was learning about lighting in blender then found this gobo tutorial. now i know there's a way to add more detail to my scenes especially through lighting. this gobo tutorial is a masterpiece. thanks a lot
1:10 its wrong, you can make gobos in eevee aswell. All you need is "Alfa Clip" shadow mode for Plane' settings and Texture node plugged into factor of Mix shader node, that mixes whatever color principle bsdf and bsdf with transparent image (or no image). For custom image - alfa of the PNG image into the alfa of single BSDF.
After I installed the Ultimate Gobo Pack in Blender, in the Asset Browser, it doesn't have the classified catalog, it's all together, may I ask how to have the classified catalog?
Awesome hope the gobopack is to your liking. On the lefthand side there's a place where it says: 'all' or 'user'. If you select 'the Ultimate Gobopack' it should show all the categories. There are images in the instructions to help guide you with this. If you need more help with this you can send an email to: Theblenderenderbusiness@gmail.com
Hiho, i want say that im absolut satisfied with your pack (as I say on Blender Market - with the .blend1 File hint ;) - I have a question - I'm using Gobos most in Archviz and im struggle with the mixing Gobos with HDRIs or Sun Lights - have u a Tip how they use best together ? Many Thanks
Heey man! Awesome to hear, I appreciate that a lot🙌🏻 Yes, if you mean color wise, it is possible to use the color picker tool in the light properties to select a part of the HDRI or Sky texture. This will make the color similar to your HDRI's color. Does that help? Let me know the specifics if you need more advice on this, happy to help♥️
I dont understand is that a bug? The moment i am not at 0 in radius even 0.0001, its like its super big radius. Only when i use normal in texture coordinate
@@theblenderender If you use UV and not normal the problem is fixed but ofc the gobo scales with the light now. Mb its only a bug in my version 4.0? Its really annyoing
was learning about lighting in blender then found this gobo tutorial. now i know there's a way to add more detail to my scenes especially through lighting. this gobo tutorial is a masterpiece. thanks a lot
Thanks brother you're welcome🙏🏻
best video on gobos so far, hats off
Thanks a lot mate🙌🏻
I'm new here, but you definitely deserve a subscriber ❤❤
Thank you and welcome king♥️
Great tut work. very concise and informative, a hard mix that few pull off.
Thank you I appreciate that😎
Endless ability of Blender is very adorable
I know right, it's pretty cute
Great tutorial ,thank you soo much
Thanks bro always for you!
Thanks, nice one :)
You're welcome :)
usefull tutorial for giving us as free thanks man.
No problem my brother😎
1:10 its wrong, you can make gobos in eevee aswell. All you need is "Alfa Clip" shadow mode for Plane' settings and Texture node plugged into factor of Mix shader node, that mixes whatever color principle bsdf and bsdf with transparent image (or no image). For custom image - alfa of the PNG image into the alfa of single BSDF.
That's awesome. I'll check it out fast. Thanks brother
After I installed the Ultimate Gobo Pack in Blender, in the Asset Browser, it doesn't have the classified catalog, it's all together, may I ask how to have the classified catalog?
Awesome hope the gobopack is to your liking. On the lefthand side there's a place where it says: 'all' or 'user'. If you select 'the Ultimate Gobopack' it should show all the categories. There are images in the instructions to help guide you with this. If you need more help with this you can send an email to: Theblenderenderbusiness@gmail.com
Hiho, i want say that im absolut satisfied with your pack (as I say on Blender Market - with the .blend1 File hint ;) - I have a question - I'm using Gobos most in Archviz and im struggle with the mixing Gobos with HDRIs or Sun Lights - have u a Tip how they use best together ? Many Thanks
Heey man! Awesome to hear, I appreciate that a lot🙌🏻 Yes, if you mean color wise, it is possible to use the color picker tool in the light properties to select a part of the HDRI or Sky texture. This will make the color similar to your HDRI's color. Does that help? Let me know the specifics if you need more advice on this, happy to help♥️
@@theblenderender Hi, best thx for the Colortip (also very useful) however I mean more the Light intensity between Sun Env and Gobos. Best Thx!
I dont understand is that a bug? The moment i am not at 0 in radius even 0.0001, its like its super big radius. Only when i use normal in texture coordinate
I'm not sure, to know that we should know how it's coded, luckily the solution is easy as well
@@theblenderender If you use UV and not normal the problem is fixed but ofc the gobo scales with the light now. Mb its only a bug in my version 4.0? Its really annyoing
International cards doesn't work? trying to get please help!!!!!!
Should be able to work with paypal or credit card. You can try blendermarket as well as gumroad. What card are you using?
how can I blur the gobo?
Hold shift and slowly move the radius slider to the right
works in eevee too
It doesn't unfortunately, unless you found a way?
First lol
Even faster than me ;p
Legend, thank you for giving this kind of value for free🫂
You're very welcome my friend🙌🏻