Yes, it’s really cool to see people get stuff super quickly, I feel like Joseph somehow answered or was on the right track about a lot of things, even early into the first stream. As well as stuff I didn’t even fully realize until well after I beat the game, and basically read about later.. I just started watching this part, but I’m curious how long it’ll take him to beat it. I don’t know how long it took me because I didn’t stop playing it after I got it for about a week, but yeah it’s very fun..
@@callum6224 the quantum tower on brittle hollow can only be accessed without cheese by waiting till it falls into the black hole and out to white hole station, I did not figure this out during my playthrough, finished it without visiting it. I did not however try slingshotting it.
I would've agreed. Having played the game, omfg I agree with chat. The number of times the man stumbled into the answer, was mind blowing. In a game where it's biggest thing is the realisations that follow the things you learn, and you've got a man hell bent on having the realisations without even learning a damn thing. Just check your ship!! AGHAGAHAGAG. Hahahaha
@@ChristopherCraven That whole line of thinking is so antithetical to the entire point of this game. Its so sad that people can come away from having played this game without even realizing that no matter what happens or how you get there, your journey is the intended experience. Whether its a bug, or lucking your way past something it all adds to the uniqueness of the playthrough. Its why every playthrough is different. The devs themselves have gone on record in interviews to say that that's pretty much how they wanted it. For every player to have a very different experience playing it and that some players accidentally glitching past some puzzles is basically unavoidable due to the simulated nature of the game. Stop telling other people what is or isn't the right way to play this game. EVERY way is the right way when you're playing through it
That's how I felt too. I got there early like him. The importance of the eye really hasn't been established enough yet plus you can't do anything with the coordinates. It hits different later.
"I'm not mad just disappointed." For me, the quantum moon was a really big emotional beat: to have to figure out how to master it, layer by layer, having to back out and deliberately seek out the other shards for their lessons, and then see living proof at the end that blows open possibilities of how Weird the timeline might actually be. But Joe just kinda muddled though it and then was nonplussed by the end. It's unfortunate that one of the biggest mysteries of the game seemed to fall so flat in the actual playing of it. I crave the earnest OH WOW moment.
yep, during my playthrough, I didn't even learn the quantum moons secrets (other than landing on it) and it was upsetting to see Joe phase through a wall and happen upon a thing i didn't know existed (till I read wiki)
I agree, it was an awesome part of the game. I think that's a problem with how open the game is- a lot of people will miss out on cool moments like that. Hopefully they get some cool moments we didn't get
@@adamapple8638 its not a problem, what's the best about this game is that everyone can approach it in a different way. It's not a big surprise that he found a way to te sixth location because he had all the puzzle pieces and just needed to put them together
When chat said "everything moves in this game" they were right in multiple senses of the word. Not only is everything in a star system moving as observed from a frame of reference outside of the system - the game is also programed to make it so every object other than the view port is moved. The player is locked at 0,0,0 and "moving" actually moves everything else relative to you - this was made this way to minimize floating point rounding errors (i.e. if 0,0,0 was set to the center of the sun, as the distance from 0,0,0 increases more janky physics issues came in). Everything close to the player and the main large bodies can be kept relatively accurate.
@@atom5469 youtube documentary: The Making of Outer Wilds by Noclip. "When you jump in Outer Wilds, technically every planet is jumping out from under you and you're more or less not moving."
Will try to add chapters to future streams for section breaks, allowing people to skip intros and some tedious parts when I tunnel. I'll continue removing the breaks and some of the intro in rendering though.
Hey Joe, I've watched about 3 hours or so of your first stream of the game, and although I went in thinking it wouldn't be a game for me, I've gotten really interested in trying the game out for myself. I'm just worried that I've already been spoiled too much by watching your stream. Do you think it'd still be worth to experience on my own, or do you think that by watching your stream the experience would be ruined?
Fun fact: If you land on the sun station and enter the warp drive in the ATP twice (to talk to yourself in two different loops), you can brag to yourself about how cool you are for landing on it.
Oh god, I read some of the comments before watching the video - not only did he go OOB and get to the north pole where he wasn't supposed to - he also just so happen to, right then and there, guess that closing yourself in the shrine and turning off the lights is what makes the moon jump between locations. This is not just glitching to the end, it's a combination of glitching and guessing at just the right moment. Truly one in a million.
When I did it I never got the Ember Twin clue; I just figured having the lights off meant I couldn't observe the tower. At first I turned off and on the tower with the Nomai light switch but later I decided it was much easier to just flick the flashlight on and off. So I don't fault that part, but trying to clip through things is just... unfortunate.
@@xintrosi6829 the maddening thing is that the game establishes that closing your eyes means you're not observing as well, but doesn't let you do it in game. Then again with a quantum object is hidden behind another it still continues to be observed so closing your eyes _shouldnt_ work. Too many contradictions. Only weak point of the game for me
The shrine is really not that hard to just guess. You have two options. Close the door and turn off lights. Most people instinctly close the door because it's been established you can't travel if you're observing it. So you close the door. All you have to do is turn off the lights which is literally the only thing you can do in the shrine. Not that hard to guess. Theres onlu two factors in play and both of them are binary. Theres two things if both of them are off you teleport. Pretty simple
@@mechanicalmonk2020 closing your eyes only works if you dont touch the quantum object. (for example if you look at the quantum moon from outside and close your eyes.) If you are standing on the moon and you close your eyes it wont work because you are touching the moon- thus making you a quantum object due to entanglement. If you close your eyes you still see your eyelids due to the environmental light and because you see your eyelids, the quantum moon wont swap places because it is entangled with you.
I love how he turns his attention to trying to bruteforce landing on the sun station the moment after his computer alerts him there's a link between the ash towers and the sun station.
Joe seems to REALLY like Brittle Hollow. Been watching for like 6 hours and he just refuses to go to Giant's Deep lol I feel chat's pain. 27:17 "That was a close one!" Immediately jumps in lava. I laughed so f'ing hard.
This stream reminds me of the what happens when certain speedrunners do casual playthroughs. They instinctively seek out the hardest and jankiest possible way to complete each aspect of the game, because that's what they enjoy doing. On one hand it tends to make the playthrough unique and highlights aspects of the game most people wouldn't experience, but it also tends to become unwatchable at points (eg. the last hour of this video). It's almost a different "genre" of LP.
1. Every guide I've read for this game presents landing on the sun station as a very viable solution and spells out the how 2. If you don't know about the towers yet, you're going to assume this is the only way to get there. That's honestly fine 3. IMO the puzzle for how you get into the sun station warper is harder than actually landing on it None of this was Joe deliberately trying to sequence break
That Quantum moon skip was a bit of a shame, but I do admire the dedication to landing on the Sun Station. Even though it turned out somewhat torturous ...
On the other other hand it also ruins enjoyment of the game and then they spend the next multiple hours complaining that it wasn't what they hoped it would be when they are the ones that ruined it for themselves
"Our curiosity goes with you on your journey. You walk in the footsteps of those who came before you and your path guides those who will follow later." 🥺💖
That chat lost their minds over the moon thing is funny. The rule of quantum entanglement is one that big brains like joe included can figure out with the context clues provided by the tower itself and some hypothesizing. You can even understand the significance of the north pole by how its blocked off on each of the planets when you first arrive. His glitching through the mountain isn't that big of a deal, and i also personally managed to go over a portion of the mountain on brittle quantum in a specific spot that didn't put you deep enough into the fog to vanish the moon. The grand experience he missed out on by going through the mountain was teleporting the tower around enough times to find a path up the north pole.
Watching backseaters who don't realize the chat's minimized is so viscerally satisfying- therapeutic even. Seeing them scream into the void outweighs any frustration caused by Joe's cluelessness ten times over.
they do realize, that's just a way to cheer/vent/comment the same way you screem at the tv when watching sports with friends It makes it way more intertaining for the viewers
@@pouqieBased on how many times I've seen streamers have to answer the same question when there there's something like a persistent audio issue, or a current event chat whats their opinion on, I'm gonna say no. 90% of those dudes just thought Joe was missing their comments. I'm not saying they would act any differently if they _did_ know... just that they probably didn't.
So glad you liked this game joe! Honestly one of my favorite gaming experiences and watching you live through it for the first time brought me back to the joy I felt experiencing it for the first time.
Vladislav Derbenev now that i think of it some members of chat were probably keeping count, might be mentioned next stream if it wasn’t mentioned in this one.
I did it for over 1h30, I though it was somewhere you had to go to finish the game so I insisted. After 20+ try I finally accepted that there had to be an other way to get there but it was frustrating to give up.
"Apologies if I broke the game" - Person who tried to climb over the Quantum Moon walls after learning it didn't work once and then no-clipped under the moon on the 2nd attempt -
I can't believe you got killed by the autopilot when it slammed on the brakes when the artificial gravity was broken. That's freaking hilarious! I was also seriously bummed that you managed to glitch yourself in to the eye. Not your fault, but it really cheats you out of some of the coolest parts of the game, and sadly it's a game you only get to experience once.
This is my favourite Outer Wilds LP so far. Loved the timing of you finally getting inside the quantum tower just as the supernova happened. I had the same thing happen when I accidentally made it to the black hole forge. Stepped out of the teleporter and thought "Where am I? Oh, this is exactly where I've been trying to get to! Awesome!" *world ends immediately*
I was pissed when the game killed me immediately even though I was in the sixth location. Thought it was the game cheating me out of info about how far the eye is. But it all gets wrapped neatly by the end. So cool
Shout out to the guy in chat that said "only if it consents" regarding going inside the jellyfish. PS. Interstallar music really does make the sun attempts a lot better.
"Why do games have invisible walls everywhere and hold player's hands so much?" he asks after brute forcing his way through a puzzle by terrain glitching
@@Legacy0901 That's his entire personality in any game though. Breaking the game because he can't just once follow the rules and experience the game the way it's intended, and then complaining about the game being shit or unsatisfying. I mean he's fun to watch, but anyone who goes into any of his let's plays should expect this. 90% of the time he has complaints it's his own fault
Hey Joe, amazing to see you finally playing this! It's probably my favourite game ever, I'd love to see you make a video on it in the future. Good luck.
Even though chat went overboard, Joe does deserve a bit of flak for brute forcing and glitching through the Quantum Moon puzzles. This game has no extrinsic rewards like loot, exp, or RPG stat increases, the only rewards for exploration are intrinsic like lore tidbits and hints toward future puzzles. When all that exists are setup and payoff, and you immediately skip to the payoff then naturally it's going to ruin all the other content that exists for the sole purpose of setting up anticipation. "Now that I've found the pirate's treasure by digging holes in every square inch of this beach, I think I'll see about that quest to find the treasure map." Why even bother? I'm not going to justify the babies in twitch chat throwing a temper tantrum over how someone didn't play a video game just the way they wanted, but keep in mind that a large part of the viewerbase already played the game and is waiting for certain moments to happen so they can relive those moments through the player's reactions and if the player intentionally ruins a moment then there's not really a reason for the viewer to keep watching.
that treasure map comparison is very good.... I enjoyed part 1 so much really sad to see his playthrough turn into... this, this could have been a magical expierence
Meh. You're still being entitled. If you watch Joe you _know_ he's gonna do this shit. Don't like it? Leave. Like it? Stay. Melting down in chat or leaving comments like this is just juvenile
A little late but this is my opinion too. Like the game has been pretty good at this point at giving you clues/hints about the different puzzles and trying to make you understand that if you hit a brick wall, most likely there is somewhere else(usually indicated in the rumor mode) that will help you through that wall. The fact is most major puzzles (Quantum moon, Probe tracking module, Ash twin project, etc.) can be solved by brute forcing the way he does because there are just so many combination of things you can do. I honestly feel like if he went early to giant's deep, he would have probably spent 2 hours trying to get through the current and core and probably would have stumbled upon it by complete accident. Instead he (kinda) brute forced dark bramble early to feldspar and also went to the southern observatory, which to be fair you can stumble upon pretty quickly if you somehow decide to go that direction. Like I understand that "you can play the game the way you want", but the fact that he didn't use the ship log the intended way once (at least up to this point, haven't watched the rest) feels like he's really trying too hard to play the game the unintended way.
Being upset at him ruining one of the bigger parts of the game through literal glitches is not being a baby. That's a completely normal reaction to the disappointment. He fucked up, and he knows it
2:03:11 Wait, you can just... swim under it? I just automatically assumed the current would prevent you from swimming deep enough, so I waited for a tornado to pick the island up and flew in while in zero-g.
Hah. Remember the kids on the island talk about sneaking in via the "other" entrance. Seems a bit extreme that they'd need to float around while in space. Perfectly valid tactic though as long as you get there which is all that matters.
@@gregmantis Yes, I also remember them saying "it's a huge risk to take". Swimming under the island didn't really seem like a huge risk, with my perspective skewed by by being both in a game and a time loop :)
I had no idea the title screen did that! Nor that it was the probe measuring surface integrity. It's really cool to watch someone else go through this and discover what I might have missed.
58:08 WTFFFFF I haven’t finished the vod yet but damn there was a lot of 5head in the last vod but this is a who new level Edit: The casual speedstrats at 3:39:01 were insane. Chat was losing their god damn minds for at least 30 minutes after lol
The only thing Joe skipped when glitching to the north pole was figuring out which planets let him get *closest* to the north pole and in turn from there which planets let him get all the way there. If he figured out killing the lights allowed him to change location then he would have figured that out no problem. The game was not sequence broken, finding the clues are optional, he basically Feldsparred his way to the Sixth Location which is an intentional method. I think in this particular case it does lessen the payoff somewhat as the journey is shortened, but I'm still glad you can brute force it. That's the point of having content gated by player knowledge, you discover said knowledge your own way!
This is the best take. He really did “Feldspar” it which is great. I haven’t seen Joe’s reaction to it but it sounds like he was a bit disappointed as a result but hopefully watching all the videos he has a great time for the rest of the game. He seems to really love it.
@@alexthorne1416 I thought one of the comments below were quoting him expressing disappointment but nope, he seemed to be impressed by the quantum moon. At most he was just aware that he may have accidentally made things slightly easier for himself with that glitch.
He had no idea about quantum entanglement or teleporting himself either, though. He just had two switches in front of him in the tower, and he just decided to flip them both downward. If, say, his flashlight had happened to be on, nothing would have happened and he probably wouldn't have thought twice about it. I don't think anybody has a right to be mad at him, but the puzzle is definitely not meant to be brute forced and there was a considerable amount of luck involved
@@theindiekidgamer485 Yeah that's totally a non-issue for me. Its fun seeing streamers stumble onto the solution, he decided to shut the door and play around with the light and something happened. Granted, glitching through the terrain allowed him to get very lucky with the final destination on the moon but it didn't seem to negatively impact his enjoyment at all. I like the idea that the game will let you get lucky and reach your goal through experimentation, it's like a scientist stumbling onto a new revelation!
I think the reason people got so mad is that he so obviously broke it, he commented that he broke it, then he continued anyway, knowing that he'd glitched something. He could have just backed out and continued the game normally but chose to continue the sequence break knowing it was unintended. Ultimately it doesn't matter because he figured out the other rules like an hour later so he would have come back properly and probably had about the same experience anyway. But I can't deny the disappointment at seeing someone so willfully skip parts of a game that is all about exploring and discovering the answers.
Listen to yourself, "I cant deny the disappointment at seeing someone So willfully skip parts of a game that is all about exploring". He did Just that. Change your emotional "willfully skip parts" to what it was, exploring different Ways to progress. Now lets try again, to drive that point home "I cant deny the disappointment at seeing someone So keen to Explore different ideas that might move you closer to answer in a gamę that is all about exploring and discovering the answers". I am cant understand how So many people can watch game known for unique experience and be mad or disappointd that someone managed to play the game how they wanted.
Same it's so disappointing to see in a game that's all about learning clues as you go and being able to advance further and further. That's just objectively true, everyone above is just fan boys who can't recognize that you can criticise their favorite creator
@cyjanek7818 yeah sorry but no. I would agree with you if he found a new way to explore the game using the games intended mechanics. But Like I said he glitched the game and he knew that. You can't seriously be saying that exploiting a glitch is the same as engaging with the game on its own terms? Like if he glitched straight to the eye and cut out 90% of the game he'd also have a unique experience, should that be considered valid? Like I said it doesn't matter. It's barely even a sequence-break because he finds the right rules very soon after. But yeah I can't really agree with you here. Also your comment is like, super condescending so I'm kind of annoyed at myself for even replying.
Took me two hours to land on sun station. It's its own achievement. Figured since he mentioned kerbal last time he would get the orbital mechanics but he wasn't playing kerbal. You can't just fly to it, you have to play with altitude in order to control orbital speed. And then even if you "land" the centrifugal force will mess you up. There is nowhere for your ship to really land so you gave to wedge in in somewhere. Then you get one jump to try and get in the hole or the station will leave you.
3:28:25 someone in chat said the quantum moon isnt optional, but it is. Joe already has most of the info needed to get to the eye, minus one very critical thing, and the quantum moon didnt change that. The ending of the game even changes if youve not talked to solanum yet (its a very minor change, if you havent gotten to the ending yet, its not worth it to try to go through the ending twice, just do it once and look up the difference)
Would first like to say: Joe DID in fact glitch into the north of the moon. there is no "he used the tower!!!" yes he did use the tower, but from somewhere he glitched to. there is no way to get to the Eye's moon without getting to the north first (which he glitched to), thus that moment was kind of ruined. Seeing Chat argue with each other about how "Oh he totally did it" or "No he glitched" or "He could have just walked to that spot right? lol" "Why are you so mad about someone accidentally figuring out a solution? lol" unfortunately a lot of people don't seem to understand how that section works and it's upsetting seeing people argue for something that they don't know about, i guess that's why a whole chat war eroded from people who know every single detail and people who are watching the playthrough for the first time. there are a lot of people in chat that think that most of the outer wilds fans are upset that he "Accidentally figured it out" no. This game is ALL ABOUT accidentally figurign shit out and seeing what works, i couldn't care less if he accidentally figured out the tower trick, that's just him being big brain IQ and it's a way of figuring things out, they're more upset that he literally glitched through a mountain into a place he didn't journey to. It's not an "accidental solution" it's literally a glitch. i love these VODs and everything but i do feel like that glitch ruined a big emotional moment of meeting Solonum because of the buildup of what the game teaches you about Quantum rules but i think the thing that bothers me the most is the fact his chat said that he did it the intended way? very much he did not, you can see he clipped through the map and how he shouldn't have made it to the north pole and it really upset me to see that people think that's the way it's supposed to be done, come on guys. also just to prefix: Yes he used the tower to get to the Eye's moon, but the only way you can do that is IF you were on the northpole, otherwise it either doesn't send you to the eye or you get there, open the door and it's blocked off, he glitched through the moon into the north and never really did that jouney to the north, that's why everyone is upset, i believe a lot of people don't seem to realize this. The emotional impact of Solonum was so big for me because of the things you had to learn to get there, to finally master the moon. Now i get that he already knew how to so he would have got there anytime soon anyway but it's still very much the journey of getting to the north of the moon that's a big part of it. You would probably be very proud and think highly if you were to go through that journey and figure out the moon! but to stumble somewhere and miss a journey that you don't know about can really take away from what the moon was trying to do for emotional impact. The moon IS optional and it doesn't matter THAT much but a lot of it was ruined and i'm sure if someone had half of what Joe knew and just accidentally stumbled into the moon's north pole and made it to the eye that way would be very disappointed with the outcome because they hadn't actually taken the jouney to the north, they kind of just sutmbled there. I'm not TOO bothered by it, i'm just bothered that a lot of people (for some reason?) believe that he had done it the "intended" way and will get a misrepresentation of how the game actually is. There is of course no "intended" way to do things in outer wilds but glitching through the map however is definitely not intended and could ruin a moment. Either way, Joe is happy with it so it's all good
yeah, the terrain glitching was unfortunate and lame but it is clear as day that he immediately understood how the tower worked (evidenced by the fact that he said having a blink option would make it easier than toggling a light-- indicating that he understood the logic of what was occuring).
Whats you're thoughts on the "eject button" thing? Spoiler? Back-seating? I assume you never see it in your play through. There's nothing spoilery about it, and it never (maybe once) serves a function, but I think most people only know about it when someone else tells them about it, but it could add so much more to the "nailed it" moments. Or also, I love blind streams because you can't unplay the game and the next best thing is vicariously watching someone else play. Whats you're thoughts on chat comments on non-blind play throughs that just say "You don't got it, come back later when you've figured it out"? Its a decent anti-frustration feature, but its not included _in_ the game so its not actually a part of the media
I actually first realized there was an eject button myself when I was in dark bramble. Curiosity got the better of me and laughed like an idiot after I realized what I'd done XXD
During my play through I managed somehow to land my ship inside the volcano in Hollow’s Lantern first try, but forgot my suit and died before I could read anything. It took a couple tries before I landed in the volcano to prove I could do it again.
Your chat got really upset that you guessed your way to the eye’s orbit, but I think you had most of what you needed, and just had to put it all together. The one thing you were missing was that you move with quantum objects when in complete darkness, and discovering that via the shrine is just as good as discovering it via the ember twin’s rock.
But he also didn't get to realize he was talking to the last person linked to a mask, who was only quantum living. So he kinda rushed through it without caring.
@@Ultracity6060 Well yeah it happened with the Probe Tracking Module and the Eye's coordinates as well. He made a big discovery without having the context as to why it's so important and lost out on the satisfaction of actually making the discovery. It sucks, but that's just going to happen in a completely open-ended game like this. If the developers thought it was vital for you to find certain things before other things, they would've made the game more linear.
Chat is so unbearable during this playthrough, goddamn. Yeah, it's so obvious a living zappy thing that damages your ship won't kill you just because you could touch a dead, not zappy one before! That and flip flopping between calling Joe genius and stupid for the dumbest reasons. ugh
I hated the jellyfish. I assumed leaving the protection of my ship would get me killed. It was the one moment I had to look up because I just didn't consider the possibility.
THANK YOU GUY IN STREAM CHAT THAT SAID YOU CAN PLAY BLOODBORNE ON PC!!!!! THAAAAANKKKK YOOOUUUUUU!!!!! I did not know I could that and started playing it IMMEDIATELY when I read that. Sooo pumped yesssssssssss!!!!!
I'm kind of bummed that Joe doesn't learn the rules from the quantum rocks.. But chat's outrage when he reached the eye's orbit more than make up for it.. I absolutely love the meltdown lmfao
Honestly he could've gone to the sixth location with his current knowledge seeing how he learned "Quantum Entanglement" on the quantum moon instead of Ember Twin so i wasn't mad about him not leaving the moon as soon as a glitch clipped him through the mountains... BUT, did he really think that he was doing it the intended way? How could he not realise it had glitched. I mean, at 3:17:03 it sounds as if he didn't know it was a glitch
hey, who ever is recording the chat for these videos, you should download the chrome extension better twitch tv so that you can see some of the emotes that are being typed in chat like MonkaS.
How stubborn is Joe? He flew directly into the sun for a whole hour of his life on the off chance he'd land on a space station you can just teleport to.
His reference about accidental incest in a time loop game was supposed to be a reference to Dark (according to chat given that I haven't seen it) but it applies even better to Spoiler for a relatively recent game that I don't recommend you play anyway 12 minutes which came out well after he made the reference.
The whole "this was too complicated for a little bit of insight" is my only real issue with this game. That said the little morsels you get are incredibly important. They just don't feel like it when you first find them
Also? Anyone in chat saying “he doesn’t even know what it’s for or what it means!” Yes he did! Lol he had already read SO MUCH about the nomai’s obsession with The Eye in Brittle Hollow lol. He just forgot that is all. He should’ve known but he forgot. I’m not even calling him dumb or anything. The game has A LOT to take in. But the fact that he SHOULDA known what a big discovery that was, and he just sounded so... unenthused is hilarious to me lmao
I'm so glad Joe left the chat disabled for this game, since the first episode the chat has been absolutely awful. From their constant "god gamer! ZOMG" spam every time he figured out some basic crap, to people losing their shit because he didn't play this open-ended game in the "correct order". Then the worst of it when chat absolutely lost their shit like babies in this stream over the quantum moon scenario. This is just one of those games, like Undertale, where the chat is as awful as it gets. Excellent choice to keep it disabled Joe and thank you for playing this game because I never planned on playing it, but I have been having a blast watching your play through. If it wasn't for your streams I most likely never would have enjoyed this games lore and story.
Chat just can't decide how they feel ever. One minute they will be going crazy like "HOLY SHIT JOE IS SO SMART!!! HOW DID HE NOTICE SUCH A SMALL DETAIL???" And then when Joe takes like 2 minutes longer than necessary to solve something they just freak out and act like he's a complete moron
>Purposefully tries to cheese and glitch through the Quantum Moon knowing full well that he's lacking essential information about it. >Finally through sheer dumb luck cheeses and glitches through the Quantum Moon. "I'm confused."
He literally glitched through the wall after trying to get through like twice. I tried to get over and through it multiple times the same way but just didnt hit that type of spot because it's hard to know wtf to do if you dont keep the connection between entaglement and the sixth location in mind. All he missed out on was teleporting the tower multiple times to get it in the right spot, don't think that would have added much to his experience.
Ok first part started good. This part is full of ... disappointments. Joseph always tries to cheese and glitch stuff out and sometimes he succeeds and it feels super bad. Instead of going on a hunt for clues for stuff he cant solve yet he thinks of the most insane Ideas of how the game could glitch out or clip etc. I bet he could fly the spaceship into the tower of quantum knowledge if he just tried hard enough....
Glitching into the sixth location sucks but I think there's more chance of accidentally going into the Ash Twin Project and it doing so will be a big bummer and will ruin the whole experience. It basically summarizes the whole story 😄
While the playthrough is enjoyable, I don't like Joseph's play style... he is always in a hurry, every second on the move. By contrast, I stopped and watched the planets, took out the signalscope often, just enjoying the solar system, reading the log and try to piece the puzzle togethet. Taking my time. Appreciate everything, like Gabbro says.
For the most part I’m enjoying his play through. I really appreciate seeing someone figure stuff out in different ways than I did. I think the part I’m a bit disappointed with is the Quantum Moon. He got there through guessing and luck, which doesn’t bother me, but I think it didn’t have the emotional weight it would’ve had it done it the “right” way. Solanum is my favorite and he didn’t seem to care about her lol
I feel kind of the same way. One of the most enjoyable playthrough because I think he's genuinely smart about what he does. His memory is insane, resorting to barely ever using the ship log yet remembering stuff he read at the beginning of the game. With that said, his playstyle of just brute forcing everything doesn't work well with the way the game is designed. You only have so much tools at your disposal, so of course just trying every combination of every button and tools one after the other is going to net you results in the end. I thought it was pretty clever that when you enter the tower on the quantum moon, the lights dim a little to trigger some kind of reflex to use your flashlight, but he seemed pretty allergic to using it the whole playthrough.
This is also why he never connects with any characters on a deeper level in any of his playthroughs. He tends to see every game in a 4th wall kind of way, never once immerses himself in it. So I can't take any opinion of his seriously when it comes to world development or characters. He's good at noticing building blocks of how things work programming wise though and game design wise
This is really the best game to watch someone play after you've beaten it.
Yes, it’s really cool to see people get stuff super quickly, I feel like Joseph somehow answered or was on the right track about a lot of things, even early into the first stream. As well as stuff I didn’t even fully realize until well after I beat the game, and basically read about later.. I just started watching this part, but I’m curious how long it’ll take him to beat it. I don’t know how long it took me because I didn’t stop playing it after I got it for about a week, but yeah it’s very fun..
Honestly, it's the closest thing to reliving it you can get
Yes, except for the moments like the 1 percent moment that put me and the rest of the chat on suicide watch lol
@@BandyAndysExcellentEssays what was that?
@@callum6224 the quantum tower on brittle hollow can only be accessed without cheese by waiting till it falls into the black hole and out to white hole station, I did not figure this out during my playthrough, finished it without visiting it. I did not however try slingshotting it.
Joseph finds Eye Coordinates: "Is this all? There must be something else here"
Nomai: Are we a joke to you?
*finds the most important information in the game*
"this is not important"
Joe's chat deserves the hour long trying to land in the sun station session.
I read this comment before getting to that part of the video and I thought it was a joke :/
Oh god, thanks for the warning
I would've agreed.
Having played the game, omfg I agree with chat. The number of times the man stumbled into the answer, was mind blowing. In a game where it's biggest thing is the realisations that follow the things you learn, and you've got a man hell bent on having the realisations without even learning a damn thing.
Just check your ship!! AGHAGAHAGAG.
Hahahaha
Oh bro i thought you were me and i couldnt remember writing this comment
@@ChristopherCraven That whole line of thinking is so antithetical to the entire point of this game. Its so sad that people can come away from having played this game without even realizing that no matter what happens or how you get there, your journey is the intended experience. Whether its a bug, or lucking your way past something it all adds to the uniqueness of the playthrough. Its why every playthrough is different.
The devs themselves have gone on record in interviews to say that that's pretty much how they wanted it. For every player to have a very different experience playing it and that some players accidentally glitching past some puzzles is basically unavoidable due to the simulated nature of the game.
Stop telling other people what is or isn't the right way to play this game. EVERY way is the right way when you're playing through it
>Find the coordinate to the eye of the universe 6 hours into the game
JOE : "That's it ? There's got to me more ..."
HUH, THE LOCATION OF GOD? IS THAT IT?
That's how I felt too. I got there early like him. The importance of the eye really hasn't been established enough yet plus you can't do anything with the coordinates. It hits different later.
It's so dumb
"I'm not mad just disappointed." For me, the quantum moon was a really big emotional beat: to have to figure out how to master it, layer by layer, having to back out and deliberately seek out the other shards for their lessons, and then see living proof at the end that blows open possibilities of how Weird the timeline might actually be. But Joe just kinda muddled though it and then was nonplussed by the end.
It's unfortunate that one of the biggest mysteries of the game seemed to fall so flat in the actual playing of it. I crave the earnest OH WOW moment.
yep, during my playthrough, I didn't even learn the quantum moons secrets (other than landing on it) and it was upsetting to see Joe phase through a wall and happen upon a thing i didn't know existed (till I read wiki)
I agree, it was an awesome part of the game.
I think that's a problem with how open the game is- a lot of people will miss out on cool moments like that. Hopefully they get some cool moments we didn't get
Well he shouldn't try to cheese then
@@adamapple8638 its not a problem, what's the best about this game is that everyone can approach it in a different way. It's not a big surprise that he found a way to te sixth location because he had all the puzzle pieces and just needed to put them together
You shouldn't project your own enjoyment on how others play. Joe loves this game in his own way. Not everyone has to love it the way you do.
When chat said "everything moves in this game" they were right in multiple senses of the word. Not only is everything in a star system moving as observed from a frame of reference outside of the system - the game is also programed to make it so every object other than the view port is moved. The player is locked at 0,0,0 and "moving" actually moves everything else relative to you - this was made this way to minimize floating point rounding errors (i.e. if 0,0,0 was set to the center of the sun, as the distance from 0,0,0 increases more janky physics issues came in). Everything close to the player and the main large bodies can be kept relatively accurate.
that’s sick
Literally Futurama ship-engine moving the universe physics.
How do you know this? Is there some kind of behind the scenes for this?
@@atom5469 youtube documentary: The Making of Outer Wilds by Noclip. "When you jump in Outer Wilds, technically every planet is jumping out from under you and you're more or less not moving."
Like every game does this I'm pretty sure.
Will try to add chapters to future streams for section breaks, allowing people to skip intros and some tedious parts when I tunnel.
I'll continue removing the breaks and some of the intro in rendering though.
Idk if you heard but grandma got ranover by a reindeer
ORBIT JOE
ORBIT
Great call, it really improves the VOD. This + twitch chat makes this very fun to watch.
Hey Joe, I've watched about 3 hours or so of your first stream of the game, and although I went in thinking it wouldn't be a game for me, I've gotten really interested in trying the game out for myself. I'm just worried that I've already been spoiled too much by watching your stream. Do you think it'd still be worth to experience on my own, or do you think that by watching your stream the experience would be ruined?
By "Tedious" parts do you really mean "Back to the good part"?
Fun fact: If you land on the sun station and enter the warp drive in the ATP twice (to talk to yourself in two different loops), you can brag to yourself about how cool you are for landing on it.
Is there video of this?
he does it, those uploads are from over month old streams
@@-Kidzin Did he talk to himself twice? I saw one convo but thought he broke the spacetime continuum after
@@UncleJaken hm shit you might be right, it was a while ago
Surprisingly resistant to the musical Pavlovian response.
Oh god, I read some of the comments before watching the video - not only did he go OOB and get to the north pole where he wasn't supposed to - he also just so happen to, right then and there, guess that closing yourself in the shrine and turning off the lights is what makes the moon jump between locations.
This is not just glitching to the end, it's a combination of glitching and guessing at just the right moment. Truly one in a million.
When I did it I never got the Ember Twin clue; I just figured having the lights off meant I couldn't observe the tower. At first I turned off and on the tower with the Nomai light switch but later I decided it was much easier to just flick the flashlight on and off. So I don't fault that part, but trying to clip through things is just... unfortunate.
@@xintrosi6829 the maddening thing is that the game establishes that closing your eyes means you're not observing as well, but doesn't let you do it in game. Then again with a quantum object is hidden behind another it still continues to be observed so closing your eyes _shouldnt_ work.
Too many contradictions. Only weak point of the game for me
The reason why he figured out turning off the lights is because he's allergic to using his flashlight lol. Truly just blind luck.
The shrine is really not that hard to just guess. You have two options. Close the door and turn off lights. Most people instinctly close the door because it's been established you can't travel if you're observing it. So you close the door. All you have to do is turn off the lights which is literally the only thing you can do in the shrine. Not that hard to guess. Theres onlu two factors in play and both of them are binary. Theres two things if both of them are off you teleport. Pretty simple
@@mechanicalmonk2020 closing your eyes only works if you dont touch the quantum object. (for example if you look at the quantum moon from outside and close your eyes.) If you are standing on the moon and you close your eyes it wont work because you are touching the moon- thus making you a quantum object due to entanglement. If you close your eyes you still see your eyelids due to the environmental light and because you see your eyelids, the quantum moon wont swap places because it is entangled with you.
Joe: What arcane knowledge does the sun station have?
Sun station: you're fucked
I love how he turns his attention to trying to bruteforce landing on the sun station the moment after his computer alerts him there's a link between the ash towers and the sun station.
Joe seems to REALLY like Brittle Hollow. Been watching for like 6 hours and he just refuses to go to Giant's Deep lol I feel chat's pain.
27:17 "That was a close one!" Immediately jumps in lava. I laughed so f'ing hard.
The game begggs you to go to Giant's Deep first too 😂
There's a freaking black hole inside it, of course you're gonna be interested
Nailed it!
Narrator: He had not nailed it.
This stream reminds me of the what happens when certain speedrunners do casual playthroughs. They instinctively seek out the hardest and jankiest possible way to complete each aspect of the game, because that's what they enjoy doing. On one hand it tends to make the playthrough unique and highlights aspects of the game most people wouldn't experience, but it also tends to become unwatchable at points (eg. the last hour of this video). It's almost a different "genre" of LP.
1. Every guide I've read for this game presents landing on the sun station as a very viable solution and spells out the how
2. If you don't know about the towers yet, you're going to assume this is the only way to get there. That's honestly fine
3. IMO the puzzle for how you get into the sun station warper is harder than actually landing on it
None of this was Joe deliberately trying to sequence break
@@mechanicalmonk2020 That's a pretty structured argument to type up against nothing in particular. Try Joe's discord server, you'd enjoy it.
That Quantum moon skip was a bit of a shame, but I do admire the dedication to landing on the Sun Station. Even though it turned out somewhat torturous ...
@@mechanicalmonk2020 except he knew about the towers by the time he started trying to land on the sun station.
On the other other hand it also ruins enjoyment of the game and then they spend the next multiple hours complaining that it wasn't what they hoped it would be when they are the ones that ruined it for themselves
"Joseph Anderson Outer Wilds stream", a.k.a "A thousand ways to say 'He doesn't know'"
so funny though
"'Eskell, is this normal' might be the funniest stream moment ever"
Hellpoint stream: allow me to introduce myself
Hellpoint was sooo good
joe: finds the location of fucking god
also joe: is that it?
"Our curiosity goes with you on your journey. You walk in the footsteps of those who came before you and your path guides those who will follow later." 🥺💖
That chat lost their minds over the moon thing is funny.
The rule of quantum entanglement is one that big brains like joe included can figure out with the context clues provided by the tower itself and some hypothesizing. You can even understand the significance of the north pole by how its blocked off on each of the planets when you first arrive. His glitching through the mountain isn't that big of a deal, and i also personally managed to go over a portion of the mountain on brittle quantum in a specific spot that didn't put you deep enough into the fog to vanish the moon.
The grand experience he missed out on by going through the mountain was teleporting the tower around enough times to find a path up the north pole.
he didnt skip the rule of quantum entanglement but the rule of the sixth location
@RubberFistFightI did it the “right way” by complete accident which is just the beauty of this game lol
I cant wait for his review on this. What a fantastic and unique game. One of the best gaming experiences Ive ever had
Watching backseaters who don't realize the chat's minimized is so viscerally satisfying- therapeutic even. Seeing them scream into the void outweighs any frustration caused by Joe's cluelessness ten times over.
they do realize, that's just a way to cheer/vent/comment the same way you screem at the tv when watching sports with friends
It makes it way more intertaining for the viewers
@@pouqieBased on how many times I've seen streamers have to answer the same question when there there's something like a persistent audio issue, or a current event chat whats their opinion on, I'm gonna say no. 90% of those dudes just thought Joe was missing their comments. I'm not saying they would act any differently if they _did_ know... just that they probably didn't.
@@andrew_cunningham I make comments even knowing that the youtube videos have already been recorded.
God bless streamers who upload vods on youtube with chat. It's just not the same without it.
Joe: "I hope the Sun Station is ok."
The Narrator: "The Sun Station was not ok."
So glad you liked this game joe! Honestly one of my favorite gaming experiences and watching you live through it for the first time brought me back to the joy I felt experiencing it for the first time.
the moon Qt art was brilliant but now i cant forget it when i see the moon
Today we learn how many times a man can throw himself at the sun before realizing it's a bad idea.
How many?
Vladislav Derbenev no sane person would bother to count, but I’ll give you a hint: it’s a very high number.
@@yabbles617 I thought we learnt how many times. I guess we didn't
Vladislav Derbenev now that i think of it some members of chat were probably keeping count, might be mentioned next stream if it wasn’t mentioned in this one.
I did it for over 1h30, I though it was somewhere you had to go to finish the game so I insisted. After 20+ try I finally accepted that there had to be an other way to get there but it was frustrating to give up.
27:15 - "That was a close one!"
1:27:33 - the Vibe King.
1:51:25 - "Is that it? I expected more."
"Apologies if I broke the game"
- Person who tried to climb over the Quantum Moon walls after learning it didn't work once and then no-clipped under the moon on the 2nd attempt -
He didnt noclip though
@@elcour he literally noclipped why are you being deliberately disingenuous
@@timis191 but it didnt work??? He came out again and then solved it lmao he just didnt realise he solved
@@elcour dude he clipped through the mountains to get to the north pole, are you dense? There is a comment with a timestamp for it...
@@timis191 which is denser, Dr. Mowinckel or this game
I can't believe you got killed by the autopilot when it slammed on the brakes when the artificial gravity was broken. That's freaking hilarious!
I was also seriously bummed that you managed to glitch yourself in to the eye. Not your fault, but it really cheats you out of some of the coolest parts of the game, and sadly it's a game you only get to experience once.
He didnt glitch through it though, he just solved it
But it kinda is his fault, he tried several times to jump through the moon walls when it was clear that was not the intended way
@@Lemoncit0 it didnt help him tho lol
@@elcour he passed through the geometry to the north pole . how exactly does this count as solving it?
that wasn't the eye though, just the quantum moon
This is my favourite Outer Wilds LP so far. Loved the timing of you finally getting inside the quantum tower just as the supernova happened. I had the same thing happen when I accidentally made it to the black hole forge. Stepped out of the teleporter and thought "Where am I? Oh, this is exactly where I've been trying to get to! Awesome!" *world ends immediately*
I was pissed when the game killed me immediately even though I was in the sixth location. Thought it was the game cheating me out of info about how far the eye is.
But it all gets wrapped neatly by the end. So cool
Shout out to the guy in chat that said "only if it consents" regarding going inside the jellyfish.
PS. Interstallar music really does make the sun attempts a lot better.
can you recommend any particular tracks?
@@benschmitt7035 No Time For Caution. It's the song that plays during the famous docking scene.
Joe: Clips through the wall to the northpole.
Also Joe: complains that it didn't feel satisfying to solve...
"Why do games have invisible walls everywhere and hold player's hands so much?" he asks after brute forcing his way through a puzzle by terrain glitching
It's not satisfying to solve the normal way either
And it's on the designers to allow it to happen
@@Legacy0901
That's his entire personality in any game though. Breaking the game because he can't just once follow the rules and experience the game the way it's intended, and then complaining about the game being shit or unsatisfying.
I mean he's fun to watch, but anyone who goes into any of his let's plays should expect this.
90% of the time he has complaints it's his own fault
Hey Joe, amazing to see you finally playing this! It's probably my favourite game ever, I'd love to see you make a video on it in the future. Good luck.
3:09:40 for "the skip" that broke the run (and chat)
Im scared that your at 3 hrs and the vids been out for 20 mins
@@swuq5396 Wait, you don't watch videos at 200x speed? Pfft, casual.
@@swuq5396 Twitch nobles give you, a mere UA-cam peasant, a gift of knowledge.
((and me))
joe himself: "it's broken, we broke it, this isn't right"
joe's chat: "he didn't break anything"
Even though chat went overboard, Joe does deserve a bit of flak for brute forcing and glitching through the Quantum Moon puzzles.
This game has no extrinsic rewards like loot, exp, or RPG stat increases, the only rewards for exploration are intrinsic like lore tidbits and hints toward future puzzles. When all that exists are setup and payoff, and you immediately skip to the payoff then naturally it's going to ruin all the other content that exists for the sole purpose of setting up anticipation.
"Now that I've found the pirate's treasure by digging holes in every square inch of this beach, I think I'll see about that quest to find the treasure map." Why even bother?
I'm not going to justify the babies in twitch chat throwing a temper tantrum over how someone didn't play a video game just the way they wanted, but keep in mind that a large part of the viewerbase already played the game and is waiting for certain moments to happen so they can relive those moments through the player's reactions and if the player intentionally ruins a moment then there's not really a reason for the viewer to keep watching.
that treasure map comparison is very good.... I enjoyed part 1 so much really sad to see his playthrough turn into... this, this could have been a magical expierence
Meh.
You're still being entitled. If you watch Joe you _know_ he's gonna do this shit. Don't like it? Leave. Like it? Stay.
Melting down in chat or leaving comments like this is just juvenile
A little late but this is my opinion too. Like the game has been pretty good at this point at giving you clues/hints about the different puzzles and trying to make you understand that if you hit a brick wall, most likely there is somewhere else(usually indicated in the rumor mode) that will help you through that wall. The fact is most major puzzles (Quantum moon, Probe tracking module, Ash twin project, etc.) can be solved by brute forcing the way he does because there are just so many combination of things you can do.
I honestly feel like if he went early to giant's deep, he would have probably spent 2 hours trying to get through the current and core and probably would have stumbled upon it by complete accident. Instead he (kinda) brute forced dark bramble early to feldspar and also went to the southern observatory, which to be fair you can stumble upon pretty quickly if you somehow decide to go that direction.
Like I understand that "you can play the game the way you want", but the fact that he didn't use the ship log the intended way once (at least up to this point, haven't watched the rest) feels like he's really trying too hard to play the game the unintended way.
Being upset at him ruining one of the bigger parts of the game through literal glitches is not being a baby. That's a completely normal reaction to the disappointment. He fucked up, and he knows it
@@Churahm
Absolutely. He did it on purpose from the beginning because he thinks he looks cooler by doing it "on his own without help"
2:03:11 Wait, you can just... swim under it? I just automatically assumed the current would prevent you from swimming deep enough, so I waited for a tornado to pick the island up and flew in while in zero-g.
Hah. Remember the kids on the island talk about sneaking in via the "other" entrance. Seems a bit extreme that they'd need to float around while in space. Perfectly valid tactic though as long as you get there which is all that matters.
@@gregmantis Yes, I also remember them saying "it's a huge risk to take". Swimming under the island didn't really seem like a huge risk, with my perspective skewed by by being both in a game and a time loop :)
I had no idea the title screen did that! Nor that it was the probe measuring surface integrity. It's really cool to watch someone else go through this and discover what I might have missed.
58:08 WTFFFFF I haven’t finished the vod yet but damn there was a lot of 5head in the last vod but this is a who new level
Edit: The casual speedstrats at 3:39:01 were insane. Chat was losing their god damn minds for at least 30 minutes after lol
2:26:48 Witness the formation of a vortex on the left.
His chat is the equivalent of "Old man yells at sky"
The only thing Joe skipped when glitching to the north pole was figuring out which planets let him get *closest* to the north pole and in turn from there which planets let him get all the way there. If he figured out killing the lights allowed him to change location then he would have figured that out no problem. The game was not sequence broken, finding the clues are optional, he basically Feldsparred his way to the Sixth Location which is an intentional method.
I think in this particular case it does lessen the payoff somewhat as the journey is shortened, but I'm still glad you can brute force it. That's the point of having content gated by player knowledge, you discover said knowledge your own way!
This is the best take. He really did “Feldspar” it which is great.
I haven’t seen Joe’s reaction to it but it sounds like he was a bit disappointed as a result but hopefully watching all the videos he has a great time for the rest of the game. He seems to really love it.
@@alexthorne1416 I thought one of the comments below were quoting him expressing disappointment but nope, he seemed to be impressed by the quantum moon. At most he was just aware that he may have accidentally made things slightly easier for himself with that glitch.
He had no idea about quantum entanglement or teleporting himself either, though. He just had two switches in front of him in the tower, and he just decided to flip them both downward. If, say, his flashlight had happened to be on, nothing would have happened and he probably wouldn't have thought twice about it. I don't think anybody has a right to be mad at him, but the puzzle is definitely not meant to be brute forced and there was a considerable amount of luck involved
@@theindiekidgamer485 Yeah that's totally a non-issue for me. Its fun seeing streamers stumble onto the solution, he decided to shut the door and play around with the light and something happened. Granted, glitching through the terrain allowed him to get very lucky with the final destination on the moon but it didn't seem to negatively impact his enjoyment at all. I like the idea that the game will let you get lucky and reach your goal through experimentation, it's like a scientist stumbling onto a new revelation!
I think the reason people got so mad is that he so obviously broke it, he commented that he broke it, then he continued anyway, knowing that he'd glitched something. He could have just backed out and continued the game normally but chose to continue the sequence break knowing it was unintended.
Ultimately it doesn't matter because he figured out the other rules like an hour later so he would have come back properly and probably had about the same experience anyway. But I can't deny the disappointment at seeing someone so willfully skip parts of a game that is all about exploring and discovering the answers.
u mad bro?
Listen to yourself, "I cant deny the disappointment at seeing someone So willfully skip parts of a game that is all about exploring". He did Just that. Change your emotional "willfully skip parts" to what it was, exploring different Ways to progress.
Now lets try again, to drive that point home "I cant deny the disappointment at seeing someone So keen to Explore different ideas that might move you closer to answer in a gamę that is all about exploring and discovering the answers".
I am cant understand how So many people can watch game known for unique experience and be mad or disappointd that someone managed to play the game how they wanted.
Same it's so disappointing to see in a game that's all about learning clues as you go and being able to advance further and further. That's just objectively true, everyone above is just fan boys who can't recognize that you can criticise their favorite creator
@cyjanek7818 yeah sorry but no. I would agree with you if he found a new way to explore the game using the games intended mechanics. But Like I said he glitched the game and he knew that. You can't seriously be saying that exploiting a glitch is the same as engaging with the game on its own terms? Like if he glitched straight to the eye and cut out 90% of the game he'd also have a unique experience, should that be considered valid?
Like I said it doesn't matter. It's barely even a sequence-break because he finds the right rules very soon after. But yeah I can't really agree with you here.
Also your comment is like, super condescending so I'm kind of annoyed at myself for even replying.
Took me two hours to land on sun station. It's its own achievement. Figured since he mentioned kerbal last time he would get the orbital mechanics but he wasn't playing kerbal. You can't just fly to it, you have to play with altitude in order to control orbital speed. And then even if you "land" the centrifugal force will mess you up. There is nowhere for your ship to really land so you gave to wedge in in somewhere. Then you get one jump to try and get in the hole or the station will leave you.
don't know if you're still working on stuff for this game but your emergency trees are to the left of the pilot chair
He mentioned the emergency tree *seeds*, that feldspar mentions in Dark Bramble
Don’t think this a spoiler: things that are mysterious and have you scratching your head likely have clues elsewhere. Play on.
he completed the game like two or three weeks ago
3:28:25 someone in chat said the quantum moon isnt optional, but it is. Joe already has most of the info needed to get to the eye, minus one very critical thing, and the quantum moon didnt change that. The ending of the game even changes if youve not talked to solanum yet (its a very minor change, if you havent gotten to the ending yet, its not worth it to try to go through the ending twice, just do it once and look up the difference)
It is absolutely worth going through the ending twice to see both versions
This game is majora's space adventure.
wow I actually never discovered the lab inside Hollow's Lantern :o this game is ridiculous and I love it so much
Would first like to say: Joe DID in fact glitch into the north of the moon. there is no "he used the tower!!!" yes he did use the tower, but from somewhere he glitched to. there is no way to get to the Eye's moon without getting to the north first (which he glitched to), thus that moment was kind of ruined. Seeing Chat argue with each other about how "Oh he totally did it" or "No he glitched" or "He could have just walked to that spot right? lol" "Why are you so mad about someone accidentally figuring out a solution? lol" unfortunately a lot of people don't seem to understand how that section works and it's upsetting seeing people argue for something that they don't know about, i guess that's why a whole chat war eroded from people who know every single detail and people who are watching the playthrough for the first time. there are a lot of people in chat that think that most of the outer wilds fans are upset that he "Accidentally figured it out" no. This game is ALL ABOUT accidentally figurign shit out and seeing what works, i couldn't care less if he accidentally figured out the tower trick, that's just him being big brain IQ and it's a way of figuring things out, they're more upset that he literally glitched through a mountain into a place he didn't journey to. It's not an "accidental solution" it's literally a glitch.
i love these VODs and everything but i do feel like that glitch ruined a big emotional moment of meeting Solonum because of the buildup of what the game teaches you about Quantum rules but i think the thing that bothers me the most is the fact his chat said that he did it the intended way? very much he did not, you can see he clipped through the map and how he shouldn't have made it to the north pole and it really upset me to see that people think that's the way it's supposed to be done, come on guys. also just to prefix: Yes he used the tower to get to the Eye's moon, but the only way you can do that is IF you were on the northpole, otherwise it either doesn't send you to the eye or you get there, open the door and it's blocked off, he glitched through the moon into the north and never really did that jouney to the north, that's why everyone is upset, i believe a lot of people don't seem to realize this. The emotional impact of Solonum was so big for me because of the things you had to learn to get there, to finally master the moon. Now i get that he already knew how to so he would have got there anytime soon anyway but it's still very much the journey of getting to the north of the moon that's a big part of it. You would probably be very proud and think highly if you were to go through that journey and figure out the moon! but to stumble somewhere and miss a journey that you don't know about can really take away from what the moon was trying to do for emotional impact. The moon IS optional and it doesn't matter THAT much but a lot of it was ruined and i'm sure if someone had half of what Joe knew and just accidentally stumbled into the moon's north pole and made it to the eye that way would be very disappointed with the outcome because they hadn't actually taken the jouney to the north, they kind of just sutmbled there.
I'm not TOO bothered by it, i'm just bothered that a lot of people (for some reason?) believe that he had done it the "intended" way and will get a misrepresentation of how the game actually is. There is of course no "intended" way to do things in outer wilds but glitching through the map however is definitely not intended and could ruin a moment.
Either way, Joe is happy with it so it's all good
yeah, the terrain glitching was unfortunate and lame but it is clear as day that he immediately understood how the tower worked (evidenced by the fact that he said having a blink option would make it easier than toggling a light-- indicating that he understood the logic of what was occuring).
chat is so silly for getting salty that joe didnt play their way when the whole point is joe's passive is to stumble and brute force anything
Hey how do I find Joseph's current Discord channel? It's surprisingly hard to locate.
Some say the Nomai came to this solar system to find the eye
But OG's know they came here to try to land on that sun station
2:58:00 - The ultimate ship ship.
The comment when he got into the tower of quantum knowledge: "literally blue balled" XDXDXD
Whats you're thoughts on the "eject button" thing? Spoiler? Back-seating? I assume you never see it in your play through. There's nothing spoilery about it, and it never (maybe once) serves a function, but I think most people only know about it when someone else tells them about it, but it could add so much more to the "nailed it" moments.
Or also, I love blind streams because you can't unplay the game and the next best thing is vicariously watching someone else play. Whats you're thoughts on chat comments on non-blind play throughs that just say "You don't got it, come back later when you've figured it out"? Its a decent anti-frustration feature, but its not included _in_ the game so its not actually a part of the media
I actually first realized there was an eject button myself when I was in dark bramble. Curiosity got the better of me and laughed like an idiot after I realized what I'd done XXD
Watching stream 1 and halfway thru 2, my mind is exploding that he doesnt know the sound cue for the sun exploding yet....
the chat salutes at 1:34:00 are wonderful. T_T
During my play through I managed somehow to land my ship inside the volcano in Hollow’s Lantern first try, but forgot my suit and died before I could read anything. It took a couple tries before I landed in the volcano to prove I could do it again.
Your chat got really upset that you guessed your way to the eye’s orbit, but I think you had most of what you needed, and just had to put it all together. The one thing you were missing was that you move with quantum objects when in complete darkness, and discovering that via the shrine is just as good as discovering it via the ember twin’s rock.
But he also didn't get to realize he was talking to the last person linked to a mask, who was only quantum living. So he kinda rushed through it without caring.
Ultracity6060 He didn’t realize that because it isn’t true. The third mask is linked to the Probe Tracking Module.
@@breadcan Oh, that's right. It's been a while.
@@Ultracity6060 Well yeah it happened with the Probe Tracking Module and the Eye's coordinates as well. He made a big discovery without having the context as to why it's so important and lost out on the satisfaction of actually making the discovery. It sucks, but that's just going to happen in a completely open-ended game like this. If the developers thought it was vital for you to find certain things before other things, they would've made the game more linear.
@@biocta Oh, sure. I'm not saying he's not allowed to play the game how he wants. I'm just saying I understand why chat was disappoint.
Chat is so unbearable during this playthrough, goddamn. Yeah, it's so obvious a living zappy thing that damages your ship won't kill you just because you could touch a dead, not zappy one before!
That and flip flopping between calling Joe genius and stupid for the dumbest reasons. ugh
I hated the jellyfish. I assumed leaving the protection of my ship would get me killed. It was the one moment I had to look up because I just didn't consider the possibility.
So glad you're playing this game :)
THANK YOU GUY IN STREAM CHAT THAT SAID YOU CAN PLAY BLOODBORNE ON PC!!!!! THAAAAANKKKK YOOOUUUUUU!!!!! I did not know I could that and started playing it IMMEDIATELY when I read that. Sooo pumped yesssssssssss!!!!!
2:52:25 FYI gravity doesn't work like that
I'm kind of bummed that Joe doesn't learn the rules from the quantum rocks.. But chat's outrage when he reached the eye's orbit more than make up for it.. I absolutely love the meltdown lmfao
Behold: the king of brute force
Honestly he could've gone to the sixth location with his current knowledge seeing how he learned "Quantum Entanglement" on the quantum moon instead of Ember Twin so i wasn't mad about him not leaving the moon as soon as a glitch clipped him through the mountains...
BUT, did he really think that he was doing it the intended way? How could he not realise it had glitched. I mean, at 3:17:03 it sounds as if he didn't know it was a glitch
game of a generation for me. Can't wait for the review by yours truly. The pursuit of the uknown is unmatched by any game I known here.
It's not a loop.. it's a spiral! 😲
hey, who ever is recording the chat for these videos, you should download the chrome extension better twitch tv so that you can see some of the emotes that are being typed in chat like MonkaS.
I can’t fucking believe he fumbled through the quantum moon stuff and managed to get to solanum without 2 of the 3 rules
How stubborn is Joe? He flew directly into the sun for a whole hour of his life on the off chance he'd land on a space station you can just teleport to.
His reference about accidental incest in a time loop game was supposed to be a reference to Dark (according to chat given that I haven't seen it) but it applies even better to
Spoiler for a relatively recent game that I don't recommend you play anyway
12 minutes which came out well after he made the reference.
It's really unfortunate that he got himself to the sixth location of the Quantum Moon because he glitched through a wall
This one for sure
I hate chat so much for trying to argue that "Actually, glitching your way through games is a good thing"
I mean, in this case it's not that bad
It's a good thing if you *enjoy* it. If not, it's not good for you! If you have *hate* for a let's play chat, maybe it's time to take a break.
At this point I wouldn't be surprised if he glitched into the eye itself.
This game is so wholesome
2k people watching live yep its time to fly into the sun for 2 hours 😎
The whole "this was too complicated for a little bit of insight" is my only real issue with this game. That said the little morsels you get are incredibly important. They just don't feel like it when you first find them
Well, those little insights sometimes are all you need
There’s a terminator reference on Hollow’s Lantern
Leave it to joe to literally get the coords to the fucking eye and go “oh that’s it? :/“
Also? Anyone in chat saying “he doesn’t even know what it’s for or what it means!”
Yes he did! Lol he had already read SO MUCH about the nomai’s obsession with The Eye in Brittle Hollow lol. He just forgot that is all. He should’ve known but he forgot.
I’m not even calling him dumb or anything. The game has A LOT to take in. But the fact that he SHOULDA known what a big discovery that was, and he just sounded so... unenthused is hilarious to me lmao
He’s making me feel dumb. He figured stuff out way quicker than I did
I'm so glad Joe left the chat disabled for this game, since the first episode the chat has been absolutely awful. From their constant "god gamer! ZOMG" spam every time he figured out some basic crap, to people losing their shit because he didn't play this open-ended game in the "correct order". Then the worst of it when chat absolutely lost their shit like babies in this stream over the quantum moon scenario.
This is just one of those games, like Undertale, where the chat is as awful as it gets. Excellent choice to keep it disabled Joe and thank you for playing this game because I never planned on playing it, but I have been having a blast watching your play through. If it wasn't for your streams I most likely never would have enjoyed this games lore and story.
YES
Joe remember me to never borrow you my space ship
02:52:07 "I swear he will do hotshot first try" aged badly
Hellpoint ayayayayayayaya
I woke up chris breezy
Christ chat is impatient.
Chat just can't decide how they feel ever. One minute they will be going crazy like "HOLY SHIT JOE IS SO SMART!!! HOW DID HE NOTICE SUCH A SMALL DETAIL???" And then when Joe takes like 2 minutes longer than necessary to solve something they just freak out and act like he's a complete moron
2:52:24😂😂😂
>Purposefully tries to cheese and glitch through the Quantum Moon knowing full well that he's lacking essential information about it.
>Finally through sheer dumb luck cheeses and glitches through the Quantum Moon.
"I'm confused."
He literally glitched through the wall after trying to get through like twice. I tried to get over and through it multiple times the same way but just didnt hit that type of spot because it's hard to know wtf to do if you dont keep the connection between entaglement and the sixth location in mind. All he missed out on was teleporting the tower multiple times to get it in the right spot, don't think that would have added much to his experience.
Ok first part started good. This part is full of ... disappointments. Joseph always tries to cheese and glitch stuff out and sometimes he succeeds and it feels super bad. Instead of going on a hunt for clues for stuff he cant solve yet he thinks of the most insane Ideas of how the game could glitch out or clip etc.
I bet he could fly the spaceship into the tower of quantum knowledge if he just tried hard enough....
Maybe devs should make a less breakable game...
Like, seriously. There's 0 reason to put the south and north poles on the same model
Glitching into the sixth location sucks but I think there's more chance of accidentally going into the Ash Twin Project and it doing so will be a big bummer and will ruin the whole experience. It basically summarizes the whole story 😄
You broke the game but it was funny and you figured out the tower, so I call it all good
that moment on 1:00:00 felt like i was watching a sick sci fi moment where the huge plot twist gets revealed
not broken, finessed
While the playthrough is enjoyable, I don't like Joseph's play style... he is always in a hurry, every second on the move. By contrast, I stopped and watched the planets, took out the signalscope often, just enjoying the solar system, reading the log and try to piece the puzzle togethet. Taking my time. Appreciate everything, like Gabbro says.
For the most part I’m enjoying his play through. I really appreciate seeing someone figure stuff out in different ways than I did.
I think the part I’m a bit disappointed with is the Quantum Moon.
He got there through guessing and luck, which doesn’t bother me, but I think it didn’t have the emotional weight it would’ve had it done it the “right” way.
Solanum is my favorite and he didn’t seem to care about her lol
I feel kind of the same way. One of the most enjoyable playthrough because I think he's genuinely smart about what he does. His memory is insane, resorting to barely ever using the ship log yet remembering stuff he read at the beginning of the game.
With that said, his playstyle of just brute forcing everything doesn't work well with the way the game is designed. You only have so much tools at your disposal, so of course just trying every combination of every button and tools one after the other is going to net you results in the end. I thought it was pretty clever that when you enter the tower on the quantum moon, the lights dim a little to trigger some kind of reflex to use your flashlight, but he seemed pretty allergic to using it the whole playthrough.
This is also why he never connects with any characters on a deeper level in any of his playthroughs. He tends to see every game in a 4th wall kind of way, never once immerses himself in it. So I can't take any opinion of his seriously when it comes to world development or characters. He's good at noticing building blocks of how things work programming wise though and game design wise
4:04:23 Ryan_logan you know what you did
that makes me so sad that he just cheesed it like my chest hurts
At least hes happy with it i was just worried he wasnt going to be as happy with it