This game is so... special. It eats the time out of our lives (hours pass by without us realizing it) and we have to go to school (several tutorials) to play it successfully.
Okay- so I'm 54 and my 15 y.o. introduced me to ONI like a month ago. I'm enjoying the game, but I'm just discovering the greater play with tutorials and mods. Just wanted to say, "Thank you."
I was fortunate enough to stumble onto your channel, even more so with these detailed mega tutorials. Needless to say, you have a new subscriber. Keep up the great work man!
best oni youtuber. No offense to anyone else, but your demeanor is calm, you explain and expand on the basics while keeping possibilities open for other methods. I appreciate you, thank you!
Great. Everyone else's tutorials seem to be a 35min playthrough of a base with 20 seconds of useful info. But this was start-to-finish excellent. Great job 👍
yo i love the format and explanations. start simple, then increase in complexity and specificity, i love it. it allows me to process the HOW and WHY things work, so i can chew on it and figure out how it applies to my specific base/problem
I really enjoy your tutorials. You go slow enough to follow along easily, buy not so slow that it gets boring. You go in depth without it feeling too complicated. Thank you. Even this veteran player got some useful insights from your video.
I love all that you do for ONI! Your way of tackling a problem is different than most people and I appreciate you showing from the easiest of easy to a more advanced method but still simple enough to follow along and understand what's being said. Keep up the amazing work! Can't wait for the space tutorial!
One thing I do is use a chain of sweepers and dispensers. First sweeper and dispenser placed so sweeper delivers to a dispenser on the edge of its range that dumps items outside the sweepers range. Next sweeper placed to pick that up and deliver to the next dispenser at the other edge of its range. You can daisy chain this across the map. Generally I then have a sweeper/loader that moves the resulting pile to central storage. Can set a dispenser in right place with high priority for dupes to deliver to with rest at priority 1 and sweepers will chain it along.
Huh, this would definitely solve the "stuff gets shipped too slowly" problem. This sounds pretty cool! Does it ultimately require a ton of power to operate?
@@Magnet_MD just the sweepers need power, dispensers work fine unpowered. No need to run rails and anything that drops on the floor gets transported to the end dispenser. Still need tou use rails really to move things up the map but nice in areas it's moving along a floor or dropping down. Can start with the first one or two and add extra once those finish sweeping if powers a problem. Can use a bit if you have them all continuously active while it does the initial sweep.
Such an amazing tutorial! It may be an hour long but it's concise the whole way through. If you want to get into this game you've gotta face the fact that you'll have to learn a lot. So thanks for this video and all the other mega tutorials 👍
Sweepy can be useful to automate collection of infrequent drops over a large area in, for example, hostile environments, or where there are frequent spills. But it would be nice to have a big dump truck sweepy for clearing terrain
Regarding the feeder problem: I have 1-2 storage boxes in the same room with priority 5, and the feeder is set to 6. That means that (i) the sweeper replenishes the feeder and keeps it full, and (ii) dupes do get the task to replenish storage, but not at a high priority and can do it in their own time.
Hello Magnet! I greatly appreciate your videos. I have watched several and your detailed, approachable process is fantastic. I am currently on my fourth colony and so far I am actually living. I look forward to more content. Thanks again :D
24:00i want to add that you can use them both together like if a place only need1 recourses you can use the small one and if an area need multiple thing you use the big one so it will be shipping boxes->rail->small felters->back to the rails->drop off->to boxes(its eazy if i could show you it)
Thank you so much for your tutorials! I've been loving this game but honestly some hurdles have had me really frustrated and confused. I've tried my best to solve things on my own where possible but then I wonder why it isn't working the way I need it to. I come here, watch a few videos, and everything all of a sudden makes sense again.
about the ranch feeders, can you measure how much a critter eats and set the feeder to store the amount of 1 feeing which will always be refilled by the auto-sweeper? So if a critter eats 200 grams, set it to store 200 grams max and that way it will always be full with 1 dose, and your dupes won't have to do anything.
Another thing I had fun trying to do, for quickly opening an area, a few robo-miners and then auto sweepers with storage bins at a raising priority up to the one next to a conveyor loader. I am not entirely sure I actually saved "time" but it was fun to do. I guess I saved a bit of tidying up errands, spending a bit of construction (and deconstruction at the end). I may try again at the next opportunity...
Yeah, I have considered this too. The only trouble is that the robo miners can only dig through the softest materials, so you'll need to still dig them out manually.
For feeding, you can have a sweeper fill the feeders, but use automation like a weight plate or smart storage to control when the resupply is requested
8:05 not sure if someone answered it yet, but the "skill" tab is just like the starmap and the reseach, it opens until you have a certain building, which one? the printing pod. since you just deleted the whole map and the printing pod with it you cant use the skill tab since a dupe needs to interact with it to get a skill and get their little hats, if you want to see the skill tab you can simply use the ctrl + f4 insta-build debug mode, just make sure to not actually select any skills or your game might crash. leaving it here if someone didnt understand what happened
OH DAMN YES god i guess im too addicted to grand chase way, im obsessed with alt xd imma edit thanks for sayin man! preventing some disasters lmao (oh god i remembered i alt + f4 like 5 times)
On moving lots of debris back: you can build auto sweepers and automatic dispensers in a line, so that the one edge of the auto sweeper's range touches the back of a dispenser, while the other edge of the sweeper's range touches the output tile of another automatic dispenser. It's much faster than rails, and also grabs any debris that is on the 'line' of sweepers, rather than from a single point. I sometimes do it to consolidate regolith from the top of the map; even in vacuum, making the sweepers out of steel will clear out a huge amount of it before they overheat.
It had honestly never occurred to me to use those automated shutoffs for sorting like that. I know, not the first time it's been shown on your tutorials, but my mind is still kinda blown by it. lol
I typically have kept a storage bin with sedimentary rock near a critter feeder, so that the sweeper there to pick up eggs and such automatically load the feeders from the storage, since leaving a pile of stuff on the ground gets you a decor penalty
The decor penalty isn't a big deal though, and the critter feeder will generate quite a bit of extra errands for your duplicants every time a critter eats a little bit out of it.
About the critter feeder (around 39:50): couldn't you put them behind a wall with only a single space for the hatchs to reach it ? This way the dupes wouldn't be bothered by the task of filling it whenever an hatch would eat a little amont from it. I haven't tested this idea yet as I haven't played with conveyors yet.
For the sedimentary rock, what about a room with a smart container that opens the door only when it's below a certain amount? That way no sweeping involved Never tried, just thought about it while watching this marvellous video.
The only trouble I see is that you would still need access to the room to groom the critters, and I don't think critters can eat stuff inside anything other than a critter feeder. There are definitely some other ideas I've been messing around with though, like setting a whole bunch of storage bins to request it all at once, then spending like a cycle or so having duplicants fill it up, and then emptying the storage bins and letting the food sit on the ground. It's primitive, but it saves a lot of travel time.
@@Magnet_MD actually I was thinking the smart container could be in a separate room, a closet if you want. Automation takes the rock from there to a receptacle next to the critter feeder. The "arm" (auto sweeper) fills the feeder from the receptacle. So all duplicants would have to do about the rock is taking it to the smart container in the closet, when the container opens the closet door
@@frabac72 Ooooh, gotcha. Yeah, I'll have to play around with the best schemes for feeding critters cause it's easily one of the biggest time-wasters in the game.
@@Magnet_MD I tried the "critter food closet" thing and it... does not work. The smart storage bin does not have high-low (like the smart battery, for instance) but it gets green only when (and while) it is full, thus defeating the purpose. I tried with a pressure plate tile but that does not count for buildings. The best I could come up with is a buffer so that after the bin is full (and the doors are locked) they stay locked for the duration of the buffer. A bit of a bummer, though, because the max is 200s. Better than going each time to each different critter feeder but not as beautiful as I hoped for.
@@frabac72 Dang, that's a bummer! You could use a combination of timer sensors and stuff too maybe? They have really long on/off periods if you change them to cycles instead of seconds. I've used timer sensors in combination with a fridge being empty/full in my pointless challenges run, so that I only power the fridge in the power prison for like 10 seconds out of the day, and keep food shipping there for a long time if it turns out that they need more.
The only useful purpose i have found for Sweepy is cleaning the pee at my exosuit docks :) I like Sweepy though so have a mod that let's you tweak it. I don't make it OP so I have it at 3X speed and a bigger radius. Even then it struggles to clear regolith for me. Got some nice tips here. I still under use shipping.
Hahaha, that is one of the last things I would have expected to get from Sweepy. I may start playing around with mods soon, so if I do, I'll check that one out :)
I find that ONI has some gimmick items that are sort of there for fun or just because factor. The sweepy being one of them. I have used them before where I had an area that was full of gas my dupes couldn't breathe and I didn't have the suits yet but it was an area I was going to expand into with new dupe living quarters. So I build some sweepys just to clear it all out slowly with a shipping system bringing it to the main part of my base. I didn't really have time to set up any sort of complicated rail system so I just set it up and left it alone to focus on the issues in my main base. By the time I came to expand there properly, it was all cleaned out. Left a lot less for my dupes to clean up later that would affect morale negatively for being untidy. They're okay for areas your dupes cant really spend long amounts of time in, but it doesn't take long for them to become redundant.
The skills thing not being available is pretty strange because they changed it to were the skills are done at the printing pod rather than the skills board. I haven't played ONI before launch but I'm familiar with the skills board watching older gameplays.
Yeah, I think they just never changed the text that explains it, because they probably never expected you to be able to delete your printing pod and invalidate access to skills.
You need a person who tends the hatches, who does not have sweeping tasks and supply tasks, or the task for that dupe is low. So he does not try to fill the feeder until he has nothing to do. Also, set the room so no-one but him can enter. A dupe will not see it as a task that is available. For dropping items, you can offset the hall into steps, for the ladder. No need to pick up stuff dropped if they are sliding down, they are going that way. The tube doesn't allow carrying items. So in four sections, ladder alternates from the left of the pipe and rail, then to the right side. They will only have to slide down 1/4 of the way and pick up the item that fell on the floor there.
Not sure if this is mentioned, but i got rid of the critter feeder and just used a weight plate and the conveyor shutoff and set it to 400kg. So it just loads the floor with what they need and thats that. I did mess it up a one pt by shipping 100c+ igneous rock, which cooked the ^&*( out of my base till i figured what was happening.
That's an interesting solution. I guess I'd need to be actively loading that into my shipping network by doing sweeping jobs, but maybe that isn't all that strange. Lately I've been messing around with building a ton of storage bins in there, having duplicants fill it all up in like 1 cycle, then deleting the bins and letting it sit there for the rest of the game. I've kinda liked that, it's a rudimentary solution and it doesn't require constant upkeep, just need to keep an eye out for starvation warnings after that.
@@Magnet_MD Thats a neat idea! Might give it a shot since you dont really need to worry about it for a 100 cycles or more depending on how big the farm is. I should mention in my example above i typically do the quantum storage and work without storage bins at all, so as my dupes complete normal sweep commands i assign i usually end up getting the whole map in just a few squares, so dribbling off those qty's typically means i dont have to touch it at all once its set.
The only time i used a sweept dock was when i was strip mining a large area and wanted help with the sweeping tasks. They cover a larger area than the usually superior auto sweepers
I use sweepy for my mealwood farms. I mostly build a long road full with mealwood, at the start it's sweepy. of course I need still dupes to harvest and deliver dirt, but seed, the worm and so get collected from sweepy it's a bit cost efficieny, as it only needs so 100 refined metal not like 200 + 100 for auto sweeper and that collecting box, power well not sure, I think you only need power, if sweepy needs to charge and so, so no really lose, as long as sweepy isn't charging and it helps by large areas to get the thing on one point next thing would be like a auto sweeper to bring the seeds to the compost and the worms to the kitchen
Huh, that's interesting! I hadn't thought of that before. I'll need to take a 2nd look at sweepy and see if there are some other surprising uses that I've overlooked.
So far, I have found only a handful of useful cases for Sweepy: -Fitting in a 1-tile-high gap -Clearing long rooms of occasional small debris -mopping areas prone to accidental or regular flooding. Even then, the limitations are harsh. I tried using it to sweep the 1-tile gap between the mesh tiles and insulation beneath my power generators, but the polluted water so overwhelmed it that it never got around to clearing out the solid debris. Unless you specifically want bottled liquids, pumps are just better value. Aside from mopping patrol of areas (say, under a melting ice biome), best case scenario is in weirdly long hallways for farms and stables: like a 3x32 shinebug stable/decor hallway.
I also use unpoweded dispensers to move resources to lower floors moving coal and slime into a little pool near the ground floor. Sweeping one floor at a time.
These set up looks so neat watching them all come to life, but all I can hear in the back of my mind is where is all the resources coming from to build all of this!! One thing that I struggle with as far as watching guides for automation is that they're hardly done in actual playthroughs and it feels a bit more overwhelming when I actually try setting them up on my own with the resources I have. I've noticed from watching most of the walkthrough series that I do my runs completely different than yours. I want to try doing a run in a similar manner as you do to experience the difference. I've never made it to the top of the map because once I get to where the big gun machines / natural resources for power hump I get overwhelmed and start over. Sorry for the novel. I would be interested in watching a guide on animals if you end up making one. I've only ever tried doing hatches, drecos, and pokeshells, but I don't think they were done correctly. Thank you for your videos.
Yeah, this game is complicated and there is a lot to manage! I think visualizing how a run progresses is most of the battle, because when I was a new player I'd start investigating a building I've never used before, set it up wrong and kill my whole base. It'll get better! Just keep at it :) I don't have my next tutorial video planned, so I'll do one about Ranching next!
@@Magnet_MD also I just heard you ask in one of your videos about video length. I think having a mixture of short and long is best. Some things are too complex for short videos, but I'm enjoying listening to your videos while I craft on ffxiv if that helps at all.
The point of Sweepy is that he is cute, has enormous reach, and is a passive sweeper. If you have a flat area that regularly has material on the ground and aren't in a hurry to have it picked up, Sweepy is good for that. Similarly, you would use an auto-miner to deal with areas that regularly have blocks that need to be mined, such as a Shove Vole ranch or to deal with meteors - although now with Spaced Out, I'm not sure if meteors will still be a thing or what they're going to do with them now
The sweepy dock is pretty niche. I use it to mop up water from the surfing recreation thing. Other than that I can't think of anything to use it for.....
38:09 You've said that you usually want to put Critter Feeder on High Priority. But why? Is there a reason? Wouldn't Auto-Sweeper load it regardless? I mean, AS stays in one place, so it has nothing better to do. Put your Critter Feeder on Low Priority (1-4) and forget about the problem.
I have a question about your storage at the beginning of this video. I have noticed others use the rows of storage also. I am wondering why you don't just use an Automatic Dispenser that drops everything in one spot? A lot less building and you don't have to worry about the storages getting full.
Did you consider installing mods? There's one called "Conveyor Rail Filter". It looks a bit lousy: model of the rail bridge is used and there is a small animation glitch, but it does the job perfectly. It can significantly reduce the size of the whole system.
Oh, wait a second. I just found out there is an official Solid Filter from "Banhi's Automation Innovation Pack". But it costs a lot of research points and likely to be obtained in the late-game.
That was too hasty of me: official filter works jist the same as Conveyor Shutoff with an Element Sensor - only one element may be chosen. It's only advantage^ it's much cheaper and doesn't require refined metals.
I'm surprised from you flashes of your bases you don't use bottomless storage. You can have 5 million storage bins. Or 1 tile storing everything or for that matter 1 tile for each thing you want stored instead of like I said 5 million bins taking up sometimes 1/2 map:)
For sure, and you can do it with liquids and gasses too, I just don't bother with those two partly cause it just feels like cheating, hahaha. As for solid storage, I only will do things like that for one of a few reasons. The first is cleaning up the map to help with the game's performance. In that case you would want to put things in separate bins (preferably one type of thing per bin) to minimize as much heat transfer between objects as possible. If they were all swept to the same location, then you get X number of things all exchanging their heat at the same time. It helps but storing it separately is more efficient if that's your goal. The only other major reason I'll move debris is if I want to introduce it to my shipping network and ship it to places that it can be used. This is actually more rare since renewable versions of pretty much any resources comes pretty quickly if you're staying on top of your tech and expanding quickly enough. In those cases, there will eventually be a central pile where all of the useless junk gets dumped, and it only consumes one space.
The loaders take 120 w just like the filters. doesn’t the added need for a sweeper defeat the whole point of wanting to save energy if it ends up using 120w more than just using filters in the first place. Sweepys have the benefit over sweepers that they can cover more ground. Sure they don’t pick up items as fast, but if you are only using it to pick up items from a very large farm, why would you spend the energy and resources on a dozen sweepers when you can have one sweepy and one sweeper to cover the whole thing.
What's the hardest thing the robominer will dig? New to the game, though I've already been through several dead colonies, and I was thinking of building one to mine coal.
As a heads up for sand box testing i recomend three mods "instant sandbox", "force eruptions" and either "better sandbox tools" or "advanced sandbox tools" i cant remember which it is and i cant bebothered opening oni to find out Note: in the advanced sandbox tools mod DO NOT spawn furniture that doesn't normally exist in game it will crash your game and opening it will take a long time and then it will crash ad you will have to delet that same in the acctual game files or just never open it again
This is nice, but you can just get the mod that makes a multi-choice filter for a more reasonable power cost. And usually, if I am that worried about wasting power, I am more worried about wasting the metals. 120w is not worth that much metal. And of course, if I am not worried about the metal usage, then I am usually not concerned with the power usage. Also, if you want the conveyor/pipe/vent to distribute evenly, you have to create a "tree" but even then you can only go so far with that system and it takes up a lot of room. You could probably setup an automation to count items and open switches as needed.
Yeah, I usually don't recommend mods because theoretically the support for them can be cut off at any time. I'm usually going to make tutorials about the base game with no mods cause that's what everyone starts with.
Not sure why you struggle so much. An auto sweeper will load stuff from any storage to any storage right next to it as long as the priority of the destination is higher (which can be a loader). No manual emptying needed. You can use a loader set to manual use as the storage to receive stuff from dupes instead of bins. Even better. I you can put a sort of Macgyvered "shipping sensor" a bit down the line in a location dupes do not have access to with a receptacle, smart storage, a loader left on auto, and another auto sweeper. Then add a NOT gate on the smart storage output, and run the automation line down to the manual loader. It will basically disable delivery to the manual loader while the smart storage is full. Only when the smart storage has space will the manual loader become enabled. Which implies that the manual loader itself and everything up to and including the receptacle will most likely be empty at that point. So dupes will not carry grams of material to it, but instead carry full loads. It would sort of fake the lower/upper range luxury we have on things like smart batteries.
This game is so... special. It eats the time out of our lives (hours pass by without us realizing it) and we have to go to school (several tutorials) to play it successfully.
Okay- so I'm 54 and my 15 y.o. introduced me to ONI like a month ago. I'm enjoying the game, but I'm just discovering the greater play with tutorials and mods. Just wanted to say, "Thank you."
I was fortunate enough to stumble onto your channel, even more so with these detailed mega tutorials. Needless to say, you have a new subscriber. Keep up the great work man!
best oni youtuber. No offense to anyone else, but your demeanor is calm, you explain and expand on the basics while keeping possibilities open for other methods. I appreciate you, thank you!
Great. Everyone else's tutorials seem to be a 35min playthrough of a base with 20 seconds of useful info. But this was start-to-finish excellent. Great job 👍
yo i love the format and explanations. start simple, then increase in complexity and specificity, i love it. it allows me to process the HOW and WHY things work, so i can chew on it and figure out how it applies to my specific base/problem
Dude u are criminally undersubbed.
I really enjoy your tutorials. You go slow enough to follow along easily, buy not so slow that it gets boring. You go in depth without it feeling too complicated.
Thank you. Even this veteran player got some useful insights from your video.
I love all that you do for ONI! Your way of tackling a problem is different than most people and I appreciate you showing from the easiest of easy to a more advanced method but still simple enough to follow along and understand what's being said. Keep up the amazing work! Can't wait for the space tutorial!
Oooh, another request! My next tutorial will be for power, but I'll make a space tutorial after that :)
One thing I do is use a chain of sweepers and dispensers. First sweeper and dispenser placed so sweeper delivers to a dispenser on the edge of its range that dumps items outside the sweepers range. Next sweeper placed to pick that up and deliver to the next dispenser at the other edge of its range. You can daisy chain this across the map. Generally I then have a sweeper/loader that moves the resulting pile to central storage.
Can set a dispenser in right place with high priority for dupes to deliver to with rest at priority 1 and sweepers will chain it along.
Huh, this would definitely solve the "stuff gets shipped too slowly" problem. This sounds pretty cool! Does it ultimately require a ton of power to operate?
@@Magnet_MD just the sweepers need power, dispensers work fine unpowered. No need to run rails and anything that drops on the floor gets transported to the end dispenser. Still need tou use rails really to move things up the map but nice in areas it's moving along a floor or dropping down.
Can start with the first one or two and add extra once those finish sweeping if powers a problem. Can use a bit if you have them all continuously active while it does the initial sweep.
Anyone who can talk for an hour without repeating themselves deserves a sub! Love your tutorials. Can't wait for the Spaced Out series
Such an amazing tutorial! It may be an hour long but it's concise the whole way through. If you want to get into this game you've gotta face the fact that you'll have to learn a lot.
So thanks for this video and all the other mega tutorials 👍
Why does this have so few views? All the tutorials are amazing! It’s like taking a uni course on this game
This game could be a uni course, operation management 101-531. I took class learned more in this game then 4000$ in books
Sweepy can be useful to automate collection of infrequent drops over a large area in, for example, hostile environments, or where there are frequent spills. But it would be nice to have a big dump truck sweepy for clearing terrain
Regarding the feeder problem: I have 1-2 storage boxes in the same room with priority 5, and the feeder is set to 6. That means that (i) the sweeper replenishes the feeder and keeps it full, and (ii) dupes do get the task to replenish storage, but not at a high priority and can do it in their own time.
Hello Magnet! I greatly appreciate your videos. I have watched several and your detailed, approachable process is fantastic. I am currently on my fourth colony and so far I am actually living. I look forward to more content. Thanks again :D
You're welcome! Glad to hear, and good luck!
Sweepy is for cleaning small, recurring messes. It's good for cleaning up after a critter or suit locker, but not much else.
These videos are so well made and the information is well presented. I wish all channels were run as clean as yours. Such a great job.
Your mega tutorials are very good! well explained and helpful! good job Magnet!
24:00i want to add that you can use them both together like if a place only need1 recourses you can use the small one and if an area need multiple thing you use the big one so it will be shipping boxes->rail->small felters->back to the rails->drop off->to boxes(its eazy if i could show you it)
NGL ... I never used shipping that much.
But after this video, i gave it a shot and it's really awesome.
Thanks!
Thank you so much for your tutorials! I've been loving this game but honestly some hurdles have had me really frustrated and confused. I've tried my best to solve things on my own where possible but then I wonder why it isn't working the way I need it to. I come here, watch a few videos, and everything all of a sudden makes sense again.
Glad to hear, I hope you have a great time with it!
dude your channel is banging this sort of actually understandable oni content is no where to be found looking at you francis
about the ranch feeders, can you measure how much a critter eats and set the feeder to store the amount of 1 feeing which will always be refilled by the auto-sweeper? So if a critter eats 200 grams, set it to store 200 grams max and that way it will always be full with 1 dose, and your dupes won't have to do anything.
Sweepy is the parody of our cleaning robots🤣
Best tutorials for ONI on UA-cam!!!
Glad you are enjoying them!
With your explanation even complex systems seem quite simple
Thanks for this video, the automation has always been a brain fart for me. The dumbing it down and simplifying it really helps
No worries! It's easy to get overwhelmed by it sometimes :)
awesome thanks i usually avoid using shipping because i struggle with the basics this video has opened my horizons exellent content great exp
epic gamer, ive watched like 6 hours of your tutorials so far lmao
Another thing I had fun trying to do, for quickly opening an area, a few robo-miners and then auto sweepers with storage bins at a raising priority up to the one next to a conveyor loader. I am not entirely sure I actually saved "time" but it was fun to do. I guess I saved a bit of tidying up errands, spending a bit of construction (and deconstruction at the end). I may try again at the next opportunity...
Yeah, I have considered this too. The only trouble is that the robo miners can only dig through the softest materials, so you'll need to still dig them out manually.
For feeding, you can have a sweeper fill the feeders, but use automation like a weight plate or smart storage to control when the resupply is requested
the element sensor set up worked like a charm for my hatch farms. just needed to filter out the coal and all the eggs goes to the pit
40:50 Tip: I control the feeder and the manual rad bold generator placing them on a automatic airlock door...
Thanks for the wonderful guides. Been so helpful for getting back into one of my favorite games from 2018-19
8:05 not sure if someone answered it yet, but the "skill" tab is just like the starmap and the reseach, it opens until you have a certain building, which one? the printing pod. since you just deleted the whole map and the printing pod with it you cant use the skill tab since a dupe needs to interact with it to get a skill and get their little hats, if you want to see the skill tab you can simply use the ctrl + f4 insta-build debug mode, just make sure to not actually select any skills or your game might crash. leaving it here if someone didnt understand what happened
It's actually ctrl + f4. Alt + f4 will close the game, lol.
OH DAMN YES god i guess im too addicted to grand chase way, im obsessed with alt xd imma edit thanks for sayin man! preventing some disasters lmao (oh god i remembered i alt + f4 like 5 times)
@@kasheviad :D
And i got forklift ads... no not that kind of shipping i am interested in 😂
LOL, maybe they are suggesting new content?
On moving lots of debris back: you can build auto sweepers and automatic dispensers in a line, so that the one edge of the auto sweeper's range touches the back of a dispenser, while the other edge of the sweeper's range touches the output tile of another automatic dispenser.
It's much faster than rails, and also grabs any debris that is on the 'line' of sweepers, rather than from a single point.
I sometimes do it to consolidate regolith from the top of the map; even in vacuum, making the sweepers out of steel will clear out a huge amount of it before they overheat.
It had honestly never occurred to me to use those automated shutoffs for sorting like that. I know, not the first time it's been shown on your tutorials, but my mind is still kinda blown by it. lol
I typically have kept a storage bin with sedimentary rock near a critter feeder, so that the sweeper there to pick up eggs and such automatically load the feeders from the storage, since leaving a pile of stuff on the ground gets you a decor penalty
The decor penalty isn't a big deal though, and the critter feeder will generate quite a bit of extra errands for your duplicants every time a critter eats a little bit out of it.
About the critter feeder (around 39:50): couldn't you put them behind a wall with only a single space for the hatchs to reach it ? This way the dupes wouldn't be bothered by the task of filling it whenever an hatch would eat a little amont from it. I haven't tested this idea yet as I haven't played with conveyors yet.
For the sedimentary rock, what about a room with a smart container that opens the door only when it's below a certain amount? That way no sweeping involved
Never tried, just thought about it while watching this marvellous video.
The only trouble I see is that you would still need access to the room to groom the critters, and I don't think critters can eat stuff inside anything other than a critter feeder.
There are definitely some other ideas I've been messing around with though, like setting a whole bunch of storage bins to request it all at once, then spending like a cycle or so having duplicants fill it up, and then emptying the storage bins and letting the food sit on the ground. It's primitive, but it saves a lot of travel time.
@@Magnet_MD actually I was thinking the smart container could be in a separate room, a closet if you want. Automation takes the rock from there to a receptacle next to the critter feeder. The "arm" (auto sweeper) fills the feeder from the receptacle. So all duplicants would have to do about the rock is taking it to the smart container in the closet, when the container opens the closet door
@@frabac72 Ooooh, gotcha. Yeah, I'll have to play around with the best schemes for feeding critters cause it's easily one of the biggest time-wasters in the game.
@@Magnet_MD I tried the "critter food closet" thing and it... does not work. The smart storage bin does not have high-low (like the smart battery, for instance) but it gets green only when (and while) it is full, thus defeating the purpose. I tried with a pressure plate tile but that does not count for buildings.
The best I could come up with is a buffer so that after the bin is full (and the doors are locked) they stay locked for the duration of the buffer. A bit of a bummer, though, because the max is 200s. Better than going each time to each different critter feeder but not as beautiful as I hoped for.
@@frabac72 Dang, that's a bummer! You could use a combination of timer sensors and stuff too maybe? They have really long on/off periods if you change them to cycles instead of seconds. I've used timer sensors in combination with a fridge being empty/full in my pointless challenges run, so that I only power the fridge in the power prison for like 10 seconds out of the day, and keep food shipping there for a long time if it turns out that they need more.
"I don't get it. I don't understand what Sweepy's for."
He's for loving, YOU MONSTER.
Love these tutorial videos! Thank you so much!
Fantastic video. That I you so much for explaining this subject so clearly.
The only useful purpose i have found for Sweepy is cleaning the pee at my exosuit docks :) I like Sweepy though so have a mod that let's you tweak it. I don't make it OP so I have it at 3X speed and a bigger radius. Even then it struggles to clear regolith for me.
Got some nice tips here. I still under use shipping.
Hahaha, that is one of the last things I would have expected to get from Sweepy.
I may start playing around with mods soon, so if I do, I'll check that one out :)
Such fantastic stuff! Thank you Magnet!
I find that ONI has some gimmick items that are sort of there for fun or just because factor.
The sweepy being one of them.
I have used them before where I had an area that was full of gas my dupes couldn't breathe and I didn't have the suits yet but it was an area I was going to expand into with new dupe living quarters. So I build some sweepys just to clear it all out slowly with a shipping system bringing it to the main part of my base.
I didn't really have time to set up any sort of complicated rail system so I just set it up and left it alone to focus on the issues in my main base. By the time I came to expand there properly, it was all cleaned out. Left a lot less for my dupes to clean up later that would affect morale negatively for being untidy.
They're okay for areas your dupes cant really spend long amounts of time in, but it doesn't take long for them to become redundant.
For sure, I was kinda hoping that somebody would unearth a hidden use for them that'd blow my mind, but I'm about ready to give up hope, haha.
The skills thing not being available is pretty strange because they changed it to were the skills are done at the printing pod rather than the skills board. I haven't played ONI before launch but I'm familiar with the skills board watching older gameplays.
Yeah, I think they just never changed the text that explains it, because they probably never expected you to be able to delete your printing pod and invalidate access to skills.
amazingly clear! subbed
You need a person who tends the hatches, who does not have sweeping tasks and supply tasks, or the task for that dupe is low. So he does not try to fill the feeder until he has nothing to do. Also, set the room so no-one but him can enter. A dupe will not see it as a task that is available. For dropping items, you can offset the hall into steps, for the ladder. No need to pick up stuff dropped if they are sliding down, they are going that way. The tube doesn't allow carrying items. So in four sections, ladder alternates from the left of the pipe and rail, then to the right side. They will only have to slide down 1/4 of the way and pick up the item that fell on the floor there.
this must have took you a really long time nice job!
Not sure if this is mentioned, but i got rid of the critter feeder and just used a weight plate and the conveyor shutoff and set it to 400kg. So it just loads the floor with what they need and thats that. I did mess it up a one pt by shipping 100c+ igneous rock, which cooked the ^&*( out of my base till i figured what was happening.
That's an interesting solution. I guess I'd need to be actively loading that into my shipping network by doing sweeping jobs, but maybe that isn't all that strange.
Lately I've been messing around with building a ton of storage bins in there, having duplicants fill it all up in like 1 cycle, then deleting the bins and letting it sit there for the rest of the game. I've kinda liked that, it's a rudimentary solution and it doesn't require constant upkeep, just need to keep an eye out for starvation warnings after that.
@@Magnet_MD Thats a neat idea! Might give it a shot since you dont really need to worry about it for a 100 cycles or more depending on how big the farm is. I should mention in my example above i typically do the quantum storage and work without storage bins at all, so as my dupes complete normal sweep commands i assign i usually end up getting the whole map in just a few squares, so dribbling off those qty's typically means i dont have to touch it at all once its set.
The only time i used a sweept dock was when i was strip mining a large area and wanted help with the sweeping tasks. They cover a larger area than the usually superior auto sweepers
Bro, you are a master. Wow.
I use sweepy for my mealwood farms.
I mostly build a long road full with mealwood, at the start it's sweepy. of course I need still dupes to harvest and deliver dirt, but seed, the worm and so get collected from sweepy
it's a bit cost efficieny, as it only needs so 100 refined metal not like 200 + 100 for auto sweeper and that collecting box, power well not sure, I think you only need power, if sweepy needs to charge and so, so no really lose, as long as sweepy isn't charging and it helps by large areas to get the thing on one point
next thing would be like a auto sweeper to bring the seeds to the compost and the worms to the kitchen
Huh, that's interesting! I hadn't thought of that before. I'll need to take a 2nd look at sweepy and see if there are some other surprising uses that I've overlooked.
So far, I have found only a handful of useful cases for Sweepy:
-Fitting in a 1-tile-high gap
-Clearing long rooms of occasional small debris
-mopping areas prone to accidental or regular flooding.
Even then, the limitations are harsh. I tried using it to sweep the 1-tile gap between the mesh tiles and insulation beneath my power generators, but the polluted water so overwhelmed it that it never got around to clearing out the solid debris. Unless you specifically want bottled liquids, pumps are just better value.
Aside from mopping patrol of areas (say, under a melting ice biome), best case scenario is in weirdly long hallways for farms and stables: like a 3x32 shinebug stable/decor hallway.
New use discovered: patrolling the Atmo suit checkpoint to deal with all the dupes peeing in their suits.
I also use unpoweded dispensers to move resources to lower floors moving coal and slime into a little pool near the ground floor. Sweeping one floor at a time.
These set up looks so neat watching them all come to life, but all I can hear in the back of my mind is where is all the resources coming from to build all of this!! One thing that I struggle with as far as watching guides for automation is that they're hardly done in actual playthroughs and it feels a bit more overwhelming when I actually try setting them up on my own with the resources I have. I've noticed from watching most of the walkthrough series that I do my runs completely different than yours. I want to try doing a run in a similar manner as you do to experience the difference. I've never made it to the top of the map because once I get to where the big gun machines / natural resources for power hump I get overwhelmed and start over. Sorry for the novel. I would be interested in watching a guide on animals if you end up making one. I've only ever tried doing hatches, drecos, and pokeshells, but I don't think they were done correctly. Thank you for your videos.
Yeah, this game is complicated and there is a lot to manage! I think visualizing how a run progresses is most of the battle, because when I was a new player I'd start investigating a building I've never used before, set it up wrong and kill my whole base. It'll get better! Just keep at it :)
I don't have my next tutorial video planned, so I'll do one about Ranching next!
@@Magnet_MD also I just heard you ask in one of your videos about video length. I think having a mixture of short and long is best. Some things are too complex for short videos, but I'm enjoying listening to your videos while I craft on ffxiv if that helps at all.
@@TheNikoDoll Nice! Yeah, I think making videos for background noise or 2nd screening is always underrated :)
Sweepy would be good for at bottom of big ladder where frequent spills may happen. Niche tho
The point of Sweepy is that he is cute, has enormous reach, and is a passive sweeper. If you have a flat area that regularly has material on the ground and aren't in a hurry to have it picked up, Sweepy is good for that. Similarly, you would use an auto-miner to deal with areas that regularly have blocks that need to be mined, such as a Shove Vole ranch or to deal with meteors - although now with Spaced Out, I'm not sure if meteors will still be a thing or what they're going to do with them now
Meteors will be in Spaced Out. They will also add Uranium meteors to make it renewable.
great vid, you keep on topic and hav the skills
The sweepy dock is pretty niche. I use it to mop up water from the surfing recreation thing.
Other than that I can't think of anything to use it for.....
21:10 can't you use 'or gates' with a bunch of element detectors to have multiple items per conveyer line
38:09 You've said that you usually want to put Critter Feeder on High Priority. But why? Is there a reason? Wouldn't Auto-Sweeper load it regardless? I mean, AS stays in one place, so it has nothing better to do. Put your Critter Feeder on Low Priority (1-4) and forget about the problem.
I have a question about your storage at the beginning of this video. I have noticed others use the rows of storage also. I am wondering why you don't just use an Automatic Dispenser that drops everything in one spot? A lot less building and you don't have to worry about the storages getting full.
Can you create a build / research order list, with why you choose things where you do.
Did you consider installing mods? There's one called "Conveyor Rail Filter". It looks a bit lousy: model of the rail bridge is used and there is a small animation glitch, but it does the job perfectly. It can significantly reduce the size of the whole system.
I typically don't install mods just to keep everything accessible for people watching
Oh, wait a second. I just found out there is an official Solid Filter from "Banhi's Automation Innovation Pack". But it costs a lot of research points and likely to be obtained in the late-game.
That was too hasty of me: official filter works jist the same as Conveyor Shutoff with an Element Sensor - only one element may be chosen. It's only advantage^ it's much cheaper and doesn't require refined metals.
I'm surprised from you flashes of your bases you don't use bottomless storage. You can have 5 million storage bins. Or 1 tile storing everything or for that matter 1 tile for each thing you want stored instead of like I said 5 million bins taking up sometimes 1/2 map:)
For sure, and you can do it with liquids and gasses too, I just don't bother with those two partly cause it just feels like cheating, hahaha.
As for solid storage, I only will do things like that for one of a few reasons. The first is cleaning up the map to help with the game's performance. In that case you would want to put things in separate bins (preferably one type of thing per bin) to minimize as much heat transfer between objects as possible. If they were all swept to the same location, then you get X number of things all exchanging their heat at the same time. It helps but storing it separately is more efficient if that's your goal.
The only other major reason I'll move debris is if I want to introduce it to my shipping network and ship it to places that it can be used. This is actually more rare since renewable versions of pretty much any resources comes pretty quickly if you're staying on top of your tech and expanding quickly enough. In those cases, there will eventually be a central pile where all of the useless junk gets dumped, and it only consumes one space.
The loaders take 120 w just like the filters. doesn’t the added need for a sweeper defeat the whole point of wanting to save energy if it ends up using 120w more than just using filters in the first place.
Sweepys have the benefit over sweepers that they can cover more ground. Sure they don’t pick up items as fast, but if you are only using it to pick up items from a very large farm, why would you spend the energy and resources on a dozen sweepers when you can have one sweepy and one sweeper to cover the whole thing.
Do anybody have the conveyor issue when you make a T with your rails and the materials don't get distributed on one of the branches?
What's the hardest thing the robominer will dig? New to the game, though I've already been through several dead colonies, and I was thinking of building one to mine coal.
You can use not gates to solve your sorting problem instead of directly connecting the automation
I have issues trying to ship hatch eggs where they keep getting a 'conveyor is blocked' error D: What's going on? D:
But hoe do you get large amounts of materials from mining into one convinient place?
i didn't hear you mention you need to have the dup priority set to high for operating or they will never build the sweeper
How do you not have like ten thousand views already?
Put sweep boxes in a room with Pips and they will empty them for the auto sweeper.
How do you get those klei cups that output a lot of power? Is it a mod?
so I want to know if it is a good idea to combine the two sorting systems together?
Hi which mode is that you use for spawner or etc.
Can you ship bottled water?
How do you zoom out so far?!
As a heads up for sand box testing i recomend three mods "instant sandbox", "force eruptions" and either "better sandbox tools" or "advanced sandbox tools" i cant remember which it is and i cant bebothered opening oni to find out
Note:
in the advanced sandbox tools mod DO NOT spawn furniture that doesn't normally exist in game it will crash your game and opening it will take a long time and then it will crash ad you will have to delet that same in the acctual game files or just never open it again
Cool, I'll need to check those out!
Can you plz add captions to this.
I might call them arms because I've been playing Factorio. A game where they are called inserters.
Did the devs just not want us to have a larger storage facility or
Good vid
Sweepy is for automated wild farms and the like if you for some reason don't want to use many sweepers and rails... or just looking funny 😂
Why no captions
This is a pretty old video, and I think before captions were automated. Sorry, my newer ones should have captions!
Omg that you!
It's... me!?
“And…meat. Is good to eat….hurray meat.”
I actually wish the conveyors where made from refined metal, just so i didint have to screw myself over for making too much refined copper.
you have to build the research table to access the research tree
This is nice, but you can just get the mod that makes a multi-choice filter for a more reasonable power cost. And usually, if I am that worried about wasting power, I am more worried about wasting the metals. 120w is not worth that much metal. And of course, if I am not worried about the metal usage, then I am usually not concerned with the power usage.
Also, if you want the conveyor/pipe/vent to distribute evenly, you have to create a "tree" but even then you can only go so far with that system and it takes up a lot of room. You could probably setup an automation to count items and open switches as needed.
Yeah, I usually don't recommend mods because theoretically the support for them can be cut off at any time. I'm usually going to make tutorials about the base game with no mods cause that's what everyone starts with.
Not sure why you struggle so much. An auto sweeper will load stuff from any storage to any storage right next to it as long as the priority of the destination is higher (which can be a loader). No manual emptying needed.
You can use a loader set to manual use as the storage to receive stuff from dupes instead of bins.
Even better. I you can put a sort of Macgyvered "shipping sensor" a bit down the line in a location dupes do not have access to with a receptacle, smart storage, a loader left on auto, and another auto sweeper. Then add a NOT gate on the smart storage output, and run the automation line down to the manual loader. It will basically disable delivery to the manual loader while the smart storage is full. Only when the smart storage has space will the manual loader become enabled. Which implies that the manual loader itself and everything up to and including the receptacle will most likely be empty at that point. So dupes will not carry grams of material to it, but instead carry full loads.
It would sort of fake the lower/upper range luxury we have on things like smart batteries.
Uhg sweepies are useless!
(They csn be used for water likr algey tanks sweeping at the bottom of your base but even then who uses that?
This comment contains nine words consisting of at least three symbols.
skip all the bullshit and get to the tutorial 4:30
Its not so good to eat meat in real life.