Modular Environments are the Future

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  • Опубліковано 18 кві 2021
  • Join my Ultimate Substance Painter course, and learn how to master Ghibli-Style textures, as well as a ton of other cool stylized textures as well! Start your journey to becoming a texture artist today. Join here: bit.ly/2PyWaRY
    For those that haven't learnt the modular workflow yet, why?
    Presented by Nikolas Volchenko
    Artstation: www.artstation.com/shawychodo...
    Artwork: www.artstation.com/artwork/68...
    Twitch: / shawychodonosor
    --------------------------------------------
    Follow me:
    🌎 Website: stylizedstation.com
    🎥 UA-cam: / stylizedstation
    🐣 Twitter: / stylizedstation
    📸 Instagram: / stylizedstation
    👑 Patreon: / stylizedstation
    🎨 Discord: / discord

КОМЕНТАРІ • 277

  • @StylizedStation
    @StylizedStation  3 роки тому +50

    If you've ever wanted to learn more about texturing, (But don't know where to start) you're in luck! Join my Ultimate Substance Painter course, and learn how to master Ghibli-Style textures, as well as a ton of other cool stylized textures as well! Start your journey to becoming a texture artist today. Join here: bit.ly/2PyWaRY

    • @HaiderAsady
      @HaiderAsady 3 роки тому +1

      If i buy your course can i make naruto environment??

    • @FreddyNewton
      @FreddyNewton 2 роки тому

      Is the course good for beginners? Because i wanna make my own textures as a programmer

    • @FreddyNewton
      @FreddyNewton 2 роки тому

      @Gaming Mania Thank you a lot :)

  • @mariusbrunvoll3003
    @mariusbrunvoll3003 3 роки тому +397

    This is probably the best grass tutorial I've managed to find. Showed the entire process, explained every step, and somehow he did it in an incredible tempo... 10/10!

    • @10yearslater_
      @10yearslater_ 3 роки тому +3

      So true!

    • @SAYRESS
      @SAYRESS 3 роки тому

      doesnt work when i tried =(

    • @JoshSher_
      @JoshSher_ 3 роки тому +8

      Because he is one the few who know, that you don’t have to explain in every tutorial how to create a new project 😂

    • @playonce4186
      @playonce4186 3 роки тому +2

      ello toDai am gunA shohw u how to mak gras

    • @bra5081
      @bra5081 3 роки тому

      Indeed!

  • @SrSeed
    @SrSeed 3 роки тому +125

    Hours of information compressed into a 6 minute video. That's efficiency right there!
    Amazing work

  • @yennikcire
    @yennikcire 3 роки тому +51

    Thanks for the quick grass tutorial.. lol I made my own now and I feel like a WIZARD!

  • @erz3030
    @erz3030 3 роки тому +50

    I'm not even a minute into the video and I'm so in love with your art style and the modeling / environment! Super eye catching and vibrant. Cheers!

  • @dmigul
    @dmigul 3 роки тому +14

    The grass method is awesome, engine-agnostic and very efficient, definitely goes into my trick collection.

  • @r_A_ven
    @r_A_ven 3 роки тому +2

    thank you so much! videos on modular workflows are always appreciated :)
    i'm trying to do it but especially the architectural parts and how to save time with foliage are still a bit difficult but i will try this grass tutorial for sure! :)

  • @bra5081
    @bra5081 3 роки тому +9

    Wow.. so much interesting stuff packed in 7 minutes. Relevant and straight to the point. Really makes me wanna try the full courses

  • @jessestewart5109
    @jessestewart5109 2 роки тому +15

    This is exactly what I was looking to do with my games design, but it was just a theory. Really nice to see someone do it in practice!

  • @TearThatRedFlagDown
    @TearThatRedFlagDown 3 роки тому +19

    This came exactly at the right time, I'm starting work on a 3D environment soon and I was thinking of trying out a modular workflow.

    • @jakobmemborg7963
      @jakobmemborg7963 3 роки тому

      If it is possible for you, try looking into Houdini. It can super-charge your modular workflow ;)

    • @TearThatRedFlagDown
      @TearThatRedFlagDown 3 роки тому +1

      @@jakobmemborg7963 Really? How?
      Is it beginner friendly? Because I'm a little new to node based stuff lol, I started out sculpting when I tried 3D.

  • @CreativeSteve69
    @CreativeSteve69 3 роки тому +5

    I'm excited for this upcoming course of yours. I have been learning bout procedural modeling on houdini/blendr. cant wait to dig into it with unreal.

  • @davidmwayi8611
    @davidmwayi8611 3 роки тому +6

    I came from blender just learning unreal right now so the idea of a modular buildings never occured to me. Im used to modelling the whole thing so thanks for this eye opener

  • @mousse4577
    @mousse4577 3 роки тому +1

    Great tutorial! Good luck with your project :)

  • @Dampfhammer666
    @Dampfhammer666 3 роки тому +20

    I have never designed ynthing in any game.. and I have no clue how to program something. But I am always speechless about what such creative people can do with unreal engine. I wish I could do that :D

    • @cokemango
      @cokemango 3 роки тому +5

      You can its free, just use blender instead of Maya and it is 100% free

  • @krreyzi
    @krreyzi 3 роки тому +86

    братан у тебя такой родной говор. Так березками от него веет)

  • @moe4155
    @moe4155 3 роки тому +2

    Your video is soooo useful and better than A LOT of tutorials out here! Thank you very much for spreading your knowledge with us!
    Also your project is beautiful!

  • @havocthehobbit
    @havocthehobbit 3 роки тому +2

    this vid is quick concise and really lovely to listen to . Learnt a lot in such a short amount of time and its agnostic to graphic engine and modeling software , thank you

  • @zeddgamedesigner
    @zeddgamedesigner Рік тому

    Mindblowing..every time i see stylized station my mind blows away, man there is soo much to learn...

  • @paulomoreira5268
    @paulomoreira5268 3 роки тому +1

    Amazing, thanks for sharing this !!

  • @kestrel1804
    @kestrel1804 3 роки тому +1

    Nice! I appreciate the effort you make to talk english for everyone to understand!

  • @HubertKnoblauch3DContentOnline
    @HubertKnoblauch3DContentOnline 9 місяців тому

    So good!!

  • @westingtyler2
    @westingtyler2 2 роки тому

    this is exactly what I have been wanting to implement in my game. this is a great vid.

  • @michaelarbygames
    @michaelarbygames 3 роки тому +1

    best 7 minutes I've watched in a long time. soo much useful info condensed into that, whislt still also showing how its done.

  • @artellis2386
    @artellis2386 3 роки тому +26

    Surprisingly less Genshin Impact comments, really incredible ngl

  • @mattydidsomething
    @mattydidsomething 3 роки тому +1

    This is absolutely fantastic - saved and liked for future reference! Now got to study it and find the best way of replicating in Unity!

  • @rajesht9702
    @rajesht9702 3 роки тому +1

    Amazing work

  • @adrake161
    @adrake161 3 роки тому +1

    This is beautiful!

  • @OnigoroshiZero
    @OnigoroshiZero 3 роки тому +7

    This video was fucking AMAZING. Just at 7 minutes and the amount of tips and knowledge in this is probably the most I have seen in any video about UE4, Textures, Models, and Materials.
    You sir just got a mew sub.

  • @JordanService
    @JordanService 3 роки тому

    Wow, great tutorial! Good teachers are amazing-- great tips!

  • @kidda74
    @kidda74 Рік тому

    Lovely work! 👍

  • @izzyr9590
    @izzyr9590 3 роки тому +3

    I don’t even use this software but wow this tutorial is so gooood!!! Also feel like everything is magic! The environment is so beautiful 🤩

    • @Xeit
      @Xeit 3 роки тому

      It's Unreal Engine 4

  • @sangot
    @sangot 3 роки тому +2

    Good video overall. I think that most of the Unreal Engine Nodes can be repicated on Blender and newer versions of Unity

  • @renielgimeno9870
    @renielgimeno9870 3 роки тому +2

    That's so cool! I just wish there's tutorial like this in Unity3D. But hey it's kinda cool to watch this kind of vids. Keep it up.

  • @danielrickman516
    @danielrickman516 11 місяців тому +1

    This is such a nice environment! I was wondering about those stone portions on the ground floor of the buildings, are they just composed of a bunch of stone bricks you've modelled and then comprised into wall sections? thanks!

  • @theconfusedllama9405
    @theconfusedllama9405 3 роки тому +6

    Almost gave up on my own project when I saw this. That looks incredible

    • @johnwicked1132
      @johnwicked1132 3 роки тому +2

      Your prank profile pic is off center

  • @Ligioseete
    @Ligioseete 3 роки тому +1

    LOVE the music accompanying this video

  • @Madhibiki
    @Madhibiki 3 роки тому +1

    Customing environnements like Minecraft, Valheim, Feu-Landmark Everquest, are clearly in my top 3 favorite kind of game.
    I hope futur will bring awesome game&stuff able to concurrence Arts Mediums

  • @thelittlemob
    @thelittlemob 3 роки тому +1

    WOW ! So beautiful !

  • @brandonjacksoon
    @brandonjacksoon 3 роки тому +3

    Cool! More environment tutorials always cool! Liked :)) thanks!

  • @user-gy7ce2sl5w
    @user-gy7ce2sl5w 3 роки тому +1

    Brilliant !!!

  • @luizfellipe1206
    @luizfellipe1206 3 роки тому +2

    Godtier class, thanks mate!

  • @lAcedUpLiss
    @lAcedUpLiss 3 роки тому +6

    Wow you did that entire environmental scene alone. How long did it take? I need to practice some more. Looks great.

    • @Kate-Tea
      @Kate-Tea 3 роки тому +6

      at the end he said about a month.. a MONTH... WTF

  • @rhonielsoriano8091
    @rhonielsoriano8091 3 роки тому +1

    Love this kind of materials..refreshing..
    Wanna learn more..
    I Sub dude..😎👍

  • @cerebraldreams4738
    @cerebraldreams4738 3 роки тому +1

    Tile kits date back to the 2002 release of Morrowind, if not earlier than that. They've always been extremely powerful when done right, and when the tile kit is versatile enough there's basically no limit on what you can do with it. You can even break it down into smaller components, and rejoin them in larger prefabs (like a wall section, for instance), making it stupid simple to rapidly produce large environments with a high degree of complexity, while still retaining the fine grain control to create new pieces out of those smaller building blocks.

  • @alexjr977
    @alexjr977 3 роки тому +2

    Thank you soo much :)

  • @MichaelKocha
    @MichaelKocha 3 роки тому +15

    What do I have to do to convince Nikolai to let me help him make a game out of this absolutely stunning world!? I'm drooling right now.

  • @georgeanton
    @georgeanton 3 роки тому +1

    great work

  • @rachideljaiek860
    @rachideljaiek860 3 роки тому +1

    Wow wow this is so freaking amazing 😱

  • @donguyen4801
    @donguyen4801 3 роки тому +1

    Beautiful

  • @zarodgaming1844
    @zarodgaming1844 3 роки тому +12

    Now I have to pay a therapist for my PC after he saw a 32 Quads Grass Mesh ;-;

  • @TheLoveMiku
    @TheLoveMiku 2 роки тому

    This looks amazing. Can you please make a tutorial for the grass and the trees in blender?

  • @StedMuffin
    @StedMuffin 3 роки тому +1

    Wow this is fantastic

  • @ererbe
    @ererbe Рік тому

    The Trees look awesome

  • @DragonSephi87
    @DragonSephi87 2 роки тому +1

    that is amazing

  • @seancollins8681
    @seancollins8681 2 роки тому +1

    I have so many questions about the workflow but one that sticks out for is the roof. Is it made of a bunch of different shingles? or is it using a bump map? I would absolutely love a course on how this guy created this type of kit.

  • @Kazukidavidart
    @Kazukidavidart 3 роки тому +2

    I wanna learn this, for BG on my manga.

  • @Laureldoren
    @Laureldoren 3 роки тому +3

    Офигенно!
    Фигачь курс по энвайроменту - первым запишусь.

  • @alekseyabramov9259
    @alekseyabramov9259 3 роки тому +1

    Cool, it's nice and useful)

  • @raidoukuzunoha9874
    @raidoukuzunoha9874 3 роки тому +1

    so beautiful

  • @UzairAli001
    @UzairAli001 3 роки тому +1

    That's amazing

  • @chrisa9549
    @chrisa9549 2 роки тому

    hey this is really random, but how did you accomplish that chimney smoke? is it a particle system? it looks hand drawn!

  • @pichichiki4039
    @pichichiki4039 3 роки тому +1

    No entendí nada pero esta épico!
    Genial bro!

  • @omega9408
    @omega9408 3 роки тому +1

    Outstanding, love the look of it!
    By any chance are the giant curved ring structures in the background inspired by the ones in Risk of Rain 2's Titanic Plains?

    • @nikolasvolchenko3333
      @nikolasvolchenko3333 3 роки тому +1

      Not really. But now I looked at the screenshots of the game, it really looks like)

    • @omega9408
      @omega9408 3 роки тому +1

      Ah, fair enough, just reminded me of the style a bit xP

  • @PITOTize
    @PITOTize 5 місяців тому

    Спасибо, Николай)

  • @marvinmars1609
    @marvinmars1609 3 роки тому +2

    Хорошая работа:)

  • @arrw
    @arrw 3 роки тому +1

    Wow. That's a lot of information in 7 minutes!

  • @bernhardhelbling3412
    @bernhardhelbling3412 4 місяці тому

    Nice Tutorial .... but where I can buy the assets? I am not interested in creating Materials and more by Blender and other tools.

  • @golduzer
    @golduzer 3 роки тому +1

    thank you

  • @Postingyourvideos
    @Postingyourvideos 3 роки тому +2

    Nice clean instructions, however when it comes to grass in UE, I recon it better for stylized grass like this to do a simple mesh instead to avoid the overdraw. Or what do you folks think?

    • @AlexiosLair
      @AlexiosLair 3 роки тому +1

      Yes, for stylized grass it is better to avoid translucent and masked shaders.

  • @BlackHoodedCat
    @BlackHoodedCat 3 роки тому +2

    amazing cant say any word

  • @lickafof2524
    @lickafof2524 3 роки тому +1

    Master, it's GOOD !

  • @southrad5567
    @southrad5567 3 роки тому +10

    This is **cking awesome! Came outta nowhere when most needed haha! If you could do a Unity tutorial though, would be crazy too! But just the concept is already amazing, will help with Unity!! SUPER THANKS! (and wow that guy is talented, one month?? congrats!)

    • @CatPawns
      @CatPawns 3 роки тому +1

      if am not mistaken unity does have a plugin that does this a lot better.

  • @theshimario253
    @theshimario253 3 роки тому +1

    i wanna make a game that looks like this! I love stylized art!

  • @FightClass3
    @FightClass3 3 роки тому +1

    Very nice man...

  • @vorrdegard2176
    @vorrdegard2176 3 роки тому +1

    This is neat

  • @ValeGoG
    @ValeGoG 3 роки тому +2

    Это очень и очень круто :) спасибо :)

  • @seint2362
    @seint2362 2 роки тому

    Hello, what do you recommend me to model modular environments?

  • @Alexander-xd8vj
    @Alexander-xd8vj 2 роки тому +1

    Where can we get walls and assets like these?

  • @netpeggle4458
    @netpeggle4458 3 роки тому +1

    Great Video very Impressive and straigt to the point information. Almost sad to hear that ur world will never be discovered as a game since it looks amazing. :)

  • @night7826
    @night7826 3 роки тому +69

    Finally found the guy who made Genshin Impact. Big respect sir 👍🏻

    • @night7826
      @night7826 3 роки тому +4

      Don't blame it looks so similar

    • @LaurArt_UK
      @LaurArt_UK 3 роки тому +3

      @@night7826 I literally clicked on the video thinking just that.

  • @abysmalodin
    @abysmalodin 3 роки тому

    Anyone know if UE4 has a more controlled way to handle the grass gradients? Ex, making a slider that controls how far up the color goes? Wanted "grass" with distinct color tips

  • @enriquesanz-gadea3966
    @enriquesanz-gadea3966 3 роки тому +1

    Indeed, my friend

  • @silverblue73
    @silverblue73 3 роки тому +1

    IKEA modeling, love it

  • @Dmitry2184
    @Dmitry2184 3 роки тому +1

    I wonder how did you make that modular parts snap to each other in UE4? Also is there a way to save a modular preset in order to manipulate or copy/paste it later?

    • @sarahm4877
      @sarahm4877 3 роки тому

      You can turn on snapping when moving objects. I think its on by default but its in the top right of the viewport. You can also create the thing you want and merge all the static meshes together then move it as one piece in Unreal too.

  • @joleeight
    @joleeight 2 роки тому +1

    I wish I could make such textures

  • @dannyeisenga
    @dannyeisenga 3 роки тому +1

    The modular building blocks are really interesting, but I'm curious how well this approach lends itself to LOD optimization. Take for example the 'Window_1' asset at 1:06. It seems to be made from ~7 modular pieces, so you probably don't reduce the entire door to a single quad at any distance, correct? Or do you in fact create LODs for these larger modules?

    • @diesal2010
      @diesal2010 2 роки тому +1

      It doesn't at all, there are many papers on this out there that go into detail why, to research further yourself search google for static / dynamic batching, modular meshes, draw calls . Whats been done here is probably a good way to block out your game world, but you would want to then be combining those meshes and applying only one material to it.

  • @gamerrocks8426
    @gamerrocks8426 2 роки тому

    Plz make some stylized vfx tutorial like fire smoke explosive or wind water lake.

  • @mikbal7055
    @mikbal7055 3 роки тому +1

    One material to rule them all !

  • @conoquesbuey3493
    @conoquesbuey3493 3 роки тому +1

    good job

  • @BlackJar72
    @BlackJar72 2 роки тому

    I came up with a modular level system, inspired by kits sold to build dungeon rooms on the table for TTRPG players (though I play those games as theatre of the mind) -- however, I created them to represent map tiles and to assemble procedurally into random levels. The results sucked, though it's easy to see your kind of modular component assembly could work great for hand-building scenes (a concept I'm having to adjust to as applied to games, as it is alien to how I think of games).

  • @khealer
    @khealer 3 роки тому +1

    Novalogic's Joint Operations Typhoon Rising 2004 was an online military multiplayer (up to 100 players, some mods allowed 150) game (like Battlefield) but WAY ahead of its time. It also had a custom map editor since the entire environments were modular. You had several infinite repetitive large scale environments and assets and you could use to build very creative maps that could be played online. But, if these are the future, who'll pay for the crap 10GB+ DLC if modular maps allow players to create their own?! Or how will they say they won't create a Map Editor if everything is modular. :)

  • @2nafish117
    @2nafish117 3 роки тому +1

    How do you optimize levels with modular objects? With so many separate meshes won't there be a huge number of draw calls?

    • @nikolasvolchenko3333
      @nikolasvolchenko3333 3 роки тому

      I am not worried about optimization. I am not making a game. Also Ue4 does an excellent job of basic optimization on its own

  • @reg4j298
    @reg4j298 3 роки тому

    whats the differenze between gibly and low poly (smoothed) ?

  • @AntoineMallet
    @AntoineMallet 3 роки тому +2

    Nice !

  • @yusrighouse
    @yusrighouse 2 роки тому +1

    Modeling small modular parts that use the same material and then using together to make buildings to preserve texture quality is definitely knowledge he must have made a deal with the devil to obtain. That shit is smart!

    • @saul8510
      @saul8510 Рік тому

      yea but at the cost of draw calls on textures, although there might bring more occlusion culling opportunities.

  • @qawiyrasyidrafi3103
    @qawiyrasyidrafi3103 2 роки тому

    how do you prevent z-fighting between the modular assets that you created?

  • @GabrielDalposso
    @GabrielDalposso 3 роки тому

    How much is the performance hit, by using modular environments?

  • @happybird2642
    @happybird2642 5 місяців тому

    MashaAllah! dear your art is very very pleasing to see.

  • @vanthursday
    @vanthursday 2 роки тому +2

    So you're telling me those grass werent even 3D models but just a plain flat screen?! :O

  • @Atezian
    @Atezian 3 роки тому

    Vertex colour for mixing textures? From the look of him painting onto the houses with vertex colour, theyre pretty heavy in geomtery... Isnt it better to use texture masks to try keep the poly count as low as possible?

    • @Atezian
      @Atezian 3 роки тому

      Also similar thing with the grass. You can animate the UVs of the grass rather than the vertex for less geometry. And everything needs to be joined to 1 mesh object at runtime to save on resources