Master Bright Lighting in Blender! (Blender lighting tutorial)

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 69

  • @caribbeanchild
    @caribbeanchild Рік тому +8

    As a photographer for over 50 years I think the darker picture looks better. Much more challenging. Beauty is in the eye of the beholder. Always.

    • @TheDucky3D
      @TheDucky3D  Рік тому

      Totally! I can see the argument

  • @simeon_vkv
    @simeon_vkv Рік тому +30

    Today I learned that if most of my textures in the scene sucks, its because I have bad lightning. Right on time to educate myself a bit more on the subject as ist complicated thing to achieve sometimes. Thank you D3D

    • @TheDucky3D
      @TheDucky3D  Рік тому +6

      Everything works together to make a scene good!

  • @Pulse2AM
    @Pulse2AM Рік тому +8

    That's a nice tutorial but as someone who has been in the Architecture field for many decades this lighting is more the way you would see In a furniture catalog. We use real world lighting for example an exterior HDRI for ambient light a sun for the direct light source aligned with the sun of the HDRI. The other lights would be what is actually In the room, such as downlights, table lamps etc. You can use a touch of ambient occlusion to fill in some of the dark areas then the real trick is to have a lot of information, no blow outs, and use Photoshop for post processing or another photo editor.

  • @mariopimenta2913
    @mariopimenta2913 Рік тому +13

    I looooove how you approach lighting in such a contemporary way. It’s so hard to find tutorials that don’t feel a bit 00’s/Sci-if like

    • @TheDucky3D
      @TheDucky3D  Рік тому +2

      Totally! Exactly why I made this!

  • @Wyntrfang
    @Wyntrfang Рік тому +17

    For anybody worried about the Photoshop part, Curve Adjustments are in Blender's compositor as well as most image processing or art programs (Clip Studio, Procreate, Krita, Gimp etc); You can do the same in all of them, it's all good!

    • @TheDucky3D
      @TheDucky3D  Рік тому

      Yes!!

    • @Aswdfrl
      @Aswdfrl Рік тому +2

      There's always a program that can do what photoshop does for free, you can replace Adobe and all of their fees with like 6 other free apps.

    • @Robiu666
      @Robiu666 Рік тому

      @@Aswdfrlor just download the porated versions 😈

    • @wydua
      @wydua Рік тому

      @@Aswdfrl or by pir... uhmm... using... long trial exploit.

  • @mm3dgraphics
    @mm3dgraphics Рік тому +3

    Always love Ducky3D tutorials, so useful. Thanks.
    I've found that I'm increasingly leaning into photography tutorials as my 3D knowledge matures. So many great tips and tricks you can emulate in 3D and the results can be stunning like this.

    • @TheDucky3D
      @TheDucky3D  Рік тому

      Videography and photography have so many parallels, it’s always great to study those art forms

  • @sevenmaggots
    @sevenmaggots Рік тому +2

    it might just be me, or just the way im casually watching these videos without actually doing 3d that much, but i never once thought anything you put up lack in any sort of lightning. again thats just my opinion without actual 3d knowledge behind it.

  • @d1skon
    @d1skon Рік тому +5

    Finally, it’s very valuable topic 😊

    • @TheDucky3D
      @TheDucky3D  Рік тому +3

      I think so too!

    • @d1skon
      @d1skon Рік тому +2

      @@TheDucky3D What about hard surface modelling? Is it something we should consider for the future? I know blender bros have lots of content in that area, just curious what are your thoughts on it 😊 Thank you.

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      @@d1skon I love it! Definitely good to know

  • @zillaquazar
    @zillaquazar Рік тому +4

    Another great video. One problem I have is where you talk about changing the materials to get better lighting, That's not a solution especially if you are given a product with specific materials to work with

  • @simonmoore8776
    @simonmoore8776 Рік тому +4

    It's much better to use a 16bit output from Blender or even an EXR with floating point, that way post-processing has a much higher resolution to work with.

  • @Dimon-ol9by
    @Dimon-ol9by Рік тому +1

    Nice tutorial, best channel with blender tutorials!

  • @mariuspuiu9555
    @mariuspuiu9555 9 місяців тому

    Easy to follow and not hard to do for beginners. thank you!

  • @1-year-old628
    @1-year-old628 8 місяців тому

    i like the render on the left more, feel cozy

  • @supreetnaik9742
    @supreetnaik9742 Рік тому

    Bro's production to make tutorials is getting better day by day 🔥

  • @bentontramell
    @bentontramell Рік тому +2

    There is no hiding from darker materials. So we'll need to figure those out as well.

  • @d3zd3z
    @d3zd3z 9 місяців тому +3

    Several times, you've said "almost overexposed". Why don't you render to EXR as something like half-float, and that then isn't something you have to worry about. It can be overexposed in the display, but it is easy in post-processing to just lower the exposure and recover what was there.

  • @InfiniteLightAura
    @InfiniteLightAura Рік тому +1

    Deeply enjoying the videos and how you've dropped heavily into fundamentals as well 🙏

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      I’m so happy to hear that! It’s a new direction I’m taking some of the videos and I’m glad it’s well received

  • @4Bakers
    @4Bakers Рік тому

    honestly I expected to see False Color or something, but this is amazing

  • @liliacmoon3280
    @liliacmoon3280 7 місяців тому

    can you make a tutorial on external lighting?i struggle with that sm

  • @dakshjangra9660
    @dakshjangra9660 Рік тому +1

    superb, thanks appreciate your work

  • @JOHAN_PERJUS
    @JOHAN_PERJUS Рік тому

    I prefer the term ”key light” over “establishing light”, I’ve heard of an “establishing shot”, but never “establishing light”.

  • @leatherslipper3017
    @leatherslipper3017 Рік тому

    Great thank you man

  • @kraphik3d
    @kraphik3d Рік тому

    That looks good. If you want to be best in something do not try this and that, stick on one area like Archviz. One cannot be animator, archviz artist, motion designer, game modeler...

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      I don’t totally agree, I think there are some people who do really well as a generalist. If it works well for you, then you don’t have to pick just one thing.

    • @kraphik3d
      @kraphik3d Рік тому

      I have retired from 3d-generalism. It is not for me. Once I did everything from storyboard design, simulation, mograph, modeling, comping, lighting, texturing, rendering, and editing but once yourself burn out it is not worth it. @@TheDucky3D

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      @@kraphik3d you can prevent burnout by setting healthy boundaries for yourself. I’ve done a pretty good job of that myself throughout the years.

    • @kraphik3d
      @kraphik3d Рік тому

      Yes that´s true. Enough sleep, enough healthy habits.@@TheDucky3D

  • @Everything3dAnimation
    @Everything3dAnimation Рік тому

    Amaizing video !

  • @TheDavidCraft0s
    @TheDavidCraft0s Рік тому

    In the chair scene, if I use a more translucent material for the plant, will it make the scene more visually interesting, or will it cause the chair to lose prominence, given that it's at the center of the image

  • @tillfromberlin
    @tillfromberlin Рік тому

    TRhanks very much. i learned alot

  • @malickmacklin9348
    @malickmacklin9348 Рік тому

    hey i have a question i just got your real time materials and im confused on the UV part for example if i bring in a cube and make it tall like a building i would put the cracked asphalt texture on and the sides would be stretched how would i go about unwrapping my models like the monkey so it looks correct ?

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      You can try some of the UV Shortcuts blender offers, but if it’s a more complex model, you’ll have to unwrap it manually just like if you’re using image textures

    • @malickmacklin9348
      @malickmacklin9348 Рік тому

      @@TheDucky3D ok sounds good how do i pull your textures into the UV editor so i can unwrap them ? lol not sure if im asking the right questions I'm fairly new to blender

    • @malickmacklin9348
      @malickmacklin9348 Рік тому

      @@TheDucky3D nvm i figured it out preciate it man

  • @имянескажуфаміліютоже

    logic backprobication and inteligense about how sim work. in most times humans create pipe dream whyle selecting deteils what want. like architect what adds pool for orange lighting inside home

  • @arqitype
    @arqitype Рік тому

    You say one light, but, you’ve got two area lights in your layers? Can you clarify?

  • @FlyingBanana78
    @FlyingBanana78 Рік тому

    Have you messed with this in 4.0 with their updates to lighting and materials?

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      Yeah, I can’t wait to use them officially!

  • @Satysatonachair
    @Satysatonachair Рік тому

    isnt this a direct competitor to your realtime materials?

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      No these are all image texture based. RTM is 100% procedural

    • @Satysatonachair
      @Satysatonachair Рік тому

      @@TheDucky3D ah fair point actually

  • @datguy6745
    @datguy6745 Рік тому

    Been following your videos for a while and i wonder, could you create an effect of a character like Ranni's spiritform from Eldenring?
    I heard a fresnelshader could be the trick OR maybe geometry nodes are the better approach?
    Would really love to recreate something similar myself. Love your Videos!

  • @PedroFilms
    @PedroFilms 5 місяців тому

    $66 per month!!!!!

  • @Vlow52
    @Vlow52 Рік тому

    Nah, still sucks.

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      That’s okay :)

    • @Vlow52
      @Vlow52 Рік тому

      @@TheDucky3D it’s about Cycles really. Being a non physically correct engine, it never looks photoreal unless you spend a dozen of time fixing it using multilayered EXR in photoshop

    • @TheDucky3D
      @TheDucky3D  Рік тому +2

      @@Vlow52 I would encourage you to look into that more, that’s not entirely true