КОМЕНТАРІ •

  • @StylizedStation
    @StylizedStation 3 роки тому +15

    I'm super excited to share my next texturing tutorial which is coming out soon, here's a hint: Howl's Moving Castle. :O!!
    If you want to master stylized and anime-style texturing in Substance Painter, Join my course here: bit.ly/31QPGlq

  • @adrikito
    @adrikito 3 роки тому +1

    Thank you Anastasia and Thomas

  • @gabrielvictor4460
    @gabrielvictor4460 3 роки тому +1

    Thanks for sharing this! I readed a breakdown article about it, but the video helps a lot to understand some gaps! Awesome!

  • @bagoheado9065
    @bagoheado9065 2 роки тому +1

    this was so well done, everything in a neat short packet!! def coming back to this later

  • @chriswasden3488
    @chriswasden3488 3 роки тому +1

    Bravo! Wonderful result, and I found a lot of neat ideas for me to try on my work. Well done!!

  • @mangadonburi9893
    @mangadonburi9893 3 роки тому +4

    really nice, i hope to be able to recreate this tutorial one day

  • @wolf-marks9353
    @wolf-marks9353 3 роки тому +1

    Can't wait to see the complete tutorial

  • @MrVilboux
    @MrVilboux 3 роки тому +1

    Very nice workflow and calm output. Keep up the good work ^^

  • @MAJmufin
    @MAJmufin 3 роки тому +2

    nice. I especially like the Orb brush lazy mouse trick.

  • @soirema
    @soirema 3 роки тому +1

    Most amazing ontent! S oinformative, and your skills are so amazing!

  • @luxowaty5858
    @luxowaty5858 3 роки тому +1

    And that's how every tutorial should look like

  • @marbsensei445
    @marbsensei445 Рік тому

    Coolest cozy room I've ever seen!

  • @warkarma
    @warkarma 3 роки тому +1

    Looks cool. Thank you!

  • @bluezald
    @bluezald 3 роки тому +1

    Amazing work!

  • @stephanspencer4896
    @stephanspencer4896 3 роки тому +1

    this is a dope tutorial

  • @JuanTarallo
    @JuanTarallo 3 роки тому +1

    This is very helpful. Ty

  • @popothot4404
    @popothot4404 3 роки тому +1

    Great job!

  • @Arnov618
    @Arnov618 2 роки тому +2

    That feel when someone uses your book prop as a reference XD (the open one)

  • @zhenia83
    @zhenia83 3 роки тому +1

    Wow!

  • @tapikoBlends
    @tapikoBlends 2 роки тому

    so beautiful

  • @jaddd
    @jaddd 3 роки тому +1

    So nice 😍

  • @cgmaster
    @cgmaster 2 роки тому

    Stylized stuff is way different from realism. You need to reimagine things rather than replicate them. Very nice tutorial! Thanks!)

  • @Trainwhrek
    @Trainwhrek 3 роки тому +1

    Really nice work. Just wondering, how long did this take you from concept to completion?

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 3 роки тому +1

    Keep it up broskie you da man

    • @bluethumbbuttoneek9465
      @bluethumbbuttoneek9465 3 роки тому +1

      O.o oh noooo I've been bamboozleed it's another guest speaker this time nuuuuuuuu she sounds lovely tho haha

  • @iLUIZtrador
    @iLUIZtrador 3 роки тому +1

    OMG!!!

  • @nicolausres3171
    @nicolausres3171 Рік тому

    subscribed and that was amazing, just one question - are these models being used in games or moves? or its a part of the concept?

  • @ollicron7397
    @ollicron7397 2 роки тому

    How did she make the low poly trigon models in Blender? Did she use the deformation modifier?

  • @megamanx9346
    @megamanx9346 3 роки тому +1

    @3:46 planks how do you make the straight lines?

  • @abhilashkatta
    @abhilashkatta 3 роки тому +1

    Such a good tutorial! Im trying to get the god rays to work but they seem to disappear whenever i go to cam view. Anyone know how to fix this?

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 3 роки тому +1

      Have you tried to increase the intensity of your volume ?

    • @abhilashkatta
      @abhilashkatta 3 роки тому +2

      I got it to work! It was just a clipping issue

    • @abhilashkatta
      @abhilashkatta 3 роки тому +1

      Your tutorial was super helpful! I used a bunch of the tips to make my scene. Thanks for the help!
      The piece I used the techniques in -
      www.artstation.com/artwork/OokZAK

  • @thewolfgabe3656
    @thewolfgabe3656 3 роки тому

    Okay kinda confused do you unwrap before or after sculpting

  • @LaszloIvanyi
    @LaszloIvanyi 3 роки тому +2

    Not bad at all. Could go more detail into the sculpting and putting high poly to low poly part. I suspect all the sculpting could have been done in Blender as well.. It has alpha sculpting brushes. I understand that it's a great tool, but when you have the same stuff in Blender just need to learn them it could be a viable path later on..

  • @garimaaroy1043
    @garimaaroy1043 3 роки тому

    is it necessary to learn multiple softwares for modelling sculpting, texturing and other things?

    • @burpworm
      @burpworm 3 роки тому +2

      blender does all of those things but not everyone prefers the way it does those things. you can stick with one main program or use multiple ones. either way the success and joy comes down to the artist rather than the tools.

  • @zossua7375
    @zossua7375 2 роки тому +1

    Why did you have two meshes in Substance. One LowPoly and one HighPoly? Is the highpoly one to texture on and bake so you can then use that texture on the lowpoly one???

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 2 роки тому

      Exactly! The high poly is just here for baking. This way you can keep a low poly version of your asset and gain more performances, with all the details of the high poly

  • @Stories_behind_the_eye
    @Stories_behind_the_eye 3 роки тому +1

    What specifically does zbrush offer you that blender can not do in your workflow?

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 3 роки тому +1

      According to your setup, Blender can start to lag faster than Zbrush for a same polygons count. It's because Zbrush uses pixols which are a lot less consuming than pixels in a 3D space. So, you can make high polys better and easier.

    • @Stories_behind_the_eye
      @Stories_behind_the_eye 3 роки тому

      According to flippednormals youtube channel they believe that blender can handle large poly count and large scenes. How many polygons can blender handle before crashing?

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 3 роки тому +1

      There is no defined limit. This is more a hardware question

  • @robertlarsson241
    @robertlarsson241 Рік тому

    Good tutorial, but why is there a super loud sub bass sound all the time in the background?

  • @muhammedbaykul3194
    @muhammedbaykul3194 2 роки тому

    I didn't understand about 4:50 . What happened to the wood object that is on the ground? Did you use the wood design as a material or it is used as a 3D object? You used 5:45 the same wood design on the shelves. I didn't understand this. If you use it as a wood material design, how did you do it?

  • @ncmoonlight9165
    @ncmoonlight9165 3 роки тому +1

    Damn, how does she takes the Zbrush sculpt to Blender? Does she use retopology or does she bakes it into textures?

    • @ncmoonlight9165
      @ncmoonlight9165 3 роки тому +1

      This is awesome btw !!!!!

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 3 роки тому +4

      Hi! I just baked my high poly on my low poly objects in Substance, then I textured them. After exporting textures, I just drag and dropped them in Blender on the low poly meshes I unwrapped

    • @ncmoonlight9165
      @ncmoonlight9165 3 роки тому +1

      @@AnastasiaKasyanik now THAT'S something I'd like to learn!!!
      Thanks for answering me :)

  • @iamspeedwoof
    @iamspeedwoof 3 роки тому +1

    What was used in the reference display? Sorry.

  • @antonlazorenko6190
    @antonlazorenko6190 3 роки тому

    how did you do that? straight lines ua-cam.com/video/MffuUQr_UNQ/v-deo.html

  • @spacebirdart
    @spacebirdart 2 роки тому

    Came here cause was interested in how she made the rug on the stairs, but just like many other objects, it wasn't shown, not even explained. Such a disappointment...

  • @sidekick3rida
    @sidekick3rida Рік тому

    @anastasiakasyanik6533 si belle!!