I’m going to have to follow up this old blender to unreal video soon with an update. This wasn’t meant to be the “one-size-fits-all” solution some have made it out to be. In the next video I think I’ll cover a variety of different methods that are suitable for various scenarios. I love this workflow, and it’s definitely the best for some scenarios. As I’ve been working with blender and unreal for much longer now though, I have some more thoughts and techniques, and I’m excited to hopefully share soon.
Hey Riley, Thanks for sharing this workflow-it’s been incredibly helpful for a recent project I’ve been working on! I wanted to ask about your experiences with stability and troubleshooting when using the USD workflow. I’ve run into some issues, and it seems like others have too from what I’ve seen in the comments. - UE crashing: After importing a larger scene with various assets, I wasn’t able to open a specific level anymore. Unreal crashed, and I had to disable the USD plugin, remove all USD-related files, and basically start over. - Mesh deformation: Sometimes meshes get deformed after importing, and I’m not sure why. For some assets, modifiers like subdivision didn’t apply properly, but for others they worked fine, even though the setup was the same. Overall, this workflow is really useful and saves a lot of time, but hearing more about best practices or any tips would be invaluable. In my experience, it seems to work better if the USD files aren’t too overloaded. For example, when set dressing a detailed apartment, I’ve found it’s better to focus on just one room-or even half a room-per USD stage. The larger the scene or the more assets I brought in, the more likely it was to crash. What’s your experience with this? Do you or others have similar thoughts or advice? Thanks again for the awesome video and I'm looking really forward to the follow-up!
Hey man thanks for the tutorial. But I'm having issues with the collision settings you spoke about in the video. I added a box collision like you said but the player keeps falling. Is there something else I'm supposed to activate?
@@rileyb3d this, is the most useful, best made, and absolutly lifesaving toturial to unreal blender, what i ever have seen in my lifetime. Your way to avoid the Unreal Model import function, is brillant. i do not work with unreal, because of the Model importer (i also not using Blender 2.8 or HIghter, i am in 2.79, it is to much time consuming even learn for 4 oder 6 months or longer blander from scratch again, this is just ... no way for me) but ... did you know a way, to correct Daz 3D Figures, edited with Blender for unreal ? Raytargeting will not work,if you have reedit the charakters. the bones, arms, shoulders, are missrotatet in unreal, and i do not know any way, to fix this. any idea ? because tihis is one reason for me, not to play around with. second are blueprints, and last are the material graphs, i cant work with. i write schader code at hand, but i cant see anything in a material graph, this is like a blind man try to explain colors. i cant see anything in this.
In case anyone is wondering, in 5.4, USD Stage Editor is no longer under "Virtual Production". You'll find it in the first "Window" drop down menu. Or just search for it after clicking "Window"
@@Inputbrick Same here Actucally the assets are present but theres some issue with the lights, I dont know what to do, So I just use the lights in unreal itself. If theres any fix lmk
WHAT!! I literally spent 2 months learning how to properly bake my assets and I just tried your techniques to import all my scene, it works almost perfectly without the whole baking process at the first try!!! Thank you for sharing this!
@@rileyb3d Hey there. other channel used, my first is always deletet by yt, dont cares what ever i write, i am deletet. but: do you know any way to import a from blender editet Daz 3d Human to Unreal ? always the bones are misrotatet, so this do not work. raytargeting will also not work. important: i use blender 2.79, the newer ones are not useful to me, to much months to realearn all from scratch again, and a lot to complicatet things i do not need. best greetings. this is truly the best, most useful unreal toturial i ever seen.
Hey! Unreal changed its USD plugin since making this video. Your imported USD will often disappear in Unreal when you you come back out of game mode, and sometimes for no reason at all! In USD Stage go to file - reload stage. Remember, until you actually finalize by importing into Unreal, USD stage is just that... it's an area for staging! It doesn't exist yet! It's a little buggy and I hope they update things soon, but for now, there's the fix.
Awesome vid and like you mention the staged objects have to be reloaded from time to time. The one thing that i don't get to work at all is the collisions even if i follow your proces step by step :( I hope they fix it soon. Thx again Riley
Bro woke up one day and decided to make one of the best tutorials ever. I'm trying to get into game dev and this tutorial was like a glimpse of heaven.
This vid actually convinced me to give UE a second chance, while most tutorials overcomplicate the process of exporting Blender scene to UE, here it looks really straightforward. Thanks Riley!
As a final year Games Art student who mainly wants to work with Blender, Substance Painter and Unreal this is one heck of a useful tutorial. This video most definitely earns a like and a new subscriber!
Glad it helped! Thanks for subscribing, it really helps me out. If you could choose, what kind of content would you like to see next? Any particular areas that you feel could help you gain experience or confidence?
@rileybrown3d frankly at the moment it would be particularly on how to make the blender materials look better, considering that normals sometimes dont seem to pop out as much. I know there is the deep bump addon where you can generate a normal and a height map, so it would just be how can they be properly applied in Unreal Engine. If its a complicated ask then don't worry about it! ^^
This has to be the simplest video of using USD from blender to unreal that I’ve seen yet. You just earned a subscription. Thank you so much for the time put into this! 🙏
Wow, thanks for saying that! This feedback packs weight knowing it comes from someone I feel has really figured out their voice on this platform. Thanks for taking the time to watch and comment.
Others have said it already but I’m popping it down to support the channel; I’ve been searching for a streamlined Blender > UE5 for over a year. This is great. Thank you so much.
Thank you so much Riley, for sharing your workflow, was genuinely looking for reasons to have a Blender / Unreal crossover and this is my push to make it happen, really appreciate it!
I've been learning to make assets and build my first map for a bit now and this seems so much more intuitive than the FBX process I've been using to test them in UE. Much appreciated!
@rown3d And NV with their Omniverse and others are making it the in fact industry standard, i always felt fbx is not the ideal workflow, this is amazing
I'm honestly shocked that this isn't THE way of doing this. So many tutorials and examples of developing everything, exporting, importing and I've always thought if moving between blender and unreal is so common for most developers, there HAS to be a way to do it quickly and seemlessly when you're making small tweaks and changes. Can't believe this method isn't used by everyone. Thanks!
Out of all Blockout and USD tutorials and videos, this is the most helpful one as someone who have some years of experience using Blender and wants to learn Unreal Engine
Always good to see new workflows for Blender to UE5! Especially with the usdc format, which has proven to be very reliable for my projects. I am sure this gets more people to try it out!
I just started with Blender about a month ago to use it for designing my new house. This video has literally blown my mind with the possibilities of this project! Now I just need to get it on my psvr2 headset and I'd be thrilled! Thanks for a great tutorial!!
Oh thanks, this workflow is so much better than using FBX. It recognizes when a mesh has been copied and does not import separate meshes for these objects. Also, it keeps the origin points set in blender.... so nice. (Be careful when you import and want to go back to editing. I broke the import of some textures, better use a separate project to import and migrate it to your main project)
Sounds like a dream but at least in UE 5.4 this is borderline unusable in an efficient way. Now you need to open the mesh and untick the "Never Needs Cooked Collision" to make collisions work and that setting resets every time you reload the USD, which you also now need to do every time you exit game mode. So basically every single tiny change you make to test you have to go in to details, untick that box, re-add the box collision, set the Collision Preset to BlockAll, then repeat that for every single collision asset in the scene, test in game mode, then exit, reload and have to redo all of that EVERY.SINGLE.TIME.
I am getting the same thing. In UE 5.5, the collisions do not work at all, even following this method. It also still needs to be reloaded after after time you hit play
Look a lot of people have already been saying this but, hot damn. This is magic. It feels like you just showed me an iPhone when I’ve been forced to use a blackberry for the past two years. I think I can actually make my ideas a reality now. Damn. Thanks bro this is great!
this was fantastic!!! I have been struggling with the quirks of unreal for so long... but this bridges that gap and makes it so much easier!!! Thank you!!
Fantastic tutorial! This covered exactly the workflow I've been looking for. One problem I'm having is that I want to import the USD to unreal, but when I do, it imports the entire scene as a single static mesh. I have no idea why this is happening, I believe all my settings are the same as in this tutorial, but it's really causing me some issues. I'm going to keep looking for a solution, but if anyone else has run into this and knows what I'm doing wrong, I'd love to know!!
Oh! I'm facing the same issue as you. I don't understand where the error is occurring. In the USD stage, my objects are nicely separated into different components, but in the UE5 outline, there's only one root object. There must be something wrong, but I'm not sure what it is.
Thanks, I’m glad! This was a breath of fresh air compared to fbx. Maybe worth mentioning all of these camera animations came from Blender to Unreal via USD as well!
That was amazing. I've faced issues with Unreal Engine tutorials online being too specific to a particular process, or being more like a stream of someone working pretty inefficiently. I found Blender much easier to learn. This is enormously helpful. Thank you!
This video has been on my feed for about 4 months now, and I just finally gave in and watched it. I'm pissed at myself I didn't do this sooner. This is a huuuuuge time saver, compared to my own workflow. Thanks bro. You just got another sub 💪
BRO! THANK YOU! Subscribed, Liked & commented. The pacing and simplified tutorials are awesome! Can't stand over complicated and convoluted tutorials that wast so much time on unnecessary details. This was great!! Looking forward to checking out all your other content and the next vid!
I was thinking about trying out Unreal Engine before a few days, to check the ways that I could possibly combine Blender with it, and I just got your video reccomended to me. You really made me excited, having me thinking how my 3D models would perform in a "game" situation. Thank you a lot for that video!
I'm really happy to hear I sparked some excitement. To me, that's the real value in sharing what I find. It's nice to learn tools, but my biggest leaps have come from someone showing me something really cool that motivated me to try myself. Thanks for watching.
Yes!! That's exactly what I want to hear. A good tutorial to me is 10% about learning something new and 90% about getting inspired or motivated by a new piece of information or the spark for a new idea. You've got this!
5:38 With FBX import, I can model the collision boxes right in blender and just give them their appropriate UBX_* names, and UE will automatically assign the collision boxes. Immensely easier than manually constructing convex collisions in UE.
6 місяців тому
One small tip on the exposure compensation of 8 to match up with blender: this is due to "physical camera exposure" being ticked. One way to make things easy is to set it to 1 and just untick "physical camera exposure". What's good about this is it decouples things like DOF from exposure, which is actually quite nice.
Could you make a tutorial on lighting with this method? I find the lighting between blender and Unreal to be extremely inconsistent because Unreal seems to have really short light decay so the radius is really tiny. I really want to see a video go step by step if possible like a devlog.
Thank you so much for providing such excellent tutorials. I've been searching for this tutorial for a long time. Recently, I even started to doubt whether learning Blender was the right decision for me. I truly appreciate your help.
DUDE! This is an excellent workflow! 👏 I've been struggling to understand texture baking for so long, and you just blew the whole process away like dry leaves on the wind lol!
oooo so restrained and well-organized and still stylish. I was very skeptical this was going to be an improvement on the b2ue plugin but every second was worth watching. I'm an instant fan
Wow I have heard a lot about how USD is going to be a game changer but never really saw it in action, wo you are really showing us the actual use case of this whole USD workflow, really that staging thing was shocking amazing.
Yes! I didn't know the USD currency would apply here too! This is amazing! Jokes aside this feels such a relief for trying UE again. I have this aching memory of taking into the account scale and location and then exporting it in something like FBX And the production quality of these videos! and your site is what I can only deiscbe... Exceedingly tidy :D
i just started working with unreal engine a few months ago and finding world creation extremely difficult.. I will give blender a try, this looks fairly straight forward!
This is revolutionary, on a level that will be game changing... 😂😂 Such an awesome work flow. Thanks for sharing and saving hours and hours of time for people.
Thanks for watching! If you plug your maps into the principled (default) shader in Blender, they’ll just come over in the USD file automatically. Keep in mind it won’t bring over filtering nodes like color ramp, so textures should be baked down to what you want in each image. Tile with your UVs as shown here and your mapping will come over too. All of my textures for the subway environment were done in blender and transferred via USD. None were created in UE. I hope that helps!
thanks for giving me the chance to ask for tuts , probably it would be good to see how would you go with big maps like level streaming and chunking it so it preform better, have this feeling that you may have another secret gem about this XD , thanks man really much love @@rileyb3d
thanks for giving me the chance to ask for tuts , probably it would be good to see how would you go with big maps like level streaming and chunking it so it preform better, have this feeling that you may have another secret gem about this XD , thanks man really much love @@rileyb3d
I've actually already done some good research on world partitions and streaming in Unreal. I'm kind of waiting to get access to Gaea 2 before I create that video! If they take much longer though, I might just move forward on the video without their section. I'm really interested in open worlds within UE, so definitely a topic I see myself covering.
Thank you for making this tutorial, It is exactly what I've been looking for! Joined Off World Depot and watching the full video now. Subscribed. Hope you continue to make videos like this!
You're very welcome! Really just keep what you're doing! Personally I'm currently learning Blender and Unreal with focusing on environment/level design; so this video completely hit all the things I was looking for. My goal is to release a map for a game called Ready or Not to get my bearings. Have always wanted to make a game ( I mean, who hasn't dreamed of that? ). I'm a programmer and trying to fill in the gaps:)
For some reason, adding box collision wasn't working even though it showed the green mesh. I had to go to details > Collision Presets > Block All. Thanks Riley for this wonderful workflow !
7:20 - Okay, I was briefly excited because I thought you were mentioning creating an instance in unreal, but you're actually talking about Blender. IO had thought creating an instance of an object was also a thing in Unreal but for the life of me I can't find any info on doing that. I have a scene with a lot of copies of objects and it's killing me. Can I instance objects?Or is duplicating already doing that and I have other problems?
Excellent video. Thank you for sharing. I want to jump into unreal after a few failed tentatives and it gives me the motivation to try once again as it seems to be a great work flow for what I want to achieve. Subscribed!
Hi. I'm trying to open my file at USD stage outliner but I can't. The pipeline I followed is: Window > Virtual Production > USD stage > File > Open But noting happened. The Window file explorer should have appeared, right? I also activated USD import Plug-in and Re-start engine, and even I re-installed the whole engine. But nothing changed. I need help.
@@rileyb3dsome of the things you already covered, but it would be nice to have extended version for materials (e.g. texturing, baking process, mapping to unreal), setting up natural lighting (without lighting leaks), accurate and optimised mesh collisions, level modularity, how to make big models look more interesting (e.g. decals, vertex painting, etc.)
Thanks for the thoughtful response! I have a little page where I collect ideas and feedback like this. Few things on your list that I definitely would feel comfortable diving more into! I'll see what I can do. Thanks again.
I’m going to have to follow up this old blender to unreal video soon with an update. This wasn’t meant to be the “one-size-fits-all” solution some have made it out to be. In the next video I think I’ll cover a variety of different methods that are suitable for various scenarios.
I love this workflow, and it’s definitely the best for some scenarios. As I’ve been working with blender and unreal for much longer now though, I have some more thoughts and techniques, and I’m excited to hopefully share soon.
yes yes yes, im excited.
Hey Riley,
Thanks for sharing this workflow-it’s been incredibly helpful for a recent project I’ve been working on!
I wanted to ask about your experiences with stability and troubleshooting when using the USD workflow. I’ve run into some issues, and it seems like others have too from what I’ve seen in the comments.
- UE crashing: After importing a larger scene with various assets, I wasn’t able to open a specific level anymore. Unreal crashed, and I had to disable the USD plugin, remove all USD-related files, and basically start over.
- Mesh deformation: Sometimes meshes get deformed after importing, and I’m not sure why. For some assets, modifiers like subdivision didn’t apply properly, but for others they worked fine, even though the setup was the same.
Overall, this workflow is really useful and saves a lot of time, but hearing more about best practices or any tips would be invaluable. In my experience, it seems to work better if the USD files aren’t too overloaded. For example, when set dressing a detailed apartment, I’ve found it’s better to focus on just one room-or even half a room-per USD stage. The larger the scene or the more assets I brought in, the more likely it was to crash.
What’s your experience with this? Do you or others have similar thoughts or advice?
Thanks again for the awesome video and I'm looking really forward to the follow-up!
Hey man thanks for the tutorial. But I'm having issues with the collision settings you spoke about in the video. I added a box collision like you said but the player keeps falling. Is there something else I'm supposed to activate?
looking forward!
2 years… 2 YEARS I’ve been searching for this exact tutorial. Thank you SO much man.
That’s a long time! Really glad I could help. 🎉
@@rileyb3d this, is the most useful, best made, and absolutly lifesaving toturial to unreal blender, what i ever have seen in my lifetime.
Your way to avoid the Unreal Model import function, is brillant.
i do not work with unreal, because of the Model importer (i also not using Blender 2.8 or HIghter, i am in 2.79, it is to much time consuming even learn for 4 oder 6 months or longer blander from scratch again, this is just ... no way for me) but ...
did you know a way, to correct Daz 3D Figures, edited with Blender for unreal ? Raytargeting will not work,if you have reedit the charakters.
the bones, arms, shoulders, are missrotatet in unreal, and i do not know any way, to fix this.
any idea ? because tihis is one reason for me, not to play around with. second are blueprints, and last are the material graphs, i cant work with. i write schader code at hand, but i cant see anything in a material graph, this is like a blind man try to explain colors. i cant see anything in this.
in these 2 years you could've found out yourself :D
@@rileyb3d I wish you made more videos for Blender & UE
In case anyone is wondering, in 5.4, USD Stage Editor is no longer under "Virtual Production". You'll find it in the first "Window" drop down menu. Or just search for it after clicking "Window"
I was about to say the same thing, Unreal needs to stop moving things around... lol
@@HiddenWorldsLLC You saved a lot of hairs on my head. They thank you.
i cant see anything after opening though, any idea why?
@@Inputbrick Same here Actucally the assets are present but theres some issue with the lights, I dont know what to do, So I just use the lights in unreal itself. If theres any fix lmk
Thank you so much! I was looking for it for so long
WHAT!! I literally spent 2 months learning how to properly bake my assets and I just tried your techniques to import all my scene, it works almost perfectly without the whole baking process at the first try!!! Thank you for sharing this!
Thanks for checking it out! I’m glad you have 2 months of bake learning though! That definitely comes in handy still.
same reaction seriously XD
@@rileyb3d Hey there. other channel used, my first is always deletet by yt, dont cares what ever i write, i am deletet.
but:
do you know any way to import a from blender editet Daz 3d Human to Unreal ?
always the bones are misrotatet, so this do not work. raytargeting will also not work.
important: i use blender 2.79, the newer ones are not useful to me, to much months to realearn all from scratch again, and a lot to complicatet things i do not need.
best greetings.
this is truly the best, most useful unreal toturial i ever seen.
@@smokingheadstudiogerman5299 maybe it is a spelling error.
You don't have to bake lighting anymore in unreal 5. It's a thing from the past
Hey! Unreal changed its USD plugin since making this video. Your imported USD will often disappear in Unreal when you you come back out of game mode, and sometimes for no reason at all! In USD Stage go to file - reload stage.
Remember, until you actually finalize by importing into Unreal, USD stage is just that... it's an area for staging! It doesn't exist yet!
It's a little buggy and I hope they update things soon, but for now, there's the fix.
Awesome vid and like you mention the staged objects have to be reloaded from time to time.
The one thing that i don't get to work at all is the collisions even if i follow your proces step by step :(
I hope they fix it soon. Thx again Riley
Bro woke up one day and decided to make one of the best tutorials ever. I'm trying to get into game dev and this tutorial was like a glimpse of heaven.
This is by FAR the best Blender to UE5 video I have watched. Thank you for this.
This vid actually convinced me to give UE a second chance, while most tutorials overcomplicate the process of exporting Blender scene to UE, here it looks really straightforward. Thanks Riley!
You’re welcome! I agree. 3D software is complicated enough 😅. Really grateful to Pixar for developing USD and making it open source.
As a final year Games Art student who mainly wants to work with Blender, Substance Painter and Unreal this is one heck of a useful tutorial. This video most definitely earns a like and a new subscriber!
Glad it helped! Thanks for subscribing, it really helps me out. If you could choose, what kind of content would you like to see next? Any particular areas that you feel could help you gain experience or confidence?
@rileybrown3d frankly at the moment it would be particularly on how to make the blender materials look better, considering that normals sometimes dont seem to pop out as much. I know there is the deep bump addon where you can generate a normal and a height map, so it would just be how can they be properly applied in Unreal Engine. If its a complicated ask then don't worry about it! ^^
This has to be the simplest video of using USD from blender to unreal that I’ve seen yet. You just earned a subscription. Thank you so much for the time put into this! 🙏
Wow, thanks for saying that! This feedback packs weight knowing it comes from someone I feel has really figured out their voice on this platform. Thanks for taking the time to watch and comment.
What’s a USD ?, newbie here
I've been trying for years to get into Blender and Unreal. Teenagers are doing more than I ever will. Amazing stuff here.
Thanks!
Possibly the most helpful video I've seen on youtube
Wow, thank you!
@@rileyb3d your Video explained in 2 words ….. Thank you
Others have said it already but I’m popping it down to support the channel; I’ve been searching for a streamlined Blender > UE5 for over a year. This is great. Thank you so much.
Awesome, thanks for letting me know! This video was basically born out of a frustration with that same thing. I was really excited with what I found!
What an incredibly well presented video, thank you Riley, this has been very insightful as I dip my toe into Unreal.
Thank you so much Riley, for sharing your workflow, was genuinely looking for reasons to have a Blender / Unreal crossover and this is my push to make it happen, really appreciate it!
this just became my new favorite channel
you are singlehandedly to blame for a lot of things i'm going to do this year now lol
It's been a long time since i saw such a useful video combining Blender and Unreal, thanks you for sharing your workflow Riley, i appreciate it.
Thanks for stopping by! Your feedback is super encouraging.
I've been learning to make assets and build my first map for a bit now and this seems so much more intuitive than the FBX process I've been using to test them in UE. Much appreciated!
finally something better than fbx workflow... this stage phase is great, love it !!!!
Agreed! Thank you Pixar for USD and making it open 🙏🏻
@rown3d And NV with their Omniverse and others are making it the in fact industry standard, i always felt fbx is not the ideal workflow, this is amazing
I'm honestly shocked that this isn't THE way of doing this. So many tutorials and examples of developing everything, exporting, importing and I've always thought if moving between blender and unreal is so common for most developers, there HAS to be a way to do it quickly and seemlessly when you're making small tweaks and changes. Can't believe this method isn't used by everyone. Thanks!
Out of all Blockout and USD tutorials and videos, this is the most helpful one as someone who have some years of experience using Blender and wants to learn Unreal Engine
Always good to see new workflows for Blender to UE5! Especially with the usdc format, which has proven to be very reliable for my projects. I am sure this gets more people to try it out!
I just started with Blender about a month ago to use it for designing my new house. This video has literally blown my mind with the possibilities of this project! Now I just need to get it on my psvr2 headset and I'd be thrilled! Thanks for a great tutorial!!
Oh thanks, this workflow is so much better than using FBX. It recognizes when a mesh has been copied and does not import separate meshes for these objects. Also, it keeps the origin points set in blender.... so nice. (Be careful when you import and want to go back to editing. I broke the import of some textures, better use a separate project to import and migrate it to your main project)
Sounds like a dream but at least in UE 5.4 this is borderline unusable in an efficient way. Now you need to open the mesh and untick the "Never Needs Cooked Collision" to make collisions work and that setting resets every time you reload the USD, which you also now need to do every time you exit game mode. So basically every single tiny change you make to test you have to go in to details, untick that box, re-add the box collision, set the Collision Preset to BlockAll, then repeat that for every single collision asset in the scene, test in game mode, then exit, reload and have to redo all of that EVERY.SINGLE.TIME.
I am getting the same thing. In UE 5.5, the collisions do not work at all, even following this method. It also still needs to be reloaded after after time you hit play
Look a lot of people have already been saying this but, hot damn. This is magic. It feels like you just showed me an iPhone when I’ve been forced to use a blackberry for the past two years. I think I can actually make my ideas a reality now. Damn. Thanks bro this is great!
I've heard of UE having Staging but never imagined it would work with Blender. This is an incredible workflow! Thanks for sharing!
this was fantastic!!!
I have been struggling with the quirks of unreal for so long... but this bridges that gap and makes it so much easier!!! Thank you!!
You’re welcome! And thank you Pixar for developing USD and making it open source!
Fantastic tutorial! This covered exactly the workflow I've been looking for. One problem I'm having is that I want to import the USD to unreal, but when I do, it imports the entire scene as a single static mesh. I have no idea why this is happening, I believe all my settings are the same as in this tutorial, but it's really causing me some issues. I'm going to keep looking for a solution, but if anyone else has run into this and knows what I'm doing wrong, I'd love to know!!
Oh! I'm facing the same issue as you. I don't understand where the error is occurring. In the USD stage, my objects are nicely separated into different components, but in the UE5 outline, there's only one root object. There must be something wrong, but I'm not sure what it is.
This is so sick. I never knew this was possible. Thank you for sharing!
This is so good, did not know about the USD stage but that's a key ingredient I've been looking for the last few months.
Thanks, I’m glad! This was a breath of fresh air compared to fbx. Maybe worth mentioning all of these camera animations came from Blender to Unreal via USD as well!
That was amazing. I've faced issues with Unreal Engine tutorials online being too specific to a particular process, or being more like a stream of someone working pretty inefficiently. I found Blender much easier to learn. This is enormously helpful. Thank you!
Glad it helped! Let me know if there's any other topic in particular you're looking for someone to cover well.
After import, it crashes my project. I have to delete the level file and problematic assets manually to start over. (using UE5.3)
Beautiful workflow! USD for the win!!
Yes indeed! And Pixar for the win for making USD open source! Thanks for stopping by and for being a supporter ❤️
Had to subscribe. Literally time-saver and your other content too has helped me with my own UE5 projects. Thanks man.
This video has been on my feed for about 4 months now, and I just finally gave in and watched it.
I'm pissed at myself I didn't do this sooner. This is a huuuuuge time saver, compared to my own workflow.
Thanks bro.
You just got another sub 💪
BRO! THANK YOU!
Subscribed, Liked & commented.
The pacing and simplified tutorials are awesome! Can't stand over complicated and convoluted tutorials that wast so much time on unnecessary details. This was great!!
Looking forward to checking out all your other content and the next vid!
Thanks for the sub! Glad I could reduce that screen time a bit.
That Tutorial is exactly what I needed! How would yoube able to create the collision meshes in blender and then also transfer them?
I was thinking about trying out Unreal Engine before a few days, to check the ways that I could possibly combine Blender with it, and I just got your video reccomended to me.
You really made me excited, having me thinking how my 3D models would perform in a "game" situation.
Thank you a lot for that video!
I'm really happy to hear I sparked some excitement. To me, that's the real value in sharing what I find. It's nice to learn tools, but my biggest leaps have come from someone showing me something really cool that motivated me to try myself.
Thanks for watching.
Oh. My. God, THIS IS AMAZING
YOU ARE AMAZING. But really, thanks for watching and commenting.
I don't know how long I've been looking for a tutorial like this one. Great! Thank you so much!!!!!
Mind blown…
You’ve majorly kicked me out of the procrastination stage thank you so much Riley.
Yes!! That's exactly what I want to hear. A good tutorial to me is 10% about learning something new and 90% about getting inspired or motivated by a new piece of information or the spark for a new idea.
You've got this!
Where has this video been this is just what I wanted 👍
5:38 With FBX import, I can model the collision boxes right in blender and just give them their appropriate UBX_* names, and UE will automatically assign the collision boxes. Immensely easier than manually constructing convex collisions in UE.
One small tip on the exposure compensation of 8 to match up with blender: this is due to "physical camera exposure" being ticked. One way to make things easy is to set it to 1 and just untick "physical camera exposure". What's good about this is it decouples things like DOF from exposure, which is actually quite nice.
What a great lesson!! That’s not easy find valuable material on blender unreal workflow, great work dude ;)
Thanks! That's really encouraging. Anything else in particular you feel should be covered?
Could you make a tutorial on lighting with this method? I find the lighting between blender and Unreal to be extremely inconsistent because Unreal seems to have really short light decay so the radius is really tiny. I really want to see a video go step by step if possible like a devlog.
Loved it man! I searched a lot past 6 months Blender to Unreal Environment Tutorials. This has to be best out there
Wow, thanks for saying that! Really glad this could be helpful.
Thank you so much for providing such excellent tutorials. I've been searching for this tutorial for a long time. Recently, I even started to doubt whether learning Blender was the right decision for me. I truly appreciate your help.
DUDE! This is an excellent workflow! 👏 I've been struggling to understand texture baking for so long, and you just blew the whole process away like dry leaves on the wind lol!
oooo so restrained and well-organized and still stylish. I was very skeptical this was going to be an improvement on the b2ue plugin but every second was worth watching. I'm an instant fan
Wow, thank you! And thanks for subscribing as well, really motivating to hear.
Oh man, I wanna see next whatever you want to create! Your videos are such a joy to watch, no matter the subject
More to come! Thanks for saying that. It's really encouraging/motivating to get that kind of response.
Wow I have heard a lot about how USD is going to be a game changer but never really saw it in action, wo you are really showing us the actual use case of this whole USD workflow, really that staging thing was shocking amazing.
What a great video! I'm just starting to get into UE and use Blender, so this will be so helpful once I start exporting to UE. Thanks!!
I’m glad to hear it! This is somewhat of a new chapter for my teaching. If you could choose, what would you want to see me cover next?
Yes! I didn't know the USD currency would apply here too! This is amazing!
Jokes aside this feels such a relief for trying UE again. I have this aching memory of
taking into the account scale and location and then exporting it in something like FBX
And the production quality of these videos! and your site is what I can only deiscbe... Exceedingly tidy :D
Thanks for saying that 😅. I definitely spend a lot of time keeping the site and these videos tidy. I’m glad you noticed!
Where have you been my entire life, this is insane
I'm right here now! Thanks for subscribing.
Recently, I had the idea to leverage the integration of Blender and Unreal Engine. Thank you for the beautiful demonstration in practice.
Yeahh now i understand why davinchi resolve added usd support it is simply great❤
i just started working with unreal engine a few months ago and finding world creation extremely difficult..
I will give blender a try, this looks fairly straight forward!
This is revolutionary, on a level that will be game changing... 😂😂 Such an awesome work flow. Thanks for sharing and saving hours and hours of time for people.
is it possible to add collisions to the mesh like in the FBX format?
Oh man, what an amazing crash course. Thanks!!
Absolutely amazing tutorial. Would be nice to know the step to importing texture from blender to unreal. Thank you!
Thanks for watching! If you plug your maps into the principled (default) shader in Blender, they’ll just come over in the USD file automatically. Keep in mind it won’t bring over filtering nodes like color ramp, so textures should be baked down to what you want in each image.
Tile with your UVs as shown here and your mapping will come over too. All of my textures for the subway environment were done in blender and transferred via USD. None were created in UE.
I hope that helps!
woww!! in 10 minutes you explained an awesome workflow! you are brilliant. Thank you so much.
You're very welcome! I hope it makes Blender to Unreal a bit easier.
Excellent breakdown and extremely informative video!
BRO WTFFF this is awesome stuff ! , this is my new workflow from now on , thanks for sharing this info
Happy to help! Definitely my workflow going forward as well.
If you could choose, which topic would you have me cover next?
thanks for giving me the chance to ask for tuts , probably it would be good to see how would you go with big maps like level streaming and chunking it so it preform better, have this feeling that you may have another secret gem about this XD , thanks man really much love
@@rileyb3d
thanks for giving me the chance to ask for tuts , probably it would be good to see how would you go with big maps like level streaming and chunking it so it preform better, have this feeling that you may have another secret gem about this XD , thanks man really much love
@@rileyb3d
I've actually already done some good research on world partitions and streaming in Unreal. I'm kind of waiting to get access to Gaea 2 before I create that video! If they take much longer though, I might just move forward on the video without their section. I'm really interested in open worlds within UE, so definitely a topic I see myself covering.
surely i will be waiting for new content , thanks for the efforts , best wishes @@rileyb3d
Really cool and finally some solution! Only issue materials still need to be baked with the objects i tried, cant wait for a solution on that
Great Video! Improves my Complete Workflow
Glad to help!
This video saved my life.
Thank you for making this tutorial, It is exactly what I've been looking for! Joined Off World Depot and watching the full video now. Subscribed. Hope you continue to make videos like this!
Thanks so much for joining OWD, it's a HUGE support. I definitely will keep it up. Do you have anything particular in mind you'd hope to see next?
You're very welcome! Really just keep what you're doing! Personally I'm currently learning Blender and Unreal with focusing on environment/level design; so this video completely hit all the things I was looking for. My goal is to release a map for a game called Ready or Not to get my bearings. Have always wanted to make a game ( I mean, who hasn't dreamed of that? ). I'm a programmer and trying to fill in the gaps:)
This is Gold.
You're gold. Thanks for watching and dropping a comment.
Simple and too the point explanation saving hours of scavanging and screen time.👌
Thanks! That's the goal ♥
So well done. Thanks Riley! :)
Great explanation, Perfect Tempo. Thank you😊
I'm only a minute in but had to stop and give props for the amazing production quality!
Thanks! 😅 This is a new workflow for me rendering out in Unreal, but with this USD approach, it’ll definitely be my default going forward.
Amazing tutorial, I need to use this workflow now!
Thanks! It definitely takes some of the unfamiliarity out of unreal for those of us comfortable with Blender.
That's lots of useful information, thanks!
Glad it was helpful!
Words cannot describe how much this video has helped! May you be rewarded in your every step, ameen! 🎉
For some reason, adding box collision wasn't working even though it showed the green mesh. I had to go to details > Collision Presets > Block All. Thanks Riley for this wonderful workflow !
Awesome Riley Brown, Thanks for showing the workflow, really cool
Oh my goodness, thank you, this is wonderful.
Glad to hear it. Thanks for watching and commenting!
super glad i found your channel, absolute goldmine! had no idea about the USD staging process
Happy to help! Thanks for stopping by to watch.
Awesome, thank you!
would love to see some blender to unreal pipeline for characters. very hard to find info on that
omg thank you so much, you have no idea how helpful this is for my sanity! can't wait for your upcoming videos
Absolutely EXCELLENT tutorial. I learned a lot. I also Liked and Subscribed. THANK YOU!
7:20 - Okay, I was briefly excited because I thought you were mentioning creating an instance in unreal, but you're actually talking about Blender. IO had thought creating an instance of an object was also a thing in Unreal but for the life of me I can't find any info on doing that. I have a scene with a lot of copies of objects and it's killing me. Can I instance objects?Or is duplicating already doing that and I have other problems?
I wish I'd found this earlier, fantastic as someone who already uses Blender but is just getting into UE5
Is this a dream? Bro you saved us months
Excellent video. Thank you for sharing. I want to jump into unreal after a few failed tentatives and it gives me the motivation to try once again as it seems to be a great work flow for what I want to achieve. Subscribed!
Hi. I'm trying to open my file at USD stage outliner but I can't.
The pipeline I followed is: Window > Virtual Production > USD stage > File > Open
But noting happened. The Window file explorer should have appeared, right?
I also activated USD import Plug-in and Re-start engine, and even I re-installed the whole engine.
But nothing changed. I need help.
me too. nothing happened😢
Incredibly well edited and useful video!
Very useful. Thank you. Finally might try Unreal!
Same boat! I put it off for the longest time (and while it won't replace everything I do). It's certainly a good tool for the toolbelt.
Some good tips here, I'm a noob when it comes down to UE5/Blender coming from a pure code background so this will make things much easier.
Glad it helped!
I'm using 5.4 and the USD stage isn't there. I have the USD Importer turned on.
I would love to learn more about your workflows in Unreal/Blender
I'd love to share more. Any particular questions or things you want to see covered in future videos?
@@rileyb3dsome of the things you already covered, but it would be nice to have extended version for materials (e.g. texturing, baking process, mapping to unreal), setting up natural lighting (without lighting leaks), accurate and optimised mesh collisions, level modularity, how to make big models look more interesting (e.g. decals, vertex painting, etc.)
Thanks for the thoughtful response! I have a little page where I collect ideas and feedback like this. Few things on your list that I definitely would feel comfortable diving more into! I'll see what I can do. Thanks again.
This USD workflow looks amazing. Thanks for sharing 🫶
My pleasure! Thanks for stopping by.
Thank you so much for this! also love that you included other useful tips like instancing in blender and decals in unreal ♥
2 minutes in, mind completely blown. Thank you for this!