God this video took too long to make. COZ of all those Insert Shots! But they were funny AF. Soo...worth it! Potato Thumbnail breakdown will be available on the Patreon - www.patreon.com/Stache770 Video Mistake at 09:24 - I am so SORRY but the TEMPORAL DENOISER I'm talking about here is only AVAILBLE in the STUDIO Version! I Swear I think i watched a video or saw a dream or something that it was FREE! And forgot to double check! That's how confident I was about it. Stupid ME! But unfortunately it's not free! SORRY! I've updated the description with an ALTERNATE VIDEO for the free version.
This final motivation part... is what goes thrue my grumpy old head everytime i read crying on Reddit. And it makes me Angry, even more then a lot of the otpimization videos on youtube that contain no information beyond button pressing. I think you did the Best one so far. It covers everything important and a bit beyond and has little to no errors. thy! i apriciate the work you put into it very mutch! It will help a lot of people and i hope very mutch it becomes the "donut video" everyone sends to crying people. Videos like this bring the comunity forward for years to come. If you ever decide to do a updated version of this write me pls and i see where i can help :)
7:25 YOOO, What kind of ROCKET SHIP is THIS, "WELL IT CARRIES BILLIONS OF PEOLE IN ONE GO BUT INSTEAD OF LAUNCHING THE ROCKET, IT LAUNCHES THE PEOPLE"😅😂
@@stache_obj ❤❤thanks for the motivation at the end ( I don't have a GPU and I have i3), now with these settings I would try to make something for real now, after watching sextillion of tutorials
I had a low-performance laptop about a month ago without a graphics card, but I still learned a lot from it. It used to take hours just to render a single frame, so I stopped working on animations and focused on modeling instead. Now, with my RTX 4060, which is really cool, I’m thinking about learning animation again
I really appreicate how you structured this video and how you said to tweak each tip to our preference in order to maximize productivity! Really loved the detailed render layers part!
Regarding noise threshold: the big reason it's useful is if you have part of your scene that's really noisy, but not all the scene. For instance, maybe one-half of the shot is filled with glass caustics and subsurface scattering. The other half is simple geometry and textures. In this case, you'd want to set the samples for the noisy side, then set the noise threshold such that the less complex side finishes quickly and can focus more energy on the noisy side. Totally agree with what you said. In most cases, users should lower the samples as they can probably get away with less. Noise threshold is more helpful for with diverse scenes with variable amounts of noise.
@@stache_obj not the noise threshold, no. When I disable noise threshold and render the default cube at 4096 samples, it renders 4096 per pixel regardless of how noisy or "done" each pixel is. With noise threshold on, it will stop sampling for pixels below that threshold, but keep going for the noisier pixels until they meet that threshold OR the sample limit. Edit: another example - if you delete the default cube and do 4096 samples, it still takes 18 seconds on my machine. No samples are skipped. With adaptive sampling, it's less than a second. Because after a few samples for a given pixel, it realizes that there's no noise for that pixel, and stops.
@@SpencerMagnusson yeah but that's when the sample count is set to 4096. but what you said about it resolving a region with glass material with more effort as compared to a normal diffuse region is what is called adaptive sampling isn't it? i think cycles does that automatically even if noise threshold is on or not. if it's off, it will just take the sample into consideration. if it's on, it will resolve based on noise. right, or am i confusing you too?
@@stache_obj I'm not sure what you mean by "it will just take the sample into consideration". The manual does say "Setting it [noise threshold] to exactly 0 lets Cycles guess an automatic value for it based on the total sample count," but _that requires adaptive sampling to be enabled_ , ie the checkbox next to noise threshold. If you specify 48 samples without adaptive sampling, it will calculate 48 samples per pixel, no matter what. Only with adaptive sampling enabled will it do less samples for any given pixel.
creators like you make me wanna jump from C4D to blender. Your content's quality, a most of blender's content in general is miles ahead of anything in the c4d world.
Simply amazing tutorial. I wish I had this video 3 years ago when I first started. I absolutely loved the ending of the video. That is something many many aspiring 3D artists need to hear. I had a laptop that took weeks to render single frames on the most optimized settings, yet I still had fun and learned quite a lot. Your computer hardware is not the bottleneck. Your own creativity is. If your hardware can not handle something, be creative and I find a way to make it work. A lot of the time that will end up looking way cooler than what you originally planned. Good luck!
My brother 🔥, This is the Only video you should watch to know All about Rendering, Animation, Optimization, Pc health, Recommendation..... My brother just summed up all the internet in just one Video😍 Hats off man🔥
NGL I defenitely learnt a lot of things that I wasn't expecting to learn in this video. Cause all the other videos just change 1 field and compare render times repetitively. This feels more like a guide.
great video, im new to blender and was rendering a very basic scene without any optimizations and after watching this video, I went from 3-4 minutes to 38sec.
You went full god mode on this, I don't how you see yourself but for me you re inspiring. Never touched blender cuz of my laptop but have been seeing tutorial for future reference, trust me when I say this, none of tutorials I have seen came close to yours. Very insightful.
wow, even though I knew all the tips you mentioned in the video, I still watched it all the way through! You seriously have a talent for presenting information in the most entertaining way possible 👏👏
Thank you for putting this together! I actually learned a bunch of Resolve tips in the process! This looks like a crazy amount of work for a tips video, so... thanks for taking the time to make us laugh in the process Big fan of your work, and of the do-with-what-you-have attitude
Just when I thought Stache's content couldn't get any better, he comes and bumps up the production quality to max. The presentation in this video is soo well done my guy, love it ❤
Most creators who try to tackle this subject only go over the obvious stuff that doesn't take any time for them to think of. Thanks for actually going all out and making a comprehensive tutorial
I have an Idepad Gaming 3i and lemme tell ya it has served quite well with my renders! It's a fighter! That being said, these tips are really cool and I hope they'll reduce my render times. Thank you, stache!
THIS IS TRULY THE ULTIMATE GUIDE TO OPTIMIZING YOUR RENDERING IN BLENDER. I laughed a lot at the end. Your experience over the years has given you a lot. thanks for sharing. This video is priceless.
Regarding noise threshold, from what I gather it's it bit smarter than just stopping the entire render- I believe it stop sampling a given pixel if it is less noisy than the threshold, and then continues to sample the other, noisier pixels. (I might be wrong about this, but I seem to remember watching a blender kaizen video about optimization called something along the lines of "The fastest cycles render you can get in blender". I think he mentions noise thresholds)
As the proud owner of a potato laptop and blender (not a pro - sci-fi writer too stingy to pay somebody for promos ;p) I am very grateful for this video. Other advantage of render layers (at least if you're me) is when you need to re-render. Short of camera movement, you rarely need to re-render everything. With layers, you can just render what you changed. Also trick - hold out everything before copying and then just enable different things in each layer. Faster than changing settings, less mistakes. I use Ian Hubert's hack for ambient volumetrics/rain. A lot of the time rain, fog, etc can just be video planes. In fact, fog is way easier with the video planes than the size limitations of containing them, etc. Also just use a different video for what volumetric effect you want. No need to fiddle your life away with getting noise textures to behave.
The noise threshold is dynamic. parts of you're scene that need less samples(ex: sky boxes) will receive less samples and the parts that need more samples(ex: glass and volumes) will receive more.
Subscribed and watched this entire video in one sitting...I almost said I'll leave it for later but I was hooked so fast into the video that I couldn´t. Best optimization and inspiration to get stuff done vid ever. You are a legend!
Lots of useful little tips in here. I like that you explained why you do each thing because there's never one perfect setup for everything unlike what a lot of other "optimization guides" say. With adaptive sampling I've found that setting the min samples to something reasonable (using the same process you picked your sample count) and then using a much higher max samples you can get something with a lot more clarity (especially with dense volumes) for only a little extra render time. The Robin Squares noise threshold cheat sheet is also really helpful for deciding where to start with the threshold and then just testing higher or lower until it's a good balance of speed and quality.
Love love love this video! Great advice (I’ll need to rewatch and take notes) but also seriously entertaining and so funny! I can’t remember a Blender video I have enjoyed more. Well done!
I can relate to the last part where someone complains about their computer "Ooo I have worst computer in the world" Man it's so annoying 😞 Haha great 👍👍 video
Great video, but I believe you are a bit misinformed about the noise threshold. Cycles used to have an "adaptive sampling" checkbox, but that is now replaced with "noise threshold" since 3.0. As someone else mentioned in the comments, you won't get the benefits of adaptive sampling if you disable the noise threshold entirely. Note that this is different from setting the noise threshold to 0, in which case it will automatically assign a noise threshold based on the sample count. Using your car scene as an example, adaptive sampling would use fewer samples for the sky than the glossy highlights on the car which tend to be much noisier. This means that the noise threshold will allow you to either render faster by avoiding sampling unnecessary areas like the sky, or conversely you can use this saved time to allocate more samples on the areas that need it more (like glossy highlights). Another note on denoising: Denoising each render pass separately then re-combining them in either Blender's compositor or an external compositor like Nuke or Fusion will yield better results than using the default Blender compositor, even if you are already using the denoising albedo and denoising normal passes. Ethan Davis has made a good tutorial on this on UA-cam if you want more info - it's a more advanced technique but still worth mentioning.
22:45 if you are getting the "System is out of GPU memory" issue, instead of switching to CPU I find reducing my tile size to be the better option (render - performance - memory - use tiling). turning of Persistent Data helps reduce VRAM usage. also as mentioned in this video separating objects into View Layers, and using Simplify to quickly reduce textures sizes
i year ago i lost motivation of doing blender. now!!! holy sh**. After i saw your video i am jacked up for doing blender again. W and thanks indian blender guy
Did you got a new camera ? nice close up shots of interface and also unique Edit : or is this made with screen recording and post process in Ae ? Edit 2 : Okay, now I’m confused-some of these look like real camera shots (I mean, I can practically count the dust particles on the monitor). Or is that just some really good Ae camera lens blur ? Please, enlighten me.
Well one more advice. If you want you scene to be super detailed, have all the fur, particles, displacement, volumetric. Then just wait. Render over night. Bit by bit.
I'm sorry man. I'm gonna need more information than that. I don't think it saves time just like that. As I said in the video, you either set the sample count or the threshold. Both will give same results
I have a potato pc too. So I decided to make animation with the help of the parallax effect..easy to render but have limitations. Well I'm currently saving money to buy 16 gb ram gpu so i can freely use ( you just motivate so many people including me )
26:19 If you are going to buy an RTX then you should probably be very careful when plugging it to your PSU (There is a guide on how to do it). Nvidia has forced it's consumers to use the 12vhpwr connector which can melt your GPU socket. That also means, if your PSU is already using 6, 8, 6+2 etc. connectors, that you should also buy a new PSU, 12vhpwr specifically. 12vhpwr is basically ATX3.0/PCIe 5.0, if you want to use your RTX safely then you should consider an ATX3.1 Another thing is that Nvidia+Windows+Blender don't just go well together. Preferably Linux+Amd+Blender. But of course, not everyone wants to use Linux because they're familiar with Windows, but your laptop CAN benefit a lot if you use Linux (Mint for beginners) and speed up your Blender and almost everything on your potato laptop/pc. Amd just runs like butter when combined with Linux, and Blender also benefits greatly from Linux. (Amd is also cheaper and you can get much more Vram for cheaper) And finally... you shouldn't buy Just Any RTX. Some Intel and Amd GPU's perform much better than most RTX cards, for the fraction of the cost. And Nvidia being more advanced with AI doesn't really mean anything... in any case whatsoever.
If you are running out of GPU memory then an absolute MUST DO, which can help, is to switch viewport display to standard shading before hitting render. Otherwise you are duplicating textures etc. In memory.
@stache_obj My mistake yep it's in there at 23min but can't overstate for any newbies. Excellent vids mate. Been using 3ds Max for 25 years and switched to Blender (2 years now) and your vids are a great help in my transition 👍.
@@stache_obj lol bruhh... Hey I'm gonna be getting a laptop soon and I got a budget of about $1500. I'm looking at an ASUS TUF A15 (2024), you heard any complaints about it, or got any good recommendations (within the price range) you feel make more sense?
You are right about how the noise threshold works. I never use it anymore. Doesn't help at all, and for some reason introduces a lot of artifacts in certain renders.
The STFU part is so real man, i was having a shitty ass laptop i couldn't do anything it barely runs photoshop so ive just made logos for years and i upgraded to a slightly better one and i was doing games liveries untill i got a good pc that can handle blender. Sometimes you just gotta find a way out and stop crying.
If your computer is so bad you get Windows XP and old 3ds Max 8 and follow the built in tutorial - that's what I learned on when I was 15 without internet and back then I was an absolute idiot. No excuses.
God this video took too long to make. COZ of all those Insert Shots! But they were funny AF. Soo...worth it!
Potato Thumbnail breakdown will be available on the Patreon - www.patreon.com/Stache770
Video Mistake at 09:24 -
I am so SORRY but the TEMPORAL DENOISER I'm talking about here is only AVAILBLE in the STUDIO Version!
I Swear I think i watched a video or saw a dream or something that it was FREE! And forgot to double check! That's how confident I was about it. Stupid ME!
But unfortunately it's not free! SORRY! I've updated the description with an ALTERNATE VIDEO for the free version.
its ok unc.
Can you tell me the method of lighting because many times everything you do is good but the lighting is dull.
@@stache_obj loved the insert shorts, your videos keep improving. 👍🏾
This final motivation part... is what goes thrue my grumpy old head everytime i read crying on Reddit. And it makes me Angry, even more then a lot of the otpimization videos on youtube that contain no information beyond button pressing. I think you did the Best one so far. It covers everything important and a bit beyond and has little to no errors. thy! i apriciate the work you put into it very mutch! It will help a lot of people and i hope very mutch it becomes the "donut video" everyone sends to
crying people. Videos like this bring the comunity forward for years to come. If you ever decide to do a updated version of this write me pls and i see where i can help :)
7:25 YOOO, What kind of ROCKET SHIP is THIS, "WELL IT CARRIES BILLIONS OF PEOLE IN ONE GO BUT INSTEAD OF LAUNCHING THE ROCKET, IT LAUNCHES THE PEOPLE"😅😂
Hell yeah. This guy gets it
@@stache_obj ❤❤thanks for the motivation at the end ( I don't have a GPU and I have i3), now with these settings I would try to make something for real now, after watching sextillion of tutorials
Hijacking top coment: Lets makt this the "donut video" you send to your friends when they cry about blender beeing slow.
It's clearly visible, how much effort you put in the creation of that video. Honest respect 💪
Glad you see it brother. Appreciate you!
Absolutley! Lets makt this the "donut video" everyone sends to their friends when they cry about blender beeing slow.
Dude has VRAM of 16GB and 14/16 usedIronic
This is an absolute goldmine of a video! I am so glad you made this one. Thanks Stache!
Glad it was helpful!
I had a low-performance laptop about a month ago without a graphics card, but I still learned a lot from it. It used to take hours just to render a single frame, so I stopped working on animations and focused on modeling instead. Now, with my RTX 4060, which is really cool, I’m thinking about learning animation again
Hell yeah man. That's the spirit
I really appreicate how you structured this video and how you said to tweak each tip to our preference in order to maximize productivity! Really loved the detailed render layers part!
Glad you enjoyed it!
Regarding noise threshold: the big reason it's useful is if you have part of your scene that's really noisy, but not all the scene. For instance, maybe one-half of the shot is filled with glass caustics and subsurface scattering. The other half is simple geometry and textures. In this case, you'd want to set the samples for the noisy side, then set the noise threshold such that the less complex side finishes quickly and can focus more energy on the noisy side.
Totally agree with what you said. In most cases, users should lower the samples as they can probably get away with less. Noise threshold is more helpful for with diverse scenes with variable amounts of noise.
Isn't adaptive sampling part of cycles regardless of if noise threshold is enabled
@@stache_obj not the noise threshold, no. When I disable noise threshold and render the default cube at 4096 samples, it renders 4096 per pixel regardless of how noisy or "done" each pixel is. With noise threshold on, it will stop sampling for pixels below that threshold, but keep going for the noisier pixels until they meet that threshold OR the sample limit.
Edit: another example - if you delete the default cube and do 4096 samples, it still takes 18 seconds on my machine. No samples are skipped. With adaptive sampling, it's less than a second. Because after a few samples for a given pixel, it realizes that there's no noise for that pixel, and stops.
@@SpencerMagnusson yeah but that's when the sample count is set to 4096. but what you said about it resolving a region with glass material with more effort as compared to a normal diffuse region is what is called adaptive sampling isn't it? i think cycles does that automatically even if noise threshold is on or not. if it's off, it will just take the sample into consideration. if it's on, it will resolve based on noise. right, or am i confusing you too?
@@stache_obj I'm not sure what you mean by "it will just take the sample into consideration". The manual does say "Setting it [noise threshold] to exactly 0 lets Cycles guess an automatic value for it based on the total sample count," but _that requires adaptive sampling to be enabled_ , ie the checkbox next to noise threshold. If you specify 48 samples without adaptive sampling, it will calculate 48 samples per pixel, no matter what. Only with adaptive sampling enabled will it do less samples for any given pixel.
@SpencerMagnusson I'll test it for a scene and see if it really resolves more noise in difficult areas. Thanks.
creators like you make me wanna jump from C4D to blender. Your content's quality, a most of blender's content in general is miles ahead of anything in the c4d world.
We will gladly have you my friend
I made the switch and i am very glad i made it..... best community ever in 3D and its free 😁
Simply amazing tutorial. I wish I had this video 3 years ago when I first started.
I absolutely loved the ending of the video. That is something many many aspiring 3D artists need to hear. I had a laptop that took weeks to render single frames on the most optimized settings, yet I still had fun and learned quite a lot.
Your computer hardware is not the bottleneck. Your own creativity is. If your hardware can not handle something, be creative and I find a way to make it work. A lot of the time that will end up looking way cooler than what you originally planned. Good luck!
Hell yeah man. Glad you got the emotion of that rant.
@@stache_obj I sure did. Thank you for this video, it is the most comprehensive optimization guide I have seen for blender! ✌
My brother 🔥, This is the Only video you should watch to know All about Rendering, Animation, Optimization, Pc health, Recommendation..... My brother just summed up all the internet in just one Video😍 Hats off man🔥
Glad you found it helpful buddy!
Very good video! I actually just started making optimization-related videos, and this honestly covers a lot of the common performance pitfalls! Bravo.
This is actually the first optimization video that's actually helpful. Thank you for going in depth! And for making it so fun!!
Thank you for your amazing high quality video!
NGL I defenitely learnt a lot of things that I wasn't expecting to learn in this video. Cause all the other videos just change 1 field and compare render times repetitively. This feels more like a guide.
great video, im new to blender and was rendering a very basic scene without any optimizations and after watching this video, I went from 3-4 minutes to 38sec.
You went full god mode on this,
I don't how you see yourself but for me you re inspiring. Never touched blender cuz of my laptop but have been seeing tutorial for future reference, trust me when I say this, none of tutorials I have seen came close to yours. Very insightful.
That means the world dude. Appreciate you, a lot!
wow, even though I knew all the tips you mentioned in the video, I still watched it all the way through! You seriously have a talent for presenting information in the most entertaining way possible 👏👏
Really? That just makes me happy
In ireland, all of our computers are made from potatoes
In Russia, same.
The whole nation is run by potatoes I've heard
Potatps gather! Lets makt this the "donut video" you send to your potato friends when they cry about blender beeing slow.
That checks out
@@NotSoMuchFranklyIn Belarus
This is one of those videos I'll definitely come back to watch again and again.
Wtf was going at 7:09 😂
Hell yeah.
It was a rocket ship. I don't know what all this fuss is about
Thank you for putting this together! I actually learned a bunch of Resolve tips in the process!
This looks like a crazy amount of work for a tips video, so... thanks for taking the time to make us laugh in the process
Big fan of your work, and of the do-with-what-you-have attitude
Aww thanks man. Appreciate you 🫂
Just when I thought Stache's content couldn't get any better, he comes and bumps up the production quality to max. The presentation in this video is soo well done my guy, love it ❤
Most creators who try to tackle this subject only go over the obvious stuff that doesn't take any time for them to think of. Thanks for actually going all out and making a comprehensive tutorial
Appreciate you saying that my guy. Glad you found it useful
I have an Idepad Gaming 3i and lemme tell ya it has served quite well with my renders! It's a fighter! That being said, these tips are really cool and I hope they'll reduce my render times. Thank you, stache!
Im not a blender 3d user or a 3d artist, but ur video is good. Thumbs up
Amazing video bro
THIS IS TRULY THE ULTIMATE GUIDE TO OPTIMIZING YOUR RENDERING IN BLENDER. I laughed a lot at the end. Your experience over the years has given you a lot. thanks for sharing. This video is priceless.
Awww thanks man. Means the world
Regarding noise threshold, from what I gather it's it bit smarter than just stopping the entire render- I believe it stop sampling a given pixel if it is less noisy than the threshold, and then continues to sample the other, noisier pixels. (I might be wrong about this, but I seem to remember watching a blender kaizen video about optimization called something along the lines of "The fastest cycles render you can get in blender". I think he mentions noise thresholds)
My doubt is - isn't adaptive sampling enabled in cycles irrespective of the noise threshold field
As the proud owner of a potato laptop and blender (not a pro - sci-fi writer too stingy to pay somebody for promos ;p) I am very grateful for this video.
Other advantage of render layers (at least if you're me) is when you need to re-render. Short of camera movement, you rarely need to re-render everything. With layers, you can just render what you changed. Also trick - hold out everything before copying and then just enable different things in each layer. Faster than changing settings, less mistakes.
I use Ian Hubert's hack for ambient volumetrics/rain. A lot of the time rain, fog, etc can just be video planes. In fact, fog is way easier with the video planes than the size limitations of containing them, etc. Also just use a different video for what volumetric effect you want. No need to fiddle your life away with getting noise textures to behave.
man this is the best optimization video handsDown
Glad you thought so man
The noise threshold is dynamic. parts of you're scene that need less samples(ex: sky boxes) will receive less samples and the parts that need more samples(ex: glass and volumes) will receive more.
Stache, your channel is seriously amazing! Thanks for always sharing such high-quality content. Keep up the awesome work!
Aww thanks man. Appreciate you
Subscribed and watched this entire video in one sitting...I almost said I'll leave it for later but I was hooked so fast into the video that I couldn´t. Best optimization and inspiration to get stuff done vid ever.
You are a legend!
Ahhh. That made my day. Appreciate you buddy
@@stache_obj and I appreciate you man!
Thanks for this tutorial man. I will definitely come back to be watching this very often. A lot to learn from it.
Glad it was helpful!
Thank you, it helped me a lot with my projects .
Lots of useful little tips in here. I like that you explained why you do each thing because there's never one perfect setup for everything unlike what a lot of other "optimization guides" say.
With adaptive sampling I've found that setting the min samples to something reasonable (using the same process you picked your sample count) and then using a much higher max samples you can get something with a lot more clarity (especially with dense volumes) for only a little extra render time. The Robin Squares noise threshold cheat sheet is also really helpful for deciding where to start with the threshold and then just testing higher or lower until it's a good balance of speed and quality.
Appreciate you. Thanks for the input. I didn't know Robin had a cheat sheet. I'll check it out
You are a treasure Stache!
Thanks for the video it's help a lot
Amazing vid - thanks for the crazy amount of effort put in to make it both entertaining AND informative.
Appreciate your appreciation
That thumbnail is amazing! Great job
as a an artist myself imagining the amount of time and effort put in this video... is crazy.. ❤
... anyways u crazy funny 😊
Glad someone found it funny
love this video ill. be rewatching many times
You are my favorite Indian. Thanks for another great video Stache
Bro this video of yours by far is the most valuable video on optimization, i am gonna watch it again and make notes....bro you cooked with this one🎉❤
Glad it helped
This is the video me and other friends have been looking for!
Aww man. Makes me feel good, that!
Thank you for the Video by the way!
nice motivation story at the end.
Love love love this video! Great advice (I’ll need to rewatch and take notes) but also seriously entertaining and so funny! I can’t remember a Blender video I have enjoyed more. Well done!
Aww man all that effort I put into it was worth it then. Appreciate you
I can relate to the last part where someone complains about their computer
"Ooo I have worst computer in the world"
Man it's so annoying 😞
Haha great 👍👍 video
Ikr. As psychotic and crazy and entitled that last part sounds, I had to add it for the PPL who use it as an excuse all the time
Great video, but I believe you are a bit misinformed about the noise threshold. Cycles used to have an "adaptive sampling" checkbox, but that is now replaced with "noise threshold" since 3.0. As someone else mentioned in the comments, you won't get the benefits of adaptive sampling if you disable the noise threshold entirely. Note that this is different from setting the noise threshold to 0, in which case it will automatically assign a noise threshold based on the sample count. Using your car scene as an example, adaptive sampling would use fewer samples for the sky than the glossy highlights on the car which tend to be much noisier. This means that the noise threshold will allow you to either render faster by avoiding sampling unnecessary areas like the sky, or conversely you can use this saved time to allocate more samples on the areas that need it more (like glossy highlights).
Another note on denoising: Denoising each render pass separately then re-combining them in either Blender's compositor or an external compositor like Nuke or Fusion will yield better results than using the default Blender compositor, even if you are already using the denoising albedo and denoising normal passes. Ethan Davis has made a good tutorial on this on UA-cam if you want more info - it's a more advanced technique but still worth mentioning.
LETS GOOO, THANK YOU SO MUCH FOR THE VIDEOS IT HELPED ME ALOT!!!!!!!!!!!!
Glad I could help!
The rocket asset💀
When u sculpted those veins i lost it
What veins? That was ventilation pipes
22:45 if you are getting the "System is out of GPU memory" issue, instead of switching to CPU I find reducing my tile size to be the better option (render - performance - memory - use tiling). turning of Persistent Data helps reduce VRAM usage. also as mentioned in this video separating objects into View Layers, and using Simplify to quickly reduce textures sizes
best blender video of my life
31:23 Thank you for the motivation!!
Obsidian! 5:30
Very Insightful!
i year ago i lost motivation of doing blender. now!!! holy sh**. After i saw your video i am jacked up for doing blender again. W and thanks indian blender guy
That is so rewarding to hear that dude. I'm glad u could help. Godspeed to ya
Did you got a new camera ? nice close up shots of interface and also unique
Edit : or is this made with screen recording and post process in Ae ?
Edit 2 : Okay, now I’m confused-some of these look like real camera shots (I mean, I can practically count the dust particles on the monitor). Or is that just some really good Ae camera lens blur ? Please, enlighten me.
Both. You nailed it!
@@stache_obj Wow this attention to details make your videos fun to watch great work as always !
knowledge filled video every bit of it
I use msi afterburner with rivatuner statistics
what a good video! i really love the punchline tho
Amazing video, heaps of amazing info and reminders :) and despite what you say I will continue to render with 1000 chrome tabs open 😂
Thank you for the ending motivation ❤
Anytime
This video is gold!
THANK YOU
Well one more advice. If you want you scene to be super detailed, have all the fur, particles, displacement, volumetric. Then just wait. Render over night. Bit by bit.
Great.... No words 😊
Wasn't going to leave a comment but OMG the conclusion I'm crying 😂😂😂
my brother that noise threshold is magic
Elaborate
@@stache_obj idk the technical details but it save a LOT of time and keeps the same details.
@@stache_obj kaizen did a video 2 years ago
@@stache_obj it’s basically what you did but automated
I'm sorry man. I'm gonna need more information than that. I don't think it saves time just like that. As I said in the video, you either set the sample count or the threshold. Both will give same results
necesito esto en español hermano!!
gracias por la data!
I'm using MacMini M2 base model. This is so useful
I have a potato pc too. So I decided to make animation with the help of the parallax effect..easy to render but have limitations. Well I'm currently saving money to buy 16 gb ram gpu so i can freely use ( you just motivate so many people including me )
Hell yeah man. Keep going. All the best
This guy's accent is treasure.
Indian unc
Hey.!! stache buddy😊
Wow this video was really well made 🔥, Wish youtube would show more of this than Mr beast
Great video!
23:04 HAD ME ROLLINH!!!
roadmap for income able 3d model course tutorials
Brooooo... You saved my life
26:19 If you are going to buy an RTX then you should probably be very careful when plugging it to your PSU (There is a guide on how to do it). Nvidia has forced it's consumers to use the 12vhpwr connector which can melt your GPU socket. That also means, if your PSU is already using 6, 8, 6+2 etc. connectors, that you should also buy a new PSU, 12vhpwr specifically. 12vhpwr is basically ATX3.0/PCIe 5.0, if you want to use your RTX safely then you should consider an ATX3.1
Another thing is that Nvidia+Windows+Blender don't just go well together. Preferably Linux+Amd+Blender. But of course, not everyone wants to use Linux because they're familiar with Windows, but your laptop CAN benefit a lot if you use Linux (Mint for beginners) and speed up your Blender and almost everything on your potato laptop/pc. Amd just runs like butter when combined with Linux, and Blender also benefits greatly from Linux. (Amd is also cheaper and you can get much more Vram for cheaper)
And finally... you shouldn't buy Just Any RTX. Some Intel and Amd GPU's perform much better than most RTX cards, for the fraction of the cost. And Nvidia being more advanced with AI doesn't really mean anything... in any case whatsoever.
Man u r just amazing❤
you got my heart Brother ❤❤❤
And you mine
Legend. That is all
🙌🙌🙌🙌
7:20 a rocket ship with veins........noice
Those were exhaust pipes for ventilation
If you are running out of GPU memory then an absolute MUST DO, which can help, is to switch viewport display to standard shading before hitting render. Otherwise you are duplicating textures etc. In memory.
I think I covered that in the video
@stache_obj My mistake yep it's in there at 23min but can't overstate for any newbies. Excellent vids mate. Been using 3ds Max for 25 years and switched to Blender (2 years now) and your vids are a great help in my transition 👍.
Very helfull content bro 🙏🙏🙏
7:07 bruh that was crazy 🤣🤣
It's a rocket. What are you talking about
@@stache_obj lol bruhh...
Hey I'm gonna be getting a laptop soon and I got a budget of about $1500.
I'm looking at an ASUS TUF A15 (2024), you heard any complaints about it, or got any good recommendations (within the price range) you feel make more sense?
this type of video i want from you bro cuz im using potato laptop with amd ryzen 5 5500u 🥶and 16gbram
Hell yeah man
I think every tip video on Blender help us to suffer a little less ( but still suffer anyway ) 😂
Thanks for the tips! Ps 25:12 do NOT spray your PC with Windex! Or anything, unless it's compressed air.
😂 that was supposed to be a joke. C'mon man!
You are right about how the noise threshold works. I never use it anymore. Doesn't help at all, and for some reason introduces a lot of artifacts in certain renders.
Ikr. It's a useful thing for very specific purposes. Not for general day to day rendering
at 16:08 you can just click hold and drag your mouse to enable multiple in one go
Gotta keep it simple for the beginners sometimes
The end 😯
Had to be said
@@stache_obj This man never forgets to reply on the comments, one of the best blender UA-camr out there! ❤️
oh new video
Nah u r just the goat
I see a really interesting soul.Thanks for ur great tutotial and jokes!
Glad you like them!
@@stache_obj btw I wanna ask why exr is better than png?
@@a7ingoba275 more image data in there. You can search up on youtube if you want to know about it more deeper
The STFU part is so real man, i was having a shitty ass laptop i couldn't do anything it barely runs photoshop so ive just made logos for years and i upgraded to a slightly better one and i was doing games liveries untill i got a good pc that can handle blender.
Sometimes you just gotta find a way out and stop crying.
Hell yeah. Preach!
00:33 Literally uses the same laptop specs right now
The title: Your Potato Computer Can RENDER ANYTHING
The video: 21:46
🎣
what temperature widget do you use there at 25:03 or how to turn on that
Msi afterburner
If your computer is so bad you get Windows XP and old 3ds Max 8 and follow the built in tutorial - that's what I learned on when I was 15 without internet and back then I was an absolute idiot. No excuses.