Hey Derek, love the content! The way I figured out how to use the cloner for new rope dynamics is as follows: Create Spline, Put Spline in Cloner, put Cloner in Connect Object, add rope tag to Connect Object. (so the hierarchy is Connect with rope tag > Cloner > Spline). Then create your Sweep, add the spline you want to sweep as usual, then add Connect object which will then sweep all splines that are in your Cloner :) Hopefully that makes sense! Thanks again for the awesome tutorials!
That works too. I tested out and it can also work when you put the Rope tag on the cloner with the spline. It will still simulate multiple splines together. Then put that cloner into the Connect object for the purpose for sweeping. Everything still works and very fast too! The only thing I can't figure out is the collision radius on the rope tag doesnt seem to have an effect on the splines colliding with each other. It does affect the margin between the spline and floor/bowl collider. The higher the radius, the further distance they are. But between spline and spline, they don't seem to change. Whether 1cm/5cm/20cm radius, the spline still have the same collision margin between each other. Not sure if thats the limitation of the PBD implementation.
Hi, I've been trying to do this without using the Redshift hack, followed what you said here but I guess I'm not understanding, here's what I'm doing: So make Connect (w Rope) > Cloner > Helix Spline. Then make a Sweep. Put n-Side inside sweep, then put Sweep into the first Connect? A new Connect? Nothing works.
@@bigporch @bigporch you're almost there! Sorry if I didn't explain clearly. Your final hierarchy will have the sweep as the parent to everything. You'll have two children of the Sweep, one will be the connect hierarchy I explained with rope tag, and the other will be whatever spline you'd like to sweep it with. Hope that works for you!
@@33SNOW33 Ha thanks, it worked! Was the only variation I guess I didn't try, was driving me nuts. Thanks for the explanation. Hopefully Maxon patches this so we don't need workarounds. Seems like a lot of situations where you'd want to use the new dynamics with a cloner.
Amazing tutorial, I followed it fully but when I do the final render, ropes doesn’t show at all, it shows in IPR when I click on refresh button only and it doesn’t refresh animation in IPR till I press refresh but ropes in final render is missing, how can I fix it ? And How I let the AOVs save in separate folders for each AOV type ?
I cover that issue in my grow on any object video. If you render from frame 0 on it will show up. Or you can bake it into an alembic and replace it and then any frame will show up. It's an odd bug in redshift. With the render spline tag.
One small problem I can't figure out, when I hit render for the animation, it doesn't show the ropes in the final render, only in the render view, is that fixable? Looks like the sim just disappeares.
@@effectatron guess I just fount the problem, my Picture Viewer windows was as a tab to switch from the Viewport, so basically Picture viewer won't let your simulation going if the viewport isn't opened and updating in background constantly. Just keep them separately!
I was right with you until you added the MoGraph random effector. I added it and it did nothing. Tried adding the noodles to the effector selection, nothing.
Hey Derek, love the content! The way I figured out how to use the cloner for new rope dynamics is as follows: Create Spline, Put Spline in Cloner, put Cloner in Connect Object, add rope tag to Connect Object. (so the hierarchy is Connect with rope tag > Cloner > Spline). Then create your Sweep, add the spline you want to sweep as usual, then add Connect object which will then sweep all splines that are in your Cloner :)
Hopefully that makes sense! Thanks again for the awesome tutorials!
Ah that makes sense! Thank you!
That works too. I tested out and it can also work when you put the Rope tag on the cloner with the spline. It will still simulate multiple splines together. Then put that cloner into the Connect object for the purpose for sweeping. Everything still works and very fast too!
The only thing I can't figure out is the collision radius on the rope tag doesnt seem to have an effect on the splines colliding with each other. It does affect the margin between the spline and floor/bowl collider. The higher the radius, the further distance they are. But between spline and spline, they don't seem to change. Whether 1cm/5cm/20cm radius, the spline still have the same collision margin between each other. Not sure if thats the limitation of the PBD implementation.
Hi, I've been trying to do this without using the Redshift hack, followed what you said here but I guess I'm not understanding, here's what I'm doing: So make Connect (w Rope) > Cloner > Helix Spline. Then make a Sweep. Put n-Side inside sweep, then put Sweep into the first Connect? A new Connect? Nothing works.
@@bigporch @bigporch you're almost there! Sorry if I didn't explain clearly. Your final hierarchy will have the sweep as the parent to everything. You'll have two children of the Sweep, one will be the connect hierarchy I explained with rope tag, and the other will be whatever spline you'd like to sweep it with. Hope that works for you!
@@33SNOW33 Ha thanks, it worked! Was the only variation I guess I didn't try, was driving me nuts. Thanks for the explanation. Hopefully Maxon patches this so we don't need workarounds. Seems like a lot of situations where you'd want to use the new dynamics with a cloner.
Another great one. Very weird, that you need to group the Cloner into a Spline and the switch it off, to make the dynamics work, in this scenario.
nice video!
Amazing tutorial, I followed it fully but when I do the final render, ropes doesn’t show at all, it shows in IPR when I click on refresh button only and it doesn’t refresh animation in IPR till I press refresh but ropes in final render is missing, how can I fix it ? And How I let the AOVs save in separate folders for each AOV type ?
I cover that issue in my grow on any object video. If you render from frame 0 on it will show up. Or you can bake it into an alembic and replace it and then any frame will show up. It's an odd bug in redshift. With the render spline tag.
@@effectatron thank you so much, you are the best :)
One small problem I can't figure out, when I hit render for the animation, it doesn't show the ropes in the final render, only in the render view, is that fixable?
Looks like the sim just disappeares.
Interesting. Have you tried caching the sim?
@@effectatron guess I just fount the problem, my Picture Viewer windows was as a tab to switch from the Viewport, so basically Picture viewer won't let your simulation going if the viewport isn't opened and updating in background constantly. Just keep them separately!
@@effectatron Also, turn off Motion Blur!
I was right with you until you added the MoGraph random effector. I added it and it did nothing. Tried adding the noodles to the effector selection, nothing.
Did you select the cloner before you added the effector?
You can go into your cloner and go to the effectors tab and add in that random effector.