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Firearms Expert Reacts To Aliens: Fireteam Elite’s Guns
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- Опубліковано 10 вер 2021
- Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the sci-fi arsenal of Aliens: Fireteam Elite, including the legendary Smartgun, the OCAP-91 Volcan flamethrower and, of course, the iconic M4A1 Pulse Rifle.
In the latest video in the Firearm Expert Reacts series, Jonathan Ferguson--a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries--breaks down the guns of Aliens: Fireteam Elite and compares them to their real-life inspirations.
How Aliens’ Iconic Pulse Rifle Was Created: • How Aliens’ Iconic Pul...
If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries...
And if you would like to become a member of the Royal Armouries, you can get a membership here. - royalarmouries...
You can either purchase Jonathan's book here. - www.headstampp...
Or at the Royal Armouries shop here. - shop.royalarmo...
#firearmsreacts #royalarmouries #aliens
Jonathan shows up with a pulse rifle on the table and a xenomorph shirt. That's dedication.
I think its kind of neat that we live in a world where museum curators are engaging with people in this kind of relatable way, even better when they like the same kind of things many of us do like computer games and sci fi films
And a facehugger plushie in the background.
@@GaldirEonai great spot, clearly he's a big fan 👏
It's a great touch.
@@neilholmes8200 He’s not, he comes off as a bit of a snob and his takes on the M37 shotgun and the iron sights clearly shows he doesn’t understand the setting of the Aliens universe.
The M37A3 actually has an interesting lore reason for why it's being used by the marines so far into the future. It wasn't made for the military, it was a civilian market shotgun made by Armat to get in on the market of people who like to buy modern reproductions of older guns, kind of like how some companies make modernized M1897 Trench Guns today, and it got pretty popular. But the Colonial Marines started noticing squads using their personal requisition allocations (which are a real thing in the modern military) to purchase them for personal use, or just bringing their own from home when they were deployed and decided "well, if hundreds if not thousands of Marines are spending their requisition on these shotguns instead of other things, maybe there's something to it." and got Armat to make them a proper military model.
I just want to know how it ejects shells without the side port
Bottom feed and eject
@@johnblackman7206 So it has game level shell ejection. Got it.
@@agentewok146 No, that's how the actual M37 worked. You'd put shells in the bottom, and it would eject out the same hole. Its why its popular with left handed shooters
@@Tman2bard I see what you mean and for ten minutes, I tried to find a video or schematic to explain how it ejects a spent shell. But, I only find people have trouble with it ejecting improperly or not ejecting at all.
I suspect iron sights will never completely disappear, their just going to be pushed more and more towards being backup irons for the event that the main optic bites the dust mid mission.
Yeah, I think you're right on this one. Iron sights will always be a thing if for no other reason than pure reliability.
If Apple designed firearms they would have removed iron sights and removable magazines then called their decision to do so _courage._ Then every manufacturer would’ve followed them.
@@MildMisanthropeMaybeMassive lol it'd be actual courage to use those
@@MildMisanthropeMaybeMassive 999 dollar stripper clips
@@Alexander-eg8fy Then influencers will make videos on why that cost is justified. Or buy them just to show them off then say it’s ridiculous.
Really loved Jonathan showing off his Aliens knowledge in addition to his firearms knowledge in this. Maybe have him look at Alien: Isolation as well, or maybe various other games in the Alien universe.
YES!
I really like how he isn’t one of those fans that go “well this isn’t EXACTLY the pulse rifle so it’s BAD!”
Very refreshing to see
Absolutely. In fact this is my favourite 'alt' design. Just wish they'd made it modular and included the GL version as a Demolisher-specific weapon...
I like that when he encounters something unrealistic he doesn't immediately dismiss it but rather he explains that it's probably because of actual gameplay balance
@@thisaccountisntreal107 exactly, shows that he's played the game
To be fair, there are some issues with the model in the game, but it's a pretty cool updated design.
well Aliens concept design is made with industrial looking concept but AFE make to too futuristic its kinda weird if you are Aliens fan
"This is a Desert Eagle in SpAaAcCcE" had me absolutely howling. That monotone delivery was fantastic.
Let's face it, the Desert Eagle crops in in almost every gun game :)
coolest tone ever
me to lmao
Space Deagle!
1:00
About the iron sights: It's been found out that troops who never practice with iron sights actually had worst aim when their scopes break and they are forced to use iron sights. And now computerized scopes are being made, so any shooter should practice with iron sights as well as with whatever scope they have be it normal or computerized.
I wonder who the genius was, that figured out that troops who didnt practice with iron sights, were less accurate when using iron sights.
@@Spacemongerr Same guy who cracked the mystery that when people are killed, they tend to die.
@@yomooma 😂😂😂😂
The point is if you only practice with the scope then the scope becomes a crutch and you have failed as a marksman.
Fun fact, the use of the word Flechette in the weapons is actually appropriate, as in the weapon's background lore, they are indeed described as firing metal fin-stabilized darts. The weapons themselves are generally for the use of the Colonial Marines' "Spook" division, the CMISRs
"lore" is a cultural disease afflicting storytelling, and there is no better example than an elite Navy SEAL Green Beret Delta Force squad shooter built around _Aliens,_ a movie where the first half is about the dystopian hubris of assuming a squad of trained military can overcome the unknown
@@Thy_Boss I mean. Fireteam Elite takes place long after the first encounter with xenomorphs. They've learned since their initial encounters with them, and it's been a theme of pretty much any fps focusing around the military of the universe combating Xenomorph threats.
scarface: “Say hello to my little friend!”
Jonathan: “I’d like to introduce you, to a close personal friend of mine.”
To be fair, that was a Hicks quote :)
but that was the Hicks quote
You know he's not reviewing Scarface right?
Rip executive
@Charles Choker As I said before in a different comments section, there are two types of people: those who watched "Aliens" and those who haven't.
“Just carry more ammo for your pulse rifle.” Amen brother, amen.
You can never have enough pulse rifle ammo
@@SonicsniperV7 Damn right
You just need to shoot more bullets
*electronic ripping noise ensues*
Also 95 rounds to prevent jamming.
@@SonicsniperV7 like my mom always said, Vito.
I would love to see his take on Homefront: The revolution's guns. I even have a weapon showcase that you can use if you want.
Yes!
Respect the hustle, Jarek
Love that game, but I really wanna know where he stores all of his conversions
@@nukablecherries inside the butt
NO. i prefer an Halo , Far cry or Resident evil game
Coming back to this video, even after a year, I'd love to see Jon come back to see some of the new weapons added to the game, since alot of content has been added since last time.
I second that!
This was wonderfully charming. Jonathan's enthusiasm for the franchise was evident throughout and elevated the video! A reaction to the firearms of Alien Isolation would be fascinating since they take more of their inspiration from the 70's aesthetic of Ridley's original film and less from the ubiquitous inspirations of Cameron's sequel. Although there are probably not enough in that game to support a video alone, perhaps a more general look at the various Alien titles throughout the years might help bulk the numbers?
One of the best games ever made. I would have loved a spiritual sequel blending the tension and look of Isolation with the action of Aliens. Fireteam is just too full-on. Fun though.
Yeah isolation reminds me so much of the technology I grew up with as a kid, spectrum 48k computers and 80s movies, great times 👍
this! Mr. Ferguson needs to do this! actually, I neeeeeed him to do this!
also one of my favorite games
I would really like to see him review the weapons in SS13 "Space Station 13" TGMC or CM "Aliens version of a old role play game that uses the engine beyond" the graphics are not the best but there are some really cool sprites for guns and gear and tons of other equipment that he might find interesting
The controls are extremely complicated for new players but I'm sure someone would be more than willing to show off weapons and equipment.
Jonathan keeps pointing out his questioning of Iron sights in the future, so I'd like to give my idea. Simply put it's better than nothing. Those helmets with aim assist devices can be damaged or lost. Attachable holographic sights and scopes can be damaged or lost. These things happen in the heat of battle. So it's nice to have something in case those advanced aiming systems fail. At least one can still aim.
Ol' Reliable redundancy at its finest :vv
Part if the alien universes charm was them using older tech in the future. I can't remember where I heard it but something to do with a possible war setting curtain technological progress back? May have been a theory though
i think the more correct question is why NOT have iron sights - theyre notoriously more difficult to damage than any kind of an optic and they work even after you get EMPd to stone age
@@vojtechskramlik8324 red dots tend to work better, have faster recognition, and have right now a ridiculous level of battery life (a proper aimpoint lasts 2-5 years on right now, and have been proven to survive a military’s stupidity.) and prism scopes like the ACOG have basically infinite reticle life through having it be etched in the glass, and LPVO’s (low power variable optics) have through fiat of being a tube with glass in it are eternal. Acog’s and other prism optics are bomb proof through the sheer fact that they are basically a chunk of steel with glass in it.
@@baker90338 and yet none of that means i have to remove the irons :-)
I remember when I played AvP2 for the first time, and some Predalien appeared. I was given the info that the target was armoured, so I went at it with the smart gun. Wrong. You were supposed to crank out the pistol and load it with AP rounds. That one had me confused before I figured it out.
A shotgun especially loaded with slugs should never be underestimated. One of the most devastating hunting rounds or self defense rounds still after all these years. I'm glad they included it in this game
I always loaded mine with attack dog rounds, that way when you shoot, they have an attack dog flying at them at Mach 5. Terrifying.
I think his point was more in the style of shotguns. An Ithaca pump action or a break action double barrel are... well... inferior designs to a more modern semi automatic tube-fed design much less a magazine. You can still load slugs that way, and you get more ammo (particularly over the double barrel) that comes out the end much more rapidly.
@@selonianth I'd really like to know how a pump shotgun is "inferior"?
@@Manco65 rounds per minute, the fact that magazines are more common for them than pumps which pulls some weight off the front end, and a few other more minor things.
The Predators see Xenos as big game hunting, don't see why we shouldn't either!
I’m glade he brought up that the pulse rifle fires 10mm light armor piercing explosive tipped rounds not many know that
Ironically it's one of the few things Gorman *did* know lol
... we all watched the same movie, dude. It's a line in the movie. 🤦♂️ not many, huh?
@@lincolnpascual you'd be surprised that not many even watched Aliens. So that little fun fact was necessary to bring up
10x24mm Caseless. The M56 Smartgun uses the 10x28mm Caseless. A nasty round.
@Pierce Belfast I'll have to agree on that
I've said this before, and I'll keep saying it: I really do want to see him react to Planetside 2 weapons. They've got loads of interesting designs, and plenty of them have particular characteristics based on the faction maker.
Well your one person in thousands of comments so your gonna be saying it for a while.
The Terran Republic of Auraxis stand ready for this query.
Like shotguns being a litteral RNG slot machine that either oneshots someone at point blank or misses entirely :D
@@Th3Shyguy Oh God I feel your pain on that one. I love PS2, but the shotgun physics . . . (shudder)
@@skeemnave4882 Whoever thought placing the start of the spread within a really big circular aiming reticle was a good idea I have no clue. Also. Live free in the NC! (aka get ready to get shot more by your "teammates" rather than the enemy)
16:27 If i had to wager a guess - this weapon functions on the same principle as the real life gyro jet (upscaled and improved) or the warhammer boltor. In warhammer, the main problem with the boltor is recoil - because it combines a traditional firing casing with a projectile which also has rocket properties (the main failure of the gryo jet). By attaching the entire gun to a rig and harness system with built in stabilizer and mechanical supports: you provide a platform to take the recoil and support the wait of the gun. Think of a Mark 19, with rotary magazine instead of belt, and longer projectiles which include high thrust propellants for rocket flight.
Oddly enough.... this is doable with current technology. It would be clunky and a bit unwieldy, but we could actually produce this weapon today. It's not far off from the idea behind the OICW, but with projectiles which include rocket propellant after initial ignition of the conventional casing propellant. Perhaps not all that practical with current technology, but able to be made. Take a standard 40mm grenade, double the body length of the projectile, and have a double firing sequence where by it's launched from a rifled barrel and upon exiting - automatically extends fins and ignites the rocket propellant to perhaps as much as double the range of the projectile.
The recoil - from firing such a heavy round would be extreme - but that becomes a non-issue if you did have the aliens universe rig and suspension system: or if it were mounted as such implements commonly are. It's not the worst idea for a gun which I've seen come from scifi media, but over time we've discovered that rotary magazines just aren't very practical. They're big, heavy, clunky, unwieldy, difficult to carry multiples of effectively: a belt is simply more efficient in terms of loading mechanisms, reliability and transporting them. Still - the round and weapon, as depicted, could actually work, using existing technologies available to us today - which is rather fascinating.
*spells Bolter wrong*
"Heresy."
*BLAM!*
I would love to see what you thought of the weapons from the F.E.A.R. and early Kill Zone games, if you haven't done so already. Much prefer Sci-fi with the fewer beam/energy weapons, although F.E.A.R.s were hysterical and their take on a nail gun was wonderful. Kill Zone had a heavy calibre bolt thrower that could skewer groups of adversaries.
Killzone would be my first list. I wanna see comparison between ISA and Helghast weapons. If you ask me which design more practical use? I'm going with ISA. reason? More conventional design. Most of Helghast small arms use helical magazine and the way it reload is so.........How should I put this? Complicated. I don't wanna imagine when disassembly the weapons.
Which weapons/guns I like both for ISA and Helghast?
M82 Assault Rifle(they should never remove M203 grenade launcher)
LS13 Shotgun(KZ3 with holographic sight and shell holder)
LS18 Shredder Auto Shotgun
LS57 SMG
M66 Machine Pistol
M42 Anti-Material Rifle
M327 Grenade Launcher
M80 Missile Launcher
StA14 DMR/Battle Rifle(KZ3 with ACOG scope)
StA3 LMG(KZ3 more accurate)
StA11 SMG
StA2 Battle Pistol(I prefer this over revolver and pistol)
StA62 Minigun
W.A.S.P(I like to take down Helghast tank/dropship with this)
VC8 Shotgun Pistol
VC32 Sniper Rifle(the most satisfy gun to blowup Helghast head off)
VC21 Boltgun
Killzone Shadowfall
M55 Assault Rifle(and under barrel grenade launcher)
StA409 Assault Rifle
StA59B Assault Rifle
LS18 Pistol
M6 Revolver
StA61 Sniper Rifle
LS70 Anti-Material Rifle
LS21 SMG
LS36 Shotgun
VC30 Shotgun
LSR 44 Spoor Railgun
from game FEAR. maybe P90 ?.play it sometime. way back. hope right.
@@thitipongkasemwarit3560 on helical drum magazines: no state in history has ever adopted a drum magazine twice consecutively.
2:08 in fact, Weyland Yutani already had acid-proof suits called Ape Suits by the end of Alien 3, when Weyland arrives to Fury 161, WY Commandos escorting him are wearing them
The Dog Catchers. You mean Michael Bishop right?
Not only did the face gear offer protection against acid splatter, but it also prevented impregnation from the facehuggers.
I saw the thumbnail and literally had stop and say "Wait, what...?"
The fact the museum literally has a pulse rifle display is amazing.
Yeah I wonder which marine used it in aliens? Jonathan mentioned it being used in both films IIRC (Aliens and Alien 3)
@@neilholmes8200 The display said "predator" so I am assuming based on what he said that it was used in all three movies, if so that thing has some incredible history to it.
@@harrier331 cool, yes definitely would like more info on that display
On the 'why do we need full auto and separate burst versions of the pulse rifle'? It's mentioned in the weapons lore entry that the burst version was intended to preserve ammo with newer soldiers prone to panic fire. (And that it fell out of favor when it turned out that said panic fire was actually saving a lot of new marines lives.) The Hyperdine break open shotgun is mentioned as a civilian design that some marines got for themselves. Honestly the lore pages for the weapons were some of the most interesting bits of lore in the game.
Edit: Also hope that he does a second part, some of the unlocked guns have fascinating backgrounds, like the ones made originally for W-Y security, or the one who's design was freely given to break away colonies to make.
There’s backstory of the weapons… the SMGs we’re used when merchant ships were boarded by pirates, heirloom shotguns were used on colonies, flamethrowers were for agricultural use, pistols for CQB/self defense and some clases in game (medic) can’t have 2 primaries so a pistol is a must plus when you eventually run out of ammo for the pulse rifle that pistol is a life saver also *switching to your pistol is faster than reloading*
"This looks like a DMR that actually could live in the Aliens universe"
You know a guy loves guns when he refers to them as "living" instead of "existing".
Not to mention his "I think this is a Desert Eagle in spaaaaaace..."
He's been around gonnes too long. ;-)
@ Is that a Pratchett reference?
@@DavidRhysWallace It indeed is! :D
I feel like game devs should consult him for their shooter games. I love his perspective and think his ability to look at things front multiple viewpoints is pretty interesting and not common.
i think they do
I remember him talking about how he worked with dice for bf1
@@ethan6090 I think you got Jonathan mixed up with Ian McCollum, who did provide some technical consulting for them amongst others (not Jonathan looking at the thanks section). I still jokingly blame him for the Kolibri being in it.
One weird thing about the M39 is the slanted foregrip around the end of the muzzle. I don't want to have my hand around the end where the projectiles and muzzle flash escape from. Also, speaking of Fire team elite weapons, I'd like to see what you think of the DLC weapons for the game. One of the latest weapons we got is (I believe) a .50 caliber heavy pulse rifle.
in terms of sights i've always had a fondness for the destiny Suros ARs, with holographic sights and amo-counters. it always felt nice and sci-fi-y.
Has he reacted to the dead space series? Though most of the weapons are actually repurposed tools, it’d interesting to see his opinion on how effective they’d actually be. Also, the dead space 3 customization would be interesting
In time I am sure they will have him do Dead Space weapons especially now with the remake on the horizon. I'm waiting for that as well.
I would personally love to see Jonathan react to the guns of metal gear solid 4 : guns of the patriots
Ooooooo upvote this!
The barrett 50cal in bullpup configuration was really memorable, SOCOM,Tanegashima,
@@Austinjfit we found the reddit user!
Especially some of the weapons that aren't regulary shown in advertised media, like the PSS pistol, Bizon SMG, XM8 Series and the DSR Sniper to name a few.
A fun note on the pulse rifle, there's an audiobook (name escapes me at the moment) that goes through the whole history of the rifle, according to lore it was built by a descendant of John Moses Browning, and had a similar story to the "potato digger" machine gun where John showed up with it and they all laughed at him, until a few thousand continuous rounds later (unheard of at the time) of his machine gun still running.
Just because Jonathan calls attention to it at 10:28, I finally realised that the Aliens pulse rifle sound effect is actually just a regular machine gun report with a flanger effect added to create that "jet plane" swooshing sound. Simple and *very* 1980s, but it works!
A note on ironsights in the future. From a practical standpoint, it's a redundancy feature. Even with digital HUD lenses that may or may not connect with the electronics in the weapon, what if it breaks or fails? Suddenly that ancient apperture and post from the distant past is an essential part of your weapon.
I doubt Iron sights will ever be 100% phased out forever.
It's also EMP weaponry in the future. It can disable any electronics in the radius. So iron sights can become handy in certain situations, maybe even lifesaver
And they're rather compact, so it's not even that having them while shooting through your cool sci-fi scope would be a considerable hindrance
looks at call of duty.... yeap.
in a mission a EMP hits and every soldier goes MY DOTS IS OUT
also imagine your battery runs out in the middle of a fight. and your gun now doesnt have a front or rear sight.
they can be handy... really in long term combat scenarios. the iron sight i mean. or non electronic.
@@miciso666 any painted reticles in the scope also works. Like ACOG sights, for example. Other scopes that depend on electronics will be useless when EMP hits.
Its the same concept of ditching the crank windows from all vehicles. If you've never driven down the road with your electric windows shorted out (after you just rolled them down no less) and then it starts raining then you have no real idea just how valuable the crank window actually is. P.S. I speak from experience where the window was rolled down, shorted out and then it started raining. I had to open an umbrella in the vehicle and stick it up against the window and hold it there to stop the driver from getting soaked as we drove home. So LONG LIVE THE IRON SIGHT!!!!
Would love to have him look at COD: Vanguard when its out. Cant wait for him too see the modern looking reflex sights they have strapped onto WW2 guns like the Thompson in that game
I'm expecting the "get your modern warfare out of my WW2" comment from him lol
In their defense those sights did exist at the time, they were just highly prototyped versions
@@alan4tran That's something he might definitely say
He's gonna have 30 different brain hemorrhages by the end of that video lmao
@@mosterchife6045 can't be worse than COD WWII
01:43 As for handguns a handgun is more than likely to be worn on a holster as a secondary weapon. As for a rifle/carbine/submachine gun or any long gun would be a primary weapon. Now if your primary weapon gets jammed or you don't have time to reload your primary weapon. That's when your secondary weapon comes in as a backup also it's a lot quicker to switch than reloading.
Hearing him talk about the digital readout once again makes me REALLY want to know what Jonathan thinks of Titanfall 2's guns
I can tell Jonathan was having more fun reviewing these guns than other times. I love how open-minded he is about the changes, but also somewhat critical about the decision to include items such as the flechette gun (or what Aliens: Fireteam Elite considers a flechette gun lol).
We need to see Johno examine the weapons of the halo universe PLEASE
If you guys do end up doing halo weapons I recommend going into the mcc and getting footage of all the different variants of the weapons as well
This is the one I've wanted the longest
Has he done Mass Effect yet? Because those are some pretty WTF designs...:P
@@SolidSnake240 Same it would be interesting
@@GaldirEonai I believe he has
I love Jonathan take on all the weapons, and the series lol. Also, I will never get tired of that pulse rifle full auto sound.
@7:00, he's talking about how the counter says 48, but the view holes in the magazine are 24. But there are 2 sets of view holes, so essentially the rounds are double stacked, for a total of 48 rounds per mag.
In relation to iron sights, to quote corporal Zim, starship troopers, " the enemy can't fire their nukes if you dis able their hand.
You can have all the fancy gadgets in the world, but all it takes is some to hit you with a rock while you read the dials
EMP INCOMING
suddenly everyone on board... well shit lads. find something to throw. because our fancy guns are disabled now.
To quote the Warhammer 40k universe, It doesn't matter if you have the best gun in the universe if the other guy is beating your face in with a brick.
@@matts1166 or if your an wh40k ork as EVERYTHING is a gun.
@@psychogoreman198
extra dumb Gretchin: (spray paints stick silver) pipe bomb My Lord :)
Ork drunk off his ass on mushroom beer: I toss this now XD (tosses the "pipe bomb")
Normal Laws Of Physics: no you can't just make that explode because they think it's a bomb :(
Ork Malarkey Field: haha shiny stick go boom XD
@@janschievink1586 This, is not true. They paint them yello- *Stikk Bomb explode*
Yes! I was hoping for this one! The M41A1 pulse rifle always was and still is one of my favorite sci-fi weapons of all time. The design is fantastic, the sound is so unique and meaty, and it tears through xenos like a hot knife through butter. The M56A2 smart gun is just icing on the cake, and I always loved the idea of a stabilized harness carrying a big gun capable of maneuvering itself to target the enemy.
I thought the powered harness assisted Smart Gun was the coolest thing ever back in the day. But I have to admit it makes no sense. It's too bulky, too many dangly parts, you can't fire from the prone position or from a foxhole. And Drake couldn't just drop it when it ran out of ammo in the hive fight, he had to waste precious seconds clawing the rig apart.
I think a better idea for a futuristic smart weapon, would be something that fires self-directed bullets. Bullets with micro-thrusters that give limited ability to home in on targets.
@@DrownedInExile What you're describing sounds like the smart bullets used by Gene Simmons in the movie Runaway. Lots of cool concepts in that film and it straight up predicted a lot of commonly used tech we have now as well thanks to being written and directed by Michael Crichton no less.
@@alucard624 @DrownedInExile Also with The 5th Element and their fancy ZF1 although it's much more ridiculous with its tracking ability.
@@DrownedInExile "clawing the rig apart" is easily fixed by adding a quick release buckle system from a parachute harness.
I love that you display iconic movie guns in your museum, not just real world weapons.
It's awesome that the expert is also a fan of the series and has a lot of critiques on the military aspect of the world building as well.
Personally, I would really like to see him react to crazy weapons like the ones from Turok 1 and/or 2, Blood, or even Maximum action.
I'd love to see his reaction to the cerebral bore from Turok lol
And Serious Sam!
But Blood and Maximum action have normal weapons
@@plaguedoctorjamespainshe6009 No they don't.
Blood certainly doesn't, and the ones in Maximum action have over-the-top effects.
Either way, I think a reaction video with one of those four would be great.
@@Kalivier Oh yeah.
I would personally like him reacting to the S.T.A.L.K.E.R. weapons ^^
Likely around 2s release
@@Zombiekilleryamato hm, true
This
That would take a while lol.
he wrote an entire book about one of them
I wish I had this guy's job. I love guns and talk about them plus have amazing collection.
Honestly you could do a full series on this game at this point with the number of weapons they added and the amount of detail they put in, like actually having consistent lore and design based on in-universe manufacturer.
Also fun fact, the pulse rifle's grenade launcher is actually in the game as a standalone weapon as a Handgun.
I would love to see Payday 2, Warframe (especially the more "grounded weapons" like the Braton, Burston, Latron, Grakata, Gorgon, Rubico, Vectis, Vulkar, Baza, Boar, Corinth, Strun, Sobek, Lex, Lato...) or a second episode on Sandstorm after its console release on the 29th
I hear you but I have two words in response: Arca Plasmor
Say it with me now... Kiva Grattler... Amd tje Kuva Brahmma...
The Hek is where it's at.
You really should do a re-video on this after he reads the lore they did for each weapon. It answers all the questions he was asking, including why the pulse rifle had less ammo/no nade launcher.The dev team did a great job in filling all those gaps.
I love how they explain the pulse rifle in the aliens movie they just throw a bunch of futuristic sounding words at the screen like "caseless" without even realising it obviously isnt.
4:00 We DO see it in a movie. Smartgun reload is performed by either Vasquez or Drake. I don't remember which one. The magazine is two-part and the marine is combining the two parts on screen. Don't remember the time stamp though.
Alternative title: Jonathan geeks out about the Alien franchise for 19 minutes straight
I'd still watch it
The thing about the Colonial Marines you always have to keep in mind is that they do have to deal with threats aside from the Xenos. So while they do have specialized weapons and armor developed to combat them (as any military has done with any specific threat in history) they also have a range of equipment used for other problems. The Kramer 50 isn't much use against Xeno's, but if memory serves it did pretty good in the Aliens/Terminator crossover comics, putting down T-101's with a single shot to the ol bucket.
As for the Flechette, I think the rounds have a piercing effect able to hit multiple targets, useful when backed into a deadend hallway but not much else.
I get what he is saying though, it's not ideal, but I do love them at least including weapons hinting at other threats they have to deal with...if only the games actually did, rather than just *always* focusing on the Xeno's :/
But why would a team that mainly deals with Xenos be carrying around weapons that aren't that good at fighting Xenos?
Yeah in the game it hints they also deal with rogue synths, xenos, other alien contacts and "humans" more than they like to admit.
@@49mozzer because SNAFU happens 😉
@@neilholmes8200 Fair enough seeing as aliens games seem to go from shooting aliens to suddenly shooting androids an Weyland's minim wage commando corp
@@49mozzer yes indeed, in that game that we shall not mention
Never realised the Pulse Rifle was a bunch of real world guns frankenstein'd together. Amazing. Thanks Jonathan!
This is what got me into the Jonathan Fergusons weapons series. He introduced ideas I'd never considered in the Aliens Universe extrapolated from real life and his expertise. This is a phenomenal analysis with reasonable assertions. Heck, it could be a primer for anyone looking to make sci-fi weapons.
03:35 The stabilizing rig we all know and love is a standard Steadicam, now well known to everyone remotely connected to the movie industry, RIP John Ward. In case you wonder, no, a Steadicam does nothing to compensate recoil, but it does transfer the weight of an outstretched gun to your hips. The idea was tested by the army, but the rig's additional weight wasn't worth the advantage.
If I recall correctly they were also working on a similar concept that was a sort of bracing arm for a third or fourth point of contact. although I may be wrong.
*that would be using the materials of today...in the future supposedly they would be much stronger and lighter*
Jonathan the reason we'll have iron sights or something analogous to them 200 years in the future is because having a, reliable, low tech plan B is *never* a bad idea.
One could imagine companies not putting them on for a time and people demanding them back, because there were problems with the holographic replacements. Could be a lot more to it ...
THIS is why the pulse rifle needs a bayonet
Well, that and the "flip down eyepiece" he referenced was IR night vision, which makes the iron sights more feasible when put in front.
Eh, a small red dot can just as well be a back up. Often lighter too.
@@hjorturerlend A red dot with optics in a metal tube is lighter than iron sights? Can't say I can confirm that xD
Spot on comments... i would suggest the devs would invite pros like Jonathan into the development, because he has very good knowledge about guns, plus knows films, references and had very bright mind and connect ideas. well done mate!
Would love to see his take on Star Citizen weapons. It has a good variety of down to earth weapons up to bizarre future stuff
I just love how much fun Jonathan appears to be having with this!
yeah :D he clearly an Aliens fan like many of us and as he said he's been enjoying Aliens: Fireteam a lot recently, tho i could feel his disappointment and sadness about the missing underbarrel granade launcher from the M41 :D
@@ExecutorArtaris Basically a war crime.
Maybe they didn't think we'd want to mess with that...
They're wrong of course, we can handle ourselves
the side LED panels are so useful. Why not add a buzzer so that you can hear when you're out of ammo- just make sure the enemy doesn't catch on!
@@hifismiffy Garand style...
Awesome!!
hey
Sup checkmark
😂😂
Mr. Jonathan! You nailed almost every point concerning future weapons, I mean, we literally haven't had much innovation in the present time with most modern weapons with the exception of caseless ammunition and maybe railguns. But I could see a few grenade or explosive type ammunition being developed for specific use, I mean we have hollowpoints and fragmenting/splintering rounds.
“Deader than Corduroy” made me LOL I am definitely stealing that line! 👍🏼
"Why does nothing make sense 200 years in the future?"
The future: *Laughs in space bureaucracy
I love all the background set up and Jon shirt, He really went all out for this video.
I would love to see a review of Metal Gear Solid V: The Phantom Pain's weaponry. The weapons can be seen in 3rd and 1st person view as well as the model viewer which offer a close look at the highly detailed & realistic models. It would be interesting to see what Jonathan thinks of them as there are a lot of guns that are a combination of existing firearms as well as a selection of more fantastical weapons.
Thank You for your work!
I get a vast amount of entertainment from these videos.
By now I thought I knew what to expect when watching one of Jonathan's vids but that extra level of nerding out made this one so much better than expected.
Love Jonathan Ferguson, he sounds like such a nice guy. Someone you'd want to sit down with a pint/cup of tea and just chat about, guns, ammunition ect.
Such a cool guy with an awesome job!
A pint of tea sounds amazing.
And that's how you know he's British lol
i dont know... Jonathan has that typical high horse British attitude... just watch the video with Ian from Forgotten weapons, when they bring up civilian owner ship of weapons (that means me and you) he gets very defensive and apathetic like he doesn't care... hes apart of the the rare British hierarchy of special gun owners... and people like him a very arrogent because they know they can touch and shoot these special weapons that no one else like them can... so if you were like that you would want it to stay that way...
@@hellishcyberdemon7112 The UK has approximately 600,000 licensed gun owners out of a population of about 67 million. Many more also own air rifles and air pistols or air softs and so on. UK laws require applicants to show "good reason" for owning rifles and antique cartridge pistols but, in theory, anyone of good character can own a shotgun, unless the Police can provide a good reason for refusing. But - unlike the USA (and some other countries) - militia service and self defence - do not count as valid reasons for firearms ownership in the UK.
@@derekp2674 and that's very sad.. guns are not just about target shooting... I hope I never get in a situation but atleast I won't go to prison if I kill someone who wants to hurt me...
Killing Floor 2 would be pretty dope.
To be fair in Aliens we see Weyland-Yutani's meddling in the Marine Corps by having Burke tag along to ensure specimen retrieval but also having Gorman in charge so the Marines would be lacking proper leadership to oppose Wey-Yu's goal so it's not impossible they prevent the Marines from creating acid-resistant armor and better weapons to combat the Xenomorphs when Wey-Yu wants them alive.
Finally some authenticity! Thanks for the awesome guest.
Narrator: This is Johnathan Ferguson
Johnathan Ferguson: "And this [ draws a M41A Pulse Rifle ] put this smile on my face.
i would to see his take on entire Doom series weapons lol
Especially the belt-fed 50 cal assault rifle
I just spent 20 minutes watching a video about a game I don't have and never will have. Good job Jonathan!
Jonathan made once again a great video. Quick comment that may have been made by somebody else before, the Hyperdyne company is mentioned in the movie Aliens (it is true that originally it was supposed to Cyberdyne). It is supposed to be the manufacturer of the android Ash from the original movie. Burke says in the movie that the android that "malfunctioned" was a Hyperdyne 120 A2 model. Great video again
wow didn't even noticed that this video was near 20 minutes :D seeing the excitement of Jonathan about the Aliens universe weapons is bliss :D
This guy is awesome. Developers should consult him while they're designing the weapons in games.
The witness holes on the magazine might just be a military holdover.
It happens all the time after all. Older parts of weapon systems end up being used in conjunction with newer versions.
Maybe the witness holes on the magazine was used prior to the introduction of the digital ammo counter.
While true, it's still hard to squeeze twice as much of the same caliber ammo into the thing
@@getsideways7257 Well yes, hollywood magazine logic as usual
@@sevenproxies4255 Indeed. In Hollywood's defense (more specifically, Cameron's) - in the case of the "M41A" they created a real masterpiece even a true gun nut doesn't shy away from admitting it looks great.
Hicks' legacy shotgun is in the game btw! It's just locked behind a pre order wall I think.
Grand Theft Auto would be a good series to look at. Especially the weird hybrid guns in V.
yeeeeeeeeeeeeeeesssss
The 3D universe games had some wacky acting guns that would leave Jonathan without words
- The M16 from GTA III which fits 60 rounds in a 30-round mag while being capable of laying down perfectly accurate sustained fire at, like, 25 rounds per second;
- The Ruger and M60 from Vice City which are fully automatic but chug along so slowly they might as well be actually semi-auto and repeatedly tapped;
- And finally, San Andreas with weird magazine capacities and gun sounds.
I do feel that they nailed the pulse tifle, such fun to use and it's pretty effective. They did keep a non heavy variant incinerator in the type 99 which is glorious on casual and standard difficulties, gets kinda dangerous higher up owing to the friendly fire aspect - "Thanks for the assist with that facehugger but now I have no hair. And I'm on fire" :P
Don't know if Jonathan Ferguson reads the comments - but iron sights as a backup when you're using something that requires a power source isn't a bad thing. Sure power sources will be 50x smaller by then... but you're also entering a combat zone where things can go sideways super fast.
Larry Correia wrote a short story that was a futuristic version of Tales of the Gun about the Aliens pulse rifle that parallels the trials and tribulations of the original M-16. It's in a couple of anthologies called Aliens: Bug Hunt and Target Rich Environment, Volume 2.
Glad to see Jonathan enjoying himself even more lol
Would still love to see Payday 2, though!
I think the Flechette SMG could be an hommage to the MP7's amor piercing capabilities with its smaller rounds, especially since it looks quite a bit like an MP7.
I think you are right and agree.
Yea but it does actually canonically shoot very thin needle like flechette rounds apparently, they are said to be very effective against armoured extraterrestrial threats ie. xenomorphs
@@spectre0969 I don't deny that, I'm just saying there are similarities with the real life MP7, both in terms of looks and, apparently, in terms of intent.
flechette guns shoot 3 darts at a time in this game. so its like an auto dart shotgun.
The Shotgun was used in the movie cause in the movie they were near the primary heat exchangers. One bad shot with light explosive caseless and that atmospheric processing plant would become a large hole in the ground accompied by a large dust cloud.
in fairness to the burst rifle, the precision adjustable stock appears to indicate a dedicated marksman's weapon. In-game lore mentions they were Accurized as well. the longer sight radius and modified cocking handle seem to be related to its status as a failed weapon that saw limited use, as described in the in-game lore. It could be that these were changes being prototyped for the next generation of pulse rifles, but when the M41a3 fell through they were scrapped with the rifle.
“Why are we using iron sides 200 years in the future?”
*Modern guns that still have iron sights after almost 200 years of using them:* haha yeah...
I can't wait til he rips on to Alien: Covenant, because those utterly forgettable space victims were toting freakin' M4's and AUG's.
Super cutting edge ship and android, crewed by people armed with 200 year old bullet launchers and optics.
Talk about cheesing out in the prop department.
@@WindFireAllThatKindOfThing that or Firefly/Serenity. I remember watching (and enjoying, don't get me wrong) firefly and recognizing entirely unaltered guns
@@mcgoose258 Firefly was a different story though. You were following the old crew of an outdated smuggler ship who were rebels against a technologically superior government. They could only make do with outdated weaponry
Iron sights are tried and tested...and EMP proof. ;-)
@@Shindinru That was going to be kinda like my reply. If for whatever reason your technology fails, you can still sight up and be accurate.
Can we get Johnathan to react to the WW1 Game Series, specifically Verdun? I think he'd enjoy how grounded it is in reality of the Great War. :)
For Verdun they should try and get Gun Jesus. That man wrote the book on French military rifles.
That look on your face, Jonathan, right at the beginning of the video sums it all up for me, in terms of how much we all love the weapons of the Alien franchise
there are weapons you unlock through out the game, and one of them is a smaller flame thrower that is similar to the one used in the films.
Actually Jonathan, break open shotguns make alot of sense in the setting: I know it's not used in the game, but only a Break-open allows you to load specialised under or over-length projectiles. I imagine the shotgun being more of a utility tool then a primary weapon (which it is today already) and being capable to load different sizes in projectiles could be useful. Maybe a tracking dart to follow an alien to a nest, some sort of flare or incendiary device, explosive slugs, stakes, idk...
While pump guns can handle different loadings already better then a semi auto, only a Break-open would allow you to load an oversized projectile
Could be useful as an inexpensive do-all colonial weapon/tool. Shotguns in history have always been an important weapon for common use due to their versatility.
Got a great point there
@@AJZulu .
One would think that centuries in the future someone would have come up with a self loading system that does that.
Why make a break open that does that when you would have the tech to have a drum magazine type shotgun that could digitally select your rounds and place it into the firing position for you and have more than two shots
I LOVE the commitment of the aliens T shirt lol.
The DT-57 was added only because our guys at Kalashnikov developed the MR-155 Ultima, and everyone seems to love its design
I heard someone describe the pulse rifle sound as an electronic ripping sound. pretty accurate description. fun game
This game has been a surprise for me- for 40 dollars, the value is just amazing and it's been really fun playing with randoms
I love how this clearly was something right in Jonathan's wheel house, most games he seems to be reacting to other people's gameplay, This game he's clearly already put a few dozen hours into
Fireteam weapons with different manufacturers were based on their market purpose.
Some pistol can sold for MP, Army, LE and Civilians, while some were only for MP, LE and Army.
Automatic Rifles are extensive use by MP, LE and Army. While Civilians or Militia somewhat restricted or limit use.
Sub-Machine Gun, while outdated by frontlines units they quite useful for CQC or self defence. Mainly equipped for MP, LE, 2nd Line forces, and some Militia units.
Shotguns, still quite popular from civilians to Army. From sporting shooters to Multi-role CQC. The Double barrel shotgun in this gameplay, actually they're sporting or hunting shotgun. Some marines bring it because its reliability and a attempt daring challenge. And the M37A2, judging it's design it was a attempt for civilian marketing but for some reasons it became quite popular for Marines despite it have other variants selections.
Heavy weapons, well technically Only for Military purposes. (And despite their different roles, my prefered opinion was the Smart Guns)
Arma 3's near-future weapons, specifically the MX series, would be neat.
Yeah, I was surprised they didn't have a video on that yet