Oxygen Not Included - Tutorial Bites - Colonizing Planetoids

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 58

  • @alanwilliamduarte5617
    @alanwilliamduarte5617 11 місяців тому +40

    Tô be honest I have never thought that it could be possible to survive a trailblazer deploy without atmo suits. You've opened my eyes for early game rocketry, thank you my friend

    • @GCFungus
      @GCFungus  11 місяців тому +10

      It's not something I really recommend, but I have played on maps where it is the only option so had to include it!

  • @lordtriebl
    @lordtriebl 23 дні тому +1

    you sir are a real hero! past two months i spent my quality time with your videos. oni would be impossible without your guidance. thanks to you my colony is thriving. (cycle 1580)😊

  • @michaelrichards5340
    @michaelrichards5340 2 роки тому +65

    For the advanced method, dupe morale can cause them to be stressed outside of your home planet especially if they have a lot of skills, so I tend to reset them prior to sending them to a new planet where they'll have a lowered need but this is only for a dupe that's multi talented

    • @GCFungus
      @GCFungus  2 роки тому +30

      Yeah, morale is quite an important topic for dupes on other planetoids that I didn't really cover here. Using a great hall in the rocket design (and any other bathroom/bedroom) will certainly help, in addition to any food quality. I find the key skills are explorers is digging so they can get through anything, and any other skills can be brought later.

    • @michaelrichards5340
      @michaelrichards5340 2 роки тому +8

      @@GCFungus having failed a bunch of time at this, yeah I eventually picked up that my rocket is my saviour, but I must add that I never thought of taking suits in the ship, that's awesome, I usually wear suits to the rocket, unequip and then put them back on before I deploy to the new planet, but of course I run out and sometimes fail with a oxygen setup on the rocket lol Thank your for that

    • @tristen9736
      @tristen9736 Рік тому +5

      Luckily, you can get quite a lot of morale on your dupes in the rocket if you know what you're doing. Feed them berry sludge for +8, great hall for +6, decor bomb them for +8-12, and you can have some strong dupes for colonization

  • @soulblazer7958
    @soulblazer7958 2 роки тому +41

    Started to play this game a little while ago and watched some tutorials that are out there but yours are the most comprehensive yet straight to the point that I have seen so far. Having all aspects covered in their own video must have taken allot of planning, writing and time so many thanks for that! It's really appreciated!

  • @crashstudi0s
    @crashstudi0s 8 місяців тому +4

    I always use the rover in the early deploys as it can build some basic infraestructure for the dupes, as laders and if the terrain allows it, liquid airlocks, but the low tech planetoid rush was new to me.

  • @idjles
    @idjles Рік тому +16

    Rovers allow you to colonize with CO2 rockets.
    Rovers are excellent at preparing a Planetoid for colonization. Land it , collect resources, build ladders, wiring, storage, airlocks, rooms. Pick up orbital packages of 800 metal.
    This means you can land a single dupe on the second trip and it only has to construct the rocket pad and climb back into the landing ship.

    • @ericgosh826
      @ericgosh826 7 місяців тому +2

      Everything @idjles said should be a pinned comment with the addition of rovers can deal with magma and rads in areas where dups would struggle.

    • @ohgodimdead
      @ohgodimdead 2 місяці тому +1

      This is what I do.

  • @thedumbone2687
    @thedumbone2687 8 місяців тому +9

    2:27 How did you know this was the exact reason i needed this tutorial?!

    • @GCFungus
      @GCFungus  8 місяців тому +2

      Because I ran into that situation myself!

  • @geoffreyhebel2438
    @geoffreyhebel2438 9 місяців тому +3

    I usually use a rover to do some exploring on planetoids without the expense of sending a dupe. Plus can deconstruct the lander for steel to build launchpad eventually

  • @WCIIINoob
    @WCIIINoob Рік тому +4

    wow, your video had all information, I was seeking. Awesome!
    Compact, informative, awesome!

  • @antonije
    @antonije 10 місяців тому +2

    I have almost 800 hours and still haven't build a single rocket 😅 So I want to THANK YOU for your videos and hopefully now I can start exploring 😅❤

  • @adamford518
    @adamford518 Рік тому +4

    I struggled the most with this, great video

  • @highbornjase2412
    @highbornjase2412 2 роки тому +4

    Gc another top vid thanks so much

  • @michaelandersen9028
    @michaelandersen9028 Рік тому +1

    Well done sir! Straight to the point and covering all of the mechanics. Thank you.

  • @TheSimon642
    @TheSimon642 Рік тому +6

    I've found an interesting method if it's a bit too hostile to send down dupes before you get suits: send a rover down and make it build a minipod then spawn the dupe on the planetoid, to build the platform, it's a little risky if you care about dupes but they won't have any skills yet

  • @safetydown
    @safetydown 7 місяців тому +1

    Thanks for making this video!

  • @ivanvishniakou3385
    @ivanvishniakou3385 2 роки тому +2

    Man your tutorials are great! Thank you!

  • @ToskaForsite
    @ToskaForsite 2 роки тому +4

    Best guide!

  • @ProWhitaker
    @ProWhitaker Рік тому +1

    Thanks for the video

  • @ShinraSetora
    @ShinraSetora Рік тому +1

    Thank you very much !

  • @carloseduardomendes2621
    @carloseduardomendes2621 Рік тому +2

    Muito bom o vídeo bem explicativo, sucesso ❤️

  • @macdjord
    @macdjord 4 місяці тому +2

    How do you control whether dupes entering trailblazers will wear atmo suits?

    • @GCFungus
      @GCFungus  4 місяці тому +1

      You have to use a checkpoint and dock at the entrance/exit of the spacefairer module interior. That way they will always leave the module in a suit, even if in a trailblazer.

  • @hermes6969
    @hermes6969 Рік тому +4

    the rover is good to clear the area and build rudimentary power supply for the beacon

  • @dewthefifth
    @dewthefifth Місяць тому +1

    Thanks

    • @GCFungus
      @GCFungus  Місяць тому

      Thank you very much!

  • @basedlegit
    @basedlegit 17 днів тому +1

    thanks

  • @Its_Me_Sebastian
    @Its_Me_Sebastian 2 роки тому +3

    Can you do a guide about actually making a colony after making a rocket platform?

    • @GCFungus
      @GCFungus  2 роки тому +14

      I thought carefully about how far to explain with this. I stopped here, because once you have a rocket platform, you can land long term living rockets with food, oxygen and materials with atmo suits. Building a colony from here is then no different to starting any new colony (in fact it could be said to be easier in many ways, as you have atmo suits, extra building material, research, and no concern about food/oxygen supplies). The key things to set up for a self-sustaining colony are oxygen (likely from a water/steam geyser), and food (which can be grown or shipped). It would be a very long video to explain all of that, and I hope I covered all of the necessary topics in the videos for rocketry, food, oxygen and cooling. I am also working on a video for geysers which will help with capturing the necessary water.

    • @Its_Me_Sebastian
      @Its_Me_Sebastian 2 роки тому

      @@GCFungus I understand

  • @Sotanaht01
    @Sotanaht01 6 місяців тому +2

    I was actually hoping for some tips on building a minimal functional colony on planetoids. Ideally something that can be abandoned for hundreds of cycles, not throw any errors to clutter up my feed, and then be reactivated with minimal or no fuss when dupes return. Exactly what things such a colony should provide is one of the tips I'm looking for. I would assume oxygen, sanitation, power, and stress need to be maintained, food can probably be sourced off-world reasonably enough and would only be something if you are planning for permanent habitation.

    • @GCFungus
      @GCFungus  6 місяців тому +1

      I did think carefully about what to include here buts it's very difficult. Yes you will need power, oxygen and food, but running a colony on another planetoid is functionally the same as running it on your starting one or any other. I can't include in this guide how to fully run a base, that is essentially a full game tutorial. And in terms of making it low maintenance and automated, that's further complexity and information still. That's why I left it as such and hope the other Tutorial Bites cover the necessary skills to run any colony.

  • @MrQuantumInc
    @MrQuantumInc 2 роки тому +2

    Landing on the asteroid without a suit and digging straight into the closest pocket of oxygen is kinda horrifying. You said you have oxygen for the start of life support but you also vented it into space! Landing with a suit is almost necessary. If you don't have a dock on the spacecraft you can manually take off the suit by selecting the dupe, and put in on again by selecting the suit and assigning to the dupe, similar to clothing. The suit will retain its oxygen while sitting on the floor. The same goes for oxygen masks but they hold less.
    Obviously there is an advantage to having a rocket platform but it isn't necessary until you plan on leaving again. If you drop cargo pods with algae, berry sludge, maybe building materials, then robots to build the walls, floors, ladders, tunnels, and toilets ahead of time, the suit's oxygen will give you time to make the basics. So you don't need to return to the rocket just for life support.
    The robot can build the walls, floors, ladders, and tunnels your early colony will need. You can't build the rocket platform but you can build the structure that will go around it, rather that building the first platform where ever. In the example rocket exhaust will melt the ground eventually. Robots are inferior to dupes but they don't need any resources. You get back the metal by demolishing the robot and lander. You can dig toward an oxygen pocket and build a small wall behind you, and later a dupe can replace the wall with an actual door. They can't do much but can get a head start on establishing a colony, so the dupes only need to build the key buildings rather than the room they go into.

    • @sza2bom
      @sza2bom Рік тому +1

      when dupes run out of oxygen they will fill their lungs even if the pocket of oxygen is only a gram or so. its a kind of bug. the oxygen from polluted water can be vented as such as it is continuously reproduced and quantity doesnt matter.

  • @legnoreez
    @legnoreez 8 місяців тому +1

    5:54, how are the duplicants not dead of lack of oxygen?

    • @GCFungus
      @GCFungus  8 місяців тому

      That was when there was still a visual bug (I believe now fixed) where the atmo suits didn't show their helmets correctly even though they were being worn.

    • @legnoreez
      @legnoreez 8 місяців тому

      @@GCFungus ohhhh okay cool

  • @Youmu_Konpaku_
    @Youmu_Konpaku_ 2 роки тому +2

    One day I'll get to this point:')

  • @thelunes6549
    @thelunes6549 Рік тому +1

    I feel dumb. I never even considered trying to fit infinite oxygen storage into a rocket. I'm also surprised you can do it with water; I tried that once and was having difficulty keeping the vents from becoming over-pressured due to too much liquid, or over-pressured due to not enough liquid.

    • @GCFungus
      @GCFungus  Рік тому

      You can do infinite gas storage with any liquid, and I did cover that in the Infinite Storage Tutorial Bite if you haven't caught that already. The key point is to have at least 2 tiles, and a low enough pressure to not over-pressure the vent. That's 2kg for a normal gas vent, or 20kg for a high pressure vent.

    • @thelunes6549
      @thelunes6549 Рік тому +1

      @@GCFungus Ah, I understand. That's why you used the high-pressure vent? I assume that's going to be a lot less touchy with how much water you place down. I thought it was just how liquids interacted with vents due to it being a liquid rather than a gas in the same space. I probably could have saved myself a lot of headache had I known that before. Thank you.

  • @lammaerb7867
    @lammaerb7867 Рік тому +1

    Could you point me to the tutorial on the infinite oxygen storage? Or is it just the trick that a little liquid we have over the high pressure went?
    Edit: just tried, but the vent says "Gas vent overpressure" when it has water as I saw it on your video

    • @GCFungus
      @GCFungus  Рік тому +1

      So the infinite storage video is here ua-cam.com/video/7DVryDEbdcY/v-deo.html and explained all the types of storage you can do for gases. For the gas vent in liquid trick, you still must have less liquid mass on the tile than the vent overpressure level. If you use a normal gas vent then it must be under 2kg/tile, or 20kg/tile for the high pressure vent.

    • @lammaerb7867
      @lammaerb7867 Рік тому +3

      @@GCFungus Thx. Ah yeah, that was the problem, I couldn't manage to pour less than 2kg in a tile... but finally managed it, by a bottle emptier and quickly turning off the liquid selection after the first drop fell....

  • @IamGhede
    @IamGhede Рік тому +1

    You should play Rimworld too and teach us how to efficiently murder babies.

    • @GCFungus
      @GCFungus  Рік тому

      I've not played Rimworld, but that sure sounds interesting...

  • @dragonscaleshields
    @dragonscaleshields 2 роки тому +2

    Sunburn. :c

    • @GCFungus
      @GCFungus  2 роки тому +1

      I didn't specifically mention here, but yes sunburn and radiation exposure are series issue that can happen when colonizing. Finding some tiles to shelter under may be advisable to help avoid this early on.

  • @TheBenlueks
    @TheBenlueks 2 місяці тому +1

    recon uranus

  • @robotnikkkk001
    @robotnikkkk001 Рік тому +1

    ..............AND NOTHING ABOUT HOW TO USE ORBITAL CARGO,THO
    =BUT OKKKKKKKKKKKKKKKKK,WILL TRY TO USE IT LIKE THIS

  • @beekey9501
    @beekey9501 2 місяці тому +1

    This comment contains nine words consisting of at least three symbols.