Quick point here, in my experience I’ve used ramming to the front to great success on enemy TRANSPORT ships. These absolutely crumble even to a simple trireme and usually sink immediately or receive ~97% damage
I remember my first Rome 2 naval battle. I saw the enemy ship float towards me a little quickly and my ship just explode. I was stunned. I learned the power of ramming even in vanilla.
I have just got into DEI after many any years leaving ROME 2 in the dust now I'm back and I'm loving it with is in-depth beautiful mod! And my man you re a life saver because my god I can not get my head round the tiny details behind this mod without you help! Playing a Lugii campaign just took all of Germania, encountered my first succession and have surrounded two roan armies and decimated them while i conquered DACIA! Keen on getting into naval warefare soon!
I tried the ramming when I was out numbered. The balance of power gave me 0 chance. I created 3 squadrons. Set them all on ram. I tried to disrupt the enemy fleets formation with flanking attacks. After my ships made their ram I would stop the game and give each ship a order to row past the enemy. Avoiding close combat. As the ships cleared the enemy fleet I turn them for another pass. I lost 3 ships to the enemy 32 ships sunk. This battle saved my campaign. That fleet won over 30 battles.
Would have been awesome to have the famous "Corvus" sytem on Roman Ships. This was a major tool that helped Roman to win sea battles during the Fist Punic War. Here in Rome 2, if you can have the technology, then you can purchase a boat with the Corvus and see it + use in battle would be awesome (instead of having Roman soldiers juming 5 meters in the air to the enemy boat when attacking...)
I would loved an oars and rowers system where you can have the option to target an enemy ship's oars instead of the hull. Breaking an enemy ship's oars will cause the enemy ship to become slower and destroying enough oars can cripple the enemy ship all together. Rowers are the ship's secondary crew, while the marines are the ones who fight, the rowers job is to make the ship move quickly, however the rowers have their own stamina so rowing at fast speeds is going to make them tired cause the ship to eventually become slower and harder to turn making the ship an easy target. Rowers can be killed by enemy missile fire or if their ship gets rammed. Ships can come in two different hull types the first is aphract which have open sided hulls which makes them faster, more maneuverable and the rowers have better stamina but this comes at the cost of the rowers becoming vulnerable to enemy missiles and a weaker hull that is more susceptible to damage. The second hull type is cataphract where the ship has closed hull and is equipped with a outrigger for the top deck rowers. The cataphract style ships have better protection for their rowers and have a more durable hull but this comes at the cost of lower speed and the rowing crew will tire out at a faster rate also they are more expensive and have later tech requirements. Also cataphract hull ships when they suffer damage from either ramming attacks or heavy missiles will cause holes start forming in the side of their hulls, which will eventually make the rowers vulnerable to missile fire. Another aspect I would loved to see is a difference in ship sizes and interactions with their enviroment. Small ships can sail over shoals and easily avoid rocks while a large ship will get stuck and suffer hull damage
Nice video as always. Could you please make a video for following doubts 1. How to change capital city 2. How to change culture of a region faster 3. How to avoid rebellion
Problem with naval battles is the same as the base game - bugs. DEI doesn't really fix them, which I can't blame it for Rome II naval battles are an utter mess and whilst they may have gone some way to making the mechanics feel a little better, the way ships behave, the way they get stuck, the way men bug out during combat and the way nothing really does quite what you want it to do really has ruined it for me even with DEI in the past. I'll give them another go in the latest DEI update but I won't hold my breath.
What is bugged out with naval battles? I find they work well enough. Most of it comes down to ramming the enemy. There isn’t much of a reason to board the enemy.
I hate boarding because even after the boarding battle (my crew defeated theirs) the ship freezes and is absolutely useless after words. Same for the opposing ships. They just sit there even if they were destroyed. Honestly the best ships I've learned when you play navel battles are heavy raming ships. Oawesome
man i really love your tactics, i need to practice micromanaging ramming and boarding the ship, before this i usually just had recruited 4 ballista ships in vannilla rome 2 and snipe a full 20 fleets in one go( without taking casualties) xD
This video was useful to me - I am pretty terrible at naval battles. Hopefully in my campaign series I’ll get the chance to employ some of these tactics. Subbed.
I only ram 😬I just won(lost) a 6v20 naval battle last night where I sunk every ship but 1 including their general. Their faction was destroyed and I just lost a general and a garrison fleet who was gonna probably rebel next turn 👍
the glitch is due to delayed graphics. Click back after ramming (just a little behind ship,) and after it starts moving backwards, click forward, once it starts moving forward you can ram again
ROME 2 DEI is a great mod where more in depth for politics, population, supplies for army, weather factor etc where wish was more indepth for these factors. however for me doesn't address two of the most fundamental issues in the grand campaign. this being the lack of towns and cities in the grand campaign map. there are keys towns and cities that need to be added. they are in certain campaigns like caser and gaul, rise of the republic and wrath of Sparta/ Greece but this those campaigns only deal with a small part of the known world. i know what the response going to be that the game only allows a certain amount of town and cities but still it needs to be sorted. the other factors that ties into the amount of town and cities is the deck of units in each army. where can only recruit 20 units in a pack. with the pack being in effect a legion and we all know how big a legion was. the standard thing is to increase the amount in each unit but with that you lose maneuver, there is a mod i used a while ago where you could increase the units from 20 to 70 units or more in a pack but with that due to the lack of cities and towns you cant support multiple legions that size.
Just gonna clarify that back then ramming was last resort. Boarding was best, but only if one side couldn't catch the other navy beached on land first. That was the most preferred method of defeating a navy. And slave rowers likely never existed.
Just have everyone of your ships Ram their ships right off the rip, then have them re Ram every ship right where they are and boom, you’ve just destroyed a fleet
@@TheTerminatorGaming really? I almost never lose a ship, 5 catapult ships, 6 heavy marines, and the rest small marine ships and Peltest ships, have the ballista ships spaced in front with heavy marine ships inbetween the gaps, and then group the fast ships on the flanks, have catapults destroy the scariest ships before they get close, set all ships to ram, have heavy ships go from front, tell flank ships to go to the left and right on the outside enemy fleet then when they all get trapped on your big ships (the initial ships your guys rammed are destroyed usually) then ram them all from the sides with the flank ships and pick off their stuck ships with catapults :)
Ah fair play that would definitely work, but that’s a bit more than just going all in everyone ramming 😂😂 Also I’d say that’s more of a mid - late game strategy. Early game is all about cheap units that are 1. Fast 2. Decent Rammers 3. Cheap
Over 800 hours amd I still haven't figured out sea battle. Unless I have an absolute overwhelming force, I will lose, everytime. Battle is even? I will lose every last man lmao
Idk if its just me but naval battles seem kind of broken. Every time I just have 10 (or less) ramming ships, I use a wedge starting on the edge of a map and flank one side. Enemy AI will always try to readjust their boats for head on horizontal battles but transports are slower so it doesn't work. Even with ramming ships AI will do this so you can catch them out of position every time and take down much a larger force without being overwhelmed. I did it with 10 rams vs 40 transports/5 navy, another time I just circled around with a general to beat like 5-6 units. As long as your boats don't get swarmed I feel like someone could cheese 20 stack navies endlessly if they got good or set up some sort of TAS
If you use cheesy tactic then why surprised it's broken? I think you don't have difficulties understanding that battle map has borders due to the technical limitations and nothing else. In multiplier you would be called a cheater / banned for taking advantage from edges of the map in any way.
I’m playing Rome, about 80 turns in, and have so far pretty much shunned navies due to cost. Just now looking at building one as it’s becoming a necessity. What’s the ideal composition for auto-resolve? I’m on normal/normal.
For some ships yep but the more higher tier units can't be oneshot from the front, and depending on the ship you're ramming can even go up to 4 on the side!
Hi! Thanks for this, I had just begun to play this mod. I'm Very very thankful for your video. They help me a lot. I have just one question: in the composition, do you think artillery ship is a good choice ? I always have 2 or 3 in vanilla. But I don't know if they are so useful .
Yeah naval battles are super wonky when you start a pile up of ships, like after a shipram you’re ship will just float there even after commanding it to ram again it’s really bugged
I believe it's not about 'front', but angle. Try from the rear and results should be same or better. That's how it works in reality. Smashing perpendicularly might seem powerful, but it's actually the weakest hit. Best is to hit at a small angle and tear the hull, not just pierce it at one point.
@@user-vr8qd4hk6y in practise hitting from the back aint gonna happen, to hit them in the side youll need to make sure the enemy aint moving, cause they can just row out of the way if they are free
imho naval battles should have been more like the landbattles. instead of indivudual ships it should have been about large fleets with hundreds of ships, just like the real naval battles was. there should have been divisions of 10 or 20 ships of different types and they should fight it out just like the armies on land . a fullstack could have been like 1000 ships on each side, that would been epic. right now the naval battles all feel tedious and the only fun battles i had in tw was in empire and napoleon because of the different playstyle in that battles.
Naval battles are still utterly broken. Every single battle has a 50% chance of completely bugging out and handing you a defeat off of complete bullshit.
@@TheTerminatorGaming It is a hilariously effective tactic tbh. Something that I noticed as well, is that when you are at war with Carthage, having fleets that are not the full 20, is very effective. The AI has attacked like fleets of mine that are about 10 ships in strength, with their transporting armies. Since they don't have rams and are very weak, you can wipe out entire armies by head on ramming. Tldr, the AI doth be dumb af.
I really love naval battles but i always found it to be tricky and kinda buggy sometimes, even in vanilla. Once my general died because every enemy's ships were targeting em. Anyway i am starting a fresh campaign of DEI and i can say that i am a beginner. I always had trouble in choosing which buildings to build first in every region. Any tips ?? Thanks a lot
Awesome!! Welcome to the DEI family mate and absolutely naval battles are more than a bit buggy at best. Depends on what faction you’re starting with :) happy to give you some tips 🙌
@@TheTerminatorGaming thank you mate! I was playing as Lusitani and because it is my first-ish campaign, i tend to play it safe for buildings such as build buildings that has public order effects and sanitation. But always ending up poor lol.
Fair enough! Well first off I’d recommend you watch my beginners guide video and familiarise yourself with the population, supply systems. That will definitely help. In terms of what buildings I’d say don’t bother with too many public order buildings. Easiest way to deal with PO is tax rate. You’re better off investing in buildings that make you money, getting as many trade agreements as possible (send a navy to discover other factions - Rome, Massilia, Egypt and others). Use culture buildings to make sure cultural conversion is good enough (affect PO) and then start expanding. This way you’ll be making a decent amount of money, and if PO is ever an issue you can just lower the tax rate :) Remember to use character skills as well for PO, increased tax, things like that :) Hope that helps!
@@TheTerminatorGaming Already did watched your beginners guide that is why i am starting DEI in the first place! oh i have never thought about reducing the tax rate, that sure comes in handy. Never have reduced the tax rate before lol. So in the end i have to build income buildings and for public order just build temples that gives the most cultural conversion huh? thanks a lot for the tips mate!
This topic is useless sorry mate. The naval battles are so broken, you need to micronanage the s**t out of everything. Best tactic is to keep fleets together on campaign map and make stacks for amphibious assaults on battlemap. Anything else autoresolve.
Rome two advisor is pretty fuckin quite. Its so freacking bad this game has so much new mechanics that they dont care to explain, its being annoying as fuck learning this game. Edit: i cant board. They only ram and thatsbit...
Quick point here, in my experience I’ve used ramming to the front to great success on enemy TRANSPORT ships. These absolutely crumble even to a simple trireme and usually sink immediately or receive ~97% damage
6 naval ships vs 20 transport
heroic victory :D
@@smoadia85
Rookie numbers
10 ships vs 40 transporta (2 full stacked transport enemy armies)
@@Leo-ok3uj 🏆
I like to besiege a city at sea when they got 2 or 3 full stacks, then bait them to a naval battle😂
So I know this video is like 2 years old but just gotta say: I freaking LOVE naval battles.
They are OARSOME
I remember my first Rome 2 naval battle. I saw the enemy ship float towards me a little quickly and my ship just explode. I was stunned. I learned the power of ramming even in vanilla.
Artillery Ships are ridicously OP. 5 Artillery ships can literally capture a port if you are patient and target the garrison well
I have just got into DEI after many any years leaving ROME 2 in the dust now I'm back and I'm loving it with is in-depth beautiful mod! And my man you re a life saver because my god I can not get my head round the tiny details behind this mod without you help! Playing a Lugii campaign just took all of Germania, encountered my first succession and have surrounded two roan armies and decimated them while i conquered DACIA! Keen on getting into naval warefare soon!
Hell yea dude! Welcome to some of the beat total war gaming you’ll ever play!! Glad to be of help mate :)
I tried the ramming when I was out numbered. The balance of power gave me 0 chance. I created 3 squadrons. Set them all on ram. I tried to disrupt the enemy fleets formation with flanking attacks. After my ships made their ram I would stop the game and give each ship a order to row past the enemy. Avoiding close combat. As the ships cleared the enemy fleet I turn them for another pass. I lost 3 ships to the enemy 32 ships sunk. This battle saved my campaign. That fleet won over 30 battles.
Would have been awesome to have the famous "Corvus" sytem on Roman Ships.
This was a major tool that helped Roman to win sea battles during the Fist Punic War.
Here in Rome 2, if you can have the technology, then you can purchase a boat with the Corvus and see it + use in battle would be awesome (instead of having Roman soldiers juming 5 meters in the air to the enemy boat when attacking...)
Corvus was used just few times, and then was abandoned completely, after it caused ships to sink in storm...
I would loved an oars and rowers system where you can have the option to target an enemy ship's oars instead of the hull. Breaking an enemy ship's oars will cause the enemy ship to become slower and destroying enough oars can cripple the enemy ship all together.
Rowers are the ship's secondary crew, while the marines are the ones who fight, the rowers job is to make the ship move quickly, however the rowers have their own stamina so rowing at fast speeds is going to make them tired cause the ship to eventually become slower and harder to turn making the ship an easy target. Rowers can be killed by enemy missile fire or if their ship gets rammed.
Ships can come in two different hull types the first is aphract which have open sided hulls which makes them faster, more maneuverable and the rowers have better stamina but this comes at the cost of the rowers becoming vulnerable to enemy missiles and a weaker hull that is more susceptible to damage. The second hull type is cataphract where the ship has closed hull and is equipped with a outrigger for the top deck rowers. The cataphract style ships have better protection for their rowers and have a more durable hull but this comes at the cost of lower speed and the rowing crew will tire out at a faster rate also they are more expensive and have later tech requirements. Also cataphract hull ships when they suffer damage from either ramming attacks or heavy missiles will cause holes start forming in the side of their hulls, which will eventually make the rowers vulnerable to missile fire.
Another aspect I would loved to see is a difference in ship sizes and interactions with their enviroment. Small ships can sail over shoals and easily avoid rocks while a large ship will get stuck and suffer hull damage
The Romans got rid of the corvus after it became clear they made ships too unstable and too difficult to maneuver properly.
The jumping is awesome, though...
Nice video as always.
Could you please make a video for following doubts
1. How to change capital city
2. How to change culture of a region faster
3. How to avoid rebellion
I would love to mate, I'll make a DEI FAQ video :) Look out for it in the next week!
Problem with naval battles is the same as the base game - bugs. DEI doesn't really fix them, which I can't blame it for Rome II naval battles are an utter mess and whilst they may have gone some way to making the mechanics feel a little better, the way ships behave, the way they get stuck, the way men bug out during combat and the way nothing really does quite what you want it to do really has ruined it for me even with DEI in the past. I'll give them another go in the latest DEI update but I won't hold my breath.
What is bugged out with naval battles? I find they work well enough. Most of it comes down to ramming the enemy. There isn’t much of a reason to board the enemy.
been playing this game for years and have never used boarding, just ram everything and almost never lost a battle
Nothing more satisfying as destroying 2 full stack armies at sea with like 12 ships, just ramming them all and getting insta kills
What always happens to me is that I ram a boarding ship but after ramming it I just get boarded by it.
Mood. How are you doing now? Any changes?
thank you, this comes timely
You are very welcome mate! 🙏
I hate boarding because even after the boarding battle (my crew defeated theirs) the ship freezes and is absolutely useless after words. Same for the opposing ships. They just sit there even if they were destroyed. Honestly the best ships I've learned when you play navel battles are heavy raming ships. Oawesome
man i really love your tactics, i need to practice micromanaging ramming and boarding the ship, before this i usually just had recruited 4 ballista ships in vannilla rome 2 and snipe a full 20 fleets in one go( without taking casualties) xD
Naval battles can get pretty intense in the game.
100% mate, I like to slow things down and be more tactical about it :)
@@TheTerminatorGaming ya can't do that when I play multiplayer campaigns.
This video was useful to me - I am pretty terrible at naval battles. Hopefully in my campaign series I’ll get the chance to employ some of these tactics. Subbed.
Thanks dude! 🙏
I'm actually enjoying naval battles in DEI. Used to just avoid or auto-resolve over them in Rome 2 vanilla back in the day.
I only ram 😬I just won(lost) a 6v20 naval battle last night where I sunk every ship but 1 including their general. Their faction was destroyed and I just lost a general and a garrison fleet who was gonna probably rebel next turn 👍
I only spam artillery ships till i win. Works every single time
the glitch is due to delayed graphics. Click back after ramming (just a little behind ship,) and after it starts moving backwards, click forward, once it starts moving forward you can ram again
naval battle guide for DeI Rome faction: recruit fireships and bonk em all.
I will never forget the movie action flic cry "RAMMING SPEED" ... ha ha ha!
ROME 2 DEI is a great mod where more in depth for politics, population, supplies for army, weather factor etc where wish was more indepth for these factors. however for me doesn't address two of the most fundamental issues in the grand campaign. this being the lack of towns and cities in the grand campaign map. there are keys towns and cities that need to be added. they are in certain campaigns like caser and gaul, rise of the republic and wrath of Sparta/ Greece but this those campaigns only deal with a small part of the known world. i know what the response going to be that the game only allows a certain amount of town and cities but still it needs to be sorted. the other factors that ties into the amount of town and cities is the deck of units in each army. where can only recruit 20 units in a pack. with the pack being in effect a legion and we all know how big a legion was. the standard thing is to increase the amount in each unit but with that you lose maneuver, there is a mod i used a while ago where you could increase the units from 20 to 70 units or more in a pack but with that due to the lack of cities and towns you cant support multiple legions that size.
I skip them because some of my ships freeze and will not respond to commands.
Yea happens to me also. Pisses me off
I never board. Always ram, great fun. :)
arty ships when you take control of firing at close distance can absolutely kill everything
Just gonna clarify that back then ramming was last resort. Boarding was best, but only if one side couldn't catch the other navy beached on land first. That was the most preferred method of defeating a navy. And slave rowers likely never existed.
Mate ! Love your DEI videos ! What about covering our DEI 4 players campaign mod ?
I'd love to! Link me up!
I love naval battles, always did.
Same!
Just have everyone of your ships Ram their ships right off the rip, then have them re Ram every ship right where they are and boom, you’ve just destroyed a fleet
I’d say this works some of the time. It absolutely means you’ll lose some of your ships. Thats my personal experience anyway 🍻
@@TheTerminatorGaming really? I almost never lose a ship, 5 catapult ships, 6 heavy marines, and the rest small marine ships and Peltest ships, have the ballista ships spaced in front with heavy marine ships inbetween the gaps, and then group the fast ships on the flanks, have catapults destroy the scariest ships before they get close, set all ships to ram, have heavy ships go from front, tell flank ships to go to the left and right on the outside enemy fleet then when they all get trapped on your big ships (the initial ships your guys rammed are destroyed usually) then ram them all from the sides with the flank ships and pick off their stuck ships with catapults :)
Ah fair play that would definitely work, but that’s a bit more than just going all in everyone ramming 😂😂 Also I’d say that’s more of a mid - late game strategy. Early game is all about cheap units that are 1. Fast 2. Decent Rammers 3. Cheap
Make sure you have one more ship than the enemy and engage in trading ships one for one.
That..that's how my naval battles usually end up, anyway ._.
CA could have made naval battles so much cooler. But it's CA.
Now I learned something 😂
God I hate ship battles just spamming for my ships to move and they just want to sit still and get rammed
It's unpopular because it's so clunky, like sometimes my ships just stay there doing nothing even tho I order them to do so
Over 800 hours amd I still haven't figured out sea battle. Unless I have an absolute overwhelming force, I will lose, everytime. Battle is even? I will lose every last man lmao
Idk if its just me but naval battles seem kind of broken. Every time I just have 10 (or less) ramming ships, I use a wedge starting on the edge of a map and flank one side. Enemy AI will always try to readjust their boats for head on horizontal battles but transports are slower so it doesn't work. Even with ramming ships AI will do this so you can catch them out of position every time and take down much a larger force without being overwhelmed. I did it with 10 rams vs 40 transports/5 navy, another time I just circled around with a general to beat like 5-6 units. As long as your boats don't get swarmed I feel like someone could cheese 20 stack navies endlessly if they got good or set up some sort of TAS
If you use cheesy tactic then why surprised it's broken? I think you don't have difficulties understanding that battle map has borders due to the technical limitations and nothing else. In multiplier you would be called a cheater / banned for taking advantage from edges of the map in any way.
could you please make a guide on DeI naval battles, because they absolute suck! Ships just ignore orders and stuff. God bless
I’m playing Rome, about 80 turns in, and have so far pretty much shunned navies due to cost. Just now looking at building one as it’s becoming a necessity. What’s the ideal composition for auto-resolve? I’m on normal/normal.
well u have a ramming ship u will oneshoot from the front going from the side u will need 2try
For some ships yep but the more higher tier units can't be oneshot from the front, and depending on the ship you're ramming can even go up to 4 on the side!
I just Annihilated a 20 stack army with a small navy with 31 men lost
Hi! Thanks for this, I had just begun to play this mod. I'm Very very thankful for your video. They help me a lot.
I have just one question: in the composition, do you think artillery ship is a good choice ? I always have 2 or 3 in vanilla. But I don't know if they are so useful .
Hi, do you know why Rome and Massalia do not have the larger ships that some of the Greek factions, like Cimmera, have?
Nice video man. Naval battles are tricky sometimes
Thanks dude!
Yeah naval battles are super wonky when you start a pile up of ships, like after a shipram you’re ship will just float there even after commanding it to ram again it’s really bugged
Like SUPER bugged, but can be enjoyable when they’re not bugging out haha
@@TheTerminatorGaming I usually try to trick AI yo attack me on the sea. :)
Ramming a ship precisely in the front in my experience does the most damage..
I believe it's not about 'front', but angle. Try from the rear and results should be same or better. That's how it works in reality. Smashing perpendicularly might seem powerful, but it's actually the weakest hit. Best is to hit at a small angle and tear the hull, not just pierce it at one point.
@@user-vr8qd4hk6y in practise hitting from the back aint gonna happen, to hit them in the side youll need to make sure the enemy aint moving, cause they can just row out of the way if they are free
imho naval battles should have been more like the landbattles.
instead of indivudual ships it should have been about large fleets with hundreds of ships, just like the real naval battles was.
there should have been divisions of 10 or 20 ships of different types and they should fight it out just like the armies on land .
a fullstack could have been like 1000 ships on each side, that would been epic.
right now the naval battles all feel tedious and the only fun battles i had in tw was in empire and napoleon because of the different playstyle in that battles.
noice
the water in your gameplay looks really good, is it a mod?
Orbis Aqua mate, top notch 👌
Naval battles are still utterly broken. Every single battle has a 50% chance of completely bugging out and handing you a defeat off of complete bullshit.
Content!
Content mania!
Ooo! Lets see if this is any different than *BOOP THE SNOOT* tactic I have been going for XD
Edit* Aaaand its boop!
Loooooool mate you don't need to watch the video, go with Boop the Snoot all day everyday :D :D
@@TheTerminatorGaming It is a hilariously effective tactic tbh. Something that I noticed as well, is that when you are at war with Carthage, having fleets that are not the full 20, is very effective. The AI has attacked like fleets of mine that are about 10 ships in strength, with their transporting armies. Since they don't have rams and are very weak, you can wipe out entire armies by head on ramming. Tldr, the AI doth be dumb af.
laughs in "Alexander the great"
I just ram everything lmao
It's just too effective, i've won so many battles that i should have lost just because the AI does not know how to ram
Aren't DEI's battles too slow?
🤔
I really love naval battles but i always found it to be tricky and kinda buggy sometimes, even in vanilla. Once my general died because every enemy's ships were targeting em.
Anyway i am starting a fresh campaign of DEI and i can say that i am a beginner. I always had trouble in choosing which buildings to build first in every region. Any tips ?? Thanks a lot
Awesome!! Welcome to the DEI family mate and absolutely naval battles are more than a bit buggy at best.
Depends on what faction you’re starting with :) happy to give you some tips 🙌
@@TheTerminatorGaming thank you mate! I was playing as Lusitani and because it is my first-ish campaign, i tend to play it safe for buildings such as build buildings that has public order effects and sanitation. But always ending up poor lol.
Fair enough! Well first off I’d recommend you watch my beginners guide video and familiarise yourself with the population, supply systems. That will definitely help.
In terms of what buildings I’d say don’t bother with too many public order buildings. Easiest way to deal with PO is tax rate. You’re better off investing in buildings that make you money, getting as many trade agreements as possible (send a navy to discover other factions - Rome, Massilia, Egypt and others). Use culture buildings to make sure cultural conversion is good enough (affect PO) and then start expanding.
This way you’ll be making a decent amount of money, and if PO is ever an issue you can just lower the tax rate :)
Remember to use character skills as well for PO, increased tax, things like that :)
Hope that helps!
@@TheTerminatorGaming Already did watched your beginners guide that is why i am starting DEI in the first place!
oh i have never thought about reducing the tax rate, that sure comes in handy. Never have reduced the tax rate before lol.
So in the end i have to build income buildings and for public order just build temples that gives the most cultural conversion huh?
thanks a lot for the tips mate!
No worries bud! Yep cultural conversion temples will help with that :)
it is too easy for DEI vanilla. Try naval battle MOD.
Love the topic but the pronunciation of biremes and triremes oof
This topic is useless sorry mate. The naval battles are so broken, you need to micronanage the s**t out of everything.
Best tactic is to keep fleets together on campaign map and make stacks for amphibious assaults on battlemap. Anything else autoresolve.
Fair enough mate, I’ve had a few people ask for it and I generally enjoy playing naval battles so I though why not :)
@@TheTerminatorGaming sure thing, just put a disclaimer: for my masochist croud haha!
Hahaha will do next time 🤣🤣
Rome two advisor is pretty fuckin quite. Its so freacking bad this game has so much new mechanics that they dont care to explain, its being annoying as fuck learning this game.
Edit: i cant board. They only ram and thatsbit...