described, but the gas tanks got buffed from 300kg to 1000kg!
I'm trying to find the error and I can't. The fluid storage works, but I have a problem with the gas - it works for a short time and suddenly all the oil disappears. The gas I pump is below 50"C. After several attempts in the game, I moved to the sandbox and still have the same problem.
Spaced out DLC enabled.
the liquid over pressurizes my vents
same
Then you put over 2000 grams per tile, I’d suggest using a high pressure gas vent. If you’re talking about liquid storage make sure you have 1 kilo of gas over the vent
ty
Anytyime!
Does any of this still work? I just bought the game in late Nov 2023 (Build U50-583750-5D) and I cannot get either the open sandbox to work (no option in the start screen) or the liquid/gas infinite storage. The solids infinite storage works, but I'd sure like liquid/gas and a true sandbox (not in a game on the asteroid) to play with techniques.
All of those builds still work, in that regard, nothing has changed at all. I'm not sure what you are doing wrong with the liquid/gas storage, but if you want to dive deeper into the issue, feel free to join my Discord server(Link in the Description). Many people there(myself included) are always happy to help solve problems with ONI and even games I don't play on my channel!
There is no "open sandbox", only the "in a game on the asteroid" version. But, you can do what I did for my videos: Start a new game, activate sandbox mode and delete the entire map. You may want to activate Dev Tools as well to help with deleting the map. Then, when empty, save it. Now you have a "true sandbox" that you can reuse and save with different names etc. as you like :)
@@BierTier Thanks for the reply, I totally misunderstood that all of the 'open' sandboxes I've seen started as asteroids!
I need to pursue the problem with liquid/gas storage and the Dev Tools. I get the 'D' suffix on my build, but don't get the on screen map of commands.
I'll join your Discord to see what I'm missing.
Thanks!
I comment to help statistics
And I highly appreciate it, thank you!
How do i put 1kg of crude oil on one tile?
You can use a liquid valve and set it to 1kg
Just one thing. Being an engineer one has to be rather particular with words. I noticed you use liquid and fluid kinda interchangeably but... Every liquid is a fluid but not every fluid is a liquid, gasses are fluids too. sometimes the terms can be synonymous but other times not really.
so... 13:38 it does matter what kinda fluid you are using, it has to be a liquid.
!
These door infinite storages only work till they dont... i did this on my game from the start and at around cycle 250? the game just deleted all of the water in one of them and i dont think it was THAT much water in them
That must have been an odd glitch. I use those storages for years now and that has never happened. In my current Let's Play, I'm pretty sure I built one well before cycle 100 and it's still going strong at over 700 total cycles right now.
@@BierTier it was working fine and i dont remember when it did it but i think there was around 11kg per tile of water after that i deleted the other 4 i had just in case it did it again lol