Yes, you did just get RickRolled in the most savage way. Sorry about that. Check out the interior Masterclass for Blender here -decoded.gumroad.com/l/interiormasterclass
First 15 seconds already had me hooked. I was just lamenting to a friend about how little substantive content there is on UA-cam nowadays regarding 3d art. Its just quick tutorials and people repeating one another for views. Nothing that will actually help an artist in the long run. Thank you for this
Dude! You're right. For how long I've been trying to learn Blender on my own, I've never stumbled on a fundamentals course or discussion. Hopefully you continue this series!
I'm a hobby photographer and all you said is valid for photography since light is universal. I also recommend anyone who wants to improve their lighting skills to go out and try to figure out where light come from and where it goes. Example: when sitting in a cafe, you can watch the light coming through the window. Follow the light when it hits the wall where it is reflected. The light gets another color and intensity depending on the material of the wall. When you walk through the city, watch the light under a bridge or between tall buildings with reflective facade. There is direct light with hard shadows and diffuse light with soft shadows. I use all these lights for portrait shots. Sometimes ust by moving your model 2 meter you can have a different light situation. After a while you can "read" the light. Btw. I used Blender to make a presentation about the "inversed square law" for the members of my photo club.
Your 3D artistry is truly inspiring! As an old-school graphic designer venturing into the world of Blender, your work is not only breathtaking but also a guiding light on my journey. Your creations ignite my passion for learning, especially as I embark on the path of turning my packaging designs into 3D models. Thank you for being such a source of inspiration!
How to do GOBOs in EEVEE (old version, hopefully EEVEE next will have light node support): 1. Create a plane 2. Plug your GOBO into the principled shader's alpha port 3. In the settings tab of the shader, enable one of the alpha options for shadows 4. If your GOBO is visible in the shot, enable backface culling in the settings and flip the normals so that the culled side is facing the camera. That way it is invisible while still casting shadows.
4. If your GOBO is visible in the shot, enable backface culling in the settings and flip the normals so that the culled side is facing the camera. That way it is invisible while still casting shadows. Or in "Object Properties" panel in "Visibility/Ray Visibility" unchek "Camera"(Object visibility to camera rays)
@@Igoreshkin The ray settings only work in cycles. EEVEE (rather annoyingly) doesn't have them, the settings end with "set holdout" if you have eevee selected as the render engine.
Just got the Interior course about a week ago. Working my way through it and finding all kinds of nuggets of information that I hope to apply in my projects, past, present and future. BTW, that has to be one of the longest setups for a Rick Roll in history, when you did that video about that tunnel a while back. Lol
I'm really glad you are enjoying it! If you could leave a rating for the course when you have finished watching, I would really appreciate that. I'm surprising you noticed that I've used this tunnel scan before. I've had this series planned for a long time. :)
Great video. Can the three point lighting setup be used for interior spaces also? I have been getting into 3D art and struggle to know how to light a night interior scene without it becoming too dark or too bright. Thanks and hope to hear back from you :)
While filming the Lord of The Rings Elija Wood asked Andrew Lesnie where the light was coming from in some scene, to which Andrew replied - "same place as the music".
Ya i've see a lot of such videos and im able to apply it in a single frame , but when i try to use it in animated shot then the rim light the fill light are not affected further more cause the character is animated and lights create the same effect on other frames compared to the frame on which we worked adding lights and feel. i could parent them but stil it wont give same result. could you make a video on character lighting who is animated and not still object
Yes, you did just get RickRolled in the most savage way. Sorry about that.
Check out the interior Masterclass for Blender here -decoded.gumroad.com/l/interiormasterclass
i scrolled down the comments at 9th second, so you failed as now i will expect it *evil laugh.mp3*
First 15 seconds already had me hooked. I was just lamenting to a friend about how little substantive content there is on UA-cam nowadays regarding 3d art. Its just quick tutorials and people repeating one another for views. Nothing that will actually help an artist in the long run. Thank you for this
Dude! You're right. For how long I've been trying to learn Blender on my own, I've never stumbled on a fundamentals course or discussion. Hopefully you continue this series!
This was the best explanation about the 3 points lights I've ever seen, I think I finally got it!! Please continue with this series!
Cheers! Appreciate it.
I'm a hobby photographer and all you said is valid for photography since light is universal. I also recommend anyone who wants to improve their lighting skills to go out and try to figure out where light come from and where it goes. Example: when sitting in a cafe, you can watch the light coming through the window. Follow the light when it hits the wall where it is reflected. The light gets another color and intensity depending on the material of the wall. When you walk through the city, watch the light under a bridge or between tall buildings with reflective facade. There is direct light with hard shadows and diffuse light with soft shadows. I use all these lights for portrait shots. Sometimes ust by moving your model 2 meter you can have a different light situation. After a while you can "read" the light.
Btw. I used Blender to make a presentation about the "inversed square law" for the members of my photo club.
I've been doing that with vehicles lately. It didn't take long at all to realize some pretty cool stuff!
I love tutorials for blender that explain the "why" and what the tiny bits and pieces actually do.
14:10 DAMN YOU!
I love these fundamentals videos. You're right, we need more of them!
Thanks Katy!
9:13 wow, that blew my mind haha, great video. Looking forward to this series continuing!
Art Fundamentals videos (Blender) - fantastic idea and post. Thank you very much!
I already watch anything you publish so it’s extra exciting knowing it’s going to be a series. Bad ass
Your 3D artistry is truly inspiring! As an old-school graphic designer venturing into the world of Blender, your work is not only breathtaking but also a guiding light on my journey. Your creations ignite my passion for learning, especially as I embark on the path of turning my packaging designs into 3D models. Thank you for being such a source of inspiration!
Thank you!
How to do GOBOs in EEVEE (old version, hopefully EEVEE next will have light node support):
1. Create a plane
2. Plug your GOBO into the principled shader's alpha port
3. In the settings tab of the shader, enable one of the alpha options for shadows
4. If your GOBO is visible in the shot, enable backface culling in the settings and flip the normals so that the culled side is facing the camera. That way it is invisible while still casting shadows.
4. If your GOBO is visible in the shot, enable backface culling in the settings and flip the normals so that the culled side is facing the camera. That way it is invisible while still casting shadows.
Or in "Object Properties" panel in "Visibility/Ray Visibility" unchek "Camera"(Object visibility to camera rays)
@@Igoreshkin The ray settings only work in cycles. EEVEE (rather annoyingly) doesn't have them, the settings end with "set holdout" if you have eevee selected as the render engine.
LOL, nice ending. 😎
This is incredibly informative, great stuff! Lighting gets thrown under the bus too often.
The best lighting tutorial I've ever seen
Just got the Interior course about a week ago. Working my way through it and finding all kinds of nuggets of information that I hope to apply in my projects, past, present and future. BTW, that has to be one of the longest setups for a Rick Roll in history, when you did that video about that tunnel a while back. Lol
I'm really glad you are enjoying it!
If you could leave a rating for the course when you have finished watching, I would really appreciate that. I'm surprising you noticed that I've used this tunnel scan before. I've had this series planned for a long time. :)
great video been using blender for 4 years now, i've been looking for a lighting tutorial like this one.
Would love more of these fundamentals videos!
Amazing content man! Keep it up!
Please keep up the amazing work, I'm willing to watch all this series as it will be helpful to a newbie like me
God bless ❤
Great video, and excellent rick roll you bastard lol
I knew it had to happen as soon as I discovered the scan of that tunnel.
Great video, thanks for the insight!
Thank you for the tutorial on how to Rick roll someone in the most artistic way imaginable
I enjoyed this, thanks
Great stuff
maaa man❤
Thank you!
Very nice
Great content thanks
Can you make some tutorials about how to improve topology
It's quite rare for me to say that I'm happy to have been Rickrolled. But that is definitely the case here. Thank you.
Great video. Can the three point lighting setup be used for interior spaces also? I have been getting into 3D art and struggle to know how to light a night interior scene without it becoming too dark or too bright. Thanks and hope to hear back from you :)
While filming the Lord of The Rings Elija Wood asked Andrew Lesnie where the light was coming from in some scene, to which Andrew replied - "same place as the music".
How do you spell 4:55 "gobo"?
Yes, Gobo.
Ya i've see a lot of such videos and im able to apply it in a single frame , but when i try to use it in animated shot then the rim light the fill light are not affected further more cause the character is animated and lights create the same effect on other frames compared to the frame on which we worked adding lights and feel. i could parent them but stil it wont give same result. could you make a video on character lighting who is animated and not still object
Best Rickroll ever. Respect. 🏆
i knew that rick roll was coming because i went to visit that arch
Shadow is your friend
all that buildup for a rickroll
what is called this website cinema?
Lighting without WD-40 makes no sense
Never gonna... use crap lighting in future.