@@DuckStoree Hello, do you happen to know how I can modify when the noodles fall? I tried to modify it from the rope but it stops simulating the animation.
@@lucasthomasoyarzun3247 Yes, what you can do is add an turbulence to your scene and play with the setting a bit. It will give the noodles some random movement. I think all the simulation object work like wind, attractor etc. Good luck!
@@DuckStoree What I was referring to is that I want to modify the time at which the simulation starts. I don't know why it won't let me mark the start time.
Definitly yes! the noodles are their own dynamic objects so you can just create a fork and add a collider tag to it and it. then the noodles will collide with the fork etc.
@@DuckStoree Great that you. What I meant though is there a way for the noodles to already be down on the plate as a default state rather than falling down?
You just have to add a collider tag to the bowl. but keep in mind that the polygon normals need to be the correct way otherwise it will not work. if you select the polygons the orange side needs to be where the noodle is hitting it and not the blue side. You can reverse this if its not correct by right clicking the selection of polygons and select reverse normals or U~R
goooddddd
Thanks bro
@@DuckStoree Hello, do you happen to know how I can modify when the noodles fall? I tried to modify it from the rope but it stops simulating the animation.
@@lucasthomasoyarzun3247 Yes, what you can do is add an turbulence to your scene and play with the setting a bit. It will give the noodles some random movement. I think all the simulation object work like wind, attractor etc. Good luck!
@@DuckStoree What I was referring to is that I want to modify the time at which the simulation starts. I don't know why it won't let me mark the start time.
I would like it to start in the box I tell it to and not immediately when I start it.
Is it possible to already have the noddles in the bowl, then have an object interact with it? like a fork/chopsticks picking them up?
Definitly yes! the noodles are their own dynamic objects so you can just create a fork and add a collider tag to it and it. then the noodles will collide with the fork etc.
@@DuckStoree Great that you. What I meant though is there a way for the noodles to already be down on the plate as a default state rather than falling down?
Do you know how to stop the noodles from falling through the bowl and make them fall into it instead
You just have to add a collider tag to the bowl. but keep in mind that the polygon normals need to be the correct way otherwise it will not work. if you select the polygons the orange side needs to be where the noodle is hitting it and not the blue side. You can reverse this if its not correct by right clicking the selection of polygons and select reverse normals or U~R
@@DuckStoree thank you! Turns out I had the polygon facing the wrong way 😂 you just saved me from a headache
@@kendra6161 ah, that happens sometimes, glad I could help! 👍
nice tutorial, but it would be useful add the shortcuts and comands for begginers. I can't follow your steps sorry.