Just what I was looking for! Thanks, Winbush! I know this isn't the point of the tutorial at all, but when I open the C4D project file as downloaded, the cloth sim doesn't flow like in the video. Instead, it kind of crumples up and the whole thing starts rotating counter-clockwise. Does anyone know why that might be? Shouldn't it be the same as in the video? My GPU is RTX 3080. Thanks!
Tip: when you are parenting the Null to the objects, you could just click on the Reset Transform button and it will zero out the coordinates for the Null - instead of doing it by hand.
I love your null position strategy. I have been a monster and done it all by hand for the last year and a half ha ha well done sir grats on making a School Motion course :-)
Not going to lie I was always doing it manually as well but as I was making this tutorial I'm like there HAS to be an easier way let me figure this out
@@JonJagsNee yup I'm the same way but I also understand for people that are new to want to build in C4D first since they are comfortable there but I feel as people get more acustomed to the UE system they will begin doing more of that stuff in UE directly
I wish you would have bothered us with the art direction stuff :( if you ever feel like making a tut on art directing lighting and materials that'd be amaaaaazing. but this is still so valuable :)
Great tutorial! Is there a reason why my camera from C4d 2023.2 is importing in as an Object instead of as a Camera? I have the Project Settings correct and it's set to Standard render and the Timeline starts on 1.
How do you add your level sequence with all your keyframes into a new sequence using Camrea Cuts you show 18:00 min into your video? Everytime I try to render directly from my level sequence I got from the C4D import, it renders the wrong camera view.
i’m a bit confused because you did a previous video bringing red shift materials over into unreal already so why can’t we bring those materials over in this instance?
Cool. Make a video how to update the animation, like the alembics, camera, etc, in case the client ask for changes. Should be just a "replace matter"? Or need more tweaks?
This is so cool!! Is possible to make animation cloners rock from cinema 4D to unreal? I use rocks from Bridge but went i go to unreal have no material pls help
At 20:10, it looks like the UE version doesn't respect the phong/normal angles correctly. The bevel appears sharper and you can see faceting. Is this a shortcoming of UE or are there controls to fix this?
I wanted to show here using as much as EJ's project as possible but in a typical workflow I'd use a native shape in Unreal instead so it'd be much sharper. You could always make the shape in cinema more dense as well since unreal can handle high polygon counts.
@@ProfessionallyIncorrect Thanks buddy I think once you really dive in you'll understand more about the UE workflow but I've been having a blast these past few years using unreal
Great stuff! Is there an efficient way to get material selection tags out of c4d into unreal? Something that would maintain the selection tag naming from c4d? Would be really helpful when porting over more complex geo that has already been setup with materials.
what exactly is the advantage of bringing all of this into Unreal if it takes this much prep and work afterwards? What is the purpose of all of this in this example?
hey winbush, do you feel unreal can hold up in providing high quality renders for live action? I do vfx and would love to go from c4d to unreal to AE/nuke for compositing.
At the end of the day it's just about keeping my clients happy in which they have been thrilled with the speed in which I'm able to deliver my graphics to hit the tv show fast paced deadlines 🤙🏿
Sorry to ask but can anybody tell in one sentence why it is good (or even better) to render out of Unreal than out of Cinema4D since the scene is built in C4D?
Not to mention the extra monthly subscription he could have paid instead of using an incredible free software! Like use your brain winbush you're missing out on spending money
But what's the reason to go from C4D to Unreal? I mean...if you already have the project set in C4D, why take all this effort and time to achieve a look that honestly you can easily get in Redshift and Octane? And that's for a scene that is more or less simple. I can't imagine all the things you would have to do with a complex scene (with a lot of materials, tag selections. etc...). I don't get it.
Always good to have options in workflows different projects call for different solutions. I'd personally just do it all in unreal to begin with as I show in my course but sometimes you want to use a function from another DCC to bring it over.
There was one company that was trying to make one that worked in Cinema 4D but they went out of business last year I can't think of the name off the top of my head
@danielmojojohnson1169 it's actually gotten a lot easier now since this video! Go to my channel I have a ton of videos covering the updated workflows 🤙🏾
There are obvious tells that yours is rendered using unreal. The half res reflections are on, the stratification of the lighting, the lack of sheen on the cloth, and the flicker of the bloom. I am absolutely a fan of using unreal engine to render, but the results for something like this are not really all that good. I think path traced results are always going to be superior, and you're being a little ingenious by ignoring the dark side of unreal rendering - lack of AOVs and passes, very tricky glass setups, warm up frames, screen space effects, raytraced shadows when using nanite, and more. This isn't a workflow that works for anything further from these short abstract pieces.
Not entirely true alot of studios like The Mill, Zoic, NFL and even myself are using Unreal so it's being used in mainstream commercial work as well. All those automotive commercials you see on TV that's unreal alot of the time.
@@JonathanWinbush Nice, I have yet to dive into making Path Tracer look as clean as Redshift, but it seems doable (with an HDRI to help add those soft shadows / ambient occlusion)
Nice one Winbush! What about c4d cameras in more complex rigs? for example a cam that is constraint to a car with a contraint tag set to parent? And the camera might even be animated inside the constraint tag with the offset parameters and plus that the camera has an aim contraint or a target tag to aim/target somewehre. So really complex rig- not only with standard psr keyframes... would you bee so kind to update us on such a scenario? I am eyelovemotion - you might remember me from instagram. thanks in advance
was not expecting winbush when I clicked this. What a bloody legend!
😁 thanks! 🤙🏿
Awesome!
Winbush! you are a legend ma man!
Thanks buddy
The rendering speed is impressive - thank you for the video.
Winbush being always amazingly wild!!! The full course on School of motion seems a MUST!!!
😂 thanks so much 🤙🏾
Just what I was looking for! Thanks, Winbush! I know this isn't the point of the tutorial at all, but when I open the C4D project file as downloaded, the cloth sim doesn't flow like in the video. Instead, it kind of crumples up and the whole thing starts rotating counter-clockwise. Does anyone know why that might be? Shouldn't it be the same as in the video? My GPU is RTX 3080. Thanks!
Tip: when you are parenting the Null to the objects, you could just click on the Reset Transform button and it will zero out the coordinates for the Null - instead of doing it by hand.
You're awesome WINBUSH! Just signed up for your SOM class! Thanks man!
Appreciate the support thanks! 🤙🏿
Dude. You're freaking so cool, wish I had your videos years back
Winbrush always saves the day with the best tuts!
Thanks budday 🤙🏿
Can you make same Blender to Unreal?
I love your null position strategy. I have been a monster and done it all by hand for the last year and a half ha ha well done sir grats on making a School Motion course :-)
Not going to lie I was always doing it manually as well but as I was making this tutorial I'm like there HAS to be an easier way let me figure this out
@@JonathanWinbush yeah, honestly I never do any lighting in C4D anymore if I know the project is going to unreal. 🥹
@@JonJagsNee yup I'm the same way but I also understand for people that are new to want to build in C4D first since they are comfortable there but I feel as people get more acustomed to the UE system they will begin doing more of that stuff in UE directly
The C4D To Unreal Workflow MORE OF THISS ¡¡¡PLEASE!!!
Absolutely 🤙🏿
Mind blown. 🤯
😊
Scrolled before I saw who it was, knew it would be Winbush! Great addition to the School of Motion team.
What up what up 🤙🏿
@@JonathanWinbush what up! :)))
Frame 1 on the export settings… THANK YOU!
Yea that one took me awhile to figure out
Great job Winbush! Thank you SoM!
Thanks so much 🤙🏿
I wish you would have bothered us with the art direction stuff :( if you ever feel like making a tut on art directing lighting and materials that'd be amaaaaazing. but this is still so valuable :)
How about the Cineware plugin. Why did you use Datasmith instead?
Winbush UE Guru. I learnt a lot from his videos. Thanks man
Thank you 🤙🏿
Great tutorial! Is there a reason why my camera from C4d 2023.2 is importing in as an Object instead of as a Camera? I have the Project Settings correct and it's set to Standard render and the Timeline starts on 1.
How do you add your level sequence with all your keyframes into a new sequence using Camrea Cuts you show 18:00 min into your video? Everytime I try to render directly from my level sequence I got from the C4D import, it renders the wrong camera view.
how do you change to import the ABC to unreal pivot from world to object? I can't take the exact position from the null
Absolutely awesome, this SOM course will be very helpful !
Hope you enjoy it! 🤙🏿
Love it, this is packed with information!
i’m a bit confused because you did a previous video bringing red shift materials over into unreal already so why can’t we bring those materials over in this instance?
This was made before that was possible
@@JonathanWinbush Got ya! cool
I cannot get this cloth sim to engage or work and I am maybe unsure if it is just that I have to turn something back on.
Cool. Make a video how to update the animation, like the alembics, camera, etc, in case the client ask for changes. Should be just a "replace matter"? Or need more tweaks?
Just hit reimport after you make your change in cinema ua-cam.com/video/x28aWPYnrho/v-deo.html
Das Bush for the win! Great content, friends!
😂🤙🏾
Are you using Lumen or Pathtracing in the UE renders? I know they each have the pros and cons.
Badass!! Thanks man!!
Absolutely 🤙🏿
This is so cool!! Is possible to make animation cloners rock from cinema 4D to unreal? I use rocks from Bridge but went i go to unreal have no material pls help
Yea let me make a quick tip tutorial real fast for ya it's easy but better to show how
Here you go hope this helps ua-cam.com/video/1WmdtnkglTM/v-deo.html
Nice tut fella. You make it look easy😎👍
would it be theoritically possible to create game vfx abilities in c4d and import them in ue ?
At 20:10, it looks like the UE version doesn't respect the phong/normal angles correctly. The bevel appears sharper and you can see faceting. Is this a shortcoming of UE or are there controls to fix this?
I wanted to show here using as much as EJ's project as possible but in a typical workflow I'd use a native shape in Unreal instead so it'd be much sharper. You could always make the shape in cinema more dense as well since unreal can handle high polygon counts.
@@JonathanWinbush Thanks! Good to know. Very likely grabbing this new series. Looks great.
@@ProfessionallyIncorrect Thanks buddy I think once you really dive in you'll understand more about the UE workflow but I've been having a blast these past few years using unreal
Could you plz tell me what config system need to make this video ?
sick stuff man!
i was anticipate which is collarbor c4d and unreal engine .
🤙🏿
why mine doesn't align the ABC to the position of UE null? I repeat 10 times the tutorial
Amazing
Lol, never mind, I think I just found your newer video on it. Thanks again
Great stuff! Is there an efficient way to get material selection tags out of c4d into unreal? Something that would maintain the selection tag naming from c4d? Would be really helpful when porting over more complex geo that has already been setup with materials.
Naming wise no but with the latest Cineware plugin you it will now reconize selection tags from cinema
Awesome! More unreal engine content please.
More to come 🤙🏿
Bravo.
awesome to be seeing some unreal content!
More to come! 🤙🏿
what exactly is the advantage of bringing all of this into Unreal if it takes this much prep and work afterwards? What is the purpose of all of this in this example?
I'd personally just do it all in unreal this is only showing a workflow if you want to start in c4d and bring it over
hey winbush, do you feel unreal can hold up in providing high quality renders for live action? I do vfx and would love to go from c4d to unreal to AE/nuke for compositing.
while the mandalorian is awful looking, the background is real time made in unreal
🔥🔥🔥🔥
🤙🏿
Hi dear ; Please I have a question. does unreal engine support a cinema 4D projet which contains fur on it ?
Yup it does though it's not plug n play you have to enable it on the unreal side
@@JonathanWinbush could you please tell me how
More of unreal plz, king of c4d and unreal 🙏
Definately more to come 🤙🏿
OF course my animations arent transfering
Very cool....
While the end result is completely passable for a simplistic scene like this - you're lying to yourself if you say you can't tell the difference.
At the end of the day it's just about keeping my clients happy in which they have been thrilled with the speed in which I'm able to deliver my graphics to hit the tv show fast paced deadlines 🤙🏿
THUMBS. THUMBS. WAY WAY UP PLAYBOY... YESSSSSSSSSSS
🤙🏾
Sorry to ask but can anybody tell in one sentence why it is good (or even better) to render out of Unreal than out of Cinema4D since the scene is built in C4D?
Just what I was going to ask. As a motion designer I would like to learn more about UE but I'm not sure I see the benefits yet.
by the time you get everything set up in unreal, it could have just been rendered in redshift.
not really it took about a few hours to render in cinema just at HD and I rendered this in 4k in 60 seconds
Not to mention the extra monthly subscription he could have paid instead of using an incredible free software! Like use your brain winbush you're missing out on spending money
@@Ben-rz9cf 😁🤙🏿
But what's the reason to go from C4D to Unreal? I mean...if you already have the project set in C4D, why take all this effort and time to achieve a look that honestly you can easily get in Redshift and Octane? And that's for a scene that is more or less simple. I can't imagine all the things you would have to do with a complex scene (with a lot of materials, tag selections. etc...). I don't get it.
Always good to have options in workflows different projects call for different solutions. I'd personally just do it all in unreal to begin with as I show in my course but sometimes you want to use a function from another DCC to bring it over.
@@JonathanWinbush Sure! I’ve enrolled into the course a few days ago, by the way! I al one of your students! 😅
@german mairen very cool! Excited to see what you think by the end of the course 🤙🏾
And why 3D softwares don't develop render engines similar to UE5?
There was one company that was trying to make one that worked in Cinema 4D but they went out of business last year I can't think of the name off the top of my head
@@JonathanWinbush U-Render
@@mr.pinouxinc4293 That's it! I couldn't think of it for anything thanks!
@@JonathanWinbush Yeah, too bad they had to shut this.
get it
this is great content, but besides the speed of the render why would someone spend money on another 3d software? Does it really pay off?
UE is free
Make sure to check in the description for the project files so you all can check everything out and follow along as well! 🤙🏿
You da best man 😇
Hey my man, thanks for another great one. Do you know if this works for 5.3 ?
@danielmojojohnson1169 it's actually gotten a lot easier now since this video!
Go to my channel I have a ton of videos covering the updated workflows 🤙🏾
Hey, I think I spoke to soon. I am using c4d 2023 and trying to send a file with GreyScale Gorillas Tran from into unreal 5.3. Any suggestions?
Osm🎉
53 "actuallys" in this video. 53! That's more than two a minute. He keeps using that word. I don't think it means what he thinks it means.
Actually i said what i said 🤙🏾
There are obvious tells that yours is rendered using unreal. The half res reflections are on, the stratification of the lighting, the lack of sheen on the cloth, and the flicker of the bloom. I am absolutely a fan of using unreal engine to render, but the results for something like this are not really all that good.
I think path traced results are always going to be superior, and you're being a little ingenious by ignoring the dark side of unreal rendering - lack of AOVs and passes, very tricky glass setups, warm up frames, screen space effects, raytraced shadows when using nanite, and more.
This isn't a workflow that works for anything further from these short abstract pieces.
Not entirely true alot of studios like The Mill, Zoic, NFL and even myself are using Unreal so it's being used in mainstream commercial work as well. All those automotive commercials you see on TV that's unreal alot of the time.
Also Unreal has a Path Tracer
@Joshua Lundquist indeed it does which just got about update recently
@@JonathanWinbush Nice, I have yet to dive into making Path Tracer look as clean as Redshift, but it seems doable (with an HDRI to help add those soft shadows / ambient occlusion)
Thanks🙏
Nice one Winbush! What about c4d cameras in more complex rigs? for example a cam that is constraint to a car with a contraint tag set to parent? And the camera might even be animated inside the constraint tag with the offset parameters and plus that the camera has an aim contraint or a target tag to aim/target somewehre. So really complex rig- not only with standard psr keyframes... would you bee so kind to update us on such a scenario? I am eyelovemotion - you might remember me from instagram. thanks in advance