KWIK TUTS

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 24

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 3 роки тому +3

    Looks very yummy, nice work, thanks for show the process.

  • @사이프러스CyPress
    @사이프러스CyPress Рік тому

    The attraction of the objects to each other creates a concave curve between the noodles and the broth. The curvature is concave, allowing more light to be reflected and making it easier for highlights to appear. It is important not to overlook these details.

  • @IvinNayaYoesel
    @IvinNayaYoesel 3 роки тому +2

    wow some very neat techniques Mr.Liang, I would be looking forward to experimenting with some of them in my future projects :)

  • @aleksanderk5695
    @aleksanderk5695 3 роки тому +1

    Nice one. Thank You.

  • @divya.khapne
    @divya.khapne 3 місяці тому

    really helpful. Can you please let me know how to make the peeled lid?

  • @mirotankian8443
    @mirotankian8443 2 роки тому

    dude if I were you I would definitely make a tut video for that. you could get lotta subs.

  • @9words40
    @9words40 3 роки тому +2

    dang, if only this is ediblex xD

  • @GhoulSoulToll
    @GhoulSoulToll Рік тому

    What did the cycles renders look like?

  • @H53.
    @H53. Рік тому

    Is it okay if I learn from this, and make a course on how to make a noodle cup?

  • @adrian621621
    @adrian621621 3 роки тому +1

    Hi just a quick question on UV wrapping after marking the seams, how did you get the uv to curve around the product label? The only thing close I've gotten was using cylinder projection but it doesnt curve around the product label? Thanks!

    • @KenLiang
      @KenLiang  3 роки тому

      The unwrapped UV should be curved by default if your cylinder mesh(cup) has a lower diameter at the bottom. The only reason I could think of in your case is that the cylinder is perfectly straight from top to bottom?

  • @nhamquyvuong2111
    @nhamquyvuong2111 Рік тому

    how to add the imagin in bruh?

  • @b3dpassion
    @b3dpassion 3 роки тому

    Plz make lighting tutorial

  • @nicosci7009
    @nicosci7009 3 роки тому

    Hi, The noodle gets distorted when I simulate, the noodle's surface becomes uneven. Self Collision distance is at .1 cm and scaled larger than what you did in the video. I tried with a 40K+ and 7k+ vertices noodle and still get distortion. Did adjust anything in Stiffness and Damping?

    • @KenLiang
      @KenLiang  3 роки тому +1

      Did you enable internal springs?

    • @Birkkromann
      @Birkkromann 2 роки тому

      @@KenLiang I have the same problem and I have enabled internal springs. I've tried both with the standard settings and also tried increasing the tension and compression.

  • @santiini5154
    @santiini5154 Рік тому

    Incredible work. Thank you for showing the process. Though I would love a more detailed tut since I can't even achieve the simulation

  • @EvanMapleMaggot
    @EvanMapleMaggot 3 роки тому

    Sir, i have a question. When i convert curve to a mesh it becames subdivided a lot. And my cloth simulation becomes 0.00001fps for only one noodle. Unsubdivide makes bad results to a mesh. Is there any chance to control number of subdivisions when converting?

    • @KenLiang
      @KenLiang  3 роки тому +2

      Tune down the curve's resolution (in object data properties) before you convert it into a mesh. If you have a subdivision modifier, remember to only apply it after you convert it into a mesh, not while it is still a curve. Generally, the heavier your geometry, the longer it takes to simulate your cloth. So try working with as minimum geometry as you can and only refine it with subdivision modifier after the cloth modifier.

    • @EvanMapleMaggot
      @EvanMapleMaggot 3 роки тому

      @@KenLiang thanks a lot!

  • @jurepog
    @jurepog 3 роки тому

    Very cool! How much time did this take you alltogether? Not the vid, but the modeling and setting up to render.

    • @KenLiang
      @KenLiang  3 роки тому

      Thanks! All in a day's work if i recall correctly.

    • @jurepog
      @jurepog 3 роки тому

      @@KenLiang wow, that’s great! Would you recommend any classes or tutorials to learn intermediate blender modeling? I am just starting but have the bases down since I have worked with other softwares so I had some idea.

    • @KenLiang
      @KenLiang  3 роки тому +1

      @@jurepog i would suggest familiarizing yourself with blender's modifiers. Coming from softimage xsi myself, i think this is the biggest difference in modelling approach when it comes to blender.