Interestingly, using a trouver parchment on an infernal/fire cape means the placeholder cape no longer appears! This game is so weird. Nothing weird about grabbing the best christmas present of the season thought over at manscaped.com/souprs 😉 Get 20% Off + Free Shipping with promo code “SOUPRS”
It’s true that you’d respawn in lumbridge if you died on tutorial island. It might have even been slighter faster than fully completing tutorial island. The only difference was that you didn’t spawn with the starter kit and you respawned as if it was a regular death (vs spawning outside of the castle when regularly leaving tutorial island)
Has this been patched? I feel like you’d save like 10 minutes and not start off with bronze junk, sounds like a win to me. (Until I have literally no tools and have to box men for scraps of GP to afford even a bronze axe)
@@aroudedinsulance4307That's not at all what they're saying. Escape rooms are a player construct; check out Settled's videos on them. OP is saying the draynor cabbage could give a defense boost that, at a glance, an escape room player might not notice is a draynor cabbage rather than a regular one, which doesn't give the defense boost.
@@YttriumtYcLief if you have runelite one of the options is seeing the boosts an inventory item will give you, unless they turn it off it is immediately apparent that a cabbage is a draynor cabbage
I think the Ape Atoll fairy ring can be used without a dramen staff because up until MM2 came out, you would be attacked for taking the greegree off. Even though there aren't any monkeys around the fairy ring, idk, maybe they could be lured over? Or maybe they'll still attack from off screen?
Nah its because when RFD came out minigame/home tele didnt exist. It was a way to prevent soft locking your account. RFD came out in March 06. Home Tele came out later that year
Not sure if this counts as a myth, but it's a popular belief that the dragon's eye master clue step is the worst step to get. I'd like to see a timed comparison between this step and the other terrible master clue steps: Castle Drakan, shadow dungeon, and north of Trollheim where you fight Kamil. Maybe even include 2 versions of the dragon's eye step where one option has you traveling via fairy ring and the other has you using the diary cape to the jungle forester, which is faster but has higher requirements.
@@DrexSuxYou're right, I think it's mainly that three out of these four are infamously notorious clue steps that come up when you get the triple steps during master clues, so they seem way more common since you're getting 3 at once. And the fourth one, Castle Drakan, is just a really tedious run that can be confusing to even get to, so it's got a reputation as well even if there are other stash steps that are comparable to it (the lava dragon isle stash rings a bell)
I'd have to say it will be the Legends Quest Cave stuff just because of all the random crap you need on top of being slow as molasses to get to even with optimal teleports.
also the long rope ontop of acheivment cape made it a much nicer step, the one drawback is that you need a lot of items. pickaxe charge orb lockpick etc personally the worst one for me is the entrana step, purely because banking the inventory/worn items is annoying af lmao but drakan is so long, also if u tele out without putting stuff back in stash u just wanna log out
The Karumja Xmas event is actually a re-release of the 2006 Christmas Event. That was my first RS Xmas event, it’s where you gained the Wintumber tree and reindeer antler hat. I believe that you needed to complete the event as a member in order to receive the Wintumber tree, free players completely missed out. And those kids were there for years after the fact in RS3, still with their creepy chatheads.
What happens when content is added to the map and your character is logged out standing in that exact spot? The Falador bar in RS3 and when grand exchange got added are good examples of what would happen!
in my experience you generally just get pushed out enough, with the giant cauldron in varrock during halloween i tried to stand in the exact spot where it would appear
They moved all players. Back when the Slayer update was teased everyone logged out on the path to what is the Slayer tower (we didnt know what it was just they showed a castle north of Morytania) Where people logged out would've ended up in people being stuck in trees/roots right after, instead we were all moved to a single point upon logging back in. Sometimes they do make mistakes, IIRC when they added x marks the spot/changed Lumbridge a few people were stuck in walls. But usually they just move any accounts that are logged out on map tiles that they're working on to an adjacent one.
@@myopiniondoesntmatter7068 iirc, during a q&a from many years ago, Ash said the same thing happened with the release of the Warriors Guild, and the players were moved upon login as well.
back then when they didn't have the techonology to move players by code, they just placed the thing to different spot, like warriors guild then when everyone had gone to the spot where the warriors guild was,they moved it to the intended spot.
The benefit of doing compost first is that you DONT have to click on the planted item for it to work. If using compost first you simply click on any part of the farm patch. Once an item is planted, compost has to be used on the plant. It’s a small thing but it’s still noticeable.
The star hits, you are left with just your feet sticking out (a la wizard of oz). Death pops in, gives you an exasperated look while shaking his head - he then pulls you out, pats you on the head, and goes on his way. That or he pulls out his scythe and used it to get some mining xp
regarding the Ape Atol fairy ring, you can take the rope swing even without a gree gree. You just fail 100% of the time and fall down the waterfall. So it's interesting they still made it useable without a staff.
I'd say with the planting; seed first, then compost. You'll have had it where you've cleared a patch and then immediately get weeds. Composting first gives you a few ticks where weeds could grow, and subsequently increasing your planting time...
As far as the farming one goes, always do the seed first, because there's a tick between each action where weeds can grow. By planting the seed first, that prevents an extra tick/chance for them to grow and further waste time raking.
came to say this. its a small chance, but it pissed me off when it happened once and teled after using the seed on a weed. so i always go seed first now
I remember when shooting stars came out. I was scouting them and finding the spawn locations so that way I could park an account there, hoping it would get crushed or bug out. Unfortunately, your character just gets pushed out of the way, but it was a fun experiment regardless.
As for infernal/fire cape: the animated bit is probably an overlay over that cape you see briefly when teleporting. During the teleport animation, the overlay is removed at the start of the animation rather than fading out (fading it out would have revealed the underlying texture anyway). Whip is probably the same, but the overlay is removed at the end of the animation.
It's still weird that old accounts can have the lumbridge elite diary with just monkey madness 2, while newer accounts have to go through all the quests
For farm runs, I always plant the seed first before compost because then weeds can't grow in between replanting while there's a higher chance it will when using compost first and I haven't gotten auto-weed yet
i haven't done it in a long time so i don't remember exactly how i used to do it, but when harvesting herbs and allotments you can do a specific sequence of inputs to increase your harvesting speed from 4 or 5 ticks to like 2 or something. i don't know if it's very well known because i never saw anyone else do it, but you can see the animation cut off so it's visible when other players do it as best i remember, it was harvest > wait 2 or 3 ticks > harvest > harvest, where the second harvest input was also your first harvest action completed. it was possibly executing two harvest commands simultaneously. not a huge breakthrough but only five clicks for faster harvesting. important note was that if you just spam clicked it wouldn't work, the timing is precise
I actually knew about the Shooting Stars meteor ahead of this video because that's exactly what happened to me after I glossed over the announcement of the mini-game and got hit by a meteor shortly after logging in. God it was terrifying, so glad I'm not a hardcore account because it might have took my IRL hardcore status lmao.
for the infernal cape, there's probably some code that doesn't allow for the cape/animated items to disappear as you "fade" away when you teleport. this seems to only apply to animated items, seeing as your whip did not fade away.
If you try to give (Luna) the bunny between edgeville and the wall shortcut a raw potato you get a message. " Oh the bunny doesn't want a potato maybe a carrot.... Wait what is a carrot" but this message doesn't pop up with any other items
Main difference with the compost and plant differences is herb patches. The click box for composting becomes the size of the little herb planted in most of the herb patches (protected ones are different ID's and have their whole clickbox the whole time). So it can make misclicks less likely with compost first (and used to be the *required* way of doing it, so the habit is there for that reason)
Not sure if it affects ticks like mentioned in the video but composting first the xp drop happens mid animation and can plant the seed right after the xp drop. Whereas dibbing first you have to wait to finish the animation before composting. Composting first seems faster imo.
13:37 I always enter the cave next to the S.T.A.S.H unit and let a dragon in there kill me, just make sure you're protecting your Clue Scroll or you'll lose it.
For the Ape Atoll fairy ring, you can still escape the hill without a greegree, since you can attempt the agility obstacle and fail as a human, which lets you get out. Of course, you can also just home tele, so I think it's more likely just a bug than an intended exception.
Do you lose your hardcore status if you select it at the end, and then die on tutorial island, is there death counters, and if the hardcore status isnt applied until after you get to lumbridge can you get a hardcore to display more than 0 deaths
you don't. I completed monkey madness 1 without fairytale 1 nor 2. Though I never tried it and I already started fairytale 2 to where I get fairy rings
You can do the ape atoll rope swing without a greegree, your character is just guaranteed to fail the rope swing because you're not a monkey but that way you can get out so you can't get stuck there
My own myth is that the herb patch at trollheim while free of disease is programmed to have a lower yield than other patches, herb runs are my main source of income and I swear that patch consistently has a lower yield compared to any other
The fire cape and inferno cape textures are likely the fallback texture. When adding a custom animation or texture, it's fairly standard practice to include a low memory, secondary static texture that acts as the fallback texture if the primary one fails. There is likely just one function that controls player animations for each equipment slot. So when you use a fairy ring, it activates all those functions to perform the sparkly fade out animation. This overrides the cape animation so it defaults back to the static texture until the cape animation can play again.
About the firecape placeholder thing. Whats happening is that the game has two shaders, one being applied to your cape, so the texture's UV mapping scrolls downwards. It does many other things to make it look all pretty too. This effect is a shader, but this shader doesn't have support for transparency, which is used during the warp effect. So when you warp away it uses the raw texture. It swaps it to a default shader which allows transparency just for a brief moment. Thats why the cape looks scuffed. Source: I'm a games programming university student who learnt a lot about making game engines and I have a similar issue lol. Though i might be wrong on the specifics. It's mostly a rendering problem that the engine cant support both transparency and whatever texture effect those capes have at the same time.
The firecape fairyring thing is probably just early devs having issues making the dynamic texture of the firecape fade away, hence why the dynamic textures of whip doesnt fade away either. But the whip is much smaller so i think nobody could be bothered to replace it with a placeholder item(more important for cape because its as large as your entire body)
The difference between compost/seed or seed/compost is that if you compost first, there's a much higher chance that weeds will grow and slow you down. Weeds can grow if it's composted without a seed, but they can't grow with a seed without compost. Always go seed first
great vid dude, keen to see more. some of the myths are framed as questions which makes it weird seeing them being "busted", when it's unclear which answer yes/no is being busted, but that's just being super nit picky. keep it up :)
For the seed first or compost first I think most go seed first for the off chance you time it right and get the farming growth tick just after you plant but before you compost thus saving you a tiny bit of time over the course of the seed growing. It's also important for if you don't have the auto-weed perk from tithe farm to prevent wasting time on weeds happening to tick and grow between you composting and planting. Ultimately thought it's just preference.
Please investigate the room points cap for the Crondis Puzzle room in TOA. I have seen so many conflicting accounts, and all my personal investigation shows people citing different loot caclualtors to determine their claim's validity. Very confusing, would love to know definitively. The drop mechanic blog specifically sates a 20K cap on 'any room' so not sure if you can go over due to a bug or it's all a placebo effect.
I've heard from the old days that unpoisoned weapons (especially dragon dagger) was more accurate than a poisoned variation. At least that's what a lot of stakers in 05 always said lol
im sure thats just 05 stakers just trying to get people get against them with unpoisoned variants. oh opponent without ability to give to me a overtime damage from poison from their dagger? how kind of them.
fun fact: you can actually 2 tick the teak trees in etcetaria with the autocast method to get full favor in about 3 minutes! (i discovered this myself and am very proud of it)
12:00 You just saw the code. They were smart enough to hide the textures on the capes but not on the whip. It's not spaghetti code, that's just how the renderer works...
pretty sure if you put compost first and then seed you can interrupt the Seed planting animation allowing you to walk to another patch and plant one faster. The actual action on 1 allotment patch isn't noticeable but if you need to plant more than 1 patch then you save ticks with the animation canceling
You said "for some reason doesnt have a home teleport" for the ape atoll fairy ring. I think that reason would have been because ape atoll and the ring were put in the game before home teleports were.
For the firecape having an ugly placeholder when teleporting, it might be because the teleport animation scales your character to 0 and those animated textures ignore scaling. So then you only see textures of your cape that don't scale down with the character.
I think it's definitely a shader thing; that whatever they use for animated textures doesn't support transparency. Like how the volcanic whip which uses (what looks like) the same shader as the Fire Cape, doesn't fade away when teleporting. Jagex likely just didn't want your fire/infernal cape sticking around while teleporting, and opted to have a replacement show for a very short time
6:20 you're wrong about that being the fastest Miscellania favour. The fastest kingdom favour is by 2 ticking teaks by using an autocast mage spell (with delay) with the chickens in northeast of the island. This is similar to Shades of Mortton construction training where you 2-tick building the wall with a ghost. This has been documented for quite some time, I believe by SaeBae.
My only guess for the ape atoll fairy ring is back in the day when you died you lost everything but your 3 most valuable items and theyd appear on the ground(instantly? Or there was like a 1 min timer), so i could see some dev putting it in to prevent someone who was dumb enough to misplace their greegree from dying and losing all their stuff, or to prevent lure attempts
in RSC telegrab was overpowered at drop parties so the party room was created in seers village where you couldn't telegrab any items. in Rs2 they added the travel animation so telegrab wasn't instant
I wonder how long ago it was when you could skip to Lumbridge from the rats on Tutorial Island because I remember many years ago (2006 at the latest) I found out they would never hit you if you were on 1 hp.
While perhaps not faster per se, it's still better to plant a seed before composting, when you don't have auto-weeding from tithe farm enabled. During composting, the weeds could grow back, meaning you'd have to rake before you can plant. By planting first, that happens much less frequently, avoiding frustration on your farm runs
I was told spam clicking harbest on your herbs made the animation faster. I also did some sort of spam watermelon into the compost bin(i recall there was timing, like put one in and as ur reaching back, use another) and that almost tripled the loading speed. Its been many years since ive played, but i do recall those.
they're real, sort of you don't need to spam click though, you just need to click at a specific time during the herb patch harvest animation and then it will automatically always harvest 2 at a time it also works with the allotment patch but the timing is different and you'll know if you did it right because you'll see your character use the spade quickly twice in a row and then afterwards you'll get two harvests at a time per one animation the compost bin thing is if the compost bin is close enough to an allotment patch, if you click harvest on the patch and before your character starts the animation, you use an compostable item on the bin, everything you harvest gets immediately loaded into it
About compost before or after seeds. If you don't have autoweed, you should plant seed first to avoid getting weed growing on it. Assuming ur replanting
Losing agro at ogress at the Raw tuna spawn on Corsair cove dungeon so that you can hop and pick it up is over 15k cook exp/hr + could be an odd money maker if you were to bank them just raw and just rinse and repeat without the cooking. Hopping would be the annoying part there though. Would have to go to the safe spot each time
I accidentally sucked a badger through a fairy ring when I decided to actually finish Fairytale part 2, which was surprising! I knew that was possible thanks to Swampletics, but I still almost dropped my phone.
I think you should test the bridge again but on an account with a lower agility level. (like around 30-40 or something) I wouldn't be surprised if your agility level is still high enough that you have a very high chance either way.
A thought about the lava maze escape: while it may be faster going the KBD route, is that not often the most dangerous route as its often observed by pkrs looking to kill kbd hunters?
I have the Jack, Jill and, Jeff NPCs. I cannot confirm if I did that event 10 years ago, but I have been using my account on and off for the past 20 years. Reading other comments, my Jack, Jill, and Jeff are in RS3. So I guess that means I got the event 17 years ago.
I'll be damned, for it's entire release I've been walking to the G.E. north of the staff shop, it's so engrained now I doubt I will ever save that one tile.
The cape fairy ring is probably because there was an animation bug (wild guess, because it vanishes gradually), it would either crash the client, not show, not vanish or some other undesired effect, so they made it change into a placeholder, then either the bug is still there (it only applies to fire and infernal capes) or they fixed it but forgot to remove the placeholder.
I think it is because they couldn't make the animated texture fade as per the animation of the fairy ring, so they swapped the texture to a static one whilst the animation plays. The whip's texture doesn't fade, but is very much niche and less easy to spot compared to the fire cape. It'd be interesting to see if other items with animated textures or that are otherwise animated have a similar effect.
Interestingly, using a trouver parchment on an infernal/fire cape means the placeholder cape no longer appears! This game is so weird. Nothing weird about grabbing the best christmas present of the season thought over at manscaped.com/souprs 😉 Get 20% Off + Free Shipping with promo code “SOUPRS”
I’m so ready for the next GG ❤❤❤❤
It’s true that you’d respawn in lumbridge if you died on tutorial island. It might have even been slighter faster than fully completing tutorial island. The only difference was that you didn’t spawn with the starter kit and you respawned as if it was a regular death (vs spawning outside of the castle when regularly leaving tutorial island)
you're so smart it's incredible
😂@@SoupRS
@@SoupRSAnd hot.
Has this been patched? I feel like you’d save like 10 minutes and not start off with bronze junk, sounds like a win to me. (Until I have literally no tools and have to box men for scraps of GP to afford even a bronze axe)
@@DrexSuxYou should see what happens in the video for your answer.
You could totally use a Draynor cabbage for an escape room puzzle
"you can use that cabbage in a quest that doesn't specifically state what kind of cabbage you can't pick up"
oh really? would never have guessed.
@@aroudedinsulance4307That's not at all what they're saying. Escape rooms are a player construct; check out Settled's videos on them. OP is saying the draynor cabbage could give a defense boost that, at a glance, an escape room player might not notice is a draynor cabbage rather than a regular one, which doesn't give the defense boost.
@@YttriumtYcLief if you have runelite one of the options is seeing the boosts an inventory item will give you, unless they turn it off it is immediately apparent that a cabbage is a draynor cabbage
Jack, Jill and Jeff are also in RS3 and only visibile to players that completed the christmas event all the way back in 2006 (17 years ago!)
thats so cool!
So they’ll do this but won’t let rares be a thing
I got em on both RS3 and OSRS
because these npcs are not tradeable. they may give things that only are visible to you, but cannot be transferred to other account. @@HowardWasdin69
@@HowardWasdin69what?
"A channel viewer named B0aty" lmao
I think the Ape Atoll fairy ring can be used without a dramen staff because up until MM2 came out, you would be attacked for taking the greegree off. Even though there aren't any monkeys around the fairy ring, idk, maybe they could be lured over? Or maybe they'll still attack from off screen?
Nah its because when RFD came out minigame/home tele didnt exist. It was a way to prevent soft locking your account.
RFD came out in March 06. Home Tele came out later that year
@@myopiniondoesntmatter7068 Woa, home tele wasn't always a thing? Interesting
Not sure if this counts as a myth, but it's a popular belief that the dragon's eye master clue step is the worst step to get. I'd like to see a timed comparison between this step and the other terrible master clue steps: Castle Drakan, shadow dungeon, and north of Trollheim where you fight Kamil. Maybe even include 2 versions of the dragon's eye step where one option has you traveling via fairy ring and the other has you using the diary cape to the jungle forester, which is faster but has higher requirements.
To declare it as the “worst” he’d need to compare it to every master clue step… but maybe something along the lines of what you’re saying would work.
@@DrexSuxYou're right, I think it's mainly that three out of these four are infamously notorious clue steps that come up when you get the triple steps during master clues, so they seem way more common since you're getting 3 at once. And the fourth one, Castle Drakan, is just a really tedious run that can be confusing to even get to, so it's got a reputation as well even if there are other stash steps that are comparable to it (the lava dragon isle stash rings a bell)
I'd rather skip dragons eye, hate getting all the dumbass items needes
I'd have to say it will be the Legends Quest Cave stuff just because of all the random crap you need on top of being slow as molasses to get to even with optimal teleports.
also the long rope ontop of acheivment cape made it a much nicer step, the one drawback is that you need a lot of items. pickaxe charge orb lockpick etc personally the worst one for me is the entrana step, purely because banking the inventory/worn items is annoying af lmao but drakan is so long, also if u tele out without putting stuff back in stash u just wanna log out
The Karumja Xmas event is actually a re-release of the 2006 Christmas Event. That was my first RS Xmas event, it’s where you gained the Wintumber tree and reindeer antler hat. I believe that you needed to complete the event as a member in order to receive the Wintumber tree, free players completely missed out. And those kids were there for years after the fact in RS3, still with their creepy chatheads.
What happens when content is added to the map and your character is logged out standing in that exact spot? The Falador bar in RS3 and when grand exchange got added are good examples of what would happen!
in my experience you generally just get pushed out enough, with the giant cauldron in varrock during halloween i tried to stand in the exact spot where it would appear
They moved all players.
Back when the Slayer update was teased everyone logged out on the path to what is the Slayer tower (we didnt know what it was just they showed a castle north of Morytania)
Where people logged out would've ended up in people being stuck in trees/roots right after, instead we were all moved to a single point upon logging back in.
Sometimes they do make mistakes, IIRC when they added x marks the spot/changed Lumbridge a few people were stuck in walls. But usually they just move any accounts that are logged out on map tiles that they're working on to an adjacent one.
You usually get teleported back to a default position (Lumbridge)
@@myopiniondoesntmatter7068
iirc, during a q&a from many years ago, Ash said the same thing happened with the release of the Warriors Guild, and the players were moved upon login as well.
back then when they didn't have the techonology to move players by code, they just placed the thing to different spot, like warriors guild then when everyone had gone to the spot where the warriors guild was,they moved it to the intended spot.
8:20 fun fact, those gublinches were later reused in the "stronghold of player safety" area that I believe is only in rs3.
wow now thats an area i forgot exists. you enter it from the school from the dunce random event lol damn
They’re from the 2006 Christmas event originally
The benefit of doing compost first is that you DONT have to click on the planted item for it to work. If using compost first you simply click on any part of the farm patch. Once an item is planted, compost has to be used on the plant. It’s a small thing but it’s still noticeable.
Maybe have that comet death come with a funny cutscene, and Death respawns you slightly off of where you got hit with all your items.
The star hits, you are left with just your feet sticking out (a la wizard of oz). Death pops in, gives you an exasperated look while shaking his head - he then pulls you out, pats you on the head, and goes on his way. That or he pulls out his scythe and used it to get some mining xp
regarding the Ape Atol fairy ring, you can take the rope swing even without a gree gree. You just fail 100% of the time and fall down the waterfall. So it's interesting they still made it useable without a staff.
I'd say with the planting; seed first, then compost. You'll have had it where you've cleared a patch and then immediately get weeds. Composting first gives you a few ticks where weeds could grow, and subsequently increasing your planting time...
As far as the farming one goes, always do the seed first, because there's a tick between each action where weeds can grow. By planting the seed first, that prevents an extra tick/chance for them to grow and further waste time raking.
came to say this. its a small chance, but it pissed me off when it happened once and teled after using the seed on a weed. so i always go seed first now
Tythe farm auto weeds saves me from ever making this mistake again
@arrondaly I got 99 farming as my first skill, so couldn't ever be bothered to go there to get that feature. 😅
Once you spend the hour to get auto weed, I like compost first because the hitbox for composting after planting shrinks WAY down
@@arrondaly How did I not know this was a thing I love you for that
I remember when shooting stars came out. I was scouting them and finding the spawn locations so that way I could park an account there, hoping it would get crushed or bug out. Unfortunately, your character just gets pushed out of the way, but it was a fun experiment regardless.
Nice
Varrock West Bank update was the peak of that kinda shit
As for infernal/fire cape: the animated bit is probably an overlay over that cape you see briefly when teleporting. During the teleport animation, the overlay is removed at the start of the animation rather than fading out (fading it out would have revealed the underlying texture anyway). Whip is probably the same, but the overlay is removed at the end of the animation.
It's still weird that old accounts can have the lumbridge elite diary with just monkey madness 2, while newer accounts have to go through all the quests
For farm runs, I always plant the seed first before compost because then weeds can't grow in between replanting while there's a higher chance it will when using compost first and I haven't gotten auto-weed yet
But then you run the risk of your plant growing to the next phase before you can put compost on
Idk why but the defence boost on the cabbage blows me away, that's such an odd interaction
The cabbages in that area are explained as being slightly magical.
i haven't done it in a long time so i don't remember exactly how i used to do it, but when harvesting herbs and allotments you can do a specific sequence of inputs to increase your harvesting speed from 4 or 5 ticks to like 2 or something. i don't know if it's very well known because i never saw anyone else do it, but you can see the animation cut off so it's visible when other players do it
as best i remember, it was harvest > wait 2 or 3 ticks > harvest > harvest, where the second harvest input was also your first harvest action completed. it was possibly executing two harvest commands simultaneously. not a huge breakthrough but only five clicks for faster harvesting. important note was that if you just spam clicked it wouldn't work, the timing is precise
For lava maze and other deep wildy clues, I just bring 3 items and use the enchanted symbol from MA2 to suicide.
follow-up question to the shooting star one: what happens if you animation stall, like the dying on tutorial island, and it lands on you?
That's a good question
It would queue the animation then push you out as soon as the stall ends
You can see pets standing inside the fallen star, I bet your character does the same whilst stalled.
Never stop the stall
I actually knew about the Shooting Stars meteor ahead of this video because that's exactly what happened to me after I glossed over the announcement of the mini-game and got hit by a meteor shortly after logging in. God it was terrifying, so glad I'm not a hardcore account because it might have took my IRL hardcore status lmao.
for the infernal cape, there's probably some code that doesn't allow for the cape/animated items to disappear as you "fade" away when you teleport. this seems to only apply to animated items, seeing as your whip did not fade away.
If you try to give (Luna) the bunny between edgeville and the wall shortcut a raw potato you get a message. " Oh the bunny doesn't want a potato maybe a carrot.... Wait what is a carrot" but this message doesn't pop up with any other items
15:49 weeds don't insta-spawn (as much) if you rake, seed, compost rather than rake, compost, seed.
Main difference with the compost and plant differences is herb patches. The click box for composting becomes the size of the little herb planted in most of the herb patches (protected ones are different ID's and have their whole clickbox the whole time). So it can make misclicks less likely with compost first (and used to be the *required* way of doing it, so the habit is there for that reason)
Not sure if it affects ticks like mentioned in the video but composting first the xp drop happens mid animation and can plant the seed right after the xp drop. Whereas dibbing first you have to wait to finish the animation before composting. Composting first seems faster imo.
Also, composting first prevents the possibility of your plant growing before you've had the chance to apply compost
13:37 I always enter the cave next to the S.T.A.S.H unit and let a dragon in there kill me, just make sure you're protecting your Clue Scroll or you'll lose it.
For the Ape Atoll fairy ring, you can still escape the hill without a greegree, since you can attempt the agility obstacle and fail as a human, which lets you get out. Of course, you can also just home tele, so I think it's more likely just a bug than an intended exception.
Do you lose your hardcore status if you select it at the end, and then die on tutorial island, is there death counters, and if the hardcore status isnt applied until after you get to lumbridge can you get a hardcore to display more than 0 deaths
Imagine it bugged out and you couldn't lose hc status hahahaha
@@arrondaly that would be some stupid ass code haha
func on_death():
deaths++
if deaths == 1 and hardcore == true:
lose_hardcore()
Maybe it's worth checking if you even need to start Fairytale II to use the fairy ring on Ape Atoll?
you don't. I completed monkey madness 1 without fairytale 1 nor 2. Though I never tried it and I already started fairytale 2 to where I get fairy rings
Loophole, get into zanaris before starting lost city?
You can do the ape atoll rope swing without a greegree, your character is just guaranteed to fail the rope swing because you're not a monkey but that way you can get out so you can't get stuck there
But without greegree you can be attacked and return to lumby if not done mm2 lol
For the lava maze step I just spam click a locator orb and run to the black dragons.
yep. spade, clue scroll, max cape, locator orb with protect item is the way
Fastest way out of the lava maze is to use an enchanted symbol to die.
I'm a compost first guy just because the hitbox on a newly planted herb shrinks for some reason (except on the troll patches)
My own myth is that the herb patch at trollheim while free of disease is programmed to have a lower yield than other patches, herb runs are my main source of income and I swear that patch consistently has a lower yield compared to any other
I still see those Wintumber kids on RS3 because I did the 2006 Christmas event. The 2014 OSRS XMas event is just the 2006 RS2 XMas event.
what an amazing idea for a series. you should do it with other MMO's too if you play them
14:04 There is actually a 5th option, just die to the Black Dragons
The fire cape and inferno cape textures are likely the fallback texture.
When adding a custom animation or texture, it's fairly standard practice to include a low memory, secondary static texture that acts as the fallback texture if the primary one fails.
There is likely just one function that controls player animations for each equipment slot. So when you use a fairy ring, it activates all those functions to perform the sparkly fade out animation. This overrides the cape animation so it defaults back to the static texture until the cape animation can play again.
Dude that's crazy, I was already at that spot in Karamja while watching that part. Couldn't see them myself
11:28 "god I'm so sick of saying that word" got me good. 😂
About the firecape placeholder thing. Whats happening is that the game has two shaders, one being applied to your cape, so the texture's UV mapping scrolls downwards. It does many other things to make it look all pretty too.
This effect is a shader, but this shader doesn't have support for transparency, which is used during the warp effect. So when you warp away it uses the raw texture. It swaps it to a default shader which allows transparency just for a brief moment. Thats why the cape looks scuffed.
Source: I'm a games programming university student who learnt a lot about making game engines and I have a similar issue lol. Though i might be wrong on the specifics. It's mostly a rendering problem that the engine cant support both transparency and whatever texture effect those capes have at the same time.
The firecape fairyring thing is probably just early devs having issues making the dynamic texture of the firecape fade away, hence why the dynamic textures of whip doesnt fade away either. But the whip is much smaller so i think nobody could be bothered to replace it with a placeholder item(more important for cape because its as large as your entire body)
9:50 wait is that what he was trying to have Jimmy do in that one by release video for mm2? Oh heck that’s pretty cool
The difference between compost/seed or seed/compost is that if you compost first, there's a much higher chance that weeds will grow and slow you down. Weeds can grow if it's composted without a seed, but they can't grow with a seed without compost. Always go seed first
great vid dude, keen to see more. some of the myths are framed as questions which makes it weird seeing them being "busted", when it's unclear which answer yes/no is being busted, but that's just being super nit picky. keep it up :)
For the seed first or compost first I think most go seed first for the off chance you time it right and get the farming growth tick just after you plant but before you compost thus saving you a tiny bit of time over the course of the seed growing. It's also important for if you don't have the auto-weed perk from tithe farm to prevent wasting time on weeds happening to tick and grow between you composting and planting. Ultimately thought it's just preference.
I found out a year ago that Aviansies can be damage by a melee weapon, just use a scythe AOE but attack another monster next to an aviansie
The funny thing about Carne bridge is in RS3 you can ignore it existence by surging across it
Soup guide from 2013, pure nightmare fuel.
You couldn't pay me to cross the bridge 1,000 times
Please investigate the room points cap for the Crondis Puzzle room in TOA. I have seen so many conflicting accounts, and all my personal investigation shows people citing different loot caclualtors to determine their claim's validity. Very confusing, would love to know definitively. The drop mechanic blog specifically sates a 20K cap on 'any room' so not sure if you can go over due to a bug or it's all a placebo effect.
I've heard from the old days that unpoisoned weapons (especially dragon dagger) was more accurate than a poisoned variation. At least that's what a lot of stakers in 05 always said lol
im sure thats just 05 stakers just trying to get people get against them with unpoisoned variants. oh opponent without ability to give to me a overtime damage from poison from their dagger? how kind of them.
I guess you could argue that having a poison weapon when training would reduce exp rates, not by much tho.
fun fact: you can actually 2 tick the teak trees in etcetaria with the autocast method to get full favor in about 3 minutes! (i discovered this myself and am very proud of it)
12:00 You just saw the code. They were smart enough to hide the textures on the capes but not on the whip. It's not spaghetti code, that's just how the renderer works...
'Just like doing a quest. Hold down the spacebar.'
pretty sure if you put compost first and then seed you can interrupt the Seed planting animation allowing you to walk to another patch and plant one faster. The actual action on 1 allotment patch isn't noticeable but if you need to plant more than 1 patch then you save ticks with the animation canceling
I had *just* commented on the last mythbusters video, asking for another one! The man delivers!
The tutorial island death was a glitch discovered during RS2 on Ezud. :)
The home teleport was released after Monkey Madness, so there was no way to get out of there otherwise.
You can escape the ape atol fairy ring area by just attempting the agility course without a gree gree so there must be some other reason.
You said "for some reason doesnt have a home teleport" for the ape atoll fairy ring. I think that reason would have been because ape atoll and the ring were put in the game before home teleports were.
In your Christmas event clip, there was a player selling Phat set for 400k. Wild to think about that these days lol
if I remember correctly, for a long time you could only add compost to an empty patch, and not after a seed had been planted.
The karamja bridge fail chance scales with your run energy. You failed more when you were running because you were missing run energy
Adding seed first is the most efficient for most players since the weeds can regrow after the compost is planted, but not after the seed is planted
For the firecape having an ugly placeholder when teleporting, it might be because the teleport animation scales your character to 0 and those animated textures ignore scaling. So then you only see textures of your cape that don't scale down with the character.
May also not even be a placeholder cape, just what the cape looks like without the textures enabled
I think it's definitely a shader thing; that whatever they use for animated textures doesn't support transparency. Like how the volcanic whip which uses (what looks like) the same shader as the Fire Cape, doesn't fade away when teleporting. Jagex likely just didn't want your fire/infernal cape sticking around while teleporting, and opted to have a replacement show for a very short time
Fairy ring teleport doesn't scale your character, you're thinking of normal teleports.
@@Wolfine21 This is the actual answer. Lots of engines, not just Runescape, have this caveat.
In the last myth when using compost before the seed I have had instances where weeds have grown back before I was able to plant.
9:50 I love settled - my man
6:20 you're wrong about that being the fastest Miscellania favour. The fastest kingdom favour is by 2 ticking teaks by using an autocast mage spell (with delay) with the chickens in northeast of the island. This is similar to Shades of Mortton construction training where you 2-tick building the wall with a ghost. This has been documented for quite some time, I believe by SaeBae.
I AINT 2 TICKIN
@@SoupRS 2 ticking aint bad, 3t and 1.5t are far worse
@@GizzyPopeI can't begin to imagine how sweaty you have to be to utter the phrase '2 ticking ain't bad'
@@Nick-zp8wk go and try it then it’s literally just click floor click tree. Giant mole is more sweaty
@@GizzyPope or, or, hear me out here: click tree, minimize window, go back to window and click next tree in a minute.
My only guess for the ape atoll fairy ring is back in the day when you died you lost everything but your 3 most valuable items and theyd appear on the ground(instantly? Or there was like a 1 min timer), so i could see some dev putting it in to prevent someone who was dumb enough to misplace their greegree from dying and losing all their stuff, or to prevent lure attempts
New shooting star damage: Thats how I want lolife 109 to go out
On the lunar isle, when you go to bank, clicking on the bankers to bank loses you a tick compared to clicking on the bank booth. No clue why.
Big fan of Mythbusters as a kid, even bigger fan of Runescape Mythbusters now
in RSC telegrab was overpowered at drop parties so the party room was created in seers village where you couldn't telegrab any items. in Rs2 they added the travel animation so telegrab wasn't instant
I wonder how long ago it was when you could skip to Lumbridge from the rats on Tutorial Island because I remember many years ago (2006 at the latest) I found out they would never hit you if you were on 1 hp.
14:31 run to 30 and 35 obelisk are in the wrong spots :)
While perhaps not faster per se, it's still better to plant a seed before composting, when you don't have auto-weeding from tithe farm enabled. During composting, the weeds could grow back, meaning you'd have to rake before you can plant. By planting first, that happens much less frequently, avoiding frustration on your farm runs
I was told spam clicking harbest on your herbs made the animation faster. I also did some sort of spam watermelon into the compost bin(i recall there was timing, like put one in and as ur reaching back, use another) and that almost tripled the loading speed. Its been many years since ive played, but i do recall those.
they're real, sort of
you don't need to spam click though, you just need to click at a specific time during the herb patch harvest animation and then it will automatically always harvest 2 at a time
it also works with the allotment patch but the timing is different and you'll know if you did it right because you'll see your character use the spade quickly twice in a row and then afterwards you'll get two harvests at a time per one animation
the compost bin thing is if the compost bin is close enough to an allotment patch, if you click harvest on the patch and before your character starts the animation, you use an compostable item on the bin, everything you harvest gets immediately loaded into it
About compost before or after seeds. If you don't have autoweed, you should plant seed first to avoid getting weed growing on it. Assuming ur replanting
Myth: these videos are a secret way to get Soup to train agility
Placing a seed and then compost is faster. If you place compost first, it's possible for a growth cycle to happen and grow weeds :)
Losing agro at ogress at the Raw tuna spawn on Corsair cove dungeon so that you can hop and pick it up is over 15k cook exp/hr + could be an odd money maker if you were to bank them just raw and just rinse and repeat without the cooking. Hopping would be the annoying part there though. Would have to go to the safe spot each time
I love this series!
I accidentally sucked a badger through a fairy ring when I decided to actually finish Fairytale part 2, which was surprising!
I knew that was possible thanks to Swampletics, but I still almost dropped my phone.
Can't wait for Jagex to stealth patch the menu bridge glitch and get Settled killed on his Nightmare account
That's weird. I've never done the '13 christmas event, but I can still see Jack, Jill, and Jeff. I did have an osrs account atthe time though
I thought you were meant to do seeds first in case weeds regrew after you put the compost down, making you rake again
That's cool, I did the event way back. Never knew nobody else saw those kids.
The 3 children were actually from a REAL christmas event back in 2006/2007 - it's the same case on RS3 today!
rendi is why there is fire cape and infernal cape placeholders for teles
I think you should test the bridge again but on an account with a lower agility level. (like around 30-40 or something) I wouldn't be surprised if your agility level is still high enough that you have a very high chance either way.
I got stuck on tutorial island for the first time when I was trying to enter into the dungeon for the first time.
A thought about the lava maze escape: while it may be faster going the KBD route, is that not often the most dangerous route as its often observed by pkrs looking to kill kbd hunters?
I have the Jack, Jill and, Jeff NPCs. I cannot confirm if I did that event 10 years ago, but I have been using my account on and off for the past 20 years.
Reading other comments, my Jack, Jill, and Jeff are in RS3. So I guess that means I got the event 17 years ago.
I'll be damned, for it's entire release I've been walking to the G.E. north of the staff shop, it's so engrained now I doubt I will ever save that one tile.
The cape fairy ring is probably because there was an animation bug (wild guess, because it vanishes gradually), it would either crash the client, not show, not vanish or some other undesired effect, so they made it change into a placeholder, then either the bug is still there (it only applies to fire and infernal capes) or they fixed it but forgot to remove the placeholder.
I think it is because they couldn't make the animated texture fade as per the animation of the fairy ring, so they swapped the texture to a static one whilst the animation plays. The whip's texture doesn't fade, but is very much niche and less easy to spot compared to the fire cape. It'd be interesting to see if other items with animated textures or that are otherwise animated have a similar effect.
Raking speed is dependent on farming level, i believe, so on newer accounts, flower girl might be faster.