Devil Doggo Actually she said "He's not crying 'cause he's tired, he's crying about the other baby" Referring to the baby in the game :P That's why Joseph joked about putting him in the fire.
Haha That was so outta nowhere! I wonder what her reaction was. Unless, when he saw the fire and the baby and said "this is hitting too close to home right now" it meant not what we all thought...
@@captasticts8419 same thought i get with all these "dunno if im the only one with a high enough IQ to understand this but i get a weird feeling of impending dread" comments
The truly beautiful thing about this game is that the only way to win is to not play it. Or so I though, but than I realized that there is an achievement for not playing the game for five years. You loose no matter what.
You can’t win but you can’t lose either You just get different endings, and the only way to get a satisfying ending is to follow the narrator until the end
I love how when you were in the museum you were still convinced you were "in the game" and this was all part of the narrators plan, especially when you went left because "he wants you to go left", and also how whenever there would be random changes (different dialogue, different office), you would read into it and think that something you did made this happen, which is exactly what the game wanted you to think. Watching the way other people create meaning out of their choices when playing this is so fascinating. What a brilliant game.
If you haven't figured it out or looked it up already, the ending involving the low fidelity version of the game after "Minecraft" and "Portal" was the original free HL2 mod version of the Stanley Parable.
The voice acting for the narrator, as done by Kevan Brighting, is positively brilliant. Full of emotive power and wonderful in range from manic highs to hopeless pleading.
"If it wasn't spoiled for me I'd probably say 'screw you narrator', but since that was already spoiled for me, I'll just follow the narrator as a baseline." still screws with the narrator on his first run
Holy crap how did I miss this game completely?! This is one of the best I've seen... So much creativity. Absolute mockery. Amazing narration. Glad to take this experience with you! Thanks Joseph.
Unless you were very active in internet gaming discussion back in 2012 or 2013, this game would have entirely slipped through your radar. It was originally just a short mod.
1:39:58 It's pretty surprising to see just how many people sit in a single room the whole time. A lot of people end up not understanding the "repeating rooms" line because they don't actually walk into the next rooms.
the answer is simple: the game has shown multiple times that if you continue playing when the narrator is speaking, new dialogue lines will cut of previous ones. So they don't want to continue until the narrator has stopped talking
The Beginners Guide is a great look into the psyche. One of the only extremely effective twists I've personally experienced. But I also like The Stanley Parable more for having more humor, and the "freedom" of choice and exploration. The beginners guide is definitely a linear narrative.
JZStudios stanley parable was always going to be more fun since thats a big part of what its for. Beginners guide is the kinda experience where afterwards you cant really do anything other than stop and think about things, about where you are and the choices you made. Specially if youre a creative person... or want to be one
The Beginners Guide wasn't bad... it was just sloppy. Not what I'd expect from the creator after all that time, but then that's what it's about isn't it.
This remains to this day my favourite Joseph Anderson stream. He only missed five standard endings: the Cold Feet Ending, Broken Puzzle Ending, Art Ending, Serious Room Ending, and I think also the Whiteboard Ending. Then there's the controversial Good Escape Pod Ending.
@@aturchomicz821 cold feet is a variation of the jumping from the cargo lift ending, you step on the yellow cargo lift and quickly step back; Broken puzzle is obtained by breaking the portal puzzle; Art ending is playing the baby game for 4 hours; Serious room is what you get by typing cheats on the console; Whiteboard ending is not an actual ending, it's a room you can find in the blue office layout you could get after restarting.
There's something about this game that fills me with this slowly encroaching sense of dread. I know that the game doesn't have any monsters, or real obstacles. But the atmosphere of the areas, and the little changes on each run; not to mention the rather unstable personality of the narrator, makes me really uncomfortable playing this game. I love the game, but it still makes me paranoid to even just watch someone play it.
Oh shit I didn't realize,oh well,I don't even know why I bothered with that guy anyway. I don't remember the full conversation but pretty sure it was something stupid.
The first 2-3 hours of this game is one of the more profound experiences I've ever had in a game... once you've seen ths edges of the game the feeling dulls a lot but geez I hope they make another game that extends what TSP achieves... incredible either way!
Alien Hatz There is "The Beginners Guide", also created by Davey Wreden. That game is less about desicions and more focused on interpretations of games
the message of the original path is very striking and true.It's not something everyone can swallow,even if they discover it.I certainly find it hard to just be happy.
Looked like his bosses office was modeled after mr burns office in the simpsons. There even a portrait of the plant useing a pipe to dump waste into a local body of water. This led to the mutation of the the famous three eyed fish.
@@freindmaker4473 to be fair, Joseph did miss the white board ending in this stream, which was especially egregious since he was checking the doors one by one and the one he needed to check for that ending was the single one he didn't check lol
Fuck it annoys me way too much that he keeps going back and forth at 1:40:00, entirely missing the point of that sequence with the repeating rooms, which the narrator also comments on.
nothing is meant to lead you towards the window ending. the whole point is for the player to assume they werent suppose to do that and then have the narrator comment on it anyway.
(written around 1:18:20) when he triggered the bomb and he was looking for a code i kept shouting "there are huge numbers painted on the walls!!" XD i'll probably have to get the game now damnit...
At around the 3 hr 9 min mark, the narrator says something like "Stanley knew he would need to be more mindful of time from now on." Makes me wonder if there aren't time-specific endings, like if you go through a series of rooms quickly (or slowly) enough.
I never noticed before but the subtitles for "The Stanley Parable Adventure Line™" always have a "™" for every single word that references the line™. It's a shame that you found the final ending before you found all the rest. That's why you shouldn't have read chat!
I don't think I've ever been more mad at something than Joseph only reading the text at the end of the confusion ending wall, then instead aimlessly running around in circles rather than read the rest. I don't even know why I'm angry. What's wrong with me.
I wonder what happens if you put 9328 (the number that Stanley is ranked on the leaderboard) into the keypad in his boss' office instead of the code the narrator gives you. Has anyone tried this?
VERY SAD THOUGHTS ABOUT THE NARRATOR BELOW The narrator cannot exist without a story to narrate, and for a story to exist, there needs to be a perspective to tell it from, i.e. the protagonist. Stanley is just a doll, a 3D asset, and The Narrator can play dollhouse with him as much as he wants, imbuing him with thoughts, emotions, desires and backstory, but ultimately, Stanley isn't a person, he isn't *real*. The Narrator continuously provides Stanley with an ability to choose - in a world of The Narrator's own creation, Stanley always has two or more pathways to take, even if The Narrator attempts to nudge him in a certain direction. After spending time with the player, a live person, The Narrator gets used to the fact that Stanley, animated by the real person, appears to be an autonomous sentient being. I believe this was the Narrator's desired outcome all along, as he's very vulnerable and desperate when the player loses control of Stanley, begging Stanley to demonstrate his previously shown free will again, because The Narrator NEEDS it, he NEEDS to have a protagonist to have a story, and he needs there to be a story to have a purpose, as I've already said above. But another reason he cares is because he projects (or rather, is written to project ohboythisismeta) his feelings about himself onto Stanley. The Narrator is himself trapped, he himself lacks true free will, and I believe that he's subconsciously aware of it since the very beginning - that's the reason he conceived a story about a dude who's being mind-controlled his whole life in the first place. The second female narrator that appears later might be the "puppet strings" finally showing themselves behind The Narrator, but this recursion can potentially stretch forever. The point is, it all leads back to the game's IRL writers.
Is it sad? Every video game has an invisible narrator, the Stanley parable just gives the narrator a voice and personality like a dnd game master irritated when his players mess with the adventure he spent so long preparing
"I'm going to do what the narrator says first time round to get a baseline"
*5 minutes later defying the narrator by staying in a broom closet*
yeah i love a good bassline in my stream
OH, DID U GET THE BROOM CLOSET ENDING?
THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD
Kitteh *baseline
I wish it was a bassline tho
I don’t
I do know
49:39 "do you want to put him in the fire?" Joseph Anderson is the best dad
hey uhh
IIIIII TOOOK MY SHIRT OFF IN THE YAAAARD
I have to let everyone know that I know the album in your profile picture.
I have to let everyone know i don't know where your pfp is from and i am confused
@@sna1466 sorry. Exclusive members only
Nick E. 2 years later based
49:31
"He's not crying he's just tired"
"Do you wanna put him in the fire?"
Holy moly!
Devil Doggo Actually she said "He's not crying 'cause he's tired, he's crying about the other baby" Referring to the baby in the game :P
That's why Joseph joked about putting him in the fire.
Joke still works :P
Haha That was so outta nowhere! I wonder what her reaction was. Unless, when he saw the fire and the baby and said "this is hitting too close to home right now" it meant not what we all thought...
SO IT'S LIKE DARKSOULS
Danky Kang no shit
ITS THE DARK SOULS OF... wait what genre is this?
@@captasticts8419 same thought i get with all these "dunno if im the only one with a high enough IQ to understand this but i get a weird feeling of impending dread" comments
I immediately lost my shit as he said this
and the real stanley is the friends we made along the...i can't even say it. -_-'
The Stanley Parable
"It's like Dark Souls."
"11 outta 10, game of the year!" - one of them game news channels
Its a game about cycles, dark souls is a series about cycles
Boom, its a souls-like
The dark souls of comedic narration based walking simulators
Same difficulty
His first ending was the broom cloest ending
I feel like what your avatar looks like about that
The truly beautiful thing about this game is that the only way to win is to not play it. Or so I though, but than I realized that there is an achievement for not playing the game for five years. You loose no matter what.
The only way to win it, is to not buy the game in the first place :o
You can’t win but you can’t lose either
You just get different endings, and the only way to get a satisfying ending is to follow the narrator until the end
You win the game by deciding what you want and then getting it, just like everything else in life.
There's a freedom ending
Steampunk Papercut that about sums it up
Both life and the game
I love how when you were in the museum you were still convinced you were "in the game" and this was all part of the narrators plan, especially when you went left because "he wants you to go left", and also how whenever there would be random changes (different dialogue, different office), you would read into it and think that something you did made this happen, which is exactly what the game wanted you to think. Watching the way other people create meaning out of their choices when playing this is so fascinating. What a brilliant game.
If you haven't figured it out or looked it up already, the ending involving the low fidelity version of the game after "Minecraft" and "Portal" was the original free HL2 mod version of the Stanley Parable.
I remember playing the mod and I certainly don't remember that... But I won't discredit it.
JZStudios Yeah, it's the architecture from the mod. Just a ton darker.
I remember playing the mod but I can't recall finding that area in it... Was it really in the original mod?
NaCl The beginning of the mod but with the lights off. That's the best way to describe how it's shown here in the game.
He starts the game at 15:34
Papa Bless you
Thank you for this blessing from heaven.
Why did he keep pausing the game and say "how about now" ?
Thank
@@salhyy9962 there were probably problems with the stream on the viewers side, so we didn't hear the problems because we weren't in the stream
Despite how funny this game is, there's this underlying creepiness/dread to it all. Weird
1freak 2freak 3freak 4 now freddy freakers knocking on your door
probably because of the lonliness and how something might pop up when turning a corner
@@thesovietkevin7275 so is like dark souls
@@hawoaliahmed6996 god damn it
@@hawoaliahmed6996 The Stanley Parable is the Dark Souls of comedy based narrated walking simulators
The voice acting for the narrator, as done by Kevan Brighting, is positively brilliant. Full of emotive power and wonderful in range from manic highs to hopeless pleading.
1:40:00 - Joe missing the important part of this ending because he's waiting for the narrator to stop talking so he can make a 2B joke.
You can faintly hear the narrator singing in the elevator lol
"If it wasn't spoiled for me I'd probably say 'screw you narrator', but since that was already spoiled for me, I'll just follow the narrator as a baseline." still screws with the narrator on his first run
Plot twist: Enployee 247 is actually Joseph Anderson and the orders are coming from chat.
247
You’re both wrong, it’s 427.
@@gascan7333 yea dude i was also wrong, not correcting him or smthn like that
"do you want to put him in the fire" i died
49:40 for those looking for it
the kid died too
Friendly reminder to lower your volume after watching.
I wish i had heeded this
That unplugging the phone option was really meta, like the disabling of the chat was just simply genius.
This is the most times I've seen Joseph laugh playing a game. Wonderful.
I love how the narrator hums to the music in the fake elevator
Hearing the narrator plead just kinda broke my heart, Kevin did such a great job narrating.
Broom closet ending is still my favorite.
3:00:23 "I think ive exhausted all the options"
*computer does a thing*
22:30 start of broom closet ending
DID YOU GET THE BROOM CLOSET ENDING? THE BROOM CLOSET ENDING IS MY FAVOURITE! XD
Oh no! You missed the really cool thing in the Adventure Line Ending. The part you skipped over the line, you skipped past a non-euclidan space.
That really irked me too
A what now?
@@taitia8619 the corridor loops back on itself without connecting, which isn't possible in normal space.
Holy crap how did I miss this game completely?! This is one of the best I've seen... So much creativity. Absolute mockery. Amazing narration.
Glad to take this experience with you! Thanks Joseph.
Unless you were very active in internet gaming discussion back in 2012 or 2013, this game would have entirely slipped through your radar. It was originally just a short mod.
Check out The Beginner's Guide by the same developer,you'll love it.
1:39:58 It's pretty surprising to see just how many people sit in a single room the whole time. A lot of people end up not understanding the "repeating rooms" line because they don't actually walk into the next rooms.
Pretty sure that happned to less then 90% of the playerbase
@@aturchomicz821 Almost every single youtuber I've watched has done it.
Cause 2b
the answer is simple: the game has shown multiple times that if you continue playing when the narrator is speaking, new dialogue lines will cut of previous ones.
So they don't want to continue until the narrator has stopped talking
I like these philosophical games, happy to you see you play it! "The beginners guide" was another interesting one
The Beginners Guide is a great look into the psyche. One of the only extremely effective twists I've personally experienced. But I also like The Stanley Parable more for having more humor, and the "freedom" of choice and exploration. The beginners guide is definitely a linear narrative.
JZStudios stanley parable was always going to be more fun since thats a big part of what its for. Beginners guide is the kinda experience where afterwards you cant really do anything other than stop and think about things, about where you are and the choices you made. Specially if youre a creative person... or want to be one
The Beginners Guide wasn't bad... it was just sloppy. Not what I'd expect from the creator after all that time, but then that's what it's about isn't it.
Same developper actually.
“Do you want to put him in the fire?”
Oh sweet dude. I didn't even know you did LPs. Love you reviews, they're actually something i can sit through and keep engaged.
This remains to this day my favourite Joseph Anderson stream.
He only missed five standard endings: the Cold Feet Ending, Broken Puzzle Ending, Art Ending, Serious Room Ending, and I think also the Whiteboard Ending.
Then there's the controversial Good Escape Pod Ending.
Never heard of any of these, please describe them
@@aturchomicz821 they're all described (or at least mentioned) at thestanleyparable.fandom.com/wiki/Endings
@@aturchomicz821 cold feet is a variation of the jumping from the cargo lift ending, you step on the yellow cargo lift and quickly step back;
Broken puzzle is obtained by breaking the portal puzzle;
Art ending is playing the baby game for 4 hours;
Serious room is what you get by typing cheats on the console;
Whiteboard ending is not an actual ending, it's a room you can find in the blue office layout you could get after restarting.
I want to add that he messed up the boxes order, I think because the awaiting input computer overwrote it.
What's the "controversial Good Escape Pod Ending"
3:14:40 lmao for a moment I thought something actually happened but it was just some incredible timing
"Please press "N""
"NO! Any key but that!"
Joe had his gamer key taken out :/
"press 8 to question nothing"
Hey remember the 8 button from the demo?
Eight
There's something about this game that fills me with this slowly encroaching sense of dread. I know that the game doesn't have any monsters, or real obstacles. But the atmosphere of the areas, and the little changes on each run; not to mention the rather unstable personality of the narrator, makes me really uncomfortable playing this game. I love the game, but it still makes me paranoid to even just watch someone play it.
Agreed,some moments in this game were more dreadful than any horror game out there.
And I think you're trying to look smart by making someone else look less smart.
It's a habit.
Oh shit I didn't realize,oh well,I don't even know why I bothered with that guy anyway.
I don't remember the full conversation but pretty sure it was something stupid.
Idiots on the Internet always provide the best kind of entertainment.
Did my man just really say to his wife with a crying baby
Do you want to put him in the fire?
Legend
2:22:30 did you really just look everywhere EXCEPT at the message on the wall? did you not notice it had changed?
He atleast sees it at around 3:05:39
The first 2-3 hours of this game is one of the more profound experiences I've ever had in a game... once you've seen ths edges of the game the feeling dulls a lot but geez I hope they make another game that extends what TSP achieves... incredible either way!
Alien Hatz There is "The Beginners Guide", also created by Davey Wreden. That game is less about desicions and more focused on interpretations of games
Alien Hatz
It’s coming!
@@cloudy772 it "came"
Good news
Man i just watched this in one sitting. What a great video, loved watching you play this amazing game!
This is my favourite Stream VOD on UA-cam.
I find the sounds of the keys clacking super relaxing. It's genuinely really nice.
"Why don't we make our own story"
"With guns" 😂😂
First video I see on your secondary channel, and I'm cracking up in laughter everytime you laugh too
the message of the original path is very striking and true.It's not something everyone can swallow,even if they discover it.I certainly find it hard to just be happy.
I forgot how fucking good this game is, and seeing Joe experience it is awesome
Looked like his bosses office was modeled after mr burns office in the simpsons. There even a portrait of the plant useing a pipe to dump waste into a local body of water. This led to the mutation of the the famous three eyed fish.
2:08:30 "No sandwich, what am I gonna do?"
Holy shit, I've watched dozens of playthroughs of this game and I had no idea the executive bathroom or the elevator room could be opened
I like the fact that when you go on the elevator, you can actually hear the narrator humming along to the music in the background
I thought the windows sound was the reward for the number pad
*enters one room* "these rooms seemed to be repeating"
oh my god just move to the next room
@@QuikVidGuy jesus it's just a little tiny thing it's not like he missed a huge ending like jacksepticeye did
@@freindmaker4473 to be fair, Joseph did miss the white board ending in this stream, which was especially egregious since he was checking the doors one by one and the one he needed to check for that ending was the single one he didn't check lol
@@fulldisclosureiamamonster2786 its just a whiteboard with text on it. It isnt a proper ending, it's an Easter egg
"wait, how many games did this just take a sh*t on? oh, uh, all of them."
sees manikin
"I mean, I'll take it"
I've played this game for a while and I had no idea there was an elevator opposite the boss' office.
Damn. If Jesus and Ortiz get past you, you're gonna have a rough time
am I crazy or are there like whispers in the audio when he's inside the bosses office elevator
Celine H it’s the narrator humming along to the elevator music
Lilli, "He's not crying cuz he's tired, he's crying about the other baby"
Joseph, "...Do you wanna put him in the fire? Or, like..."
49:37 - “do you want to put him in the fire?” :’)
I didnt even know that elevator was a thing years after watching a ton of lets plays and Easter egg videos on this game like how!? Lol
Fuck it annoys me way too much that he keeps going back and forth at 1:40:00, entirely missing the point of that sequence with the repeating rooms, which the narrator also comments on.
SpirusOfH its not like he could have known he was playing it for the first time. So stop being so judge mental
I love this game for no other reason than they made the posh british narrator say "sweet FA."
joe's running in circles in every room he's been in legit made me nauseous and I never felt that before from a game
would prob drive me crazy if I didn't do the same thing xD
nothing is meant to lead you towards the window ending. the whole point is for the player to assume they werent suppose to do that and then have the narrator comment on it anyway.
(written around 1:18:20) when he triggered the bomb and he was looking for a code i kept shouting "there are huge numbers painted on the walls!!" XD i'll probably have to get the game now damnit...
Whats up with Joes need to walk aimlessly back and forth without a goal all the time when hes stuck in a room. 3:02:00
49:30"do you wanna put him in the fire?""
At around the 3 hr 9 min mark, the narrator says something like "Stanley knew he would need to be more mindful of time from now on." Makes me wonder if there aren't time-specific endings, like if you go through a series of rooms quickly (or slowly) enough.
I never noticed before but the subtitles for "The Stanley Parable Adventure Line™" always have a "™" for every single word that references the line™.
It's a shame that you found the final ending before you found all the rest. That's why you shouldn't have read chat!
What final ending?
@@Dorumin the first ending
I presume it was unplugging the phone
Anybody else hear the narrator whispering in the elevator?
I didn't
you should definitely play the beginners guide. Very much in the same vein but more serious. One of the greatest video game experiences i've ever had.
Wow, Joe plays like a restless child
Jesus, this was fantastic
starts at 13:50
nvm, it starts for real at 15:30
I don't think I've ever been more mad at something than Joseph only reading the text at the end of the confusion ending wall, then instead aimlessly running around in circles rather than read the rest. I don't even know why I'm angry. What's wrong with me.
Mindfuck: the game.
"Programming - Jesus?"
damn im mad that you missed white board ending just by passing the last door in blue room start D:
ZeuS123121 it's an easy one to miss
But he was checking them one by one and just as he came to the right door he stopped checking. Thats why im so mad
Aw, he missed the mask in the line ending.
This is possibly the most unique game ever made. One of a kind.
Spun around so much you made me nauseous. Thats never happened to me before.
Do you wanna put him in the fire, or...?
Jesus Christ, context.
hello Joe glad to be back here for the sixth time.
and at almost 1:00 am too.
47:03 checks time stamp of live stream
Truly, a strand type game
Anything: *happens*
Joe: "Whuat?"
I have never seen that elevator?!?
1:56:50 a very peculiar yet pertinent pteridophyte
I swear, this game. 1:20:03 - dial your volume up and tell me what you hear.
Ending at 2:19:00 always makes me feel bad
Did you get the broom closed ending? Theb room closet ending was my favorite!!
you can also, like, _not_ walk for a second
I wonder what happens if you put 9328 (the number that Stanley is ranked on the leaderboard) into the keypad in his boss' office instead of the code the narrator gives you. Has anyone tried this?
We live in a world where a narritor has more character than any AAA game in recent years
How in the fuck is the ommmm thing at 2:38:32 a vod mute?
Anyone know what Joe said during the muted part?
Dark Souls needs a narrator
VERY SAD THOUGHTS ABOUT THE NARRATOR BELOW
The narrator cannot exist without a story to narrate, and for a story to exist, there needs to be a perspective to tell it from, i.e. the protagonist. Stanley is just a doll, a 3D asset, and The Narrator can play dollhouse with him as much as he wants, imbuing him with thoughts, emotions, desires and backstory, but ultimately, Stanley isn't a person, he isn't *real*. The Narrator continuously provides Stanley with an ability to choose - in a world of The Narrator's own creation, Stanley always has two or more pathways to take, even if The Narrator attempts to nudge him in a certain direction.
After spending time with the player, a live person, The Narrator gets used to the fact that Stanley, animated by the real person, appears to be an autonomous sentient being. I believe this was the Narrator's desired outcome all along, as he's very vulnerable and desperate when the player loses control of Stanley, begging Stanley to demonstrate his previously shown free will again, because The Narrator NEEDS it, he NEEDS to have a protagonist to have a story, and he needs there to be a story to have a purpose, as I've already said above.
But another reason he cares is because he projects (or rather, is written to project ohboythisismeta) his feelings about himself onto Stanley. The Narrator is himself trapped, he himself lacks true free will, and I believe that he's subconsciously aware of it since the very beginning - that's the reason he conceived a story about a dude who's being mind-controlled his whole life in the first place. The second female narrator that appears later might be the "puppet strings" finally showing themselves behind The Narrator, but this recursion can potentially stretch forever. The point is, it all leads back to the game's IRL writers.
Reminds me of Pathologic.
Is it sad? Every video game has an invisible narrator, the Stanley parable just gives the narrator a voice and personality like a dnd game master irritated when his players mess with the adventure he spent so long preparing
13:48 Start of actual game.
42:16
...
or not to be? that is the question
...ill show myself out
u liked ur own comment lmao
@@thesovietkevin7275 your comment also has a single like, would that make it appropriate for me to assume you liked it youeself?
@@Dorumin i didnt like it, screenshotted for proof
@@Dorumin or i will like it myself now, so it shows 2 likes