There are two rules: 1 Aquatuner moves heat. 2 Anything hotter than 125°C goes in steam below a steam turbine. It really isn't that complicated. His aquatuner bridge bypass and heat regulation with doors are not required, so it looks a little more complicated in the video than it has to be.
@@MuhGuy For the doors you can just cut that step out. Doors are easier to use than pipes in some very specific circumstances. His example with the magma oil boiler is one such. However it's not something a new player has to bother with. Doors are more fail safe though. If for example you lose power a door can still open and stop the heat flow. However if you are heating your aquatuner coolant and power stops for a long time the coolant can heat up until it vaporizes, damaging the pipes. As for the bypass its purpose is to keep the coolant flowing so that you don't have to measure temperatures in several different places should you have many hot-spots. I prefer to use something similar to 20:40, ie a short loop for the aquatuner and one or several large loops going through the "ice box", but with a loop and pipe thermo sensor instead of a pump and valve feeding the tuner like 24:06. Basically 24:06 for controlling the tuner and the 20:40 loops instead of the door.
@@dsch772 Well i thought that doors outside of there actual ment use, looked kinda ugly - like as flowdy~tiles underneath a waterreservoire... And in most builds they (i didn't know open doors couldn't let heat travel through) they sticked out like a sore thumb to me, so i always look for alternativs.
You're like the Mumbo Jumbo of ONI. I only came for the first part of the video. Didn't know I could create tempshift plates out of ice to cool my crops. But I stayed for the entire lecture.. This just hurts my brain to watch being someone that just survived his first 100th cycle.
The game grows on you so incrementally, one day you struggle with setting up toilets then a few months later your trying to optimize your petroleum boiler.
This game is just endless learning. I have 400 hours on this game and I still have never touched the space biome or other planets. Not because I couldn't force it, but because I wanted to build a self maintaining colony with what I had first. Or at the very least, a very easily maintained colony. I think I'm just about there now, but I have to restart again so my oxygen isn't such a hindrance anymore. Heat used to be my demon, now that I know how temp shift plates work as well as liquid cooling, I don't even care anymore.
@@steele1485 Let's say you have a super hot aqua tuner. You put a temp shift plate behind it, that heat will spread to the surfaces around it a lot better than it did before. Even insulated tiles will start heating up if you have a temp-shift plate next to it. You can use temp shift plates, an aqua tuner and a steam turbine all sealed in a thermally insulated block to create a liquid cooler that deletes heat fast. And remember to create a vacuum first. Other gases like Oxygen will screw with the mechanisms. Use a gas pump and a liquid lock to create an easy vacuum. Ideal liquid lock will use something like Crude oil which has a high boiling point. Liquid locks use the fact that liquid sticks to the ceiling after a certain height creating a door dupes can walk through without breaking a vacuum.
@@DarkD112 I thought temp shift plates take in the temperatures of the tiles around it and even them out. And I guess my issue was not vacuuming my steam turbine room. Or a bad seed, I had a hot steam vent and a iron volcano within 10 tiles of each other.
@@steele1485 Anything complicated needs a vacuum. Things like "hydrogen always goes to the top" is too absolute in ONI. Everything just ends up settling. Evening out the temperatures wouldn't be wrong either. But its practical use is better thought of as heat transfer. Like a hydrogen volcano typically makes gas at 500 degrees. If you try and use a steel gas pump on that, the pump will break. So you create a heat sink with radiant gas pipes and temp shift plates to pull the heat out of the gas and into a water boiler steam turbine.
About aquatuners, I think the better way to put it is: since an aquatuner reduces the liquid temperature by a fixed 14C, using a liquid with higher SHC means more thermal energy is being moved (from the liquid to the environment) with the same amount of power consumption.
THANK YOU! Extremely useful, explained very well, straight to the point, no bullshit, well presented. I appreciate your work and am grateful for it. Keep it up.
I really enjoying your short, to the point videos and that you quickly get into the concepts behind it. Those 30min+ videos that cover only one single topic are killing me
One of the exotic, but also very simple early game ideas, is the heat battery. The interesting thing about the heat battery is that it can use what ever you want, liquids gasses or even solids. The idea is presented in the video but always as a component of more advanced systems. The real advantage of the heat battery is its ability to begin storing and containing heat before the player gets to the point of having the more complex systems of any reason. They also have the advantage of being able to easily be converted into more complex and effective systems with out having to completly destroy the original structure.
dude you are a genius you explained so much so good. Honestly when i started watching i thought i'm not gonna watch the whole thing it s to long but a few minutes in i got sucked in and now i m at the end and didn't even realized the time that went by...amazing never got this level of immersion in a tutorial before
Thanks for going into details about what is going on with the automation. This is the best thing you have taught me with all the countless videos of yours I have watched. This is by far the most helpful for me in my mid-game struggles. Thank you!
Thank you so much for this video, expanding it out and showing the exact way the temperature is shifted made it much easier to follow. Save game definitely helps as well. Keep up the good work, I'm glad you're willing to make the video longer to fully cover the topic rather than cut things out. Some nuggets deserve to be bigger, this is at least a Normandy Nugget :P
great, as usual. btw Grind this Game has shouted you out a couple times since I brought you to his attention in the discord, I hope that helps you grow because your content is great man.
Cheers for the shout out, I occasionally watch some grind this game when I'm trying to de-stress before bed. Even when things are going wrong and he is stressing out his voice is always so soothing :)
Here's a tip after learning from my mistakes - be careful where you route your automation wires, in my steam turbine cooling system I failed to notice that an automation wire went through the port of the liquid vent, so when the aquatuner stopped the vent closed and the water in the pipes turned into steam and broke the pipe. Had to seal off the area to fix it up, mistake learned :)
An important thing to know about crops is that they have a “body” temperature, basically the temp of the plant itself. So the surrounding area or gas may be at the right temp but the plant still wont grow because its body temp is too high/low. This is most important when using irrigation tiles.
I had to watch maybe two days worth of content to just be comfortable for mid stage lol. Thanks again :( EDIT: had to return to this video again to learn the fine details.. I actually put petroleum in my loop thinking "oh it can reach colder temperatures" Thanks for explaining 12:28
Thanks for the vid Francis, especially *anything* you say about thermal conductivity and specific heat capacity, that, for some reason, is a real blind spot for me... argggg. cheers mate.
So you could connect the battery automation wire to the transformer instead, and delete the cutoff, the bleedoff from the transformer would be minimal. Though it wouldn't actually be electrically better then the cutoff.
... there was a project i've been working on for quite a while, and with this one tutorial, it helped me figure out how to fix the cooling hurdle, thank you.
First time I played this game I lost the colony due to using up all my water. Second and third time I played my colonies were lost to heat. Dang heat has a learning curve.
The heat problems... I didn't know it could be destroyed and I was playing in a version where there was no space so the only solution I came up with was a vacuum isolated steam room to store all those joules... And then I ran out of water, and then dirt. The game has gotten much easier since then.
Love your tutorials you should do one on solar and steam power. As awesome as petroleum is I like to use other sources to supplement my power to lower the draw on my petroleum reserves
Newbie here again. Btw, my first ever colony is now in cycle 260 and still going - partly thanks to you. ^^ Question for the setup near 10:30: I see this in 2 versions on UA-cam. Yours, where the pipe from the Aquatuner is solely routed through the steam turbine chamber, to cool that H2 or O2 in there. And the thermal load is piped through the vapor chamber to cool the load. The second variant I see, is, where the pipe from the Tuner gets piped through the steram turbine chamber and then further through the thermal load. (So not going through the vapor chamber. Basically your "Cold box" setup. But with just a normal thermal load and no explicit cold box.) I guess, when you have to cool a super high temperature machine like the Metal Refinery, leading the pipe with pre-cooled liquid through the vapor chamber will still be cold enough to effectively cool the Metal Refinery. But when you want to cool something
Not sure I understand the question but let me try and explain. 10:30 is for cooling high temprature, ignore the aquatuner for a second. The heat output from the metal refinery is so high >125C it causes the water to boil to steam which is then converted into electricity. You are effectively turning waste heat into free energy that you can use to help run the metal refinery if you wish. The Aquatuners only purpose in this build is to keep the steam turbine from overheating. You could rip out the aquatuner and cool the steam turbine another way like Wheeze, Ice plates or a thermoregulator. The Aquatuner is just the most efficient way. 15:30 this version is for cooling down things to below 120C, cool your O2, crop area, temprature control sleet wheat. If you tried to cool down your metal refinery output with this it would cost you a fortune in power. Go to the metal refinery and hover over the different recipes, it tells you how much heat it will dump into the coolant liquid and how much that will raise the temp of the liquid. The metal refinery is special, it dumps enormous amounts of heat into it's coolant. While you could feed it water and then cool that water brute force style with an aquatuner why not fed it a high temp liquid like oil, let the oil get above 125C, use the hot oil to power a steam turbine and get free power instead.
Fun fact ( i havent checked the math but it sounds correct): The electrolyzer destroys heat if fed with water above 20°C because of the difference in heat capacity between water and the gas.
Another way to cool down steam turbines is to use the 95 C water it gives. It provides enough cooling for 125-130 C steam (steam turbine red-orange)3-4 steam turbines with this self cooling offset the heat produced by a metal refinary, and this is how I have an power positive metal refinery in my base.
I just used a smooth hatch farm to produce my refined metal for mid game entry. 10 smooth hatches early enough will produce more refined metal over time than you'll need for the entire midgame.
True-ish. However smoothies will eat 25% metal ore and give you some meat in return. I use only 5 of them(with 1 unpowered incubator) per stable. Way less heat. I'm not in a rush. I simply drown vents, geysers and volcanoes with water and then research them without needing a atmo suit. MR+AQT+ST will make your mid game way easier. And of course it is only way to make steel in long run and big quantities.
Me: plays an ice world to avoid heat problems Me: still has heat problems But seriously! This was a really good tutorial. Finally know how to actually make one of those aqua tuner steam turbine set ups :D
Thats what messed up the temp, I originally placed a copper aquatuner that I preheated to 30C. I replaced it with steel because I always use steel even if it's not necessary :) but i forgot to preheat to 30C.
Just started playing again after about 18 months, a lot has changed. I know I don't have to keep my base at 20c... but I want to keep my base at 20c. Going to build an ice-box to keep that Oxygen cool.
Imagine a steam train with its own refinery to make the steel they need for the tracks while providing energy to the machine and keeping the supplies in the back below zero. xD
One of the ways to deal with heat that I found quite useful is dumping heat into fuel and then consuming the fuel. For example, dump heat from Metal Refinery into Petroleum, then send it into Liquid Reservoirs that your Petroleum Generator is consuming Petroleum from to power said Metal Refinery. Heat is deleted, and everyone is happy. You might say that it's inefficient because you didn't turn that heat into power, but you also have to consider how labor intensive and time consuming is the construction of the cooling loop and how much do you actually need that power.
@@Lorens4444 It's worth it imo. It's not that hard to do anyways and once setup, I don't really have to worry about it anymore (Unless I do something extremely stupid).
@atheistyoda8915 IMO, it's worth it only if I construct something permanent, like the industrial brick. However, I found out that I could do just fine without it.
I would like to note that Wheezeworts are a pretty cheap way to keep small areas cool, especially I've found Drecko ranches, they're born at a high temp and produce Phosperite out the wazoo, so it's a nice power free way to avoid stifling your Mealwood, Just thought you didn't give them enough credit :P
On my current playthrough I'm using dreckos and I am using a wheeze in there to keep the meal wood going :) The nuggets are there to get people though the bulk of the game, if you can do steam turbine aquatuner cooling you can do anything you want. Finesse can be applied later.
The problem is getting to the steam turbines in the first place and early on the best you can do is with gold amalgam (which i highly recomend getting early on as +50 max overheat temp is VERY usefull on all machines) - so at least in my case (i'm a noob though :P) ive created a box (sorta large - for large capacity if needed) - that box was insulated with igneous rock insulation tiles -inside there was an aqua tuner (or you can go with gas as coolant as well) there was also a liquid vent that could pour water directly at the tuner - to keep if from the overheating. (you should keep a lot of liquid in there as heat buffer) since it will evaporate - later on you can automatise the process to make sure there is someliquid via automation. via sensors - so you dont have to keep an eye on it yourself every few moments. The idea is that you use the refinery - the heat gets dumped into aqua tuner - which boils the water in the box- thus making steam - and keeping the heat and steam inside the box for later use when you can make some plastics to make the turbines later on. This is very easy to manage and it can solve a lot of early issues with heat :) So in essence it allows you to deal with heat early on - all the while making it usable later on for the turbines :)
Early game I just gather the water into one spot and then pump in normal pipes past my crops like a semi radiator and dump it back into the tank. I draw off that line for my toilets. Works great for good 50-80 cycles, much longer 120+ if I can pop weazewart next to things like generators and batteries
MFW as a new player i'm trying to get aluminium and find out in the wiki that it comes from the forest biome...which only spawns on half the asteroids, and never on the Terra (starting) asteroid
I have less than 100 hours and I got excited the other day because I managed to get a self sustained bathroom set up. Such a long, long way to go still. 😥
I personnaly just rush isolation in early game. I wrap my "living quarters" and farms with isolation and keep everything that produces too much heat outside. Then, when I lay out my ventilation system later, I make some cooling system to oxygen at the right temperature in my base. Never hadd cooling problems since
That is a pretty big investment of time and effort, I prefer to be fast and flexible at the start. Then once you have the tech and resources heat is a non issue.
"And we will just build a temp shift plate out of ice" Wait... What? I didn't even know this was possible, an ethanol bath at -100C would allow dripping water in to generate super cooled ice for really easy cooling.
@@FrancisJohnYT I find it so annoying building new pipes and things through the spaghetti, much easier to take some ethanol from that rust biome chill it and freeze some water. Like around electrolyser banks, I build them early before I have anywhere to store the hydrogen.
And don't forget, you can build ice sculptures above your clean water tank (and with PIce on your septic tank if you have one) to make use of their naturally low temp to cool your base.
This is one of those nuggets big enough you can't flush, lol. Also should mention that Thermium is technically better than steel for Thermal Conductivity, but you'd need such a huge temperature difference to really notice the benefit. Also, I really wanna see someone actually make a 'vent to space' cooling system instead of just saying it's technically possible, even if only for the bragging rights.
The problem with vent to space is you could just take that heat and dump it into a steam turbine and make energy. That is why no one uses them anymore.
Think of the bragging rights. But more seriously, what is the temperature of the CO2 coming out of your industrial sauna at when it gets into space? Might be worth it to run just one more Steam Turbine if that's how you're dealing with the heat.
They fixed the transformer charge thing in LU-364722: "Transformer battery no longer instantly depletes when disabled, instead its battery slowly dissipates while disabled."
I think I overestimated how much cooling one of the aquatuner/steam turbine setup can provide. I was running 3 metal refineries, a power grid cooling pipe, and my main base cooling pipes, and all of my oxygen through it. It couldn't keep up and now my base is getting too hot. Had to shut down the refineries. Also made another for cooling petroleum and oil that I pulled up from the oil biome. It was coming in at about 250c. It was cooling it fine until it caused the polluted water it runs through to evaporate. Now I have a big mess on my hands :\
I usually find it easier to get early steel than early plastic, and so having some more good designs for turbine-less setups would be great. Personally I found it worked great to pipe 10% packet throttled ethanol though my hot room to be directly burnt by my petroleum generator, to burn 300C ethanol. One downside of this is that some ethanol vapor appears when it is burnt, so you need to properly separate it from the polluted water in the output pool.
I'm totally cool (no pun intended) with the aquatuner and steam turbine combo, the problem is, i never am able to get the power necessary to keep the aquatuner running. Usually I hook up a natural gas generator to it and get the rest of the power from the steam turbine itself. This only works for like 2 aquatuners at most though and I can't use coal since I don't ranch hatches. I don't ranch them because I don't want to run out of raw minerals. I don't like to just dig the whole map as that would expose my base to a whole whirlwind of temperatures that I don't want. tl;dr I can use this combo but i can't find power for it due to my fear of running out of resources.
The first step is up to you. Demolishing the map is the one constant in this game for me. If you want to conserve the map you can but then you should go for the oil biome, that will give you access to the necessary power to get as much cooling as you need up. Though I should point out that you can get by for everything bar space with just one aquatuner if you want.
The game looks fun in the beginning, exploring your biome, dealing with oxygen and food issues etc still feels like a survival game. But seems like it would become boring in these late-game points when it's just an enmass, satisfactory type, building and efficiency game. hope im wrong though.
It sorta is. Honestly, if the dupe AI was a bit better I would love it despite becoming that, but they will actively find ways to get themselves stuck at every possible opportunity. Drives me up the proverbial wall.
I have an steam cool vent. Looking for some water (because i have 0 water / polluted water geyser, i literally have 4 cool steam vents), and looking for how to cool it down to a nice 20 degress. I tried this, at the start it was giving me 15degress water, but the sistem started to heat it up, 1 steam turbine is not enought. So by just making this sistem double (making it mirroring the first one), its just a joke how cool the water comes, i have to be careful or the water will freeze. This design is really good, thanks dude.
my biggest issue so far has been trying to get all achievements in one go since I stopped playing before they got added. So I went to oasisse and ran out of water, but I got a water geyser which is now supplying 80 C oxygen into my base lol so I guess it's time for an aquatuner setup
Is there a kind of rule of thumb for how big an ice box ought to be? I am referring to your earlier video on rockets (part 1) in relation to creating liquid O2 and H2, and not wanting too much liquid O2 in the liquid O2 tank, and that a bigger liquid H2 tank if higher liquid H2 production rate is desired (these two tanks are essentially the icebox, right?). Also I have a similar industrial brick set up in my base but my ice box (stole your design up there with a pump and vent setup, instead of a constant loop) somehow stabilises at around 60C, still trying to figure out why (though it's not really causing any critical failure), but I doubt it has anything to do with its size (though my icebox is slightly bigger I think sizing at 3x3).
Unless your industrial brick is producing a megaton of heat you should be able to reduce the temp of it as low as your coolant will allow. Double check your insulated/radiant pipe and make sure your not exchanging heat where you should not. Also double check your temp shift plates, remember they can exchange heat diagonally not just left/right up/down. For the Liquid O2 H2 tanks I tried to make them small as it generally a waste to have more than 5/10 tonns on hand at any one point. If you check the rocket calculator you can figure out how much you would need if all your rockets requested fuel at the same time and plan accordingly.
They act as lubricant to move heat around as a background prop. Normally it takes a long while for materials to transfert heat (between gases and tiles, or even between tiles without limiting dupes movement). And some gases and materials have a low thermal conductivity. The tempshift plate acts like a conduit for all nine "space" around it. They have a lot of mass (800kg, compared to a tile with 200kg, to a tile full of liquid 1000kg, to a tile of gases (between 1 and 20 kg for extremely high pressure; normal gas pressure for a dupe is 2kg to avoid the "pop eardrums" debuff)) and act like radiant piping for all their 8 other "space" arounf them, equalizing temperature between them at a quicker pace.
I feel like it is a bit of a failure of game design that all our cooling solutions boil down to using a steam turbine setup. We have many many ways of doing pretty much everything else but cooling stuff off without throwing the hot product away leads back to the steam turbine.
You have other option it's just...... if something is hotter than 125C you can get energy out of it from a steam turbine. At that point you lose the incentive to dump heat into petroleum and burn it off in a petroleum generator.
Is there a tutorial that ebtter explains the filling of the loops with the liquid bridges? My liquid does not continue to cycle around then the aquatuner is off
Might you have had both a bridge and a pipe between it attached to your loop? Whenever you fill a loop, it's always important that all sections of pipe must have a reliably simple direction it flows in. The best way to control the direction of fluid when branching or merging is bridges. If you use a reservoir with a simple loop (no branches) the reservoir has a set direction and acts exactly like a bridge. And any time you're adding liquid into a loop, or really branching two pipes of fluid it's best to only touch the two routes via a bridge between the them. As an added bonus, removing a bridge never leaks the fluid, as it doesn't have any storage capacity.
Could you please do a little tutorial on how to draw magma from the core? I have no magma volcano on my map and would like to try boil some crude. Speaking of which, any chance on an updated petrol boiler tutorial?
This is exactly what I was looking for, as I just started converted my masses of various heat-generating machines into an industrial brick, so thanks! One question... I've noticed that even though the room is full of steam, with CO2 at the bottom (from the petroleum generators), I still see the occasional blob of polluted oxygen floating around near the top. I suspect it's from the polluted water being generated by the natural gas and petroleum generators. Even though I have a liquid pump at the bottom pumping that out, I guess it's offgassing and producing blobs of polluted oxygen that float to the top. Will those impede the steam turbine in any way? Does it only ingest steam, and will leave non-steam blobs of gas there? Or will it suck them in but then jam up and stop working (like when the wrong liquid is fed into some machines)? Thanks again!
I think it will bock the turbines, you should only get polluted O2 forming if the pressure in the room is below 2kg. I keep my room at +15kg and no O2 can from from the polluted water.
Can you tell me the optimal pressure for the steam rooms under each steam turbine? I can't find any good math on why people use the amount of steam they use. I see you have gone with roughly 15kg per tile. I would love to know why
Their is no real optimum. But I will mention that you want enough liquid that it prevents massive temperature fluctuations. Having way more than you need is fine so I usually put 200kg of water (one bottle empty) in each one.
I know, just in the heat of explaining it all I stuck with the temps displayed on screen. The temp overlay is almost useless. It's either red or blue and only for a tiny bit of temperature range does it give any other colors.
This is the second time I've watched this video and one thing still didn't check for me, could you please explain why the central loop is doing the cooling while it is not exchanging temperature with the ice box...?
It should be exchanging temp with the ice box. The Ice box is surrounded in metal tiles and radiant pipes run through it. As the liquid passes around the edge of the ice box in the radiant pipes it exchanges temp.
I think i am in love with u, only looking for a cooling solution for mi Volcano Copper (also copied the desing for tame volcanos from u) and now i have like 1296715412341903 ways to cool something. Thks
I tried to build the model with the two pools of polluted water, with the steel door in the middle to control the temperature flow between both sides. The aquatuner/steam turbine/right-hand pool are working fine, but there's no heat being transferred to the pool on the left side. The aluminum tiles at the right side of the steel door are at zero degrees and the left side ones remain at 30+ degrees, with no heat exchange between. The door is obviously open. Any idea of what could be happening?
*im pretty sure this is nerfed now somehow. I built this setup (Thanks mr.Francis) but I get nowhere as much cooling as in this video. Oxygen comes at 50 degrees and I get damage to liquid pipe because polluted water freezes. Input oxygen is 70c.
The save game file is linked in the description if you want to open it up and have a look. As far as I'm aware it still works. Do you have a sensor to stop the liquid chilling below it's freezing point?
@@FrancisJohnYT I actually made a mistake with materials I was using. However even after fixing my mistakes I still had problems - it was very near the freezing point. At this moment I realized that I'm an engineer and I'm suppost to use my own brain cells as well. Therefore I removed the gate and metal tiles completely. Then I pulled the radiant cooling pipe to cross on top of the gas pipes. I set my coolant at 20 degrees and oxygen comes out at nearly the same. No more freezing problems I have noticed that Mr.John likes these gates in other builds as well and I assume they are very much needed at dealing with magma etc. Thank you so much for these old? but gold videos!
Loving these videos! I do have one question on how I should cool down a massive tank of 75C clean water. I have a salt water geyser which I desalinate and store in a large tank, but I'd like to use the water in my base, maybe for Bristle Blossoms or whatever. Could I place my large tank in the same spot where your 3x3 is and have it cool down enough with this setup? Would love some suggestions!
My first piece of advise would be don't grow crops that require water, either hatch/slickster/vole ranching for BBQ and/or wild planting crops using pips. If you want to you can cool the water down using the designs show though you would need to do a little flow control. If you limit the liquid pipe to 2.8kg it should work for you. For example with the 3kg O2 build just run a liquid pipe through instead. The Aquatuner can cool the 10kg/s water going though it by 14C so that is 10kg/s by 14C. Assuming the water you are cooling is 75C and you want to cool it to 25C that's 50C of cooling you are looking for. 50 divided by 14 = 3.57 that divided into the 10kg of water and you get 2.8kg/s.
@@FrancisJohnYT Ah, I see! I did indeed pre-install 3 liquid pipe sections just like the radiant gas pipes but it didn't cool the water down very much at all, I kind of forgot about heat capacity of gas vs water. Would it work if I just do 1 radiant pipe section in S-shape through the box (so 9 tiles of radiant liquid pipe instead of just 3) and set the flow to about 8.4kg/s (3x 2.8kg/s)?
@17:23 my setup is close to this, but the metal tiles are not transfering the cold across the metal tiles and door. I used iron for my metal tiles and steel for door. Yeah 25% less thermal conductivity, but not 0. For some reason my cold transfer from my cold tank to my little icebox is soooo slow 5 cycles and have gone down like 5c :( Do i really have to use alluminium?
Did you use any Temp shift plates? The water itself is not a great conductor, so the temp shift plates force the temp from the water/ice into the iron tiles.
Man I couldnt find an oil biome in the map but can provide plastic thanks to dreckos. Will it work if I melt the plastic turning it into naphtha and use it as coolant? Is there an alternative coolant which is easier to acquire? (I also have got no tree)
In my base I use 3 steam turbines + aquatuner for a single refinery, with a largish 4x15 boiler room to radiate it, using crude oil (and some naphta I had) and the coolant still overheated to sour gas. In your example, a single turbine is enough to smelt steel without boiling the coolant. That said, I use an average of 2-3kg steam per tile, while you seem to use ~20kg. Is that such a big difference? Thanks again for your videos, keep up the good work!
The extra mass makes a huge difference. Imaging a 500C 10kg bubble of hot liquid passing through a room that has a half a kilo of gas pressure at 0 C. With perfect temperature transfer the half kilo of gas and the 10kg bubble will end up at 476C. Now make that half kilo of gas 20kg and everything will even out at 166C. If you want to cool or heat things up having an awful lot of mass around at the temperature your aiming for makes for a very stable system.
That totally makes sense. Moreover, due to TH clamping, low masses might not conduct too well. I think also the naptha was problematic. I thought it might be good because of the higher vaporization point and higher SHC, but its TC is *much* lower, meaning it sheds the heat slower. Made some adjustments that work better now. P.S. When cooling a cool steam vent, isn't it better to put the AT/ST in the room with the vent? That way you can utilize the fact it starts at 110, heat (with the AT) and get better cooling. In my system, I have a pool below the vent with doors that open when the pressure in the main room is too high. The AT cools that pool.
I'm having trouble getting the aquatuners off the ground. I fully understand what I need to do. But on YT it seems like the boil almost immediately (though I guess the tutorials are usually sped up). But I do the same and the temperature changes only VERY slowly. So the cold stuff is only getting cold after a huge time and the steam has issues boiling. Or it's boiling, but then not reaching the next threshold for the turbine to kick in. I got a prototype now that's cooling alright (just a cool steam vent + some cooling loops), but doesn't produce power. The steam sits *just* under 125 and refuses to go over most of the time. Is this normal when you don't dump that much heat into the system? EDIT: Ok, so some diamond temp shift plates in the steam room help a lot. Granite doesn't work as well. Apparently the aquatuner isn't spreading around the heat properly. But I shouldn't really have to use a high end material like diamond for such simple thing
This game usually takes a bit of things not working, followed by a moment of ahhhh that's how that works. Sounds to me like you figured it out in the end, for me personally half the fun is in the figuring out. The other half is figuring out how it fits into the rest of the game.
Could you be adding too much water? The more water, the longer it takes to heat up. This example only had about 100 kg per tile, but you can fit ten times that much (and it'll take ten times longer to start up).
The turbine + refinery combination at 6 minutes doesn't seems to work for me - the turbine quickly overheats at 100 celsius, then stops working. Was there any change on that in the game since the video was made? Looks like aquatuner is a must...
Great videos Francis. I really enjoy them! I tried to make the cooling for my oxygen like you. I have no problem cooling down my ice box but my other pool of polluted water wont drop in temp. Its sitting at 15.5C with a goal temp at 10C. My ice box is sitting at -10C. Any advice?
And this is where the learning cliff becomes a mountain.
There are two rules: 1 Aquatuner moves heat. 2 Anything hotter than 125°C goes in steam below a steam turbine. It really isn't that complicated.
His aquatuner bridge bypass and heat regulation with doors are not required, so it looks a little more complicated in the video than it has to be.
@@Hedning1390 As a nooby i must ask: what would be an aesthetic(-ish) alternativ? Or any alternativ at all? :)
@@MuhGuy What do you mean by that?
@@MuhGuy For the doors you can just cut that step out. Doors are easier to use than pipes in some very specific circumstances. His example with the magma oil boiler is one such. However it's not something a new player has to bother with. Doors are more fail safe though. If for example you lose power a door can still open and stop the heat flow. However if you are heating your aquatuner coolant and power stops for a long time the coolant can heat up until it vaporizes, damaging the pipes.
As for the bypass its purpose is to keep the coolant flowing so that you don't have to measure temperatures in several different places should you have many hot-spots. I prefer to use something similar to 20:40, ie a short loop for the aquatuner and one or several large loops going through the "ice box", but with a loop and pipe thermo sensor instead of a pump and valve feeding the tuner like 24:06. Basically 24:06 for controlling the tuner and the 20:40 loops instead of the door.
@@dsch772 Well i thought that doors outside of there actual ment use, looked kinda ugly - like as flowdy~tiles underneath a waterreservoire...
And in most builds they (i didn't know open doors couldn't let heat travel through) they sticked out like a sore thumb to me, so i always look for alternativs.
You're like the Mumbo Jumbo of ONI. I only came for the first part of the video. Didn't know I could create tempshift plates out of ice to cool my crops. But I stayed for the entire lecture.. This just hurts my brain to watch being someone that just survived his first 100th cycle.
The game grows on you so incrementally, one day you struggle with setting up toilets then a few months later your trying to optimize your petroleum boiler.
This game is just endless learning. I have 400 hours on this game and I still have never touched the space biome or other planets. Not because I couldn't force it, but because I wanted to build a self maintaining colony with what I had first. Or at the very least, a very easily maintained colony. I think I'm just about there now, but I have to restart again so my oxygen isn't such a hindrance anymore. Heat used to be my demon, now that I know how temp shift plates work as well as liquid cooling, I don't even care anymore.
after building my first SPOM it basically clicked in my head how to play this game lol
I still don't understand temp shift plates
@@steele1485 Let's say you have a super hot aqua tuner. You put a temp shift plate behind it, that heat will spread to the surfaces around it a lot better than it did before. Even insulated tiles will start heating up if you have a temp-shift plate next to it.
You can use temp shift plates, an aqua tuner and a steam turbine all sealed in a thermally insulated block to create a liquid cooler that deletes heat fast.
And remember to create a vacuum first. Other gases like Oxygen will screw with the mechanisms.
Use a gas pump and a liquid lock to create an easy vacuum. Ideal liquid lock will use something like Crude oil which has a high boiling point.
Liquid locks use the fact that liquid sticks to the ceiling after a certain height creating a door dupes can walk through without breaking a vacuum.
@@DarkD112 I thought temp shift plates take in the temperatures of the tiles around it and even them out. And I guess my issue was not vacuuming my steam turbine room. Or a bad seed, I had a hot steam vent and a iron volcano within 10 tiles of each other.
@@steele1485 Anything complicated needs a vacuum. Things like "hydrogen always goes to the top" is too absolute in ONI. Everything just ends up settling.
Evening out the temperatures wouldn't be wrong either. But its practical use is better thought of as heat transfer.
Like a hydrogen volcano typically makes gas at 500 degrees. If you try and use a steel gas pump on that, the pump will break. So you create a heat sink with radiant gas pipes and temp shift plates to pull the heat out of the gas and into a water boiler steam turbine.
Takeaway from Video
Aquatuner + Steam turbine = Overpowered Cooling
Steel = Awesome, Supercoolant = magic!
A concise summation.
About aquatuners, I think the better way to put it is: since an aquatuner reduces the liquid temperature by a fixed 14C, using a liquid with higher SHC means more thermal energy is being moved (from the liquid to the environment) with the same amount of power consumption.
I was trying to demonstrate it more visually, not everyone is well versed in SHC so I wanted to make it as accessible as possible.
@@FrancisJohnYT Yeah it was a nice visualization. Great job on that! I just like to think everything in terms of energy :P
THANK YOU! Extremely useful, explained very well, straight to the point, no bullshit, well presented. I appreciate your work and am grateful for it. Keep it up.
Thanks.
I've spent more time watching your vids than playing the game! And yet still I am entertained!
Same here ^^
Brothgar is really entertaining as well, can only recommend
@@DrRetardo8600 i dont like him, he just male things soooo complicated. Francis guides are a bit more dumbass friendly :D
Same. This guy is honestly the best of all the videos.
Here I am in 2020 doing the same
I really enjoying your short, to the point videos and that you quickly get into the concepts behind it. Those 30min+ videos that cover only one single topic are killing me
You ever watch videos at 1.5x speed? Can help an awful lot when dealing with wafflers.
One of the exotic, but also very simple early game ideas, is the heat battery. The interesting thing about the heat battery is that it can use what ever you want, liquids gasses or even solids. The idea is presented in the video but always as a component of more advanced systems. The real advantage of the heat battery is its ability to begin storing and containing heat before the player gets to the point of having the more complex systems of any reason. They also have the advantage of being able to easily be converted into more complex and effective systems with out having to completly destroy the original structure.
"this will be a quick tutorial on..." *Spends 30 mins on it*
My takeaway from this was air conditioning for the base.
dude you are a genius you explained so much so good. Honestly when i started watching i thought i'm not gonna watch the whole thing it s to long but a few minutes in i got sucked in and now i m at the end and didn't even realized the time that went by...amazing never got this level of immersion in a tutorial before
Thanks for going into details about what is going on with the automation. This is the best thing you have taught me with all the countless videos of yours I have watched. This is by far the most helpful for me in my mid-game struggles. Thank you!
Your oxygen cooling system is amazing! I usually use a thermo nullifier which is ok, but obtain power from it is just awesome.
This is probably one of the most useful oni tutorials I've seen. Thx so much for it.
Woah eyes open to a whole bunch of new possibilities
Thank you so much for this video, expanding it out and showing the exact way the temperature is shifted made it much easier to follow. Save game definitely helps as well. Keep up the good work, I'm glad you're willing to make the video longer to fully cover the topic rather than cut things out. Some nuggets deserve to be bigger, this is at least a Normandy Nugget :P
Learning the tech in this game is the most satisfying thing I have ever done in gaming. I feel like a real engineer building things like this
great, as usual.
btw Grind this Game has shouted you out a couple times since I brought you to his attention in the discord, I hope that helps you grow because your content is great man.
Cheers for the shout out, I occasionally watch some grind this game when I'm trying to de-stress before bed. Even when things are going wrong and he is stressing out his voice is always so soothing :)
@@FrancisJohnYT lol. yeah. he's a rly nice dude and could put a goat on speed to sleep ^^
I wish I had seen this at the start of the covid lockdown -.-'
You're a legend dude. Thanks for the crazy cool video
Here's a tip after learning from my mistakes - be careful where you route your automation wires, in my steam turbine cooling system I failed to notice that an automation wire went through the port of the liquid vent, so when the aquatuner stopped the vent closed and the water in the pipes turned into steam and broke the pipe. Had to seal off the area to fix it up, mistake learned :)
An important thing to know about crops is that they have a “body” temperature, basically the temp of the plant itself. So the surrounding area or gas may be at the right temp but the plant still wont grow because its body temp is too high/low. This is most important when using irrigation tiles.
Don't change the temp of the hydroponic tiles, change the temp of the gas the plant is in.
I had to watch maybe two days worth of content to just be comfortable for mid stage lol. Thanks again :(
EDIT: had to return to this video again to learn the fine details.. I actually put petroleum in my loop thinking "oh it can reach colder temperatures" Thanks for explaining 12:28
Thanks for the vid Francis, especially *anything* you say about thermal conductivity and specific heat capacity, that, for some reason, is a real blind spot for me... argggg.
cheers mate.
Double-check the transformer power loss. There was a recent (9/9ish) patch that claims to have addressed that.
Yes, there was. Can confirm.
Thanks, I just got to that part of the video
yer a transformer turned off has the same power loss as a standard jumbo battery
So you could connect the battery automation wire to the transformer instead, and delete the cutoff, the bleedoff from the transformer would be minimal. Though it wouldn't actually be electrically better then the cutoff.
Well that simplify's things, will have to make a correction to this on the next temp management video.
This game has a remarkable amount of attention to thermodynamics.
I am new to the game and your videos have been an amazing help! Thank you and keep them coming!
... there was a project i've been working on for quite a while, and with this one tutorial, it helped me figure out how to fix the cooling hurdle, thank you.
Thank you Francis! Comprehensive and thorough as usual. Keep up the great work!
First time I played this game I lost the colony due to using up all my water. Second and third time I played my colonies were lost to heat. Dang heat has a learning curve.
The heat problems... I didn't know it could be destroyed and I was playing in a version where there was no space so the only solution I came up with was a vacuum isolated steam room to store all those joules... And then I ran out of water, and then dirt. The game has gotten much easier since then.
Love your tutorials you should do one on solar and steam power. As awesome as petroleum is I like to use other sources to supplement my power to lower the draw on my petroleum reserves
My old solar tutorial is still valid I think, will have to dust it off and see if it still works.
Newbie here again. Btw, my first ever colony is now in cycle 260 and still going - partly thanks to you. ^^
Question for the setup near 10:30: I see this in 2 versions on UA-cam.
Yours, where the pipe from the Aquatuner is solely routed through the steam turbine chamber, to cool that H2 or O2 in there.
And the thermal load is piped through the vapor chamber to cool the load.
The second variant I see, is, where the pipe from the Tuner gets piped through the steram turbine chamber and then further through the thermal load.
(So not going through the vapor chamber. Basically your "Cold box" setup. But with just a normal thermal load and no explicit cold box.)
I guess, when you have to cool a super high temperature machine like the Metal Refinery, leading the pipe with pre-cooled liquid through the vapor chamber
will still be cold enough to effectively cool the Metal Refinery.
But when you want to cool something
Not sure I understand the question but let me try and explain.
10:30 is for cooling high temprature, ignore the aquatuner for a second. The heat output from the metal refinery is so high >125C it causes the water to boil to steam which is then converted into electricity. You are effectively turning waste heat into free energy that you can use to help run the metal refinery if you wish. The Aquatuners only purpose in this build is to keep the steam turbine from overheating. You could rip out the aquatuner and cool the steam turbine another way like Wheeze, Ice plates or a thermoregulator. The Aquatuner is just the most efficient way.
15:30 this version is for cooling down things to below 120C, cool your O2, crop area, temprature control sleet wheat. If you tried to cool down your metal refinery output with this it would cost you a fortune in power. Go to the metal refinery and hover over the different recipes, it tells you how much heat it will dump into the coolant liquid and how much that will raise the temp of the liquid.
The metal refinery is special, it dumps enormous amounts of heat into it's coolant. While you could feed it water and then cool that water brute force style with an aquatuner why not fed it a high temp liquid like oil, let the oil get above 125C, use the hot oil to power a steam turbine and get free power instead.
@@FrancisJohnYT That's basically what I understood from the video then. Thx again!
Fun fact ( i havent checked the math but it sounds correct):
The electrolyzer destroys heat if fed with water above 20°C because of the difference in heat capacity
between water and the gas.
Can be done. Usually not for temp destruction purposes but usually because 95C water is all you have on hand.
thank you dude, excellent compendium, I'm amazed
Another way to cool down steam turbines is to use the 95 C water it gives. It provides enough cooling for 125-130 C steam (steam turbine red-orange)3-4 steam turbines with this self cooling offset the heat produced by a metal refinary, and this is how I have an power positive metal refinery in my base.
I'm using that technique to cool metal volcano's, it's really handy to cut down on the infrastructure investment.
Best video in the internet how to face to with the temperature in the Oxygen not included
I just used a smooth hatch farm to produce my refined metal for mid game entry. 10 smooth hatches early enough will produce more refined metal over time than you'll need for the entire midgame.
True-ish.
However smoothies will eat 25% metal ore and give you some meat in return. I use only 5 of them(with 1 unpowered incubator) per stable. Way less heat. I'm not in a rush. I simply drown vents, geysers and volcanoes with water and then research them without needing a atmo suit.
MR+AQT+ST will make your mid game way easier. And of course it is only way to make steel in long run and big quantities.
Me: plays an ice world to avoid heat problems
Me: still has heat problems
But seriously! This was a really good tutorial. Finally know how to actually make one of those aqua tuner steam turbine set ups :D
Awesome video, very informative and clearly done.
I just imagine I'm being taught by Walter White
The Thermal Aquatuner is a mass of material as well, so it will heat up and add to the total heat capacity of the pool you were testing in.
Thats what messed up the temp, I originally placed a copper aquatuner that I preheated to 30C. I replaced it with steel because I always use steel even if it's not necessary :) but i forgot to preheat to 30C.
Just started playing again after about 18 months, a lot has changed. I know I don't have to keep my base at 20c... but I want to keep my base at 20c. Going to build an ice-box to keep that Oxygen cool.
Imagine a steam train with its own refinery to make the steel they need for the tracks while providing energy to the machine and keeping the supplies in the back below zero. xD
That almost sounds like a game where you have to make your way across a planet laying rails.
One of the ways to deal with heat that I found quite useful is dumping heat into fuel and then consuming the fuel. For example, dump heat from Metal Refinery into Petroleum, then send it into Liquid Reservoirs that your Petroleum Generator is consuming Petroleum from to power said Metal Refinery. Heat is deleted, and everyone is happy.
You might say that it's inefficient because you didn't turn that heat into power, but you also have to consider how labor intensive and time consuming is the construction of the cooling loop and how much do you actually need that power.
True, but a cooling loop that's been setup will be much more reliable and easier to manage.
@@atheistyoda8915 True, but we are talking about how much time the construction/upgrade itself takes.
@@Lorens4444 It's worth it imo. It's not that hard to do anyways and once setup, I don't really have to worry about it anymore (Unless I do something extremely stupid).
@atheistyoda8915 IMO, it's worth it only if I construct something permanent, like the industrial brick. However, I found out that I could do just fine without it.
I would like to note that Wheezeworts are a pretty cheap way to keep small areas cool, especially I've found Drecko ranches, they're born at a high temp and produce Phosperite out the wazoo, so it's a nice power free way to avoid stifling your Mealwood, Just thought you didn't give them enough credit :P
On my current playthrough I'm using dreckos and I am using a wheeze in there to keep the meal wood going :) The nuggets are there to get people though the bulk of the game, if you can do steam turbine aquatuner cooling you can do anything you want. Finesse can be applied later.
The problem is getting to the steam turbines in the first place and early on the best you can do is with gold amalgam (which i highly recomend getting early on as +50 max overheat temp is VERY usefull on all machines) - so at least in my case (i'm a noob though :P) ive created a box (sorta large - for large capacity if needed) - that box was insulated with igneous rock insulation tiles -inside there was an aqua tuner (or you can go with gas as coolant as well) there was also a liquid vent that could pour water directly at the tuner - to keep if from the overheating.
(you should keep a lot of liquid in there as heat buffer) since it will evaporate - later on you can automatise the process to make sure there is someliquid via automation. via sensors - so you dont have to keep an eye on it yourself every few moments.
The idea is that you use the refinery - the heat gets dumped into aqua tuner - which boils the water in the box- thus making steam - and keeping the heat and steam inside the box for later use when you can make some plastics to make the turbines later on. This is very easy to manage and it can solve a lot of early issues with heat :)
So in essence it allows you to deal with heat early on - all the while making it usable later on for the turbines :)
Thank you Francis so much info, greatly appreciated
A "qUiCk" TuToRiAl
That's a big tutorial nugget ;)
Informative stuff, love it!
Most of the easy stuff is done, they are all running to long now.
Man, your tutorials are the best! Thank you!
Really loving these tutorials; learning so much.
Early game I just gather the water into one spot and then pump in normal pipes past my crops like a semi radiator and dump it back into the tank. I draw off that line for my toilets. Works great for good 50-80 cycles, much longer 120+ if I can pop weazewart next to things like generators and batteries
Absolutely crazy tutorial. well done bro.
MFW as a new player i'm trying to get aluminium and find out in the wiki that it comes from the forest biome...which only spawns on half the asteroids, and never on the Terra (starting) asteroid
I have less than 100 hours and I got excited the other day because I managed to get a self sustained bathroom set up. Such a long, long way to go still. 😥
I personnaly just rush isolation in early game. I wrap my "living quarters" and farms with isolation and keep everything that produces too much heat outside. Then, when I lay out my ventilation system later, I make some cooling system to oxygen at the right temperature in my base. Never hadd cooling problems since
That is a pretty big investment of time and effort, I prefer to be fast and flexible at the start. Then once you have the tech and resources heat is a non issue.
"And we will just build a temp shift plate out of ice"
Wait... What? I didn't even know this was possible, an ethanol bath at -100C would allow dripping water in to generate super cooled ice for really easy cooling.
If you can cool ethanol to -100C I'm not sure you need the ice anymore :)
@@FrancisJohnYT I find it so annoying building new pipes and things through the spaghetti, much easier to take some ethanol from that rust biome chill it and freeze some water.
Like around electrolyser banks, I build them early before I have anywhere to store the hydrogen.
And don't forget, you can build ice sculptures above your clean water tank (and with PIce on your septic tank if you have one) to make use of their naturally low temp to cool your base.
This is one of those nuggets big enough you can't flush, lol. Also should mention that Thermium is technically better than steel for Thermal Conductivity, but you'd need such a huge temperature difference to really notice the benefit.
Also, I really wanna see someone actually make a 'vent to space' cooling system instead of just saying it's technically possible, even if only for the bragging rights.
The problem with vent to space is you could just take that heat and dump it into a steam turbine and make energy. That is why no one uses them anymore.
Think of the bragging rights. But more seriously, what is the temperature of the CO2 coming out of your industrial sauna at when it gets into space? Might be worth it to run just one more Steam Turbine if that's how you're dealing with the heat.
They fixed the transformer charge thing in LU-364722:
"Transformer battery no longer instantly depletes when disabled, instead its battery slowly dissipates while disabled."
This was a needed change, now transformer automation has a place.
I think I overestimated how much cooling one of the aquatuner/steam turbine setup can provide. I was running 3 metal refineries, a power grid cooling pipe, and my main base cooling pipes, and all of my oxygen through it. It couldn't keep up and now my base is getting too hot. Had to shut down the refineries.
Also made another for cooling petroleum and oil that I pulled up from the oil biome. It was coming in at about 250c. It was cooling it fine until it caused the polluted water it runs through to evaporate. Now I have a big mess on my hands :\
Sweet, I'll finally use these suckers correctly! thx
This game is so damn cool. I wish there were more like it. My wife is kinda interested because she thinks it's like fallout shelter... Sure, honey.
I usually find it easier to get early steel than early plastic, and so having some more good designs for turbine-less setups would be great. Personally I found it worked great to pipe 10% packet throttled ethanol though my hot room to be directly burnt by my petroleum generator, to burn 300C ethanol. One downside of this is that some ethanol vapor appears when it is burnt, so you need to properly separate it from the polluted water in the output pool.
Steam turbines allow you to treat heat like a resource, I find it's usually better to hold out for steel and plastic.
Aaaaaand we are back, with a quick tutorial! Video: half an hour
Me: you LIAR!
Can you do a tutorial on iceboxes? Otherwise where can I go for info on them
Edit:
A tutorial meaning a build through
Hell yeah, turning problems into assets!
I'm totally cool (no pun intended) with the aquatuner and steam turbine combo, the problem is, i never am able to get the power necessary to keep the aquatuner running. Usually I hook up a natural gas generator to it and get the rest of the power from the steam turbine itself. This only works for like 2 aquatuners at most though and I can't use coal since I don't ranch hatches. I don't ranch them because I don't want to run out of raw minerals. I don't like to just dig the whole map as that would expose my base to a whole whirlwind of temperatures that I don't want.
tl;dr I can use this combo but i can't find power for it due to my fear of running out of resources.
The first step is up to you. Demolishing the map is the one constant in this game for me. If you want to conserve the map you can but then you should go for the oil biome, that will give you access to the necessary power to get as much cooling as you need up. Though I should point out that you can get by for everything bar space with just one aquatuner if you want.
The game looks fun in the beginning, exploring your biome, dealing with oxygen and food issues etc still feels like a survival game. But seems like it would become boring in these late-game points when it's just an enmass, satisfactory type, building and efficiency game. hope im wrong though.
It sorta is. Honestly, if the dupe AI was a bit better I would love it despite becoming that, but they will actively find ways to get themselves stuck at every possible opportunity. Drives me up the proverbial wall.
How you use ice machines is awesome! I got super frustrated cause the game doesn't TELL YOU THIS. lol I was like... it doesn't do ANYTHING! rage quit
If you want game hold your hand play COD... The more you play ONI the more you learn.
I have an steam cool vent. Looking for some water (because i have 0 water / polluted water geyser, i literally have 4 cool steam vents), and looking for how to cool it down to a nice 20 degress.
I tried this, at the start it was giving me 15degress water, but the sistem started to heat it up, 1 steam turbine is not enought. So by just making this sistem double (making it mirroring the first one), its just a joke how cool the water comes, i have to be careful or the water will freeze.
This design is really good, thanks dude.
my biggest issue so far has been trying to get all achievements in one go since I stopped playing before they got added.
So I went to oasisse and ran out of water, but I got a water geyser which is now supplying 80 C oxygen into my base lol so I guess it's time for an aquatuner setup
Is there a kind of rule of thumb for how big an ice box ought to be? I am referring to your earlier video on rockets (part 1) in relation to creating liquid O2 and H2, and not wanting too much liquid O2 in the liquid O2 tank, and that a bigger liquid H2 tank if higher liquid H2 production rate is desired (these two tanks are essentially the icebox, right?).
Also I have a similar industrial brick set up in my base but my ice box (stole your design up there with a pump and vent setup, instead of a constant loop) somehow stabilises at around 60C, still trying to figure out why (though it's not really causing any critical failure), but I doubt it has anything to do with its size (though my icebox is slightly bigger I think sizing at 3x3).
Unless your industrial brick is producing a megaton of heat you should be able to reduce the temp of it as low as your coolant will allow. Double check your insulated/radiant pipe and make sure your not exchanging heat where you should not. Also double check your temp shift plates, remember they can exchange heat diagonally not just left/right up/down. For the Liquid O2 H2 tanks I tried to make them small as it generally a waste to have more than 5/10 tonns on hand at any one point. If you check the rocket calculator you can figure out how much you would need if all your rockets requested fuel at the same time and plan accordingly.
Quick Tutorial: 30min~
There was so much i did not want to leave out.
@@FrancisJohnYT I'm glad you did not.
Could be worse. I'm reminded of the "Factorio Train Tutorial: Absolute Basics" that's 1:26:11
Great vid. It gonna make my future base more efficient.
I have 1 more question. How Tempshift Plates actualy work and what's the point of using them?
They act as lubricant to move heat around as a background prop. Normally it takes a long while for materials to transfert heat (between gases and tiles, or even between tiles without limiting dupes movement). And some gases and materials have a low thermal conductivity. The tempshift plate acts like a conduit for all nine "space" around it. They have a lot of mass (800kg, compared to a tile with 200kg, to a tile full of liquid 1000kg, to a tile of gases (between 1 and 20 kg for extremely high pressure; normal gas pressure for a dupe is 2kg to avoid the "pop eardrums" debuff)) and act like radiant piping for all their 8 other "space" arounf them, equalizing temperature between them at a quicker pace.
@@francoiscoupal7057 thanks, now its much more clear for me. :)
I feel like it is a bit of a failure of game design that all our cooling solutions boil down to using a steam turbine setup. We have many many ways of doing pretty much everything else but cooling stuff off without throwing the hot product away leads back to the steam turbine.
You have other option it's just...... if something is hotter than 125C you can get energy out of it from a steam turbine. At that point you lose the incentive to dump heat into petroleum and burn it off in a petroleum generator.
As a nerd, all these numbers and physics are making me giddy.
Did you cleaned afterwards whatever device you watched this on? LOL
I always called the doors thermal couplings.
I made up thermal injectors, thermal couplings has a better ring to it.
Is there a tutorial that ebtter explains the filling of the loops with the liquid bridges? My liquid does not continue to cycle around then the aquatuner is off
Might you have had both a bridge and a pipe between it attached to your loop? Whenever you fill a loop, it's always important that all sections of pipe must have a reliably simple direction it flows in. The best way to control the direction of fluid when branching or merging is bridges. If you use a reservoir with a simple loop (no branches) the reservoir has a set direction and acts exactly like a bridge. And any time you're adding liquid into a loop, or really branching two pipes of fluid it's best to only touch the two routes via a bridge between the them. As an added bonus, removing a bridge never leaks the fluid, as it doesn't have any storage capacity.
Could you please do a little tutorial on how to draw magma from the core? I have no magma volcano on my map and would like to try boil some crude. Speaking of which, any chance on an updated petrol boiler tutorial?
Petroleum boiler tutorial is out on Tuesday.
This is exactly what I was looking for, as I just started converted my masses of various heat-generating machines into an industrial brick, so thanks!
One question... I've noticed that even though the room is full of steam, with CO2 at the bottom (from the petroleum generators), I still see the occasional blob of polluted oxygen floating around near the top. I suspect it's from the polluted water being generated by the natural gas and petroleum generators. Even though I have a liquid pump at the bottom pumping that out, I guess it's offgassing and producing blobs of polluted oxygen that float to the top. Will those impede the steam turbine in any way? Does it only ingest steam, and will leave non-steam blobs of gas there? Or will it suck them in but then jam up and stop working (like when the wrong liquid is fed into some machines)?
Thanks again!
I think it will bock the turbines, you should only get polluted O2 forming if the pressure in the room is below 2kg. I keep my room at +15kg and no O2 can from from the polluted water.
Can you tell me the optimal pressure for the steam rooms under each steam turbine? I can't find any good math on why people use the amount of steam they use. I see you have gone with roughly 15kg per tile. I would love to know why
Their is no real optimum. But I will mention that you want enough liquid that it prevents massive temperature fluctuations. Having way more than you need is fine so I usually put 200kg of water (one bottle empty) in each one.
Great video. But a video on cooling and not once did you open the thermal overlay.
I know, just in the heat of explaining it all I stuck with the temps displayed on screen. The temp overlay is almost useless. It's either red or blue and only for a tiny bit of temperature range does it give any other colors.
This is such a good guide but I’m just not smart enough to understand some of it! Is it better to use petrol or polluted water to cool refineries?
This is the second time I've watched this video and one thing still didn't check for me, could you please explain why the central loop is doing the cooling while it is not exchanging temperature with the ice box...?
It should be exchanging temp with the ice box. The Ice box is surrounded in metal tiles and radiant pipes run through it. As the liquid passes around the edge of the ice box in the radiant pipes it exchanges temp.
I think i am in love with u, only looking for a cooling solution for mi Volcano Copper (also copied the desing for tame volcanos from u) and now i have like 1296715412341903 ways to cool something.
Thks
My physics teacher can't design this for sure.
as always thank for the video :)
amazing video amazinng work thank you
Glad you enjoyed.
I tried to build the model with the two pools of polluted water, with the steel door in the middle to control the temperature flow between both sides. The aquatuner/steam turbine/right-hand pool are working fine, but there's no heat being transferred to the pool on the left side. The aluminum tiles at the right side of the steel door are at zero degrees and the left side ones remain at 30+ degrees, with no heat exchange between. The door is obviously open. Any idea of what could be happening?
The door needs to close to allow temperature to transfer across. Use a temp sensor to regulate when the door opens and closes.
Thanks John! Your videos are awesome!!
do we need to pre cool the area before making ice box. industrial brick and power brick?
No need to do that, once the cooling starts it should overpower any ambient temp. Well so long as you don't build it in magma of course :)
*im pretty sure this is nerfed now somehow. I built this setup (Thanks mr.Francis) but I get nowhere as much cooling as in this video. Oxygen comes at 50 degrees and I get damage to liquid pipe because polluted water freezes. Input oxygen is 70c.
The save game file is linked in the description if you want to open it up and have a look. As far as I'm aware it still works.
Do you have a sensor to stop the liquid chilling below it's freezing point?
@@FrancisJohnYT I actually made a mistake with materials I was using. However even after fixing my mistakes I still had problems - it was very near the freezing point. At this moment I realized that I'm an engineer and I'm suppost to use my own brain cells as well. Therefore I removed the gate and metal tiles completely. Then I pulled the radiant cooling pipe to cross on top of the gas pipes. I set my coolant at 20 degrees and oxygen comes out at nearly the same. No more freezing problems
I have noticed that Mr.John likes these gates in other builds as well and I assume they are very much needed at dealing with magma etc. Thank you so much for these old? but gold videos!
Loving these videos! I do have one question on how I should cool down a massive tank of 75C clean water. I have a salt water geyser which I desalinate and store in a large tank, but I'd like to use the water in my base, maybe for Bristle Blossoms or whatever. Could I place my large tank in the same spot where your 3x3 is and have it cool down enough with this setup? Would love some suggestions!
My first piece of advise would be don't grow crops that require water, either hatch/slickster/vole ranching for BBQ and/or wild planting crops using pips. If you want to you can cool the water down using the designs show though you would need to do a little flow control. If you limit the liquid pipe to 2.8kg it should work for you.
For example with the 3kg O2 build just run a liquid pipe through instead. The Aquatuner can cool the 10kg/s water going though it by 14C so that is 10kg/s by 14C. Assuming the water you are cooling is 75C and you want to cool it to 25C that's 50C of cooling you are looking for. 50 divided by 14 = 3.57 that divided into the 10kg of water and you get 2.8kg/s.
@@FrancisJohnYT Ah, I see! I did indeed pre-install 3 liquid pipe sections just like the radiant gas pipes but it didn't cool the water down very much at all, I kind of forgot about heat capacity of gas vs water. Would it work if I just do 1 radiant pipe section in S-shape through the box (so 9 tiles of radiant liquid pipe instead of just 3) and set the flow to about 8.4kg/s (3x 2.8kg/s)?
@@T675Sparky You can only cool 10kg/s of water by 14C with a single aquatuner.
@17:23 my setup is close to this, but the metal tiles are not transfering the cold across the metal tiles and door.
I used iron for my metal tiles and steel for door. Yeah 25% less thermal conductivity, but not 0.
For some reason my cold transfer from my cold tank to my little icebox is soooo slow 5 cycles and have gone down like 5c :(
Do i really have to use alluminium?
Did you use any Temp shift plates? The water itself is not a great conductor, so the temp shift plates force the temp from the water/ice into the iron tiles.
Man I couldnt find an oil biome in the map but can provide plastic thanks to dreckos. Will it work if I melt the plastic turning it into naphtha and use it as coolant? Is there an alternative coolant which is easier to acquire? (I also have got no tree)
In my base I use 3 steam turbines + aquatuner for a single refinery, with a largish 4x15 boiler room to radiate it, using crude oil (and some naphta I had) and the coolant still overheated to sour gas.
In your example, a single turbine is enough to smelt steel without boiling the coolant.
That said, I use an average of 2-3kg steam per tile, while you seem to use ~20kg. Is that such a big difference?
Thanks again for your videos, keep up the good work!
The extra mass makes a huge difference. Imaging a 500C 10kg bubble of hot liquid passing through a room that has a half a kilo of gas pressure at 0 C. With perfect temperature transfer the half kilo of gas and the 10kg bubble will end up at 476C. Now make that half kilo of gas 20kg and everything will even out at 166C.
If you want to cool or heat things up having an awful lot of mass around at the temperature your aiming for makes for a very stable system.
That totally makes sense. Moreover, due to TH clamping, low masses might not conduct too well.
I think also the naptha was problematic. I thought it might be good because of the higher vaporization point and higher SHC, but its TC is *much* lower, meaning it sheds the heat slower.
Made some adjustments that work better now.
P.S. When cooling a cool steam vent, isn't it better to put the AT/ST in the room with the vent? That way you can utilize the fact it starts at 110, heat (with the AT) and get better cooling.
In my system, I have a pool below the vent with doors that open when the pressure in the main room is too high. The AT cools that pool.
I'm having trouble getting the aquatuners off the ground. I fully understand what I need to do. But on YT it seems like the boil almost immediately (though I guess the tutorials are usually sped up). But I do the same and the temperature changes only VERY slowly. So the cold stuff is only getting cold after a huge time and the steam has issues boiling. Or it's boiling, but then not reaching the next threshold for the turbine to kick in. I got a prototype now that's cooling alright (just a cool steam vent + some cooling loops), but doesn't produce power. The steam sits *just* under 125 and refuses to go over most of the time. Is this normal when you don't dump that much heat into the system?
EDIT: Ok, so some diamond temp shift plates in the steam room help a lot. Granite doesn't work as well. Apparently the aquatuner isn't spreading around the heat properly. But I shouldn't really have to use a high end material like diamond for such simple thing
This game usually takes a bit of things not working, followed by a moment of ahhhh that's how that works. Sounds to me like you figured it out in the end, for me personally half the fun is in the figuring out. The other half is figuring out how it fits into the rest of the game.
Could you be adding too much water? The more water, the longer it takes to heat up. This example only had about 100 kg per tile, but you can fit ten times that much (and it'll take ten times longer to start up).
Yo,I need that cool steam geyser build in the current patch, lol.
Hmmm time to experiment I guess
The turbine + refinery combination at 6 minutes doesn't seems to work for me - the turbine quickly overheats at 100 celsius, then stops working. Was there any change on that in the game since the video was made?
Looks like aquatuner is a must...
what happen if you use supercoolant for metal refinery's coolant?, it wont vaporize right?
It will. Supercoolant has a vaporization point of 436.85C.
Every liquid has a boiling point. You can even boil steel.
Great videos Francis. I really enjoy them! I tried to make the cooling for my oxygen like you. I have no problem cooling down my ice box but my other pool of polluted water wont drop in temp. Its sitting at 15.5C with a goal temp at 10C. My ice box is sitting at -10C. Any advice?