Destiny 2: Elitist Datto's Thoughts on The Lightfall Difficulty Increase

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 2,9 тис.

  • @itgetsdajobdone
    @itgetsdajobdone Рік тому +1097

    It is so refreshing to see big content creators like Datto shed light on lesser-known creators like Elitist Datto.
    Truly the mark of a united community

    • @dattokackis8712
      @dattokackis8712 Рік тому +28

      Hey hey hey don't forget about Cosplay Datto. She has feelings too..

    • @joselazo6840
      @joselazo6840 Рік тому +16

      @@dattokackis8712 Into the Dattoverse

    • @RTB1400
      @RTB1400 Рік тому

      Gave me a chuckle; wp. Take my upvote.

    • @haikarawalker6996
      @haikarawalker6996 Рік тому +2

      @@trickyBasterd what, are you afraid of men in dresses?

    • @shawnkenneth5503
      @shawnkenneth5503 Рік тому +3

      ​@@haikarawalker6996 he isn't afraid he is nauseated by it. I'm grossed out by roaches not scared bug difference lol

  • @FallingOutTheSky
    @FallingOutTheSky Рік тому +2785

    Ik it’s kind of a meme at this point, but Datto is honestly one of if not the most relatable and level headed content creators the community has and it’s so refreshing to hear him speak on topics like this

    • @pxm2337
      @pxm2337 Рік тому +155

      And it always nice when he makes videos like this so he can tell me my opinion.

    • @eugeneoisten9409
      @eugeneoisten9409 Рік тому +8

      Lego Watto.... the truth doesn't care about you or dattos opinions!

    • @scottgoss7927
      @scottgoss7927 Рік тому +15

      Correct but he’s wrong in this one.

    • @chysero8636
      @chysero8636 Рік тому +3

      Wholesome 100

    • @mrlunar62
      @mrlunar62 Рік тому +35

      @@scottgoss7927 how is he wrong?

  • @qPalee
    @qPalee Рік тому +808

    At 5:15, i read it as you need to get 200k in total over multiple runs, so 2 runs at 100k will get you the pinnacle, and 4 runs at 50k will etc. instead of requiring 100k in one run. This will mean they add up the score you get over multiple nightfall runs and one you get a cumulative score of 200k, you will get the pinnacle to drop

    • @Subsistence69
      @Subsistence69 Рік тому +16

      Thats how I read it as well

    • @BronzeDragon0009
      @BronzeDragon0009 Рік тому +40

      There is already a ada 1 bounty with the same wording and it works like you said so you're probably right.

    • @DUKEzors
      @DUKEzors Рік тому +4

      That's exactly correct.

    • @omensoffate
      @omensoffate Рік тому +7

      Yes it isn’t that complicated

    • @jaycenserrano1725
      @jaycenserrano1725 Рік тому +23

      I betting it's there so that solo players who can't matchmake into levels above Hero can actually get the weekly Nightfall pinnacle, even if it takes a few runs to do it. There are some Nightfalls where you can kill every enemy on the map and still end up 15k points short if you're just doing Hero runs.

  • @MattTheHuman9
    @MattTheHuman9 Рік тому +545

    I think a good way to get more people to run Master raids other than trying to get a title would be raid specific mementos. A Taken Memento for King's Fall would be a sick and a Memento that glows like Rhulk's glaive in VoTD would be cool.

    • @manqobashongwe1301
      @manqobashongwe1301 Рік тому +7

      Wow. Excellent idea.

    • @justleo47
      @justleo47 Рік тому +13

      That's actually one of THE BEST ideas anyone ever came up with

    • @oksobasically3278
      @oksobasically3278 Рік тому +10

      actually a super good idea, would make it feel like the raid shaders in D1 in terms of desire

    • @barstool9156
      @barstool9156 Рік тому +7

      Or better yet. Make the Age of triumphs armor only available in Master raids, and make such armor artifice. (Artifice armor should not just be a dungeon reward despite raids already having Adept weapons. It should be available for all master content that has specific armor drops.)
      This could be further exemplified by adding artifice armor in the form of strike specific loot back in to the game. For example, a GM can give you a high level artifice Arm piece that can only be found within that strike. The tradeout for such loot is that maybe Bungie does not make so many weapons this season, and uses old weapons that have been in the game such as the Multimach to refurbish the activity loot pools.

    • @themoistlad
      @themoistlad Рік тому +4

      @@barstool9156 If they put Artifice armor into other locations there's no reason to run master Dungeons and interaction with those activities will go down majorly. The enhancement system coming to adept weapons is a step in the right direction but Master raids could also just have absurdly high base stat roll armor rather than artifice

  • @DirtyKly
    @DirtyKly Рік тому +168

    As far as Gambit goes I’m happy with its current state and I play it often. My only complaint is that we only have like 4 maps and it’s been that way for a while. I just want them to make new maps or bring back some of the old ones.

    • @YaBoiLuuuke
      @YaBoiLuuuke Рік тому +37

      This! Gambit is actually pretty good (Especially with some friends), but having to play the same 4 maps over and over again is getting tiring. At least give me back the Tangled Shore map with those launcher cannons so I can invade and do a rocket/super fly by... That shit was fun as hell. It's a damn shame how this mode is treated especially since it's one of the CORE PLAYLISTS.

    • @oxsila
      @oxsila Рік тому +26

      Bungie seems to greatly underestimate just how much adding 1 or 2 maps to crucible or gambit does for fatigue. There are literally 2 maps that have already existed and been designed but they just choose not to add them back to Gambit. Like bro there's a Gambit map on Titan. Planet/lore continuity is not the issue here lol

    • @christopherhenderson2995
      @christopherhenderson2995 Рік тому +4

      It could be way better. It used to be.

    • @Kuronii01
      @Kuronii01 Рік тому

      @@YaBoiLuuuke The Tangled Shore one sucked and everyone knows it. Insta-kill pits that a poorly-timed jump or a Taken Ogre blast would easily push you into is NOT fun.

    • @YaBoiLuuuke
      @YaBoiLuuuke Рік тому +15

      @@Kuronii01 ah damn… right. If YOU say so… Guess I didn’t have fun back then… My B.

  • @jonathonshirley4169
    @jonathonshirley4169 Рік тому +438

    I think people want a heroic strike playlist. One where we don’t have to worry about champs but also still have rotating strikes. Farming nightfalls is boring because it’s the same strike over and over again. Basically a pve rotator we can throw ourselves into and be challenged but run diverse builds and not be bored by having the same strike over and over again.

    • @brownmangaming1529
      @brownmangaming1529 Рік тому +21

      Exactly, d1 had it, why not d2?

    • @sephiroth068
      @sephiroth068 Рік тому +37

      ​@Brownmangaming we had that before. In fact it's all we had after they deprecated the normal Strike playlist back when Shadowkeep came out because no one played it at all. Then they dropped the Heroic part of the name and it was just called Strike playlist and eventually it became what it's known now as Vanguard Ops and that's because Battlegrounds were added to them so the old name didn't make sense anymore.
      It's difficulty hasn't changed since Shadowkeep. It's no wonder they are updating it because at its core it's still the Heroic Strike playlist so they want it's difficulty back because we power crept past it

    • @RJLiams
      @RJLiams Рік тому +29

      @@sephiroth068 It's funny how people forget that so much of what they're asking for was in the game. Only to be removed because none of them were playing it.

    • @DemonLordSparda
      @DemonLordSparda Рік тому +9

      @@RJLiams More variety is good and I sincerely doubt it would hurt them to keep a playlist in the game. Removing content is bad no matter how you look at it.

    • @Hugh_Jas
      @Hugh_Jas Рік тому +13

      @@sephiroth068 You're missing the point entirely. The "heroic" difficulty exists in the game, but you can ONLY play the weekly nightfall strike at that difficulty. The current playlist is not relevant to heroic difficulty at all.

  • @dattokackis8712
    @dattokackis8712 Рік тому +489

    This is absolutely the precursor to the removal of power in Destiny. By the final shape we will not have a power grind anymore. Perhaps there will be artifact power but that will be it. In the end this is a blessing. I hate spending the first two to three weeks of every season grinding out garbage I don't want to do just to get to the point where I can start doing the stuff I want to do.

    • @alphern
      @alphern Рік тому +18

      Removing power at the end of the games life cycle.. that is so pointless lol

    • @M0M0Games
      @M0M0Games Рік тому +137

      @@alphern The Final Shape isn't the end of D2. It's jus the end of the Light and Dark saga. Bungie has made it clear that Destiny will still continue beyond the Final Shape.

    • @vagrantender
      @vagrantender Рік тому +93

      @@M0M0Games and to further reiterate on this point, they have made it abundantly clear that there will be no Destiny 3 for the foreseeable future. Destiny 2 will be continuing past The Final Shape with new seasons and new expansions. You don't update the game with loadouts, lfg and guardian ranks fir only 2 more years of content.

    • @thecastleofnothing7074
      @thecastleofnothing7074 Рік тому +7

      ​@@alphern you are funny but the game is not going to end with lightfall or the final shape infact they said they did not want to make destiny 3 they want to work on d2 and keep making new things for it instead of starting over. So removing power is not pointless and the game is not even close to being at the end of it's life cycle so please shut up and go play something else if you are unhappy

    • @ericx6969
      @ericx6969 Рік тому +10

      power level should never existed it should been level only and keep power score on gear and light level pvp and have artifact bump up total power level

  • @jaredthenoob
    @jaredthenoob Рік тому +262

    i was the “throw on garbage bags and a random gun” type player for all of my almost 9 years of playing this game and i seemed to burn out pretty fast after new seasons. at the beginning of this season though i watched some build guides and it’s like i picked up a completely new game. i started caring about armor stats, fragments and warlock was my least favorite class and now it’s almost become my favorite with the starfire build. thanks Datto for helping me learn to fall in love with this game all over again

    • @mikeisgettinupset
      @mikeisgettinupset Рік тому +7

      For me, sentiment like this is exactly why I still don't, and won't ever embrace buildcrafting. I think its something that should have never been introduced into the game, and now that it has, it's one of the contributing factors to the unbalanced nature of the game. Would i enjoy the game more if i learned about it? Probably. But i'm still not going to touch it out of principal.

    • @rickydhilon7889
      @rickydhilon7889 Рік тому +13

      9 years and your talking about burnout, your looney.

    • @mood5467
      @mood5467 Рік тому +66

      @@mikeisgettinupset being stubborn is j gonna ruin the game for u bro build crafting is literally so fun

    • @aarongregory4980
      @aarongregory4980 Рік тому +52

      @@mikeisgettinupset So the game having actual depth is a bad thing? So you actually think that nothing you equip should matter and that would be a better game. Build crafting is a good thing in a game like destiny because it means players can be more creative and find new ways to enjoy the game EXACTLY like the op mentioned doing. If you don’t want to engage in a fundamental part of the game out of principle that’s on you.

    • @_ve0
      @_ve0 Рік тому +49

      @@mikeisgettinupset "buildcrafting never should have been introduced to the game" - in reference to an mmo
      wild statement ngl

  • @LightCrib2
    @LightCrib2 Рік тому +107

    I agree so hard with the whole "pushing us into using certain things is not needed" take, it's why champions were, and now less so, hated.

    • @markmurex6559
      @markmurex6559 Рік тому +12

      I still hate champions. Bungie finally put Lucent Hive in the game, but not difficult enough, and only in a few places.

    • @Suigeneris999
      @Suigeneris999 Рік тому +11

      Champions are still hated. Bungie’s form of hard is making your character extremely weak with 20 champions in every corner.

    • @TheHeadincharge
      @TheHeadincharge Рік тому +2

      @@Suigeneris999 I mean, yeah, it’s a shooter. Enemy number and health is the primary way in which encounters scale in this kind of game. Not really sure what you’re expecting, but this isn’t a puzzle game at its core.

    • @bobertastic6541
      @bobertastic6541 Рік тому +10

      ​@@TheHeadincharge bigger nealth bars isnt normally a good way to increase difficulty. better ai is a different way to do it, not making the player get one shot, thats called 'artificial difficulty'

    • @cldus7442
      @cldus7442 Рік тому

      tormentors are SO much better

  • @v0id19
    @v0id19 Рік тому +28

    I have no problem with difficulty. I have a problem with more and more mechanics pushing us into specific subclasses and weapons, especially with their "renewed focus on buildcrafting".

    • @fxhzwingzero
      @fxhzwingzero Рік тому +4

      Yeah not everybody wants heavy mechanics in everything, difficulty is more challenging enemies to me with different abilities/weapons/different phases not just stomp you to oblivion....

    • @bannedmann4469
      @bannedmann4469 Рік тому +3

      That's what Salt doesn't understand about Well. Well isn't the problem, poor game design is. All he does is encourage it.

    • @R.O.U.S.
      @R.O.U.S. Рік тому +2

      My problem, is that now, with a build specifically tailored to being the tankiest I've ever had, I can't peek a corner, with full overshield, 100 resilience, and max armor against the damage type of a single champion, because I die before the number of frames required to step back into cover.
      EDIT: this is referring to legend proving grounds, with a solar threat

  • @MM-yx1wb
    @MM-yx1wb Рік тому +498

    Thanks for the shaming dad

    • @eranronen573
      @eranronen573 Рік тому +4

      That hits home

    • @bagofish8511
      @bagofish8511 Рік тому +1

      @@eranronen573 agreed

    • @GiffyMcgee
      @GiffyMcgee Рік тому +7

      I can't tell if this is ironically angry, unironically grateful, ironically horny, or unironically horny

    • @pricefieldx
      @pricefieldx Рік тому +4

      ​@@GiffyMcgee all of the above

    • @MM-yx1wb
      @MM-yx1wb Рік тому

      @@GiffyMcgee more on the horny side for me

  • @Blu_Moon_Owl
    @Blu_Moon_Owl Рік тому +140

    With Loadouts coming along too, we can essentially have a build for each element at the click of a button so no matter what element burn there is for the week one could have a build for it

    • @xOneShotOneKillx1
      @xOneShotOneKillx1 Рік тому +28

      I don't think the issue is about whether we CAN build for different things, but rather, do people WANT to build for all manner different things. Once you play this game for a bit you get to know what you do and don't like. Destiny has a sandbox with lots of options, it feels like Bungie just gets to arbitrarily remove a bunch of those options so you are no longer playing Destiny how you enjoy to play Destiny, you are at the mercy of whatever Bungie picks for you. That doesn't feel good for many people. Changing things up is a choice a player can do voluntarily whenever they wish, but through these systems, Bungie takes that player agency away. Me personally, I know how I enjoy destiny, I have specific weapons that I have put the time in to acquire because they are my favorite weapons. I don't particularly like it when I am basically, strongly dissuaded from using them or totally forced not to use them.

    • @SpicyCheeseSpread
      @SpicyCheeseSpread Рік тому +9

      @@xOneShotOneKillx1 one thing I don’t like is switching all my mods and armor affinities for a different build or subclass, they fixed both by removing affinities and adding loadouts.

    • @aurockson2696
      @aurockson2696 Рік тому +9

      @@xOneShotOneKillx1how do they take player agency away by boosting damage on certain weapons/damage types… you could make the bad argument about champions but this is just silly.
      You don’t like doing the same shit over and over for years on end. That’s basic human psychology..
      The meta is always solved for a season within a few weeks. Now it will be solved for a year instead of 3 months

    • @gatlincasey1
      @gatlincasey1 Рік тому +7

      @@xOneShotOneKillx1 I mean you can still use whatever you want you don’t have to change things up …… you will just be doing less damage. So basically play the game however you want.

    • @bremonic
      @bremonic Рік тому +1

      12:52 I really couldn’t agree more!

  • @uberpogify
    @uberpogify Рік тому +111

    I really want to see Bungie implement more "fun" modifiers within trivial activities. How great would it be to launch into vanguard ops, you get Warden of Nothing and see "Rush Hour" show up in the modifier list at random. You get to the train sections and twice, even three times the amount of trains are flying by. What if the strike was reversed? What if the boss split into two at half HP? I love seeing Bungie making trivial activities more involved/harder, but I want to see them get a little creative & fun with it, especially with the trivial activities.

    • @SPARTAN4868
      @SPARTAN4868 Рік тому +32

      This, make it fun, make it stupid. Maybe have an "Action Sack" (for the Halo fans out there) style playlist for strikes/etc where it's all dumb stuff like that and just let the developers come up with random modifiers or maybe get the community involved and have competitions for themed ideas, stuff like that.

    • @Humble_halo70x7
      @Humble_halo70x7 Рік тому +10

      They did do something like this with...Mini Screebs 😱

    • @comettailstudios
      @comettailstudios Рік тому +9

      Would love to see them randomize enemies/end bosses in strikes like they did with the Taken King

    • @sirpr3ce855
      @sirpr3ce855 Рік тому +8

      @@Humble_halo70x7 problem is a) it was not "trivial contest" but only in GMs if i remember correctly and b) they didnt even worked right because they just clipped through the floor and became basically invisible insta kill enemies which kinda sucked but other than that it was a very funny idea tbh

    • @RatOrchestra
      @RatOrchestra Рік тому +6

      Absolutely agree with this one, I get the difficulty increase, but Bungie seems to be missing that a challenge is not the only way to increase engagement. I'd love to see more options that fundamentally mix up gameplay in ways other than stuff like Blackout that just take away features/options or things like these Surges that just highly emphasize using specifically chosen elements or weapon types.

  • @fulhamboy001
    @fulhamboy001 Рік тому +14

    Up until they announced the Artifice Armor being good, my armor set was literally the 65+ pieces from previous season passes. A handful of them were even 67/68 rolled. Absolutely spot on about Master content giving 62+, its just not worth doing it for.

  • @Jacob-sh6vp
    @Jacob-sh6vp Рік тому +9

    you are right on the difficulty for me as a hardcore player, but this just makes me think about my mom who plays, she has trouble with seasonal stuff, can't imagine how it will be after this change
    then again, i need to teach her buildcrafting still, just reminded me that she still doesn't know simple things...

  • @Plag-Dmon98
    @Plag-Dmon98 Рік тому +48

    I enjoyed Legendary Witch Queen on launch so I hope things do genuinely get a bit more challenging, comparable to the enemy density and level decreases of this season, I actually liked the heists this season due to Bungie's supposed "Power Dial" being cranked up aside from the gameplay loop being repetitive to grind for the lewt (the level ups made the grind less tedious though)

    • @GummyMelatoninGibson
      @GummyMelatoninGibson Рік тому

      honestly, it's their only bid to save the franchise barring they balance PvP. But Bungie doesn't care about/is horrible at balancing PvP so yeah this is kinda their bid for continued relevance.

    • @oxsila
      @oxsila Рік тому

      @@GummyMelatoninGibson What that other person said. You're acting like Bungie doesn't care. It's that balancing is incredibly difficult and only becomes moreso as new abilities/weapons are added. Everyone says Destiny crucible was the best because it was literally brand new. There wasn't the mass amount of things to balance as there is now .

  • @lightningstrike9876
    @lightningstrike9876 Рік тому +191

    Don't forget that they added Anti-champion abilities to Subclass verbs, which means even in a GM you have a lot more freedom to use the build you want and let abilities cover some of the anti-champion capabilities you may lack.

    • @Mars0War
      @Mars0War Рік тому +16

      I feel like a lot of people losing their shit at the moment seem to have forgotten this, we're no longer going need to bring specific weapons to stun champions. Hell, we've already worked out that Chill Clip weapons, of which there are already quite a few, are going to be able to stun both Overload AND Unstoppable champions.

    • @nadienadie9256
      @nadienadie9256 Рік тому +9

      @@Mars0War and effectively barrier too if you can time it correctly, which really isn't that hard.

    • @FlashesSoccer011
      @FlashesSoccer011 Рік тому

      And then they crippled everyone with seasonl and rotating surges. These changes are a joke.

    • @joedubner5846
      @joedubner5846 Рік тому +2

      Very excited for this change in particular. I felt the anti champion mod system to be too restrictive and I can't wait to have more freedom to create cool anti champion builds

    • @samwbutcher
      @samwbutcher Рік тому +9

      @@Mars0War No more spending 7 mod energy for unstoppable grenade launcher lol.

  • @bread3958
    @bread3958 Рік тому +158

    Since elitist datto is so prominent we need another datto, like super casual, father of 9 datto.

    • @lucienmoolman8017
      @lucienmoolman8017 Рік тому +81

      Datto, daddy of 9 doesn't come out alot because he only has 5 minutes a decade to play destiny

    • @Cross31415
      @Cross31415 Рік тому +19

      Would that be Daddo?

    • @whiterose2321
      @whiterose2321 Рік тому +26

      That datto only has time to run one dares of eternity a month before he tucks the kids into bed 😭

    • @yyyhhh8481
      @yyyhhh8481 Рік тому

      and this datto was a try hard halo player

    • @markmurex6559
      @markmurex6559 Рік тому

      Howabout the Datto that touches grass?

  • @G0Girt
    @G0Girt Рік тому +10

    24:31 I actually enjoyed Gambit Prime and the roles they play in it. Would like to see those return in some way.

  • @G0Girt
    @G0Girt Рік тому +3

    17:40 this is my take: I appreciate the UA-camrs and reddit bloggers who share and come up with builds for us to use. I’m also the type of player that doesn’t want to always rely on other people to make builds for me. It feels so much more satisfying for me to think of a concept and build it on my own and see it work.
    I’m still working on a warlock cleric build but was able to make a great CQ Arc build in season 18.

  • @azzazin404
    @azzazin404 Рік тому +76

    I agree with your takes on difficulty and surges. Locking power level below target is something I've wanted for a while to standardize the difficulty of an encounter and stop demanding as much mindless artifact farming over the season. One of the few gripes I have about this is that Legend difficulty is going to feel somewhat pointless at just -5 relative to Master content, and should probably be capped a bit lower for accessibility's sake.
    Surges and overcharges are just completely unnecessary and my main problem with them is that they're completely passive bonuses. Overpowered artifact mods have enforced DPS metas in the past, but they had activation conditions and mod demands that made them feel like you were opting into a bonus. Conversely, just getting 25% damage for free is so consistent and universal that it instead feels like you're getting punished for not conforming. It just feels like it goes against all of the other buildcrafting and QOL stuff they've announced leading up to Lightfall. Hopefully this ends up significantly tuned down or reworked before too long, though Bungie's history suggests otherwise.

    • @Cry42
      @Cry42 Рік тому +34

      They brought up enemy health to compensate for the surges/overcharge, meaning that it’s not a reward for playing into it, it’s an active punishment for not conforming.

    • @snail3409
      @snail3409 Рік тому +4

      Ya the weekly and seasonal surges feels so unnatural

    • @Leap623
      @Leap623 Рік тому +1

      I see what you mean with the bonuses vs. the artifact mods, but I don't think they're the same. Artifact mods worked everywhere, literally no activity was safe from the pressure of using something as insane as classy restoration. Losing a bit of damage feels bad, but it'll only affect a portion of activities.

    • @oldsaddad7274
      @oldsaddad7274 Рік тому +13

      @@Cry42 how much did they bring up health and stagger thresholds? Oh wait what's that? You don't know? You actually have no idea? You're overreacting to something that's not in the game yet?

    • @cameronsalmon1314
      @cameronsalmon1314 Рік тому +1

      Are base dungeons getting any changes?

  • @gpredd1
    @gpredd1 Рік тому +133

    Thanks Datto, old guy here who wants to learn but just got crushed by better players when I messed up. Thanks for trying to help people out by putting help videos out. God bless you and hope to see your videos on better setups soon.

    • @oldmandan3758
      @oldmandan3758 Рік тому +14

      I agree as well. Senior citizen here who has been playing Destiny/D2 since 2016. Love the game but found it hard to keep up with the younger players. My skills are better now, and I see these changes as a positive for me. I might have a better chance on some of the solo runs.

    • @helmitsixtyfour8620
      @helmitsixtyfour8620 Рік тому +10

      Y'all should check out the UA-camr plunderthatbooty he does easy to digest endgame viable build videos for all classes. Should get you a headstart on engaging the systems, even though they are changing soon.

    • @Mangoloonikus
      @Mangoloonikus Рік тому

      ​@@helmitsixtyfour8620 bro I've watched him before and yes he's helped me make it to end game pretty smoothly.

    • @Johnnjlee
      @Johnnjlee Рік тому +3

      For all of y’all who are looking into making a build, a good starting point is to figure out what you want to do first before finding stuff to support it. For example, if you like melees, then Monte Carlo plus another melee exotic would be a good start.
      Just remember, there’s nothing wrong with making mistakes, if a build doesn’t work out the way you imagine it you can always adjust it later with no loss to yourself. Just remember the most important thing is to have fun!

    • @oVoidhawko
      @oVoidhawko Рік тому +10

      The D2 community is very unforgiving to players who make mistakes, and it's getting harder to find sherpas to learn end game with.
      D2 is at its finest when you are playing endgame content with a team that just flows, where everything is on a fine razor edge and even a single death is the difference between succeeding an encounter or wiping.
      And if you've read this far, consider sherpa-ing a random through a dungeon. Maybe remember back to your days of first raiding, and your Fireteam being cool with you causing a wipe 3 times in a row cos you were learning and made a mistake.

  • @stevem.9340
    @stevem.9340 Рік тому +184

    I have my feelings on this, but I always have the mindset of, let's wait and see what happens when it drops so we can really see how impactful it is.

    • @parsifalkitty5109
      @parsifalkitty5109 Рік тому +10

      Literally my mindset since D2 launched.

    • @Honed-
      @Honed- Рік тому +19

      ive said it before, if they make it too frustrating to play, people wont play. im a hard core so i dont have a problem with it, but i have friends who just struggle with normal content... and if they make it too hard they might just stop playing.

    • @eduardohenriquecarneiroalv6343
      @eduardohenriquecarneiroalv6343 Рік тому +23

      @@Honed- but they aren't making it too hard. They are making it "Heist Ballegrounds hard" which is just still super easy with any simple build. The game just became mindless of how easy it was and there was no reason to use a proper build for anything besides Masters, GMs ans Legendary campaign. Everything died too fast and I never had to pay attention to anything I was doing, it was just "auto-mode" playing.
      By making things a liiiiiitle harder, we'll finally have an incentive to be creative with builds and be rewarded by engaging with them.

    • @shrummajor114
      @shrummajor114 Рік тому

      @@eduardohenriquecarneiroalv6343 Hopefuly. I’ve almost never interacted with the buildcrafting system at all, and that’s really saying something since I’ve been playing for a long time.

    • @justifano7046
      @justifano7046 Рік тому

      What's most important is that you already pre ordered.

  • @MacticsG1
    @MacticsG1 Рік тому +2

    elitist datto is giga based

  • @frust9030
    @frust9030 Рік тому +51

    I think there should be an exotic wishlist after “mastering a lost sector” by that I mean getting a certain amount and points or time completing the master version or whatever it’s called in which you have a higher chance of getting those exotics but you must pick a minimum of 10 so it’s not a guaranteed chance to get exactly what you want since other stuff is also being raised but you’ll have a higher chance of getting an assortment of exotics you want just a way to make it less random

    • @exosus7451
      @exosus7451 Рік тому +3

      I think they should spit up the loot sources like lost sectors give lost sector stuff legendary campaign gives its exotics, raids/dungeons have there own, and random exotic engram drops have there own as well. this way when farming for exotics you have places to go rather than just farm lost sector for a chance.

    • @Joshuagilchrist55
      @Joshuagilchrist55 Рік тому

      They already basically do this.

    • @spaceboyg
      @spaceboyg Рік тому +4

      Or just have a token system like Spoils of Conquest. Spend a bunch at the end of the lost sector to buy one of the exotics in rotation. Spend a bunch more in the tower to buy the specific one you want. Spend a bunch of bunches to unlock a new one. Spend even more bunches to buy the one you want with the high stat you want. Having the tokens drop after other legendary or master activities could ease the monotony of doing the same lost sectors again and again.

    • @oxsila
      @oxsila Рік тому

      @@spaceboyg It doesn't make sense to be able to buy exotic armor outside of Xur. Just add it to Xur. Make Xur's loot pool great again.

    • @starplatinum2743
      @starplatinum2743 Рік тому

      Or a knockout system where you're more likely to get something you don't have vs something you do

  • @Exeaus
    @Exeaus Рік тому +84

    The main issue I see with incentivizing these certain weapons/sub-classes/builds is that it will cause a lot of gatekeeping in LFG posts. I would love to agree with Datto and say "Just use whatever you like!" but, more often than not, those of us without friends who have to LFG will find themselves forced to conform in order to appease the "GM Ultra Speed-run Farm Must-Have-Black-Hammer" Lords who want to min-max every activity under the sun.

    • @jakt4842
      @jakt4842 Рік тому +17

      I have LFG'd plenty and never had an issue finding a GM I can just join. Having more options than we have now for a Surge/Burn bonus is not going to make it harder for us to find groups. We literally have *more* options

    • @Cross31415
      @Cross31415 Рік тому +3

      If anything, I suspect gatekeeping will be on the basis of guardian rank.

    • @GenghisGaming
      @GenghisGaming Рік тому +17

      Be the change you wanna see and start your own LFG fire team and find people. I’ve seen people complain about this since the beginning of time and being mad over posts of people asking for certain things or KWTD. I’ve never had an issue avoiding groups like this by just making my own posts on lfg if there’s no good chill options to join

    • @wintereclipse3263
      @wintereclipse3263 Рік тому +13

      Also he didn't mention this but Bungie said that enemies in Nightfalls will be stronger than normal to counter surge's basically they add surges then buff enemies so that you HAVE to use them. Also if you don't use the same subclass as the surge you're kinetic is weaker as well.

    • @worldbuilder9971
      @worldbuilder9971 Рік тому +3

      i have also been worried about this. LFG gets more and more insane with prerequisites and it always bothered me. But with a in game LFG coming soon, I Hope we found a bypass around this. But I can see it now, all the 'you need this build' or 'this weapon' posts surging. It already scares people away from endgame content and people who just want to have fun, end game is endgame, but its also meant to be fun. I am all for making the game harder, just hoping it does not become to restrictive. Though with the new systems it may work out just fine.

  • @chipcunningham6005
    @chipcunningham6005 Рік тому +30

    I think they could make several levels of difficulty BUT please have an easier level for each activity (except Raids and Dungeons) for us casual and OLDER players like me. I've been playing Destiny since day 1 and now being 70 years old I am concerned I will be squeezed out. I already avoid Raids and Dungeons as it is but I still LOVE playing this game. Thanks for listening.

    • @chickenwar1
      @chickenwar1 Рік тому

      What activities are you talking about? Strikes? You don't have to worry about activities like that. They're getting a bit harder but it's still gonna be easy. They just don't want people to just roll through them without having to worry about anything. Right now it's so boring because it's honestly hard to die in strikes

    • @barstool9156
      @barstool9156 Рік тому

      I was gonna make a "Future is now, Old Man" joke but decided that I was simply going to tell you that "I was gonna make a "Future is now, Old Man" joke but decided that I was simply going to tell you that" "I was gonna make a "Future is now, Old Man" joke but decided that I was simply going to tell you that "I was gonna make a "Future is now, Old Man" joke but decided that I was simply going to tell you that" "I was gonna make a "Future is now, Old Man" joke but decided that I was simply going to tell you that "I was gonna make a "Future is now, Old Man" joke but decided that I was simply going to tell you that" "I was gonna make a "Future is now, Old Man" joke but decided that I was simply going to tell you that "I was gonna make a "Future is now, Old Man" joke but decided that I was simply going to tell you that . . .

    • @chipcunningham6005
      @chipcunningham6005 Рік тому +1

      @@chickenwar1 Seasonal activities can be challenging especially with strangers. I will see what changes are made come Tuesday. I can't wait for Light Fall and hopefully, the campaign will be great. It's really my issue because my eyesight and reflexes are not like they used to be. LOL! I will play D2 until I can't anymore.

  • @maxye9316
    @maxye9316 Рік тому +94

    I personally wish skeleton keys would come back only because i loved the boss themed armor, i had the ogre gauntlets and fallen cloak on at all times and i looked like an idiot but it was beautiful

    • @sundaykessig-kinkaid7313
      @sundaykessig-kinkaid7313 Рік тому +8

      ya know what, they are not necessary otherwise, but this is valid

    • @Icortherainwing
      @Icortherainwing Рік тому +6

      Irrelevant, but it would be nice to see more Boss themed Armor

    • @durge4624
      @durge4624 Рік тому

      I mean they are adding keys to seasonal chests, why not strikes?

    • @imbreaden
      @imbreaden Рік тому +2

      Strike specific loot was such a dope idea, I’ll never forgive bungie for not bringing Stolen Will into D2

    • @barstool9156
      @barstool9156 Рік тому

      Maybe the keys could be a reward at the end of Legend and up Nightfalls, being that you get a 100% chance drop from a GM. These keys can then be spent at the end of the Nightfall for a chance to get an Artifice armor piece specific to the strike, and another guaranteed adept (in GMs) drop for the weekly Nightfall. You can farm Keys, up until you have 10, and you can cash them all in at the end of the nightfall. Chances of getting the Artifice piece increases the harder the nightfall. Hero and Adept nightfalls dont have a chest or key drop.

  • @itstept
    @itstept Рік тому +16

    Remember when completing the weekly Nightfall gave you a blue flaming head? I've always loved that kind of thing. I hope something similar makes its way back to the game for GMs or master raids/dungeons

    • @widsof7862
      @widsof7862 Рік тому +1

      jeez i’d forgotten that, yeah that lasted for the week i think? that was a really nice touch

  • @Derbearian
    @Derbearian Рік тому +9

    I soloed Pit Of Heresy my first D2 dungeon thanks to your solo guide. I am so proud of myself. Thanks Datto!

    • @Mike_Viola
      @Mike_Viola Рік тому

      Well done bro, keep going!

  • @albala8695
    @albala8695 Рік тому +28

    A cool change for lost sectors would be for all lost sectors be available for legend on discovery and the "daily" (rotates between destinations not within) lost sector unlocks master and gives double rewards (maybe x3 for masters?). To make it more focused have the exotics be split by year of release onto their respective planet (i.e. D2 year 1 exotics are on EDZ/Cosmodrome, year 2 exotics dreaming city etc.)

    • @kingcal9671
      @kingcal9671 Рік тому +1

      i think for any change to lost sectors to feel good they would have to increase rewards beyond just the exotics. the exotics are great but for every 1 you get there are anywhere from 2-10 runs where you get a bit of glimmer and a core. i think they should take your idea but also make it so if you dont get the exotic the chest drops better stuff like upgrade modules, prisms, ascendant alloys (on master).

    • @albala8695
      @albala8695 Рік тому

      @@kingcal9671 honestly upgrade modules would be pretty good too

  • @wood5596
    @wood5596 Рік тому +8

    With the increased difficulty hoping strand is going to be end game viable off the bat. Really hope woven mail and sever numbers are good. Id love to main strand hunter in master or even gms

  • @aviatorengineer3491
    @aviatorengineer3491 Рік тому +17

    The increase in difficulty for the heist battlegrounds was a cool start so I'm looking forward to more like it. I had to stop for a second and think about what I was doing instead of just chucking a gunpowder bomb into the mob of enemies and running forward.
    I hope the Vanguard scoring change will actually prevent people from just running through Vanguard ops. It's so boring to just have to run after my teammates as they bypass 90% of the content because they can't be bothered to engage with it.

    • @thecastleofnothing7074
      @thecastleofnothing7074 Рік тому

      I hope so too however strand is a thing, and my main fear is that players will just use that and eager's edge to zoom again and do it again and again

  • @Haxz3
    @Haxz3 Рік тому +3

    The new youtube logo lookin clean

  • @karmagore5425
    @karmagore5425 Рік тому +8

    Sometimes i wish difficulty was increased by adding mechanics or something instead of just bulletsponge enemies that will one shot you

    • @punishedchad8733
      @punishedchad8733 Рік тому +1

      Yet the community always skips/cheeses/abuses/etc mechanics because they are too lazy or inept to do them. Templar and Gatekeeper being perfect examples.

    • @thepapavulture8322
      @thepapavulture8322 Рік тому

      @@punishedchad8733 Says more about the mechanics than the players. Most people weren't trying to cheese Leviathan and their raids lairs, and D1 raids weren't being cheesed all that much either.

    • @punishedchad8733
      @punishedchad8733 Рік тому

      @ThePapaVulture because they couldn't be abused that much. Gatekeeper is definition of an encounter that isn't very hard yet ppl cheese it because they refuse to actually do it right.

  • @Libra00
    @Libra00 Рік тому +7

    I probably would be less mad at Bungie for those changes if I knew that solo players wouldn’t be the most hurt by them…

  • @TheHushedsilence
    @TheHushedsilence Рік тому +19

    I do have to say, I'm very fond of the Ops playlist, like as a thing...I like the strikes and the stories behind them...they're like four persons in other mmos...so yeah there's times I want a little bit of specialized loot in them...not because they're harder (they wont be for me) but because I want them to be fun and rewarding and I genuinely enjoy them

    • @catlas2849
      @catlas2849 Рік тому +3

      My question is, what loot does datto think is dropping in vanguard ops? You get literally nothing except 1K glimmer and maybe a blue or world drop purple

    • @MoistYoghurt
      @MoistYoghurt Рік тому +1

      I like nightfalls because you sometimes get funny boosts like faster ability regen or faster grenades so when you have a grenade build the nightfall suddenly becomes way more enjoyable since youre just vomiting out grenades

    • @alvaroquintero620
      @alvaroquintero620 Рік тому

      @@catlas2849 you want more? For a beginner level activity?

    • @catlas2849
      @catlas2849 Рік тому

      @@alvaroquintero620 ?? There’s literally no rewards. Yes I want more if you’re expected to grind it. It doesnt have to be exotics or something crazy, just any actual reward. You’re just repeating what he said.

    • @alvaroquintero620
      @alvaroquintero620 Рік тому

      @@catlas2849 All the vanguard exclusive weapons and armor plus materials is not enough for you? For a BEGINNERS level activity your not supposed to grind it

  • @andrewmarshall2075
    @andrewmarshall2075 Рік тому +19

    I'm less concerned about increased difficulty and more about how much buildcrafting is gonna change and how we'll interact with orbs of light and the works. Will there be more sources for orbs or are they going to leave them as they are now where it can be a bit of a pain to get them to spawn outside of a singular mod type and supers.

    • @KaeptnBolle
      @KaeptnBolle Рік тому +1

      I do up to 70orbs per strike.
      Creating orbs is incredibly easy.

    • @JoeKeller87
      @JoeKeller87 Рік тому +1

      They said in their buildcrafting blog post a few weeks ago that some of the mods that currently generate elemental wells will now generate orbs of power, though they didn’t specify which ones.

    • @alvaroquintero620
      @alvaroquintero620 Рік тому +1

      They are consolidating everything into one making build crafting much simpler

    • @neosharkey7401
      @neosharkey7401 Рік тому

      Yeah the difficulty in this game is non existent lol. The hardest thing to do in raids right now is to use Izanagi and a linear and hot swap for more damage.

    • @30kGames
      @30kGames Рік тому

      @@KaeptnBolle Wells maybe, but orbs, that hard to believe. On my hunter I have a build that focuses on making orbs, but that build only works on hunter. None of the 11 builds i have for my lock works when it comes to massive orb creation. They need to bring back master worked weapons making orbs.

  • @Richy-
    @Richy- Рік тому +2

    I hear what you're saying, but my rebuttal on the Vanguard Ops playlist and Gambit would be:
    • Bungie knows how boring non-Nightfall Strikes are, hence why the Vanguard Ops playlist is getting any changes at all. Ultimately it may still be the easiest content in the game, but Bungie is at least making an attempt to make that content less steamroll-y. So to your point about loot, I mean, this IS a LOOTer game, and I'm sorry but I want loot in my LOOTer game. Not feeling rewarding enough has been an issue with Destiny since its inception.
    • If Bungie is giving up on Gambit due to not wanting to waste anymore resources, then why in the hell are Quests, and the general game STILL telling players to play Gambit? We just want to hear Bungie at least say they give up. But instead they continue to stay silent all the while the game STILL pushes players to play Gambit.

  • @GodEater015
    @GodEater015 7 місяців тому +1

    This is still relevant. Still seeing Oscar level posts in the forums about the difficulty increases.

  • @jackforde3314
    @jackforde3314 Рік тому +7

    i think a cool fix to the master loot problem could be an adept version of mementos. you get one activity specific adept memento for doing a challenge, first lighthouse of the week, flawless in a gm, etc., and slot it into a crafted gun from that activity to instantly make it the adept version

  • @the25thjordan76
    @the25thjordan76 Рік тому +32

    I think what people want with the skeleton keys are just cool unique loot. Like stolen will, grasp of malok you know weapons themed after our enemies. Could be cool rare drops in the playlist.

    • @sedftnio
      @sedftnio Рік тому +1

      Cool unique loot like the D.F.A.?

    • @rithvikmuthyalapati9754
      @rithvikmuthyalapati9754 Рік тому +1

      @@sedftnio Yes. We want that back

    • @MattTheHuman9
      @MattTheHuman9 Рік тому +6

      @@sedftnio Loot themed after the boss or the strike. Would love for the Warlock Fallen Saber helmet to come back for example

    • @alvaroquintero620
      @alvaroquintero620 Рік тому +2

      Silicon Neuroma, Duty Bound, D.F.A. The militia’s birthright, Mindbender’s Ambition, Warden’s Law, Horror’s Least, etc.
      We already have that

    • @BlitzStorm
      @BlitzStorm Рік тому

      ​@alvaro quintero give us armor options too. Since unlike D1, we have transmog for armor, having trophies on any set we want is a great idea and arguing "hurr we have some now" is just

  • @tatsu8886
    @tatsu8886 Рік тому +16

    I thought about how Skeleton Keys would function in our current system and you're right. With the ability to focus weapons coming to the Vanguard, they're now honestly pointlesss.
    I just want to see the Alak-Hul helmet come back for Titans and maybe some other strike-specific legendary armor for the other classes.

  • @AuraMaster7
    @AuraMaster7 Рік тому +3

    I think the massive 50 PL jump between Hero and Legend (1765 to 1815 effective PL) was a mistake. The -15 PL in Legend is fine, that level of difficulty works (though a reward increase to compensate would be nice). But requiring people to hit 5 over Pinnacle cap just to run the most basic level of non-matchmade PvE content is a bit ridiculous. Setting Legend to be at, say 1815, with an effective max PL of 1800 would be much better. The difficulty doesn't change, but it lets people slowly transition into the harder difficulties of the game as they hit the powerful cap, and makes Legend a more accessible difficulty earlier in the season.

  • @VoreoSabrae
    @VoreoSabrae Рік тому +3

    Somethings definitely did not need difficulty increases though. And somethings definitely did need increased rewards.
    Like Dares. Let that stay fun.
    Lost Sectors... just drop something that allow us to pick the exotic we wanna farm already.

  • @jaycup7289
    @jaycup7289 Рік тому +51

    After beating the Witch Queen campaign on legend I went to the Throne World destination and was surprised of how weak regular enemies are. I want more challenge

    • @exosus7451
      @exosus7451 Рік тому +2

      it would be cool to see legend patrols come into the game were enemies are harder but bounties, roaming bosses, and heroic patrols have increased reward.

    • @BlitzStorm
      @BlitzStorm Рік тому +2

      ​@Exosus They stated Neomuna will be a patrol that just lowers your light below enemies a bit.

    • @Wywern291
      @Wywern291 Рік тому

      Yeah, new lights literally one shot body with their starting HC when they get it. Imagine if halo had lauched like that, magnum 1 shot body everything except elites which are 2-3 shot body, no difficulry options. No wonder so many people flood in expecting IGN difficulty all the way through.

    • @chrisg8p
      @chrisg8p Рік тому

      @@Wywern291 IGN difficulty? what that mean? i tried googling lol neveer heard of that before

    • @voltus20
      @voltus20 Рік тому

      @@exosus7451 they tested this with the leviathan patrol zone by locking your power level. This will be further iterated on Lightfall by making you always be slighlty below the power level of the patrol zone.

  • @shanemoody529
    @shanemoody529 Рік тому +4

    I'm glad that they made master raids into essentially contest mode. Fantastic change. The only other thing that I would have found maybe acceptable would be keeping master raids as-is and making a hard raid (GM raid maybe) that has basically contest and better loot. But That just seems like too much Dev time for what is likely a small section of the community.

    • @shanemoody529
      @shanemoody529 Рік тому +1

      The only thing I'd like more would be the removal of the power grind as it exists today. I play ffxiv and do a lot of savage/ulti and one of my favorite parts about it is how accessible all of the content is, you can literally go buy a set of the most recent crafted gear off the market and boom, you can do all of the hardest content in the game excluding an on-patch ultimate (which is tuned for BiS of the patch prior to its release). I show up in D2 and I have to grind random bullshit just so I can get to the content that I actually want to do.

  • @Landofalcon007
    @Landofalcon007 Рік тому +3

    My issue isn't with the changes with surges or overcharges, or even the changes to Vanguard ops, though i do enjoy breezing through it on occasion, just as a fun no-brainer. my concern is with the other things, at legend and above. as a solo player, these things are already quite difficult for me, especially dungeons. and as the in-game lfg isn't coming till season 22 or 23, I am concerned that if some of the changes are too extreme, my only options will be beating my head against the wall till i rage-quit, lfg with strangers i dont want to talk to, or just not play most of the endgame. But we'll see, hopefully it won't be all that bad.

  • @raging666
    @raging666 Рік тому

    I caught that Third Eye Blind reference at 24:41! I love that song. Great vid!

  • @kat-rau.
    @kat-rau. Рік тому +7

    I think also, some people (such as myself), sort of just have to accept that Bungie, and Destiny players, want the game to go in a direction that isn't for you. I like Destiny for exploring all the pretty maps, seeing all the cool areas in places like missions, strikes and raids, and playing through the story/learning the lore of the game. I can't really sit down and grind, I have a disability that prevents me from sitting at my computer for too long, so I usually try to take it slow. I understand that a lot of Destiny players aren't like that, and aren't interested as much in the same things I am. They want to grind and improve and play as efficiently as possible. It makes sense that Bungie also wants to cater to that type of player, because they're the ones who put in the most hours on the game. It does make me nervous that it'll be harder for me, or players like me, to be able to enjoy the things about Destiny that don't include buildcrafting, or optimization. But maybe that's just how it is, and maybe I spend more time watching story recaps on UA-cam or other people doing the raid, and less time in game. They can't develop the game with everyone in mind, and maybe it's just up to me to understand that, just because I love Destiny's world and it's design, doesn't mean I'm entitled to being able to experience it myself. Developers can't always be thinking of everyone when they make changes that cater to specific playstyles like this, some players are bound to get left behind, and if that's what has to happen for the most present Destiny players to be happy, then so be it.

  • @flask_of_bean1983
    @flask_of_bean1983 Рік тому +4

    I just had a grand idea. For matchmaking on legend and master NFs and stuff, tie it to guardian ranks. If those ranks are meant to mean something on player capability, then we should give them a purpose other than social ladder height.

    • @underscore_5450
      @underscore_5450 Рік тому

      Hopefully LFG works off of something like that so you can specify only players with previous completions and a high enough guardian rank. If it works well, it could provide enough data that a stricter matchmaking system for endgame activities could work.

  • @Bleh52
    @Bleh52 Рік тому +6

    I just want to be able to solo strikes at the same difficulty they are when you have a fireteam. I’m relatively new and just want to try soloing something simpler before I try moving up to a dungeon

    • @markmurex6559
      @markmurex6559 Рік тому

      I've wanted to solo strikes for years.

    • @JammyBriton
      @JammyBriton Рік тому

      ​@@markmurex6559 it was possible on console, not sure if patched; however if you set your time and date quite far back then you'd load in solo.
      For PC though, I'm not sure

  • @3rdrick
    @3rdrick Рік тому +1

    Ive lost respect for Datto over the past few years and watched his content religiously throughout D1
    This video is a banger and says what we were all thinking.
    Thank you Datto. You truly are a voice for the elites.

  • @FarthersBane
    @FarthersBane Рік тому +1

    Lost sector farming needs a change 100%. I did 184 runs last week for a single bad Gyrfalcons drop. It's discouraging

  • @seamushardin1763
    @seamushardin1763 Рік тому +36

    I really like the change to master dungeons so they're more soloable for the players that dont really have teams and dont want to lfg. Now they just need to add spoils to dungeon encounter drops, even if it's a different type of spoils specific to dungeons and add a kiosk at the end of the dungeon to spend them on the weapons that can drop.

    • @dattokackis8712
      @dattokackis8712 Рік тому +5

      Why do they need to be specific? I've long thought dungeons needed spoils but they should be the same ones. They're in the same family. A dungeon is really just a raid jr.

    • @corrosive1376
      @corrosive1376 Рік тому +1

      @@dattokackis8712 true but also there's 0 communication needed for them. You don't have to try to beat dungeons. Raids you have make calls, for dungeons you can just do what ya gotta do and you win

  • @montemccleery
    @montemccleery Рік тому +4

    Look, I totally understand and have no problem with adding more difficult content to the players who want it, but I really don't see a point in *taking away* easier/more accessible difficulty options for people who aren't top tier players. I've been playing OG Destiny since day 1. I follow the build guides, I understand the mechanics, but my reflexes, and my vision just simply wont ever allow me to get to a place where I'm going to be doing GM nightfalls or Solo Flawless *anything.* And that has been just fine for me. But these difficulty changes do make me VERY nervous. I've given several hundreds of my dollars and hours of my life to bungie and I'm worried that more content that I HAVE PAID FOR will be locked behind ridiculous skill walls that I will never physically be able to achieve.
    But I'm not here to just cry about it; the solution for me is simple... stop giving Bungie my money. If TAKING AWAY accessible content is really what this toxic, slobbering community is begging for, let them have it.

    • @pepsi9209
      @pepsi9209 Рік тому

      "i can excuse them taking away 5 raids, but i draw the line at them making activities i cant complete"

    • @montemccleery
      @montemccleery Рік тому

      @@pepsi9209 are you saying that's what I was implying? I don't understand, I literally said I don't see a point in them taking away content that's already there?

  • @liuser
    @liuser Рік тому +12

    Calling last year's rework a "full revamp" is definitely a stretch but otherwise i agree with the sentiments. While I don't think seasonal content should be the source of the very best gear I do think it should give stuff good enough to work in mid/high-ish level content just so they can more easily access the more difficult content for better rewards

  • @zorak9379
    @zorak9379 Рік тому +2

    If Gambit is going to be ignored, stop making seasonal challenges for it

  • @dakotabaird
    @dakotabaird Рік тому +8

    As a primarily solo player the only thing I'd like is match making in some of the higher tier things. I know there are discords and such for finding groups but Legendary difficult should be matchmaking capable when some people are able to just solo it we should be able to matchmake into it.

    • @maxreyes3097
      @maxreyes3097 Рік тому

      If you’re able to pug into the hardest content in the game and finish consistently, the game is trivialized and lacks any kind of difficulty

    • @dakotabaird
      @dakotabaird Рік тому +1

      @@maxreyes3097 legend isn't the hardest difficulty and people are already easily soloing legend difficulty. Master and grand master can stay fire team but no reason you can put into legendary

  • @melon_wolf1
    @melon_wolf1 Рік тому +4

    so, i agree with you on most points. What i dont understand is why couldnt they just leave the base difficulty mode? reduce the loot for it or something. 1 reason for this would be for grinding out bounties not sure about anyone else but i already dont like having to do bounties in harder content just because most of them are forcing you to run "more" specific things in order to be optimal and that may not line up with modifiers already active so you would have to pick and choose. Which for you may be fine and thats fair just a reason i think it would be a good idea to keep a base level difficulty in the game that doesnt modify the power. I could also see these changes being brought in because they are clearly moving towards a "power level-less" destiny 2 which is also fine. there has not really been much of an incentive to grind out that power other than grandmasters but for most people and a little luck, you can get that by the time grandmasters launch with little to no effort anyways. ALSO GRANDMASTER GAMBINO WHEN lmfao

  • @hiddedevries8853
    @hiddedevries8853 Рік тому +5

    Okay, how about this: They should keep normal strikes without damage buffs because its just for fun. But for the higher difficulties they do use them. I also think it makes sense to have strand always as a buff for this season, but why are arc and stasis not given the buff for an entire season? Add stasis and arc pls to the weekly rotator as well! More variety.

  • @AceInTheSpade
    @AceInTheSpade Рік тому +1

    I love elitist datto videos. So much common sense commentary. The true voice of reason.

  • @nickbeaver4117
    @nickbeaver4117 Рік тому

    Datto, just thank you.
    Listening to you talk about D2, hearing someone actually you think alike, someone you like to listen to is awesome.
    You've got such a nice voice, so many emotions to this game that I can truly understand with you.
    Thank you, love u

  • @SkywalkerOne1977
    @SkywalkerOne1977 Рік тому +21

    IMO, Gambit needs roles to thrive. It was way more fun to throw on armor that put you in a certain role than to jump into a game just to have everyone going for the same objective and getting there before you.

    • @myHandleIsAlwaysTaken
      @myHandleIsAlwaysTaken Рік тому +1

      it's the perfect place to implement role based matchmaking, like tank/healer/dps except converted into gambit suited roles

    • @ghostridernz17
      @ghostridernz17 Рік тому +1

      Yup, all they need to do is make gambit prime again and it will be fun guaranteed

    • @daedalus6433
      @daedalus6433 Рік тому

      @@ghostridernz17 And make sure invader is nerfed to hell.

    • @Meeko1010100112
      @Meeko1010100112 Рік тому

      The problem being that there is only 1 'role' in gambit, invader, everyone needs to do everything else.
      Only invaders would need to, potentially, have weapons and gear best equipped for invading. Everyone else, needs everything you'd need to play optimally. Hell even invaders really should have a boss killing aeapon or super equipped.
      The only 'role' there ever was was invader. Everyone needed to be involved in killing invaders, blockers, chaff adds and then the boss. Everyone needed to be able to do all the PvE stuff that is most of a Gambit game, only Invaders had any sort of role. Reaper, Sentry, Collector from Prime were all made up because everyone was doing those things.
      Its been the case since Gambit released in Forsaken. You can, and always could, determine a gambit game by the first invasion. The team that gets the first effective Invasion of just is that much ahead than the others, and the catchup mote pinatas don't really do much of anything to help when you haven't invaded yet, but the other team is getting close to their second.

  • @jakubmarz
    @jakubmarz Рік тому +16

    I took a break from D2 for the past 2 seasons becasue it has just been tiring to play this game with how much we just roll over everything. I felt many of these opinons that Datto shared in this video, especially with the overexaggeration from certain parts from the community about the game being harder. After reading about the changes, I'm very intersted in finally getting back into D2 to see how these changes play out.

    • @egronomia1067
      @egronomia1067 Рік тому +2

      Same I was burned out because game was just mindless grind with 0 difficulty like I was completing GM with 0 build. Now I'm coming back to see what gonna happen with this changes

    • @EpticityOG
      @EpticityOG Рік тому +1

      I take breaks every year I only play the new expansion and it’s season attached to it and leave until next year, it’s too much repetitive grinding every season for me to waste my time on it

    • @pricefieldx
      @pricefieldx Рік тому

      ​@@EpticityOG it's a looter shooter that's literally the whole point of the game 💀

  • @guruofny1022
    @guruofny1022 Рік тому +9

    I agree with a lot of what you said, with a giant "BUT" - the expansion power grind is ready for sunset. To have to do a massive soft cap push (campaign?) and then a 50 point powerful grind when they just increased the amount of time required to complete the same old content to get back to the fun stuff is obnoxious. We play this for fun. It's not our jobs (most of us). All they did was make it more of a grind to get back to status quo for many veteran players. And then they wonder why we bounty hoard.... it's because a lot of that old shit is boring at this stage. But at least it's now going to take more time. Grind on guardians.

    • @GeoGyf
      @GeoGyf Рік тому

      Bro you should have seen Forsaken expansion and Last Wish raid. Forsaken was top level expansions (3 studios worked on it) but oh boy, some design decisions were atrocious and could never fly away today. Anyway the top raiders/players power farmed prime engrams like crazy to be ready for the raid. And they still did a 20 hour run (Datto's team came 2nd for 2 min). IMO perhaps you can focus on 1 class only, and play the other 2 classes very sparingly if you have time, if you have energy and if the bounties on your first class are finished.
      Notice the many amounts of Ifs and place your sanity above all else.

  • @RefMr
    @RefMr Рік тому +1

    I actually agree with most of these takes, except for the Gambit comment. I would call what they did with the revamp “barely trying.” Yeah they tried, but barely. And quickly abandoned it too before even trying any interesting experiments. An overhaul to the core rules for the 4th-5th time while not adding anything new or even any new incentives to play, to bring back players who left it for these reasons, is not “new content.”
    They’ve literally only taken things away: modes, maps, bosses, weapons, armor, etc. The body has been slowly hacked away at, so that only the bones are even left at this point. If it continues to look like Bungie abandoned it then they can’t really be surprised when no one comes back try out the new version. To the average player some rules changes don’t matter, it looks like the same mode they already made their minds up about. Heck a lot of people only play Trials because there’s some of the best loot there, if there was some incentive to go for or some long term goal the playlist would be much more populated than it currently is, of that I am sure.

    • @Vex_365
      @Vex_365 Рік тому +1

      Tl:dr : Facts .
      Imagine if Gambit DID had an GM style game mode/type or something similar. I would play it in a heartbeat. Smh

  • @beny7160
    @beny7160 Рік тому +1

    Nightfall in the early days of destiny 2 felt in a good place. I'm fine with a bump in difficulty but I would really like to see the Champion system reworked or removed. I HATE having to run the mods on my armour (hey, let me put the mod on my weapon again) and just being forced to optimise for fighting champs.The light level shit needs to stop too. The number doesn't matter until Bungie decides they want it to. It's a content gate and simply a poorly disguised treadmill to keep people grinding. Here's a thought, make the rewards and even the content fun and people will play to have fun. Crazy.

  • @Felwinter999
    @Felwinter999 Рік тому +3

    I personally just want to see themed loot instead of the random stuff we have seen in some of these activities

  • @KalosKitsune
    @KalosKitsune Рік тому +4

    I just wish Neptune wasn’t so difficult. I feel like I die from an enemy looking in my direction. I also don’t like being forced into a build.

  • @nateismyname8657
    @nateismyname8657 Рік тому +21

    I’m all for harder modes if the loot matches but I hope it’s not just beefed enemies that kill in one shot, they could learn some I feel from division 2’s harder content. When I think of hard mode or harder modes I think it should be more things required to do in the mission and aspects like not completing this results in a wipe. Fighting Mr Beefy and his friends while they shoot faster, harder hitting guns just feels more like a lazy approach to making harder content which just forces you to play outside of their range. There is a necessary needed mix of it but I feel most harder content is to just make things harder to kill and they just one shot you on site even with max resilience.

    • @bannedmann4469
      @bannedmann4469 Рік тому +4

      That's all Bungo does, artificial difficulty. Everything two shots you, time limits with points, health gates, and enemies with far too much health. That's why I hate streamers asking for more difficulty. It's never good.

    • @Level3BBC
      @Level3BBC Рік тому +1

      ​@@bannedmann4469 and unfortunately I feel like the current difficulty is just a massive annoyance. Like did I want my seasonal content to be a bit more engaging? Yea but not by adding 60 two shotting enemies all over the place. Same goes with patrolling Neptune it's boring bc everything feels like a bullet sponge that kills a bit to quickly

    • @breezy3176
      @breezy3176 Рік тому +1

      no instead they just made lake of shadows worse

  • @Killasim1
    @Killasim1 Рік тому +2

    The funny thing is, they did have matchmaking for legend nightfall, for one week, and it was fun, and more people based on Bungie's numbers completed it.

  • @mariowolf112
    @mariowolf112 Рік тому +1

    The only thing I disagree with is the 'Legend Matchmaking' comment. Some veteran players (like myself) know how to make builds. But now for legend matchmaking, we need to "prove our qualifications'" According to your words 'it's a video game and not a job." It's legend nightfall, not Master or Grand Master. I just get tired of going on Bungie's LFG and waiting for a team. I just hope the in-game LFG feature comes soon. But for everything else you stated I'm cool with it.

  • @TheeAwesomecake
    @TheeAwesomecake Рік тому +7

    I don't mind the idea in general but I feel like Destiny is a game where we should have playlist where we get to feel the bonkers power of our guardians and shouldn't need to struggle against small adds in the EDZ when we've killed several literal gods
    Its also a very bizzare decision to not let us overlevel for the basic ops playlist which is supposed to be the easiest thing to engage with, but we can overlevel for raids which are supposed to be the pinnacle of content

    • @markmurex6559
      @markmurex6559 Рік тому

      Maybe the whole game in general needs a few difficulty settings.

  • @chrisreilly1290
    @chrisreilly1290 Рік тому +5

    22:12 I think this makes sense, you couldn't launch a mission in Halo with your friends unless you got to it yourself, but if they wanted to, they could bring you in to the later missions. Legend matchmaking makes sense with you having to beat that activity yourself, or find some friends who are willing to help you out rather than use ppl helping you randomly as a crutch

  • @THEdavehogue
    @THEdavehogue Рік тому +8

    The biggest issue I have with the contest modifier in Master Raid content is that champion spam was added to Master Raids to make them challenging in the first place. If they revert the champion spam, keep the enemies the same and add contest modifier, it will feel like day 1 contest mode and be fine. If they keep all the champions and implement the power cap it's gonna kill master raids.

  • @gooberllc
    @gooberllc Рік тому +1

    tbh i would be down if datto made a video basically outlining how he’d like the game to play

  • @WeavsiesMemeGarden
    @WeavsiesMemeGarden Рік тому

    "Get good, it's light fall time baby" is now my text msg tone

  • @fazzy8682
    @fazzy8682 Рік тому +10

    My main worry with all of this is LFG. I rely heavily on LFG for all end game PvE and lots of the time they start off good but slowly tilt into salt if even 1 thing bad happens. With all of the meta changes and overall (some deserved) nerfs to our guardian, I can only imagine this happening more. It’s makes me very nervous to find out if the next LFG I get into might be the last I ever bother joining before I drop the game.

    • @JMD3M410
      @JMD3M410 Рік тому +2

      Find a discord of not terrible people?

    • @480pixels
      @480pixels Рік тому +6

      @@JMD3M410 not possible

    • @fazzy8682
      @fazzy8682 Рік тому +3

      @@JMD3M410 I’m using the DTG Reddit LFG and the Destiny2PC LFG. Both have the same results come raid night. If those 2 aren’t good there can’t be any better ones out there.

    • @mikeydave95
      @mikeydave95 Рік тому

      @@JMD3M410 what happens when lfg is in the game

    • @JMD3M410
      @JMD3M410 Рік тому

      You start with the LFG games and build a friendslist of people that don't suck. You play with someone a couple times and then you invite them to your discord or get invited to theirs. Bingo bango bongo you got a fireteam that works for you.

  • @LildAnakin
    @LildAnakin Рік тому +3

    Love that you call people out in a constructive way and have a realistic outlook on this game.

  • @Apoxiosis
    @Apoxiosis Рік тому +3

    dont get me wrong. i love gmnfs theyre fun, and im totally fine with power being capped at 25 under
    but im not a fan of power being capped for *all* difficulties.
    what the fuck are we even grinding light level for at that point? why does it matter if i cant roll into a master nf and clap its cheeks because im 15-20 over.
    if theyre going to cap power for all activities then they should also just do away with the power grind.

  • @aldomartin2992
    @aldomartin2992 Рік тому +1

    "you expecting grandmaster gambit or something?" is probably my favorite Datto quote ever

  • @chrisreilly1290
    @chrisreilly1290 Рік тому

    16:44 I was drinking and almost spit out my drink with that analogy

  • @ToyboxNetwork
    @ToyboxNetwork Рік тому +6

    My biggest worry with Elemental Surges and Weapon Overcharging is that it's gonna be another new thing LFG servers are going to get toxic and picky over when it comes to getting groups together for GM's. It's bad enough when people get kicked for not throwing down Wells every possible second regardless of weather or not they're needed in those moments; now just add on the getting angry over not running the one weapon that get's Overcharged that week because the Champion stunning methods you're comfortable with don't match up or don't have a good enough roll on a Heavy Weapon that fits that specific bill for the week.

  • @vcontheripper
    @vcontheripper Рік тому +3

    Most of your points i agree with but I do think the weapon drop chances should be touched up a bit on the ops Playlist weapons.

    • @vcontheripper
      @vcontheripper Рік тому +1

      I also don't think the power delta being applied to raids or dungeons is the greatest idea but I'm willing to try it and hopeful it will be fun

    • @charliepotter9622
      @charliepotter9622 Рік тому +1

      I think the reason people want the ops drop rates to go up is cause if your not running vanguard prosperity on your ghost it's can be a 50/50 drop rate sometimes like for me I'll do my pinnacle then do like 10 15 more ops sometimes just messing with builds n that and won't see another drop or I might see a drop ever 5-7 strikes and thats with slaying everything as I've just always been that sorta player ops definitely needs it's loot touched up a little bit even if its only to raise the chance of some of the older loot drops that I never see drop anymore unless its from a zavala engram but with everything else going in in strikes and difficulty it should make the game more fun (I personally can't speak on gms or raids never have enough players) but from being scared to do master lost sectors to making 1 void build and suddenly I'm thinking ahh this is easy and 2 maning and basically soloing legend nfs and was gonna try a master nf but didn't have enough people on to confidently try it but generally the games to easy vanguard ops getting harder will help most newlights get comfortable going into other content pushing to endgame content another thing to note I don't believe the base difficulty is going uo of dungeons or raids just the master difficulty

  • @Aj-py8en
    @Aj-py8en Рік тому +6

    My only issue with Gambit is they put in a lot of work to make changes, but nearly all of those changes were aimed at making it friendlier to a wider audience. The problem with that is the people who enjoyed and played gambit suddenly lost a lot of the depth and competitiveness from the mode they enjoyed, and the players who didn't enjoy or play gambit are going to stay that way regardless of what changes are made.
    The only thing that i think could save gambit at this point is a complete reversion to it's pre Beyond Light state (Gambit, Prime, Reckoning, 6 Maps) and then continuous expansions on that system (Mods for roles, more maps, different gamemodes, trials/gm alternative, primeval specific mechanics, etc). It needs something for the new and casual players to enjoy. It needs something to provide a more difficult and engaging gameplay loop for veteran players. It needs something to provide endgame challenge and gear. It all boils down to bringing on par with Vanguard and Crucible, not stripping it down and making it less similar lie what happened in beyond light.

    • @righ7y
      @righ7y Рік тому

      If anything, they could potentially keep normal Gambit the way it is now and have the idea of Prime/competitive being the round based original Gambit format with some tweaks

  • @attackmanatee02
    @attackmanatee02 Рік тому +2

    I honestly like putting my builds to the test and seeing if they can handle higher stuff. I think at least half of the player base never even bothers making builds though, surprisingly. The amount of people in my clan who have had their minds blown by simply being given a build... like they had no idea the game could work like this

  • @cimirie01
    @cimirie01 Рік тому +2

    Datto. Dude. Bungie did NOT do a complete gambit overhaul last year. They tweaked it. Like they have on some level the past few years. An overhaul requires the addition of new maps. Mechanics. Perhaps even new enemy skins (we’ve got several varieties of each race: why not rotate them).
    People don’t touch it because Bungie isn’t touched it in the ways people have been screaming about.
    Look: I know PVP is a much bigger draw and it took half a decade for Bungie to even tinker with that on a semi-legit level. So my expectations for gambit aren’t huge. But let’s not pretend what they did last year was anything other than the band aid on a corpse you referenced earlier (love that analogy BTW).
    Bungie CANNOT say “we tried everything with gambit.” It’s stale. And it’s stale because people are sick of the same 4 maps. We have fewer than when we started. People scream about the stale maps in crucible and there’s what? 20 of them?

  • @pkeod
    @pkeod Рік тому +14

    I remember in D1 when nightfalls felt super difficult (to the point where it felt like you had to cheese) and also felt super rewarding

    • @stonehengeman
      @stonehengeman Рік тому +2

      Completely.

    • @fishnutz5196
      @fishnutz5196 Рік тому +1

      Whats funny is if you go back to them everyone would complain about the loot. Most of the time it was a exotic and a legendary engram.

    • @kellofkells6002
      @kellofkells6002 Рік тому

      @@fishnutz5196 we were so innocent

  • @shanemullins2797
    @shanemullins2797 Рік тому +3

    They have went too far. Why is a Hero Nightfall as hard as a Master was last year and the rewards are terrible. At least increase the chance to get a nightfall weapon. By a lot. The way it is now I just want the new weapon drop and then just focus it

  • @skanarkist2131
    @skanarkist2131 Рік тому +12

    I just don’t understand how Bungie thinks we’re not engaging with Vanguard Ops because it’s too easy. I’m not engaging with it because I get my pinnacle and then that’s it. With only one or two new things being added to the playlist a year, there’s nothing to engage with, new things make it feel “fresh”, not having to work slightly harder for a +1 item

    • @chachan6044
      @chachan6044 Рік тому

      There's people that dont engage with vanguard ops at all even for the pinnacle because its plain boring just insta deleting enemies. Especially with the rng of pinnacles, people dont even bother to boot up the playlist.

    • @NobleVI_343
      @NobleVI_343 Рік тому +2

      @@chachan6044 me having to fight slightly harder for the same dogshit rewards is gonna incentivize about as much as offering a quadriplegic person a free bicycle if he does well in judo.

    • @chachan6044
      @chachan6044 Рік тому

      @@NobleVI_343 1. They did mention there will be vanguard weapon focusing so that might be some loot worth playing for.
      2. To be fair, other than maybe some weapons, to expect high tier loot from what is pretty much the beginner difficulty playlist does not make a lot of sense. If you want good loot, you have to play the harder content that is available.

    • @NobleVI_343
      @NobleVI_343 Рік тому

      @@chachan6044 you said it yourself, it's beginner tier, meaning a lot of the community won't be interacting with it after a while, which shouldn't be how it is, if you knew how skeleton keys used to work, you'd know it's possible to get people excited for strikes- also actual strike scoring, not the garbage they're pushing out.

    • @chachan6044
      @chachan6044 Рік тому

      @@NobleVI_343 i do know how skeleton keys work, i actually played through all of D1 as well. The problem is that the reward system from skeleton keys would have to work very differently considering all the reward sources we have now in D2.
      People would not love that yes, even though you get strike specific loot, you'll have people whining about red border drops, bad rolls on weapons and bas stat rolls on armor, and also when they get the specific gear they want, then they will again say 'there is nothing else to do now'.
      Making a playlist more engaging jn its gameplay instead of 'heres more loot' i feel is more important long term wise. I do agree in strike scoring tho, that would be fun especially with a leaderboard system.

  • @coldchicken1546
    @coldchicken1546 Рік тому

    The most supportive and friendly "get good" I've ever heard.

  • @PCWD
    @PCWD Рік тому +2

    I think we should at least be given more sources of legendary shards. They’re used for everything now. Maybe add a chuck of them after doing so many vanguard ops / nightfalls?

    • @lordsucuk9316
      @lordsucuk9316 Рік тому

      we are getting so many more ways to spend them in lightfall but no way to earn more. It's weird that no one is talking about this, the focusing costs will make guardians go bankrupt...

  • @callmeshaggy5166
    @callmeshaggy5166 Рік тому +7

    After launch, and as a player from ttk era, I can say that this is pretty rough for a casual player entering the game for the first time. It feels like they want it to be sweaty if you're not modded up perfectly, and then doable with moderate effort if you are. Then on top of that, your power level becomes effectively meaningless once you reach the cap, which I think is master that caps you at 1820, but really any activity caps you. So what's really the incentive? The opportunity to do even harder activities without actually getting any more powerful??
    Yeah, that feels pretty unrewarding, especially when there's still no powerful or pinnacle protection or guarantees. Doing 3 capped activities for an hour of my free time for a pinnacle that doesn't actually make me more powerful and then getting an item that doesn't even improve the slot anyway. Who thinks this is fun?? How on earth did anyone at Bungie see the universally positive feedback from season 9, where we could actually choose from the sundial, and go "....naaahhh" and never have anything like it again???

  • @vonhellsing6406
    @vonhellsing6406 Рік тому +5

    Okay Datto I'll agree to getting better at the game if you agree to get a real job balance that between living in reality and doing UA-cam videos. Then going outside in the sunlight for at least 10 minutes touching grass with your bare feet without bursting into flames.

  • @yaatiusyeeticus1371
    @yaatiusyeeticus1371 Рік тому +5

    Go on, insult my entire ancestry over me not being able to break shields, I can handle it fsther

  • @orbitwhitegum7
    @orbitwhitegum7 Рік тому +1

    Don't you dare tease me with Grandmaster Gambit

  • @TheNomadProphet
    @TheNomadProphet Рік тому +1

    I finished Lightfall legendary solo yesterday and I'll be honest - much of it sucked incredibly badly. Several levels required at least 20ish attempts. By the end I was so tilted and over it that my attitude towards Lightfall (you will have seen the complaints already I'm sure) was not great. However after seeing this, taking a wee break today and going to work, and remembering that Strand isn't done yet (timegating is very silly but whatever) I am feeling much more inclined to keep playing. Thanks for being so stable and solid Datto, you are well loved for a reason. Between you and Dunkey the UA-cam gaming scene has a few pillars of sanity left.

  • @Destiny-lb6mp
    @Destiny-lb6mp Рік тому +4

    Destiny's fanbase is better at mental gymnastics than they are at playing the game.

  • @firecrushfox
    @firecrushfox Рік тому +5

    The problem I have with the difficulty increase personally is that it's more ostracizing to newer players. Destiny already has difficult content, that being Legends, Masters, GMs, Raids, Dungeons, etc. With the single exception of maybe the Vanguard Playlist, a lack of difficulty has never really been an issue for Destiny because if you wanted harder content, it was already there waiting for you. Increasing the difficulty from the bottom up like this however is only going to push people away, especially if there's no added incentive to playing the harder content. This is why the "your job has been paying you more for years and is only now asking you to do more work" analogy doesn't work because sure, while you might think that logically makes sense, that's not what most people are going to see it as. Most people see it as your boss asking you to do more work without extra pay. Beyond that actually very massive issue, I actually like the idea of an increase in difficult, personally. While Destiny is already effectively a full-time job in it's own right due to how grindy many of the challenges can be, I would like it if the difficulty in Strikes was bumped up a good amount (even if it kills my Arc Hunter Melee build).
    I'm not sure whether I agree or disagree with your opinion on loot balance changes to Vanguard Playlist, but I did find it lacking either way. Yes, the Vanguard Playlist is too simple to be the primary source of high-end loot, but at the same time I think a lot of the frustration comes from the fact that there's several dozen different challenges that task you with playing Strikes over and over and over again with very little reward. I think a lot of the opinions in this video stem from the mindset that the grind is simply about getting loot and god rolls, but ignores the fact that a lot of people are just trying to complete the actual challenges and achievements that Bungie has laid out for us, but we don't want it to feel like a pointless venture. I personally don't play Destiny to collect god rolls on every weapon, I just want to complete as many challenges as I can and hopefully one day earn one of those title things. I don't think playing the game that way should be any more or less valid than playing the game to be the best ever.
    A side-note to this is that I find it kind of funny that he thinks Lost Sectors and Dares should have better loot, but not the Vanguard Playlist. Doesn't really make a whole lot of sense, but whatever.

    • @markmurex6559
      @markmurex6559 Рік тому

      I'm with you. Some things need to be touched up in the difficulty and the rewards, but not everything needs to be more difficult.