Holy Shit! It is an honor to be on your channel and it means a lot for what you said about our game Metamorphos! Our team worked really hard to push out a semi-quality game while doing classes and Covid! We were all joking that we would end up here but can't actually believe we did! Thank you! :)
@@badgermcbadger1968 haha thank you, but our school has released some crazy games, checkout Distance! It was a school project that turned into a shipped title!
That first game, metamorphos, actually looks legit. I liked the aesthetics of turning into sand and relying water to heal. While the main threat is fire, turning your sand-body into glass. That's really cool. I would love to see that expanded upon. Imagine throwing sand into your enemies eyes as parry mechanic!
Death's Door ended up being one of my favorite 'play it once to 100% and then uninstall' games ever. It is SO memorable visually - the colors, the theme, the characters, the levels - but just....not as enjoyable to actually play. The weapons and move set all feel samey all the time, but I will literally never forget the game. A great deal for the price point IMO.
I broke Vigil: the Longest Night with the birb spell as well. But doesn't having that one spell that trivialises the whole game only make it more Souls-Like?
@@luna7157 nah not the firecrackers, the fucking umbrellas dude. Every enemy that is "hard" can be cheesed by the umbrellas except for the story related bosses (d. dragon, isshin, emma etc.)
@@festivite Sekiro doesn't really have any tool that can make you trivialize the whole game. It's how about how well you use each tools. You could definitely go through the whoel game while only using a single tool. But Firecraker is def one of the best sicn eit can stun so many boss and can even trivialize one of the most annoying boss fight
@@Tsukinotaku Not really? no. If you mean the ape well honestly that's just kinda the bias you get from how long you fought it. You wouldn't say the Ogre is the hardest boss in the game even if you have 50+ deaths against him. Go on, install sekiro and get in the swing of things a bit again and I guarantee you will beat the guardian ape in about 5 attempts. It really isn't that hard. The reason why I think the umbrellas are way more op is because if you fight against the ape you have to find a proper timing in which you can throw the firecrackers get some damage and then yeah, you can chain it. Now on the other hand in all fights you can fight, misread an attack, realise and A) change to counter it but if that is no longer an option (you jumped in the air, you ran away but it's a lunge attack etc.) then B) you hold RT and you get a get out of jail free card for ONE FUCKING SPIRIT EMBLEM. I really think that is way more important. Of course I am not talking about the game if you are trying to speedrun it glitchless, then you don't bother with either cause you can just stunlock the first phase of the ape and the second where an umbrella is """"necessary"""" you can just jump, mortal draw and break the ape's poise before it can scream. I don't really see your point, especially since the firecrackers only work against some enemies and the one boss fight where I would say they are actually basically mandatory, the double ape fight IS OPTIONAL. So no. I really don't think firecrackers are that good.
The funniest part about all of these is how many different ways you can say “you died” without copying the same one from another game. It’s hysterical.
@@danieldelagarzaarreguin4833 not a souls like but Risk of Rain and Risk of Rain 2 do that, they have normal messages but also "rekt", "sucks to suck", "get styled upon" and "ur dead LOL get rekt"
"This game can be a little too easy if you use all the tools available to you." *The sound of all the bosses you can cheese with firebombs in dark souls 1 crying out in agony*
@@BLK_MN Basically all early bosses are super easy and quick with only firebombs, especially gargoyles are a free kill, they just stand still taking the hits and can't reach you. Iron golem can be tricked to fall off the bridge easily. Ornstein and smough are the first skill check but with a high damage weapon they just don't have enough hp to be difficult imo. The next bosses are all just super lazy in design and easy until the dlc which is completely optional. Gwyn is parriable lol. Ds1 is just not a hard game if you know what you're doing.
@TheFallenRuler well the dogs are the problem but if you can get past them and run up the stairs to kill them you can either spam plunges on capra or just sit on top of the stairs spamming fire bombs and dropping down when he reaches you.
@TheFallenRuler well the original comment was referring to using all the tools available and I think realizing/googling for help to find out to run up the stairs is included in that. I think a lot of people on their first run did look for help at some points instead of just bashing their head at a wall until it goes through.
I like how every one of these videos calls itself "Steam Dumpster Diving" as if that's the title but it's never the title. And so everyone complains that they can't keep up with the titles. And so Iron Pineapple laughs and makes another one.
I'd say Dark Souls 2 as well. The "falling down narrow platforms" part Pineapple pointed out looks a lot like that section of Dark Souls 2's Iron Keep, and there's of course the "Bearer, Seek Seek Lest" reference. Plus out of all the Souls games (DeS thru DS3), Dark Souls 2 is the one often given the most flak for the "cheap deaths, trial and error" style that Pineapple complained about in Two Months
Hey, I'm the developer of Two Months! I love this series and I had always hoped to make it into one of these videos :) I'm glad you gave my game a shot and I really hope you go back and try to finish it as you're so close to the end. Look for the slightly darker, recessed floors. That's where the trapdoors are. The first trapdoor in the hallway before that big room is supposed to teach you about them without killing you. A good souls-like to me has stamina management, commitment to weapon swings with very limited animation cancelling, interconnected level design with shortcuts and verticality, some kind of character progression, raving mad NPCs, hard bosses with well telegraphed attacks and feet. To answer your question: I don't think Souls games are about trial and error at all. My goal was to give players similar feelings of paranoia about their environment, and to encourage them to carefully look around corners, check floors, consider the risks and benefits before going for chests etc. Like Dark Souls, it's possible but very unlikely to get through the game without walking into a trap or ambush during your very first playthrough. Of course, none of my opinions matter if you're not actually enjoying yourself, so I'd love to talk to you and find out what your expectations are for a souls-like.
Heh I had never played souls like games before I started playing this. Still managed to beat it a few times. It did teach me to look for obvious traps and not only to look around corner left and right but also above or bellow. The chests were annoying at first but once you realize they are easilly stunned, they become fairly easy to dispatch once you dash into them and quickly slash them. Need a good amount of attack and/or stamina though. Long story short it was a fun game and since then I have been enjoying a few other souls-like. It was a nice introduction to the genre for me personally.
Seeing Two Months made me think "this developer gets it". It's an unironically well-designed game and a real treat for the FromSoft fans, with a lot of humour and character to top it off.
"Two Months" should have labeled itself as a Kaizo-Souls-Like. Then it maybe could have attracted people who enjoy things like "Getting Over it" or "Jump King".
I was gonna say this, it looks a lot like I Wanna Be The Guy but in souls form. I don't know if that was the intention or that guy really felt like Dark Souls had a lot of cheap moments because he didn't pay attention to the environment at all. Best part about the Souls games is they'll tell you a ledge isn't safe if it's cracked and worn down, you can see mimics breathing, and you can turn corners with your shield up or listen for mobs, etc.
@@Mekose I mean there are *some* cheap deaths in dark souls but not nearly enough for it to be a big part of the game, any more than alot of other standard rpg's, certainly not as much as two months.
The tetris piece level up mechanic was probably inspired by the megaman battle network NAVI Customizer Program. As the series uses a very similar system to give megaman upgrades and abilities
I know you checked out Death's Gambit a while back and didn't really like it but its getting a free update that completely overhauls most mechanics and levels, as well as adding much more content. It may be worth checking out again after the update.
Huh, didn't hear about the update. I got the game right when it came out and really disliked it. I'll give it a try, hopefully I'll like it with the changes. Thanks for the comment :)
I actually haven't thought about that game for awhile now. The way I beat it the first time was just picking the noble and rocking that halberd all the way to the end of the game
just got my Borne Demake poster! Bloodborne was my first experience with a Soulsborne and therefore holds a special place in my heart. I'm so happy that i can express that love a little now :)
@@Necrophite78 lost izalith is actually pretty visually distinctive when you stop and look at it, the problems mostly stem from boring layout, borig enemies, and the awful constant lava noise
Its incredible how far game engines and middleware have come. I'm really glad that so many people are passionate about souls games and are making their own
Megaman Battle Network was one of the first to do the whole Tetris style upgrade mechanics. Always loved that design, it puts limits in place but you still have the creativity to mix and match your build.
that first game having your character be some kind of magical sand person that turns into glass when killed with fire is one of the coolest things ive ever seen
thats in mortal kombat XI as well incidentally. I haven't even seen the video yet your comment just immediately made me think of it, thats how the last boss gets killed. (being a magic sand person who is turned into glass, then shattered)
Honestly, would love to see a full version of that game with a few more years of dev time. A bit more polish and more content and that'd probably be worth a $30+ price easy. It looks a lot like a desert Dark Souls, and would be a good starting place for a series.
I really liked how you incorpated VaatiVidya's cameo at the beginning. Animating a model of Vaati to match his voice is a very nice touch. Cutting him off mid explanation was very funny too
Crawl is a multiplayer dungeon crawler where players alternate between playing as the monsters and the hero trying to escape the dungeon. It also has a dodge roll.
Can you watch my kids next monday jerry? I have to take Maria out for a late valentines dinner, ive been so swamped at work since your brother in law took over the firm.
@@remo-con Are you for real? Or you just trying to start some sh*t? lol I haven't played Ender Lilies yet, but I've been meaning to. Is it really that good?? If so, how? Hollow Knight is genuinely one of the best games I've ever played, let's just get that straight.
@@kvjackal7980 I love Ender Lilies, but Hollow Knight is at an entirely different level. They're almost non-comparable. Hollow Knight offers way more content than Ender Lilies and I'd say has better combat than it.
@@combine1175 I figured. HK is a hard one to outdo. That individual must have not played very much of it. I will say EL looks prettier, but that's arguably the least important aspect of a video game.
Imagine if the boss music synched up with boss moves, that'd be a real rhythm soulslike, it wouldn't work as well outside of bossfights however, I think we'll see it happen one day though, even if it's just as an Indie proof of concept.
It has rhythm elements but it's not a rhythm game. Generally, I would say that rhythm games require backing music that you sync up with. Timing is really important in a lot of combat-forward games. I feel like the Arkham series is just as reliant on timing as Sekiro is, Sekiro is just a lot harder
for "two months" the system has been done similarly before. Megaman battle network had a similar system where you stored buffs and such, i think they were called battle chips(?), and you could slot in whatever fit and even better if it had synergies, you could even remove core chips at a penalty to fit more chips in. I like systems like this cause theyre usually rare.
I was going to say that Kingdom Hearts Days did this as well. fitting in tetris pieces, and leveling up gave you a bigger board for more tetris pieces.
i know right. When he said "i have a feeling a lot of you looking at this and thinking wow" my brain auto complete that sentence with, wow this is a Muramasa clone. Which isn't a bad thing per se
I think Death's Door did good for the fact that Acid Nerve, which is a pretty small studio, has made it but yes I agree with the points you made about it
In Two Months, The Tetris-looking level up system is straight up the NaviCust system from Mega Man Battle Network 3-6 (some of the greatest games of all time, by the way). The Pyra Screen you picked up may indicate that the ultimate handheld you were building is a Dragonbox Pyra, a niche handheld gaming computer.
Ok, this has gotta be my favorite video when it mentions Death's Door, Ender Lillies, Vigil: The Longest Night, AND Eastern Exorcist! Literally all games I've been looking into the past couple weeks! They all got good ratings too!
If a roll is enough to make a souls-like, I argue the "You Died" style prompt is just as important. They want to punctuate your death with an extra blow to the ego.
It’s still bizarre to me that I saw Death’s Door in this video for the first time, bought it on impulse and then, months later, it became my favorite game.
Two days ago i saw this video, watched until you showed "Deaths Door" and instantly bought it. Now here i am, two days later, having binged the game and striving for the secret ending. Thank you for an awesome reccomendation. Personally never felt bored, as i was more interested in the story and finding the secrets than the combat.
>Platforming in Ender Lilies doesn't do anything interesting *PTSD from a moment where you need to do backward attacks, dash, slide, dive and double jump all in a row*
My great and holy Iron Pineapple I’ve been lurking watching several of your souls-like vids and making sure to like them. Your videos are great! You actually make it interesting to learn about the games and watching you play is enjoyable because you make it funny man. This video has been my favorite solely due to that boss in Wind Song that wouldn’t chill. I laughed out loud! Keep it up awesome content!
for that Tetris Piece system, I know of two games that do that. Kingdom Hearts 358/2 Days has all of your equipment, items, spells, and even levels fit onto a grid. You can get certain pieces to multiply the effects of other pieces as well. It's interesting, but it's also very hit or miss. The other is Kid Icarus Uprising. You organize your Powers by putting them on the grid, with larger pieces having more charges.
I'm so sad that Vigil: The Longest Night got delisted before I could play it, and even sadder to find out the reasons behind it. I really hope Glass Heart Studio can get their game (and revenue) back.
Exactly, people like to idolize Dark Souls and view it as a perfectly balanced and fair experience. It wasn't, really. It was fun, sure, but don't call it fair.
Hey Pine, some recent finds that I'd consider for this show are: Outward, an openworld action RPG with like soulslike dodging and gameplay; Shattered: Tale of the Forgotten King, a soulsike with some interesting cyberpunk vibes; and Ultra Age, an action game with intense combat that is sorta soulslike and sorta roguelike but really more DMC inspired.
I've always thought that Soulslike referred to games that used gameplay elements from the series, like the bonfire-esque checkpoints that refill your health, open the leveling menus, and re-spawn all of the enemies you've killed in Jedi: Fallen Order. And why do people obsess over dodge rolling? Kingdom Hearts and God of War had dodge rolls years before Dark Souls came out.
The Souls games are really good RPGs though. Every time I get into one after not having played them for a while I remember just how much your build affects your play style, and I appreciate that when a single attack can make such a difference is a fight, your stats really matter a lot. Getting an extra 50 HP or going from light to mid equip load can make or break your strats, so you end up really thinking about each level increase because the difference is so quickly noticeable.
@@matthewbreytenbach4483 I swear to god, the thing that's always stuck out to me as being "souls like" is a mechanic of losing your unspent xp where you died, and having levels be shortcut-based. I don't know why rolling of all things stuck as the "souls" thing when that's always been in like, everything.
You've done so many episodes at this point so I'm curious. What are your favorite "hidden gem" kinda games you discovered from doing this series? What still stands out as really surprisingly enjoyable for you?
lol, Two Months seems to be a rather interesting depiction of the struggle of Michael Mrozek (of the german OpenPandora GmbH, not to be confused with the UK OpenPandora Ltd) to develop the DragonBox Pyra open-source open-hardware handheld computer
@@Frogthejam1 Honestly, I agree. Sekiro has bosses, bonfires, death related mechanics and a fixed, replenishable method of healing, but...is that all you need for a souls game? For me it's a no, honestly. Sekiro functions on completely different systems. There is no Stamina, no rpg customization element (prosthetics are more of an extra imo) and last but not least, the whole Posture system and the focus on timed parries. I also feel like people are doing a bit of a disservice to From when they call it a Souls. Sekiro was obviously them trying to do something different after making Souls game for a decade, and they achieved something great and unique, so seeing people just calling it "another Souls game" makes me a bit bitter.
I hope we get a sequel to Death’s Door as I really enjoyed playing through the game to get the, “True Ending”. Maybe they could expand on the perspective shifting parts of the game to add more variety to the gameplay. We could have some 2D side scrolling platformer segments, and some camera angles that are closer to the action kinda like what happens periodically in Metroid dread. Plus they could expand on the cast of characters and the role they play within the story.
@@Kungniht I agree that the combat could be more complex, but I kind of enjoyed the simple rhythm of it after awhile. I do think they could add more button inputs for combo strings and stuff though.
For your next video you should check out this really obscure upcoming Souls-Like that not a lot of people are aware of. It's called "Sheldon's Ring" or something like that. It apparently is pretty decent in its souls-like execution, but it hasn't gotten a lot of media attention. I forget the exact name, but the company developing it is a small indie studio called "Frog Softwares" and the head director's name is Hidden-Taco Moist-Zucchini.
Eastern Exorcist looks kinda like they took inspiration from Vanillaware games, which is a good thing! I loved Odin Sphere and played a ridiculous amount of Dragon’s Crown so I’m looking forward to trying E E.
Yes, it's a Vanillaware-like game, not a FromSoftware-like game. It's the same combat and art style. This reminded me of "journalists" saying everything is the Dark Souls of something else.
Eastern Exorcist is giving me very strong Muramasa: The Demon Blade vibes, and I'd say that's a good thing. There really aren't enough games like it out there.
Holy Shit! It is an honor to be on your channel and it means a lot for what you said about our game Metamorphos! Our team worked really hard to push out a semi-quality game while doing classes and Covid! We were all joking that we would end up here but can't actually believe we did! Thank you! :)
Man, congrats on making a good game as a school project! As an aspiring game developer, it's an inspiration to us all ^-^
where are you from originally?
This might be the greatest video game created as a student project
@@badgermcbadger1968 haha thank you, but our school has released some crazy games, checkout Distance! It was a school project that turned into a shipped title!
Lets goooooo my boy Amir! Congrats man! Loved seeing the game come to life! You guys deserved it!
That Tetris piece upgrade idea is in Ghostrunner too, it's a super great idea that really let's you be creative with how many upgrades you can equip.
True, it's also a big part of the Megaman battle network games as well. Works pretty well there too.
@@bhodg24 there was a fun glitch build I used to cheese the Bass fight
Listen here gamers dino battles jurassic Park on pc did it first with DNA tetris strands
I think I've seen that in an old GBA MegaMan game I used to play
Great to see you guys here Bonsai Pop!
Dark souls: You fight in cathedrals.
Death's door: You fight cathedrals.
Now we need a soulslike where we fight AS cathedrals
@@fishyfish1917 That sounds like a Warhammer 40K game
@@zyriantel9601 was about to say that
🤣🤣🤣
In b4 cathedral boss in Elden Ring
He’s made of sand and turned to glass after burning that’s very cool.
he just cant stop playing 9 souls-like games youve never heard of
Sometimes it's 8
I don't want him to stop though
@@GrayFoxHound9 yeah true, my bad
@@TheSnisel same, i absolutely love this series, ive seen every episode 3 or 4 times. not sure why i like it so much lol
(once again)
That first game, metamorphos, actually looks legit. I liked the aesthetics of turning into sand and relying water to heal. While the main threat is fire, turning your sand-body into glass. That's really cool. I would love to see that expanded upon. Imagine throwing sand into your enemies eyes as parry mechanic!
More games need the option of pocket sand
Yeah, Metamorphos really surprised me. Like pineapple said, they should be proud of themselves.
Vaati: Sonic the Hedgehog is a Souls-like.
Kingdom hearts is a Souls-like
Super mario odyssey is a souls like
@@kisnettpicart7830 i unironically consider kh1 a souls like/lite
The one OneyNG just played does fit a bit.
@@AkiRa22084 are you talking about demon souls? If so that’s a fromsoftware game
Death's Door ended up being one of my favorite 'play it once to 100% and then uninstall' games ever. It is SO memorable visually - the colors, the theme, the characters, the levels - but just....not as enjoyable to actually play. The weapons and move set all feel samey all the time, but I will literally never forget the game. A great deal for the price point IMO.
grey crow fight is also amazing
It's soooooo good!
I broke Vigil: the Longest Night with the birb spell as well. But doesn't having that one spell that trivialises the whole game only make it more Souls-Like?
If anything Vigil is the true Demons Souls experience on Steam, not that other one. Bird spell = Firestorm
DeS: Fire Spray
DS1: Dark Bead
DS2: Forbidden Sun
DS3: Crystal Soul Spear
BB: Hunter's Pistol
Sekiro: Firecrackers
@@luna7157 nah not the firecrackers, the fucking umbrellas dude. Every enemy that is "hard" can be cheesed by the umbrellas except for the story related bosses (d. dragon, isshin, emma etc.)
@@festivite Sekiro doesn't really have any tool that can make you trivialize the whole game. It's how about how well you use each tools.
You could definitely go through the whoel game while only using a single tool.
But Firecraker is def one of the best sicn eit can stun so many boss and can even trivialize one of the most annoying boss fight
@@Tsukinotaku Not really? no. If you mean the ape well honestly that's just kinda the bias you get from how long you fought it. You wouldn't say the Ogre is the hardest boss in the game even if you have 50+ deaths against him.
Go on, install sekiro and get in the swing of things a bit again and I guarantee you will beat the guardian ape in about 5 attempts. It really isn't that hard. The reason why I think the umbrellas are way more op is because if you fight against the ape you have to find a proper timing in which you can throw the firecrackers get some damage and then yeah, you can chain it.
Now on the other hand in all fights you can fight, misread an attack, realise and A) change to counter it but if that is no longer an option (you jumped in the air, you ran away but it's a lunge attack etc.) then B) you hold RT and you get a get out of jail free card for ONE FUCKING SPIRIT EMBLEM. I really think that is way more important. Of course I am not talking about the game if you are trying to speedrun it glitchless, then you don't bother with either cause you can just stunlock the first phase of the ape and the second where an umbrella is """"necessary"""" you can just jump, mortal draw and break the ape's poise before it can scream.
I don't really see your point, especially since the firecrackers only work against some enemies and the one boss fight where I would say they are actually basically mandatory, the double ape fight IS OPTIONAL. So no. I really don't think firecrackers are that good.
Was playing “Two Months” and came back to play it in a “couple of months”
i feel ashamed for not catching on to this joke until now
There is subliminal messaging in the game to make players go back to it. That's why it looks like that.
The funniest part about all of these is how many different ways you can say “you died” without copying the same one from another game. It’s hysterical.
“you’ve expired”
"YOU DID"
I think it would be hilarious if a soulsike just insulted you every time you died.
"you suck", "git gud", "so bad", "noob", "Hanzo main"
"you got dead, try not to do it again"
@@danieldelagarzaarreguin4833 not a souls like but Risk of Rain and Risk of Rain 2 do that, they have normal messages but also "rekt", "sucks to suck", "get styled upon" and "ur dead LOL get rekt"
"This game can be a little too easy if you use all the tools available to you."
*The sound of all the bosses you can cheese with firebombs in dark souls 1 crying out in agony*
Ahahah underrated 🤣 comment.
@@BLK_MN Basically all early bosses are super easy and quick with only firebombs, especially gargoyles are a free kill, they just stand still taking the hits and can't reach you. Iron golem can be tricked to fall off the bridge easily. Ornstein and smough are the first skill check but with a high damage weapon they just don't have enough hp to be difficult imo. The next bosses are all just super lazy in design and easy until the dlc which is completely optional. Gwyn is parriable lol.
Ds1 is just not a hard game if you know what you're doing.
@TheFallenRuler well the dogs are the problem but if you can get past them and run up the stairs to kill them you can either spam plunges on capra or just sit on top of the stairs spamming fire bombs and dropping down when he reaches you.
@TheFallenRuler well the original comment was referring to using all the tools available and I think realizing/googling for help to find out to run up the stairs is included in that. I think a lot of people on their first run did look for help at some points instead of just bashing their head at a wall until it goes through.
The Capra demon can be killed by the dung pies from outside of the arena, sure not firebombs but close enough?
I like how every one of these videos calls itself "Steam Dumpster Diving" as if that's the title but it's never the title. And so everyone complains that they can't keep up with the titles. And so Iron Pineapple laughs and makes another one.
Fun fact about Death's Door: I ran into two softlocks within three hours, the first of which was fixed *IMMEDIATELY* after I reported it.
That's good they were on it
Based Vaati revealing the true definition of a souls-like
@ik ur cool the self-like makes this even sadder
Vaati: Master of Lore, Keeper of the Editorial Cutoff. He's the Candlejack of explaining thi
@@dxcSOUL The fact that the comment got deleted makes it even worse.
Mirror’s Edge & GTA V are now Souls-likes.
A souls-like just need ragdoll.
"The deeper you get into the game, areas feel like they got less care and attention visually, and in level design"
Woah, it is like Dark Souls!
I mean....yeah.....
Good one Mike 🙄
@@switchellmobb7575 it is, yeah
Good one! At least the final area in DkS1 is fun to farm in and looks visually stunning.
You ever tried making a game? its fucking hard
The creator of Two Months is clearly a King's Field fan
And an uzumaki chronicles 2 fan.
He loves FromSoft like Miyazaki loves feet.
@@theapexsurvivor9538 huh
I'd say Dark Souls 2 as well. The "falling down narrow platforms" part Pineapple pointed out looks a lot like that section of Dark Souls 2's Iron Keep, and there's of course the "Bearer, Seek Seek Lest" reference. Plus out of all the Souls games (DeS thru DS3), Dark Souls 2 is the one often given the most flak for the "cheap deaths, trial and error" style that Pineapple complained about in Two Months
@@theapexsurvivor9538
off topic
If you can roll in real life, is real life a Souls-Like?
Yes exactly
The most difficult souls-like of all
It’s a rogue-like, because you only die once
It's the hardest of souls like ever. I can't even level because no girl let's me touch the darkness with in them :(
Nah its a Life-like
Hey, I'm the developer of Two Months! I love this series and I had always hoped to make it into one of these videos :)
I'm glad you gave my game a shot and I really hope you go back and try to finish it as you're so close to the end.
Look for the slightly darker, recessed floors. That's where the trapdoors are. The first trapdoor in the hallway before that big room is supposed to teach you about them without killing you.
A good souls-like to me has stamina management, commitment to weapon swings with very limited animation cancelling, interconnected level design with shortcuts and verticality, some kind of character progression, raving mad NPCs, hard bosses with well telegraphed attacks and feet.
To answer your question: I don't think Souls games are about trial and error at all. My goal was to give players similar feelings of paranoia about their environment, and to encourage them to carefully look around corners, check floors, consider the risks and benefits before going for chests etc. Like Dark Souls, it's possible but very unlikely to get through the game without walking into a trap or ambush during your very first playthrough.
Of course, none of my opinions matter if you're not actually enjoying yourself, so I'd love to talk to you and find out what your expectations are for a souls-like.
It would be super cool to hear if he reaches out to you. Personally, I really enjoy your game.
It's a shame. I thought your game was fun
hopefully he reaches out, best of luck!
Heh I had never played souls like games before I started playing this. Still managed to beat it a few times. It did teach me to look for obvious traps and not only to look around corner left and right but also above or bellow. The chests were annoying at first but once you realize they are easilly stunned, they become fairly easy to dispatch once you dash into them and quickly slash them. Need a good amount of attack and/or stamina though. Long story short it was a fun game and since then I have been enjoying a few other souls-like. It was a nice introduction to the genre for me personally.
Seeing Two Months made me think "this developer gets it". It's an unironically well-designed game and a real treat for the FromSoft fans, with a lot of humour and character to top it off.
I’m a DigiPen alumni and I did my Master’s there. Thanks for featuring Metamorphos; a good friend of mine did the animations for that game. :D
"Two Months" should have labeled itself as a Kaizo-Souls-Like. Then it maybe could have attracted people who enjoy things like "Getting Over it" or "Jump King".
I was gonna say this, it looks a lot like I Wanna Be The Guy but in souls form. I don't know if that was the intention or that guy really felt like Dark Souls had a lot of cheap moments because he didn't pay attention to the environment at all. Best part about the Souls games is they'll tell you a ledge isn't safe if it's cracked and worn down, you can see mimics breathing, and you can turn corners with your shield up or listen for mobs, etc.
Or a FromSoft-like, given that it's basically a mix of King's Field and Dark Souls.
@@Mekose I mean there are *some* cheap deaths in dark souls
but not nearly enough for it to be a big part of the game, any more than alot of other standard rpg's, certainly not as much as two months.
People that enjoy getting over it don’t exist
The tetris piece level up mechanic was probably inspired by the megaman battle network NAVI Customizer Program. As the series uses a very similar system to give megaman upgrades and abilities
And it's awesome
I wondered who would say it lol thanks.
Bless you for saying it, it's an incredible game saga
Came here to say this. Excellent game series.
Was hoping to see someone comment this.
I know you checked out Death's Gambit a while back and didn't really like it but its getting a free update that completely overhauls most mechanics and levels, as well as adding much more content. It may be worth checking out again after the update.
Huh, didn't hear about the update. I got the game right when it came out and really disliked it. I'll give it a try, hopefully I'll like it with the changes. Thanks for the comment :)
I actually haven't thought about that game for awhile now. The way I beat it the first time was just picking the noble and rocking that halberd all the way to the end of the game
I have the game but haven’t played it because of the mixed reviews I’ve heard. Maybe I’ll pick it up after this update if people like it more.
@@thestormwizard6447 from what I remember the game was a lot of fun, but that's because death himself in this game is actually really funny
just got my Borne Demake poster! Bloodborne was my first experience with a Soulsborne and therefore holds a special place in my heart. I'm so happy that i can express that love a little now :)
11:51"as deeper you get into the game areas feel like they get less attention visually and in terms of level design" it truly is just like dark souls.
One Lost Izalith or Demon Ruins similarity doesn't make it a souls-like lol.
@@Necrophite78 It's more so how lacking in polish the latter half of Dark Souls is.
@@Necrophite78 It was obviously a joke. Calm down.
@@fullmetal_3961 I forgive everything in Lost Izalith for Chaos Eaters.
@@Necrophite78 lost izalith is actually pretty visually distinctive when you stop and look at it, the problems mostly stem from boring layout, borig enemies, and the awful constant lava noise
The first game, looks really good for a student project.
Most of students project don't barely have the same amount of people tho
Its incredible how far game engines and middleware have come. I'm really glad that so many people are passionate about souls games and are making their own
Only thing in that one that bothered me was how it felt super floaty in the combat
Your Displate has just confirmed Bloodborne-kart and I couldn’t be happier
Megaman Battle Network was one of the first to do the whole Tetris style upgrade mechanics. Always loved that design, it puts limits in place but you still have the creativity to mix and match your build.
Still hoping for a remake, or multi game collection (preferably this one) so I don’t have to emulate it
Ghostrunner is a game that also did it but in 2020
So did Kingdom Hearts 385/2 Days!
@@dinoshotgun Do I have new for you
Scrolled through the comments just for this. Bless you
that first game having your character be some kind of magical sand person that turns into glass when killed with fire is one of the coolest things ive ever seen
thats in mortal kombat XI as well incidentally. I haven't even seen the video yet your comment just immediately made me think of it, thats how the last boss gets killed. (being a magic sand person who is turned into glass, then shattered)
I like the fact that they're a weird hooded person with their face in shadows, with glowing eyes. That is a favorite aesthetic for me.
Honestly, would love to see a full version of that game with a few more years of dev time. A bit more polish and more content and that'd probably be worth a $30+ price easy. It looks a lot like a desert Dark Souls, and would be a good starting place for a series.
"Looks like those two are having a debate"
*stabs in an argumentative tone*
"Oww! You stabbed me! That was really uncalled for!"
"I disagree!"
"No, you definitely stabbed me!"
Vaati's voice is just so distinct and unique that he doesn't even need a credit
I really liked how you incorpated VaatiVidya's cameo at the beginning. Animating a model of Vaati to match his voice is a very nice touch. Cutting him off mid explanation was very funny too
Crawl is a multiplayer dungeon crawler where players alternate between playing as the monsters and the hero trying to escape the dungeon. It also has a dodge roll.
And the trailer is the best game trailer I have ever seen!!!
But I can't play the game too long. It wears you down after a bit.
I swear he’s making these games just so he has content to make
Vaati's definition of a Souls-like, is like Plato's joke definition of a man.
That wasn't a joke definition. Which is why when Diogenes burned him for it by plucking a chicken it was such a sick burn.
What is a man? A miserable pile of secrets!
*holds up a star fox cartridge*
behold, a soulslike
I think he was being serious when he made that definition. I can't really blame him tho because he probably never seen a kangaroo before
@@livesakimbo oh you know ANY MONKEY OR CHIMPS. which would of completely invalidated everything he said cause they have all the same body parts as us
Dude, Ender Lillies is legitimately one of my favorite games in the last couple years, I absolutely adored it.
Can you watch my kids next monday jerry? I have to take Maria out for a late valentines dinner, ive been so swamped at work since your brother in law took over the firm.
and its better than hollow knight. waaaay better.
@@remo-con Are you for real? Or you just trying to start some sh*t? lol I haven't played Ender Lilies yet, but I've been meaning to. Is it really that good?? If so, how? Hollow Knight is genuinely one of the best games I've ever played, let's just get that straight.
@@kvjackal7980 I love Ender Lilies, but Hollow Knight is at an entirely different level. They're almost non-comparable.
Hollow Knight offers way more content than Ender Lilies and I'd say has better combat than it.
@@combine1175 I figured. HK is a hard one to outdo. That individual must have not played very much of it. I will say EL looks prettier, but that's arguably the least important aspect of a video game.
By the reasoning he gave in the beginning then GTA V is a Soulslike.
@ik ur cool this video is a soulslike
@@--Io-- lol
You are all souls-like!
@@groundwork1962 Thank you.
So is uncharted
In a sense, Sekiro is a rhythm-based Souls-like.
Imagine if the boss music synched up with boss moves, that'd be a real rhythm soulslike, it wouldn't work as well outside of bossfights however, I think we'll see it happen one day though, even if it's just as an Indie proof of concept.
Came here looking for this comment. Sekiro is a rhythm game
It has rhythm elements but it's not a rhythm game. Generally, I would say that rhythm games require backing music that you sync up with. Timing is really important in a lot of combat-forward games. I feel like the Arkham series is just as reliant on timing as Sekiro is, Sekiro is just a lot harder
Even Dark Souls is if you stretch a bit more the definition of rhythm-based games.
Came here to say this. I always claim Sekiro is a rhythm game!
That "Tetris system" is actually in kid Icarus: uprising and I think it was done pretty well there
Also in Ghostrunner
also in the Megaman Battle Network games starting from 3
Kind of similar to the tank block stats in Valkyria Chronicles too!
Also in Tetris.
Ah, fellow KI:U enjoyer 🤝
for "two months" the system has been done similarly before. Megaman battle network had a similar system where you stored buffs and such, i think they were called battle chips(?), and you could slot in whatever fit and even better if it had synergies, you could even remove core chips at a penalty to fit more chips in. I like systems like this cause theyre usually rare.
I was going to say that Kingdom Hearts Days did this as well. fitting in tetris pieces, and leveling up gave you a bigger board for more tetris pieces.
I like the idea of being possibly made of sand in the first one and having death-by-fire turn you too glass
Eastern Exorcist looks like a Chinese version of Muramasa: The Demon Blade, complete with a second campaign as a second character.
It even has a cute foxgirl waifu, lol.
i know right. When he said "i have a feeling a lot of you looking at this and thinking wow" my brain auto complete that sentence with, wow this is a Muramasa clone. Which isn't a bad thing per se
Is Muramasa on Steam?
@@dinoshotgun Nope, just Wii and Vita. There's nothing preventing you from emulating it on your PC, though....
Exactly what I thought. Muramasa is sick af.
I think Death's Door did good for the fact that Acid Nerve, which is a pretty small studio, has made it but yes I agree with the points you made about it
You mean a studio with a total of 2 people made the game. Plus around 3 more people for some part of the designs.
In Two Months, The Tetris-looking level up system is straight up the NaviCust system from Mega Man Battle Network 3-6 (some of the greatest games of all time, by the way).
The Pyra Screen you picked up may indicate that the ultimate handheld you were building is a Dragonbox Pyra, a niche handheld gaming computer.
It was made my a Member of the community Commemorating that the Pyra is always Two Months TM away
Never thought I'd see "Bearer, Seek, Seek Lest" in a Souls-like
Dark souls 2 was my first souls game so those 4 words are like a dog whistle to me.
@@pearcehubbart3767 I've been known to repeat it like a frickin mantra. Pick up a chip of salsa? "BEARER, SEEK, SEEK, LEST." crunch.
Ghostrunner actually uses this Tetris upgrading system.
Megaman battle network does too.
yep, and Kid Icarus: Uprising too for abilities
Girls Frontline uses it for the Heavy Weapons teams' stats.
“Don’t take this unless you have suffered internal injuries of Yang.”
Immediately takes it.
Now has internal injury.
👍🏻
I love the idea that if you have an injured lung you can just punch the other one and be fine
That chest mimic in Two Months was epic
Ok, this has gotta be my favorite video when it mentions Death's Door, Ender Lillies, Vigil: The Longest Night, AND Eastern Exorcist! Literally all games I've been looking into the past couple weeks! They all got good ratings too!
So, Soulslikes are Roll-Playing Games.
Get out
booooo
Get out.
*sigh*
I love you
If a roll is enough to make a souls-like, I argue the "You Died" style prompt is just as important. They want to punctuate your death with an extra blow to the ego.
Ultra Kill is a souls like
@@livesakimbo And the skull calls you a cuck. I can't unhear it.
What about the "wasted" in GTA? Would that qualify as "You Died" in that context?
@@HappyBeezerStudios yes gta is a soul-like confirmed
It’s still bizarre to me that I saw Death’s Door in this video for the first time, bought it on impulse and then, months later, it became my favorite game.
Two days ago i saw this video, watched until you showed "Deaths Door" and instantly bought it. Now here i am, two days later, having binged the game and striving for the secret ending. Thank you for an awesome reccomendation. Personally never felt bored, as i was more interested in the story and finding the secrets than the combat.
Eastern Exorcist looks A LOT like Muramasa the Demon Blade. Clearly an inspiration for this game.
I was going to say the same thing, particularly with the addition of a second character campaign.
14:46 My dude Megaman Battle Network is getting no love out here
I was just about to mention those games, yeah. As soon as I saw the screen, I remembered exactly where I'd seen it before.
I love how people recall MMBN. Such a cool series. Akshon Esport made a video on it and the community still make the game living, a bit like melee.
Oh shit I completely forgot about that mechanic, only remember the battling.
@@expendableindigo9639 Same here I can only recall like the deckbuilding part.
I happened to notice you were not using spells in the combat of death's door. It's a lot like hyper light drifter and much more fun when you use them
is vaati correct?
No.
Sure
Yes
First
Be my wife
The game was called "Two Months" because that's how long the dude spent making it.
He did more in 2 months than I did this year. I didn't do much
>Platforming in Ender Lilies doesn't do anything interesting
*PTSD from a moment where you need to do backward attacks, dash, slide, dive and double jump all in a row*
Martial arts masters: "By cultivating your chi and mastering all aspects of-"
Chicken drinkers: 9:40 "DRINK CHICKEN! SPIN FOREVER! *BIG POWEEEER!!!"*
Double jumping 😩👌
Proto I like your Halo music comments
Best upgrade in the history of upgrades 🥰
Ghetto Mario
Ah i see, a random verified youtuber....
I really like that ethereal dodge move in the first game. This visualizes I frames quite nicely.
Looks kinda like "butterfly dodge" in Alice: Madness Returns
It kind of reminded me of the Old Hunter's Bone quickdodge from Bloodborne.
Honestly two months looks like a really good game. Gives me kings field vibes
My great and holy Iron Pineapple I’ve been lurking watching several of your souls-like vids and making sure to like them. Your videos are great! You actually make it interesting to learn about the games and watching you play is enjoyable because you make it funny man.
This video has been my favorite solely due to that boss in Wind Song that wouldn’t chill. I laughed out loud!
Keep it up awesome content!
game has basic stats: "this game is a fucking souls like"
If any game has sword fighting or rpg elements
It will be instantly called souls like or elder scrolls copy
Monster hunter:
Dark souls: imma ruin this man's whole career
yep, The souls community is kinda retarded somtimes.
@@petkofuchalski9809 Abelism is cringe.
@@Voingous misspelling the thing You complain about is double cringe.
Ghost runner has a similar tetris upgrade system. Not a souls like but fun game.
Megaman: battle network did that too. Really fun games too, highly recommend
Yeah I was gonna say MegaMan too. It's neat.
Yup, was gonna simp for battle network too
Damn, Two Months has the best mimics I've ever seen.
"ever play a game where you just feel like the person who made it hates you?" im cracking up love the vids man!
"A rhythm-based, third-person, action, souls-y game" this already exists. It's called Sekiro
How is Sekiro soul-like? The only thing similar they have is the fact that they have the same company making them + the bonfire system
It's so much easier once you realize it's a rhythm game. Turning off the music helps a lot. It's easier to hear the beat.
Sekiro is NOT a souls like
Sekiro is more of a Souls-like than a bunch of titles in this video.
Souls-like is a meaningless term thrown around too easily.
And that's why I am so bad at it.
"the JoJo stand game"
Aaaand a few thousand people just bought it because of that. "You can use stands" wins over most JoJo fans.
"just cuz it's true doesn't mean that it's right"
~ Bo Burnham
It about got me honestly.
Eastern exorcist sounds a lot like a modern version of muramasa: the demon blades
Exactly! I was looking for this comment. The double jump, exploration, combat, leveling system, and two protagonists all are very similar to Muramasa.
Ah I see you beat me to it,will delete my comment.
except that muramasa: the demon blades is much longer, mayber triple the playtime.
for that Tetris Piece system, I know of two games that do that. Kingdom Hearts 358/2 Days has all of your equipment, items, spells, and even levels fit onto a grid. You can get certain pieces to multiply the effects of other pieces as well. It's interesting, but it's also very hit or miss. The other is Kid Icarus Uprising. You organize your Powers by putting them on the grid, with larger pieces having more charges.
Eastern Exorcist drawstyle mostly reminded me "Muramasa: The Demon Blade", this game is so awesome, but, there's nothing to do with souls-like games.
I'm so sad that Vigil: The Longest Night got delisted before I could play it, and even sadder to find out the reasons behind it. I really hope Glass Heart Studio can get their game (and revenue) back.
I just found out today while looking for Souls-Likes on sale. There are ways to get it, but you'll have to sail the high seas if you know what I mean.
"Aren't really cheap deaths."
_flashbacks of Capra Demon face-slamming me after passing through the fog, but before I could actually move._
Exactly, people like to idolize Dark Souls and view it as a perfectly balanced and fair experience.
It wasn't, really. It was fun, sure, but don't call it fair.
@@mastergame1311 theres room for jank. Dark souls had way more balance than it had jank, so calling it balanced and fair is totally valid.
@@mastergame1311
The two dogs also pissed me off. That boss was just one fuck you for little reason
there's a lot of cheap deaths in ds1
Definitely more akin to the kings field series with cheap deaths
Hey Pine, some recent finds that I'd consider for this show are: Outward, an openworld action RPG with like soulslike dodging and gameplay; Shattered: Tale of the Forgotten King, a soulsike with some interesting cyberpunk vibes; and Ultra Age, an action game with intense combat that is sorta soulslike and sorta roguelike but really more DMC inspired.
Eastern Exorcist looks dope. Definitely gonna snag that at some point.
Instant wishlist for me.
9:40 That is definetly the most Souls Like game on this list.
Dancer of the Boreal Valley
"There is levelling, this is a soulslike" is the most "nobody knows what a soulslike is" thing I've ever heard
ThIs game has graphics and a combat system therefore it's a souls like
I've always thought that Soulslike referred to games that used gameplay elements from the series, like the bonfire-esque checkpoints that refill your health, open the leveling menus, and re-spawn all of the enemies you've killed in Jedi: Fallen Order.
And why do people obsess over dodge rolling? Kingdom Hearts and God of War had dodge rolls years before Dark Souls came out.
The Souls games are really good RPGs though. Every time I get into one after not having played them for a while I remember just how much your build affects your play style, and I appreciate that when a single attack can make such a difference is a fight, your stats really matter a lot. Getting an extra 50 HP or going from light to mid equip load can make or break your strats, so you end up really thinking about each level increase because the difference is so quickly noticeable.
@@martmine4618 the game can be played, therefore it is a soulslike
@@matthewbreytenbach4483 I swear to god, the thing that's always stuck out to me as being "souls like" is a mechanic of losing your unspent xp where you died, and having levels be shortcut-based. I don't know why rolling of all things stuck as the "souls" thing when that's always been in like, everything.
Ender Lilies is my favorite games ever, I love everything about it. It deserves more love and attention
You've done so many episodes at this point so I'm curious. What are your favorite "hidden gem" kinda games you discovered from doing this series? What still stands out as really surprisingly enjoyable for you?
lol, Two Months seems to be a rather interesting depiction of the struggle of Michael Mrozek (of the german OpenPandora GmbH, not to be confused with the UK OpenPandora Ltd) to develop the DragonBox Pyra open-source open-hardware handheld computer
So, OpenPandora saga still goes on..
"Souls games have a roll mechanic"
Sekiro: Ignorance is Defeat
Actually I think you could make a pretty good argument for sekiro not being a souls game.
What about the get up roll animation?
@@Frogthejam1 Honestly, I agree. Sekiro has bosses, bonfires, death related mechanics and a fixed, replenishable method of healing, but...is that all you need for a souls game?
For me it's a no, honestly. Sekiro functions on completely different systems. There is no Stamina, no rpg customization element (prosthetics are more of an extra imo) and last but not least, the whole Posture system and the focus on timed parries.
I also feel like people are doing a bit of a disservice to From when they call it a Souls. Sekiro was obviously them trying to do something different after making Souls game for a decade, and they achieved something great and unique, so seeing people just calling it "another Souls game" makes me a bit bitter.
@@GregTheFree Technically speaking, Sekiro is more of a Rhythm Action-Adventure Game if such as things is really existed, as weird as that may sound.
@@Azazantei Sekiro is a Tenchu successor.
I hope we get a sequel to Death’s Door as I really enjoyed playing through the game to get the, “True Ending”. Maybe they could expand on the perspective shifting parts of the game to add more variety to the gameplay. We could have some 2D side scrolling platformer segments, and some camera angles that are closer to the action kinda like what happens periodically in Metroid dread. Plus they could expand on the cast of characters and the role they play within the story.
Weapons that are more complicated than swing-swing and are easier to find would also be great.
@@Kungniht I agree that the combat could be more complex, but I kind of enjoyed the simple rhythm of it after awhile. I do think they could add more button inputs for combo strings and stuff though.
Holy sh*t, that'd be amazing!
Death's Door's Door Guardian reminds me of Alexander Prime from FF14 so much.
This is a certified gaming moment
This is a certified top comment
I loved death' s door, and had a blast playing it, the combat was amazing and it had lots of personality
It's soooooo good!!
Him: "There aren't really 'Cheap Deaths' (in Dark Souls)"
Me: "Stop the cap"
Also love your content
Glad to get recommended Metroidvanias in this video XD
which souls games are, indeed
Here's another: Skautfold Usurper.
@@Devieus Also, Shrouded in Sanity
@@rnaD86 True, though it may not be as good a time as Usurper and Usurper is more of a metroidvania.
@@MilesRavis DS1 only, if you stretch the definition.
For your next video you should check out this really obscure upcoming Souls-Like that not a lot of people are aware of. It's called "Sheldon's Ring" or something like that. It apparently is pretty decent in its souls-like execution, but it hasn't gotten a lot of media attention. I forget the exact name, but the company developing it is a small indie studio called "Frog Softwares" and the head director's name is Hidden-Taco Moist-Zucchini.
I hear some of the lore is being written by Gabe of Thrones writer Jorge R.R. Tolkein!
Bleak Faith is also one upcoming..looks promising judging by the demo..but needs more work by the devs..
Neat I always thought that the director was called Michael Zacci
I can hardly even imagine it
THE Sheldons Ring...
OOOHH SHELDON'S RING!
Sharted... by some man or some king.
Dont tell mom you dont see her.
LOOK DOWN AT THE SOIL! IT BOOMS!
This series is one of the only times a “you’ve never heard of!” in the title of the video is warranted.
I straight up screamed when I found out power stancing is back, one of my favorite mechanics from the entire series.
That Tetris puzzle style leveling system can actually be found in Mega Man Battle Network 3 and beyond as well as Kingdom Hearts 358/2 Days
Just gotta say 'Spicy Dice" Studios is a heckin rad name!
Eastern Exorcist looks kinda like they took inspiration from Vanillaware games, which is a good thing! I loved Odin Sphere and played a ridiculous amount of Dragon’s Crown so I’m looking forward to trying E E.
You should play muramasa the demon blade then, it's the vanilla ware games Eastern Exorcist takes from the most.
That poster looks fantastic! I love the level of detail you guys put into all of those.
Eastern Exorcist honestly reminds me a lot of Muramasa: The Demon Blade
Yes, it's a Vanillaware-like game, not a FromSoftware-like game. It's the same combat and art style. This reminded me of "journalists" saying everything is the Dark Souls of something else.
Eastern Exorcist is giving me very strong Muramasa: The Demon Blade vibes, and I'd say that's a good thing. There really aren't enough games like it out there.
That's exactly what I thought as soon as I saw the 2nd character.
Vanillaware game, not FromSoftware. It's obvious to gamers, but some people insist that everything is Dark Souls. lmao
He do be playin' 9 souls-like games we've never heard of tho
Glad you covered Vigil: The Longest Night
It's one of my personal favorite Souls-Likes :D