I liked the deathclaw design from fallout 4, while I also believe that fallout new vegas showed the deathclaws true potential just on how dangerous they were.
The neutered the strength of deathclaws (and the minigun) to fit that dumb ass setpiece at the very beginning of the game and that still pisses me off to this day
You should always be pissing yourself when you see one in my opinion. I agree that 4 made them a joke along with power armor which is a shame because seeing the armor open up like that was cool.
Same new vegas was the first fallout I played and while deathclaws were something I dreaded fighting them i always thought they looked a little derpy in it cut to 4 the last fallout game I picked up and while I do thing they are a joke they definitely look actually intimidating to fight
I think New Vegas handled them the best when it comes to gameplay... Where they are somewhat plentiful, rather deadly and extremely territorial. They stick to few spots, and don't go too far from them and will horribly murder anything that gets too close.
Harolds' hypnosis thing is on point though, you wouldn't be budging either if a deathclaw was doing a mad dash towards you, you'd probably be paralyzed with fear.
@@judgedrekk2981 canonically they're deadly as hell to the average wastelander, each protagonist in their games were just built different, but yes ultimately it's stupid, I just want a good brawl for a melee build yet they pose no challenge.
One correction, as someone who has owned Jackson's Chameleons, they still do lay eggs. Theyre not a live birth spcies, they're a live-BEARING species. They get pregnant with the egg, form most of it, then release the egg to hatch outside of their body. The eggs are semi-hard, kinda like snake eggs, and by the time you see the chameleon's egg its basically time for the egg to hatch.
The fact that since the Jacksons Chameleon was the basis, and the Deathclaw was so radically different from that genetic base, makes the realization of the FEV's potential all the more terrifying.
I have this theory where the death claw is a spliced genetic scenario. A Jackson chameleon, a ND a rabbit. And I'm only basing that of the hind leg shape, and the evidence we see in New Vegas where they are crazy fast, can jump long distances.
I remember hearing a theory about why FO4’s deathclaws aren’t as deadly as the ones in FONV. It was because the New Vegas ones were in a more desolate and dangerous land where food and water was harder to find, so they had to adapt to their surroundings. As for the FO4 ones are in a more lively area teeming with wildlife and water, where they are at the top of the food chain, so they’re bigger but not as brutal due to their easy survival
Nah its actually a balancing issue, by the numbers Fallout 4's base deathclaws are actually the deadliest in the 3D Fallout games But Power Armor is far more abundant in Fallout 4 and Fallout 4's Deathclaws are almost always alone...if they travelled in packs like New Vegas' deathclaws and Fallout 3's deathclaws they'd be fucking horrifying
I always thought that blind deathclaws in NV are old deathclaws. In mountains between Nipton and Novac there's one of them along with large pile of different bones. So I thought that they are not only old specimens, but like elephants by reaching high age and blindness they go to desolate places to die there. Also, about eggs in both males and females - it can be useful for revival of an offspring. Matriarchs can lay lots of eggs, but if she dies, there's still can be large number of lesser specimens, so with the alpha or matriarch by their own a pack can be revive.
That'd be way too much of a quest reward. I am getting big Lydia in doorway vibes from that idea. I'll settle for a steady supply of eggs at my settlement
@@screenname6829 It would just be a baby deathclaw though, so it wouldn't necessarily be much stronger than a dog companion. Maybe it would grow as you level up or something, and so by the time you already have end game gear like power armour and whatever else, you have a full size deathclaw.
@@iamthekingof1omillionsunsets that works a bit better but it'd probably still be way too big to go into some areas without getting in the way. While we're on the topic of mutant companions though I'd love to have a nightstalker. Imagine crouching and your snake dog turns invisible and gets real quiet.
I’ll never forget my first deathclaw encounter. Just cruising around, listening to wacky Pete and all his serial killer antics, when boom, my vision is blurry, I’m 20 ft from where I was a second ago, my left arm is missing, and as I turn around, the vessel of death, silent and powerful, extends its arms one last time, to give me one. Last. Hug.
My first death claw experience was a glitch in 3, was walking around and saw one, it took like two steps and then skyrocketed into the air. 30 seconds later I died as it came back down and landed on top of me
Say what you will about 3, the speed the deathclaws came at you invoked such a real sense of terror especially at low levels, and made the dart gun weapon that much more useful almost as a specific counter to deathclaws
I like to think the tactics Deathclaws aren’t actual deathclaws but that the BOS just saw similarities because we’ve seen Deathclaws never shown to breast feed young as that’s a trait of a mammal.
That’s a very plausible idea that they can totally use, since in Vegas, Washington DC and Boston all Mirelurks are different. Honestly I see it as their excuse to do big design changes when a new fallout comes out
Furthermore I believe the FO4 and 76 Deathclaw is one of many sub species developed from genetic meddling. It’s clear they are different from the Deathclaw of 1,2,3, NV. My theory: Due to their loner mentality, the Deathclaw have thicker claws and tougher hides with large crocodilian scales compared to smaller smoother scales we normally see. This is protect them from both larger threats like behemoths, and firearms. Their forked tongue had to be developed to hunt for pray and sense danger. Especially danger as they don’t have someone watching their backs. Their pattern of zigzagging is evidence of adapting different hunting and fighting tactics compared to the pack deathclaws. Who charge all together utilizing their numbers to overwhelm. While Loner Deathclaws must use their environment and movement for fights. Their mental weakness is also a factor of the isolated nature. Being not reliant upon a mother and father who leads the pack, the loner Deathclaw has to rely on itself and as the saying goes “two brains are smarter than one.” So this can explain their weaker mental fortitude a trade in for sorts for their strong skin and claws.
I love me some Deathclore I'd like to see the return of talking deathclaws, maybe as a companion, but rather than making it a thing they can naturally do have them equipped with some kind of translator unit instead.
Considering Bethesda basically turned super mutants into orcs and removed the nuance of fallout 1/2 I highly doubt we’d ever see intelligent deathclaws again. But a boy can dream Edit: I had to re-read my comment after looking at the replies because a lot of them are comically salty compared to what feels like a pretty mid take. Intelligent deathclaws are silly, but still interesting. Imo fallout is at its best when it rides the line of silly and thought provoking. Also for the people explaining the lore on supermutants, I know why they’re dumber and less interesting in Bethesda’s lore, but they wrote that lore. It didn’t spawn out of nowhere and they just HAD to follow it, they made them orcs and then gave a justification. My point overall was less “bring back smort dethclown” and more Bethesda’s world building feels a bit, incurious and shallow/fragile, especially after starfield revealed what they’d do with an original property where they didn’t have someone else’s world to build on. 1-2 are imperfect but they took some big swings and 3-4 are fine but didn’t really do anything particularly interesting with the setting. I do find it weird that “I’m disappointed or dissatisfied with these games” sparks such outrage, you’re allowed to like imperfect/bad games, there are bad games I like, but that doesn’t stop me from wanting them to be better or appreciating when someone else doesn’t like the bad game I like and listening to their points. It’s also why 1-2 criticism isn’t the gottcha fanboys seem to think it is. Loving or supporting something uncritically doesn’t mean you love it more, just that you love it sadder.
Then we wouldnt just get the ability to have sex with robots on new vegas e 4 and with synths but also with deatclawns like that one guy in the frontier
Well the mutants from 1 and 2 where created by the master in mariposa. Fallout 3 mutants where created in a vault so they became dumber and more aggresive. Same with fallout 4 except it was the institute. And FNW mutants are quite smart in comperison (since many of them came from the masters army and wandered into the mojave after his death)
@@chrisbravo9093 yea people fail to consider that and people aslo argue that mutants on the east coast shouldn’t exist even tho they explain why they are and why they look different etc
I wanna make a faction based off his kids. Intelligent deathclaws that are friendly and have a community you can join. The Brotherhood of Claw. Intelligent, armed and Armored, and operate similar to the Midwestern Brotherhood of Steel.
my ideal end for the intelligent deathclaws was that Goris having parted ways with the chosen one eventually found a new home with a new pack. Eventually he would end up helping an injured female left to die by the others. This forms a bond between the two, this new pair would lead to a challenge by the alpha who believed Goris was a threat to his leadership. Goris with help of his new companion would win becoming the new Alpha, he and the new mother would create a new generation of intelligent deathclaws hidden away in the ruins of a library where Goris would spend his final days compiling all his knowledge while teaching his children a basic near hieroglyphic writing system to help further their intelligence. While they would begin to domesticate several animals as to not be such a burden on the local populations that may wish to deal with the creatures. This small community would stay hidden away living peacefully as nothing more than a deathclaw nest keeping all but the bravest or dumbest away from their home.
What would be cool is if they had more time they could have made the death claw promontory like the only entrance to it is that one sloping entrance from the river would be cool if Goris was standing at the base of there to warn you ‘like HEY HEY HEY DONT SHOOT’ something like ‘I’m smart but my pack behind me isn’t used to humans and are violent. Maybe we can find something or somewhere to help them or move them somewhere safer? Easy ways to make a quest out of that. Like befriending goris there then using his pack at the promontory to ambush legion orrrr ncr at the dam or river crossing/ their bases nearby
Half expected your callback to the experimental deathclaws to come up with gatorclaws, that said it did get me thinking about all the other genetic experiments that parts of the pre war world were working on. Could imagine a future game with a sort of “patent office” for the enclave members to use to get various pre war labs to send in their different experiments for “review”. Maybe such a place could explain why FEV was cleared for testing in a vault or why the Big MT cazadores weren’t as favored for enclave experimenting and alterations as the death claws.
You know it’s funny you mention that in New Vegas I think there is a note related to the mezmetron or some thing that is basically a legal waiver for the company that made it. it is funny to think about the idea of sitting at the patent office in the fall out world and having to be the guy to sign off on the patent for the mind control ray😂
One thing I think could be an explanation for the difference in mental fortitude in east coast vs west coast deathclaws is due to the master's tinkering. The master is a psychic being, and perhaps, his tinkering was focused primarily on being able to link deathclaws into his psychic "web" of unity, (rather than directly controlling them, he made them a part of unity's collective conscious), and by doing so, he inherently allowed the descendants of this offshoot variant of deathclaw to be more willful and resistant to control-attempts. Thereby, while original "enclave-originating" Deathclaws might've originated from the east coast (or at least further east than fallout 1-2) and those that ended up spreading throughout the west coast are largely the descendants of those experimented on by the master, by and large making the deathclaws in the west more capable of resisting mind-control in its various forms.
@@Tonius126 i like both looks because they look that way for different reasons. The gaunt looking ones in new Vegas are because of their harsh environment and the larger ones in the commonwealth are because of their abundant food sources letting them grow larger. I also like that there can be such radical differences between them because it just shows what FEV can actually do
I agree that the fallout 4 look is my favourite, I'm not a fan of most Fallout 4 redesigns compared to FO3/NV but the redesigned deathclaw look is one I vastly prefer
FO4's deathclaws are like "this thing will tear your limbs out of your body one by one" FNV's deathclaws are more like "this thing will haunt your soul down as soon as it smells you"
I wouldnt say exposure to a death claw is non-existent, I would say exposure to a death claw is more likely extremely deadly, it's possible there have been many encounters, just no one left alive to tell about it The chameleon deathclaws in 4 definitely use their ability to blend in, was walking through nuka world once and kept getting the caution alert when sneaking, couldnt find anything then suddenly get ambushed by one that was sitting in a bus stop all stealth boyed like, freaked me out man cause I didnt even know they were a thing. Also my favorite version of deathclaws are the ones that arent trying to eat me.
That is a terrifying. Now just imagine they were by far the most dangerous creature in Fallout 4. That would be something else. I wonder if there's a mod for it...
The same happened to me at that bus stop in nuka world. There was one regular deathclaw i attacked and killed. And the chamaleon death clan just sneaked up on me. Damn.
I admit my first Fallout was 3, not 1 or 2. But when I first encountered a deathclaw in the Capitol Wasteland I nearly had a heart attack. I remember vividly it came out of nowhere and annihilated me😂
Fallout 3 was my first, but by the time I saw a deathclaw I was decently kitted and had a nice fight. However as a kid, playing NV I vividly remember trying to shortcut getting to Vegas Strip....and my god the deathclaw nest destroyed me. Them and the cazador-
@@FezMooseLive Honestly is that a universal experiance? I swear my first playthrough and other peoples playthroughs have always had a deathclaw appear when they were pretty late into the game.
@@matijasostojic4288 I'd say it's a pretty universal experience for New Vegas. Fallout 3 if you're careful you can avoid deathclaws until quite late into the game. New Vegas though, if you shortcut through the wrong spot you're going to get fucking nuked.
Something that would be interesting in a future game, though it’s unlikely to happen, is there being multiple breeds of Deathclaws as a result of their different dnas becoming more present. For example, a herbivorous Deathclaw that has found plants to be an easier source of food and has developed into slow, rhino-like creatures. Being like Pandas to Grizzlies. Or Deathclaws with thick coats of fur in places like Alaska, which have traded durable scales for warmth, calling back to their old, wolf-like designs.
Man I would love to see new Fallout in Canada region or Alaska. It'll be funny to see how locals think that deathclaws with furry feathers are sasquatches
Loved the video. Very surprised you didn't mention Gatorclaws but mentioned the cut Nuka-Deathclaw of Nuka-World. only surprised because you went so thoroughly into it you brought in Tactics and even The Brotherhood .
My mother in law is sitting next to me as I watch this, she was asking questions about death claws from what she heard. Then she heard you mention 2161 and was like, that can't be right we're not even there yet. She acutely though death claws where real and that I was watching a documentary about them😂
When it comes to intelligent deathclaws, I think it's a good time to apply Death of the Author. Chris Avallone and the interplay devs might not have been big on talking animals, but the cat was let out of the bag with fallout 2 and the intelligent deathclaws. He can want them to never return, but it doesn't mean they are never or should never return, too many interesting things could be done with them. Bethesda's writers could bring them in almost any direction they wanted. They could be a friendly faction similar to fallout 2, or they could be a hostile faction shaped by their near extermination and repeated attacks from humans in the years following.
I wanna hear about a person who was indirectly saved by a death claw and returned the favor by saving eggs of a death claw and who does their best to be friends with them... I enjoy unlikely friendships... I generally enjoy wholesome and unlikely things.
@@bushspring they unironically do. I had a pet Mythic Deathclaw (named Millicent) roaming around Sanctuary in my main save file and she was the cutest thing, always getting stuck in buildings and blocking every doorstep. Needless to say she was also a brutal guardian for the town, worth more then the rest of the (well outfitted) security force combined. Seeing her rampage over a group of high level super mutants was a sight to behold ♥️ I dunno if you can really call a wild animal mind controlled into passivity to be a "friend" perse, but since that is the closest you can get to having a pet Deathclaw in any of the games I'm certainly not gonna complain.
@@ThumbSipper I enjoyed reading about your experience, when saying I think they'd make better friends then enemies, what I mean is that the death claw is so violent and destructive that having one by your side would be more benefical then it being against you but I'm sure that's true with any relationship, really.
I always felt bad for the controlled Enclave Death Claws from FO3 that helped you after you get that BoS tech for it. They just die after going too far from their base. 😢
Next up, a colony of intelligent raccoons... Oh wait, they were considered at one point. And scrapped. Why do some people want to turn the wasteland into some DnD map?
I think that its pretty easily figured out that the deathclaws were originated in the east coast and then master refined them explaining the rarity , their slightly increased strength ,slimmer more efficient build ,the sexual dimorphism making distinction and sorting easier, the lack of variants because only a few could be altered and less traveled that far and resistance to control/taming. But hey that is just my guess but it seems pretty clear P.S: My favorite design is fo4 I mean look at the quantum claw ,nuff said.
I've been doing a bit of a Deathclaw run where I get the gauntlet early and focus on melee, stealth and endurance. Perfect timing from my favorite Fallout lore giver
I like the idea of deathclaws mimicking speach something about the idea that local communities are afraid of straying off the road to help a person screaming for help because it could be a death claw and i think they should be smart enough to scare you though i dont want them carrying a conversation with them i think it would be cool to explore the moarlity of killing something that is showing signs of evolving intelligence
Deathclaws in fallout 4 always felt really weak compared to previous game, and that is not even comparing them to other enemies. I do miss Goris and the other intelligent death claws. It would be so cool to see what became of them assuming that the missing ending for them was either restored or taken into account for whatever future content might come. Just generally expanding on the kinds of whacky minor factions to include more legacy ideas from the older games would be really nice to see.
To be fair the red skin description of the early FO1 deathclaw could just be from when it gets covered in viscera, gore and blood when murdering the caravan. FO4 has the best design for deathclaws and New Vegas makes them the most scary and challenging to fight of all the games. They need to combine the two together in FO5.
Loved the video, Deathclaws are a big part of our experience in any fallout games and its always a nice subject to listen to! My take on fallout 4 Deathclaws being more susceptible to taming and them acting more individualistic kinda sounds as an adaptation or byproduct of sorts, if they are convinced that you're the boss of this gym, Deathclaw recognizes you and starts to listen as a student of how to flex your stats properly
I've always fancied the idea that when a Deathclaw mother lays a "mother egg" (an egg that will birth a mother) it is given to the biggest male in a pack which will be tasked with finding a new home. after accepting the egg and beginning its journey, "Alpha genes" activate and it transforms into an alpha deathclaw. when a suitable location is found the alpha, stockpiles some food and then nests with the egg until it hatches creating a new deathclaw pack.
Fun fact for me about the Mothman. I lived in Clendenin WV. Only house on the street with a good sized graveyard for a neighbor across the street, Koontz Cemetery. I didnt find this out til after i moved and spent some spooky nights at the top of the graveyard hill trying to see meteor showers, but the very first sighting of the Mothman was right where i spent those spooky nights and slept next to for years, Koontz Cemetery in Clendenin WV. Later on he was supposedly spotted in Pt Pleasant.
Aside from the fact that I'm obsessed with Deathclaws and find them absolutely fascinating, I must point out that whenever I've encountered one and obviously managed to kill it, I always have a strong, almost urgent desire to try to study its face. I guess it's just so I can marvel at its massive horns, its beak-like mouth and those venomous, glowing red eyes; Yes, they are perhaps somewhat hypnotic. When I would come across one early in my time playing Fallout, I would be absolutely terrified and often, it almost seemed as though the Deathclaw had seen me before I saw it.. When one approaches and gets within striking distance of you, apart from the fact that your chances of living beyond that point are next to zero, it just leaves me bewildered to see how it towers over you like a monster from your nightmares, and you can't believe how it managed to close the distance so fast to be able to tear you limb from limb. The only place you can think of to describe a Deathclaw's origins is from the very depths of Hell itself. When we 'broke the Jar over our little world', (nuclear apocalypse), such hatred and such loss of lives, so many souls passing over into the other realm, must have stirred whatever evil there lurks within the Empyrean and maybe all that death and destruction simply created enough energy for this Daemon-spawn to cross over into our realm... Who knows? What if it was some kind of experiment like the Super Mutants perhaps? 'Let's see what we get if we'... inject Komodo Dragon DNA into a Human and zap it with enough Rads to kick start a new species of creature with the FEV virus? Or the Geck? It might be best not to try to think too much about these fearsome and monstrous creatures, just do a second pass of the wall and see if it needs any reinforcement anywhere... Oh, and try not to die.
@@AesirUnlimited fallout 2 didn't have ceilings... And Bethesda can't even give the player character some visible legs, not to mention wizardry like that
I love the intelligent deathclaws, I hate how deathclaws now are so massive compared to how they used to be... They were still big but not much different than a super mutant.
Returning the deathclaw egg to its mother is such a humble moment. Future Fallout games will have endless possibilities for roleplay with the return of Intelligent deathclaws ^^
It would be cool if you could encounter a quest where you are sent to kill a deathclaw and you find an intelligent matriarch deathclaw and if you spare her you would get an egg and if you crafted a nest it would hatch when it grew up it could be an intelligent deathclaw companion
Absolutely! Intelligent Deathclaws need to make a comeback! Fallout 4 variants are the coolest version, imo. I like them to be not overwhelmingly common to see, but not so rare that npcs would doubt their existence.
I just wish they were an actual threat. They have by far the best stats, but their decreased aggressiveness and loner tendencies make them pretty easy to deal with once you have some ok gear and learn their patterns.
The Deathclaws is pre-war, because you could find a head of one in the Mechanist lair in a glass jar ( I might be wrong It’s been a while since I played that DLC.). So my personal theory is that Deathclaws and their eggs were being transported to research labs for more research and modifications, then the bombs happened letting the Deathclaws loose out of their connectivity. Fallout 76 could be the origins of the Deathclaws in fallout three and fallout four.
@dungeonpastor, the deathclaw was a prewar weapon, designed to limit the amount of friendly deaths, whether it was implemented during the war or not is still debatable but they definitely existed before the bombs, but I do remember reading a terminal and the strategy guide and both do have the same info, if somewhat mixed I.e made in NY(terminal) or made in DC(strategy guide)
The thing that always got to me about FO4's depiction of Deathclaws, is that the Sole Survivor would have had absolutely no knowledge of them, and have dealt with little more terrifying than big bugs and rapid dogs by the time the attack at Concord happens... And yet we strap on our power armour, go toe-to-toe with a Deathclaw, and at no point turn round to Preston, shake him by his lapels, and ask "WHAT THE HELL WAS THAT, AND ARE THERE GOING TO BE MORE OF THEM?!?!?!" A perfect opportunity to hammer home just how dangerous and terrifying the Commonwealth now was, and how wandering around on your tod with nothing more than a pipe gun might be an incredibly foolish idea, but no. Nothing. Just "oh well, that was a bit anti-social. Still, Deathclaw Vindaloo for dinner, everyone?"
Nate's a war criminal, high chance he saw humans being torn to shreds, having their skin literally melt off and so on BEFORE the bombings, I assume there's nothing behind those lifeless eyes aside from constant coping
37:50 imo deathclaws are probably like penguins, females lay the eggs, males carry the eggs until they hatch in which time they are then cared for by a matriarch or den mother until they are grown enough to fend for themselves
I think it would be neat if it turned out that most deathclaws, besides when hunting, only attack to defend themselves against perceived threats- which humans have, over time, proven themselves to be- and that people of the wasteland could eventually learn to coexist with them. Maybe in a future game, you could come across a settlement that farms brahmin to feed to a deathclaw in the area in exchange for its alliance, and it helps them in protecting that settlement against dangerous wasteland animals, raiders, supermutants, or even other hostile deathclaws.
I just love that I can relax and learn more about my favorite game franchise while laying in bed in a heavenly shroud of comfort as I shop for groceries online. What a time to be alive. Much love to all of you
The best were the cool, fluffy Fallout Tactics Deathclaws you could include in your squad. I believe you can recruit them after a Deathclaws mission in that game. From memory, A main character talking Deathclaw was named 'Mother'. Great memories.
Couple things in my head cannon is 1)Deathclaws breed super quickly and gradually got pushed further east by other deathclaws and groups of survivors (since the east coast ones are weaker that might be because the weaker ones got pushed east while the stronger ones are still on the west coast) 2)Much like the dinosaurs in Jurassic park and some other reptiles they can change they’re gender to what ever is needed
My favorite personal theory is that depending on the military installment or lab, they spliced the deathclaw with different animals. Jackson Chameleons could have been spliced with birds or certain pack mammals, explaining their design AND tendency to group in some games. Ostriches, for instance, are TYPICALLY mostly solitary birds.....Until eggs come into the picture. The father will do everything to ensure it's chicks survival, from guarding the eggs to the newly hatched chicks, and will even offer shade by spreading it's wings. The Deathclaw Matriarch and Alpha could actually have been spliced with wolf DNA, as they more closely mimic a wolf pack. A mated pair that leads the group and makes its decisions, as well as only THAT pair is allowed to breed, and all the other members are the pairs children. As for mimicking human sounds? Well....Any sort of bird that's capable of it, actually....Parrots, Parakeets, even Ravens and Crows.
I like the F4 Deathclaws, they're bulky and better animated, they look like battle beasts. But New Vegas deathclaws were scary. They ran with a gaunt, their sharp edgy movements with their sometimes impressive ability to climb basically made them raptors. Which is kinda why I thought they swung in the other opposite direction in F4 and made them tyrannosaurs. While I thought the vanilla story was a little elementary, F4 is a fantastic firefight game
Alright, here's my headcanon: East coast fallout tends to be more about tiny groups trying to survive in the wasteland while West coast fallout is more about the major factions and their development. I believe that as deathclaws spread eastward, they encountered less and less resistance from humans since said humans are barely surviving as it is. This led to Eastern deathclaws being somewhat weaker around Massachusetts and are seen being able to survive on their own more often rather than relying on packs. This is what allows both the Sole Survivor in 4 and the Enclave and BoS in 3 to have an easier time controlling them. Back West, however, the rapid growth of human factions pushed deathclaws farther than ever before. They needed to become more aggressive and rely on each other even more in order to survive. This is why the Quarry Junction deathclaws are insane murder machines that jump your ass as a group the moment they even hear a single spurr jingle jangle jingle.
I like to think the hairy deathclaws are either jersey devil, sheepsquatch, or blue devils from 76, since tactics is back in psuedo canon since it is recognized on the official timeline
A bit of lore in New Vegas. It's mentioned that deathclaws can be observed sharpening their own claws, as is seen in the animations. Additionally, the Gun Runners have noted how the .50 cal anti-tank guns are effective against the deathclaws. This may explain a bit of how populations could be somewhat controlled. The head miner also mentions that the deathclaws typically avoid the quarry because of the explosions from their TNT.
How about this. You get a radio transmission of a group of mercenaries who are pinned down and are in desperate need of support. They then through other in game terminals and speakers guide you to them where you find 2 groups fighting it out. You stop the entire battle to both sides pissed as fragglerocks that you've put their war on the other group on hold. This is where you decide to either side with the deathclaw mercenaries or with the marauders. The choice is yours and that choice leads you down more missions to either aide the deathclaw mercenaries or marauders to stamp out the other side completely. These mission tie into the main mission in the long run somehow.
The concept of intelligent Deathclaws was always something I wish was brought back in later games. The closest we got was the Devil's Due quest in Fallout 4, where the Deathclaw mother knows you aren't trying to attack her. But that honestly pales in comparison to the utterly terrifying thought of a Deathclaw taking control of a Radier gang and having its underlings craft armor for it. Or even better, a branch of the Brotherhood crafting specially designed suits of Power Armor for intelligent Deathclaws. Or Deathclaw mercenaries being hired to protect cities or caravans Keeping them a rarity would be best though, if you were to ask me. And obviously with every person in the Wasteland being terrified of them. Maybe some would hate being feared and avoided, while others would enjoy it
The BOS would never ally with intelligent deathclaws. They despise mutants and ghouls. They'd be canned meals for the deathclaws, and they're born with can openers. I'd love to see them come back, though I think it's unlikely, because intelligent deathclaws would give humanity the widest possible berth.
@@brettlovell8761 Maybe Maxon's chapter of the Brotherhood, yes... but there are some versions of the Brotherhood who would definitely welcome the aid of a giant intelligent murder lizard
I feel like that would be way too wacky or cartoonish even for fallout standards, like having a tiny group of intelligent deathclaws hiding away from civilization in a cave or abandoned vault would work but having them run a gang would be some Fallout Brotherhood of Steel type nonsense.
Fun fact. When an animal that is a part of an animal group that lays eggs, but has love births. That usually means that they make a fully formed egg, but they keep it inside themselves and then break it open close to, or during the process of, birth. So with the tech of Fallout that’s not a hard fix.
Not always, sharks are weird in that they present 3 different forms of birth across species (and have been known to reproduce asexually in captivity). Oviparous, lay external eggs. Ovivivparous, as you said. Viviparous, mammalian like in a number of cases. The hairy deathclaws potentially are monotremes, egg laying mammals (Platypus and Echidna being the only extant examples in the real world) given suckling young but laying eggs.
Glory to Atom! His chosen Messenger has returned! May his knowledge illuminate us all, as Atom's sacred glow will illuminate the world in the Great Division !
I think a possible explanation for the origin of deathclaws and how they got to the west so fast could be that experiment knowledge from the initial creation of deathclaws could have made it's way to the master. It also enables some of the differences seen in the fallout 1 and 2 deathclaws, perhaps the master did what was most similar from the environment around him or he had incomplete knowledge
my adult son likes the design of death claws in fallout 4, however wished they had fallout nv death claw AI. both aggressive, fast and will slam you into the dirt.
I'm not sure about this, but what about the magazine in fallout 4? I know it's about geckos instead of cameleons, but could it be like a tease about prewar experiments that created the postwars monsters that live in the wasteland?
Correct me if im wrong, but its mentioned that Deathclaws were being developed pre war to replace humans, right? Meaning that it very likely that since the Enclave is everywhere, they were sending groups of deathclaws back and forth, and thats why they could be in the east coast and be marginally different than the ones on the west
Actually just played “the Family” questline for the first time this weekend on my first legit play through of Fallout 3. I actually really liked it a lot thought it was pretty well thought out. I will always be team fallout nv when it comes to 3d fallouts, but I have to say I am finding myself pretty charmed by my mostly blind play through of 3. Feels like it has a little more soul then 4
Really good documentary! It's very nice to have so much lore all in such a concise video with excellent footage. I actually wish that intelligent Deathclaws would make a return in some way; I just think they're a really cool idea and add more variety to the world. There's a lot of really cool ideas that Fallout could apply in its storytelling and universe, and bringing them back could make for some really cool ideas, like a world learning to live with the monsters that were created by Humans in the first place. Considering all the wild as heck stuff in 76, I really don't think talking Deathclaws are a stretch when you have actual cryptids walking / flying / teleporting all over the place like it's nobody's business.
I like to think that the deathclaws evolved over time to become the way they are in Fallout 4 as to explain why they so much more combat oriented to dodging the way they do when it comes to gunplay, that could also explain their more solitary nature compared to how they previously behaved. I will say though, that I definitely preferred the pack mentality and made a terrifying creature all the more so, especially in New Vegas.
I honestly had a blast exploring the Glowing Sea in FO4, with maxed Power Armor and heavy weapons. I hope we get such a dangerous area in 5, with exceedingly powerful enemies to fight.
deathclaws have such a convoluted origin story LOL idk why fallout devs insisted that so many insane creatures had to exist prewar like deathclaws/ghouls/mirelurks
"Crank up the rads, my fallout chads" what a line! What armor set are you wearing in the opening? Thinking about doing a vanilla playthrough. Want to wear cool stuff
I never even played the originals, and i think the mythic/urban legend is where it should have stayed. But it should have become a combination of that with nest mentality. Like, the rare deathclaw encounters you find would be a nest. And they would be docile until provoked. Quarry Junction had it kinda right because you can only imagine that the herd in there is only hostile because of how many intruders they had. Invading and possibly killing their young every now and again would definitely make them openly hostile.
47:31 my bet is that there were multiple labs studying Deathclaws and when the bombs dropped, these hyper intelligent apex predators used the chaos to escape
Maybe the reason that east coast deathclaws are able to be pacified is due to the intelligence, theyre not on the level of the intelligent deathclaws from vault 13, but we see clear use of the area and tools (superior melee weapon, car) around it and even tactics such as ambushes, with west coast deathclaws being more animalistic and simplistic, this could be degradation of the genetic tinkering overtime and distance of east to west
Im only here because your video was randomly recommended and I immediately remembered that I haven't watched or checked Synonymous' channel for almost a year now. Thank you for reminding me of the other lore channel that I prefer to watch/listen to
The scariest part is when you first visit Lynn Woods.... your shooting these raiders, focusing on the people, your not in power armor, because ... meh just dumb raiders... Your health gets to about 35 percent..... then it happens By now the deathclaw has came up behind you because a raider has hit it with a bb gun pellet for all the good that will do and once all the raiders are dead, Mrs Deathclaw come up behind you or from the side like a Raptor from Jurassic Park.... ROARS in your face like a T-Rex, and uses you for a touchdown victory dance, head first into the ground hard. Your staggered and by now are panicked, but once again it grabs your and holds you up with one hand and tilts you a little, looking you in the eyes, flicks its other hand like a switchblade from hell, looks at the long claw, looks back to you and Impales you on the claw through the chest and slashes down..... (At this point it is good the game has no horror rating, because the deathclaw would have torn your liver, kidneys, stomach, intestines, and severed major arteries. You would get to see a pile of yourself falling to the floor and the deathclaw tosses your broken, ravaged, dieing self into the pile of bodies it will later use as a nest, your rotting husk used to feed the newly hatched deathclaws)(if your lucky you are dead, if not the deathclaw has somehow kept you alive for long term storage...)
You might just be able to get more information about the Deathclaw's from the man that designed them in FO4: www.youtube.com/@JonahLobeDraws. And maybe even some of the other creatures he designed for them. You never know!
I’ve kinda just had the head cannon that prewar they were developed on the east but mariposa had recently acquired a few for their own experimentation. So there would be more in the east but still some in the west at the end of the Great War
One of My favorite mods of all time for fallout 4 was deathclaw skinning where you get to make different armors based on which ones you killed. It always felt great because it made each encounter meaningful and added a whole lot to lore but also got me asking Why don't we have someone who wears Deathclaw hide armor? Imagine how unique and powerful that guy would be almost like Hercules and the Lion
I've never played the 'original' Fallout games- just 3, NV, and 4. New Vegas was so interesting with how they implemented them and they were genuinely terrifying. I think having communities of deathclaws is super cool, and it really adds to their fear factor and presence in the game. Realizing I couldn't go somewhere, no matter how hard I tried because there were a bunch of over-grown and angry geckos was an experience that I'll never forget.
I liked the deathclaw design from fallout 4, while I also believe that fallout new vegas showed the deathclaws true potential just on how dangerous they were.
Totally agree with you. Mix of these features would make perfect presentation of deathclaws in future fallout games
The neutered the strength of deathclaws (and the minigun) to fit that dumb ass setpiece at the very beginning of the game and that still pisses me off to this day
You should always be pissing yourself when you see one in my opinion. I agree that 4 made them a joke along with power armor which is a shame because seeing the armor open up like that was cool.
The variations in New vegas were what was so great
Same new vegas was the first fallout I played and while deathclaws were something I dreaded fighting them i always thought they looked a little derpy in it cut to 4 the last fallout game I picked up and while I do thing they are a joke they definitely look actually intimidating to fight
I think New Vegas handled them the best when it comes to gameplay... Where they are somewhat plentiful, rather deadly and extremely territorial. They stick to few spots, and don't go too far from them and will horribly murder anything that gets too close.
Sick of hearing about this trash game.
@@a-nus that's bait
@@a-nus funny rage bait
@@a-nus too aggressive, too unoriginal, low tier bait
@@a-nus nice bait, mate.
"The Mythic Death Claw doesn't have a ranged attack" you say as it launches a car and one shots me.
That's a ballistic skill
@@terugo which is ranged
Its ultimate magic Technique
Wasteland Evocation.
The death claw is like "YOU WANNA BET?!"
Harolds' hypnosis thing is on point though, you wouldn't be budging either if a deathclaw was doing a mad dash towards you, you'd probably be paralyzed with fear.
depends on the game.....F1, 2 or FNV def shitting in my pants.....F3, F4, F76 laughing my ass off.....BOOOM BEEOTCH!!!
@@judgedrekk2981 canonically they're deadly as hell to the average wastelander, each protagonist in their games were just built different, but yes ultimately it's stupid, I just want a good brawl for a melee build yet they pose no challenge.
@@judgedrekk2981 how are they easy in fallout 3?
If you stand really still, maybe it'll think you're just a mannequin...
@@Bandi582 it probably smells the fear on you
One correction, as someone who has owned Jackson's Chameleons, they still do lay eggs. Theyre not a live birth spcies, they're a live-BEARING species. They get pregnant with the egg, form most of it, then release the egg to hatch outside of their body. The eggs are semi-hard, kinda like snake eggs, and by the time you see the chameleon's egg its basically time for the egg to hatch.
Interesting
Very interesting
Very very interesting
Very very very interesting
Very very very very interesting
The fact that since the Jacksons Chameleon was the basis, and the Deathclaw was so radically different from that genetic base, makes the realization of the FEV's potential all the more terrifying.
IKR!
I have this theory where the death claw is a spliced genetic scenario. A Jackson chameleon, a ND a rabbit. And I'm only basing that of the hind leg shape, and the evidence we see in New Vegas where they are crazy fast, can jump long distances.
@@SonoraSlinger they're monkey fish frogs
I remember hearing a theory about why FO4’s deathclaws aren’t as deadly as the ones in FONV. It was because the New Vegas ones were in a more desolate and dangerous land where food and water was harder to find, so they had to adapt to their surroundings. As for the FO4 ones are in a more lively area teeming with wildlife and water, where they are at the top of the food chain, so they’re bigger but not as brutal due to their easy survival
Fallout 4 was heavily simplified too. But that definitely checks out
That works, but not well enough to get me to stop blamong bethesda lol
Nah its actually a balancing issue, by the numbers Fallout 4's base deathclaws are actually the deadliest in the 3D Fallout games
But Power Armor is far more abundant in Fallout 4 and Fallout 4's Deathclaws are almost always alone...if they travelled in packs like New Vegas' deathclaws and Fallout 3's deathclaws they'd be fucking horrifying
@@wisemankugelmemicus1701 that plus they're mostly level scaled to the player
@@giovannicervantes2053 thats true but thats always been the case
I always thought that blind deathclaws in NV are old deathclaws. In mountains between Nipton and Novac there's one of them along with large pile of different bones. So I thought that they are not only old specimens, but like elephants by reaching high age and blindness they go to desolate places to die there.
Also, about eggs in both males and females - it can be useful for revival of an offspring. Matriarchs can lay lots of eggs, but if she dies, there's still can be large number of lesser specimens, so with the alpha or matriarch by their own a pack can be revive.
Would love to see a quest where you hatch and raise a deathclaw companion.
That'd be way too much of a quest reward. I am getting big Lydia in doorway vibes from that idea.
I'll settle for a steady supply of eggs at my settlement
@@screenname6829 It would just be a baby deathclaw though, so it wouldn't necessarily be much stronger than a dog companion. Maybe it would grow as you level up or something, and so by the time you already have end game gear like power armour and whatever else, you have a full size deathclaw.
@@iamthekingof1omillionsunsets that works a bit better but it'd probably still be way too big to go into some areas without getting in the way.
While we're on the topic of mutant companions though I'd love to have a nightstalker. Imagine crouching and your snake dog turns invisible and gets real quiet.
Alchestbreach reviews a mod just like that! you should check them out c:
That would be a sick mod
I’ll never forget my first deathclaw encounter. Just cruising around, listening to wacky Pete and all his serial killer antics, when boom, my vision is blurry, I’m 20 ft from where I was a second ago, my left arm is missing, and as I turn around, the vessel of death, silent and powerful, extends its arms one last time, to give me one. Last. Hug.
what the sigma
My first death claw experience was a glitch in 3, was walking around and saw one, it took like two steps and then skyrocketed into the air. 30 seconds later I died as it came back down and landed on top of me
Say what you will about 3, the speed the deathclaws came at you invoked such a real sense of terror especially at low levels, and made the dart gun weapon that much more useful almost as a specific counter to deathclaws
I like to think the tactics Deathclaws aren’t actual deathclaws but that the BOS just saw similarities because we’ve seen Deathclaws never shown to breast feed young as that’s a trait of a mammal.
That’s a very plausible idea that they can totally use, since in Vegas, Washington DC and Boston all Mirelurks are different. Honestly I see it as their excuse to do big design changes when a new fallout comes out
Need a Tunneler Army to do what the Master did with FEV but with Tunnelers also need a bad ending for Fallout game if this is done like in Fallout 1.
Furthermore I believe the FO4 and 76 Deathclaw is one of many sub species developed from genetic meddling. It’s clear they are different from the Deathclaw of 1,2,3, NV.
My theory: Due to their loner mentality, the Deathclaw have thicker claws and tougher hides with large crocodilian scales compared to smaller smoother scales we normally see. This is protect them from both larger threats like behemoths, and firearms. Their forked tongue had to be developed to hunt for pray and sense danger. Especially danger as they don’t have someone watching their backs.
Their pattern of zigzagging is evidence of adapting different hunting and fighting tactics compared to the pack deathclaws. Who charge all together utilizing their numbers to overwhelm.
While Loner Deathclaws must use their environment and movement for fights. Their mental weakness is also a factor of the isolated nature. Being not reliant upon a mother and father who leads the pack, the loner Deathclaw has to rely on itself and as the saying goes “two brains are smarter than one.” So this can explain their weaker mental fortitude a trade in for sorts for their strong skin and claws.
Perhaps they are like the platypus which lays eggs semi aquatic and milk feeds their young
And mammals
I love me some Deathclore
I'd like to see the return of talking deathclaws, maybe as a companion, but rather than making it a thing they can naturally do have them equipped with some kind of translator unit instead.
A lot of people dislike 76, but I would love a deathclaw camp companion
Cyborg death claw companion
Considering Bethesda basically turned super mutants into orcs and removed the nuance of fallout 1/2 I highly doubt we’d ever see intelligent deathclaws again. But a boy can dream
Edit: I had to re-read my comment after looking at the replies because a lot of them are comically salty compared to what feels like a pretty mid take. Intelligent deathclaws are silly, but still interesting. Imo fallout is at its best when it rides the line of silly and thought provoking. Also for the people explaining the lore on supermutants, I know why they’re dumber and less interesting in Bethesda’s lore, but they wrote that lore. It didn’t spawn out of nowhere and they just HAD to follow it, they made them orcs and then gave a justification. My point overall was less “bring back smort dethclown” and more Bethesda’s world building feels a bit, incurious and shallow/fragile, especially after starfield revealed what they’d do with an original property where they didn’t have someone else’s world to build on. 1-2 are imperfect but they took some big swings and 3-4 are fine but didn’t really do anything particularly interesting with the setting.
I do find it weird that “I’m disappointed or dissatisfied with these games” sparks such outrage, you’re allowed to like imperfect/bad games, there are bad games I like, but that doesn’t stop me from wanting them to be better or appreciating when someone else doesn’t like the bad game I like and listening to their points. It’s also why 1-2 criticism isn’t the gottcha fanboys seem to think it is. Loving or supporting something uncritically doesn’t mean you love it more, just that you love it sadder.
It's more possible then you think seeing how they treated the moth man in 76
Also, those were Chris Avellone, Timothy Cain and Leonard Boyarsky, who wished them gone.
Then we wouldnt just get the ability to have sex with robots on new vegas e 4 and with synths but also with deatclawns like that one guy in the frontier
Well the mutants from 1 and 2 where created by the master in mariposa. Fallout 3 mutants where created in a vault so they became dumber and more aggresive. Same with fallout 4 except it was the institute. And FNW mutants are quite smart in comperison (since many of them came from the masters army and wandered into the mojave after his death)
@@chrisbravo9093 yea people fail to consider that and people aslo argue that mutants on the east coast shouldn’t exist even tho they explain why they are and why they look different etc
I miss Goris. Such a unique character that could still be alive even in the latest timeline of Fallout 4.
i wonder how much does a Deathclaw live?
I like to think there are death laws running around mimicking speech like parrots. Not quite as intelligent but Goris lives on
@@wolfie5135 not long with explosive 50 cal rounds or a dart gun.
I wanna make a faction based off his kids. Intelligent deathclaws that are friendly and have a community you can join. The Brotherhood of Claw. Intelligent, armed and Armored, and operate similar to the Midwestern Brotherhood of Steel.
Best companion next to dog meat. I miss that dog. 😢
my ideal end for the intelligent deathclaws was that Goris having parted ways with the chosen one eventually found a new home with a new pack. Eventually he would end up helping an injured female left to die by the others. This forms a bond between the two, this new pair would lead to a challenge by the alpha who believed Goris was a threat to his leadership.
Goris with help of his new companion would win becoming the new Alpha, he and the new mother would create a new generation of intelligent deathclaws hidden away in the ruins of a library where Goris would spend his final days compiling all his knowledge while teaching his children a basic near hieroglyphic writing system to help further their intelligence. While they would begin to domesticate several animals as to not be such a burden on the local populations that may wish to deal with the creatures.
This small community would stay hidden away living peacefully as nothing more than a deathclaw nest keeping all but the bravest or dumbest away from their home.
What would be cool is if they had more time they could have made the death claw promontory like the only entrance to it is that one sloping entrance from the river would be cool if Goris was standing at the base of there to warn you ‘like HEY HEY HEY DONT SHOOT’ something like ‘I’m smart but my pack behind me isn’t used to humans and are violent. Maybe we can find something or somewhere to help them or move them somewhere safer? Easy ways to make a quest out of that. Like befriending goris there then using his pack at the promontory to ambush legion orrrr ncr at the dam or river crossing/ their bases nearby
Half expected your callback to the experimental deathclaws to come up with gatorclaws, that said it did get me thinking about all the other genetic experiments that parts of the pre war world were working on. Could imagine a future game with a sort of “patent office” for the enclave members to use to get various pre war labs to send in their different experiments for “review”. Maybe such a place could explain why FEV was cleared for testing in a vault or why the Big MT cazadores weren’t as favored for enclave experimenting and alterations as the death claws.
You know it’s funny you mention that in New Vegas I think there is a note related to the mezmetron or some thing that is basically a legal waiver for the company that made it. it is funny to think about the idea of sitting at the patent office in the fall out world and having to be the guy to sign off on the patent for the mind control ray😂
One thing I think could be an explanation for the difference in mental fortitude in east coast vs west coast deathclaws is due to the master's tinkering. The master is a psychic being, and perhaps, his tinkering was focused primarily on being able to link deathclaws into his psychic "web" of unity, (rather than directly controlling them, he made them a part of unity's collective conscious), and by doing so, he inherently allowed the descendants of this offshoot variant of deathclaw to be more willful and resistant to control-attempts. Thereby, while original "enclave-originating" Deathclaws might've originated from the east coast (or at least further east than fallout 1-2) and those that ended up spreading throughout the west coast are largely the descendants of those experimented on by the master, by and large making the deathclaws in the west more capable of resisting mind-control in its various forms.
Fallout 4 really got the look of the deathclaws perfect, huge and terrifying yet also strangely cute when it's not trying to eat you.
I prefer the starved and gaunt look, contrasting their sudden and explosive release of energy when hunting prey.
both iterations are scary in their own way
@@Tonius126 i like both looks because they look that way for different reasons. The gaunt looking ones in new Vegas are because of their harsh environment and the larger ones in the commonwealth are because of their abundant food sources letting them grow larger. I also like that there can be such radical differences between them because it just shows what FEV can actually do
I agree that the fallout 4 look is my favourite, I'm not a fan of most Fallout 4 redesigns compared to FO3/NV but the redesigned deathclaw look is one I vastly prefer
FO4's deathclaws are like "this thing will tear your limbs out of your body one by one"
FNV's deathclaws are more like "this thing will haunt your soul down as soon as it smells you"
I wouldnt say exposure to a death claw is non-existent, I would say exposure to a death claw is more likely extremely deadly, it's possible there have been many encounters, just no one left alive to tell about it
The chameleon deathclaws in 4 definitely use their ability to blend in, was walking through nuka world once and kept getting the caution alert when sneaking, couldnt find anything then suddenly get ambushed by one that was sitting in a bus stop all stealth boyed like, freaked me out man cause I didnt even know they were a thing.
Also my favorite version of deathclaws are the ones that arent trying to eat me.
That is a terrifying. Now just imagine they were by far the most dangerous creature in Fallout 4. That would be something else. I wonder if there's a mod for it...
The same happened to me at that bus stop in nuka world. There was one regular deathclaw i attacked and killed. And the chamaleon death clan just sneaked up on me. Damn.
Glad you’re finally touching on Deathclaws, they’re easily my favourite wasteland creature from any fallout game. Keep up the good work bud
I admit my first Fallout was 3, not 1 or 2. But when I first encountered a deathclaw in the Capitol Wasteland I nearly had a heart attack. I remember vividly it came out of nowhere and annihilated me😂
Fallout 3 was my first, but by the time I saw a deathclaw I was decently kitted and had a nice fight.
However as a kid, playing NV I vividly remember trying to shortcut getting to Vegas Strip....and my god the deathclaw nest destroyed me.
Them and the cazador-
@@FezMooseLive Honestly is that a universal experiance? I swear my first playthrough and other peoples playthroughs have always had a deathclaw appear when they were pretty late into the game.
@@matijasostojic4288 I'd say it's a pretty universal experience for New Vegas. Fallout 3 if you're careful you can avoid deathclaws until quite late into the game. New Vegas though, if you shortcut through the wrong spot you're going to get fucking nuked.
Something that would be interesting in a future game, though it’s unlikely to happen, is there being multiple breeds of Deathclaws as a result of their different dnas becoming more present.
For example, a herbivorous Deathclaw that has found plants to be an easier source of food and has developed into slow, rhino-like creatures. Being like Pandas to Grizzlies.
Or Deathclaws with thick coats of fur in places like Alaska, which have traded durable scales for warmth, calling back to their old, wolf-like designs.
Man I would love to see new Fallout in Canada region or Alaska. It'll be funny to see how locals think that deathclaws with furry feathers are sasquatches
Look up Fallout Tactics Deathclaws
@@gabrielhelms2040 Yes, I’m well aware of how the Tactics Deathclaws are.
YES YES YES YES
@@_VOXEL Yes I’m well aware of those, they’re very different from what I describe though, they’re just basic palette swaps
Loved the video. Very surprised you didn't mention Gatorclaws but mentioned the cut Nuka-Deathclaw of Nuka-World. only surprised because you went so thoroughly into it you brought in Tactics and even The Brotherhood .
My mother in law is sitting next to me as I watch this, she was asking questions about death claws from what she heard. Then she heard you mention 2161 and was like, that can't be right we're not even there yet. She acutely though death claws where real and that I was watching a documentary about them😂
They are, and you were... Wait..what do you mean it's not 2281?!
If the year was the only part that stood out as suspect to your MIL...yikes...🫢
Boomer moment
@@krofgninut5984 boomers when you say anything with mild confidence
They arent?!
When it comes to intelligent deathclaws, I think it's a good time to apply Death of the Author. Chris Avallone and the interplay devs might not have been big on talking animals, but the cat was let out of the bag with fallout 2 and the intelligent deathclaws. He can want them to never return, but it doesn't mean they are never or should never return, too many interesting things could be done with them.
Bethesda's writers could bring them in almost any direction they wanted. They could be a friendly faction similar to fallout 2, or they could be a hostile faction shaped by their near extermination and repeated attacks from humans in the years following.
I wanna hear about a person who was indirectly saved by a death claw and returned the favor by saving eggs of a death claw and who does their best to be friends with them... I enjoy unlikely friendships... I generally enjoy wholesome and unlikely things.
Yeah they'd make better friends then enemies.
@@bushspring they unironically do. I had a pet Mythic Deathclaw (named Millicent) roaming around Sanctuary in my main save file and she was the cutest thing, always getting stuck in buildings and blocking every doorstep. Needless to say she was also a brutal guardian for the town, worth more then the rest of the (well outfitted) security force combined. Seeing her rampage over a group of high level super mutants was a sight to behold ♥️
I dunno if you can really call a wild animal mind controlled into passivity to be a "friend" perse, but since that is the closest you can get to having a pet Deathclaw in any of the games I'm certainly not gonna complain.
@@ThumbSipper I enjoyed reading about your experience, when saying I think they'd make better friends then enemies, what I mean is that the death claw is so violent and destructive that having one by your side would be more benefical then it being against you but I'm sure that's true with any relationship, really.
I always felt bad for the controlled Enclave Death Claws from FO3 that helped you after you get that BoS tech for it. They just die after going too far from their base. 😢
There's literally a return quest in fo4 to return an egg to a deathclaw nest that turns a matriarch neutral
My hypothesis is that the Master's "refinement" was what made the difference between west coast and east coast deathclaws
Now do the most dangerous of all Wasteland critters. Bloatflies.
I hope we'll see more of the intelligent Deathclaws trying to build a society in the Wasteland. It still pains me what happened to them in F2
Next up, a colony of intelligent raccoons... Oh wait, they were considered at one point. And scrapped. Why do some people want to turn the wasteland into some DnD map?
I love to use the cages in 4 to fill the castle with tame deathclaws, idk why it’s just fun
Same 😂
I think that its pretty easily figured out that the deathclaws were originated in the east coast and then master refined them explaining the rarity , their slightly increased strength ,slimmer more efficient build ,the sexual dimorphism making distinction and sorting easier, the lack of variants because only a few could be altered and less traveled that far and resistance to control/taming. But hey that is just my guess but it seems pretty clear P.S: My favorite design is fo4 I mean look at the quantum claw ,nuff said.
I've been doing a bit of a Deathclaw run where I get the gauntlet early and focus on melee, stealth and endurance. Perfect timing from my favorite Fallout lore giver
I like the idea of deathclaws mimicking speach something about the idea that local communities are afraid of straying off the road to help a person screaming for help because it could be a death claw and i think they should be smart enough to scare you though i dont want them carrying a conversation with them i think it would be cool to explore the moarlity of killing something that is showing signs of evolving intelligence
Deathclaws in fallout 4 always felt really weak compared to previous game, and that is not even comparing them to other enemies. I do miss Goris and the other intelligent death claws. It would be so cool to see what became of them assuming that the missing ending for them was either restored or taken into account for whatever future content might come. Just generally expanding on the kinds of whacky minor factions to include more legacy ideas from the older games would be really nice to see.
To be fair the red skin description of the early FO1 deathclaw could just be from when it gets covered in viscera, gore and blood when murdering the caravan.
FO4 has the best design for deathclaws and New Vegas makes them the most scary and challenging to fight of all the games. They need to combine the two together in FO5.
That would be ideal, I hope they can manage it seeing there performance with Starfield
Awesome video! Would love to see some more Creature Features, especially on some of the more obscure beasties, such as Wanamingos or Floaters.
Something of note: even though Jackson's Chameleons prefer humidity, they actually are all over several places in SoCal as an invasive species.
Great video, surprised you didn't talk about the Gatorclaw. I know they're different animals but they're basically Nuka World's Deathclaws
I was thinking the same thing
A pleasant surprise to see you here.
Loved the video, Deathclaws are a big part of our experience in any fallout games and its always a nice subject to listen to!
My take on fallout 4 Deathclaws being more susceptible to taming and them acting more individualistic kinda sounds as an adaptation or byproduct of sorts, if they are convinced that you're the boss of this gym, Deathclaw recognizes you and starts to listen as a student of how to flex your stats properly
You ADDED content to videos that have already been made before, well done. Had no idea about the tarrasque dnd influence but makes total sense..
I always assumed the " hairy deathclaw" were a different experiment with a different DNA mix
"Schrodinger's cannon" is the best line I've heard all week
All hail the RadKing
All hail the Radking
All hail the RadKing
Hail! Hail! HAIL!
All hail the RadKing!
This is the way.
This is slander to Atom, fool!
I've always fancied the idea that when a Deathclaw mother lays a "mother egg" (an egg that will birth a mother) it is given to the biggest male in a pack which will be tasked with finding a new home. after accepting the egg and beginning its journey, "Alpha genes" activate and it transforms into an alpha deathclaw. when a suitable location is found the alpha, stockpiles some food and then nests with the egg until it hatches creating a new deathclaw pack.
Fun fact for me about the Mothman. I lived in Clendenin WV. Only house on the street with a good sized graveyard for a neighbor across the street, Koontz Cemetery. I didnt find this out til after i moved and spent some spooky nights at the top of the graveyard hill trying to see meteor showers, but the very first sighting of the Mothman was right where i spent those spooky nights and slept next to for years, Koontz Cemetery in Clendenin WV. Later on he was supposedly spotted in Pt Pleasant.
Aside from the fact that I'm obsessed with Deathclaws and find them absolutely fascinating, I must point out that whenever I've encountered one and obviously managed to kill it, I always have a strong, almost urgent desire to try to study its face. I guess it's just so I can marvel at its massive horns, its beak-like mouth and those venomous, glowing red eyes; Yes, they are perhaps somewhat hypnotic.
When I would come across one early in my time playing Fallout, I would be absolutely terrified and often, it almost seemed as though the Deathclaw had seen me before I saw it.. When one approaches and gets within striking distance of you, apart from the fact that your chances of living beyond that point are next to zero, it just leaves me bewildered to see how it towers over you like a monster from your nightmares, and you can't believe how it managed to close the distance so fast to be able to tear you limb from limb.
The only place you can think of to describe a Deathclaw's origins is from the very depths of Hell itself. When we 'broke the Jar over our little world', (nuclear apocalypse), such hatred and such loss of lives, so many souls passing over into the other realm, must have stirred whatever evil there lurks within the Empyrean and maybe all that death and destruction simply created enough energy for this Daemon-spawn to cross over into our realm... Who knows? What if it was some kind of experiment like the Super Mutants perhaps? 'Let's see what we get if we'... inject Komodo Dragon DNA into a Human and zap it with enough Rads to kick start a new species of creature with the FEV virus? Or the Geck?
It might be best not to try to think too much about these fearsome and monstrous creatures, just do a second pass of the wall and see if it needs any reinforcement anywhere... Oh, and try not to die.
All I want is MORE INTELLIGENT Deathclaws. Just imagine what it would be like to have one as companion, or even discovering a settlement of them.
Like in 2?
Why? They wouldn't even fit into most indoors areas.
@@kikosawa They did it in 2. They can do it again.
@@AesirUnlimited fallout 2 didn't have ceilings... And Bethesda can't even give the player character some visible legs, not to mention wizardry like that
@@kikosawa they’re a multibillion dollar company. I’m sure they’ll figure it out in the next few decades or so.
I love the intelligent deathclaws, I hate how deathclaws now are so massive compared to how they used to be... They were still big but not much different than a super mutant.
I wish I fallout 4 they were intelligent
@@Ms.Divine wish most things were intelligent in fallout 4
Returning the deathclaw egg to its mother is such a humble moment. Future Fallout games will have endless possibilities for roleplay with the return of Intelligent deathclaws ^^
Love the work radking, keep it up boss!
They need to bring back intelligent death claws, it would be so cool to have an intelligent deathclaw companion or even a whole town of them
That's what I was thinking would love to have a deathclaw companion again
that would be SICK, i hope fo76 does something like that one day
Fallout 5 better have a snarky sarcastic Death Claw who'll joke about some humans being much more animalistic
It would be cool if you could encounter a quest where you are sent to kill a deathclaw and you find an intelligent matriarch deathclaw and if you spare her you would get an egg and if you crafted a nest it would hatch when it grew up it could be an intelligent deathclaw companion
Absolutely! Intelligent Deathclaws need to make a comeback! Fallout 4 variants are the coolest version, imo. I like them to be not overwhelmingly common to see, but not so rare that npcs would doubt their existence.
I just wish they were an actual threat. They have by far the best stats, but their decreased aggressiveness and loner tendencies make them pretty easy to deal with once you have some ok gear and learn their patterns.
I seem to remember that i had a random encounter with a deathclaw before ever making it to the hub. It was between the glow and hub, i wandered alot.
The Deathclaws is pre-war, because you could find a head of one in the Mechanist lair in a glass jar ( I might be wrong It’s been a while since I played that DLC.). So my personal theory is that Deathclaws and their eggs were being transported to research labs for more research and modifications, then the bombs happened letting the Deathclaws loose out of their connectivity. Fallout 76 could be the origins of the Deathclaws in fallout three and fallout four.
The Mechanist from the DLC is a post war person. The Deathclaw is entirely postwar.
@@dungeonpastor I mostly meant the name of the place the Mechanist is using as a layer because I forgot the name of the place.
@@themechaboss8913 The Robco Sales & Service Centre in East Boston.
I’m fairly sure it’s stated that they were made pre-war as weapons. I’m not sure where but I swear I heard it someone
@dungeonpastor, the deathclaw was a prewar weapon, designed to limit the amount of friendly deaths, whether it was implemented during the war or not is still debatable but they definitely existed before the bombs, but I do remember reading a terminal and the strategy guide and both do have the same info, if somewhat mixed I.e made in NY(terminal) or made in DC(strategy guide)
I remember my first time running into a Deathclaw on Fallout 1. It scared the crap out of me and I wasn't prepared for the fight.😅
Same.
After binge-ing all of your videos, im here for the new one 😩👌
The thing that always got to me about FO4's depiction of Deathclaws, is that the Sole Survivor would have had absolutely no knowledge of them, and have dealt with little more terrifying than big bugs and rapid dogs by the time the attack at Concord happens...
And yet we strap on our power armour, go toe-to-toe with a Deathclaw, and at no point turn round to Preston, shake him by his lapels, and ask "WHAT THE HELL WAS THAT, AND ARE THERE GOING TO BE MORE OF THEM?!?!?!"
A perfect opportunity to hammer home just how dangerous and terrifying the Commonwealth now was, and how wandering around on your tod with nothing more than a pipe gun might be an incredibly foolish idea, but no. Nothing. Just "oh well, that was a bit anti-social. Still, Deathclaw Vindaloo for dinner, everyone?"
Nate's a war criminal, high chance he saw humans being torn to shreds, having their skin literally melt off and so on BEFORE the bombings, I assume there's nothing behind those lifeless eyes aside from constant coping
37:50 imo deathclaws are probably like penguins, females lay the eggs, males carry the eggs until they hatch in which time they are then cared for by a matriarch or den mother until they are grown enough to fend for themselves
Im so glad I found this channel. Very awesome UA-camr, you deserve 10x the amount of subs you have. My favorite channel to come to. Thanks Radking
I think it would be neat if it turned out that most deathclaws, besides when hunting, only attack to defend themselves against perceived threats- which humans have, over time, proven themselves to be- and that people of the wasteland could eventually learn to coexist with them. Maybe in a future game, you could come across a settlement that farms brahmin to feed to a deathclaw in the area in exchange for its alliance, and it helps them in protecting that settlement against dangerous wasteland animals, raiders, supermutants, or even other hostile deathclaws.
I just love that I can relax and learn more about my favorite game franchise while laying in bed in a heavenly shroud of comfort as I shop for groceries online. What a time to be alive. Much love to all of you
The best were the cool, fluffy Fallout Tactics Deathclaws you could include in your squad. I believe you can recruit them after a Deathclaws mission in that game. From memory, A main character talking Deathclaw was named 'Mother'. Great memories.
Couple things in my head cannon is
1)Deathclaws breed super quickly and gradually got pushed further east by other deathclaws and groups of survivors (since the east coast ones are weaker that might be because the weaker ones got pushed east while the stronger ones are still on the west coast)
2)Much like the dinosaurs in Jurassic park and some other reptiles they can change they’re gender to what ever is needed
My favorite personal theory is that depending on the military installment or lab, they spliced the deathclaw with different animals. Jackson Chameleons could have been spliced with birds or certain pack mammals, explaining their design AND tendency to group in some games. Ostriches, for instance, are TYPICALLY mostly solitary birds.....Until eggs come into the picture. The father will do everything to ensure it's chicks survival, from guarding the eggs to the newly hatched chicks, and will even offer shade by spreading it's wings.
The Deathclaw Matriarch and Alpha could actually have been spliced with wolf DNA, as they more closely mimic a wolf pack. A mated pair that leads the group and makes its decisions, as well as only THAT pair is allowed to breed, and all the other members are the pairs children.
As for mimicking human sounds? Well....Any sort of bird that's capable of it, actually....Parrots, Parakeets, even Ravens and Crows.
I like the F4 Deathclaws, they're bulky and better animated, they look like battle beasts. But New Vegas deathclaws were scary. They ran with a gaunt, their sharp edgy movements with their sometimes impressive ability to climb basically made them raptors. Which is kinda why I thought they swung in the other opposite direction in F4 and made them tyrannosaurs.
While I thought the vanilla story was a little elementary, F4 is a fantastic firefight game
Alright, here's my headcanon: East coast fallout tends to be more about tiny groups trying to survive in the wasteland while West coast fallout is more about the major factions and their development.
I believe that as deathclaws spread eastward, they encountered less and less resistance from humans since said humans are barely surviving as it is. This led to Eastern deathclaws being somewhat weaker around Massachusetts and are seen being able to survive on their own more often rather than relying on packs. This is what allows both the Sole Survivor in 4 and the Enclave and BoS in 3 to have an easier time controlling them.
Back West, however, the rapid growth of human factions pushed deathclaws farther than ever before. They needed to become more aggressive and rely on each other even more in order to survive. This is why the Quarry Junction deathclaws are insane murder machines that jump your ass as a group the moment they even hear a single spurr jingle jangle jingle.
I like to think the hairy deathclaws are either jersey devil, sheepsquatch, or blue devils from 76, since tactics is back in psuedo canon since it is recognized on the official timeline
A bit of lore in New Vegas. It's mentioned that deathclaws can be observed sharpening their own claws, as is seen in the animations. Additionally, the Gun Runners have noted how the .50 cal anti-tank guns are effective against the deathclaws. This may explain a bit of how populations could be somewhat controlled. The head miner also mentions that the deathclaws typically avoid the quarry because of the explosions from their TNT.
MBTs are invulnerable to 50 cal rounds.
How about this. You get a radio transmission of a group of mercenaries who are pinned down and are in desperate need of support. They then through other in game terminals and speakers guide you to them where you find 2 groups fighting it out. You stop the entire battle to both sides pissed as fragglerocks that you've put their war on the other group on hold. This is where you decide to either side with the deathclaw mercenaries or with the marauders. The choice is yours and that choice leads you down more missions to either aide the deathclaw mercenaries or marauders to stamp out the other side completely. These mission tie into the main mission in the long run somehow.
The concept of intelligent Deathclaws was always something I wish was brought back in later games. The closest we got was the Devil's Due quest in Fallout 4, where the Deathclaw mother knows you aren't trying to attack her. But that honestly pales in comparison to the utterly terrifying thought of a Deathclaw taking control of a Radier gang and having its underlings craft armor for it. Or even better, a branch of the Brotherhood crafting specially designed suits of Power Armor for intelligent Deathclaws. Or Deathclaw mercenaries being hired to protect cities or caravans
Keeping them a rarity would be best though, if you were to ask me. And obviously with every person in the Wasteland being terrified of them. Maybe some would hate being feared and avoided, while others would enjoy it
The BOS would never ally with intelligent deathclaws. They despise mutants and ghouls. They'd be canned meals for the deathclaws, and they're born with can openers.
I'd love to see them come back, though I think it's unlikely, because intelligent deathclaws would give humanity the widest possible berth.
@@brettlovell8761 Maybe Maxon's chapter of the Brotherhood, yes... but there are some versions of the Brotherhood who would definitely welcome the aid of a giant intelligent murder lizard
I feel like that would be way too wacky or cartoonish even for fallout standards, like having a tiny group of intelligent deathclaws hiding away from civilization in a cave or abandoned vault would work but having them run a gang would be some Fallout Brotherhood of Steel type nonsense.
@@unoriginalperson72 Fallout 4 has you cause mini-nuclear explosions using soda
@@unoriginalperson72 I mean, a Lady in Fallout 1 and 2 had a pet deathclaw.
Fun fact. When an animal that is a part of an animal group that lays eggs, but has love births. That usually means that they make a fully formed egg, but they keep it inside themselves and then break it open close to, or during the process of, birth. So with the tech of Fallout that’s not a hard fix.
Not always, sharks are weird in that they present 3 different forms of birth across species (and have been known to reproduce asexually in captivity).
Oviparous, lay external eggs.
Ovivivparous, as you said.
Viviparous, mammalian like in a number of cases.
The hairy deathclaws potentially are monotremes, egg laying mammals (Platypus and Echidna being the only extant examples in the real world) given suckling young but laying eggs.
Tbh I love the models and variation from FO4 and I would love to see more of the intelligence Death Claws at some point.
Glory to Atom! His chosen Messenger has returned! May his knowledge illuminate us all, as Atom's sacred glow will illuminate the world in the Great Division !
The deathclaws at the train yard were blinded by gypsum dust
I think a possible explanation for the origin of deathclaws and how they got to the west so fast could be that experiment knowledge from the initial creation of deathclaws could have made it's way to the master.
It also enables some of the differences seen in the fallout 1 and 2 deathclaws, perhaps the master did what was most similar from the environment around him or he had incomplete knowledge
interesting theory, i like it
my adult son likes the design of death claws in fallout 4, however wished they had fallout nv death claw AI. both aggressive, fast and will slam you into the dirt.
Tell your adult son to write his own damn comments smh
@@aggrogator4045 write on deez's nuts cause no one asked. Like who gave you the talking stick.
your adult son is based
@@aggrogator4045 She just likes her son man, smh, sorry people don't care about you enough to write about you.
Except for me, sorry, that's sad.
@@citizenvulpes4562 what a whimsical tale you've spun up in that brain of yours
I'm not sure about this, but what about the magazine in fallout 4? I know it's about geckos instead of cameleons, but could it be like a tease about prewar experiments that created the postwars monsters that live in the wasteland?
Correct me if im wrong, but its mentioned that Deathclaws were being developed pre war to replace humans, right? Meaning that it very likely that since the Enclave is everywhere, they were sending groups of deathclaws back and forth, and thats why they could be in the east coast and be marginally different than the ones on the west
they were developed as replacements for soldiers, but then atom blessed us with his holy glow and freed them
What about deathjaws? I heard a guy called Ricky killed 4 of them with his 11mm SMG
Actually just played “the Family” questline for the first time this weekend on my first legit play through of Fallout 3. I actually really liked it a lot thought it was pretty well thought out. I will always be team fallout nv when it comes to 3d fallouts, but I have to say I am finding myself pretty charmed by my mostly blind play through of 3. Feels like it has a little more soul then 4
Really good documentary! It's very nice to have so much lore all in such a concise video with excellent footage.
I actually wish that intelligent Deathclaws would make a return in some way; I just think they're a really cool idea and add more variety to the world. There's a lot of really cool ideas that Fallout could apply in its storytelling and universe, and bringing them back could make for some really cool ideas, like a world learning to live with the monsters that were created by Humans in the first place.
Considering all the wild as heck stuff in 76, I really don't think talking Deathclaws are a stretch when you have actual cryptids walking / flying / teleporting all over the place like it's nobody's business.
They don't 'hypnotize' you in such certain terms, but isn't being so paralyzed by fear you can't get away almost as good if not better?
I like to think that the deathclaws evolved over time to become the way they are in Fallout 4 as to explain why they so much more combat oriented to dodging the way they do when it comes to gunplay, that could also explain their more solitary nature compared to how they previously behaved. I will say though, that I definitely preferred the pack mentality and made a terrifying creature all the more so, especially in New Vegas.
I always got the vibe that deathclaws were some mutant variation of the varanidae family, like a komodo dragon or monitor lizard.
I honestly had a blast exploring the Glowing Sea in FO4, with maxed Power Armor and heavy weapons. I hope we get such a dangerous area in 5, with exceedingly powerful enemies to fight.
deathclaws have such a convoluted origin story LOL idk why fallout devs insisted that so many insane creatures had to exist prewar like deathclaws/ghouls/mirelurks
"Crank up the rads, my fallout chads" what a line!
What armor set are you wearing in the opening? Thinking about doing a vanilla playthrough. Want to wear cool stuff
ua-cam.com/video/SyW2IIEV_YY/v-deo.html see here ~shed
I never even played the originals, and i think the mythic/urban legend is where it should have stayed.
But it should have become a combination of that with nest mentality. Like, the rare deathclaw encounters you find would be a nest. And they would be docile until provoked. Quarry Junction had it kinda right because you can only imagine that the herd in there is only hostile because of how many intruders they had. Invading and possibly killing their young every now and again would definitely make them openly hostile.
47:31 my bet is that there were multiple labs studying Deathclaws and when the bombs dropped, these hyper intelligent apex predators used the chaos to escape
Maybe the reason that east coast deathclaws are able to be pacified is due to the intelligence, theyre not on the level of the intelligent deathclaws from vault 13, but we see clear use of the area and tools (superior melee weapon, car) around it and even tactics such as ambushes, with west coast deathclaws being more animalistic and simplistic, this could be degradation of the genetic tinkering overtime and distance of east to west
Im only here because your video was randomly recommended and I immediately remembered that I haven't watched or checked Synonymous' channel for almost a year now.
Thank you for reminding me of the other lore channel that I prefer to watch/listen to
It would be cool if the Alfa death claws incubated eggs like sea horses do and they can add a bit of lore as another genetic foundation creature
The scariest part is when you first visit Lynn Woods.... your shooting these raiders, focusing on the people, your not in power armor, because ... meh just dumb raiders...
Your health gets to about 35 percent..... then it happens
By now the deathclaw has came up behind you because a raider has hit it with a bb gun pellet for all the good that will do and once all the raiders are dead, Mrs Deathclaw come up behind you or from the side like a Raptor from Jurassic Park.... ROARS in your face like a T-Rex, and uses you for a touchdown victory dance, head first into the ground hard.
Your staggered and by now are panicked, but once again it grabs your and holds you up with one hand and tilts you a little, looking you in the eyes, flicks its other hand like a switchblade from hell, looks at the long claw, looks back to you and Impales you on the claw through the chest and slashes down.....
(At this point it is good the game has no horror rating, because the deathclaw would have torn your liver, kidneys, stomach, intestines, and severed major arteries. You would get to see a pile of yourself falling to the floor and the deathclaw tosses your broken, ravaged, dieing self into the pile of bodies it will later use as a nest, your rotting husk used to feed the newly hatched deathclaws)(if your lucky you are dead, if not the deathclaw has somehow kept you alive for long term storage...)
You might just be able to get more information about the Deathclaw's from the man that designed them in FO4: www.youtube.com/@JonahLobeDraws. And maybe even some of the other creatures he designed for them. You never know!
It might not be the biggest video, but Night Stalker lore would be sweet. By far my favorite creature in fallout.
I’ve kinda just had the head cannon that prewar they were developed on the east but mariposa had recently acquired a few for their own experimentation. So there would be more in the east but still some in the west at the end of the Great War
One of My favorite mods of all time for fallout 4 was deathclaw skinning where you get to make different armors based on which ones you killed. It always felt great because it made each encounter meaningful and added a whole lot to lore but also got me asking Why don't we have someone who wears Deathclaw hide armor? Imagine how unique and powerful that guy would be almost like Hercules and the Lion
May your Geiger Counter never be silent...
I've never played the 'original' Fallout games- just 3, NV, and 4. New Vegas was so interesting with how they implemented them and they were genuinely terrifying. I think having communities of deathclaws is super cool, and it really adds to their fear factor and presence in the game. Realizing I couldn't go somewhere, no matter how hard I tried because there were a bunch of over-grown and angry geckos was an experience that I'll never forget.