Datto's First Impressions on Lightfall

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  • Опубліковано 29 вер 2024

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  • @ZGamingGuy
    @ZGamingGuy Рік тому +1010

    The trailers made me feel like this was going to be like mass effect 3. The reapers are here, we've been preparing the galaxy for this moment, stakes couldn't be higher, and everyone in the galaxy knew that. It was serious mode.
    Yet aside from the beginning cutscene showing off how powerful the witness is, it just felt like a big nothing burger. It was just, like you said, extremely unfocused.
    Also, anyone notice how no one knew what strand was, then out of nowhere, everyone called it strand and started talking about it like it's been a thing forever

    • @oksobasically3278
      @oksobasically3278 Рік тому +91

      Yeah, even the Cloudstriders or Neomuna never got a proper introduction to the characters and they got started using the terms of Neomuna out of nowhere, just became besties with Cloudstriders and we didnt even know what they were except they are big and strong and dies in 10 years.
      I was surprised by the lack of Ghost being surprised at things, I thought some voice lines would have them compare the Last City etc

    • @Fir7shadow
      @Fir7shadow Рік тому +81

      Best way I've felt to describe it is like we're getting the bullet points for a filler arc. Also, there's lots of things that bug me about the story, but why the hell didn't we have a cutscene for entering Neomuna? Perfect opportunity. Have us jump in the Cabal drop pod, and swap to a cinematic where we breach the clouds, cut black, impact, fade in as we pull ourselves out of the pod to see this magnificent city laid out before us as Calus's flagship makes its descent.

    • @iponce2
      @iponce2 Рік тому +90

      Nevermind the fact the shadow legion has units shielded with strand energy before the word is ever spoken

    • @darkinfamous11
      @darkinfamous11 Рік тому +4

      @@Fir7shadow agreed!!! A cutscene would’ve been great

    • @V1zang
      @V1zang Рік тому +26

      @@oksobasically3278 yeah...Nimbus randomly blurting out that there's only 2 existing Cloudstriders at any given time was such a disappointment. Nimbus and Rohan made it sound like there were striders everywhere defending the city and we were only able to interact with 2 of them. Then a lazy plot insertion to explain why we've only seen those 2 in particular.

  • @falrexion7709
    @falrexion7709 Рік тому +2363

    The disconnect for me is that the whole vex side story on neomuna was the perfect way to get to know the cloudstriders and they just weren't there at all

    • @SpatiumUrsus
      @SpatiumUrsus Рік тому +55

      Wow that’s actually a really good point/idea. I personally was pretty happy with almost everything in the DLC; but after reading that I am bummed we didn’t get something like that.

    • @Vulkanodox
      @Vulkanodox Рік тому +36

      That should have been the season story and the witness story line should have been expanded more to answer some stuff in the dlc campaign. Would also give more room to better introduce strand in the dlc

    • @V1zang
      @V1zang Рік тому +44

      Agreed. The Cloudstriders got almost nothing in terms of expanded lore. The fact that Nimbus mentions, AT THE END, that there's only 2 existing Cloudstriders at any given time felt like a slap to the face.

    • @Anangrygoose
      @Anangrygoose Рік тому +12

      The fact that bungie said strand wont be like stasis as far as unlocking it and then made it the same is kind of a meme

    • @floppydisksareop
      @floppydisksareop Рік тому +46

      @@Anangrygoose I don't know when you unlocked stasis, but maaaaan, strand is really fucking easy and straight forward to unlock compared to the bullshit "do 500 strikes and kill people in crucible" that stasis pulled.

  • @Hollowed0397
    @Hollowed0397 Рік тому +381

    "If BYF is commn' out here saying he has no idea what The Veil is, what hope do i have?!" Best quote to sum up my feelings on the story going forward

    • @OzoneEN
      @OzoneEN Рік тому +19

      I was wondering what the veil was during my gameplay. I couldnt figure it out so I thought Id watch Byff’s video to show me what I missed. I was very surprised.

    • @A_Cool_Tunafish
      @A_Cool_Tunafish Рік тому +2

      I feel like byf didn’t pay attention

    • @geraltrivia9565
      @geraltrivia9565 Рік тому +40

      @@A_Cool_Tunafish explain what the veil is to us oh high and mighty

    • @Juwce_86
      @Juwce_86 Рік тому +12

      ​@Mako Shinkai you are absolutely trolling.

    • @ApolloArdizzi
      @ApolloArdizzi Рік тому +3

      I feel like the Veil will be explained within the games lore….like a lot of things have been; this isn’t a new concept.
      Lightfall campaign wasn’t as clear cut and straightforward as Witch Queen, but I don’t think it’s nearly as bad as some people are making it out to be.

  • @KnAnthony
    @KnAnthony Рік тому +160

    The end of the Lightfall campaign is as if in Halo 3 after destroying the last Covenant AA gun in New Mombasa, you get the cutscene with the Prophet of Truth leading his fleet into the Portal to the Ark, and instead of all the missions afterwards, the game just ends and you have to wait another year to know what happens afterwards.

    • @stevem.9340
      @stevem.9340 Рік тому +9

      I think Halo 2's ending is more appropriate since it ended on a cliffhanger similar to Lightfall.

    • @Argonian0727
      @Argonian0727 Рік тому +8

      @@stevem.9340 no not even close. Please

    • @hylianglitchmobber7570
      @hylianglitchmobber7570 Рік тому +25

      ​@@stevem.9340 Halo 2's story was a complete story though. Its plot had a proper structure from beginning to end and it actually earned its cliffhanger.
      Lightfall was not in a position to be a chase the MacGuffin story with an utterly pointless plot and ending.
      I'd have to agree with Kn_Ant with his comparison to Halo 3 ending abruptly as the covenant disappear into the portal is spot on

    • @nightterrors2976
      @nightterrors2976 Рік тому

      Personally I think Lightfall was to the WQ, like how Halo 4 was to Halo 3, meh followup, not good, not bad, just meh.

    • @pistola001
      @pistola001 Рік тому +3

      @@hylianglitchmobber7570 1 of the main complaints for halo 2 was that the ending was rushed and it didn't feel like a complete story tho

  • @johnhennessy7587
    @johnhennessy7587 Рік тому +54

    For those who are interested, commendation score is given a LOT faster when commending at the end of raids. Doing a few riven and queenswalk clears got me to 900 within the space of about 90 mins. Once you reach rankk 7, rank 8 is... drum roll please..... TIMEGATED by the seasonal activity 'dificulty' and the new raid.

    • @jazay591
      @jazay591 Рік тому +2

      Wow. I hope not all the ranks are timegated so you get rank 11 near the end of the season and then it resets... That would be silly and I'm sure bungie wouldn't have set it up that way

    • @SwoleakhulTheBlind
      @SwoleakhulTheBlind Рік тому +5

      Who cares about Guardian Ranks? 🤣 that and commendations are the most useless thing ever added to the game.

    • @MattTheHuman9
      @MattTheHuman9 Рік тому +1

      Do raids show damage now without wiping?

    • @drupins9511
      @drupins9511 Рік тому +4

      @@SwoleakhulTheBlind It's still meant to be a way to show off your skill/experience to other players but when Bungie does stuff like timegate it, it just defeats the only purpose it had in the first place. For people who've played the game for hundreds or thousands of hours, being able to show off a bit is nicer than any loot the game can offer

    • @underscore_5450
      @underscore_5450 Рік тому

      Well anything past 6 is supposed to measure how much you know about the game this season. That's why it resets each season and surprisingly requires you to do the new stuff. I feel like people are confusing it for an overall rank of your skill when it's actually just a rank of how much you've done this season.

  • @jacksonwertz2835
    @jacksonwertz2835 3 місяці тому +2

    I got this rec’ed by the algorithm. The final shape is out now and its the best turn around for the game in the time that I have played. But i love datto opinions sooo imma relive this.

  • @crashka5860
    @crashka5860 Рік тому

    One thing that I think is quite important is that you can commend fireteam members, ie. I have over 100 fireteam score because me and some friends spend all day grinding dares yesterday and now we all have insane amounts of commendation

  • @LightningThatIsPurple
    @LightningThatIsPurple Рік тому +2

    His gameplay at the beginning has me in awe at the no performance loss wow

    • @rageinducer2455
      @rageinducer2455 Рік тому

      Dude, my Playstation decided it could produce slideshows at that moment.

  • @humanarian
    @humanarian Рік тому

    Thank you for the video. I know nothing about Destiny and it's lore, I just got interested when I stumbled into The Witness cutscenes and immediately fell in love with the character's design.
    Then, suddenly, I get to know that the Destiny campaign story got a huge backlash from the community, a lot of negative reviews and whatnot. I don't believe such things right off the bat and wanted to really get to understand what all the fuss is about. This video cleared up quite a few things for me. I'm glad to see that there's nothing wrong with The Witness themselves, but rather the other aspects of the Lightfall campaign story.

  • @justinhastie3851
    @justinhastie3851 Рік тому

    Blinding nades we’re my best friend this campaign. Works on basically everything except for the big bosses

  • @ioiocs
    @ioiocs Рік тому +2

    as a solo it was definitely easier that legendary WQ, although that may have been due to the osteo striga being available here but not during the WQ campaign

  • @brandonwoodard8777
    @brandonwoodard8777 Рік тому

    I was theorizing that callus would get so hung up over his new power that he would do something to try and betray the Witness and he then he would kill Callus,making the Witness be the final boss

  • @itskenagain4953
    @itskenagain4953 Рік тому +12

    I was really, really hoping that the Guardian Rank system would be more akin to Guild War 2's "Mastery Rank" system. A rank beyond seasonal level and character power that shows how much of the game you've experienced, and how much time you've invested into it over the years. Finding out that this resets every season makes it feel basically like Seasonal Ranks 2: Electric Boogaloo. If it was a permanent, season-over-season thing that you could build up, it could give a lot of new players some idea of who would be good to talk to about things they're confused about (not that Destiny's social systems are very good in the first place, but that's another problem for another day). As it is now, it's just really not worth using as a metric of "game knowledge," even if it gives new players a guide of stuff to do. Maybe the expectation of something worthwhile from this kind of system was too high, but it's pretty disheartening that it's just another "do stuff til number go up" grind.

    • @GeoGyf
      @GeoGyf Рік тому

      Rofl even bas GW2 has at least x5 the content of D2. If we are talking about the GW2 expansions, then its x15 the content. All D2 has is that grind to pad the content. Honestly, I think you expect too much out of D2's systems even if at this point they are miles better than D1's.

  • @xLaniakea_
    @xLaniakea_ Рік тому +1

    glad i cancelled my preorder, i look forward to your breakdown video on Final Shape and maybe ill come back after if the story is decent or the game feels like its actually expanded

  • @basminebrown7962
    @basminebrown7962 Рік тому

    If you ever struggle with tormentors… tractor cannon blinds them forever along with its debuff of course

  • @Brusswuoka
    @Brusswuoka Рік тому

    Quick tip for loadouts... A simple way of changing name, icon and color is by using the companion app. You can see the whole list of options and select the desired one very fast

  • @blahblah3775
    @blahblah3775 Рік тому

    This Campaign ...
    felt like if Infinity war was the first movie to introduce the infinity stones, and then everybody but iron man know what they do and why they need to stop thanos. Only to seemingly spend the whole movie discovering the power of friendship with iron man instead, NEVER explaining to Iron Man what an infinity stone even is while at the same time yelling at him that he needs to find them all.
    In a random 30 second segment, we can hear Galactus in the background talking about how hungry he is, everybody hears, but no one reacts.
    Then thanos gets the stones at the end out of nowhere and snaps, but instead of any important characters dying, a random character that sells hotdogs that wanted to be a super hero gets dusted; everyone says "Oh no..." And then goes home to eat shawarma. Then all of the characters talk about how it sucks that Thanos got the stones over coffee.
    This is the same studio that killed sergeant Johnson.
    Y'all bring in a guy with 30 minutes of screentime who then dies for ultimately nothing and I'm supposed to care, his own sidekick doesn't even give a damn for more than 5 mins.
    Y'all bring back NEZAREC OFF SCREEN IN A STRIKE and no one in-game gives a damn.
    Y'all have the most pivotal moment in the game that has been set up for years and take ZERO RISKS, no one dies, we still have the light, and the witness doesn't even want to kill us anymore, he just enters the giant space ball and that's it. Uncanny valley cyborg man died, big whoop.

  • @ScarySkeletal
    @ScarySkeletal Рік тому

    I felt Osiris was the only person who was having the more accurate emotion

  • @cryxbaby2250
    @cryxbaby2250 Рік тому +5

    My prediction is the witness was the first light and dark guardian. The veil is where these 2 powers exists and the traveler is the last conduit for the light. Also don't forget the 3 shrouded ladies weve seen in garden at the end. The end of shadow keep as well where eris interacts with it. Which could be conduits for the veil itself. I think nezarac has been helping us the whole time and was the reason we got strand noticed who was teaching us how to use strand... Who also drank the tea.. in final shape I think nezarac will return and he's the true darkness.

    • @abitofsupport601
      @abitofsupport601 Рік тому +1

      You've missed on a lot of context clues that Nezarec is a disciple of the witness, and is the cause of nightmares on the moon and elsewhere. That pyramid on the moon? Nezarec's. Also Nezarec has dialogue in this campaign, specifically the strike. And you might want to wear Nezarec's Sin or use the glaive of the same name. You might hear things.

  • @XxDeZZoRxX
    @XxDeZZoRxX Рік тому

    I went in solo legend with a collective obligation build and I can keep them stunned indefinitely

  • @Bluedawn84_
    @Bluedawn84_ Рік тому

    the vex would have made more sense after the campaign, my assumption is the cloudstriders main job is to defend neomuna from the vex on a day to day basis as they've always been there

  • @darklordwill905
    @darklordwill905 Рік тому +1

    When it comes to guardian ranks, I think it's only the blue sets of goals that reset with a new season

    • @underscore_5450
      @underscore_5450 Рік тому +1

      Yeah, that's the same color they use for seasonal challenges. So it's probably going to just require you to do a handful of new things each season to get your rank back up. Which is good bc Guardian Ranks should show how much you know about the game today, not how much you knew 3 expansions ago.

  • @WhiskeyTango0420
    @WhiskeyTango0420 Рік тому

    I personally checked out of the Destiny story fifteen seconds into the D1 campaign when Dinklebot resurrected my character, and he had no reaction at all. Literally none.

  • @Nozarash1
    @Nozarash1 Рік тому

    Basically, bungie have pulled a fast one . Instead of giving us a fleshed out expansion, there is now using the season pass as story extension, not addition because they know people will buy it

  • @karatefylla
    @karatefylla Рік тому

    the reason why I found it annoying being forced into strand was because it robbed me of so much survivability/ firepower which I felt made a huge difference in the solo legend campaign. I think if they had allowed us the use of the actual class and not just these "strand empowerment buffs" i would have had a completely different experience and would have enjoyed it a lot more. They had a perfect setup for out ghosts not working properly with the supressing of the traveler and I wish they had used that in order for us to play the entire campaign with strand, slowly building our power with it..
    I loved the strand specific fights (the red wall fight) and Calus, they felt really focused and were only let down because of my previous point.

  • @Fevergod123
    @Fevergod123 Рік тому

    I'm calling it right now, the final shape will be a square. Traveler is a circle, Witness shows up in pyramid ship a.k.a triangle. Square is the symbol for the last button not shared by Sony's good friends over at Xbox and they have been partners since the beginning. You're welcome.

  • @xSTH1TMANx
    @xSTH1TMANx Рік тому

    The best thing added is the memorial for Cayde-6

  • @bodonediditAgain
    @bodonediditAgain Рік тому

    you forgot to mention calus phrase of "infinite apologize" when he was out of line with the witness. I don't know about everyone else, but that will be my new phrase for apologies

  • @patrickcrawford2000
    @patrickcrawford2000 Рік тому

    here for datto villain arc

  • @unexpectedkAs
    @unexpectedkAs Рік тому

    In solo legend campaign, Strand Hunters can't suspend. It's just grapple melee. Either you use Assassin's Cowl, or it's just suicide. It was super frustrating and I ended up ignoring Strand.

  • @cosmicsurfer2372
    @cosmicsurfer2372 Рік тому

    They had no time to explain what they didn’t have to explain (Zavala) indeed chickens laughing feels like d1 all over again waiting for answers and not getting any more strands lol

  • @aterriblesliceoftoast
    @aterriblesliceoftoast Рік тому

    If Lightfall wasn’t split off from The Final Shape, we’d all have very different experiences and opinions.
    *Objection Speculation*

  • @theanomaloushendo4516
    @theanomaloushendo4516 Рік тому

    Realistically, tormentors are only problematic because of the grab's hitboxes being... janky, and the suppression taking your jumps...

  • @johnboy1851
    @johnboy1851 Рік тому

    So glad I'm not the only one confused about the Radial Mast. What the fuck is it? When did it get made? Why was it never mentioned before? I know that during Witch Queen, they mentioned MINORLY, that the cabal were working on Anti-Light technology, but then THAT'S IT.
    I haven't touched the season stuff yet, but whew. Grinding patrols and shit makes me wonder why the fuck we took five steps back. There's even a part of the questline for Deterministic Chaos that you need to find DESTINATION MATERIALS. LIKE???????? HELLO????? Just... lots of weird design choices for Lightfall, lotta setup for a story campaign that didn't answer anything. Can't wait for the Byf video to come out and reveal that all the lore we wanted was actually in the weapons and armor, because HAHA, Lightfall is a D1 expansion with a new coat of paint :^)

  • @danielgoddard8811
    @danielgoddard8811 Рік тому

    It makes sense that calls isn't that powerful, he was supposed to be expendable. He was supposed to fail

  • @ru5h1n68
    @ru5h1n68 Рік тому

    Im gonna be honest, I didn't really feel like Tormentors were as hard as they were hyped up to be. I liked them and think they'll be fun in Nightfalls and such, but I didnt really feel much of a challenge when fighting them, basically just run away and use my Machine Gun on them. As for the story, it very much just felt like Strand the Story to me as well. I feel like we should have had it by the 3rd or 4th mission and then unlocked the aspects as we went.

  • @aprentis_music
    @aprentis_music Рік тому +1

    They ripped the story out of this expansion to shove it into the Final Shape, just like they ripped strand out of the Witch Queen....

  • @worknlisten1077
    @worknlisten1077 Рік тому

    Have to disagree with the Calus powerup. It honestly makes sense. Calus is/was arrogant and selfish. He wanted power more for the glory of having it, than really being a super powerful being, but I recall it being similar to the raid. Overall, he wanted that giant ship probably more than the power, and I think the Witness knew that making him super powerful wasn't needed since he has other disciples who's power will make the one Calus had look like a drop in the pond.

  • @cakemanjefferson9893
    @cakemanjefferson9893 Рік тому +1

    My biggest disconnect is: how are you guys STILL PREORDERING these dlc's?
    I seriously need an answer

  • @Ivasic_Probojec
    @Ivasic_Probojec Рік тому

    The most polite way to name it a shit.

  • @ethakis
    @ethakis Рік тому

    I feel like Bungie forget that nobody knew what the veil was..... This whole campaign felt like it was a side quest. IMO, bungie shouldn't have made this a full expansion, they should've had a $30 strand access pack, slap it somewhere in on Savathun's throneworld and integrate it somehow, then give us a raid that dealt with Calus, and maybe the veil if Bungie still wanted all that to happen, maybe Bungie could've reused the derelict leviathan and end the raid with us blowing it up and killing Calus. If Bungie had given us that and Season of Defiance, I think this would've been fine and players would've understood that all major resources are focused on making The Final Shape really really good. That's what should've happened. Instead we have this mess.

  • @auntrivka
    @auntrivka Рік тому +1

    as someone who's watched datto since forsaken, the "spare me the you got in quick" thing was a bit dickish. its a shitty business practice to play favorites with your audience, and while i understand why datto has it and im not complaining, i could do without snobby remarks from creators wwho feel like theyre the shit. datto is great, but chill tf out dude

  • @merurugoat
    @merurugoat Рік тому

    Honestly I planned to stop destiny after lightfall and its first season, but after seeing the end of lightfall I'm pissed. Not only i didn't understand shit but Bungie is making me wait till the final shape to have answers and im not even guarenteed those answer in final shape bc there's still something after. Just, wow... (Btw one thing that was mind blowing at the end of the campaign was that the Guardian tried to SHOOT his ghost)

  • @jacobjabberwock
    @jacobjabberwock Рік тому

    In regards to Bungie's approach for Final Shape.
    I honestly feel like they (Bungie) ultimately knew this campaign wasn't going to be received well, _but_ it would pay well. And it has. I think this was Destiny 2's Rise of Iron, only more disappointing - it was meant to be a stopgap until the "Big Release." I think Final Shape _will_ focus more on the story beats most people wanted, and that everything will be more fleshed out, because _that_ expansion was the priority over _this_ one. And in the end, I think Bungie knows the community well-enough by now to understand everyone will still pay en-masse for Final Shape, and the overall reception for Lightfall won't matter in the slightest. They will listen to the complaints over the next year, make some changes here and there, but in the end...it really doesn't matter if they released something subpar, because they knew it would make a bunch of money, and that Final Shape will make _even more._

  • @shadowboy0126
    @shadowboy0126 Рік тому

    Strand Hunter is my favorite so far. Titan is meh, the melee ability is really fast and cool, sure but it takes ages to regen each charge and thats the same gripe i've heard from Warlocks whos new melee takes a year as well. Titans can not suspend NEARLY as well as Hunter's can and that sucks cause i think Bungie wanted Titans to be the suspending class with their new exotic and Drengr's lash so that they could more easily Sever but Hunter's dive is super easy to recharge, their melee is just WAY better at severing (it also doesnt take a year to recharge in fact its cooldown is insanely short if you hit a lot of targets and catch the kunai), and they have better access to Woven Mail to get in and get out with Cyrtarachne's Facade and two grapples.
    Warlocks seem really cool if you are building for Threadlings but you dont really got much else.

  • @GeoGyf
    @GeoGyf Рік тому

    Datto if HOIL is as good as you claim, you better use it on the Day One Raid Race.

  • @7rickSh0t
    @7rickSh0t Рік тому

    Dude ... can we all enjoy the fact that the very universe may be coming to an end as we know it ... but Nimbus spends the entire campaign literally kicking back and enjoying the view. And cracking jokes to anyone in earshot. The tonal disconnect is astronomical in this expansion. I'm glad for more Destiny--but I'm really let down in many areas.

  • @alster06
    @alster06 Рік тому

    If your a Hunter in Solo Legend Campaign use Arc and Assassin Cowl.
    The Grapple Melee is a Powered Melee and Heals and turns you invis for good survival so doesn't fully gimp your build with the low grapple Cooldown

  • @senatortree6767
    @senatortree6767 Рік тому

    The veil is a portal, it goes somewhere, no idea where but it goes somewhere. Why is this so fucking hard for people to understand?

  • @JG54206
    @JG54206 Рік тому

    I will say the second to last mission and the last mission as a warlock is really tough if you take strand. We avoided it for those and used Starfire. However at that point you don’t have the threading grenade or the exotic boots which both make the warlock class much better. I really miss some of the old mods and agree that a lot of depth is gone. I wish they would have just removed the elemental affinity and left many things the way they were. The old firepower was replaced with a new version of grenade kickstart that combines the two effects but it’s a very neutered version of both. I really didn’t think the old mod system was that complex… people just can be bothered to read one sentence and so they didn’t build craft. I personally was of the opinion that if you didn’t wanna read and make an effort to build craft then you don’t have to… but you don’t get the benefit.

  • @Silkie_Dragon
    @Silkie_Dragon Рік тому

    Unless bungie has the final shape story is at least twice as long as as lightfall, this is going to end badly. Just my read on this situation. Purely because bungie effector spent this entire campaign giving us more questions, meaning it has to answer four times the questions in final shape as it otherwise would’ve

  • @d1n0alg75
    @d1n0alg75 Рік тому +538

    I like how Datto was a little harsher than usual. It's absolutely needed. Bungies response to us getting no answers was: "Hey, buy the 4 seasons and we'll give em to ya!"
    Absolutely insane...

    • @bannedmann4469
      @bannedmann4469 Рік тому +56

      He still so soft. It reeks of self serving cowardice. When Byf goes harder than you, you're baby shid.

    • @Fallen-gryphon
      @Fallen-gryphon Рік тому +22

      @@bannedmann4469Fr bungie needs to understand this is not acceptable

    • @DerpsterIV
      @DerpsterIV Рік тому +27

      @@bannedmann4469 90% of the complaints are story focused, which is just not his forte? Not sure how he's supposed to roast harder than Byf on stuff he doesnt specialize in

    • @bannedmann4469
      @bannedmann4469 Рік тому +20

      @@DerpsterIV What does he specialize in then? Gameplay? Then he's still too soft, one strike, mid location, terrible boss fight with no real mechanics. Or does he not specialize in anything cause mid is his middle name...

    • @sethlhaynes
      @sethlhaynes Рік тому +6

      @@bannedmann4469I actually liked the Calus boss fight; at least on legendary solo it was a good challenge.

  • @hoosleepy
    @hoosleepy Рік тому +3425

    now I can finally decide if I hate light fall or not, thanks Datto!

    • @bloodlust9984
      @bloodlust9984 Рік тому +68

      Such an original comment. Yeah! 👍

    • @hunterlurvey698
      @hunterlurvey698 Рік тому +201

      ​@bloodlust9984 now I can decide if that was an original comment! Thansk man!

    • @Plaidbobcat
      @Plaidbobcat Рік тому +35

      @@hunterlurvey698 now I can decide if I should keep this joke going thanks dude

    • @Kyle11011
      @Kyle11011 Рік тому +11

      @@hunterlurvey698 Now I can decide on your decision if it was an original comment.
      The comment-verse

    • @u12uNiiGuNx
      @u12uNiiGuNx Рік тому +5

      @@bloodlust9984 I agree with this guy, this comment is very original. Yeah 👍

  • @ethankeller6948
    @ethankeller6948 Рік тому +568

    Personally, I think the Machine Gun quest line should’ve been apart of the campaign story, taking place right after Rohan’s death, the quest establishes a lot more about Rohan/Nimbus’ relationship, and sets up the veil better as a connection to the Black Heart. Then we have a bit more urgency and it’s power is sliiiightly more tangible.

    • @luckyraven1136
      @luckyraven1136 Рік тому +15

      You are so right. Add that little sprinkle to the story.

    • @TelicSyndrome
      @TelicSyndrome Рік тому +39

      Yeah, it also made Nimbus much more sufferable. That post game mission was the first time where i liked them as a character.

    • @moopey1837
      @moopey1837 Рік тому +36

      @@TelicSyndrome Yeah in the quest they actually were sad about Rohan's death. What an idea eh? Have the character who's mentor just died be sad about it. WHO WOULDA THUNKT IT. Nimbus fucking jokes about Rohan's death like the next mission after he dies. How are you gonna give me all the grief they SHOULD be feeling, IN A POST CAMPAIGN EXOTIC QUEST. Like, what? So yeah it did make Nimbus more sufferable for me as well. In the sense that, I stopped thinking they were a sociopath, because that's what I got from the campaign...

    • @jarikmojica5602
      @jarikmojica5602 Рік тому +16

      Also sagira’s funeral at the end was great for Osiris’s growth and development

    • @Nutz_Deez
      @Nutz_Deez Рік тому +4

      ​@Moopey I really wanted to like nimbus at first. But I almost couldn't help but feel suspicious of him as the story went on... he just seemed so robotic to me.

  • @i_is_patrisha2578
    @i_is_patrisha2578 Рік тому +536

    Every campaign mission after the first I would say “do we get the subclass in this one?” Over and over and over. Constantly checking to see if it had appeared in my subclass slots. During one mission Osiris even says “this is the final training” and I was so happy… only for it to be like the final training before the ACTUAL training. As someone who was more excited for a new subclass than the story this felt HORRIBLE and probably ruined the experience for me :/

    • @Creamworks
      @Creamworks Рік тому +52

      exactly, they don't let you inspect your own subclass and prevent you from reading how exactly your abilities and verbs work and then they expect you to use it against the final boss.

    • @ravecsucks6192
      @ravecsucks6192 Рік тому +21

      Exactly the same thoughts here. Remember that bit halfway through where you find the secret grotto and you have to do all the strand stuff you learned so far? If that wasn't the "this is where you finally get it moment" I don't know what the fuck they were thinking...

    • @katunu6030
      @katunu6030 Рік тому +5

      Me and My friend were like “so what quest step so we get strand after?” Little did we know 15 wasnt a good guess.

    • @cameroncullen7632
      @cameroncullen7632 Рік тому +1

      it should of been behind a separate mission unique to each class

    • @Ghoats
      @Ghoats Рік тому +2

      yea and then we finally get it by kneeling on a pillow💀

  • @-CT7567-
    @-CT7567- Рік тому +773

    The weirdest part for me about the whole expansion was how every character seemed to know exactly what was happening except for us; they all knew what the veil was, how it works, what happened at the end, and more. Meanwhile we’re sitting there like “wtf just happened?”

    • @dagonyevrag1611
      @dagonyevrag1611 Рік тому +69

      GET TO THE VEIL GET TO THE VEIL! I'm like, this is the first time I've ever heard of the veil.

    • @mikewillis9537
      @mikewillis9537 Рік тому +42

      Yeah dude like did I miss a campaign or season or movie or novel that explains like anything? Cause yall acting like I should know anything and I dont

    • @robertpalmer8080
      @robertpalmer8080 Рік тому +12

      Our Guardian apparently knows too cause they never asked after it...

    • @wobblycobbly3562
      @wobblycobbly3562 Рік тому +3

      More like how every character knows what's going on with the story. The whole campaign flew by but I remember Nimbus saying something in response to what happened in a mission and I was like, "Was he even on comms?? How does he know that, it just happened now and we were the only ones to see it"

    • @bannedmann4469
      @bannedmann4469 Рік тому +2

      So many of them did nothing but watch on the Helm..

  • @jpw547
    @jpw547 Рік тому +439

    I found the first phase of Calus to be an incredible challenge, and then phase 2 broke my spirit as a solo player

    • @Gh0st148
      @Gh0st148 Рік тому +91

      no joke spent 2 hours on the first phase and seeing him start the second phase broke me i quit

    • @gravity-arbor
      @gravity-arbor Рік тому +23

      I read Witherhoard helps. Did you try that? I haven’t got there yet

    • @Gh0st148
      @Gh0st148 Рік тому +6

      @@gravity-arbor yea that’s how I beat him I tried like 3 times with witherhoard and it helped a lot

    • @bl6628
      @bl6628 Рік тому +4

      Witherhoard and a GL with explosive light. I just grappled shot and grappled away. Saved my super for tormentors and a little boss damage if I had energy left. Made sure I was generating orbs off the adds in between.

    • @oksobasically3278
      @oksobasically3278 Рік тому +23

      It was easy for me imo, was easier than Savathun fight, the fucking vex training mission final room was ridiculous tho. I could not get thru it until I just cheesed it by standing on the top of the room where hobgoblins spawn.
      For the Calus fight I just used Anarchy to tag him while I grappled around the room, and second phase is super easy if you just keep grappling the opposite direction of Calus and just chip him away, the psions dont do too much damage and provide a free Overshield etc

  • @elijahlevi6201
    @elijahlevi6201 Рік тому +557

    I think the reason some people (myself included) dislike how the campaign forces you to use strand is because in solo legend, it's basically taking away all your survivability tools and forcing you to use something against your build. Going from playing something tuned for high difficulty solo play like a void hunter or solar titan to the strand versions feels pretty bad if it's just you on the field.

    • @David-cq9tc
      @David-cq9tc Рік тому +48

      This is why I ignored strand after the first couple of missions

    • @Pizza_Box
      @Pizza_Box Рік тому +4

      yep. this is how it felt every time

    • @SSJGaelY0
      @SSJGaelY0 Рік тому +21

      im doing the solo legendary on my next character rn and i’m just realizing how much being forced to use strand soured my initial experience

    • @AstridTheBee
      @AstridTheBee Рік тому +16

      I had absolutely no issue, but I know my own experience isn't universal. I being able to grapple out when in danger was a big help

    • @BowChkaH0nkH0nk
      @BowChkaH0nkH0nk Рік тому +8

      Funny enough if youre using Hammer titan and have the Loreley on you still get the sun spot when you are critical and have your barrier. I noticed i wouldve struggled a lot more on parts that forced me to use strand if i didnt have it equipped. (running it solo anyway)

  • @Kyle-pq6hm
    @Kyle-pq6hm Рік тому +135

    “It’s a tall enough task wrapping up a 10 year saga, but after this showing it’s a taller one” Well said.

  • @jessedbz4ever919
    @jessedbz4ever919 Рік тому +640

    The final boss is no joke by yourself on legendary. Everything in that rooms looks at you and you alone and you have no time to rest. It was pretty rough.

    • @alejandrobagg2591
      @alejandrobagg2591 Рік тому +96

      And everything just constantly spawns lol

    • @oksobasically3278
      @oksobasically3278 Рік тому +26

      @@alejandrobagg2591 I found Anarchy to be super good, just tag Calus and focus on movement and ad clear while Anarchy ticks away. Then I just combine with Riptide while I have downtime for more DPS

    • @danielbutterfield-sf6vp
      @danielbutterfield-sf6vp Рік тому +16

      Titan cheeses the tormentors and lorely gives you resto on strand for some reason suspend on barricade makes them sit there so you can shoot them and if they touch your barricade they won't attack it slows them 1000 percent a titan mission

    • @samlaws2688
      @samlaws2688 Рік тому +13

      On Titan it’s a joke how easy it is

    • @Fir7shadow
      @Fir7shadow Рік тому +15

      I struggled with him a little bit, until I realized I could shoot him with Witherhoard and just constantly swing around the arena. Doesn't even take long, Witherhoard is a goddamn beast. Also, machine guns make short work of Tormentors, plus the grapple melee will stagger them, even on Legendary. Retrofit is an excellent choice, with it's FttC+Target Lock combo.

  • @dranek
    @dranek Рік тому +230

    The commendations system may seem kinda dumb but I’ve definitely noticed an increased effort for teammates to revive each other during activities.

    • @underscore_5450
      @underscore_5450 Рік тому +25

      I did a raid with my buddies last night since it was the first time since reprised KF that we actually had enough people on at once to raid and handing out commendations at the end was probably the highlight for us. It's a small thing, but being able to hand out meaningless "you did good" awards at the end of something is kinda fun.

    • @bannedmann4469
      @bannedmann4469 Рік тому +13

      Already and exploit.. it's meaningless. Also, I want discomendations too.

    • @fotis3v480
      @fotis3v480 Рік тому

      ​@@bannedmann4469 oh no ill be bombed not resing people to steal kills for bounties....

    • @Lntrn.x
      @Lntrn.x Рік тому +7

      @@bannedmann4469 that would promote bullying.

    • @nechoplex8654
      @nechoplex8654 Рік тому +1

      I've had the complete opposite experience unfortunately. Every time I do the new battlegrounds, nobody is reviving me. They just walk by and I gotta respawn.

  • @Connor98-p2o
    @Connor98-p2o Рік тому +130

    I never run that much for my life in pve until I met the first tormentor, hope they will give us more enemies lile them they really make the fights intense and engaging

    • @akatoshmorgul9367
      @akatoshmorgul9367 Рік тому +6

      Tormentor=😪 boring

    • @itswickie8545
      @itswickie8545 Рік тому +6

      @@akatoshmorgul9367not true but if that’s your opinion? Sure

    • @James-kv3ll
      @James-kv3ll Рік тому +2

      Running that much was just annoying. Like I understand running from the grab attack but the thing’s basic attacks absolutely do too much damage to be fun to fight.

    • @daedalus6433
      @daedalus6433 Рік тому +1

      @@James-kv3ll And they’re way too tanky

    • @wh0_odat644
      @wh0_odat644 Рік тому

      @@akatoshmorgul9367 cope.

  • @creatorext9043
    @creatorext9043 Рік тому +934

    Playing the campaign on solo, I can assure you Calus phase 2 did not feel like a joke. I guess it's the fact that he has to focus on multiple guardians when you're teamed up, but solo phase 2 felt like a constant struggle to get away and find windows to inch out damage, combined with the constant Psion spawns taking even more of that time. It is very scary when he two-shots you and dying here means you have to slowly chunk his first phase down again.

    • @JesusGutierrez-uk2cu
      @JesusGutierrez-uk2cu Рік тому +84

      To me at least calus phase 2 felt shitty for the sole reason that he never did damage to me using his actual swords. He would always swing at me but it was like a phalanx hit and I would get knocked into a wall at Mach 2 and just die.

    • @yemori
      @yemori Рік тому +22

      all you had to do is run around one of the poles and he’d never hit you lol, kinda a joke solo too

    • @amorfati4927
      @amorfati4927 Рік тому +15

      I’m not sure how people had a problem with him. Already had Witherhoard equipped and both phases were so embarrassingly easy I thought there must of been something I was missing.

    • @XxHUNT3RN4T0RxX
      @XxHUNT3RN4T0RxX Рік тому +25

      That’s when I had to get two more people on LFG to finish it. I just couldn’t do it anymore after dying like 14 times. Calus broke my mind. I played the whole legendary campaign solo up until that point so I felt like I earned myself some help.

    • @Vaunzyy
      @Vaunzyy Рік тому +7

      Was literally looking for this. So fucking true. I died like 30 times.

  • @bradfortner8921
    @bradfortner8921 Рік тому +52

    Guardian rank is a flat out miss at this point, especially if it resets each season. They basically removed the "who did more bounties/afk farming" number with "who did more meaningless tasks". I inspected some "veterans" in the tower, one of whom had never done a raid or dungeon (rank 6), and one player with a lifetime triumph score of

    • @David-cq9tc
      @David-cq9tc Рік тому +1

      Don't worry! When the season ends everyone will be down at level 6 again

    • @RealZeroKaiba
      @RealZeroKaiba Рік тому +17

      Yeah that shit was stupid. Having everyone just be a “veteran” ruined the point of the rank.

    • @Hardrive2677
      @Hardrive2677 Рік тому +3

      Facts guardian rank should be based on doing the challenging activities in the game. You should have a high guardian rank if you have a lot of raid clears or GM clears etc.

    • @comaiscool
      @comaiscool Рік тому +3

      Quite literally anyone who didn't start playing fresh in lightfall is automatically rank 6, which is funny as I have a friend who started playing the last 3 days of Season of the Seraph, and they logged on back at rank 6, it was just funny cause he could've used the extra guidance

  • @scarletcroc3821
    @scarletcroc3821 Рік тому +141

    Here’s the thing with Fynch, he literally came into existence not too long ago so he is pretty much a child who just wants friends. Look at his reaction to receiving dawning cookies, that’s why he never bothered me personally. Also WQ introduced maybe the biggest shakeup in destiny’s history with Savathun taking the light and creating her own guardians. The witness wants the traveler, but we’ve met several enemies who’ve wanted the traveler so to me it doesn’t quite feel as much like an “oh shit” moment. Keep in mind I haven’t played the campaign yet, I’m still debating on whether to buy it or not

    • @mememasterpogu5637
      @mememasterpogu5637 Рік тому +26

      All ghosts were made around the same time though. Hive ghosts are frustrated that they couldn't find their chosen human/awoken/exo and found it in fallen Hive, they only have a hive-style shell.
      SPOILERS REGARDING NIMBUS:
      In the Hall of Heroes there's some idle dialogue along the lines that Nimbus was 155 centimetres tall and 50 kg soaking wet before becoming a cloudstrider, which would indicate they were about 12 years old when starting, making them 14 as of their current 2 years on the job.

    • @chapman2001
      @chapman2001 Рік тому +11

      @@mememasterpogu5637 sounds a bit fucked up to me lol sounds like some trans allegory

    • @FatalFrostbyte29
      @FatalFrostbyte29 Рік тому +29

      @@chapman2001 the fuck did that came from?

    • @LiNK52500
      @LiNK52500 Рік тому +17

      Another big difference is that Fynch was actually useful for driving the story of Witch Queen forward, and I really liked his writing and personality.

    • @ornmatt321
      @ornmatt321 Рік тому +4

      Don't....I was going to be done with Destiny after last year....and got sucked back in by the same shit they said with Beyond Light "we are gonna make it feel like D1 again! We promise! Yeah!".....it's the same thing as it has been for the last 4 years....a mirroring and reskin of a vaulted planet and they call it 'new'....the story was lackluster as fug....all the weapons are the same ol BS reskin of year 1 weapons ....I thought for sure we would at least get a new public event.....nope ...same old Cabal Drill bullshit with maybe a different heroic boss. I regret my decision. The raid better be something spectacular....that's all I know.

  • @RyanAlters
    @RyanAlters Рік тому +58

    I cackled at your Calus impression “I swear bro, we’re gonna get the veil” to a evil god is just great

  • @karasu3819
    @karasu3819 Рік тому +162

    Calus’ fight should’ve been similar to his raid boss fight, not just him being a bigger Colossus that changes to a Gladiator. They honestly did him dirty.

    • @paegr
      @paegr Рік тому +43

      It hurts even more because the final fight against Savathun last year was one of the highlights of the campaign, and this campaign's final boss is just damage-healthgate-damage-healthgate-damage

    • @SwoleakhulTheBlind
      @SwoleakhulTheBlind Рік тому

      @@paegr savathun final fight was fucking ass what do you mean 🤣🤣🤣 Calus felt way better with the tormentor coming in to fuck shit up

    • @abitofsupport601
      @abitofsupport601 Рік тому

      @@paegr There were no healthgates though? He just got a small overshield you can break and a tormentor spawned in. You could completely ignore it all and kill him if you wanted to.

    • @newnamesameperson397
      @newnamesameperson397 Рік тому +4

      Don't you like reskinned content? that's basically D2 in a nut shell

    • @bvc5320
      @bvc5320 Рік тому +5

      His first phase is literally a reskinned version of that D1Y1 Strike boss, with a mortar strike mechanic. It even included D1Y1 Strike level of damage spongyness on Legendary. They did Calus dirty by making him like that. Just disappointing.

  • @joshsmith8715
    @joshsmith8715 Рік тому +201

    You completely nailed how I felt about the story. I also don’t give a crap about the vex invading neomuna. We needed more witness/calus and I was excited to see what was gonna happen. But this is just eh. The ending I was like “that’s cool but like what actually happened?” How did we lose? After the calus fight the vanguard goes “we lost, oh no”. Like how did we lose? What did the witness just do? The traveler is still there but now it has some portal into it? Like what?

    • @oksobasically3278
      @oksobasically3278 Рік тому +25

      The Vex and Strand really diluted how the campaign should have been. The missions that didnt involve vex or strand was good imo. Especially third and last mission

    • @Josh_2992
      @Josh_2992 Рік тому

      I'm pretty sure they threw in the whole vex thing because a lot of people have been clamoring for a vex dungeon and some vex involvement. I wouldn't be surprised if the next dungeon includes some of this vex story in it, but I could be wrong

    • @minkisbalinkis
      @minkisbalinkis Рік тому +4

      ​@Josh it'll probably be raid related considering the strike voicelines and other patrol zone voicelines from a certain character

    • @kaukospots
      @kaukospots Рік тому +1

      @@Josh_2992 The Vex trying to make a clone of the Veil is probably important, and they wanted to tie it in for some seasonal content. But it def got in the way of the campaign.

    • @Roxas9b
      @Roxas9b Рік тому +1

      @@Josh_2992 We are. im fairly certain the new raid is gonna be Vex based and the new exotics is literally called "Vex Caliber".

  • @peggymoexd
    @peggymoexd Рік тому +22

    Very well put. It didn't blow my mind, but I had a fun time playing. The last mission was so fun.. but I did do the 2 tormentor mission alone and it was SCARY

  • @minder01
    @minder01 Рік тому +25

    Tormentors in Legend Solo are the stuff of nightmares. I felt like the playing field was far more "equal" than it ever was against Lucent hive.

    • @Sin526
      @Sin526 Рік тому

      The fact they can suppress us is a nice touch.

    • @robertpalmer8080
      @robertpalmer8080 Рік тому +7

      Tormentors scare me much more than the lucent hive, despite the knights being able to look at you and kill you instantly.
      Lucent hive; if you get hit and don't die, just hide and peek shoot.
      Tormentors, you'd better grow eyes in the back of your head boi, cause they will *never* stop chasing dat ass.

    • @exvex5108
      @exvex5108 Рік тому

      Dunno i didnt have problems whit them on legend, but mb its bc my char is decket out with top rols

    • @Supportivechaos
      @Supportivechaos Рік тому

      I found them to be great and threatening enemies right up until I found they get perma stunned by blinding grenades. then they just turn into big targets. if they made them immune to blinding and suspension they would be much scarier.

    • @minder01
      @minder01 Рік тому

      @@exvex5108 Um? So was I and I don’t recall saying I had problems with them.

  • @hunterlurvey698
    @hunterlurvey698 Рік тому +248

    Honestly that mission with caitial could be an awesome game mode that bungie should expand on, wave defense. It would be really cool to he defending some important objective, and having us set up our allies in certain areas to fend off hoards of whatever enemies they'd wanna use. Set up some psion or fallen snipers, some legionars or servators acting as support, cabal air support, then the final boss roles around, summon a cabal tank, or fuck it, mithrax or caitial for the finally. That was an awesome feeling, fighting alongside her and her soldiers against overwhelming odds, keeping turrets safe and destroying tanks. They should take advantage of that and make a full blown game mode

    • @SuperLycan13
      @SuperLycan13 Рік тому +28

      This is what gambit should have been. The "gambit" could have been like betting glimmer or other materials on yourself to complete a certain wave or difficulty. Imagine max wave being several champions and mini bosses. My favorite part of gambit is just mowing through the groups of enemies.

    • @rangertau
      @rangertau Рік тому +47

      Crazy. Maybe they could call it "firefight" or somethin idk

    • @seancantwell5430
      @seancantwell5430 Рік тому +10

      During that whole part i was just thinking a firefight from ODST

    • @NobleVI_343
      @NobleVI_343 Рік тому

      @@rangertau lmaaoooooooo

    • @Fir7shadow
      @Fir7shadow Рік тому +5

      @@SuperLycan13 That would be pretty awesome. And, I think, would be an awesome way to allow players to farm glimmer, legendary shards, and enhancement cores. You can keep the competitive part in that, as long as you complete every wave, you get your rewards, but maybe get a bonus if you complete it faster than the opposing team?

  • @trish3248
    @trish3248 Рік тому +28

    14:45 “if Byf is coming out here saying he doesn’t know what the veil is, what hope do I have?”
    I laughed so hard at this cause SAME DUDE.

  • @thoriumbrother
    @thoriumbrother Рік тому +255

    Got a real strong feeling we’ll be looking back at this as a filler expac, hopefully with some good seasons

    • @Gee-bg2rv
      @Gee-bg2rv Рік тому +11

      Definitely not a filler expansion, this expansion has us killing the final cabal antagonist we could possibly have, and set up final shape. Final shape will likely have us going into the portal the witness created at the end of the campaign and will answer everything from LF. Story was a bit rushed yeah but that doesn’t mean it’s filler, it set up final shape and everything will make sense by then

    • @joshlisiecki8702
      @joshlisiecki8702 Рік тому +81

      ​@Gee 187 bro they explained barley anything in the campaign. We have more questions than anything from the last expansion. They better not drop the ball for the final shape

    • @daRealB-Rex
      @daRealB-Rex Рік тому +46

      @@joshlisiecki8702 imagine Final Shape is just Bungie saying that it was all a dream and it restarts at vanilla D1 💀

    • @joshlisiecki8702
      @joshlisiecki8702 Рік тому +7

      @@daRealB-Rex I would cry, and never touch the game again, and put it in the part of my brain I forget things. That would legit be a waste of 10 years

    • @aaronadams4657
      @aaronadams4657 Рік тому +35

      @@Gee-bg2rv you could wipe out all the gameplay we just did. Show us the intro cutscene and the final cutscene and we’d be good to go for the final shape. Nothing we just did mattered

  • @missionsolid7814
    @missionsolid7814 Рік тому +23

    The solo experience of the campaign seems in many ways, at least to me, a polar opposite to playing with friends. I found the lightfall legendary difficulty way more forgiving than Witch Queen so I found myself actually enjoying the contents of the mission instead focusing all my attention on solely not dying. The only exception to this was every time strand was a compulsory part of the mission. I find it so bizarre that Datto thought that getting strand in the campaign was the fun parts cause every time it was given to me I felt like a piece of paper waiting to get torn to shreds. That vex training simulation felt like a huge callback to the Witch Queen campaign again where I couldn't enjoy the mission and instead had to focus on solely not dying. Thankfully getting fragments after the campaign solves this and strand becomes pretty fun. As for calus, again another opposite to playing with friends. Soloing him is ridiculous at times especially with the double tormentors during the middle of it. I haven't done the campaign multiplayer but I imagine its a much more fun experience overall.

    • @JMD3M410
      @JMD3M410 Рік тому +2

      Yes. I did solo legendary. And hoo. Calus was way harder than capping Savathun largely because I still haven't mastered grappling and would slip up, but also because that nearly empty arena for phase 2 is a pretty brutal agility/dps check.

    • @jimhalpert3409
      @jimhalpert3409 Рік тому

      I swear my progress got killed after my game crashed. I was able to go back into the game with my friend so I thought it was fine. I was able to beat the campaign after all day and THEN I realize my progress didn’t save for those 7 or so hours I had played that day. I was furious. Tried playing myself today and it’s stupidly hard and I hate strand. 7 times out of 10 I’m literally falling off the map using the strand grappling. I don’t like it at all. The gameplay is basically a crazy bullet sponge of a boss and constantly respawn 50 ads every 30 seconds. There’s not one second where I’m not being shot and need to take cover for a full minute, it’s infuriating man.

  • @morgenstern_7
    @morgenstern_7 Рік тому +61

    I heard someone in a raid say Lightfall is the "The last jedi" of destinty and honestly, this is the most accurate description of how it feels

    • @CapsTheArbiter
      @CapsTheArbiter Рік тому +8

      TLJ is good, though, so that makes no sense.

    • @colinfahey4234
      @colinfahey4234 Рік тому +12

      Well if final shape is gonna be rise of skywalker I’ll delete the game rn

    • @wifine1951
      @wifine1951 Рік тому +10

      @@CapsTheArbiter oh god

    • @ians9549
      @ians9549 Рік тому

      @@colinfahey4234 fingers crossed it wont be

    • @mechazard9883
      @mechazard9883 Рік тому +8

      @@CapsTheArbiter "tlj was good" explains why Disney has all but abandoned the sequel trilogy in favor of the mandalorian

  • @cloneman509er6
    @cloneman509er6 Рік тому +71

    Tormentors were very well built for solo campaign play. They created the righty amount of friction that I believe they were originally trying to go for with Lucent Hive.

    • @WAR3NUL15T1NN
      @WAR3NUL15T1NN Рік тому

      Honestly thought they need some serious adjustment for solo, because the strat seems to be kiting them with their high health pools (along with immunity from DOT and explosions before pauldrons are removed) and keep them at range. You can't really challenge them close because of the "finisher" they can execute and almost kill you even with high resilience as well as suppressing you out of supers and removing jump ability (this is especially punishing when levels almost require double jump or grapple to evade tormentors in the first place). Range attacks are annoying but easy to avoid if you remain mobile, but I never felt like I was enjoying an encounter with Tormentors. I always felt like I was running..... like all the time. Remined me of the Calus fight especially in phase 3.

    • @voltus20
      @voltus20 Рік тому

      @@WAR3NUL15T1NN the finisher is easily telegraphed though, and has very clear clues of when it's gonna happen, with the tormentor stopping for the initial animation, glowing red, and even the ingame text warning you. Also the finisher is inmediately stopped when either breaking line of sight, or getting at a height difference.

    • @WAR3NUL15T1NN
      @WAR3NUL15T1NN Рік тому

      @@voltus20 Well I don't necessarily think the text indicates the attack it just informs you the tormentor has entered an enraged state which entails more aggressive attacks and the finisher, and sure, the finisher does require close range and line-of-sight. But what about the immunities before enrage? And the void slam attacks that suppress? In terms of everything else I said, it still seems like a significant difference other enemies. I will admit, after fighting them on any other class that wasn't Hunter they are slightly easier (mostly in terms of survivability), but regardless, they aren't really that fun to play. They remind me of unstoppable champions (if you couldn't stun them). Face tank a ton of damage and never stop chasing you. You literally can't back petal and shoot them at the same time safely (when enraged). You have to turn around, find another place to set up and do some minimal amount of damage. Bigger arenas lessen this effect, but you are almost never alone against a Tormentor. I also think new players on normal difficulty or even some fireteams comprised of newer players playing legendary are going to be ill equipped to handle them like veterans can.

    • @voltus20
      @voltus20 Рік тому

      @@WAR3NUL15T1NN whenever they are inmune, you have to shoot the pauldrons on their shoulders to both take out their invincibility and deal a ton of damage, then focus fire the glowing part of their chest. If you deal sustained damage to the chest weakspot, they'll stagger and even stop their enrage. It can be tricky to get consistently, but once you get used to the timing, you can just gun them down, especially with linear fusion rifles, as they one shot the pauldrons, and outright kill miniboss Tormentors in 1 mag and a couple shots.

    • @robertpalmer8080
      @robertpalmer8080 Рік тому

      ​@@voltus20 that's all true but when you're in a small room surrounded by other ads looking to tear you apart with a minimum 15 point difference between you, its difficult enough without being *too* much.
      If its grab attack wasn't telegraphed it would just be unfair and you'd literally never be able to stop to breathe.

  • @cristianalfonso7594
    @cristianalfonso7594 Рік тому +14

    Imagine if they turned the rohan and nimbus thing on his head and instead of rohan sacrificing himself, it was nimbus the one that messed up and calus kills him for being careless. That would have exceeded expectations put on the rookie and old guy theme.

  • @ChurchofCaboose
    @ChurchofCaboose Рік тому +36

    I agree about the accommodations. Starting off at rank 6 felt bad. I was helping a friend of mine who came back to Destiny after years of knots playing and he and I were at the same rank. I thought ranks would be influenced by stuff like so Flawless dungeons and all these ridiculous numbers of raid clears and GMs titles gilding all of that stuff but no. I have to stun some more champions and do another legend law center by myself and without dying. Think the rank system is a bus especially if it resets every season

    • @iponce2
      @iponce2 Рік тому +5

      Felt this way too. Been playing since d1 day 1 but I'm a lowly little 6. I see new lights with blue gear at the same level. I think I liked the seasonal rank better honestly.

    • @Erelyn1
      @Erelyn1 Рік тому +2

      it's just another system designed to keep you doing busy work every season, only for it to reset again the next season

    • @blix17
      @blix17 Рік тому +1

      Yea, it should have been based on the completion of raids, exotics obtained, etc. Not just do tutorials plus 2 hours of legendary grinding. I'm just sad how it's presented.

    • @ChurchofCaboose
      @ChurchofCaboose Рік тому

      @@Erelyn1 of they have it reset I really don't care. I don't need some rank to prove my abilities

    • @Loser-oy8hz
      @Loser-oy8hz Рік тому

      @@ChurchofCaboose id agree but as a solo player wait til late in the season on LFG "must be guardian rank 10" like bruh i see it already

  • @jadecherry7224
    @jadecherry7224 Рік тому +32

    The thing that really bothers me about how the wrote Osiris is the fact that they did SO WELL writing him last season. He was obviously the same person, but you could also tell by his dialogue and tone of voice that he was deeply affected by all the stuff that's happened. All of the conversations he had with Ana, Mara, us at the iron temple, and even Eramis did such a good job of showing us how he's been affected by the loss of Sagira. I have no idea what happened but Osiris in lightfall is such a downgrade from what he was like literally less than a week ago.

    • @JMD3M410
      @JMD3M410 Рік тому +5

      I bet that lightfall osiris was written first.

    • @gudgurl
      @gudgurl Рік тому

      @@JMD3M410 Different writers probably.

  • @GideonGrimmGaming
    @GideonGrimmGaming Рік тому +23

    I loved the penultimate battle of the campaign, having an orbital laser was absolutely fun. Easiest I ever killed tormentors 😂😂

    • @bannedmann4469
      @bannedmann4469 Рік тому

      If only other main characters had shown up..

  • @Amirifiz
    @Amirifiz Рік тому +77

    Now after Byf and Cross, I can finally have a full opinion.

  • @traum-halo1978
    @traum-halo1978 Рік тому +93

    Tormentors on solo Legendary campaign was terrifying, an unstoppable fast reaper running at me with supressing attacks got me stressing. I'd like to be able to get out of his hook somehow aswell because hook=death.

    • @tobiasneethling8871
      @tobiasneethling8871 Рік тому +16

      they do actually drop you if your health pool is large enough to resist the damage for the duration of the attack. found out after i was yoinked in the first mission on a very tanky titan.

    • @claytonreeves150
      @claytonreeves150 Рік тому +3

      There seems to be a bug with them where they will sometimes grab you and then just drop you without starting the damage animation. I've had it happen twice, and I have no idea how to duplicate it.

    • @alejandrobagg2591
      @alejandrobagg2591 Рік тому +5

      They reminded me of doom hunters from eternal. Absolutely loved them

    • @oksobasically3278
      @oksobasically3278 Рік тому +2

      It doesnt insta kill, but drains like 80% of your HP. Overshields and healing can outheal it tho(such as Well, not sure about restoration)

    • @andrewsergio2035
      @andrewsergio2035 Рік тому

      I had no problem with them besides the first time fighting one. Retrofit Escapade melts them and then you just finish them.

  • @CalixtoErico
    @CalixtoErico Рік тому +85

    Datto’s mix of frustration and apathy is such a vibe. It’s what Bungo deserves.

    • @mot1thom
      @mot1thom Рік тому +11

      Been there since Shadowkeep - weird to see it hitting the diehards now too

    • @colinmx.
      @colinmx. Рік тому +7

      It's just sad I think this is when I hit the delete button permanently just wasted 7 years

    • @A_Cool_Tunafish
      @A_Cool_Tunafish Рік тому +7

      @@colinmx.woah this is what made you quit? Weak lmao

    • @applenewmoon4402
      @applenewmoon4402 Рік тому

      @@mot1thom I think because it’s the last 2 DLC’s and we are past this questioning, cliffhangers, and build up when we are in the collapse 2.
      Shadow keep had the same problems but it also showed a lot and build up which sadly didn’t do anything until Witch queen

    • @ontos8914
      @ontos8914 Рік тому +4

      @@colinmx. oh do grow up

  • @WILLINGLYWILD
    @WILLINGLYWILD Рік тому +12

    Your idea to tweak the grapple to only use a portion of you don’t use the melee follow up makes a lot of sense, I think the state of the game itself is pretty great, it’s just a shame the story didn’t deliver the big moments and feature those we care about the most really at all

  • @Anthony-ye3uv
    @Anthony-ye3uv Рік тому +14

    Strand Warlock is super fun, especially with the exotic boots. Everything you do is generating explosions and spawning threadlings. Agreed on everything else. Some think WQ was written for Strand since it has a lot of references to strings, thread cutting, etc. that otherwise don't really tie into anything there.

    • @reganator5000
      @reganator5000 Рік тому

      I remember them saying they had to delay Strand because of the work they were having to do to get light 3.0 functional, so that makes sense. Wonder what the Final Shape sub-class that really fits into a sci-fi city is?

    • @npc6254
      @npc6254 Рік тому +1

      @@reganator5000 We’re probably not getting one; this is Bungie we’re talking about here. The empty darkness subclass icons were even removed suggesting that there’s not going to be any more.

    • @reganator5000
      @reganator5000 Рік тому +1

      @@npc6254 yeah, maybe not, probably depends on their plans for after the final shape. Would probably make sense to, if they still have the idea, postpone it until after the story finale

  • @Lordofsparta908
    @Lordofsparta908 Рік тому +64

    As a person who played solo throughout the campaign. It really felt harder the witch queen. And I know Datto said that the boss battle wasn’t to difficult however playing it as a solo only like 10 power under the recommended it was really hard. The final boss battle was very intense and it had me learning how to combat everything to calus to the ads to the tormentors, and calus’ ability that forced you to move. It really had me on my toes. If you haven’t played the final battle as a solo you should it really is a different experience than as a team.
    Also we’re you mention that calus felt weak, I think that was on purpose. I felt that the witness made in him weak on purpose because he wanting he to be . Throughout the story I felt that th witness was hinting the calus was disposable and that his plan for him was to die, but that’s just my take.

    • @OscarASevilla
      @OscarASevilla Рік тому +3

      Calus was more terrifying and had more powers in Leviathan raid though..

    • @bannedmann4469
      @bannedmann4469 Рік тому +2

      Tedious is the best word. Bullet sponges in this campaign.

    • @nolangrove886
      @nolangrove886 Рік тому +2

      I completely agree with what you said. I did the campaign solo legendary over the course of a few days and it took me a slightly embarrassing number of tries per mission lol. Died to calus so much I had to drop it, make a new build on dim with better stats, and come back the next day. Felt really rewarding to finally beat after all that but then the thing with dinklebot didn’t feel like as big a deal as it should have been

    • @HJ17GAMING
      @HJ17GAMING Рік тому +1

      In the witch queen felt like every heavy and special shot count. In this expansion it was run around and spray. I guess light 3.0 made it feel easier too

  • @harshstorm
    @harshstorm Рік тому +18

    loved whenever tormentor showed up. felt like how you feel when u get invaded in dark souls. suddenly u just tense up n focus n looking everywhere for your nemesis while he slowly walks towards you with a big weapon spouting terrifying gibberish. i m surprised they didnt used a bleed katana dex build

  • @bolttheman
    @bolttheman Рік тому +14

    After watching the cutscene at 18:36 again, why did Nimbus take so long to retrieve ghost?

    • @kadenzepher
      @kadenzepher Рік тому +13

      plot

    • @DUKEzors
      @DUKEzors Рік тому +4

      Follow-up question: Why the dramatic rescue that seemed to be communicating Nimbus was being heroic if it accomplished literally nothing?

  • @fracture4047
    @fracture4047 Рік тому +85

    When hearing the details about Lightfall, I honestly thought the story had a huge theme set up about life and sacrifice. The cloudstriders choose to be protectors and then have a time limit to live. The time they have is dedicated to protecting Neomuna and its people at the literal cost of their lives.
    Compare this with the guardians, who were chosen and mind wiped (technically) but we still choose to protect our home.
    Then we have Osiris, who was once a guardian and lost his friend and ghost Sagira, when overestimating his enemy.
    Now, with these characters, all coming together, at the same time that Neomuna is discovered and invaded, as well as the traveler being attacked, you would think that these ideas would be heavily explored. Destiny has done it before with other themes. I guess I'll have to see what the season story holds

    • @iponce2
      @iponce2 Рік тому +6

      I truly thought for a moment Osiris was going to become the new rookie cloudstrider.

    • @letthatsinkin4913
      @letthatsinkin4913 Рік тому +10

      honestly it feels like that’s what they were *trying* to do. but for whatever reasons they completely missed the fucking mark, and it’s a shame.
      cause like… the ending of the other exotic MG quest made me almost cry a little, it was really great. and some of the crow-Mara lines in the seasonal content are amazing.
      and every time I find something new and interesting and impactful about the post-campaign and seasonal content I ask, once again, how the *FUCK* did they make such a shit campaign story? what happened?

    • @Dragonslayer-be5ts
      @Dragonslayer-be5ts Рік тому +5

      Yeah this is definitely what they were going for and it came through at times but the pacing and direction were just all over the place

  • @molotovtiger5993
    @molotovtiger5993 Рік тому +9

    Nezarec - Lightfall Raid Boss
    Xivu - Final Shape Campaign Boss
    Witness - Final Shape Raid Boss

    • @XxSniperFiendxX
      @XxSniperFiendxX Рік тому

      Probably 👀

    • @amorfati4927
      @amorfati4927 Рік тому +2

      Witness will have to be a campaign boss or something accessible to everyone. Extremely small percentage of people play raids so they won’t exclude 95%+ of the player population for its biggest baddie so farz

    • @XxSniperFiendxX
      @XxSniperFiendxX Рік тому

      @@amorfati4927 it can be like oryx how you defeat him in the campaign and then face him in the raid fr

    • @papercamera2989
      @papercamera2989 Рік тому

      @@amorfati4927 In all fairness tho the witness is the end to the light and dark saga, the end to years of build up, i think it would be more than reasonable to make the ultimate baddie of all of destiny so far a raid boss. To compromise maybe after the raid day 1 clear there is an optional 1-3 player mission to fight him with less to no mechanics.

  • @orangesoda51414
    @orangesoda51414 Рік тому +51

    I don't doubt Bungie's ability to make final Shape a satisfying conclusion, because they definitely can, witch queen is proof of that, but I am wondering what went wrong with Lightfall's campaign. For me personally, I felt that strand was too big of a focus and it ended up hurting the story more than benefiting it. I also felt that the campaign was too short. In Witch Queen, we didn't just do all 8 story missions, there were interlude quests like the pools and other things that extended the campaign while also adding onto it in a positive way. In Lightfall, it's pretty much just the story missions and the one strike and that's it. I'm enjoying the party campaign story stuff and activities, but neomuna definitely doesn't feel as exploration worthy as the throne world and certainly isn't as big as the throne would or Europa.

    • @ahreuwu
      @ahreuwu Рік тому +6

      I actually disagree, feedback on past DLC's was pretty set on the fact that people didn't want to do patrols and bounties in the middle of the campaign. Lightfall lets you just buzz through all the campaign missions back to back, minus the strike that's basically just a campaign mission (with campaign levels of lore drops) that they formatted to be replayable. I 100% felt that Lightfall campaign was too short, I took my time exploring and seeing the visual art, and it still only took about 5 hours. TWQ for reference was a 12 hour completion for me, and I run both on contraverse warlock.
      And re: patrol space size+activities, we're still in week 1, we still don't have the post raid content. We know there's probably more coming next week too (based on the time gated fragments). I felt that Neomuna's patrol was bigger than Throne World and WAY bigger than Europa, it's just that Neomuna doesn't have that much on the "secondary" zones. Each of the three main areas are massive, but only the current vex invasion zone with the glorified public event feels populated enough to warrant the big space.

    • @robertpalmer8080
      @robertpalmer8080 Рік тому +2

      I think the expansion feels not only rushed but like it was built to sell Strand as the main attraction rather than story first and look, new subclass! Like the Taken King was.
      Beyond Light sold Stasis, but Stasis was explained, it had a purpose to the story and its origin was explained. Strand is Strand as far as I understand it.
      Where did it come from?
      Why is it there and why do we see it? What is it exactly? Shrug, beats me.

    • @anunusualname5344
      @anunusualname5344 Рік тому +1

      I think Bungie kinda flucked Witch Queen campaign. I hope it wasn’t that and that this is just a hiccup.

  • @takenfool1614
    @takenfool1614 Рік тому +6

    I believe the radial mast was suppose to be a light-based link to the traveler, which is elaborated on in the mission where we storm callus's ship shortly and then never mentioned again.
    The reason the ghost works to establish the link at the end of the campaign is because it is also, a light based link to the traveler.
    It feels like a pretty cheap cop-out of an ending and it also raises the question of "what the hell would calus had done if we just didn't show up? Wait for a new one?". lol

  • @spoon1710
    @spoon1710 Рік тому +14

    Solo Legendary was fun, hardest part was being forced to use strand (I want to use it but not in situations where you need high survivability like being 30-50 under light, which strand does not have on Warlock.).

  • @tomirussell4334
    @tomirussell4334 Рік тому +17

    Not sure why this isn't just Season of Neomuna or w/e and they made a more focused story experience. I enjoyed the campaign for the most part but I think there was a problem with scope, they wanted to cram this cool new place / people into it, whereas really, what we wanted is something more concise and grounded in this unreality.

  • @MSK-o1n
    @MSK-o1n Рік тому +20

    Pros and cons with the campaign but overall I did enjoy it. I'm loving the seasonal activity, I finally get to be the space knight I always wanted to be with a large selection of swords to choose from. I always thought I'd never take my first seal Splintered off but Queensguard is firmly in my sights

  • @kylito6407
    @kylito6407 Рік тому +36

    Thanks Datto! I was getting scared that I might have to form my own opinion on this DLC, when the notification (because I smashed like and subscribe and hit the bell) for this upload came in. Thanks!!

  • @ix.of.swords4360
    @ix.of.swords4360 Рік тому +9

    all the narrative progrrss we made during Lightfall felt like the ground another story might cover in a single mission. Witness needs an uplink to the Veil? One outting to try an stop it. the whole time i was like "wtf is going on at the traveler? show me that!!"
    Lightfall and Final Shape being split up really shows.

  • @banezero5839
    @banezero5839 Рік тому +19

    This is exactly how I felt playing through the story. Glad to know I wasnt the only one confused by what the veil was

  • @addoweird
    @addoweird Рік тому +17

    FYI: If you use the companion app, you are able to freely select the name, color, and icon of loadouts from the in-game options. It would be nice if that was in game too, but I’m guessing it’d be too many layers of menu

    • @Marcuscaravan
      @Marcuscaravan Рік тому

      You can do it in game by hovering over the loadout and using the D-pad directions to change the icons, colour and name.

    • @SamMeeDee
      @SamMeeDee Рік тому

      I can't rename it what I want, so I'm sorry, I'm gonna still use DIM. I suspect for high end content like raids dungeons and solo content I'll maybe put a set of loadouts into my character that I can swap between more quickly than using DIM, but anything else I'll fix on the fly or use DIM. I feel like it's gonna be useful for new players who don't have exposure to DIM and such yet, but for vets, I feel like it just can't compete.

    • @SamMeeDee
      @SamMeeDee Рік тому +1

      And yes I know that's a tiny nitpick, but for me, it's having to compete against DIM, and it just does not stack up.
      And honestly, I don't know why they did it this way. How hard is it to let us type in a name. Unless this is an engine limitation bc as far as I know, outside of text chat, there is no other part of the game that requires text input. So maybe they just... Can't?

    • @nootzlad
      @nootzlad Рік тому

      @@SamMeeDeeI’ll most likely use both DIM and in game, the in game one doesn’t require you to be in orbit so it’s nice for my daily driver stuff or least a pve and pvp of each element but for more fine tuned or specific builds I’m using dim 100%

    • @tankingkinga.ka.re5megamon909
      @tankingkinga.ka.re5megamon909 Рік тому

      ​@SamMeeDee it's easy to abuse custom text, ppl could name loadouts offensively etc

  • @micahwingell
    @micahwingell Рік тому +78

    as a man that no longer plays destiny or video games much at all anymore, you manage to be the only video game content i still watch because i still need to have an opinion on this game