Imagine if that was tied to the minutemen and settlement system, kill the local raider boss to win over the locals. Could have made the gangs more distinct, even if it was only names and terminals
@@ronaldmcnugs I meant if it was personalized, like the Finch and Abernathy farms, or how Graygarden is having water problems. Just make it more unique
I like it to an extent, I just don't see how one raider group can have control over one building. And across the street is feral ghouls or Super Mutants and they RARELY interact, unless you go running by and activate both groups and they run into each other. Now that is by definition RETARDED...
This really makes me wish Goblin tribe mechanic from Oblivion was used more often. imagine taking one raider treasure, stashing it somewhere else. Then eventually when you come back, two raider gangs will be duking it out.
I thought there was a really in depth video that proved this wasn't a thing since it wasn't implemented completely. There are mods which do make this work though
I like the Idea of sea fairing people. Its happened since time immemorial. But definitely not Libertalia raiders, they tell you where they come from and its not the sea? Now I would love to see a group of Norwegian Fisherman, the one we see is just the one that crashed and there could be more off the coast. Ya know, since there isn't a back story to them and there is to the raiders of Libertalia...one of them is even a synth
@@ravinraven6913 I am not saying that the raiders are sea monsters, I am saying the group is a pirate gang. The base being on water would make it piracy.
But what would they be pirating using boats? Sure, they could maybe be looting from other raiders on the coastline, but that area probably doesn't go very far, with nothing to salvage or scavenge from any settlements or unoccupied areas on the nearby coast, with mirelurks, supermutants and other raiders to compete with. It just isn't a good game plan. Although any working (but probably small) boats could be used to connect to other raiding parties they control on the close coast.
@@Redemptive_Neerdowell The main reason people are suggesting it is because Rad King was wondering why Bunker Hill and Easy City Downs pay them protection, especially since the Judge is closer to both. Since they are already based on a floating base, it makes sense that they would have more experience with using boats. And with even small boats they could get to the River Bridges to threaten Northern traffic to and from Bunker Hill, as well as being able to pressure Easy City Downs without having to go through the Judge's territory.
It seems so obvious! I already really enjoy the game but this would fix one of my biggest complaints and thats the minimal amount of cool named legendary weapons. More importantly than that though is the whimsical joy that comes with wild wasteland level weird named weapons like the holy hand grenade from 2 and NV, repellent stick from 3 or the k9000 robodog gun. 4 does have some weird bangers like the broadsider and a couple others. 76 is way more of an offender of this than 4.
@@saprious5273 But there's a ton of unique named weapons in 76. The slug buster, the fixer, doctor's notice, foundation's vengeance, the spirit of the west, gunther's big iron, grand finale, oathbreaker, burning love, tone death, the gulper smacker, the molerat bat, the bear arm, the Sheepsquatch staff, the shepard's crook.
@@Bothrops_Asper_89 You know what, fair enough. Those are all entirely valid. I need to keep playing 76 to be fair, I only have a few 10s of hours in it.
There is a raider’s home near Vault 111, no lore but one raider, a dead body and an attack dog. If you follow the river North-eastish you’ll find a wooden home sticking out of the hillside. Just a starting area with a bit of loot, if you need help starting off!
lone raider with an attack dog? Shot in the dark, maybe it's torque and he ran away knowing that Bosco would seek retribution. Really big stretch as far as conjecture, but it's the first thing that popped into my head. Now that you mention it, I seem to remember a lone raider somewhere in the game with 2 attack dogs on the second floor of a falling apart building.
@@deathkorpsofkriegkommissar9652from the cul de sac in sanctuary just head to the top of the map, in 20 seconds of sprinting over the white fence you’ll see the lone raider and his dog
I’ve always been in desperate want of a raider overhaul mod that gives each raider a gang name and defined territories to see who controls what patches of land, and making each faction hostile towards one another. It would make the commonwealth feel so much more alive to see gang wars cropping up all along border territories
For the reason as to why Libertalia has Bunker Hill pay dues to them: the northeast of the map has Long Neck Lukowskis, ran by only one man. However, since he got the plant up and running, he has been a major food supply source for a lot of the Commonwealth. Your first interaction with the location is him arguing with a Vault 81 trader. Vault 81 is a big trade hub, though not as big as Bunker Hill. It would make sense that Bunker Hill and other trade organizations make their way up there for the food he supplies, and Libertalia would ensure they pay for passage to the cannery.
Jareds might honestly be the biggest group. There's somewhere from 20-30 guys at the Corvega plant itself. Then there's Gristles detachment, which consists of roughly 20 guys attacking Concord. 5-6 outside when you arrive, 7 inside and then anywhere from 6-10 once you've suited up in PA. Then there's roughly 5 guys around Lexington thinning the ghoul hordes. Even on a low end, that's around 43 members, and I'm fairly certain there's close to 30 members at Corvega itself.
It would be a cool mod idea to use this theorycrafting to rename all the raiders according to their most likely allegiance. There don't seem to be a lot of named groups, but even a "Bosco's Raider" would add a lot.
The Norwegians aboard the Northstar are called raiders but I don’t think they actually raid, kidnap or rob anyone, they seem to just attack anyone who approach the ship so maybe they’re equipment is just looted off raiders, settlers or whoever approaches them and overtime they gained the reputation of being violent raiders but not actually raiding.
I agree with this most container ships have a crew between 20 or 30 people. The fact that there are so few of them left could be from previous fire fights with raiders and settlers. And it is possible the mirelurk issue is a recent development for them.
Then why did I get a quest from a settlement to kill them for raiding? My settlers at Spectacle Island asked me to stop the raiding coming from the Northernstar.
The Norwegians on the North star arent actually raiders. They stay on their boat and shoot because they cant understand you and are scared. They scream for you to leave them alone and such if you can speak Norse
The funny thing is that there aggressive behavior is the most likely reason for the sole survivor to kill them as I bet if they were not hostile then Nate/Nora would not attack them
It really makes no sense that the Norwegians would literally never leave the ship, nor that in 200 years they would never bother learning English, since learning English means learning the local trade language. There certainly isn't enough people in the wrecked ship to maintain a breeding population, what with the implication that the ship wrecked after the bombs dropped.
also a possible companion since he would have a good backstory to with it like porter gage, jericho, cait, and preston, and he would have special interactions with them all except jericho since he’s from f3, absolutely a huge missed opportunity from bethesda, just imagine his redemption arc where he tries to make amends from his past with the sole survivor, imagine his personal quest would be like arthur morgans
I personally wouldn't be too surprised if Wire was just killed off, due to raider gangs near constantly infighting for dominance, if Nukaworld and the struggles of some gangs in the commonwealth are of any indication. It would be something rather special, though, and I can see it now, with a possible horde of things that could have gone alongside it.
Because I never understood why Gabriel just replaces Wire without any fanfare, I always had my own headcanon for what went down According to his terminal entries, Wire, at heart, was still a Minuteman. As the Sole Survivor starts rebuilding the organization, Wire considers disbanding his pirate gang. However, between the veterans and fresh meat, none shared his lofty ideals, leading to mutiny. By the time the Sole Survivor finds Libertalia, the mutiny is either ongoing (Wire is alive) or complete (Gabriel is captain)
I am pretty sure that Sully and Ack-Ack are apart of the same group as if you complete pull the plug before completing returning the favour you eventually fail the quest due to the raiders leaving satellite station Olivia and moving to the quarry.
Do they leave all at once or semi gradually? Because I did Pull the Plug first on my last playthrough, and all the Raiders outside the station were gone, but the ones inside were still there.
Is this true? I figured the outside of the satellite station would always remain empty after cleaning it out the first time? Does that mean Ack Ack moves to the Quarry or straight up disappears if u never go to the satellite station and do pull the plug first? Or does she and her crew on the inside stay there regardless?
This was definitely a great explanation on the spread of different raider groups. I always wondered why their locations and numbers where so random. The funniest one to me is the lone 2 raiders with a machine gun turret in a shopping cart and a little camp setup in an old truck near Outpost Zamonja
imagine being a raider/gunner/super mutant feeling all powerful with all of the things you owned and conquer, only to lose it all by one random vault dweller
Tbf whatever location they “conquered” has been conquered 100 times over before them. The commonwealth is an endless power cycle as soon as one big group is eliminated another will take its place. If it wasn’t you that took them out they still would be taken out regardless, like Tower Tom, Bosco, Wire, and more
The brewery also features a quest where you need to save the Diamond City Radio Personality after one of the Bobrov brothers tries hiring a couple of them to throw a fight in the Dugout.
Yeah, I hate Confidence Man... Turns Travis into a really unlistenable dj.. but, I like the concept of the quest. Vadim's an idiot with a dumb plan to hire a couple of sketchy raiders who get butt hurt and hold Vadim captive.. As a bonus, Travis can tag along and help! Yeah, raiders expect to get paid, Vadim...
That's a good point, it could suggest that they're letting Vadim use their stocks or stills to make money which might also explain why they're able to get any money at all. On the other hand, Vadim might have just seen the weakest and most desperate raiders in his reach and used his resources in diamond city to bribe them to help
@@jonathanhathaway54theoretically he could have also promised to pay them using the recipe for Bobrov's Brew which is my personal favorite alcohol in game. Especially considering the raiders are all alcoholics
A potential reason for Libertalia to get Bunker Hill protection money, which is pure conjecture, could be trade ships. This could be one reason to have so many floating ships in Libertalia's construction, as a clear warning to anyone thinking about sailing by without paying protection money.
Isn't Tower Tom and Beantown brewery involved with the confidence man quest with Travis from Diamond city radio, where it's implied that Vadim Bobrov had dealings with him?
Isn't the area around the asylum where Lorenzo Cabot is located attacked/occupied by raiders? I thought these guys had a leader as well (according to FO4 Wiki his name is Lefty). So I'd like to present a theory for this: They seem to provide quite a threat to Jack Cabot's efforts since he hired mercenaries to secure the location but the raiders (under Lefty) were able to defeat the mercenaries and push even down to the facility where he holds his father Lorenzo Cabot. Interestingly, even after having cleared the asylum raiders will, while in small numbers, still show up if returned to the location according to FO4 Wiki, so it may still have some importance to the raiders in the area even after Lorenzo Cabot's fate is sealed. The mercenaries leader Captain Maria also sends the Sole Survivor to the Creamery (before they are defeated by the raiders lead by Lefty) since raiders stole one of the shipments for Jack Cabot, hinting once more to pressure by (organized?) raider groups towards the location. Lynn Wood's, right next to the Creamery is also said (by FO4 Wiki) to just recently been pillaged (and taken over) by raiders, hinting to the same group having done so - it would also make sense strategically since it has a lookout tower and also since it's just next to the Creamery. Do you think this theory makes sense? Coastal Cottage to the east of the asylum might also be associated to the group, but that also might stretch it a bit idk. But these raiders may be also associated to Mahkra Fishpacking, since it is referred to as "a raider stronghold at some point post-war", before the location was overrun by synths. So maybe the raiders found westward were associated to the group at Mahkra since it would make for quite a nice base and there is not a big threat westwards beside some mercenaries around the asylum so expansion efforts by such a group might be possible, but again that might be quite speculative since there is also no named raider leader at Mahkra and the whole site is abandoned by the raiders in 2287 so idk. Or do you think this group is disorganized at this point in time due to the takeover of the Mahkra "stronghold" by the synths at this point? Is Mahkra and Coastal Cottage even associated to the same raider group as the group around Lefty at the Creamery, Lynn Wood's and the Asylum at all in your opinion? I am genuinely interested, since i really like this area and you haven't covered it in the video. Which btw, i really enjoyed, i have never heard of the furry raider yet and that he has control over the gangs at Backstreet Apparel and Shamrock Taphouse. Very nice and well thought out video, as always father of the rads! ☢️🧡
I’m making a roleplay journal to track my characters story and a map like this will be a really fun addition! This is such a neat idea and I really appreciate all the effort you put into your videos.
To me, the raiders near such large and named groups (especially like Boscos gang and the surrounding genereic raiders) are basically tributaries. Not under the direct command of the named boss, but linked. Etiher as a separated group somewhat still related (like a boss told some of his group to set up post somewhere to keep a closer look and they just sorta became their own thing while still kinda-sorta still reporting to the big boss), or a separate group that just happened to take up residence there and was almost consumed by the big gang nearby, but managed to remain semi-independent by offerering cap-tributes to the big boss. I would assume Zeller once controlled more further south, perhaps even the airport (tho likely only partially), but fled once the Brotherhood arrived. Why? Well, before the Brotherhood arrives, we don't see anyone in the airport, but such a place must somehow be claimed, and it's most likely Zeller, because the only other option, Easy-Ernie would find little use in that clotted up area.
If you travel to the Boston Airport before the BoS arrives, the area will be infested with Feral Ghouls and there is no evidence of any raiders ever being there.
Ok, then prior to the Brotherhood, it was a feral nest that hindered him. So he did not go all the way southbound, but likely still further south as the ferals usually have a smaller aggression-range than the Brotherhood, and unlike the Brotherhood, ferals don't do on patrols.
I wonder if Bosco was meant to be involved in a more in depth quest line related to the combat zone back when they intended to allow you to fight there. Bunker Hill and Zeller was a great idea but short, maybe Bosco was meant to be a threat to Diamond City supply lines, so many good options for raider turf wars in the base game.
Regarding Bosco, it would've been cool if Diamond City Security posted bounties for notorious criminals, with one listing as follows: "Sightings of beast continue. Residents are advised to avoid the following locations." Because your interest is peaked, you ignore common sense and investigate the areas, slowly piecing together where you can find the creature, leading to the final confrontation with Bosco
I beyond applaud and appreciate the effort you put into this video man. Been a long time watcher and it’s been awesome to see how you’ve evolved since just two years ago. I’d LOVE to see more content like this and for the series to continue! Keep up the great work my guy!👍😁👍
Tower Tom may also have dealings with Vadim from the Dugout Inn in Diamond City. In the Confidence Man quest, Vadim is kidnapped and taken to the Brewery, after the barfight with two characters named Bull and Gouger. If Tower Tom is killed before the Confidence Man quest, then one could assume that either Bull or Gouger have taken control of the gang at the brewery. Demo would be known to Diamond City, because Abbott used to get the paint for Diamond City's wall from there. When the Sole Survivor talks to Abbott, he mentions that raiders moved in not too long ago, suggesting that Demo and his crew arrived from somewhere else.
@@matthewsmith4710 It could be used to explain Wire's disappearance. It is clear from the terminals that he is still a Minute Man at heart, so you could simply have him leave when the MM starts making a comeback and/or have his crew rebel against him for trying to convince them to rejoin the MM. He could then randomly show up at a settlement/track down he SS Or you could have it be a MM/Garvey companion quest to go hunt him down only to find his group in the middle of a civil war, with some wanting to join the MM and others wanting to continue as raiders
This is easily my favorite type of fallout lore video. It looked like it took alot of work both in game and playing around with the editing kits to gather this info and then analyze it graphically. 11/10
I just gotta state how much I appreciate how much time and effort must go into researching and making these videos. It’s awesome that you’re still making content for us all on a game that came out quite a while ago. I also personally like the longer videos cause I listen to them at work so it’s nice to just play it and work at the same time. Great vid, my man
This is such an awesome video, I hope you do more for the Nuka world raiders, and gunners. It's so nice seeing the other factions getting proper videos! I also love the long videos!
Here is the one of the best fallout youtubers I've seen in alogn time, I love large videos so this works prefect for me. Keep up the good work! and remember ⚛LONG LIVE THE ATOM⚛
This is dope! I've never thought about the raiders in terms of their in game interactions and lore I guess I always just looked at them as bullet sponges.
My guess is that Tower Tom is a fairly new boss, which is why he's not doing so much 'Raider' stuff, either because he's either a breakaway grunt from another gang who's struggling to get into the role, or he's a normal guy who decided recently to become a raider boss and simply has no experience with doing 'Raider' things. It might explain why he's so willing to take on clearly more-entrenched gangs and is so neglectful of his supply problems. Maybe he was a drunkard prior to becoming a Raider boss which partially compelled him to take Beantown Brewery over looking for somewhere with good supplies? As for Sparta, I assume she's a veteran who got drawn to Tom by all that booze, and now that she's out on her own at the BADTFL base, she's starting to try to break away from Tom's gang, seeing him as a lost cause. If my boss was neglecting my food stocks for booze I'd be pretty itching to leave too. Also, since Beantown Brewery is where Gouger and Bull take Vadim during Confidence Man (which I don't know why you didn't mention that quest), I assume that the former two are also part of Tom's gang.
The fact that Gouger and Bull can take jobs like that seems interesting. I wonder if raiders doing small-time mercenary work and stuff like that is common, or it implies Tower Tom runs his gang very loosely and they're all basically just doing their own thing whenever Tom isn't telling them to do something.
Need a mod now to touch up some small things. Like if you destroy the Brotherhood while Zeller is still alive, have him found scavenging the airport with his group and make his base deserted, so if you can battle him there in a surprise attack and just move through the school unimpeded. Maybe if you kill Slag, instead of Raiders repopulating the dungeon later, it's the Gunners resuming metal operation, same thing with Scutter with the Gunners taking over his flooded domain.
Just finished the institute cartography video which brought me to this playlist. An absolute goldmine of precious information. Keep up the amazing work favored servant of Atom.
I haven't gotten very far into the video, but I figured I'd throw this in real quick because it will pertain to the rest of the video likely. Bosco doesn't have to control the raider groups for them to not be hostile to them. Places like the combat zone and the east city downs exist for a reason, even though it's tenuous at best, raiders often... coexist? I don't think that's the right word. But either way I'm just saying it's a possibility. Personally, I do think that Bosco controls the raider groups you mentioned purely because he has shown himself in the past to be ruthless and ambitious, and they'd either be for him or against him.
this is a video I've been waiting to see for years. I noticed all the strange relationships and terminal entires between the raider bosses during my many playhtroughs and always wanted to watch a deep dive about them and their conflicts/relationships
The Institute could be eliminating Cutty due to its proximity to the Warwick homestead. It risks them raiding the homestead and stealing the seeds/killing the synth, or preventing Institute messengers from reaching the homestead to deliver seeds
I love this sorta territory type look through of the raiders, you mentioned gunners in passing which sounds cool, maybe supermutants and triggermen too.
With Bosco’s level of control and the “downtown is ours” line, have we considered that he’s just being cocky, acting like he’s way more influential than he really is? I’m thinking of crime shows and movies where a drug kingpin thinks that they’re invincible, and thinking that because they control a big neighborhood, they can “take on the world”…
talking about how bosco can control South boston with what he controls, then shows the other raider gangs he keeps tabs on, and those white lines all cross over his areas so it seems like he believes that holding these places is key to keeping the ones he's most worried about from encroaching on his area
The raiders are such an underrated aspect of fallout it’s always interesting to see what kind of culture and influence they have in an area across the games
You know I really, really like your long videos like the 30mins+ ones. Please keep making them. I really enjoy learning about all the lore and fiction of Fallout from you. Plus, I have trouble falling asleep sometimes, and putting on one of your playlists helps me fall asleep, so I just wanted to say thanks for that!
Bosco might not know about the Triggermen in the area, as the Triggermen are hiding out there in the Parkstreet station/unfinished vault. Plus the triggermen are a mob, not a raider gang, so it’s likely the two groups never stepped on each others toes and are probably only vaguely aware of eachother at best
I've been trying to come up with names for the different Raider gangs. Here's what I have so far: Jared's gang = The Sight Seekers because they are searching for The Sight. Bommer's gang = The Heavies. This is because of the different members powerful gear or positions, for example. Ack-Ack has a mini gun. Sully Mathis has a powerful position and Boomer has power armor and a fat man. Beantown Brewers: I got this one from a mod I seen Bosco's gang = The Bears due to it being the high school team name at D.B Tech and it also relates to Boscos outfit. Judge Zellers gang = The Pact. Due to Zeller making his men take a blood pact to join him or something like that.
This here channel has finally found its stride, imo. Its unique, it's funny and understanding the world building makes the game even more enjoyable for me, so thank you for that one especially.
So, your video just popped up recently again and I was visiting Walden Pond after clearing out the Corvega factory. The raiders at the entrance talked about Jareds death and one mentioned "those were our people" So maybe Walter and his gang are part of Jareds crew, probably to keep an eye on Red Tourette and maybe even collet the goods they extort from her.
im not entirely sure if he missed it or not but the raiders at the brewery place next to orbaland station actually does have more land to some degree. theres a mission to do with the shy radio guy that involves 2 raiders from the brewery who were involved to rough the guy up which is where they fail then kidnap the girl the shy guy is in love with. i also do believe they have some ties with orbaland station as well because i think its a possible option that you can get to clear the brewery in which are giving them trouble.
I like how almost all the raider gangs are basically doomed. Bosco is mad and dying of rabies, Libertalia is either in the sights of the BoS, the Institute or the Minutemen, Zeller is especially threatened by the BoS, Tower Tom is clearly not powerful or intelligent enough for his outfit to remain strong, and the rest are either already struggling to survive, under poor leadership, or unable to gain numbers/power.
this video really makes me wish that fallout 4 had you be able to work with the different raider groups and see them have wars between them selves. like image using one raider group to kill another so your faction could move in or just being able side with some groups of raiders. honestly a fallout game thats story is just about the politics of all the local raider groups would be pretty rad.
Every time I read the story about Red Tourette trying to rescue her sister I always feel awful afterwards "I'll find you Lily, whatever it takes." Damn. But in my defense, i needed the aluminium and steel and Federal Ration is LOADED with aluminium and tin cans. Plus she's a raider
@@shorewall Or maybe be able to at least make a neutral alliance with Red if you bring her proof of her sister's fate and news of the death of Tower Tom and his gang. You can peacefully collect any scrap there (Leave the food alone), and they won't attack. Red would be a good starting point to begin taking over the Commonwealth if you become the raider boss in Nuka World.
Just subscribed on Patreon. You are making some of the highest quality content on the platform that compels me to play Fallout and see it in a new light. All without any obnoxious sponsorships either.
Don't know if you're the type to play with mods, but there's a mod called "Raider Gang's extended". It adds in new raider types/ spawns into the world. There's not really any lore, but it seems like something that could be up your alley in the sense of speculation & predictions.
Maybe the reason Bosco was so interested in Libertalia could be that it is run by a courser during the institute questline, given that bosco is a member of the L&L gang that would be a reason for him to be concerned about the workings of Libertalia
A thought on the area under the influence of the Libertalia gang; If they have a working boat, like one of decently sized fishing ones that could plausibly carry raiding groups + spoils and tribute (let me pull out some numbers; ~5-8 raiders + crew and cargo) If they chose to project influence along the inland waterway and not risk the open ocean and the coastline, they could have a presence to the north bridges and further west from there across the roadways to extort caravans. They would brush up against The Forged, but if they kept south of Finch Farm and gave the Satellite array some distance, and indeed focused on extorting caravans and travelers, they wouldn't need to move in groups large enough to draw enough attention for ambushes and skirmishes. They might stir up the mirelurks at the pier, but realistically all they would do is chase them away from their nesting area.
When talking about Libertalia, you didn't mention that the location is a frequent target for The Brotherhood of Steel, as you can see Brotherhood Vertibirds there often after they arrive in The Commonwealth
We know Jared regularly demands tribute and raids Tenpine’s bluff because from what I know they are hard coded to send you to Corvega Assembly Plant in the first settlement help mission Preston sends you on
Awesome video Radking. I would love to see a video like this on the Gunners. I believe the Gunners come from westover air reserve base in Chicopee. It is the largest Air reserve base in the nation. Which would explain their large usage of pre-war Weaponry and uniforms
It doesn't. There's a (bad and unfounded) fan theory that they're descendants of the child soldiers from vault 75. There's no in game lore to support it at all, it's purely conjecture.
I had a raider character- for RP wise- she was a Colonel with the Gunners... but later ended up joining the Forged and eventually doing a Gunner/Forged Alliance- (as the Forged does control the Ironworks AND Dunwish Borers) in my personal RP, the Forged ended up gathering the materials from Dunwish Borers, taking it to the Ironworks to make armor and or ammo, and team up with the Gunners for the trained members, even taking each of the prewar road blocks as our check points for safe passage (for our team)
They really need to make these gangs more visually distinct from one another, or give them a gang name like the Forged. Bet the majority of people have no idea their was this intricate relationship between these locations.
This is cool, I always thought about the raider camps just being like aggressive settlements, these are still people living and surviving in the wasteland, still having to trade and communicate when they can and raid when they have to. Things like the racetrack and the fight arena being raider social hubs are interesting. Diplomacy with some more reasonable raider groups would have been interesting, or perhaps if the railroad had a tentative alliance with some groups, for smuggling and access to resources giving them a more gray morality and spy/rebel feel.
I think that Libertalia have boats. That's the easiest way for them to threaten Bunker Hill caravans, if they're able to land armed parties along the shoreline.
i feel like “wire” from libertalia was probably an oversight, but imagine if they’d made it more intentional and gabriel was actually planted by the institute to try to sway you to their side, who knows maybe it WAS intentional but they just didn’t make it clear enough
Some speculations I've made from this already speculation-heavy video: • Bosco has basically ascended from common Raider to bonafide Warlord with a burgeoning feudal system developing under his auspices. If not for his rabies thus muddying the already-barebones administration and decisions for possible succession, I doubt there'd be much else to stop him coordinating his faction in siezing more of Boston and calling his territory 'Boscon'. • The Libertalia Raiders' greatest asset is their floating fortress of a headquarters, and from that they may be more concerned with sheer power projection rather than overt expansion, especially given they're one of the few groups to have access to a Fat Man. This may mean that they can legitimately threaten to destroy the roads and bridges leading north out of downtown Boston, *unless* Bunker Hill and affiliates pay Libertalia some tribute. Bosco may have a beef with Libertalia over this too, if he has ambitions northwards. • The Forged are driven by religious zeal, but their initiation rituals and internal governance may indicate that they only care about outward expansion and power projection only insofar as getting the food and raw materials necessary to sustain themselves, because faith will fill a soul but not a stomach, and may focus on internal "refinement" indefinitely barring a crusading spirit overtaking their religious head.
going through downtown would be suicide so bunker hill traders going to diamond city would probably stay on their side of the river and cross the bridge nearest DC. it takes them directly past some raider places but avoids the death trap of the downtown. if that would be the case then the brewery raiders would be in range to hit caravans and reasonably be competition, libertalia meanwhile could move by boat and attack pretty much anywhere.
There's so much more they could have done with raider lore. Also Fahrenheit (Hancock's bodyguard) is ex-forged. It's kinda subtle. First the name goes with their naming conventions. Her armour matches theirs, her fighting style is "raider" and when they exile members they'll burn and brand them. She has a burn on the right side of her face. Another bit is near the Ironworks "451" is graffitied on the wall in reference to "Fahrenheit 451" a dystopian novel. Hancock is also huge into reading and books and shit. Might be a stretch but it's a theory, a game theory.
I've always loved the concept of fallout 4's raider territories, I just wish they did more with it.
Imagine if that was tied to the minutemen and settlement system, kill the local raider boss to win over the locals. Could have made the gangs more distinct, even if it was only names and terminals
@@kingofhearts3185 I mean there are quests to kill local raider leaders
@@ronaldmcnugs I meant if it was personalized, like the Finch and Abernathy farms, or how Graygarden is having water problems. Just make it more unique
I like it to an extent, I just don't see how one raider group can have control over one building. And across the street is feral ghouls or Super Mutants and they RARELY interact, unless you go running by and activate both groups and they run into each other.
Now that is by definition RETARDED...
Wish they were more distinct like the NUKA dlc
This really makes me wish Goblin tribe mechanic from Oblivion was used more often. imagine taking one raider treasure, stashing it somewhere else. Then eventually when you come back, two raider gangs will be duking it out.
would be cool to see a power vacuum.
I thought there was a really in depth video that proved this wasn't a thing since it wasn't implemented completely. There are mods which do make this work though
I heard goblins can put their fetus children into plant pods. Thats why there are so many of them.
Libertalia raiders could be pirates, having controle over the waters and coast line, which could explain the conflict with the first group.
^This!
I like the Idea of sea fairing people. Its happened since time immemorial. But definitely not Libertalia raiders, they tell you where they come from and its not the sea?
Now I would love to see a group of Norwegian Fisherman, the one we see is just the one that crashed and there could be more off the coast. Ya know, since there isn't a back story to them and there is to the raiders of Libertalia...one of them is even a synth
@@ravinraven6913 I am not saying that the raiders are sea monsters, I am saying the group is a pirate gang. The base being on water would make it piracy.
But what would they be pirating using boats? Sure, they could maybe be looting from other raiders on the coastline, but that area probably doesn't go very far, with nothing to salvage or scavenge from any settlements or unoccupied areas on the nearby coast, with mirelurks, supermutants and other raiders to compete with. It just isn't a good game plan.
Although any working (but probably small) boats could be used to connect to other raiding parties they control on the close coast.
@@Redemptive_Neerdowell The main reason people are suggesting it is because Rad King was wondering why Bunker Hill and Easy City Downs pay them protection, especially since the Judge is closer to both.
Since they are already based on a floating base, it makes sense that they would have more experience with using boats. And with even small boats they could get to the River Bridges to threaten Northern traffic to and from Bunker Hill, as well as being able to pressure Easy City Downs without having to go through the Judge's territory.
I wish all the “Boss” type enemies in the game were automatically legendary or had designated legendary weapon/armor on all of them
fr bro, just like the endgame synths in the reactor room, overboss colter, kellog, and maxson
It seems so obvious! I already really enjoy the game but this would fix one of my biggest complaints and thats the minimal amount of cool named legendary weapons. More importantly than that though is the whimsical joy that comes with wild wasteland level weird named weapons like the holy hand grenade from 2 and NV, repellent stick from 3 or the k9000 robodog gun. 4 does have some weird bangers like the broadsider and a couple others. 76 is way more of an offender of this than 4.
@@saprious5273 But there's a ton of unique named weapons in 76. The slug buster, the fixer, doctor's notice, foundation's vengeance, the spirit of the west, gunther's big iron, grand finale, oathbreaker, burning love, tone death, the gulper smacker, the molerat bat, the bear arm, the Sheepsquatch staff, the shepard's crook.
@@Bothrops_Asper_89 You know what, fair enough. Those are all entirely valid. I need to keep playing 76 to be fair, I only have a few 10s of hours in it.
Kinda like nv uniqes
There is a raider’s home near Vault 111, no lore but one raider, a dead body and an attack dog. If you follow the river North-eastish you’ll find a wooden home sticking out of the hillside. Just a starting area with a bit of loot, if you need help starting off!
I'll check it out. Nice tip.
I have found that locale on my second play through. I was expecting a group of raiders.
lone raider with an attack dog? Shot in the dark, maybe it's torque and he ran away knowing that Bosco would seek retribution. Really big stretch as far as conjecture, but it's the first thing that popped into my head. Now that you mention it, I seem to remember a lone raider somewhere in the game with 2 attack dogs on the second floor of a falling apart building.
You mean the little lean-to between the rocks on the ridge near the Robotics Disposal Ground?
@@deathkorpsofkriegkommissar9652from the cul de sac in sanctuary just head to the top of the map, in 20 seconds of sprinting over the white fence you’ll see the lone raider and his dog
I’ve always been in desperate want of a raider overhaul mod that gives each raider a gang name and defined territories to see who controls what patches of land, and making each faction hostile towards one another. It would make the commonwealth feel so much more alive to see gang wars cropping up all along border territories
For the reason as to why Libertalia has Bunker Hill pay dues to them: the northeast of the map has Long Neck Lukowskis, ran by only one man. However, since he got the plant up and running, he has been a major food supply source for a lot of the Commonwealth. Your first interaction with the location is him arguing with a Vault 81 trader. Vault 81 is a big trade hub, though not as big as Bunker Hill. It would make sense that Bunker Hill and other trade organizations make their way up there for the food he supplies, and Libertalia would ensure they pay for passage to the cannery.
His canned meat is great, but for some reason the people who eat it keep getting these weird shakes...
I thought Ack-Ack was working for Boomer since both are named for the sound effects of their respective heavy weapons.
Jareds might honestly be the biggest group.
There's somewhere from 20-30 guys at the Corvega plant itself.
Then there's Gristles detachment, which consists of roughly 20 guys attacking Concord.
5-6 outside when you arrive, 7 inside and then anywhere from 6-10 once you've suited up in PA.
Then there's roughly 5 guys around Lexington thinning the ghoul hordes.
Even on a low end, that's around 43 members, and I'm fairly certain there's close to 30 members at Corvega itself.
It would be a cool mod idea to use this theorycrafting to rename all the raiders according to their most likely allegiance. There don't seem to be a lot of named groups, but even a "Bosco's Raider" would add a lot.
The Norwegians aboard the Northstar are called raiders but I don’t think they actually raid, kidnap or rob anyone, they seem to just attack anyone who approach the ship so maybe they’re equipment is just looted off raiders, settlers or whoever approaches them and overtime they gained the reputation of being violent raiders but not actually raiding.
That was funny part also
Honestly I wish fallout 4 made the distinction and gave the Norwegians a unique name in the game rather than confusing people with the name “raiders”
I agree with this most container ships have a crew between 20 or 30 people. The fact that there are so few of them left could be from previous fire fights with raiders and settlers. And it is possible the mirelurk issue is a recent development for them.
@@staticaleel5068 I think it would’ve been somewhat funny if they just translated raider into norwegian and had them called that instead
Then why did I get a quest from a settlement to kill them for raiding? My settlers at Spectacle Island asked me to stop the raiding coming from the Northernstar.
The Norwegians on the North star arent actually raiders. They stay on their boat and shoot because they cant understand you and are scared. They scream for you to leave them alone and such if you can speak Norse
Oh
Thank you 🙏🏾 I’ve been telling people this
The funny thing is that there aggressive behavior is the most likely reason for the sole survivor to kill them as I bet if they were not hostile then Nate/Nora would not attack them
@@The_cestelin_Holland depending on the player's disposition that would only be half true 😂
It really makes no sense that the Norwegians would literally never leave the ship, nor that in 200 years they would never bother learning English, since learning English means learning the local trade language. There certainly isn't enough people in the wrecked ship to maintain a breeding population, what with the implication that the ship wrecked after the bombs dropped.
Wire would make for a good random encounter. Having left Libertalia, he could attempt to rejoin the MM under the Sole Survivor.
also a possible companion since he would have a good backstory to with it like porter gage, jericho, cait, and preston, and he would have special interactions with them all except jericho since he’s from f3, absolutely a huge missed opportunity from bethesda, just imagine his redemption arc where he tries to make amends from his past with the sole survivor, imagine his personal quest would be like arthur morgans
I personally wouldn't be too surprised if Wire was just killed off, due to raider gangs near constantly infighting for dominance, if Nukaworld and the struggles of some gangs in the commonwealth are of any indication.
It would be something rather special, though, and I can see it now, with a possible horde of things that could have gone alongside it.
Because I never understood why Gabriel just replaces Wire without any fanfare, I always had my own headcanon for what went down
According to his terminal entries, Wire, at heart, was still a Minuteman. As the Sole Survivor starts rebuilding the organization, Wire considers disbanding his pirate gang. However, between the veterans and fresh meat, none shared his lofty ideals, leading to mutiny.
By the time the Sole Survivor finds Libertalia, the mutiny is either ongoing (Wire is alive) or complete (Gabriel is captain)
It would be cool if the MM was more fleshed out and you had to collect older members like when Ronnie shows up but she is the only one
I'd totally have ronnie, preston, and wire as my 3 captains when I become general. Definitely not clint tho he can rot
I am pretty sure that Sully and Ack-Ack are apart of the same group as if you complete pull the plug before completing returning the favour you eventually fail the quest due to the raiders leaving satellite station Olivia and moving to the quarry.
Do they leave all at once or semi gradually? Because I did Pull the Plug first on my last playthrough, and all the Raiders outside the station were gone, but the ones inside were still there.
Is this true? I figured the outside of the satellite station would always remain empty after cleaning it out the first time? Does that mean Ack Ack moves to the Quarry or straight up disappears if u never go to the satellite station and do pull the plug first? Or does she and her crew on the inside stay there regardless?
This was definitely a great explanation on the spread of different raider groups. I always wondered why their locations and numbers where so random. The funniest one to me is the lone 2 raiders with a machine gun turret in a shopping cart and a little camp setup in an old truck near Outpost Zamonja
Isn't it one raider, a dog and 2 turrets? And I always assumed it was like an Observation post for the Outpost. Since its on the road to Zimonja
@@derekmensch3601 same
I thought that was a part of Boomers outpost since they're so close, and I doubt Boomer would have let them stay that close
@@cann0708 I think it absolutely is like an LP/OP for Zimonja
Yes, finally got to it in under a minute after release, just inject the Fallout facts right into my veins
Wow lol same 5 min gang
Hour gang
I like your username @kotzpenner
@@Kubiac79 I like your profile pic
Feels like some psycho, doesn't it?
imagine being a raider/gunner/super mutant feeling all powerful with all of the things you owned and conquer, only to lose it all by one random vault dweller
Hilarious
To be fair if you play Nate you're losing to an Veteran of the Resource Wars.
@@Xo-3130 But if you are play as Nora they are losing to lawyer :D
Tbf whatever location they “conquered” has been conquered 100 times over before them. The commonwealth is an endless power cycle as soon as one big group is eliminated another will take its place. If it wasn’t you that took them out they still would be taken out regardless, like Tower Tom, Bosco, Wire, and more
The brewery also features a quest where you need to save the Diamond City Radio Personality after one of the Bobrov brothers tries hiring a couple of them to throw a fight in the Dugout.
Yeah, I hate Confidence Man... Turns Travis into a really unlistenable dj.. but, I like the concept of the quest. Vadim's an idiot with a dumb plan to hire a couple of sketchy raiders who get butt hurt and hold Vadim captive.. As a bonus, Travis can tag along and help! Yeah, raiders expect to get paid, Vadim...
@@notchhero11confidence man is so much better. Socially anxious Travis sucked lol
That's a good point, it could suggest that they're letting Vadim use their stocks or stills to make money which might also explain why they're able to get any money at all. On the other hand, Vadim might have just seen the weakest and most desperate raiders in his reach and used his resources in diamond city to bribe them to help
@@jonathanhathaway54theoretically he could have also promised to pay them using the recipe for Bobrov's Brew which is my personal favorite alcohol in game.
Especially considering the raiders are all alcoholics
@@Honor_and_Steel true, if anyone has any experience with making alcohol and boredom it's them
A potential reason for Libertalia to get Bunker Hill protection money, which is pure conjecture, could be trade ships. This could be one reason to have so many floating ships in Libertalia's construction, as a clear warning to anyone thinking about sailing by without paying protection money.
Isn't Tower Tom and Beantown brewery involved with the confidence man quest with Travis from Diamond city radio, where it's implied that Vadim Bobrov had dealings with him?
This was another kinda video I've been waiting for and I love your determination my friend. Glory to Atom and my you find yourself in good health
glory to division
@@ravinraven6913 Glory To Atom
Isn't the area around the asylum where Lorenzo Cabot is located attacked/occupied by raiders? I thought these guys had a leader as well (according to FO4 Wiki his name is Lefty). So I'd like to present a theory for this: They seem to provide quite a threat to Jack Cabot's efforts since he hired mercenaries to secure the location but the raiders (under Lefty) were able to defeat the mercenaries and push even down to the facility where he holds his father Lorenzo Cabot. Interestingly, even after having cleared the asylum raiders will, while in small numbers, still show up if returned to the location according to FO4 Wiki, so it may still have some importance to the raiders in the area even after Lorenzo Cabot's fate is sealed. The mercenaries leader Captain Maria also sends the Sole Survivor to the Creamery (before they are defeated by the raiders lead by Lefty) since raiders stole one of the shipments for Jack Cabot, hinting once more to pressure by (organized?) raider groups towards the location. Lynn Wood's, right next to the Creamery is also said (by FO4 Wiki) to just recently been pillaged (and taken over) by raiders, hinting to the same group having done so - it would also make sense strategically since it has a lookout tower and also since it's just next to the Creamery. Do you think this theory makes sense?
Coastal Cottage to the east of the asylum might also be associated to the group, but that also might stretch it a bit idk. But these raiders may be also associated to Mahkra Fishpacking, since it is referred to as "a raider stronghold at some point post-war", before the location was overrun by synths. So maybe the raiders found westward were associated to the group at Mahkra since it would make for quite a nice base and there is not a big threat westwards beside some mercenaries around the asylum so expansion efforts by such a group might be possible, but again that might be quite speculative since there is also no named raider leader at Mahkra and the whole site is abandoned by the raiders in 2287 so idk. Or do you think this group is disorganized at this point in time due to the takeover of the Mahkra "stronghold" by the synths at this point? Is Mahkra and Coastal Cottage even associated to the same raider group as the group around Lefty at the Creamery, Lynn Wood's and the Asylum at all in your opinion? I am genuinely interested, since i really like this area and you haven't covered it in the video.
Which btw, i really enjoyed, i have never heard of the furry raider yet and that he has control over the gangs at Backstreet Apparel and Shamrock Taphouse. Very nice and well thought out video, as always father of the rads! ☢️🧡
I’m making a roleplay journal to track my characters story and a map like this will be a really fun addition! This is such a neat idea and I really appreciate all the effort you put into your videos.
To me, the raiders near such large and named groups (especially like Boscos gang and the surrounding genereic raiders) are basically tributaries. Not under the direct command of the named boss, but linked. Etiher as a separated group somewhat still related (like a boss told some of his group to set up post somewhere to keep a closer look and they just sorta became their own thing while still kinda-sorta still reporting to the big boss), or a separate group that just happened to take up residence there and was almost consumed by the big gang nearby, but managed to remain semi-independent by offerering cap-tributes to the big boss.
I would assume Zeller once controlled more further south, perhaps even the airport (tho likely only partially), but fled once the Brotherhood arrived. Why? Well, before the Brotherhood arrives, we don't see anyone in the airport, but such a place must somehow be claimed, and it's most likely Zeller, because the only other option, Easy-Ernie would find little use in that clotted up area.
The airport was crawling with feral ghouls, so I doubt Zeller was controlling it before BOS.
If you travel to the Boston Airport before the BoS arrives, the area will be infested with Feral Ghouls and there is no evidence of any raiders ever being there.
Ok, then prior to the Brotherhood, it was a feral nest that hindered him. So he did not go all the way southbound, but likely still further south as the ferals usually have a smaller aggression-range than the Brotherhood, and unlike the Brotherhood, ferals don't do on patrols.
This was a great idea. I'll keep watch for future cartography installments.
love the long form videos, great to listen to while doing some settlement building or radiant quests clearing out the said raiders in this video
I wonder if Bosco was meant to be involved in a more in depth quest line related to the combat zone back when they intended to allow you to fight there. Bunker Hill and Zeller was a great idea but short, maybe Bosco was meant to be a threat to Diamond City supply lines, so many good options for raider turf wars in the base game.
Regarding Bosco, it would've been cool if Diamond City Security posted bounties for notorious criminals, with one listing as follows:
"Sightings of beast continue. Residents are advised to avoid the following locations."
Because your interest is peaked, you ignore common sense and investigate the areas, slowly piecing together where you can find the creature, leading to the final confrontation with Bosco
Now this video shows how much dedication Radking have, chad amount of dedication💪
I beyond applaud and appreciate the effort you put into this video man. Been a long time watcher and it’s been awesome to see how you’ve evolved since just two years ago. I’d LOVE to see more content like this and for the series to continue! Keep up the great work my guy!👍😁👍
Tower Tom may also have dealings with Vadim from the Dugout Inn in Diamond City. In the Confidence Man quest, Vadim is kidnapped and taken to the Brewery, after the barfight with two characters named Bull and Gouger. If Tower Tom is killed before the Confidence Man quest, then one could assume that either Bull or Gouger have taken control of the gang at the brewery.
Demo would be known to Diamond City, because Abbott used to get the paint for Diamond City's wall from there. When the Sole Survivor talks to Abbott, he mentions that raiders moved in not too long ago, suggesting that Demo and his crew arrived from somewhere else.
24:05 to be fair the cannery is a pretty big deal as it produces canned meat, which is one of if not the most shelf stable food in the commonwealth
Would have loved a reconciliation deal for Wire if you became the Minutemen general.
I was thinking the same thing, or at least getting them to turn on each other by talking about a revived minutemen movement
@@matthewsmith4710 It could be used to explain Wire's disappearance. It is clear from the terminals that he is still a Minute Man at heart, so you could simply have him leave when the MM starts making a comeback and/or have his crew rebel against him for trying to convince them to rejoin the MM. He could then randomly show up at a settlement/track down he SS Or you could have it be a MM/Garvey companion quest to go hunt him down only to find his group in the middle of a civil war, with some wanting to join the MM and others wanting to continue as raiders
Hi Radking just thought that you should definitely do a video on the Nuka world raiders and maybe if or when they try to take over the commonwealth.
This is easily my favorite type of fallout lore video. It looked like it took alot of work both in game and playing around with the editing kits to gather this info and then analyze it graphically. 11/10
I just gotta state how much I appreciate how much time and effort must go into researching and making these videos. It’s awesome that you’re still making content for us all on a game that came out quite a while ago. I also personally like the longer videos cause I listen to them at work so it’s nice to just play it and work at the same time. Great vid, my man
This is such an awesome video, I hope you do more for the Nuka world raiders, and gunners. It's so nice seeing the other factions getting proper videos! I also love the long videos!
Wow this is truly a belated Christmas treat an hour long rad King video
Here is the one of the best fallout youtubers I've seen in alogn time, I love large videos so this works prefect for me. Keep up the good work! and remember ⚛LONG LIVE THE ATOM⚛
This is dope! I've never thought about the raiders in terms of their in game interactions and lore I guess I always just looked at them as bullet sponges.
same. even tho I did read the terminal entries along my way, i didn't pay it too much more attention than just 🆗🆒
My guess is that Tower Tom is a fairly new boss, which is why he's not doing so much 'Raider' stuff, either because he's either a breakaway grunt from another gang who's struggling to get into the role, or he's a normal guy who decided recently to become a raider boss and simply has no experience with doing 'Raider' things. It might explain why he's so willing to take on clearly more-entrenched gangs and is so neglectful of his supply problems. Maybe he was a drunkard prior to becoming a Raider boss which partially compelled him to take Beantown Brewery over looking for somewhere with good supplies?
As for Sparta, I assume she's a veteran who got drawn to Tom by all that booze, and now that she's out on her own at the BADTFL base, she's starting to try to break away from Tom's gang, seeing him as a lost cause. If my boss was neglecting my food stocks for booze I'd be pretty itching to leave too.
Also, since Beantown Brewery is where Gouger and Bull take Vadim during Confidence Man (which I don't know why you didn't mention that quest), I assume that the former two are also part of Tom's gang.
I guess he must’ve forgot. Which is a pretty uncommon thing for RadKing to do.
that very much makes sense, especially the part with Vadim from the Diamond City bar! 😊
The fact that Gouger and Bull can take jobs like that seems interesting. I wonder if raiders doing small-time mercenary work and stuff like that is common, or it implies Tower Tom runs his gang very loosely and they're all basically just doing their own thing whenever Tom isn't telling them to do something.
Need a mod now to touch up some small things.
Like if you destroy the Brotherhood while Zeller is still alive, have him found scavenging the airport with his group and make his base deserted, so if you can battle him there in a surprise attack and just move through the school unimpeded. Maybe if you kill Slag, instead of Raiders repopulating the dungeon later, it's the Gunners resuming metal operation, same thing with Scutter with the Gunners taking over his flooded domain.
Having the option to take and repair certain locations on behalf of your chosen faction for unique bonuses would be nice
Would love to see this for fallout new Vegas as we have defined raider groups like the jackals and vipers not to mention the fiends
Just finished the institute cartography video which brought me to this playlist. An absolute goldmine of precious information. Keep up the amazing work favored servant of Atom.
I haven't gotten very far into the video, but I figured I'd throw this in real quick because it will pertain to the rest of the video likely. Bosco doesn't have to control the raider groups for them to not be hostile to them. Places like the combat zone and the east city downs exist for a reason, even though it's tenuous at best, raiders often... coexist? I don't think that's the right word. But either way I'm just saying it's a possibility. Personally, I do think that Bosco controls the raider groups you mentioned purely because he has shown himself in the past to be ruthless and ambitious, and they'd either be for him or against him.
this is a video I've been waiting to see for years. I noticed all the strange relationships and terminal entires between the raider bosses during my many playhtroughs and always wanted to watch a deep dive about them and their conflicts/relationships
The Institute could be eliminating Cutty due to its proximity to the Warwick homestead. It risks them raiding the homestead and stealing the seeds/killing the synth, or preventing Institute messengers from reaching the homestead to deliver seeds
I love this sorta territory type look through of the raiders, you mentioned gunners in passing which sounds cool, maybe supermutants and triggermen too.
Excellent research, using this same format with the Enclave bases or the Legion and NCR cities would be insteresting.
Exactly what I needed. Over a hour long RadKing 🥰
Seeing this makes me wish they'd done more with it, a mechanic for raiders similar to the goblin clans in Oblivion would have been awesome
I honestly love raider mods that overhaul the raider gangs to Identify different gangs, they really help me in my immersion.
With Bosco’s level of control and the “downtown is ours” line, have we considered that he’s just being cocky, acting like he’s way more influential than he really is? I’m thinking of crime shows and movies where a drug kingpin thinks that they’re invincible, and thinking that because they control a big neighborhood, they can “take on the world”…
talking about how bosco can control South boston with what he controls, then shows the other raider gangs he keeps tabs on, and those white lines all cross over his areas
so it seems like he believes that holding these places is key to keeping the ones he's most worried about from encroaching on his area
The raiders are such an underrated aspect of fallout it’s always interesting to see what kind of culture and influence they have in an area across the games
You know I really, really like your long videos like the 30mins+ ones. Please keep making them. I really enjoy learning about all the lore and fiction of Fallout from you. Plus, I have trouble falling asleep sometimes, and putting on one of your playlists helps me fall asleep, so I just wanted to say thanks for that!
my guy, made my day by making the raider interactions make sense and giving them more depth
Bosco might not know about the Triggermen in the area, as the Triggermen are hiding out there in the Parkstreet station/unfinished vault. Plus the triggermen are a mob, not a raider gang, so it’s likely the two groups never stepped on each others toes and are probably only vaguely aware of eachother at best
I always figured the libertalia gang were raiding using boats since they’d have the skills as a result of where they live
Man I remember I started watching you when you had like 20 subs. It's awesome to see uow far you've come. Congrats dude.
The sheer amount of detail and research in your vids is astonishing.
Love the map integration in this video! Really helps to keep track of the relationship between the raider groups.
I just got back into fallout 4 and I'm being met by these amazing vids
I've been trying to come up with names for the different Raider gangs. Here's what I have so far:
Jared's gang = The Sight Seekers because they are searching for The Sight.
Bommer's gang = The Heavies. This is because of the different members powerful gear or positions, for example.
Ack-Ack has a mini gun. Sully Mathis has a powerful position and Boomer has power armor and a fat man.
Beantown Brewers: I got this one from a mod I seen
Bosco's gang = The Bears due to it being the high school team name at D.B Tech and it also relates to Boscos outfit.
Judge Zellers gang = The Pact.
Due to Zeller making his men take a blood pact to join him or something like that.
I do love the little touches they added, with Raider bosses noting when another Raider boss gets taken out in their computers and the like.
This here channel has finally found its stride, imo. Its unique, it's funny and understanding the world building makes the game even more enjoyable for me, so thank you for that one especially.
So, your video just popped up recently again and I was visiting Walden Pond after clearing out the Corvega factory. The raiders at the entrance talked about Jareds death and one mentioned "those were our people" So maybe Walter and his gang are part of Jareds crew, probably to keep an eye on Red Tourette and maybe even collet the goods they extort from her.
im not entirely sure if he missed it or not but the raiders at the brewery place next to orbaland station actually does have more land to some degree. theres a mission to do with the shy radio guy that involves 2 raiders from the brewery who were involved to rough the guy up which is where they fail then kidnap the girl the shy guy is in love with.
i also do believe they have some ties with orbaland station as well because i think its a possible option that you can get to clear the brewery in which are giving them trouble.
The bureau of alcohol tobacco firearms and lasers is a parody of the existing bureau of Alcohol tobacco and firearms which is just shortened to ATF
I like how almost all the raider gangs are basically doomed. Bosco is mad and dying of rabies, Libertalia is either in the sights of the BoS, the Institute or the Minutemen, Zeller is especially threatened by the BoS, Tower Tom is clearly not powerful or intelligent enough for his outfit to remain strong, and the rest are either already struggling to survive, under poor leadership, or unable to gain numbers/power.
They need the Sole Survivor to whip them into shape, just like every other faction. :D
@@shorewallI agree with you bro
I think Cinder is affiliated with Slag. The name fits with Forged naming patterns and rituals(names referring to either fire or violence)
this video really makes me wish that fallout 4 had you be able to work with the different raider groups and see them have wars between them selves. like image using one raider group to kill another so your faction could move in or just being able side with some groups of raiders. honestly a fallout game thats story is just about the politics of all the local raider groups would be pretty rad.
Every time I read the story about Red Tourette trying to rescue her sister I always feel awful afterwards
"I'll find you Lily, whatever it takes."
Damn.
But in my defense, i needed the aluminium and steel and Federal Ration is LOADED with aluminium and tin cans. Plus she's a raider
I feel you. That sibling care, even in a raider, I can understand. I wouldn't mind a Red Tourette companion mod, just for that reason.
@@shorewall Or maybe be able to at least make a neutral alliance with Red if you bring her proof of her sister's fate and news of the death of Tower Tom and his gang.
You can peacefully collect any scrap there (Leave the food alone), and they won't attack.
Red would be a good starting point to begin taking over the Commonwealth if you become the raider boss in Nuka World.
Just subscribed on Patreon. You are making some of the highest quality content on the platform that compels me to play Fallout and see it in a new light. All without any obnoxious sponsorships either.
Don't know if you're the type to play with mods, but there's a mod called "Raider Gang's extended". It adds in new raider types/ spawns into the world. There's not really any lore, but it seems like something that could be up your alley in the sense of speculation & predictions.
I love how in their terminals, they freak out if you start taking them out.
This is awesome dude, gonna keep this stuff in mind for my playthrough where I kill all bosses and become the raider king.
you genuinely make some of the best long form fallout lore content on the internet. glory be to atom!
I find it "funny" how bunker kill has to pay caps to most of the biggest raider gangs
Maybe the reason Bosco was so interested in Libertalia could be that it is run by a courser during the institute questline, given that bosco is a member of the L&L gang that would be a reason for him to be concerned about the workings of Libertalia
A thought on the area under the influence of the Libertalia gang; If they have a working boat, like one of decently sized fishing ones that could plausibly carry raiding groups + spoils and tribute (let me pull out some numbers; ~5-8 raiders + crew and cargo) If they chose to project influence along the inland waterway and not risk the open ocean and the coastline, they could have a presence to the north bridges and further west from there across the roadways to extort caravans. They would brush up against The Forged, but if they kept south of Finch Farm and gave the Satellite array some distance, and indeed focused on extorting caravans and travelers, they wouldn't need to move in groups large enough to draw enough attention for ambushes and skirmishes. They might stir up the mirelurks at the pier, but realistically all they would do is chase them away from their nesting area.
When talking about Libertalia, you didn't mention that the location is a frequent target for The Brotherhood of Steel, as you can see Brotherhood Vertibirds there often after they arrive in The Commonwealth
Maps?? FALLOUT?? Okay you good sir are a man after my heart
Serious dedication man definitely one of the best if not the best fallout UA-camr keep it up king.
We know Jared regularly demands tribute and raids Tenpine’s bluff because from what I know they are hard coded to send you to Corvega Assembly Plant in the first settlement help mission Preston sends you on
Can we just take a second and appreciate this mans determination of making this insanely in depth video? this is amazing!❤️
I love this topic and format.
I just watched it twice, back to back. The info is so good!
Awesome video Radking. I would love to see a video like this on the Gunners. I believe the Gunners come from westover air reserve base in Chicopee. It is the largest Air reserve base in the nation. Which would explain their large usage of pre-war Weaponry and uniforms
I think the Lore suggests that they came from a vault.
It doesn't. There's a (bad and unfounded) fan theory that they're descendants of the child soldiers from vault 75. There's no in game lore to support it at all, it's purely conjecture.
@@chrisdupuis2523. Wouldn't that be something, though.
I think the gunners originated from vault 75
I had a raider character- for RP wise- she was a Colonel with the Gunners... but later ended up joining the Forged and eventually doing a Gunner/Forged Alliance- (as the Forged does control the Ironworks AND Dunwish Borers) in my personal RP, the Forged ended up gathering the materials from Dunwish Borers, taking it to the Ironworks to make armor and or ammo, and team up with the Gunners for the trained members, even taking each of the prewar road blocks as our check points for safe passage (for our team)
Love the little dishonored callback. One of my favorite UA-camrs man, always stay you! Look forward to a little more Radkid one day too haha
They really need to make these gangs more visually distinct from one another, or give them a gang name like the Forged. Bet the majority of people have no idea their was this intricate relationship between these locations.
This is cool, I always thought about the raider camps just being like aggressive settlements, these are still people living and surviving in the wasteland, still having to trade and communicate when they can and raid when they have to. Things like the racetrack and the fight arena being raider social hubs are interesting.
Diplomacy with some more reasonable raider groups would have been interesting, or perhaps if the railroad had a tentative alliance with some groups, for smuggling and access to resources giving them a more gray morality and spy/rebel feel.
I think that Libertalia have boats. That's the easiest way for them to threaten Bunker Hill caravans, if they're able to land armed parties along the shoreline.
i feel like “wire” from libertalia was probably an oversight, but imagine if they’d made it more intentional and gabriel was actually planted by the institute to try to sway you to their side, who knows maybe it WAS intentional but they just didn’t make it clear enough
I think you’ve done more thinking about this than anyone at Bethesda. Keep up the good work.
Some speculations I've made from this already speculation-heavy video:
• Bosco has basically ascended from common Raider to bonafide Warlord with a burgeoning feudal system developing under his auspices. If not for his rabies thus muddying the already-barebones administration and decisions for possible succession, I doubt there'd be much else to stop him coordinating his faction in siezing more of Boston and calling his territory 'Boscon'.
• The Libertalia Raiders' greatest asset is their floating fortress of a headquarters, and from that they may be more concerned with sheer power projection rather than overt expansion, especially given they're one of the few groups to have access to a Fat Man. This may mean that they can legitimately threaten to destroy the roads and bridges leading north out of downtown Boston, *unless* Bunker Hill and affiliates pay Libertalia some tribute. Bosco may have a beef with Libertalia over this too, if he has ambitions northwards.
• The Forged are driven by religious zeal, but their initiation rituals and internal governance may indicate that they only care about outward expansion and power projection only insofar as getting the food and raw materials necessary to sustain themselves, because faith will fill a soul but not a stomach, and may focus on internal "refinement" indefinitely barring a crusading spirit overtaking their religious head.
It takes dedication to make a video of this length, true devotion to lore and to Atom.
going through downtown would be suicide so bunker hill traders going to diamond city would probably stay on their side of the river and cross the bridge nearest DC. it takes them directly past some raider places but avoids the death trap of the downtown. if that would be the case then the brewery raiders would be in range to hit caravans and reasonably be competition, libertalia meanwhile could move by boat and attack pretty much anywhere.
YAY, new fun video essay, and remember, can't spell FUN without U-235
Really appreciate your work!
There's so much more they could have done with raider lore. Also Fahrenheit (Hancock's bodyguard) is ex-forged. It's kinda subtle.
First the name goes with their naming conventions. Her armour matches theirs, her fighting style is "raider" and when they exile members they'll burn and brand them. She has a burn on the right side of her face.
Another bit is near the Ironworks "451" is graffitied on the wall in reference to "Fahrenheit 451" a dystopian novel. Hancock is also huge into reading and books and shit. Might be a stretch but it's a theory, a game theory.