Gigachad grubby knows his audience will still watch the whole video because he's smart, interesting and knowledgeable; unlike lesser channels that hold the answer (and the viewer) hostage until the very end of the video for their own gains.
Only Grubby can tell his audience answer to the question in the title within the first 30 seconds of the video and still have people finish the video completely and even multiple times. ❤
This is a very interesting topic for discussion. At the moment, I have three friends who had experience in warcraft with either a company or custom games. They try each race trying to find an understandable and suitable one for themselves. And I noticed a number of common mistakes that are generally common and unique to different races. I'll start with the general ones: 1. Extraction of wood. It is either barely mined or there is so much of it that you can build dams 2. The absence of upgrades as such, or pumping only those that are located in the same place as the order of units 3. Very late t2 or no t2 at all 4. Ignoring the store 5. Difficulties with using consumables for heroes, especially the teleport scroll 6. Constant losses of units on neutrals 7. An army of everything there is, including neutrals, if they can be hired on the map 8. A base crowded with towers or a second base with 1 building for gold mining 9. Problems with the control of units that need to use skills and 2+ heroes 10. One building for the production of units 11. Stand with the army on the base or wait for the opponent on the 2nd base 12. 50+ limit, often with a brute force of just one or two units 13. The army consists of 12 units, the rest are either lost on the way or are guarding the base as reinforcements 14. Accumulation of resources for the future that will never come Now about each race separately. Humans: 1. The base is an impassable maze of farms 2. Almost complete disregard for t2 units and rush in t3 3. Powerbuild at any cost Orcs: 1. If the peons go into the burrows, they will stay there forever, almost guaranteed 2. Mana is lost, all hope is only for brute force Undead: 1. Ghouls. If the starter gets a tree and does not fight, it's already good. If you can eat a corpse in the middle of a fight, this opportunity will not be missed 2. Sphinxes are just flying boxes 3. Each ziggurat must become a shooting unit 4. Destroying your own army with the skills of heroes to restore resources 5. Each new mine should have its own necropolis Elves: 1. Each new tree is an irretrievably lost wisp 2. Many wells, but often empty 3. Although it was mentioned in the general errors, but here especially, 1-2 representatives of each unit. As a result, depending on the duration of the game, either the alliance or the orcs often win. If the game came out fast with skirmishes between players, then the alliance is in the lead. If the game is delayed, the horde takes advantage of hp. Thanks to all those who had the patience to read this subjective review.
I did most of those thing when i was learning the game😂. You forgot: build up an army for 15 minutes ignoring the other player and then both of you charge into each other in the middle of the map. No retreat,no surrender.
In my friend group, undead was the unquestioned best race. This was entirely on the back of NecroWagon, because all of us sucked at micro, and Necro Wagon is the most consistent way to have more than one selection box of units active at a time, and 20, 30 skeletons, covered by like 3 gargoyles for anti air beat 10 of anything else. I was the one who played Undead most, but I'd play a little of everyone. One of my buddies liked Orc a lot, but felt like he never had lumber, or else had too many peons, and so couldn't get units without going into upkeep. He usually played human instead, always Mountain King / Rifles, not for any particular strategy, but because Dwarf. Second friend played Elf, but I don't think he actually liked them, I think he just wanted to play the other one, and liked staff + moonwell to never lose his hero. Sometimes he'd play Undead, too, but he really didn't like Ghouls, and would lose like, all of them.
Night elves aren't demon hunters. They see demon hunters as abominations and outcasts. Illidan became the first demon hunter and was imprisoned and banished for it.
The first time i played this game I wasn't even 10 years old. It's crazy to think I can see content created for it when I'm 27. It brings an "old" man a tear to his eye lmao.
I am also 27 and have childhood memories playing this and WC2 and WoW at release at 7 years old. Glad my dad was a Warcraft nerd because these games were my childhood
Every time I think of this I actually am impressed with myself. How the hell did I play this as a kid? Specially since I'm not a native English speaker, so I couldn't read anything
Oh folks don't mistake this, I was trash at the game and I aldo didn't understand a thing since I'm not a good english speaker. But I was profoundly impressed by the world building. This and LOTR shaped my passion for fantasy settings.
I think Grubby underestimates how overwhelming human is for a complete beginner. When I first started 1v1, human was so hard because of multitasking. I always got supply blocked because farms are only 6 food, I forgot to summon water elemental on cooldown, I couldn't tank creeps with water elementals, I couldn't militia creep expo without losing peasants, I couldn't react in time to save peasants, I couldn't keep casters alive and so on. I feel with other races I could learn in steps but in human I had to do everything at once. For me at least, the multitasking was much harder to get used to than microing to a certain degree.
That's a valid point. My experience was actually the exact opposite growing up. I also started Human, but because farms are so cheap it was way easier to sim city your base. Towers and defenses felt way more intuitive than burrows or Nerubians. Casters are mostly auto-cast and forget, so I could just box select and move things while focusing on my heroes. I never bothered militia creeping back then because I was a turbo noob, but footies come out quickly enough that I generally didn't get *too* punished back in the day. Power building as a "I fucked up my macro" option was also huge. Orc and Undead especially felt limiting for those, since I'd always forget to build a Slaughterhouse or Graveyard or Bestiary, and then I'd be so far behind the curve with no way to make up the time (or spend my 600+ resources). Human's skill floor is so high because of these forgiving pieces of their kit. To play the race well is hard, but to play it passingly is not too bad IMO.
Totally agree. Human requires a lot more multitasking, micromanaging units because they tend to be weaker in terms of health. And you need lots of skills in order to master Human. Imo, undead or NE are the easiest race for beginners.
This. I think the lowest Grubby can imagine playing is on the bronze league in WC3Champs. But below that there is the Tinfoil League and the Plastic bracket where I used to play. There Orc= tanky grunt + far seer wolves + heal wave = EZ, no heal salves, and no fancy creeping tactics with AOW and militia and such...
I always picked a race by its cool factor regarding a personal preference. Even if it's harder then others when it's cool i have a drive to learn it even more.
Pretty much. I always pick things I like or vibe with. I'll put in the effort to get better with something I like, but I won't with something good that I don't
I just started recently again. I played it like 20 years ago. Started off as a Human again on W3C. To be fair im getting crushed very often , but im still enjoying it. Whenever I have a win, I m truly exited :D so far I have a score of 5 W / 35L :D with about 600 mmr . Love your channel
I think Orc is the easiest race to play overall because of high hp units and strong heroes, but Humans are very straight forward to play at almost every level of play because they have one strategy: Militia creeping into Fast-expansion Tier 1. Having an easy plan that you can follow (almost) every game really makes them appealing for newer type of players.
I think the "standard" hero being much more utility in Archmage is actually a good thing for learning the game, too. I see a lot of Orc and Elf players absolutely married to Blademaster or DH, and without them they actually don't know how to play the race very well. Archmage only carries so far, you WILL learn how the rest of your army works.
Idk, for me the easiest were always Night Elves. A lot of game is decided pretty early on and you can stack archers and rider huntresses, get that archer aura from the huntress hero, some archer damage upgrade and at 6, starfall ulti decimates everyone. If you're a random noob and u suck at economy, the game will be gg before you reach enough druids and dryadas
From the very start of the game I always thought, and I'm still confident to this day - the easiest race for beginners is - Orc! It is clear as day imo, I don't even understand the matter of the discussion - Orcs have big units with more HP than other races in the begging of the game - orcs are quite easy to control, WAY easier than elf bunch, or human - human takes way more micro to control everything good, while orc have several units and can do successful herofocus, not to mention Orc heroes are quite lethal and hard to kill, which a great benefit for the beginners. You don't need to control two bases from the start like human, your casters are quite frightening and easy to control, and one of the biggest advantages for the beginners - speed scrolls! Speed scrolls make a real difference when you are new and playing against newbs, also you can buy an expansion in your shop and build it in seconds, and you army don't need to be really diversed like hum's or elvish, even undead need to have more different units, while with orc you can haras with raiders and creep freely with rest of army. Orc is like the most average race to me, this is why it's popular and the easiest for beginners, human are to complex to master, undead are too all-in, you either win with a great advantage or lose miserably, elfs are also very dependent on good mirco and have many weak low-hp units, so this is why orc looks so compromise between mirco and power of units. Orcs has really good balance inside the race, they're easy to handle but yet powerful enough to win confidently.
yeah I actually thought the answer was easily orc because their units cost more food which lessens units as a whole and less units equal less need for micro
You have to remember that orcs also need the HP because they have the worst access to heals. Humans get harder and harder as you go up, but the baseline human start is very forgiving and flexible.
@@HellecticMojo I second that. It's pretty easy to get punished if you lose an Orc unit too. HU Priest autocast is amazing when you have low APM. Also Orc has like no autocast abilities in general apart from like... Shaman Bloodlust at T3. It feels like a control group fiesta. Like there's the Raider net, the salves, Shaman Lightning Shield or Walker Link, etc.
I agree, but I think that some people would consider human being easier because of the healing being super expensive and micro demanding for them at the start. I would argue because of that alone that beginner orc players go SP more so than TC as a 2nd Hero.
Orc definitely have several reasons why they'd be Difficult for a beginner sure their units are tough but they also take more food which means that their army sizes always inherently smaller than other races so a mistake that results in unit loss is much more detrimental To your cause they also have a struggle with healing within particular I would say a Paladin for humans being extremely new player friendly hero that can keep allies alive with increased armor and heals as well as being able to make the hero invincible if you mess up in your heroes getting mauled humans Definitely have an advantage in terms of keeping units alive Having both a spellcaster that is good with healing good armor and HP on their units and the paladin is also good at healing and the arcmage makes using magical units a lot easier due to his buffing mana regeneration And mass teleportation is also really easy cheese that is very very effective at lower tiers of play With orc it's just too difficult for Low level play to keep Units alive Due to being so terrible defensively Also note That heroes for orc tend Be strong individually and not necessarily so much about increasing the power of the whole army
haha, I actually play humans for the blood elves. I'm not particularly a huge fan of the human race in wc3, just because, you know, I'm already pretending i'm a human in real life. BUT I do love blood elves. I even got a blood elf paladin skin from the hiveworkshop xD
I think for a true casual beginner, Orc. They have less options to choose from compared to humans and tanky units don't require any skill to function, at least not when compared to casters. Though, once basic control, macro, and micro is down. I do agree humans have a very nice knowledge to power curve for beginners.
Orc have super easy creeping with bm ilussions or fs. Healing from shop on t1, which have very good synergy with high hp grunts. Later on, sh and sb comes to play which make it even easier. I find night elve creeping pretty anoying if you play dh. You have to tank with your hero and go back to your base to heal up.
Very informative -especially to new players! I am glad you mention the endless various deviations of builds with each race- people coming from other RTS games often want to follow strict build orders and meta strategies. Each game of W3 is so different and unique because of the hero and creep/battle engagements. Having fun out of meta is most important to me! Cheers from Texas🎉 -a disgruntled mac user unable to play for almost two weeks
I would say it is the orcs because their generic units are stronger and less things to micro. The building, resource and upgrade systems are quite easy to understand. The humans could be also a good candidate. They have more healing options and the units are easy to understand for somebody who is coming from other games.
I liked your video because you answered quickly. Then I watched it all. Normally I would scan to the end and then be done. You’ve unlocked to “watch the whole video” achievement.
Answering the question first is in fact the most important part of this. It frames all the other storytelling and opens up more questions for those interested.
I love that one of the first points you make is not to copy top tier players. So true and I notice this in other games as welll: the strategies of top players are inherently metagamed against other top players (while against worse players they will either play differently or try to make up any holes in their strategy with the skill difference). It was really eye-opening when someone pointed this out to me for chess. The top 30-50 players play a lot against each other because they invariably make it to the later stages of qualification tournaments (or are the only ones to get invited to invitational tournaments). But the next few hundred players in the rankings are all also really good but they need to be prepared against a much wieder range of opponents. If you're looking to copy someone's (in chess) opening repertoire or (in Wc III) builds and timings, copy someone from this second tier behind the absolute best. Top players have to do something new every tournament at minimum. The builds in the tier below are likely time-tested and also less prone to metagame-changes -- they just work.
i think the easiest is orc, the reason being is that the first unit grunts have quite a good hp pool, secondly grunts are melée units meaning they don't kite they get kited, but kiting takes actions to do and micro which is gonna be an issue early on because nobody is gonna effectively micro when starting out, the other thing is peons and burrows, it's the only race that can hide its workers inside a building and it doubles as attacking defense. the other thing about it is also that orcs aren't that wacky when it comes to how they function, there's nothing special about peon workers in any sense, they build and they gather as you would expect any worker, there's no speed building, there's no losing a worker when you make a building, there's no divided worker like one that chops wood and one gathers gold, so peons are as simple as it gets. now ofcourse if you're gonna try and play orc correctly then it gets very convoluted, but just getting your feet wet orcs are as simple as it gets, next i think humans because it's easy to understand what the units do but it can get a bit cumbersome because of farms and dealing with army management, and then i'd say undead is third simply because ziggurats and the necropolis shoot which is a built in base defense that just does what it does by itself, and lastly the hardest to start out with i think is night elf, archers have no health pool, needs micro so they just don't die from a gust of wind and gets value out of their range capability and having workers that don't fight and turns into buildings and having units that either shoots or transforms or are so niché that you don't even know what to do with them. but if you gonna try and play "meta" then probably night elf is the easiest one because just mass huntresses. but it's still that step of getting familiar enough to play night elf that is still a step that needs to be done, but if it's at that point, then you don't need to ask which one is the easiest one because you have put in that amount of practice to know the difference at a high level, and if you're at a high level, which one is the easiest is not a question you concern yourself with as they are all hard just in different ways so at that point it's just personal preference above ease of use.
I can agree mostly, but you should move NE to lower tiers. They use mostly ranged units and with entangle they can kite and pick off creeps and player units, they can even hide at night. Their base defense is a challege a bit, but their gold workers are always safe from a sudden surprise.
@@TheUnkow the gold workers for NE is true, but as a beginner it's too much of a challenge to micro properly before you have a good handle of basic hotkey management, as for hiding at night it really doesn't do much for defense for a player who just makes some units and go attack them. just as an example let's say an orc player just makes grunts and makes a blade master and pretty much attack moves, it's gonna be difficult for a beginner night elf player to deal with because they have to do more than the orc player which they aren't capable of yet because they are still a beginner. i'm strictly speaking complete beginner against a different complete beginner which really is the easiest to use because how hard a race is doesn't matter past initial stages of being a beginner.
I still don't really think Orcs are that easy. I think they look easy, but they are so committal to everything. Base trooper is 3 food, healing is such a pain, buildings are such a commitment because you can't build and forget like Undead, free up supply like NE, turbo charge it like Humans. I think Orcs just look easy because they don't get oneshot by most combos and look like an easy A-move army
@@HellecticMojo I wouldn't really consider night elf's losing workers and human fast build to be a big factor for new players cause there not going to be able to time and manage those effectively Only things that are hard to manage for new orc players is the lack of healing and countering enemy air spam
@@HellecticMojo it's because they are at a base level, if neither army micros orcs should have the upper hand on tier 1 which is really where most games end at beginner levels because the skill gap in macro and early decision making makes or breaks how well one does early on. humans and undead are neck in neck because they have more melée units which means more dps output but it requires more focus fire to get any benefit out of it and also kinda need to rely on micro to trap enemy units with surrounds which is a bit of an intermediate skill level i'd say. as for healing, to start nobody does that or does that effeciently, but humans can get priests which auto heals which is nice but it also requires the know how that you shouldn't a-move with them because they will attack then rather than heal which for a beginner they will miss that or struggle remembering. at an intermediate level i'd say they are all very much the same because people are gonna spam good units and try to play well with them, like headhunters, like huntresses, like riflemen and crypt fiends. and at that point it's very much up to personal preference, but just as an A-move army, orc is just gonna be easiest. sure you can build things easier with undead but you got ghouls and you're not sure what else you're gonna make until you start trying to make a bunch of crypt fiends which will work typically better than ghouls early on because they just have bigger health pools. similar things happens with humans, they will make footmen and realize rifle men are just better some time later. that's why i say orc is easiest to start but it really isn't that much of a difference later because there are "easy" builds with each race that let's you focus more on basic micro with one type of unit and from there you just learn more about heroes and items and being able to control an extra unit type into your army.
It's definitely orc I played pvp only a few times and I'm a fully casual player but I have played this game for fifteen years. I'm sure that orc is the easiest race for beginners who don't understand what's going on yet and just want to figure things out until they get comfortable 1. Orc has the easiest economy management out of all races. You don't have to think about when you want to powerbuild or use militia instead of gathering resources like human, don't have to think about how many of your soldiers do you want to gather lumber instead of fighting like undead and you don't sacrifice your workers like night elf. 2. Orc has the simplest upgrade system of all races. You upgrade every single unit of your army with upgrades that are only divided by ranged and melee. Amor upgrade is for everyone. No dwarf upgrade, human upgrade, machine upgrade and flyer upgrade like human. No beasts and soldiers like undead and night elf. 3. Orc also has the best tier one out of all races. Orc has access to grunt and troll headhunter which is probably the most versatile tier one army you can get. And also has the best tier one shop out of all races. Making them great for new players who don't know how to tech up efficiently and need to survive until they get enough resources. Those are my reasons why orc is easiest for people who are truly new to the game. Not for people who are only new to the ladder. However that's just my opinion
I agree Grubby is underestimating how hard a tactic like fast expanding is for a complete begginer. Even creeping might be a little tricky. From the perspective of someone who will just build a squat of twelve and attack for a few dozen games orc is the best
1 Using militia or building 1 place is very flexible. Not mention option to carry more lumber. As it is explained in the video humans can faster creep at the beginning and therefore has quicker start to be more powerful. Undead summon building, focus on gold mining and ghouls are lumbering faster. And building with Night Elves you reduce your supply which can be better option. 2 Armor upgrades are always less important than attack upgrades. 3 But orc have problem with healing which put those big units vurnable compared to other which have lighter units, but being healed.
@@Gaze73 I didn't say that armor is useless. However many other units have much better combined armor with healing. I don't understand why orcs would be easy for the beginner. It is actually hardest race to play, maybe except Night Elves at the beginning. Humans and Undead are much easier to expand and going on.
We used to play WC3 as kids with my brother. He chose humans, so naturally, I had to pick undead, and it stuck with me ever since. Really love Coil-Nova and Ziggs, but to this day, I struggle with keeping ghouls alive, haha
Always thought that human is hardest. So many options - so many decisions. Other races had default builds that always work, while human often needs to adapt, which is hardest skill.
Actually watching his videos it's very interesting watching him Trash units Low level of play in the campaign or whatever were pretty useful and powerful But when you get to the higher tiers of play are useless I get only ever played the campaign and was genuinely surprised to find out that most summonable units and even most melee units are considered trash I always thought that necromancer was such a powerful useful unit And then I watched one of his videos and found out neither one of the least useful units in the game Because it's so easy to just dispel his summoned skeleton honestly I'm pretty disappointed to find out that the expansion pack had went too far to try to weaken magic that it gave too many units the abilities to completely shut off magical units so buffing and debuffing units is not that effective in most circumstances though that could depend on which army is fighting which
Going over Orc's three forms of healing gave me PTSD for ROC where two of them were not there. The literally only way for Orc to heal (apart from neutral shop items) was T3 healing wards. It was such a game changer to get salves in TFT.
My favourite race in W3 are Humans ( Paladin, Priests + knights and/or gryphon riders + towers ). And my favourite race in S1 are Zergs ( mass of Hydralisks + Guardians + couple of Mutalisks + towers ). I think both are based on solid and fast units + easier defense I think.
I think that Grubs is just too affected with becoming pro many years ago, and didn't decline for the most years since. For him it's really difficult to understand what is easy for the newbs, because he looks through his professional experience. I can say with an absolute confidence, for beginners the races are so, from easy to hard: 1. Orc 2. Undead 3. Human 4. Night Elf
It is so true! There is a fried of mine who plays Orc and i couldn't beat him as Human however i tried. Yet i managed to coil-nova him to death and finally win in my very first undead game. And something tells me that i am not the only one with such an experience.
This is exactly right. I have the list in the same order. Grubby either doesn't want to admit orc is the easiest (likely), or is totally out of his mind and has no bearing of reality....
"Blizzard doesn't have an API to release the statistics..." They USED to! Man, I remember back in the day you could actually look at bnet profiles and it will tell you very detailed stats: average gold and lumber gathered per minute, hero usage rates and average levels reached. It was cool! Another thing Reforged took from us.
undead on blight actually regen 8 times as fast as human or orc units. the standard regen is 0.25 HP per second. Blight gives 2HP per second(3HP for acolytes), but undead units have no default regen outside of blight. nightelf units have 0.5HP per second at night but no regen at day, this regen also affects all treant-buildings.
I used to think Undead was the easiest beginner race, but found out that the safer opening is slow. Undead also harasses a lot at mid to high level play, which is not conducive to beginners. They do have the best base defenses for cost though. Human bases have the most potential but require a lot of investment.
For me the hardest to easiest learning the races. Night elves - orcs - humans - undead. The last mission in the campaign roc for night elves turned me into a night elf main. I beat all the missions in 1-2 tries with the first 3 races. But when using night elves most build missions took me 5-10 tries. Far more difficult than “All In” in sc2 for me at the time. These days I find humans the hardest to use at high level play. Undead and orcs are roughly the same difficulty at high level
Super interesting how you ranked them, before watching the full video I ranked them the opposite! That Human is the hardest and UD the easiest. I was thinking more from a mechanical and micro point of view though!
i dont think that humans being played the most necesarily means that it's the easiest. Some people just like being humans in fantasy stories. Thats where the meme of "human fighter" in dnd/pathfinder/etc came up from - because an large amount of people just want to play an avatar of themself in the game
Thank goodness you got straight to the point, so I didn't need to watch the video, but I may watch the rest later if you can! I actually found Night Elf hardest to play, just a little too much stuffing around with them for me. I like the wisps though.
As a (former) casual player i thought about what my answer would be and my first conclusion was that it is for sure not Human because of the microing demands. Army complexion differs a lot from the other races. That’s just my perspective.
Easiest is undead imo. Base building is super easy. Buildings summon themselves. You get more wood from an attack unit that can defend said base with towers that are also already built via food producing buildings.
base building does also require additional planning, especially when expanding due to the blight requirement. Also, army-wise undead is pretty brutal as almost every single unit has some form of manual-cast mechanic. Ghouls/Aboms have cannibalize (Aboms also want to spread disease cloud), fiends have burrow (and some weirdness with web), gargoyles have the statue form, necros have cripple and frenzy, banshees have shell and posession, statues require constant repositioning (because they are too dumb to position themselves), frost wyrms, while not having an active ability per se, require a lot of retasking due to how aggro works (i.e. they don't prioritize most of the heavy armor units) and in order to maximize the slow. And destroyers have devour magic + their own mana-based minigame. Furthermore, undead usually focuses heavily on ranged, which requires a lot more retargeting and repositioning than something like a bear push. Then you also have heroes with their hashtag hero things, and you also want to use rods of necromancy to get those juicy skeleton bois, so you have to manage that as well And all of that REALLY adds up.
@@IschmarVI Beginners also suck at ghoul management. Cycling ghouls between creeping/harassing and harvesting lumber. In order to creep as fast as other races, ghouls are essential. Waiting until Fiends might work against beginners, but being a good WC3 player necessitates practicing build orders/strategies used at high level play.
Thank you grubby i play this since im a child of course i didnt play every day or take it serious and most of the time i played reign of chaos untill was over due to reforge update. Watching your videos make me love the frozen throne wich i hate it, i was thinking to take more seieous this game and choose a race I wasn't so sure wich one but this kind of videos help a lot, thank you.
Personally, for me, orc was super easy. Chain+heal wave even tho not good, probably. Just simplifies the fights for me to an insane level. When I tried to do your other guides on human it was always disaster. Human units in general are a lot less forgiving
I personally have really enjoyed orc as a first race and I have one of the best orcs to go off of when doing it. So I’m constantly being taught the correct things. Shamans master training and headhunters berserkers with FS first and TC second is so fun. Not really meta but super fun.
You have a point grubby. I play Human because of the music and the aesthetics, and then it felt more and more natural. Could never play undead because of this reasons.
Played both WC3 and TFT when it was released. Had different periods playing all the races in multiplayer, except humans. I thought they felt less appealing. Anyhow, fantastic video. Never felt this kind of urge to play wc3 in 20 years. Time to do some ghoul shuffle again ^_^
That intro and answer convinced me. Human is i think definitely the right answer. And i loved getting the answer right away. It also shows a lot of the game mechanics nicely.
Hey grubby, can you do a video answering a question I’ve had since I started playing How does damage reduction on armor work? Like if a building says fortified and have 23% reduction, do all normal attacks do 77% damage and siege does 100%? Or is there a damage multiplier on siege attacks while also applying a 23% reduction. How does chaos damage work? Does it ignore all armor (like treating 5 armor as 0 armor)? Or all armor TYPES?
For me in the past when i was a kid it was Undead: easy heal and defense helped me to actually play the game lol. I couldnt figure out how to play humans, until later, after reading guides on it. Orc and Elf felt hard and weak to me.
I refunded reforged when it came out. If they do actually make re-reforged better if the talks are true, I might buy it and try melee for the first time. Thanks for the guide, I've always been interested in playing human solely for the archmage brilliance aura and the ability to just fast expand really early :)
I always found human realy difficult for beginners. Easy to hares, hard to macro. Difficult late game with a lot of different units. For me undead is more easy. Well protected base, easy to macro. Strong tier 3 and fiends statue destroyers you can play all the time. Also dk and lich is always strong. So i would say for me ud easiest, human hardest. But i love to play human because of variety of playstyle
Thanks for giving the answer right away. Honestly, I’m more likely to stay and watch the rest if you give the answer right away because the video comes off as more focused.
the barracks letting humans build knights just by going tier 3 (smth that a beginner will do very often cuz they will be piling on money) is likely making a huge difference. and knights are tanky and fast and therefore easier to control for any other race you need separate buildings and strong units could be a lot more fragile and therefore harder to control
This reminds me of when I was a beginner. I played almost strictly 4v4 as Human, and I always just rushed steam tanks to send to the enemy. I'm sure my teammates hated me lol
I first started to play Warcraft back in the time when W3 Demo had it's multiplayer still active. Oh man, how much i love Deadlock map from the demo! I never played any other race than orc for years untill i was able to play Raign of Chaos and Frozen Throne. To this day i still kind of prefer the orcs.
Without any data it's pretty hard to answer. But my general thoughts: 1. It's easier to play a race that primarily use ranged units, particularly air ranged units, because they are easy to micro compared to melee units. 2. It's easier to play a race that do not rely on multiple bases / expansions, because that means less multi-tasking. Humans, IMO, can actually be pretty hard because of their common fast expansion playstyle.
I was usually best as playing with Orcs. Orcs are good at early creeping since I think they have a great creeping hero with Far seer and Shadow hunter and the best tier 1 units with healing salve. You can't go wrong with grunts and hh.
Player representation is also skewed because humans are the first faction you play as in the campaign, so it's the race with the most thorough introduction.
I love these videos even though I haven't really played WC3 in like 15 years. I did play human back in the day but I always thought orc was probably the easiest for me and perhaps the average beginner to wrap their head around. Orc seems to me the simplest when it comes to managing choice and mechanics. Everyone else has some weirdness tot hem Humans have the choices of when to multi peasant build and how many peasants to turn into militia, and also the most worthless supply building NE has the zerg style workers into buildings, night/day management. and then mobile buildings and ancient of war creeping UD has alot of weirdness, blight, undead healing, two worker units, corpse management and summoned units Orc really doesnt have any mechanics like this, really just peons in burrows, it seems to me (not in a negative way) the most vanilla mechanics wise
I was loosing a game from army composition to an orc player. But through a little Skeleton Scout I saw he had no fortified burrows. One quick burrow snipe (got4) He had no choice but to attack into a 70 supply undead base.
I personally find humans to be the hardest! Footmen just die too easily and it’s hard to micro low hp units. I always get distracted and forget to build enough farms. Also, keeping human heros alive is near impossible because you always need more than one. But I still love playing human, heros are so exiting and satisfying to play
Awesome video very helpful 🙏🏼 I’d love to have a video on how to defend against simple hero harasses for each race. It’s very frustrating for most new players
I LOVE that you answered the question right away and then got to the meat of it.
Same.
Gigachad grubby knows his audience will still watch the whole video because he's smart, interesting and knowledgeable; unlike lesser channels that hold the answer (and the viewer) hostage until the very end of the video for their own gains.
still too slow for me /s
He does that often, it is for his content is fun and will be watched.
@@rachelkling5619 Thou art too slow.
@00:59 -- "Every human has different talents and skills, and some don't have any." Thanks for the shout-out in that last part.
Don't co-opt my self-deprecation!
I'm the third player then :)
Only Grubby can tell his audience answer to the question in the title within the first 30 seconds of the video and still have people finish the video completely and even multiple times. ❤
Yes I have finished, completely and multiple times.
Careful, this man is a hero.
Yes sir!!!
🎉
6:00 only humans can fast build in Age of Empires as well!
Technically correct, the best kind of correct.
This is a very interesting topic for discussion. At the moment, I have three friends who had experience in warcraft with either a company or custom games. They try each race trying to find an understandable and suitable one for themselves. And I noticed a number of common mistakes that are generally common and unique to different races.
I'll start with the general ones:
1. Extraction of wood. It is either barely mined or there is so much of it that you can build dams
2. The absence of upgrades as such, or pumping only those that are located in the same place as the order of units
3. Very late t2 or no t2 at all
4. Ignoring the store
5. Difficulties with using consumables for heroes, especially the teleport scroll
6. Constant losses of units on neutrals
7. An army of everything there is, including neutrals, if they can be hired on the map
8. A base crowded with towers or a second base with 1 building for gold mining
9. Problems with the control of units that need to use skills and 2+ heroes
10. One building for the production of units
11. Stand with the army on the base or wait for the opponent on the 2nd base
12. 50+ limit, often with a brute force of just one or two units
13. The army consists of 12 units, the rest are either lost on the way or are guarding the base as reinforcements
14. Accumulation of resources for the future that will never come
Now about each race separately.
Humans:
1. The base is an impassable maze of farms
2. Almost complete disregard for t2 units and rush in t3
3. Powerbuild at any cost
Orcs:
1. If the peons go into the burrows, they will stay there forever, almost guaranteed
2. Mana is lost, all hope is only for brute force
Undead:
1. Ghouls. If the starter gets a tree and does not fight, it's already good. If you can eat a corpse in the middle of a fight, this opportunity will not be missed
2. Sphinxes are just flying boxes
3. Each ziggurat must become a shooting unit
4. Destroying your own army with the skills of heroes to restore resources
5. Each new mine should have its own necropolis
Elves:
1. Each new tree is an irretrievably lost wisp
2. Many wells, but often empty
3. Although it was mentioned in the general errors, but here especially, 1-2 representatives of each unit.
As a result, depending on the duration of the game, either the alliance or the orcs often win. If the game came out fast with skirmishes between players, then the alliance is in the lead. If the game is delayed, the horde takes advantage of hp.
Thanks to all those who had the patience to read this subjective review.
@@JustDeadWOT was guilty of 90% of these.
I did most of those thing when i was learning the game😂.
You forgot: build up an army for 15 minutes ignoring the other player and then both of you charge into each other in the middle of the map. No retreat,no surrender.
In my friend group, undead was the unquestioned best race.
This was entirely on the back of NecroWagon, because all of us sucked at micro, and Necro Wagon is the most consistent way to have more than one selection box of units active at a time, and 20, 30 skeletons, covered by like 3 gargoyles for anti air beat 10 of anything else. I was the one who played Undead most, but I'd play a little of everyone.
One of my buddies liked Orc a lot, but felt like he never had lumber, or else had too many peons, and so couldn't get units without going into upkeep. He usually played human instead, always Mountain King / Rifles, not for any particular strategy, but because Dwarf.
Second friend played Elf, but I don't think he actually liked them, I think he just wanted to play the other one, and liked staff + moonwell to never lose his hero. Sometimes he'd play Undead, too, but he really didn't like Ghouls, and would lose like, all of them.
2:45 "and you are a human irl". No grubby, I identify as a night elf. I hunt demons on the daily irl.
Tor ilisar'thera'nal!
At last, we shall have revenge.
Night elves aren't demon hunters. They see demon hunters as abominations and outcasts. Illidan became the first demon hunter and was imprisoned and banished for it.
There is a mod where you play a campaign with Lord Garithos who bans every non-human from his army, it's very funny. We humans have to stick together.
I identify as an abomination
The first time i played this game I wasn't even 10 years old. It's crazy to think I can see content created for it when I'm 27. It brings an "old" man a tear to his eye lmao.
most of us played when 15 being 35 now ahhhh :D
I am also 27 and have childhood memories playing this and WC2 and WoW at release at 7 years old. Glad my dad was a Warcraft nerd because these games were my childhood
Every time I think of this I actually am impressed with myself. How the hell did I play this as a kid? Specially since I'm not a native English speaker, so I couldn't read anything
Oh folks don't mistake this, I was trash at the game and I aldo didn't understand a thing since I'm not a good english speaker. But I was profoundly impressed by the world building. This and LOTR shaped my passion for fantasy settings.
I played with my father since I was 5 years old, 21 now...
I think Grubby underestimates how overwhelming human is for a complete beginner. When I first started 1v1, human was so hard because of multitasking. I always got supply blocked because farms are only 6 food, I forgot to summon water elemental on cooldown, I couldn't tank creeps with water elementals, I couldn't militia creep expo without losing peasants, I couldn't react in time to save peasants, I couldn't keep casters alive and so on.
I feel with other races I could learn in steps but in human I had to do everything at once. For me at least, the multitasking was much harder to get used to than microing to a certain degree.
That's a valid point. My experience was actually the exact opposite growing up. I also started Human, but because farms are so cheap it was way easier to sim city your base. Towers and defenses felt way more intuitive than burrows or Nerubians. Casters are mostly auto-cast and forget, so I could just box select and move things while focusing on my heroes. I never bothered militia creeping back then because I was a turbo noob, but footies come out quickly enough that I generally didn't get *too* punished back in the day.
Power building as a "I fucked up my macro" option was also huge. Orc and Undead especially felt limiting for those, since I'd always forget to build a Slaughterhouse or Graveyard or Bestiary, and then I'd be so far behind the curve with no way to make up the time (or spend my 600+ resources).
Human's skill floor is so high because of these forgiving pieces of their kit. To play the race well is hard, but to play it passingly is not too bad IMO.
N00b lol
Totally agree. Human requires a lot more multitasking, micromanaging units because they tend to be weaker in terms of health. And you need lots of skills in order to master Human.
Imo, undead or NE are the easiest race for beginners.
You're not supposed to summon water elementals on cooldown.
This. I think the lowest Grubby can imagine playing is on the bronze league in WC3Champs. But below that there is the Tinfoil League and the Plastic bracket where I used to play. There Orc= tanky grunt + far seer wolves + heal wave = EZ, no heal salves, and no fancy creeping tactics with AOW and militia and such...
“36 seconds ago” a record for me! LOVE THESE VIDEOS
A little luck.
I think Grubby should make a community poll on this matter (and then analyze why Orc won by a huge margin)
I always picked a race by its cool factor regarding a personal preference. Even if it's harder then others when it's cool i have a drive to learn it even more.
@@milosmarinkovic2853 me too in every game,even if it's not viable competitive wise 😂
Same!
Pretty much.
I always pick things I like or vibe with. I'll put in the effort to get better with something I like, but I won't with something good that I don't
I confess this is how I chose to main the night elf despite them being the hardest to master.
@@nikogarcia201 Me as well! I also chose to play night elf cause the vibes are just there man
I just started recently again. I played it like 20 years ago. Started off as a Human again on W3C. To be fair im getting crushed very often , but im still enjoying it. Whenever I have a win, I m truly exited :D so far I have a score of 5 W / 35L :D with about 600 mmr . Love your channel
You got this! For the Alliance!
UD here and I seriously thought I must've been the worst in the world, good to see someone with similar W/L. We got this!
Keep playing and having fun bro 👍
It’s hard till it isn’t! More practice gets you comfortable in the how part and eventually translates to just do phase which is exciting😊
0-15 i think so far :')
I think Orc is the easiest race to play overall because of high hp units and strong heroes, but Humans are very straight forward to play at almost every level of play because they have one strategy: Militia creeping into Fast-expansion Tier 1. Having an easy plan that you can follow (almost) every game really makes them appealing for newer type of players.
I think the "standard" hero being much more utility in Archmage is actually a good thing for learning the game, too. I see a lot of Orc and Elf players absolutely married to Blademaster or DH, and without them they actually don't know how to play the race very well.
Archmage only carries so far, you WILL learn how the rest of your army works.
Isnt UD the same way? DK + lich fiends destroyers for 90% of the tkme
Idk, for me the easiest were always Night Elves. A lot of game is decided pretty early on and you can stack archers and rider huntresses, get that archer aura from the huntress hero, some archer damage upgrade and at 6, starfall ulti decimates everyone. If you're a random noob and u suck at economy, the game will be gg before you reach enough druids and dryadas
I play HUM since childhood. Not bcose strategy or benefits. It's all about Light. For the glory of the Alliance!
You are past redemption!
fuck yeah, human wc3, terran sc1. fuck other races, garithos did nothing wrong xD
Let me face the peril.
@@faerie7dragon Uncle Lotar wants YOU
For Mankind!
From the very start of the game I always thought, and I'm still confident to this day - the easiest race for beginners is - Orc!
It is clear as day imo, I don't even understand the matter of the discussion - Orcs have big units with more HP than other races in the begging of the game - orcs are quite easy to control, WAY easier than elf bunch, or human - human takes way more micro to control everything good, while orc have several units and can do successful herofocus, not to mention Orc heroes are quite lethal and hard to kill, which a great benefit for the beginners.
You don't need to control two bases from the start like human, your casters are quite frightening and easy to control, and one of the biggest advantages for the beginners - speed scrolls! Speed scrolls make a real difference when you are new and playing against newbs, also you can buy an expansion in your shop and build it in seconds, and you army don't need to be really diversed like hum's or elvish, even undead need to have more different units, while with orc you can haras with raiders and creep freely with rest of army.
Orc is like the most average race to me, this is why it's popular and the easiest for beginners, human are to complex to master, undead are too all-in, you either win with a great advantage or lose miserably, elfs are also very dependent on good mirco and have many weak low-hp units, so this is why orc looks so compromise between mirco and power of units.
Orcs has really good balance inside the race, they're easy to handle but yet powerful enough to win confidently.
yeah I actually thought the answer was easily orc because their units cost more food which lessens units as a whole and less units equal less need for micro
You have to remember that orcs also need the HP because they have the worst access to heals. Humans get harder and harder as you go up, but the baseline human start is very forgiving and flexible.
@@HellecticMojo I second that. It's pretty easy to get punished if you lose an Orc unit too. HU Priest autocast is amazing when you have low APM.
Also Orc has like no autocast abilities in general apart from like... Shaman Bloodlust at T3. It feels like a control group fiesta. Like there's the Raider net, the salves, Shaman Lightning Shield or Walker Link, etc.
I agree, but I think that some people would consider human being easier because of the healing being super expensive and micro demanding for them at the start. I would argue because of that alone that beginner orc players go SP more so than TC as a 2nd Hero.
Orc definitely have several reasons why they'd be Difficult for a beginner sure their units are tough but they also take more food which means that their army sizes always inherently smaller than other races so a mistake that results in unit loss is much more detrimental To your cause
they also have a struggle with healing within particular I would say a Paladin for humans being extremely new player friendly hero that can keep allies alive with increased armor and heals as well as being able to make the hero invincible if you mess up in your heroes getting mauled
humans Definitely have an advantage in terms of keeping units alive Having both a spellcaster that is good with healing good armor and HP on their units and the paladin is also good at healing and the arcmage makes using magical units a lot easier due to his buffing mana regeneration And mass teleportation is also really easy cheese that is very very effective at lower tiers of play
With orc it's just too difficult for Low level play to keep Units alive Due to being so terrible defensively Also note That heroes for orc tend Be strong individually and not necessarily so much about increasing the power of the whole army
haha, I actually play humans for the blood elves. I'm not particularly a huge fan of the human race in wc3, just because, you know, I'm already pretending i'm a human in real life. BUT I do love blood elves. I even got a blood elf paladin skin from the hiveworkshop xD
I think for a true casual beginner, Orc. They have less options to choose from compared to humans and tanky units don't require any skill to function, at least not when compared to casters.
Though, once basic control, macro, and micro is down. I do agree humans have a very nice knowledge to power curve for beginners.
Orc have super easy creeping with bm ilussions or fs. Healing from shop on t1, which have very good synergy with high hp grunts. Later on, sh and sb comes to play which make it even easier. I find night elve creeping pretty anoying if you play dh. You have to tank with your hero and go back to your base to heal up.
Very informative -especially to new players! I am glad you mention the endless various deviations of builds with each race- people coming from other RTS games often want to follow strict build orders and meta strategies. Each game of W3 is so different and unique because of the hero and creep/battle engagements. Having fun out of meta is most important to me!
Cheers from Texas🎉
-a disgruntled mac user unable to play for almost two weeks
You gotta love Grubby when he answers the question in the title within the first 30 sec and still keep you thrilled throughout the entire video
I would say it is the orcs because their generic units are stronger and less things to micro. The building, resource and upgrade systems are quite easy to understand.
The humans could be also a good candidate. They have more healing options and the units are easy to understand for somebody who is coming from other games.
I liked your video because you answered quickly. Then I watched it all. Normally I would scan to the end and then be done. You’ve unlocked to “watch the whole video” achievement.
Answering the question first is in fact the most important part of this. It frames all the other storytelling and opens up more questions for those interested.
I love that one of the first points you make is not to copy top tier players. So true and I notice this in other games as welll: the strategies of top players are inherently metagamed against other top players (while against worse players they will either play differently or try to make up any holes in their strategy with the skill difference).
It was really eye-opening when someone pointed this out to me for chess. The top 30-50 players play a lot against each other because they invariably make it to the later stages of qualification tournaments (or are the only ones to get invited to invitational tournaments). But the next few hundred players in the rankings are all also really good but they need to be prepared against a much wieder range of opponents.
If you're looking to copy someone's (in chess) opening repertoire or (in Wc III) builds and timings, copy someone from this second tier behind the absolute best. Top players have to do something new every tournament at minimum. The builds in the tier below are likely time-tested and also less prone to metagame-changes -- they just work.
@@student76543 great points. top player starts can also be hard to execute.
i think the easiest is orc, the reason being is that the first unit grunts have quite a good hp pool, secondly grunts are melée units meaning they don't kite they get kited, but kiting takes actions to do and micro which is gonna be an issue early on because nobody is gonna effectively micro when starting out, the other thing is peons and burrows, it's the only race that can hide its workers inside a building and it doubles as attacking defense.
the other thing about it is also that orcs aren't that wacky when it comes to how they function, there's nothing special about peon workers in any sense, they build and they gather as you would expect any worker, there's no speed building, there's no losing a worker when you make a building, there's no divided worker like one that chops wood and one gathers gold, so peons are as simple as it gets.
now ofcourse if you're gonna try and play orc correctly then it gets very convoluted, but just getting your feet wet orcs are as simple as it gets, next i think humans because it's easy to understand what the units do but it can get a bit cumbersome because of farms and dealing with army management, and then i'd say undead is third simply because ziggurats and the necropolis shoot which is a built in base defense that just does what it does by itself, and lastly the hardest to start out with i think is night elf, archers have no health pool, needs micro so they just don't die from a gust of wind and gets value out of their range capability and having workers that don't fight and turns into buildings and having units that either shoots or transforms or are so niché that you don't even know what to do with them.
but if you gonna try and play "meta" then probably night elf is the easiest one because just mass huntresses. but it's still that step of getting familiar enough to play night elf that is still a step that needs to be done, but if it's at that point, then you don't need to ask which one is the easiest one because you have put in that amount of practice to know the difference at a high level, and if you're at a high level, which one is the easiest is not a question you concern yourself with as they are all hard just in different ways so at that point it's just personal preference above ease of use.
I can agree mostly, but you should move NE to lower tiers. They use mostly ranged units and with entangle they can kite and pick off creeps and player units, they can even hide at night. Their base defense is a challege a bit, but their gold workers are always safe from a sudden surprise.
@@TheUnkow the gold workers for NE is true, but as a beginner it's too much of a challenge to micro properly before you have a good handle of basic hotkey management, as for hiding at night it really doesn't do much for defense for a player who just makes some units and go attack them.
just as an example let's say an orc player just makes grunts and makes a blade master and pretty much attack moves, it's gonna be difficult for a beginner night elf player to deal with because they have to do more than the orc player which they aren't capable of yet because they are still a beginner.
i'm strictly speaking complete beginner against a different complete beginner which really is the easiest to use because how hard a race is doesn't matter past initial stages of being a beginner.
I still don't really think Orcs are that easy. I think they look easy, but they are so committal to everything. Base trooper is 3 food, healing is such a pain, buildings are such a commitment because you can't build and forget like Undead, free up supply like NE, turbo charge it like Humans.
I think Orcs just look easy because they don't get oneshot by most combos and look like an easy A-move army
@@HellecticMojo I wouldn't really consider night elf's losing workers and human fast build to be a big factor for new players cause there not going to be able to time and manage those effectively
Only things that are hard to manage for new orc players is the lack of healing and countering enemy air spam
@@HellecticMojo it's because they are at a base level, if neither army micros orcs should have the upper hand on tier 1 which is really where most games end at beginner levels because the skill gap in macro and early decision making makes or breaks how well one does early on.
humans and undead are neck in neck because they have more melée units which means more dps output but it requires more focus fire to get any benefit out of it and also kinda need to rely on micro to trap enemy units with surrounds which is a bit of an intermediate skill level i'd say.
as for healing, to start nobody does that or does that effeciently, but humans can get priests which auto heals which is nice but it also requires the know how that you shouldn't a-move with them because they will attack then rather than heal which for a beginner they will miss that or struggle remembering.
at an intermediate level i'd say they are all very much the same because people are gonna spam good units and try to play well with them, like headhunters, like huntresses, like riflemen and crypt fiends.
and at that point it's very much up to personal preference, but just as an A-move army, orc is just gonna be easiest.
sure you can build things easier with undead but you got ghouls and you're not sure what else you're gonna make until you start trying to make a bunch of crypt fiends which will work typically better than ghouls early on because they just have bigger health pools. similar things happens with humans, they will make footmen and realize rifle men are just better some time later.
that's why i say orc is easiest to start but it really isn't that much of a difference later because there are "easy" builds with each race that let's you focus more on basic micro with one type of unit and from there you just learn more about heroes and items and being able to control an extra unit type into your army.
It's definitely orc
I played pvp only a few times and I'm a fully casual player but I have played this game for fifteen years. I'm sure that orc is the easiest race for beginners who don't understand what's going on yet and just want to figure things out until they get comfortable
1. Orc has the easiest economy management out of all races. You don't have to think about when you want to powerbuild or use militia instead of gathering resources like human, don't have to think about how many of your soldiers do you want to gather lumber instead of fighting like undead and you don't sacrifice your workers like night elf.
2. Orc has the simplest upgrade system of all races. You upgrade every single unit of your army with upgrades that are only divided by ranged and melee. Amor upgrade is for everyone. No dwarf upgrade, human upgrade, machine upgrade and flyer upgrade like human. No beasts and soldiers like undead and night elf.
3. Orc also has the best tier one out of all races. Orc has access to grunt and troll headhunter which is probably the most versatile tier one army you can get. And also has the best tier one shop out of all races. Making them great for new players who don't know how to tech up efficiently and need to survive until they get enough resources.
Those are my reasons why orc is easiest for people who are truly new to the game. Not for people who are only new to the ladder.
However that's just my opinion
I agree Grubby is underestimating how hard a tactic like fast expanding is for a complete begginer. Even creeping might be a little tricky. From the perspective of someone who will just build a squat of twelve and attack for a few dozen games orc is the best
Yeah you can probably get easy 1k mmr with T1-2 mass grunt TR.
1
Using militia or building 1 place is very flexible. Not mention option to carry more lumber.
As it is explained in the video humans can faster creep at the beginning and therefore has quicker start to be more powerful.
Undead summon building, focus on gold mining and ghouls are lumbering faster.
And building with Night Elves you reduce your supply which can be better option.
2
Armor upgrades are always less important than attack upgrades.
3
But orc have problem with healing which put those big units vurnable compared to other which have lighter units, but being healed.
@@Dariusz_1.618 Armor is good on stuff like dryads and bears, I see pros sometime with 0/2 upgrades.
@@Gaze73
I didn't say that armor is useless.
However many other units have much better combined armor with healing.
I don't understand why orcs would be easy for the beginner.
It is actually hardest race to play, maybe except Night Elves at the beginning.
Humans and Undead are much easier to expand and going on.
We used to play WC3 as kids with my brother. He chose humans, so naturally, I had to pick undead, and it stuck with me ever since.
Really love Coil-Nova and Ziggs, but to this day, I struggle with keeping ghouls alive, haha
I just bought Warcraft 3 from the black friday sale. The last time I played was the campaign back in the early 2000s, here's to my new RTS Journey
Always thought that human is hardest. So many options - so many decisions. Other races had default builds that always work, while human often needs to adapt, which is hardest skill.
Obviously Orc wouldn't call it's race the easiest))
Orc is the easiest. OP heroes, OP units, that's why you pick them.
My race: the hardest, your race? The easiest
I love playing humans because of the gunpowder , kinda like why i love playing the empire in warhammer
21:51 I never noticed that the roots on the entangled gold mine pulsate and I’ve owned this game since release.
Makes you wonder doesn't it... why does it have a circulatory system? Or what is it?
Grubby is a pro for a long-long time, I guess he forgot how this game felt to beginners.
Actually watching his videos it's very interesting watching him Trash units Low level of play in the campaign or whatever were pretty useful and powerful But when you get to the higher tiers of play are useless
I get only ever played the campaign and was genuinely surprised to find out that most summonable units and even most melee units are considered trash I always thought that necromancer was such a powerful useful unit And then I watched one of his videos and found out neither one of the least useful units in the game Because it's so easy to just dispel his summoned skeleton
honestly I'm pretty disappointed to find out that the expansion pack had went too far to try to weaken magic that it gave too many units the abilities to completely shut off magical units so buffing and debuffing units is not that effective in most circumstances though that could depend on which army is fighting which
He didn't. He's just with the current meta. New players do not know how hard this game used to be.
Going over Orc's three forms of healing gave me PTSD for ROC where two of them were not there. The literally only way for Orc to heal (apart from neutral shop items) was T3 healing wards. It was such a game changer to get salves in TFT.
My favourite race in W3 are Humans ( Paladin, Priests + knights and/or gryphon riders + towers ).
And my favourite race in S1 are Zergs ( mass of Hydralisks + Guardians + couple of Mutalisks + towers ).
I think both are based on solid and fast units + easier defense I think.
I think that Grubs is just too affected with becoming pro many years ago, and didn't decline for the most years since. For him it's really difficult to understand what is easy for the newbs, because he looks through his professional experience.
I can say with an absolute confidence, for beginners the races are so, from easy to hard:
1. Orc
2. Undead
3. Human
4. Night Elf
It is so true! There is a fried of mine who plays Orc and i couldn't beat him as Human however i tried. Yet i managed to coil-nova him to death and finally win in my very first undead game. And something tells me that i am not the only one with such an experience.
This is exactly right. I have the list in the same order. Grubby either doesn't want to admit orc is the easiest (likely), or is totally out of his mind and has no bearing of reality....
2:08 the Y-axis being suddenly non-linear confused me harder than it should've
"Blizzard doesn't have an API to release the statistics..." They USED to! Man, I remember back in the day you could actually look at bnet profiles and it will tell you very detailed stats: average gold and lumber gathered per minute, hero usage rates and average levels reached. It was cool! Another thing Reforged took from us.
The secret is: the first Warcraft 3 campaign in RoC was human. Simple as that.
undead on blight actually regen 8 times as fast as human or orc units. the standard regen is 0.25 HP per second. Blight gives 2HP per second(3HP for acolytes), but undead units have no default regen outside of blight. nightelf units have 0.5HP per second at night but no regen at day, this regen also affects all treant-buildings.
I used to think Undead was the easiest beginner race, but found out that the safer opening is slow. Undead also harasses a lot at mid to high level play, which is not conducive to beginners.
They do have the best base defenses for cost though. Human bases have the most potential but require a lot of investment.
For me the hardest to easiest learning the races.
Night elves - orcs - humans - undead.
The last mission in the campaign roc for night elves turned me into a night elf main. I beat all the missions in 1-2 tries with the first 3 races. But when using night elves most build missions took me 5-10 tries. Far more difficult than “All In” in sc2 for me at the time. These days I find humans the hardest to use at high level play. Undead and orcs are roughly the same difficulty at high level
When i started the game recently because of you and harstem series, orc for sure, BLADEMASTER OP
Super interesting how you ranked them, before watching the full video I ranked them the opposite! That Human is the hardest and UD the easiest. I was thinking more from a mechanical and micro point of view though!
"Which one is the easiest to get super high with?" Well orc, obviously. TC be like "puff puff pass, thats the rule"
i dont think that humans being played the most necesarily means that it's the easiest. Some people just like being humans in fantasy stories. Thats where the meme of "human fighter" in dnd/pathfinder/etc came up from - because an large amount of people just want to play an avatar of themself in the game
Instant subscribe for answering that question right away
Looking forward to the rest of thevideo
Grubby doesnt have to make these videos. And yet he still does. Great guy
Thank goodness you got straight to the point, so I didn't need to watch the video, but I may watch the rest later if you can!
I actually found Night Elf hardest to play, just a little too much stuffing around with them for me. I like the wisps though.
As a (former) casual player i thought about what my answer would be and my first conclusion was that it is for sure not Human because of the microing demands. Army complexion differs a lot from the other races. That’s just my perspective.
Easiest is undead imo. Base building is super easy. Buildings summon themselves. You get more wood from an attack unit that can defend said base with towers that are also already built via food producing buildings.
base building does also require additional planning, especially when expanding due to the blight requirement. Also, army-wise undead is pretty brutal as almost every single unit has some form of manual-cast mechanic. Ghouls/Aboms have cannibalize (Aboms also want to spread disease cloud), fiends have burrow (and some weirdness with web), gargoyles have the statue form, necros have cripple and frenzy, banshees have shell and posession, statues require constant repositioning (because they are too dumb to position themselves), frost wyrms, while not having an active ability per se, require a lot of retasking due to how aggro works (i.e. they don't prioritize most of the heavy armor units) and in order to maximize the slow. And destroyers have devour magic + their own mana-based minigame. Furthermore, undead usually focuses heavily on ranged, which requires a lot more retargeting and repositioning than something like a bear push.
Then you also have heroes with their hashtag hero things, and you also want to use rods of necromancy to get those juicy skeleton bois, so you have to manage that as well
And all of that REALLY adds up.
As a noob I hated undead because ghouls suck and crypt fiends are chonky and there was so much micro.
@@IschmarVI Beginners also suck at ghoul management. Cycling ghouls between creeping/harassing and harvesting lumber. In order to creep as fast as other races, ghouls are essential. Waiting until Fiends might work against beginners, but being a good WC3 player necessitates practicing build orders/strategies used at high level play.
Thank you grubby i play this since im a child of course i didnt play every day or take it serious and most of the time i played reign of chaos untill was over due to reforge update. Watching your videos make me love the frozen throne wich i hate it, i was thinking to take more seieous this game and choose a race I wasn't so sure wich one but this kind of videos help a lot, thank you.
In age of empires 2 also only humans can powerbuild actually ☝️
Do you consider Goths as humans? They are zerg
Personally, for me, orc was super easy. Chain+heal wave even tho not good, probably. Just simplifies the fights for me to an insane level. When I tried to do your other guides on human it was always disaster. Human units in general are a lot less forgiving
its incredible how good your explanations are
i played a lot of wc3 back then and i wish i would have seen this
I personally have really enjoyed orc as a first race and I have one of the best orcs to go off of when doing it. So I’m constantly being taught the correct things.
Shamans master training and headhunters berserkers with FS first and TC second is so fun. Not really meta but super fun.
This channel is like a wc3 university for me: I never play wc3 myself but I learn all the theory
Answer at the beginning of the video - you are a man of honor!
Wish Grubby was still playing at the W3C grandmaster level. Some of his matches on his twitch stream years ago were unbelievable.
You have a point grubby. I play Human because of the music and the aesthetics, and then it felt more and more natural.
Could never play undead because of this reasons.
major props for giving the answer in the first 30 seconds of the video
Oh no, you forgot to tell the kids at home not to try finding corpses and eating them.
Played both WC3 and TFT when it was released. Had different periods playing all the races in multiplayer, except humans. I thought they felt less appealing.
Anyhow, fantastic video. Never felt this kind of urge to play wc3 in 20 years. Time to do some ghoul shuffle again ^_^
That intro and answer convinced me. Human is i think definitely the right answer. And i loved getting the answer right away. It also shows a lot of the game mechanics nicely.
Thx Grubby for being still a guide in this older and older growing community 😂 amazing video ❤
Hey grubby, can you do a video answering a question I’ve had since I started playing
How does damage reduction on armor work? Like if a building says fortified and have 23% reduction, do all normal attacks do 77% damage and siege does 100%? Or is there a damage multiplier on siege attacks while also applying a 23% reduction.
How does chaos damage work? Does it ignore all armor (like treating 5 armor as 0 armor)? Or all armor TYPES?
For me in the past when i was a kid it was Undead: easy heal and defense helped me to actually play the game lol. I couldnt figure out how to play humans, until later, after reading guides on it. Orc and Elf felt hard and weak to me.
I refunded reforged when it came out. If they do actually make re-reforged better if the talks are true, I might buy it and try melee for the first time.
Thanks for the guide, I've always been interested in playing human solely for the archmage brilliance aura and the ability to just fast expand really early :)
I always found human realy difficult for beginners. Easy to hares, hard to macro. Difficult late game with a lot of different units. For me undead is more easy. Well protected base, easy to macro. Strong tier 3 and fiends statue destroyers you can play all the time. Also dk and lich is always strong. So i would say for me ud easiest, human hardest. But i love to play human because of variety of playstyle
Thanks for giving the answer right away. Honestly, I’m more likely to stay and watch the rest if you give the answer right away because the video comes off as more focused.
the barracks letting humans build knights just by going tier 3 (smth that a beginner will do very often cuz they will be piling on money) is likely making a huge difference. and knights are tanky and fast and therefore easier to control
for any other race you need separate buildings and strong units could be a lot more fragile and therefore harder to control
I recall back then I never played competitive but I became kind of good with Orc even from the beginning.
awesome video, got me excited to play it again after idk 10 years
23:45 you forgot the DK 2nd skill. The sacrifice thingy
This reminds me of when I was a beginner. I played almost strictly 4v4 as Human, and I always just rushed steam tanks to send to the enemy. I'm sure my teammates hated me lol
Nice answering the question in the first seconds :D
I first started to play Warcraft back in the time when W3 Demo had it's multiplayer still active.
Oh man, how much i love Deadlock map from the demo!
I never played any other race than orc for years untill i was able to play Raign of Chaos and Frozen Throne.
To this day i still kind of prefer the orcs.
I firmly believe the Alliance durability/sustain is the main reason they are the "easiest" race to pick up, tough buildings and tons of healings.
The "ghoul-shuffle-presentation" @19:00 ❤ so cute
I loved this video! If I ever start playing WC3 I will go with Humans!
Never played much WC3 but had a hunch it would be human. Thanks for telling us within seconds!
Without any data it's pretty hard to answer. But my general thoughts:
1. It's easier to play a race that primarily use ranged units, particularly air ranged units, because they are easy to micro compared to melee units.
2. It's easier to play a race that do not rely on multiple bases / expansions, because that means less multi-tasking.
Humans, IMO, can actually be pretty hard because of their common fast expansion playstyle.
15:09 so blizzard balanced the game around Ancient of War creeping cheese LOL
I was usually best as playing with Orcs. Orcs are good at early creeping since I think they have a great creeping hero with Far seer and Shadow hunter and the best tier 1 units with healing salve. You can't go wrong with grunts and hh.
I needed this video like 20 years ago
From my experience as noob, I had best win ratio with orc
Same for me
Most people do....
@@UXSpecialistOrcs have the best heroes and best starter units.
Player representation is also skewed because humans are the first faction you play as in the campaign, so it's the race with the most thorough introduction.
11:06
Grubby's revenge to Harstem =)
That's what you get when you say Grubby taught you to use shamans wrong.
I would never guess you would pick HU! I have not played the game in decades, however, and come from the era where DH bears and dryads ruled the game!
Human felt like hardest to me
I love these videos even though I haven't really played WC3 in like 15 years. I did play human back in the day but I always thought orc was probably the easiest for me and perhaps the average beginner to wrap their head around.
Orc seems to me the simplest when it comes to managing choice and mechanics.
Everyone else has some weirdness tot hem
Humans have the choices of when to multi peasant build and how many peasants to turn into militia, and also the most worthless supply building
NE has the zerg style workers into buildings, night/day management. and then mobile buildings and ancient of war creeping
UD has alot of weirdness, blight, undead healing, two worker units, corpse management and summoned units
Orc really doesnt have any mechanics like this, really just peons in burrows, it seems to me (not in a negative way) the most vanilla mechanics wise
I think human is very hard, I don't get the race. To me, Orc is the most straight forward and approachable.
I thought Naga was the easiest race?
I was loosing a game from army composition to an orc player. But through a little Skeleton Scout I saw he had no fortified burrows. One quick burrow snipe (got4) He had no choice but to attack into a 70 supply undead base.
i was very curious about this question when i first started very happy to see there is a video with a solution
In any game, usually the most basic looking faction or character is also the one that's the easiest to understand. That just tends to be the case.
I personally find humans to be the hardest! Footmen just die too easily and it’s hard to micro low hp units. I always get distracted and forget to build enough farms. Also, keeping human heros alive is near impossible because you always need more than one. But I still love playing human, heros are so exiting and satisfying to play
"Every human has different talents and skills" Okay buddy you don't have to sell me on them anymore I believe you /j
ORC, HANDS DOWN.
Awesome video very helpful 🙏🏼 I’d love to have a video on how to defend against simple hero harasses for each race. It’s very frustrating for most new players