Mastering Stylized PBR Texturing Using Substance Painter

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 143

  • @StylizedStation
    @StylizedStation  4 роки тому +16

    For ANYONE struggling with texturing in Substance Painter, I've got your back

  • @seanmcpherson2801
    @seanmcpherson2801 4 роки тому +16

    If anyone's struggling to follow along, use the < or > keys while the video is paused. Helps a ton during the quick movements.

  • @BMF6889
    @BMF6889 4 роки тому +140

    In the military, I used to be an instructor of what would be considered complex subjects for the new student on using weapons, tactics, etc. Not everyone in a class would be familiar with the terminology I would be using , so I used a standard technique of telling the students what they were going to hear and see, then I'd give them the class.
    What I mean by that is that if I was going to teach a certain weapon, I'd first show them the various parts and terminology I would be using so that during the class they could keep oriented. Additionally, if there was a step or action that I felt they might have difficulty with, I would describe it in the first part of the class so they could put it context during the specific instructions.
    I use Blender and Substance Painter, so I can follow along already knowing the techniques and terminology. However, if I look at your presentation, a beginner would be lost. I would classify your presentation for intermediate users who already know about layers, options, anchors, etc.
    You have several thousand subscribers, so you are obviously doing something right. I'm only suggesting that the presentation could possibly be better if you broke into two parts. Part one would be going over the basics and terminology of what you will be presenting. Explain what techniques will be used and why, what aspects of Substance Painter will be used and why, and some of the special techniques you intend to use.
    Then begin your normal presentation so when you use "anchor point" and other terminology, even the beginner will understand what you are talking about. It adds time to the presentation, but it will help the pre-intermediate users to better follow what you are doing.
    Just my two cents. Not meant to be critical.

    • @StylizedStation
      @StylizedStation  4 роки тому +31

      Thanks for the fantastic feedback! That's a great suggestion.

    • @handiputra
      @handiputra 4 роки тому +27

      Hi, I was the one who presented this breakdown. This is my first time making a breakdown and I don't have academic background and to be honest I had struggled explaining in english.
      I've seen a few videos in this channel (owned by Thomas) and I was thinking that some basic things about Substance Painter or techniques and other stuff have already been covered by other artists especially from Thomas himself. Having said that, I don't want to repeat the basics and prefered to show my project files and explain briefly on what tools and how I use them.
      But thank you for the positive feedback.

    • @LaszloIvanyi
      @LaszloIvanyi 4 роки тому +3

      This is it. I tried to write the same but with less elegance. I have the same issue I understand Blender and not much of substance painter yet. when I saw that side panel with the layers I was a bit lost on how you blend stuff together, what are anchors, how does substance painter knows what layer to paint on, etc.. It's probably just Substance painter basics, but for those who lack it, it's a bit confusing. Some of Stylized station tutorials are teaching stuff to people who already know half of it. :-)
      I'm not saying this is bad, I liked to see how it was made I just lack the basic understanding to appreciate it fully.

    • @handiputra
      @handiputra 4 роки тому +1

      @@LaszloIvanyi I see, thanks for the insight! I'll keep that in mind for my future breakdown/tutorial

    • @handiputra
      @handiputra 4 роки тому +5

      @@Extrone yes this is not step by step tutorial, it was just me showing my project and hoping people already know the basics and can learn something from my method. But nonetheless it's a good feedback for me to learn to explain in better way.

  • @celestialudenberg9083
    @celestialudenberg9083 4 роки тому +49

    I love this so much! I'm still trying to get my head around the useage of anchor points, but I love how clean the end result turned out!

    • @StylizedStation
      @StylizedStation  4 роки тому +15

      I had the same issue with anchor points. I just went out of my way to use them as much as possible in my projects until I learnt how they work and when you should use them :) brute forcing skills haha

    • @TimTinhTran
      @TimTinhTran 4 роки тому

      samE!

    • @turtlelearns3d
      @turtlelearns3d 3 роки тому +1

      @@StylizedStation Do you have any tutorials in the 3D coloring book that uses anchor points?

    • @StylizedStation
      @StylizedStation  3 роки тому +1

      @@turtlelearns3d The next coloring book tutorial coming out will cover anchor points in detail :)

    • @turtlelearns3d
      @turtlelearns3d 3 роки тому

      @@StylizedStation cool!!

  • @chriswasden3488
    @chriswasden3488 3 роки тому +3

    This is fantastic! Every time I think I have a good grasp of Painter I see something that shows I have much left to learn... Thanks for sharing!

  • @PigeonSlayer
    @PigeonSlayer 4 роки тому +51

    Wow, fckin hell ...
    that is a gorgeous result.

  • @ninobedijn8519
    @ninobedijn8519 4 роки тому +13

    Its great to get a understanding of the workflow! keep it coming! very useful for a beginner wanting to get into stylized art

    • @StylizedStation
      @StylizedStation  4 роки тому

      Glad it was helpful! This platform is geared towards beginners, so I'm glad a lot of people are getting use out of it.

  • @eyesonme1796
    @eyesonme1796 Рік тому

    what a precious, precious man

  • @tadeuvi
    @tadeuvi 11 місяців тому

    I was hoping to find toon looks mixed with pbr rendering and this was the first on that showed something I was looking for. Thank you for this !

  • @noxanguis8130
    @noxanguis8130 4 роки тому +6

    okay, now I hunger for some sushi, real bad! Astonising work! When I got home from work I need to try out a lot of these at home! Thanks a lot!

  • @LaszloIvanyi
    @LaszloIvanyi 4 роки тому +5

    Very nice.
    Stylized Station: You maybe should have a mini-series about substance painter basics. I know I can learn it a lot of other places as well, but it would be a nice addition. This was a good way to show how an actual texture was made in it, but for beginners, a lot of the terminus technicus is lost, including but not limited to masks, substracts, blending etc..

  • @alejmc
    @alejmc Рік тому +1

    The outcome is gorgeous… very nice.
    Painter noob here ((I use a whole lot more Substance Designer), so, in general in Substance Painter artists end up painting/filling/smart-masking grayscale masks most of the time and the fill color + blending itself does the mixing for albedo, normals, height, etc? Or there’s also a way to ‘paint’ colors? Say, what if you want to “Warp (Color)” a part of it along the way.

  • @Gatotraceur1
    @Gatotraceur1 4 роки тому +7

    man this is simply beautiful!

  • @mayvedal2316
    @mayvedal2316 4 роки тому +3

    This is pure gold, thank yoouu!! Beautiful! And very helpful!

  • @zigfaust
    @zigfaust 3 роки тому +1

    ooh, I'm going to make some monster sushi using these techs!

  • @Deadpoolish
    @Deadpoolish 4 роки тому +6

    Wow! Even 'Substance by Adobe' official youtube channel posted this video in their community tab🔥 Congo!! really great tutorial:)

  • @lootmaster1337
    @lootmaster1337 4 роки тому +3

    Great video, love how often you use anchor, really have to try out that part.

    • @handiputra
      @handiputra 4 роки тому

      it's really handy feature for sure ;) especially when you don't have high poly baked

  • @eualvin
    @eualvin 5 місяців тому

    For real man, what a video, SOOOO GOOOD, I caould take so much info from just 17:00 minutes, thanks a lot!

  • @OffmetaQueen
    @OffmetaQueen Рік тому

    Very beautiful and impressive

  • @audioxix
    @audioxix 4 роки тому +1

    Love the Sal-mon Shooshi

  • @soft_astral7538
    @soft_astral7538 2 роки тому +1

    How would you go abort importing and rendering the rice displacement and such in Maya? Would you just plug your height into displacement? Super awesome tutorial!

  • @ronaldlee5324
    @ronaldlee5324 4 роки тому +1

    I.....Really.....Love....It~~~~~~~~~~~~~~~~~

  • @3dartstudent973
    @3dartstudent973 3 роки тому

    I rate this video more than cool, thank u so much for sharing this video

  • @Blietman
    @Blietman 2 роки тому

    That's awesome! Thanks!

  • @stecki5362
    @stecki5362 4 роки тому +1

    Beautiful work, thank you for taking the time to make this video and inspire us.

    • @StylizedStation
      @StylizedStation  4 роки тому

      Glad you enjoyed it! All the thanks goes to Handi for making such a wonderful breakdown.

  • @michaelgruber4702
    @michaelgruber4702 2 роки тому

    dude thats amazing

  • @robinsonbarreto82
    @robinsonbarreto82 4 роки тому

    Wow!!! I was impressed with this tutorial

  • @leifashley
    @leifashley 3 роки тому +1

    Love the video, and now I'm going out for Sushi because I'm hungry lol

  • @maxgorelikov1850
    @maxgorelikov1850 3 роки тому

    amazing! everyone here would like more such lessons)

  • @tyrannyjackal2201
    @tyrannyjackal2201 2 роки тому

    Thank you for this great video

  • @Dhieen
    @Dhieen 4 роки тому +1

    Very good tutorial!! That go straight to the point, I like it ! I didnt knew there was tesselation in substance painter lol; and now i understand what is an anchor point and how it can be very useful
    ANd i discovered the hdri plugin for unreal engine, thanks!

  • @seanmcpherson2801
    @seanmcpherson2801 4 роки тому +4

    Something I just noticed, around 8:08 the Salmon stripes seem to physically drop into the mesh as if modeled that way. How did you get it to do that? I've tried changing the height parameter but it seems only the texture is changed, like the normals, not the height.

    • @handiputra
      @handiputra 4 роки тому +3

      did you turn on displacement/tessellation in substance? and also change the source to height, check the settings here 3:27.
      Tessellation is only available in substance painter 2019 above.

    • @seanmcpherson2801
      @seanmcpherson2801 4 роки тому +1

      @@handiputra That did it! Thanks so much!

  • @yulok6
    @yulok6 5 місяців тому

    the beast 😳

  • @andreyshkarin
    @andreyshkarin 22 дні тому

    amazing!

  • @chloekeung1679
    @chloekeung1679 10 місяців тому

    Heya this is fantastic. Just a question - when you said at 2:56 something about it being best to separate the meshes when baking in order to avoid AO issues, what do you mean? thxx

  • @GlassMeteorite
    @GlassMeteorite 4 роки тому

    Thank you!

  • @DisgruntledPigumon
    @DisgruntledPigumon 4 роки тому +21

    Stylized shushi, for your health.

    • @princepotion
      @princepotion 3 роки тому

      The ingredients of shushi sandwiches... peaches and guacamole.

  • @sirastr0114
    @sirastr0114 Рік тому +1

    Sorry to bother you :D But how do you import Substance textures in Maya? I know one way to do it, but it always seems so difficult. I'm sure there must be an easier way. By the way, great video! It was really helpful.

  • @assasssin5328
    @assasssin5328 3 роки тому +1

    Thank you so much for the tutorial, it’s really helpful! Just got a little question if you don’t mind. What were your settings for AO when you were baking it with other maps?

  • @duck-ug3hx
    @duck-ug3hx Рік тому

    Is this sushi modeling file included in the coloring book?

  • @AethernaLuxen
    @AethernaLuxen 3 роки тому +4

    I never expected a render to make me as hungry as ghibli does

  • @TornadoGod1
    @TornadoGod1 4 роки тому +2

    How come your height maps in substance painter actually change the geometry? Is there an option in the render settings for height maps to tessellate?

    • @handiputra
      @handiputra 4 роки тому

      Hi, 3:25 I turn on the tessellation in substance painter and increased to maximum setting for subdivision count. If I'm not mistaken this feature is only for substance painter 2019 above

  • @peyvandarabi3143
    @peyvandarabi3143 4 роки тому +1

    I work with this guy ! awesome tutorial, love to experiment more with stylized

    • @handiputra
      @handiputra 4 роки тому +1

      hey pev! thank you! :D hope you make something nice from this

  • @Ossie_Gaming
    @Ossie_Gaming 4 роки тому +1

    I have so much still to learn it's insane 😭

  • @BlueJayBrewery
    @BlueJayBrewery 11 місяців тому

    A bit late but, how did you do the rice height, as in it actually coming out? I get the way you make the pattern, but that pattern to actually impacting the height in the same way you have it. t looks like a regular height map, not like how yours looks like the model itself it being extruded using the pattern, how do you get it like that?

  • @simfoniaco
    @simfoniaco 4 роки тому

    I subscribed. I do archviz mosltly but this is so interesting!

  • @XOJANLEE
    @XOJANLEE 3 роки тому

    Thank you very much!!!

  • @XXXLsky
    @XXXLsky 4 роки тому +1

    крутая работа!

  • @GrandeGio95
    @GrandeGio95 4 роки тому

    Thank you so much

  • @FesterThanLight
    @FesterThanLight 4 роки тому

    this man is a god

  • @masteredd23
    @masteredd23 4 роки тому +2

    Is there any chance that there will be stylized tutorials using Quixel Mixer or Armorpaint? I really love your tutorials but I just can't afford Substance Painter right now :(

    • @Viterkim
      @Viterkim 4 роки тому

      Sign up as a student, even if you aren't they don't check any of the stuff you insert. Then you get 1 year for free, after that you can then buy 1 year 50% off

    • @StylizedStation
      @StylizedStation  4 роки тому +3

      I'd LOVE to have more free texturing software showcased, but there is a real lack of stylized work being done in Quixel and ArmorPaint atm. Hopefully that changes!

    • @publicalias8172
      @publicalias8172 4 роки тому

      @@StylizedStation what about 3D coat?

    • @dirtfriend
      @dirtfriend 4 роки тому

      just pirate it dude. adobe can go kick rocks with this "software as a service" nonsense and there's no reason to buy a license for software they refuse to update.

    • @masteredd23
      @masteredd23 4 роки тому

      @Viterkim, I actually am a student right now, I'm just not really comfortable with being able to use it for one year only and then have to pay a large sum to Adobe in order to keep my workflow. Maybe I will try it out, but I really hope that Quixel Mixer or Armorpaint will soon have almost the same functionality as Substance. Maybe instead of complaining I should try and do some stylized art in Quixel to bring some more attention to this software :D

  • @UnderworldSelene01
    @UnderworldSelene01 4 роки тому +1

    black magic

  • @rizalrizfani9092
    @rizalrizfani9092 4 роки тому +1

    I just found this channel and really really helpful thank you mas handi... Dang i really should stop watching useless video now

  • @danramos4084
    @danramos4084 4 роки тому +1

    Jesus christ i love this channel

  • @PierreBenjaminZbrush
    @PierreBenjaminZbrush 3 роки тому

    great!

  • @ferri_b544
    @ferri_b544 3 роки тому

    Can anyone tell me where I can find Unreal courses on how to render, shaders, light and material?

  • @anshulkale3999
    @anshulkale3999 4 місяці тому

    Wow

  • @DeepakSharma-ty5lg
    @DeepakSharma-ty5lg 3 роки тому

    wow, Thanks a lot. :)

  • @dmitriypetukhov1877
    @dmitriypetukhov1877 4 роки тому +1

    So prety!

    • @StylizedStation
      @StylizedStation  4 роки тому

      I know! Its beautiful. Its amazing what you can achieve with just SP.

  • @nevraentertainment766
    @nevraentertainment766 4 роки тому

    thank friend. benefit for me.

  • @joshreidart
    @joshreidart 4 роки тому +1

    can you go more in depth on the texture process in Unreal, i see the nodes you have but i have no clue why you are using them or how to adapt them

    • @handiputra
      @handiputra 4 роки тому +2

      Hi, I'll try to take a screenshot and put explanation for that, but once I finish with my work or maybe tomorrow.

    • @handiputra
      @handiputra 4 роки тому +4

      Hi Josh, you can read more explanation about the texture process in Unreal Engine here drive.google.com/drive/folders/1HpiMLIm3DFLoLEGhgNxdLuvrfuHJRj5I?usp=sharing
      It's actually just basic setup if you already know Unreal Engine, the only different is that I use Fresnel node to make a Rim Light effect.
      Sorry couldn't explain it better, but I hope you understand the process by looking at the images that I've uploaded.

    • @joshreidart
      @joshreidart 4 роки тому

      Han D. Thank you so much!

    • @handiputra
      @handiputra 4 роки тому

      ​@@joshreidart sure, I hope it helps you

    • @joshreidart
      @joshreidart 4 роки тому +2

      Han D. I just graduated and want to move into the games industry and I figured renders in engine would be preferable for companies

  • @lovestruckcosmetics
    @lovestruckcosmetics 4 роки тому

    Is this also on the coloring book?

  • @oOoXecToOo
    @oOoXecToOo 3 роки тому +3

    Very good tutorial but only problem was it felt like you have squished a 1 hour tutorial into a 17 minutes video. So many parts got skipped without explanation. Toggling on and off the layers and skipping to the next layer without explanation about what goes on inside them was a little bit hard to follow.

  • @NadraNagy
    @NadraNagy 3 роки тому

    could somebody please explain to me how did he do the wassabi?

  • @__lim494
    @__lim494 4 роки тому +1

    Q : Do you think you can make a ghibli-style background building with the Substance Painter? If you can simulate the feeling of oil painting with the Substance Painter, can you upload a tutorial?

    • @StylizedStation
      @StylizedStation  4 роки тому +3

      I'm working on something like that in the future :)

    • @__lim494
      @__lim494 4 роки тому

      @@StylizedStation thank you!!! I'm really looking forward to it

  • @djudjutime3224
    @djudjutime3224 8 місяців тому

    This is TOO STRONG

  • @ZigCade
    @ZigCade 4 роки тому +1

    more. just, just, more.

  • @sanbait
    @sanbait 4 роки тому

    COOOL

  • @bunnyvoid
    @bunnyvoid 4 роки тому +1

    wowwww

  • @abiyyupanggalih854
    @abiyyupanggalih854 4 роки тому

    cool

  • @filsekfil
    @filsekfil 4 роки тому

    I like some šouši myself

  • @shhherif1
    @shhherif1 4 роки тому +1

    shooshi

  • @Game-Garden
    @Game-Garden 4 роки тому

    I am really curious that you modeled in one program, textured in substance, and rendered in Unreal Engine. Why not just use blender to do all those steps?

    • @handiputra
      @handiputra 4 роки тому +3

      Hi, yes you can do all those in one software but I'm working in game industry right now, and this project is a practise to improve my texturing skill in painter and rendering in unreal, so that's why I use this workflow.

  • @hypersapien
    @hypersapien 4 роки тому

    Great work Handi =)

  • @DiazConnell
    @DiazConnell 3 роки тому

    Orang lokal nih tutornya

  • @floodmachine1868
    @floodmachine1868 Рік тому

    in times of vanilla WoW:
    Devs: Oh shit! this game engine gonna explode if we using textures more than 64*64! Hell with it, make some shitty texture painting in photoshop and begone with it!
    Players: Stylish TeXTuReS!!!

  • @MrDree
    @MrDree 4 роки тому

    ⭐⭐⭐⭐⭐

  • @lukmanalhakim6127
    @lukmanalhakim6127 4 роки тому

    Handiii itu kah kau saya kenal suaranya

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 4 роки тому

    De wey shue mak da samun lu gud

  • @laufanh450
    @laufanh450 3 роки тому

    hello hello bandung

  • @artypow1601
    @artypow1601 3 роки тому +29

    Cool tutorial but very disappointing that I couldn't follow, I guess this tutor is not for starters. Would be amazing if you make similar but easier tutorial for noobies

    • @HeyItsTheWykydtron
      @HeyItsTheWykydtron Рік тому +3

      Actually even if you know your way around Substance Painter and Unreal Engine, the information here is still pretty compressed.

  • @imrestu1609
    @imrestu1609 4 роки тому

    You're Indonesian ?

  • @pirate25
    @pirate25 3 роки тому

    Kirain orang luar wkwk

  • @ExacoMvm
    @ExacoMvm 4 роки тому

    That's more like "Mastering Toon Texturing using PBR Shaders in Substance".
    There's no such thing as "Stylized PBR Material", there's only Stylized models and Lighting..
    Change my mind.

    • @paradoxelle481
      @paradoxelle481 4 роки тому +1

      Toon usually means Cel-shaded style though, this is what art teachers call painterly, which leans towards realism... calling it stylized PBR or painterly PBR makes sense to me.

  • @onewayroad3765
    @onewayroad3765 3 роки тому

    The salmon looks raw. Better fry it