Something i feel is going a lil under the radar is that it was one of the smoothest launches (least on PC) that Destiny has had. Que is always gonna be there, but once i was in, i just powered through the whole campaign without any issues. was a blast, really hyped for the next year of content
Lmao you realise this is because ps4 users got fucked over right? It has nothing to do with a smooth launch. A smooth launch is every console getting the game on release and being able to play the game. Also hdr is messed up for a ton of people that’s not smooth buddy
“I don’t know, and it doesn’t matter. Because I’m here to protect humanity.” was my favorite line from Ikora in the campaign. Not just blindly worshipping the traveler, but instead affirming the notion that it’s just a benevolent thing that gave *us* the power to protect *our* people
There was someone on tumblr who pointed out that saying Savathun "stole" the light is wrong, because of how it implies that it belongs to us: "The light doesn't serve us, we serve the light." Between that and the line from Ikora, I kind of like this view on the Traveler.
One of the things I loved about Witch Queen was the campaign. The fact that the campaign had a legendary mode and every mission was unique has me hyped to see what's next. The future of Destiny looks bright so far.
This is the best moment for Destiny 2 in its whole lifespan, and it looks like things are going to get even better with time Also the campaign lead director is also directing Lightfall after the amazing feedback of The Witch Queen
@@jian4701 nah forsaken and the rest of year 2 had more content than we’ve ever seen in Destiny 2 so far and it’s not even close. Go watch the vidoc for forsaken and then compare it to shadowkeeps, beyond lights, or witch queens vidoc and it’s mind blowing how much of the forsaken one is them showing off new content and extremely positive changes to the game.
Its refreshing seeing a final boss/villain that isn’t just a bigger version of a fodder enemy we always see. Fighting the Techeuns and Riven is what I want to see in raids, brand new enemies we’ve never fought before. I hope the new raid has a boss thats new.
I mean, she's more or less the final form of a Wizard. It even called her the "Brood Queen". She also changed her appearance using the Light, but she's still essentially a major advanced Wizard. Now the Witness, THATS a brand new look.
The final boss has been leaked as a darkness entity with a new model we haven’t seen in game yet and will be named first disciple of the witness and the new raid legendary glaive is his weapon
This campaign blew EVERYTHING out of the water we ever had in the franchise. During the parasite quest was great! Mara actually admits she is scared of the witness. Scared of what it showed to her.
I loved that this was the first time in a campaign where you genuinely feel a sense of accomplishment after each major encounter. Destiny hasn’t done that for me aside from solo dungeons.
Absolutely! The apprehension of seeing the raid banner circle as you walk in the room and the sigh of relief when the chests spawn is Destiny at it's best.
@@underscore_5450 Definitely! I'm super exited that the same team that worked on Witch Queen's campaign is working on Lightfall's. Hopefully we start seeing this type of content expand into more parts of the game.
Tbh with the way that enemy scaling works in Witch Queen, I'd say the best possible experience for the campaign is to play in a team of two on Legendary difficulty. Enemies are difficult but not impossible, you have a chance for team-play and interesting moments, and overall it feels the best.
Imo solo all day is the best way first time and should be only, never miss a key moment for any reason, never have a buddy talk over important dialogue by accident or otherwise and perhaps most of all bask in the as always incredible soundtrack.
@@hilldogg7289 fair comment, I think it comes down to individuals skill/resources etc. I had to help a buddy get through one specific section and I can believe that it may be the easiest. Although I probably only died 5-10 times solo on my initial playthrough. That said I've done this like solo flawless dungeons without too much trouble so I was in that mindset from the get go
@@Philovski Ok gamer. I died at least 100x. Hid behind a rock to beat fallen Warden in Temple of Cunning because he 1shot me with a crossbow 25 times. Drove me nuts. I think it may depend on class too - with warlock I had to use stasis turrets or void devour to stay alive.
@@leanmac6613 100% class can have an impact, I've always found Devour the best solo perk across all classes because it encourages aggression so you can get control of a room. Hunter invis is definitely up there, Titan I've always found a little trickier.
Glaives are INCREDIBLE- yes it's the artifact but suppressing glaive and then tying all the fragments into suppression as well as making them weaker is just fantastic- it's also super easy to stun unstoppables, highly recommend getting impulse amplifier on your glaive it has served me very well
@@LearnedSophistry enhanced unrelenting and subsistence for now, I want to try graverobber once it’s been fixed. But it does wonders, haven’t touched the artifact mods yet, haven’t taken the thing off since I equipped it. Once they fix it’s interactions with melee mods and exotic armor, this thing will be completely nutty
What also helped the story along was the seasonal content being immediately tied to the main events of the campaign. The first mission ties directly into the first cutscenes with Caiatl, and our investigations during the campaign provide intel for the seasonal quest. Very smooth integration.
If anything, its just proved what we've known for a long time, that bungie KNOW how to tell a good story, they just spent waaaay too long doing it in lore tabs.
@@Lynch2507 The writing has never been the issue (save for Curse of Osiris which retconned the Vex so badly that they needed to re-retcon them in Unveiling), the issue was how to implement the lore and the stakes into the gameplay.
Incredibly strong campaign this time around, I’m honestly shocked they were able to pull it off. Makes me even more excited for the narrative of lightfall.
I was saying this to my clanmates as well that the final portion of the Savathun boss fight is tuned PERFECTLY (at least for a fireteam of three since I have yet to try it solo). Its intense and chaotic the first time you do it and it almost feels hopeless but there is a glimmer of hope in there that you have what it takes if you clutch up. Absolutely phenomenal.
Super excited for the future of destiny. I’m sure as i watch you’ll share the same sentiments and the fact that this did this from home and not in a studio is crazy. Really really hyped for the future of destiny and witch queen is absolutely amazing.
With Imaru escaping bungie must have a rough idea for savathun in the future. It could be a season where big thing happens but in the background a secret hive force sneaks imaru to savathun remains and she’s revived or it could be the enemy of my enemy is my friend situation where we find/rescue imaru and revive savathun for information on the witness or it’s armies. Also weapon crafting is alright but it’s not what they described it to be like you don’t get the rampage perk from the gun to use you get resources from the gun to put rampage on a different gun.
I'm betting on us having to fight the traveler because it attempts to flee the sol system and during the fight it drops imaru who resurrects savathun, maybe even Gaul, just brain storming here
to be fair her Worm could reveal anything - even if it wont do it willingly - since it knows as much about the Witness as she does, as it has always been with it until the last season. I can imagine Savathun actually becoming an ally tho in the "endgame". And that the Traveler ressurects her itself not Imaru.
Ye I was disappointed in weapon crafting tbh. I knew we were gonna have to farm materials but having to get the same weapon 3-5 times with the resonance buff is annoying.
Allow me to put on my spinfoil hat We're gonna have Savathun convince Xivu Arath to rebel against the Darkness and Savathun will somehow turn it around on us all.
Feels like there's enough destiny expansions/campaigns in existence that I'd want to see a tier list/ranking for the Destiny campaigns (maybe even include the season story missions depending on how much individual seasons had to offer). I'd think most people would put Witch Queen, Taken King, and Forsaken in the top three but where the others fall would be interesting to hear.
About weapon crafting, if you do pvp and pve "dont invest in traits untill you figure out what you really wanna use" loses sense, Aztecross covered this, it'd be nice to swap between pve and pvp without spending the most expensive currency each time. And this is just one example, a player might really like a specific roll for strikes and one different roll for raids, etc
Yeah what I think they should do is allow you to upgrade your weapon in some way to get second nodes of your choosing essentially allowing you to carry two of your own rolls in one gun
@@BILLD4KILL3R imo maybe like level 10 and 15 for extra barrel and mag options while level 20 and level 30 could unlock extra slots for the Trait perks
@@torunsmok5890 yeah that would be noice rather than having to spend expensive materials on it every time you want a different roll. Hope they do something like you said so that way you’re putting in the work and the grind to get something good in the long run
While I get the sentiment, it's still probably better to craft two or more versions of the gun. Having to: go to the enclave, run down to the crafting table, unequip and unlock your gun, go to reshape, select the gun, swap your perks, finalize the gun, equip it, and then go to orbit is way more steps than just having two different rolls and swapping to the other one in your inventory. Even if crafting was completely free, I'd still carry around 2 versions of the weapon if I liked it enough to have 2 rolls I wanna swap between.
And honestly it's not even just the material cost, it's also the grind to level multiple "frames" to put different rolls on at which point what is crafting really offering. I would love a way to get double perk columns, even if it's limited, since I think this would ameliorate a lot of the issue
Been waiting for this one. Ever since BL came out, I have not been very excited about destiny or optimistic for its future. Witch Queen ABSOLUTELY blew my expectations away, the Legendary Campaign was a wonderful day 1 experience. Happy to hear your thoughts and good luck in the race this weekend.
Not to mention the smoothest launch to date. I had a 25 min wait then boom I'm was in. No contacting destiny servers or being booted from an activity, no 2 hour wait on launch, no exotic bugs (yet) that caused them to be disabled. Bravo Bungie!
Freelance Gambit is amazing. I've had more enjoyable, balanced games so far, than the previous season. It's a decent to and fro...I will say that the invader kills to heal are quite harsh. That said, there is plenty of new weapons that provide countermeasures (the invader tag on a shotgun though?!) to help.
I have been playing Destiny since launch. This game holds a special place in my life. This is the best content they have ever put out. It was everything I wanted it to be and then some. This game makes me so happy.
I really loved this campain. It felt like Bungie took the best aspects of PVE they had (raid and Dungeons) and created a similar experience. Advancing boss through boss with loot at the end of each encounter felt pretty good. Having that extra challenge with the legendary mode was spot on! Congrats Bungie for the best campaign so far
Major Innovation in the story and hive guardians, Weapon crafting feels like a gimmick, new strikes are ok. And still no new crucible maps. New exotics are underwhelming besides parasite and warlock legs. Still vastly prefer ttk and forsaken.
Besides being lied to by bungie about weapon crafting , bugs , too easy to level up ( everyone will be 1560 by raid day if you tried ) n the grind of throne world with basically two things to do , bounties n public events ( or cheese chests in an hour on deep sight 3 like I did today to hit 30 for s alloy …) yes it’s good but should not lie in promos on “extracting perks” to use them when it’s nothing like that .
@@thebootywarriors easy levelling isn’t too much of a problem imo especially with the changes over the last few seasons. The raid is capped at 1530 anyway so I don’t think it makes a huge difference but everything else you said is absolutely true
@@fatjawns3671 bruh, osteo strigga, all of the new armor exotics with the exception of the hunter helmet are bangers, plus I think the new strikes are some of the best in the game
The 1 flaw to me about the campaign is the lack of Eris Morn she has been poorly used a character who's been after Savathun for years and yet: Season splicer - nothing Season lost - nothing Witch Queen - again she's barely there.
I agree that quiver feels amazing but everything else about the class just doesn't do it for me as someone who's mained void hunter since D1 TTK. Its really sad for me but voidlock feels amazing and I don't mind switch to it as a main for now but void hunter was a hard miss for me. Overall though everything else was out of the park and better than any year in destiny to me
@@9ballciety The removal of heart of the pack and combat provisions? The little team support that it had was removed. The damage buff still isn't more than a thundercrash with equal debuffs and they lack team support expect for invis which can be extremely unreliable. Not to mention the way the kit has so much melee focus with the worst damaging melee ability in the game. Warlocks can debuff as much as a smoke while also healing or giving a damage boost(and even overload with an exotic) titans slap a barricade down and give overshields to the whole team while giving covers and sometimes a reload buff. Titans give a bubble that makes it almost impossible to die inside and with bloom and vortex nades warlocks can add clear better than a hunter w/o popping super. I just don't see the point of playing hunter in a end game team scenario if other classes can do what they do better or provide better support for their team without requiring exotics. I love omni but the build was nerfed with the removal of combat provisions and while its still good its main benefit of damage resist is still good other than that getting a rez isn't what I want my whole playstyle to be. And another issue I have is how its become so melee focused when end game content 99% of adds one shot melee you. They've never been viable outside of cheese builds like OTP titans. And arcstrider is already hyper melee focused so why not change nightstalker to be different make it ranged, I get flavor isn't the most important thing but why does so much so a hunters kit require them being so near a target. Don't most hunters or even stalkers stay at a distance?
@@9ballciety for me the biggest thing is that I really dislike how short the invis time is now, ive been using graviton forfeit for 6 months straight and had easy 100 percent invis uptime and also been able to have my grenade often and have heart of the pack, etc. The super changes feel good but the invis just feels bad to me now
Shadowkeep and Beyond light were nothing compare to this. Between the campgain, new destination, story, amount of cutscenes and exotic quests of the first week, there is no comparing to anything we have seen in the past. I do not think anyone was realistically expecting this to be this good. Simply put, it's the best its ever been.
@@islanderguy697 to be fair, bungie releasing an exotic as good as osteo behind the deluxe version is pretty damn greedy. I do love how they managed this expansion's world, story, weapons, void 3.0 etc. and I think this is one of the best expansions, if not THE best bungie has released. BUT all of these can never be an excuse to put osteo behind deluxe edition. If a bigger game company did this people would flip the fuck off. While this is a good expansion, the community needs to address the bad aspects of it too, and this is a REALLY bad aspect.
The thing I like about wellspring is that the expansion activity is more than just a flavoured strike/nightfall grinding it 55 times for all the weapon drops for the evidence board, not good
I’ve played quite a bit of pvp so far this season and I have to say, in my opinion I feel like the new void is perfectly fine. It doesn’t seem completely broken like stasis at launch, but it still feels more powerful than it did which I like.
All I’m looking for in pvp balancing rn is a last word nerf for controllers. The gun was already S+ tier along with Chaperone, DMT on M&K, and Lorentz driver on controller, but for some reason didn’t get nerfed along with the rest of them. Last word feels extremely oppressive because any primary gunfight with 20 meters will always go to the LW player using a controller. It would be one thing if the gun was hard to use but had the fastest ttk, but the gun basically aims for you when you plug in a controller. I think down the road le monarque might need a nerf because playing against 3 well locks on empowering rift in 3v3 game modes is pretty unfair on certain maps to say the least. Similarly, fusion rifles are extremely strong and I’m pretty sure the new 740 rpm one is craftable so I don’t think nerfing tap the trigger really fixes the issue when under pressure, high impact reserves, firmly planted, rangefinder, etc… still keep the same overall consistency of a fusion rifle. As for abilities, hunters having 100% uptime off the radar is definitely frustrating and might need some kind of nerf. And bubble titan in 3v3 game modes with Citans ramparts + overshields from the aspect might also need to be looked at. I didn’t mention axion bolt warlocks cause it seems the grenade when overcharged got a nerf but I could be misremembering the numbers I saw when playing pvp. If it’s unchanged than obviously that shit needs to go lmao.
i agree- it’s definitely worth remembering that until all of the light subclasses have had their reworks, there will be a bit of a ‘power gap’- which i feel is what we are currently seeing with void and stasis on the whole being simply better than arc and solar
One of my favorite things so far has been the successful launch. I waited 20 minutes to get in and didn’t get disconnected one time. I remember the last expansion being a complete nightmare so this was a huge step up this time around.
I loved the legendary campaign, a good mix of being challenging and balance.. A few somewhat hard fights here and there but nothing over the top.. The only thing i struggled on was the final boss fight, that was rather intense and i died like 40-50 times on that part.
The one complaint I have with weapon crafting is the lack of actually weapons worth crafting. Yes they’re all worth crafting to someone but if you’re trying to play within the meta there’s only a handful worth going after.
Oh man when that Ahamkara popped out after struggling to get there I was like " Oh ffs, really?". Or thet stupid scorn crossbow guy. Never before In destiny I was like "ah shit, I'm fucked" while playing any sort of mission blind. I had the same feeling when I finally reached Savathuun. I loved every second of it.
I would like to make a comment on the glaives. Ive been using it almost exclusively in my special slot. Ive slapped enhanced impulse amp and enhanced frenzy on it, and took it with me into Vox, 15 light under. It absolutely slayed, without suppressing glaive. Its a solid option for solo content as a bubble titan. I cannot wait to get my hands on the exotic glaives.
Destiny PvP needs to be thrown out of the game honestly. Or completely change it to where everyone can only use the same weapons/abilities/armor. Some stuff is just way too powerful and I hate getting murked by a shotgun from an invisible Hunter where the shotgun is pointing at the floor on my screen It’s one of if not the worst pvp experiences I’ve had in over a decade of playing video games quite a bit. I go into rumble games and die for 5 minutes 9x a week for pinnacles. That’s the extent of my pvp in destiny now
i literally almost cried several times in the story. savathun gaining the light and her saying “if there is an answer, i don’t hear it.” such a great time to be a destiny player. bravo.
tbh, imo red war campaign was good but the fight with ghaul was a joke. A pushover. He has the hp of a DREG. I DESTROYED him using just merciless solo.
Hunter's Void 3.0 rework has been a tad disappointing once I started trying to make a build that wasn't just generating a super as fast as possible. Most creative ideas just end up in a dead end of things not interacting. Trapper's Ambush isn't considered a melee attack, so even though it does double the damage of a normal melee, it doesn't activate Melee Wellmaker, Heavy Handed, Well of Ions, any of the melee fragments, or 1-2 Punch. The fun, close range playstyle such a build would offer just doesn't get to exist.
Honestly I don’t get why gambit gets so much hate. Sure it’s annoying dying to an eyes of tomorrow user or Ghorn but at the end of the day you’ve got the ability to do the exact same thing. Only now you won’t know who has the most motes on them for you to target. I just deal with it and it’s honestly not that bad, now that everyone gets heavy ammo after each enemy spawn wave has been completed it makes it much easy to defend/attack and that’s a plus to me because there were plenty of times I had been invaded prior to the changes but had no heavy ammo to defend myself with.
What I’m enjoying a lot is that each content drop since bungie split has gotten better and better. This dlc wasn’t the largest dlc ever. But the significant campaign improvements and such are really making me excited for that’s to come
Sadly a mediocre campaign is the best we have had. Thats kinda trashy, and leave it to dildo does destiny to suck up to a mediocre development team. Kings fall has been the best dlc drop and id say the witch queen fell short by a bit for what it was advertised as being.
That 3rd boss kicked my ass. Still loved the campaign but f that boss that kept one hitting me with a huge fire aoe and dashing into my face and killing me.
I originally wasn't going to play the campaign on legendary but my friend convinced me to do it with him, and I have to say, it's the first time I've truly enjoyed a destiny campaign. That's coming from an D1 launch week veteran.
I have to agree that this is an incredible story and the difficulty really helped "putting weight" on the story, because you couldn't just run through and be done. Though the Legendary campaign seemed harder in any video / stream I saw, while for me and my buddy it felt like a difference of 5 Power. It was noticeably harder, but didn't come close to the gameplay I saw elsewhere. It honestly felt like the enemy scaling just didn't apply properly, which I cannot confirm or test. Edit: Ok, I think I now know why it was so easy for us... we both used the Ikelos SMG, which - pointed out by Cheese Forever - falsely received the 40% damage buff that exotics got
When it comes to the glaive, I’ve not been using any seasonal mods. On my hunter I’ve been killing it without stylish executioner. Crutch the invis, use witherhoard for big groups, shields, etc. I use the glaive for the close range and for the shield
Glaive partners really well with other specials. I've been using mine with Ager's Scepter on a stasis hunter. Having that shield on your back for when you need to run out for ammo or recover your health is really nice.
The Witch Queen's a good expansion for the people who've been with Destiny for years and have been wanting it to continue trending in the right direction. Is it good enough to make a coherent and convincing argument for those who aren't invested in Destiny to buy the game and play? I wouldn't say so, but that has infinitely more to do with the context surrounding Destiny than it does this expansion. The campaign was pretty good. I like where they're going with the narrative, it's just that they're at least somewhat playing with fire when it comes to the Traveler, and Bungie's nowhere close to being at the level they'd need to be at for me to just blindly trust them in what they're wanting to do. I've gone through the Legendary version of the campaign twice solo on Warlock and Titan, and nothing ever gave me a whole shit ton of trouble (although the Scorn boss with all the Void shielded enemies was a colossal pain in the ass when I did it the first time through, on Warlock). It was challenging, but it didn't feel bullshitty. Void 3.0 is pretty damn good and I don't really have any complaints about it. I only still hate how we have to wait for Solar and Arc to get their turn. PvP isn't something I could care less about. It'll always be a burning dumpster-fire until Bungie completely severs the PvE and PvP sandboxes. And if the choice has to be made between the two, Bungie should always favor PvE, without question. Gambit is still the same shitshow. It's a great concept that just doesn't work extremely well in execution due to Destiny being Destiny. I'm not entirely sure how Bungie could fix the mode without wildly restricting what people are allowed to use in the mode. In which case, Gambit will be more dead than it already is. One issue I do have with this expansion is the lack of Exotic armor pieces added to the game. We only got six, half of them Stasis-restricted, and nobody could care less about the Hunter's. And while I haven't used the Warlock's, the Titan's is pretty good. If every class had gotten three, for a total of nine, I think it would've been better, with one for each subclass being the most ideal scenario. (And I will continue banging the drum on the idea that we should just be able to equip any four pieces of Exotic armor and weapons that we want, because it wouldn't make us wildly more powerful than we already are, but would greatly increase the ability for players to build-craft and use Exotics we otherwise don't get to use because they're just not up to par to the competition.) That all being said, the over-arching question still remains: "Is Destiny in a good spot?" And the answer is still a resounding, "No." And while I know a lot of people screech like incompetent, boot-licking harpies when they see or hear anyone talk about this, but the facts still remain. >We're still playing catch-up with where Destiny should be as a game. Hopefully by the end of the year we may be there. >Bungie outright stole content, time, and effort from their players without a care in the world and gave no plan for putting the content back in the game. >Bungie outright lied about never sunsetting content and did so, then reversed course *again* after people rightfully called them out on their bullshit. But did they actually fully reverse their mistake? Of course not. >Bungie outright lied about Eververse. They started it because, "it's hard to make content," and then said it'd fund parts of the game like Exotic missions and Dungeons, yet how many times has that ever happened? Three times? They said it would fund events in Destiny, yet all of the seasonal events have stayed the same for years now, they're just cash-grabs by Bungie through Eververse, and everyone hates them. Hell, we had to shill-out $30 just to play the 30th Anniversary stuff, and that was so unbelievably overpriced that it's vomit-inducing. And what did the mongoloids licking Bungie's feet say in response? "Well, the cosmetics make it worth it." Overpriced cosmetics don't justify an overpriced event that had a single Dungeon and six-player activity. >Bungie refuses to do competent things that're better for the game because, one has to assume, they think they know better than anyone else. Remember when they did the Trials of Osiris changes? Remember how everyone loved how it was the first weekend? Remember how it progressively got worse for like two months and Bungie refused to go back to how it was? 'Cause I fucking do. >Destiny has one of the worst fan-bases in all of gaming. It's filled to an unfathomably high-level (and I'm not saying a majority, but there's still way too many) of people who will do whatever Olympic-level mental-gymnastics is required of them to justify every awful thing Bungie's done, and they're a huge reason we still have a lot of the issues that still plague the game. Destiny's one of the funnest games anyone can play. The IP is great with lore that I'd be willing to put up against a lot of other huge titles (although it obviously has its issues). I want Destiny to grow many times its current size and to venture outside of games into other forms of media. But is it going to reach its full-potential with its current woes? Fuck no, and Bungie doesn't deserve for it to do so with the way they've treated the IP and players for almost the last decade. And until those major issues get fixed, there's no reality where anyone can justify to someone who's not invested in Destiny, to get invested.
Wholeheartedly agree. It's so obvious they could do much better, they have the recipes and resources to impress, yet they go for cash grabs instead. Simply said, if this game was run from the bottom up, it would be an unbelievably limitless franchise. Instead, the executives have made the financial bottom line in the short term more important than the franchise's possibilities in the long term. It's still the best, but it could be way better if they weren't limiting themselves.
I feel like the legendary mode would be hard for solo players without add clearing weapons that a lot of hard core players already have. Playing in 3’s via lfg, I can certainly tell when this was the case. Also could tell many did not realize darkness zones only gave one res token per player.
Can we also appreciate how much our character talks in this, i always feel closer to my guardian when I hear them speak. And it was full sentences too not just the odd one liner.
This video pretty much sums up my thoughts. Have not touched weapon crafting outside of missions to save my material. I think they should allow us to have more. I too few most people will settle on a build after testing phase is over and not change things back and forth. If it’s not in our regular inventory then I can’t imagine letting us keep more is that hard. Unless the last gen consoles are really holding it back some how 🤔
I'm glad you said something about wellspring weapon drop rates. Given that you need *two* resonant weapons per pattern for *two* weapons for an evidence board quest, those really do need a higher chance to drop
Worse that some need FIVE freaking deepsights to get the Pattern. I mean WTF? Also there is NO rime or reason. The Machine Gun needs 5 while the Rocket is ONE FREAKING TIME. I could understand primaries being 1, specials 3 and Heavy 5 but its just Random.
Datto back with the phenomenal content/takes as always. I say no single individual (outside of Bungie) has done more for the game and community than this man. I stand by that. Great vid.
One thing i found very strong about glaives is that the shield blocks 100% of damage from the front. During the final campaign mission i was tanking savathun nova bombs with minimal damage taken. On top of that you can fire while the shield is up which extends the shield duration. WIth subsistence that is theoreticaly infinite uptime as long as youre getting ammo and kills.
I'm not sure if it blocks 100%, I tried some things like tanking the 1580 wellspring ogre boss beam or the attacks from the champions with it and sometimes I still died. Given that might be from splash damage coming from behind. But yeah it's defensive capabilities are incredible.
Witch Queen is actually the only campaign in Destiny history, that has a true narrative/connected plots from lore. The first campaign that truly embraced the work of the original writers as well.
I think it's kind of nice to see Datto _really_ enjoying Destiny. Bungie did a fantastic job with this campaign and I'm excited to see what comes next.
I think the thing I'm most excited for about the future is that we're going into a year where the communities expectations aren't being set by a massive leak
I enjoyed the campaign, but I feel like everyone should be able to finish the CAMPAIGN of all things. I feel like the average person is not going to be able to solo the legendary campaign unless they crawl at a snails pace. My one friend couldn’t get past level 3 on legendary so I had to help him. I guess you could say “It’s supposed to be hard it’s legendary hur dur”. I understand but it’s the STORY, it’s not endgame content where you know it is going to be extraordinarily hard. Despite that I enjoyed the campaign (even beating on legendary solo) but many will downscale if they are solo, which shouldn’t happen in an story for an fpsmmo.
@@Blinkptx I still feel like this should have been the highest difficulty and then something in between normal and legendary for better loot but not 1520 gear. Also you should definitely get an emblem for soloing it imo especially if you do each mission solo flawless
Bungie can't use the excuse of item caps when we can carry a million planet currencies but they are limiting how many crafting materials we can hold. We're already battling low vault space and to top it off the drop rate sucks on the ascendant alloy. I ended up losing one for a quest that I thought was gonna get refunded and I didn't despite getting forced to use it to REMOVE TOOLTIPS BLOCKING MY NORMAL VIEW.... TF BUNGO. 🤬 If you thought PvP was Hunter heavy before? Oh BOY has that tripled since the new DLC... Spent hours playing PVP and I'm not kidding I only fought 2 MAYBE 3 Titans at MOST and none of them were using the new void. PvP was just Hunter with infinity invisibility and warlocks with bombs as a melee. (I main Titan Top Tree Sentinel.) One of my biggest grips with invis is that there's no real way to counter it besides waiting and guessing when you think you see the silhouette of the invis person/people. That's it.
I actually found it harder solo than in a team, mostly because my teammates just had the weapons we knew we’d use and be best at. My first playthrough was solo, and it was increadibly hard. My second was with a friend, and my third was with two friends. It got easier the more I played. I genuinly think people did their second run solo which is why they found it easier, if they did first run solo they’d come to the conclusion that a team was easier just because of knowledge of what was happening, the boss fights solo were rough first time through.
"Me wanting to watch a datto video" "Also me not having finished the campaign yet" Datto: "if you haven't finished the campaign yet please do not watch this"
My friends and I did the legend campaign day one, I finished a lot of the quests except ones that are time-gated/I need certain weapons for. The campaign was fantastic, weapon crafting is a little grindy but still cool. However, now that I have finished the campaign, I’m at a “what now?” phase. PsiOps is fun, but there’s no real benefit that I know of. Wellspring is also cool, but as datto said weapon drops are a bit rough. I’m also seriously missing some content in PVP because I spend my time about 50/50 between the two. It’s been really dry for a long time. Comp is extremely useless and all I want is for that playlist to get something worth grinding. I guess I’m just going to mess with void 3.0 builds and prepare for the new raid. Oh the exotic GL quest was also really good
I've got the same concern when it comes to glaives. They're great rn due to the mods but once they're gone I'm not too sure I'll feel comfortable bringing a glaive into more difficult content.
the problem with glaives is that their useless against anything higher than a red bar, it takes 2-3 shots to kill a regular yellow bar which is terrible considering that the ammo economy for glaives is abysmal, while yes I agree that the melee portion shouldn’t deal too much damage considering that it doesn’t take ammo to use, it might need a minor damage buff to yellow bars since you’ll get demolished if you try and melee them, the shield is meh, knights can hit you through the shield with their downwards sword swing, which probably affected my view of them
whoa, on classic the drops are very blue. It's slightly okay, maybe a Syncopation with tombstone, but it's frustrating without proper equipment to handle it.
I am glad you touched on the witness’ design, as a character designer I had mixed feelings about their place in-universe at first, but I think it works really well, especially with the pyramid architecture alluding to the arms and over all limb weirdness.
I'm glad someone else feels the same way about the Striga. It's just too easy. In a game that prides itself on gunplay, it seems unreasonably forgiving in it's tracking ability, on top of the poison effects from the almost automatic headshots the gun seems to give you. PvE is already easy enough, and the void rework offers a plethora of ad control options for most classes. As someone who LOVED the Necrotic/Thorn combo, I'm bummed at how the gun feels tbh, even with Necrotics
The changes to Gambit are a vast improvement, don’t let a single match colour your judgment. Invaders are much easier to counter than they used to be and recoveries from bad invasions are totally possible now.
It's not about not having enough mats compared to you can't store enough mats to make multiple weapons in one go. It takes like 5 days of straight grinding for mats JUST FOR ONE WEAPON to craft then its another 5 straight days if grinding mats again because you can't hold that much. I'm maxed out on everything except ascendant alloy and with that said I can craft one weapon and then can't craft another....I see that as an issue of bungie making a low cap for mats to keep us wasting time grinding
I fully expect Savathûn to come back at least next expansion if not one of the seasons leading up to it. Keep doing the Savathûn memory mission/lost sector, and you'll get some extremely interesting information regarding the missing/returned planets
My only gripe with the campaign is that a majority of the mechanics were reused, I would’ve loved to see new stuff used. But most of it was re-named from previous expansions or seasons. It’s a minor thing, but I’d love to have the “woah what?” Effect of having a new mechanic
I agree with what you said about Glaives. I haven’t touched mine since I did the weapon crafting quest that required you to level the Glaive. It’s just not strong enough to take over my Salvager’s for example. Plus, it’s gonna be trash without the artifact mods honestly.
Can we get Aztecross's thoughts on Datto's thoughts on Witch Queen
Edgy
Only if you release Fallout's thoughts on Aztecross's Thoughts on Datto's Thoughts on Witch Queen
@@SquizmWizzerd I second this notion on the notion.
@@Brian-yz8dj I third your notion on his notion on the notion.
Then we need you to react to it.
Something i feel is going a lil under the radar is that it was one of the smoothest launches (least on PC) that Destiny has had. Que is always gonna be there, but once i was in, i just powered through the whole campaign without any issues. was a blast, really hyped for the next year of content
It was awesome being able to play so smoothly day 1 !! I was prepared for the worst and was incredibly surprised
PS4 thing sucked a ton
I wasn’t able to play for about 7 hours after launch due to pc issues, and a very high end pc as well…
@@Duscheisse true that sucked
Lmao you realise this is because ps4 users got fucked over right? It has nothing to do with a smooth launch. A smooth launch is every console getting the game on release and being able to play the game. Also hdr is messed up for a ton of people that’s not smooth buddy
“I don’t know, and it doesn’t matter. Because I’m here to protect humanity.” was my favorite line from Ikora in the campaign. Not just blindly worshipping the traveler, but instead affirming the notion that it’s just a benevolent thing that gave *us* the power to protect *our* people
There was someone on tumblr who pointed out that saying Savathun "stole" the light is wrong, because of how it implies that it belongs to us: "The light doesn't serve us, we serve the light." Between that and the line from Ikora, I kind of like this view on the Traveler.
One of the things I loved about Witch Queen was the campaign. The fact that the campaign had a legendary mode and every mission was unique has me hyped to see what's next. The future of Destiny looks bright so far.
Legendary mode was super fun and not even that challenging. It could have been the normal campaign and I wouldn’t even be mad
The fact that both versions of the campaign are repeatable is amazing
it´ s dead within a year mate
@@wifine1951 people have been saying that since D2 base... 🤨
@@wifine1951 y’all have been saying that for 8 years yet the game isn’t dead
About the Witness reveal: totally agree-when the cutscene ended I said, out loud, “is this Destiny?!” But in the best way possible
They are pulling a blizzard and just make shit up now since shadow keep
@@omensoffate You think they had 6 years of story planned ahead of time? lol no shit
@@omensoffate I mean… that’s how fiction works
He reminds me of the fish head from megamind
@@tannerriggs6668 he reminds me OF MEGAMIND.
This is the best moment for Destiny 2 in its whole lifespan, and it looks like things are going to get even better with time
Also the campaign lead director is also directing Lightfall after the amazing feedback of The Witch Queen
Forsaken destiny 2 peak
@@slayerdude212 forsaken was the turning point in destiny 2, not the peak
@@slayerdude212 season of arrivals was peak d2
@@rogueeBLU I'd agree with you if witch queen didn't exist
@@jian4701 nah forsaken and the rest of year 2 had more content than we’ve ever seen in Destiny 2 so far and it’s not even close. Go watch the vidoc for forsaken and then compare it to shadowkeeps, beyond lights, or witch queens vidoc and it’s mind blowing how much of the forsaken one is them showing off new content and extremely positive changes to the game.
One thing that made me happy was that the bosses had more mechanics than just shoot boss, boss runs away, kill stuff to shoot boss again
The mechanics were so damn fun to figure out and play through
Like every mission was a lil dungeon I loved it
This has been the most fun I have ever had with destiny. Absolutely incredible time
Its refreshing seeing a final boss/villain that isn’t just a bigger version of a fodder enemy we always see. Fighting the Techeuns and Riven is what I want to see in raids, brand new enemies we’ve never fought before. I hope the new raid has a boss thats new.
I mean, she's more or less the final form of a Wizard. It even called her the "Brood Queen". She also changed her appearance using the Light, but she's still essentially a major advanced Wizard.
Now the Witness, THATS a brand new look.
@@Real28 I should’ve been more specific, I was talking about the Witness.
The final boss has been leaked as a darkness entity with a new model we haven’t seen in game yet and will be named first disciple of the witness and the new raid legendary glaive is his weapon
Imagine its Taniks, just with darkness and light powers.
@@eliascaine7826 just stop man
This campaign blew EVERYTHING out of the water we ever had in the franchise.
During the parasite quest was great! Mara actually admits she is scared of the witness. Scared of what it showed to her.
Had to visit this vid again after the Lightfall stinker
Our guardian actually feels like they have a say in the story. The increase in voice lines and agency is a mighty welcome change. Hoping to see more!
Lol what are you talking about? The ghost still does most of the talking.
@@dgb921 this is the most voice lines we’ve had ever. I didn’t say the guardian was fuckin making speeches my man.
I loved that this was the first time in a campaign where you genuinely feel a sense of accomplishment after each major encounter. Destiny hasn’t done that for me aside from solo dungeons.
Absolutely! The apprehension of seeing the raid banner circle as you walk in the room and the sigh of relief when the chests spawn is Destiny at it's best.
@@underscore_5450 Definitely! I'm super exited that the same team that worked on Witch Queen's campaign is working on Lightfall's. Hopefully we start seeing this type of content expand into more parts of the game.
Legendary boss that uses the crossbow. Fuck that dude
Tbh with the way that enemy scaling works in Witch Queen, I'd say the best possible experience for the campaign is to play in a team of two on Legendary difficulty. Enemies are difficult but not impossible, you have a chance for team-play and interesting moments, and overall it feels the best.
Imo solo all day is the best way first time and should be only, never miss a key moment for any reason, never have a buddy talk over important dialogue by accident or otherwise and perhaps most of all bask in the as always incredible soundtrack.
I had trouble solo. I ran Duos with my stepson and it was not anywhere near as difficult.
@@hilldogg7289 fair comment, I think it comes down to individuals skill/resources etc. I had to help a buddy get through one specific section and I can believe that it may be the easiest. Although I probably only died 5-10 times solo on my initial playthrough.
That said I've done this like solo flawless dungeons without too much trouble so I was in that mindset from the get go
@@Philovski Ok gamer. I died at least 100x. Hid behind a rock to beat fallen Warden in Temple of Cunning because he 1shot me with a crossbow 25 times. Drove me nuts. I think it may depend on class too - with warlock I had to use stasis turrets or void devour to stay alive.
@@leanmac6613 100% class can have an impact, I've always found Devour the best solo perk across all classes because it encourages aggression so you can get control of a room. Hunter invis is definitely up there, Titan I've always found a little trickier.
Glaives are INCREDIBLE- yes it's the artifact but suppressing glaive and then tying all the fragments into suppression as well as making them weaker is just fantastic- it's also super easy to stun unstoppables, highly recommend getting impulse amplifier on your glaive it has served me very well
Impulse amplifier completes the glaive in my opinion
I run impulse amplifier enhanced and unrelenting enhanced and it’s so good
@@LearnedSophistry yo, same. i love it
*laughs in devour build*
@@LearnedSophistry enhanced unrelenting and subsistence for now, I want to try graverobber once it’s been fixed. But it does wonders, haven’t touched the artifact mods yet, haven’t taken the thing off since I equipped it. Once they fix it’s interactions with melee mods and exotic armor, this thing will be completely nutty
What also helped the story along was the seasonal content being immediately tied to the main events of the campaign. The first mission ties directly into the first cutscenes with Caiatl, and our investigations during the campaign provide intel for the seasonal quest. Very smooth integration.
The story is so good that honestly, I don't think it can feasibly be topped. I'll be interested to see how Lightfall turns out.
If anything, its just proved what we've known for a long time, that bungie KNOW how to tell a good story, they just spent waaaay too long doing it in lore tabs.
@@Lynch2507
The writing has never been the issue (save for Curse of Osiris which retconned the Vex so badly that they needed to re-retcon them in Unveiling), the issue was how to implement the lore and the stakes into the gameplay.
Same
@@J-manli Damn, first time I've heard of this. Could you explain what CoO said about the vex and what Unveiling corrected it to be?
@@J-manli I know the vex were part of the whole flower game but what got retconned in CoO?
Incredibly strong campaign this time around, I’m honestly shocked they were able to pull it off. Makes me even more excited for the narrative of lightfall.
Gotta wonder what happened with Lightfall.
I was saying this to my clanmates as well that the final portion of the Savathun boss fight is tuned PERFECTLY (at least for a fireteam of three since I have yet to try it solo). Its intense and chaotic the first time you do it and it almost feels hopeless but there is a glimmer of hope in there that you have what it takes if you clutch up. Absolutely phenomenal.
I loved the longer story missions. Short missions have always killed dlcs for me.
I think I asked "is this still the same mission?" like a hundred times during the campaign.
Super excited for the future of destiny. I’m sure as i watch you’ll share the same sentiments and the fact that this did this from home and not in a studio is crazy. Really really hyped for the future of destiny and witch queen is absolutely amazing.
With Imaru escaping bungie must have a rough idea for savathun in the future. It could be a season where big thing happens but in the background a secret hive force sneaks imaru to savathun remains and she’s revived or it could be the enemy of my enemy is my friend situation where we find/rescue imaru and revive savathun for information on the witness or it’s armies.
Also weapon crafting is alright but it’s not what they described it to be like you don’t get the rampage perk from the gun to use you get resources from the gun to put rampage on a different gun.
I'm betting on us having to fight the traveler because it attempts to flee the sol system and during the fight it drops imaru who resurrects savathun, maybe even Gaul, just brain storming here
to be fair her Worm could reveal anything - even if it wont do it willingly - since it knows as much about the Witness as she does, as it has always been with it until the last season.
I can imagine Savathun actually becoming an ally tho in the "endgame". And that the Traveler ressurects her itself not Imaru.
Ye I was disappointed in weapon crafting tbh. I knew we were gonna have to farm materials but having to get the same weapon 3-5 times with the resonance buff is annoying.
Allow me to put on my spinfoil hat
We're gonna have Savathun convince Xivu Arath to rebel against the Darkness and Savathun will somehow turn it around on us all.
Feels like there's enough destiny expansions/campaigns in existence that I'd want to see a tier list/ranking for the Destiny campaigns (maybe even include the season story missions depending on how much individual seasons had to offer). I'd think most people would put Witch Queen, Taken King, and Forsaken in the top three but where the others fall would be interesting to hear.
Shadow keep def one of the worse ones imo, beyond light was okay, rise of iron is def up there tho, just not top 3
Dude, each mission felt like a mini dungeon and I loved it.
About weapon crafting, if you do pvp and pve "dont invest in traits untill you figure out what you really wanna use" loses sense, Aztecross covered this, it'd be nice to swap between pve and pvp without spending the most expensive currency each time. And this is just one example, a player might really like a specific roll for strikes and one different roll for raids, etc
Yeah what I think they should do is allow you to upgrade your weapon in some way to get second nodes of your choosing essentially allowing you to carry two of your own rolls in one gun
@@BILLD4KILL3R imo maybe like level 10 and 15 for extra barrel and mag options while level 20 and level 30 could unlock extra slots for the Trait perks
@@torunsmok5890 yeah that would be noice rather than having to spend expensive materials on it every time you want a different roll. Hope they do something like you said so that way you’re putting in the work and the grind to get something good in the long run
While I get the sentiment, it's still probably better to craft two or more versions of the gun. Having to: go to the enclave, run down to the crafting table, unequip and unlock your gun, go to reshape, select the gun, swap your perks, finalize the gun, equip it, and then go to orbit is way more steps than just having two different rolls and swapping to the other one in your inventory. Even if crafting was completely free, I'd still carry around 2 versions of the weapon if I liked it enough to have 2 rolls I wanna swap between.
And honestly it's not even just the material cost, it's also the grind to level multiple "frames" to put different rolls on at which point what is crafting really offering.
I would love a way to get double perk columns, even if it's limited, since I think this would ameliorate a lot of the issue
Been waiting for this one. Ever since BL came out, I have not been very excited about destiny or optimistic for its future. Witch Queen ABSOLUTELY blew my expectations away, the Legendary Campaign was a wonderful day 1 experience. Happy to hear your thoughts and good luck in the race this weekend.
Not to mention the smoothest launch to date. I had a 25 min wait then boom I'm was in. No contacting destiny servers or being booted from an activity, no 2 hour wait on launch, no exotic bugs (yet) that caused them to be disabled. Bravo Bungie!
Freelance Gambit is amazing. I've had more enjoyable, balanced games so far, than the previous season. It's a decent to and fro...I will say that the invader kills to heal are quite harsh. That said, there is plenty of new weapons that provide countermeasures (the invader tag on a shotgun though?!) to help.
I have been playing Destiny since launch. This game holds a special place in my life. This is the best content they have ever put out. It was everything I wanted it to be and then some. This game makes me so happy.
I really loved this campain. It felt like Bungie took the best aspects of PVE they had (raid and Dungeons) and created a similar experience. Advancing boss through boss with loot at the end of each encounter felt pretty good. Having that extra challenge with the legendary mode was spot on! Congrats Bungie for the best campaign so far
best dlc ever don’t even try to argue, so much innovation and content and we don’t even have the raid
Major Innovation in the story and hive guardians, Weapon crafting feels like a gimmick, new strikes are ok. And still no new crucible maps. New exotics are underwhelming besides parasite and warlock legs. Still vastly prefer ttk and forsaken.
Besides being lied to by bungie about weapon crafting , bugs , too easy to level up ( everyone will be 1560 by raid day if you tried ) n the grind of throne world with basically two things to do , bounties n public events ( or cheese chests in an hour on deep sight 3 like I did today to hit 30 for s alloy …) yes it’s good but should not lie in promos on “extracting perks” to use them when it’s nothing like that .
@@thebootywarriors easy levelling isn’t too much of a problem imo especially with the changes over the last few seasons. The raid is capped at 1530 anyway so I don’t think it makes a huge difference but everything else you said is absolutely true
@@thebootywarriors bro enjoys levelling, point and laugh 😂😂😂😂😂
@@fatjawns3671 bruh, osteo strigga, all of the new armor exotics with the exception of the hunter helmet are bangers, plus I think the new strikes are some of the best in the game
The 1 flaw to me about the campaign is the lack of Eris Morn she has been poorly used a character who's been after Savathun for years and yet:
Season splicer - nothing
Season lost - nothing
Witch Queen - again she's barely there.
I agree that quiver feels amazing but everything else about the class just doesn't do it for me as someone who's mained void hunter since D1 TTK. Its really sad for me but voidlock feels amazing and I don't mind switch to it as a main for now but void hunter was a hard miss for me. Overall though everything else was out of the park and better than any year in destiny to me
@@9ballciety The removal of heart of the pack and combat provisions? The little team support that it had was removed. The damage buff still isn't more than a thundercrash with equal debuffs and they lack team support expect for invis which can be extremely unreliable. Not to mention the way the kit has so much melee focus with the worst damaging melee ability in the game. Warlocks can debuff as much as a smoke while also healing or giving a damage boost(and even overload with an exotic) titans slap a barricade down and give overshields to the whole team while giving covers and sometimes a reload buff. Titans give a bubble that makes it almost impossible to die inside and with bloom and vortex nades warlocks can add clear better than a hunter w/o popping super. I just don't see the point of playing hunter in a end game team scenario if other classes can do what they do better or provide better support for their team without requiring exotics.
I love omni but the build was nerfed with the removal of combat provisions and while its still good its main benefit of damage resist is still good other than that getting a rez isn't what I want my whole playstyle to be.
And another issue I have is how its become so melee focused when end game content 99% of adds one shot melee you. They've never been viable outside of cheese builds like OTP titans. And arcstrider is already hyper melee focused so why not change nightstalker to be different make it ranged, I get flavor isn't the most important thing but why does so much so a hunters kit require them being so near a target. Don't most hunters or even stalkers stay at a distance?
@@9ballciety you asked I explained and yeah just my opinion
@@9ballciety for me the biggest thing is that I really dislike how short the invis time is now, ive been using graviton forfeit for 6 months straight and had easy 100 percent invis uptime and also been able to have my grenade often and have heart of the pack, etc. The super changes feel good but the invis just feels bad to me now
Shadowkeep and Beyond light were nothing compare to this. Between the campgain, new destination, story, amount of cutscenes and exotic quests of the first week, there is no comparing to anything we have seen in the past. I do not think anyone was realistically expecting this to be this good. Simply put, it's the best its ever been.
That’s why striga is ptw ad clear right???? Garbage
@@codrs2662 lmaoooooooo mald more
@@codrs2662 at this point your making stuff up to complain about it’s amazing for add clear and it’s literally made for that
@@codrs2662 bro what are you poor?
@@islanderguy697 to be fair, bungie releasing an exotic as good as osteo behind the deluxe version is pretty damn greedy. I do love how they managed this expansion's world, story, weapons, void 3.0 etc. and I think this is one of the best expansions, if not THE best bungie has released. BUT all of these can never be an excuse to put osteo behind deluxe edition. If a bigger game company did this people would flip the fuck off. While this is a good expansion, the community needs to address the bad aspects of it too, and this is a REALLY bad aspect.
Finally I can form an opinion on WQ
The thing I like about wellspring is that the expansion activity is more than just a flavoured strike/nightfall
grinding it 55 times for all the weapon drops for the evidence board, not good
coming back to this video after lightfall made me realise how good we had it. you never really know till its gone
I’ve played quite a bit of pvp so far this season and I have to say, in my opinion I feel like the new void is perfectly fine. It doesn’t seem completely broken like stasis at launch, but it still feels more powerful than it did which I like.
same i think of people are complaining about it they just need to get attuned with it it’s only been like three days
All I’m looking for in pvp balancing rn is a last word nerf for controllers. The gun was already S+ tier along with Chaperone, DMT on M&K, and Lorentz driver on controller, but for some reason didn’t get nerfed along with the rest of them.
Last word feels extremely oppressive because any primary gunfight with 20 meters will always go to the LW player using a controller. It would be one thing if the gun was hard to use but had the fastest ttk, but the gun basically aims for you when you plug in a controller.
I think down the road le monarque might need a nerf because playing against 3 well locks on empowering rift in 3v3 game modes is pretty unfair on certain maps to say the least.
Similarly, fusion rifles are extremely strong and I’m pretty sure the new 740 rpm one is craftable so I don’t think nerfing tap the trigger really fixes the issue when under pressure, high impact reserves, firmly planted, rangefinder, etc… still keep the same overall consistency of a fusion rifle.
As for abilities, hunters having 100% uptime off the radar is definitely frustrating and might need some kind of nerf.
And bubble titan in 3v3 game modes with Citans ramparts + overshields from the aspect might also need to be looked at.
I didn’t mention axion bolt warlocks cause it seems the grenade when overcharged got a nerf but I could be misremembering the numbers I saw when playing pvp. If it’s unchanged than obviously that shit needs to go lmao.
i agree- it’s definitely worth remembering that until all of the light subclasses have had their reworks, there will be a bit of a ‘power gap’- which i feel is what we are currently seeing with void and stasis on the whole being simply better than arc and solar
Holy shit, just in time. Almost formed my own opinion.
One of my favorite things so far has been the successful launch. I waited 20 minutes to get in and didn’t get disconnected one time. I remember the last expansion being a complete nightmare so this was a huge step up this time around.
So has destiny, after 10 years, finally surpassed the, “It’s gonna get good guys” stage and reached the “it’s good guys” level?
I loved the legendary campaign, a good mix of being challenging and balance.. A few somewhat hard fights here and there but nothing over the top.. The only thing i struggled on was the final boss fight, that was rather intense and i died like 40-50 times on that part.
the final savathun fight was the hardest for sure, but that boss fight at the end of mission 3 “the ghosts” was a pain in the ass too
@@thetonith9547 For me it mostly was that sniper boss before the ahamkara illusion boss.. Since he fires quite fast and one shots you a lot.
Honestly I found the Glaive to absolutely OBLITERATE even without any focus towards picking perks for it
The one complaint I have with weapon crafting is the lack of actually weapons worth crafting. Yes they’re all worth crafting to someone but if you’re trying to play within the meta there’s only a handful worth going after.
Agreed. They're definitely adding legacy weapons to it but I doubt that it will be as easy as copy paste Collections.
I mean I guess, but that's honestly more of a complaint that "the meta" exists.
Oh man when that Ahamkara popped out after struggling to get there I was like " Oh ffs, really?". Or thet stupid scorn crossbow guy. Never before In destiny I was like "ah shit, I'm fucked" while playing any sort of mission blind. I had the same feeling when I finally reached Savathuun.
I loved every second of it.
I would like to make a comment on the glaives. Ive been using it almost exclusively in my special slot. Ive slapped enhanced impulse amp and enhanced frenzy on it, and took it with me into Vox, 15 light under. It absolutely slayed, without suppressing glaive. Its a solid option for solo content as a bubble titan. I cannot wait to get my hands on the exotic glaives.
Destiny PvP needs to be thrown out of the game honestly. Or completely change it to where everyone can only use the same weapons/abilities/armor. Some stuff is just way too powerful and I hate getting murked by a shotgun from an invisible Hunter where the shotgun is pointing at the floor on my screen
It’s one of if not the worst pvp experiences I’ve had in over a decade of playing video games quite a bit. I go into rumble games and die for 5 minutes 9x a week for pinnacles. That’s the extent of my pvp in destiny now
i literally almost cried several times in the story. savathun gaining the light and her saying “if there is an answer, i don’t hear it.”
such a great time to be a destiny player. bravo.
tbh, imo red war campaign was good but the fight with ghaul was a joke. A pushover. He has the hp of a DREG. I DESTROYED him using just merciless solo.
Hunter's Void 3.0 rework has been a tad disappointing once I started trying to make a build that wasn't just generating a super as fast as possible. Most creative ideas just end up in a dead end of things not interacting. Trapper's Ambush isn't considered a melee attack, so even though it does double the damage of a normal melee, it doesn't activate Melee Wellmaker, Heavy Handed, Well of Ions, any of the melee fragments, or 1-2 Punch. The fun, close range playstyle such a build would offer just doesn't get to exist.
Honestly I don’t get why gambit gets so much hate. Sure it’s annoying dying to an eyes of tomorrow user or Ghorn but at the end of the day you’ve got the ability to do the exact same thing. Only now you won’t know who has the most motes on them for you to target. I just deal with it and it’s honestly not that bad, now that everyone gets heavy ammo after each enemy spawn wave has been completed it makes it much easy to defend/attack and that’s a plus to me because there were plenty of times I had been invaded prior to the changes but had no heavy ammo to defend myself with.
What I’m enjoying a lot is that each content drop since bungie split has gotten better and better. This dlc wasn’t the largest dlc ever. But the significant campaign improvements and such are really making me excited for that’s to come
Sadly a mediocre campaign is the best we have had. Thats kinda trashy, and leave it to dildo does destiny to suck up to a mediocre development team. Kings fall has been the best dlc drop and id say the witch queen fell short by a bit for what it was advertised as being.
That 3rd boss kicked my ass. Still loved the campaign but f that boss that kept one hitting me with a huge fire aoe and dashing into my face and killing me.
Freelance Gambit feels okay, but full team wipes by Eyes or Gjally are still happening and insanely frustrating
my only memory of the original campaign is playing as a new light player and 1 tapping gaul with a celestial nighthawk gunslinger 😭😂
I originally wasn't going to play the campaign on legendary but my friend convinced me to do it with him, and I have to say, it's the first time I've truly enjoyed a destiny campaign. That's coming from an D1 launch week veteran.
Weapon crafting is pointless and useless when deepsight resonance weapons never even fuckin drop.
I have to agree that this is an incredible story and the difficulty really helped "putting weight" on the story, because you couldn't just run through and be done. Though the Legendary campaign seemed harder in any video / stream I saw, while for me and my buddy it felt like a difference of 5 Power. It was noticeably harder, but didn't come close to the gameplay I saw elsewhere. It honestly felt like the enemy scaling just didn't apply properly, which I cannot confirm or test.
Edit:
Ok, I think I now know why it was so easy for us... we both used the Ikelos SMG, which - pointed out by Cheese Forever - falsely received the 40% damage buff that exotics got
I have tried 1, 2 and 3 people campaign, and I think the 2-man to be the easiest by far!
Didn't bungie say that savathun was here to stay for a very long time? idr where i saw it but I definitely read it
When it comes to the glaive, I’ve not been using any seasonal mods. On my hunter I’ve been killing it without stylish executioner. Crutch the invis, use witherhoard for big groups, shields, etc. I use the glaive for the close range and for the shield
Glaive partners really well with other specials. I've been using mine with Ager's Scepter on a stasis hunter. Having that shield on your back for when you need to run out for ammo or recover your health is really nice.
The Witch Queen's a good expansion for the people who've been with Destiny for years and have been wanting it to continue trending in the right direction. Is it good enough to make a coherent and convincing argument for those who aren't invested in Destiny to buy the game and play? I wouldn't say so, but that has infinitely more to do with the context surrounding Destiny than it does this expansion.
The campaign was pretty good. I like where they're going with the narrative, it's just that they're at least somewhat playing with fire when it comes to the Traveler, and Bungie's nowhere close to being at the level they'd need to be at for me to just blindly trust them in what they're wanting to do. I've gone through the Legendary version of the campaign twice solo on Warlock and Titan, and nothing ever gave me a whole shit ton of trouble (although the Scorn boss with all the Void shielded enemies was a colossal pain in the ass when I did it the first time through, on Warlock). It was challenging, but it didn't feel bullshitty.
Void 3.0 is pretty damn good and I don't really have any complaints about it. I only still hate how we have to wait for Solar and Arc to get their turn.
PvP isn't something I could care less about. It'll always be a burning dumpster-fire until Bungie completely severs the PvE and PvP sandboxes. And if the choice has to be made between the two, Bungie should always favor PvE, without question.
Gambit is still the same shitshow. It's a great concept that just doesn't work extremely well in execution due to Destiny being Destiny. I'm not entirely sure how Bungie could fix the mode without wildly restricting what people are allowed to use in the mode. In which case, Gambit will be more dead than it already is.
One issue I do have with this expansion is the lack of Exotic armor pieces added to the game. We only got six, half of them Stasis-restricted, and nobody could care less about the Hunter's. And while I haven't used the Warlock's, the Titan's is pretty good. If every class had gotten three, for a total of nine, I think it would've been better, with one for each subclass being the most ideal scenario. (And I will continue banging the drum on the idea that we should just be able to equip any four pieces of Exotic armor and weapons that we want, because it wouldn't make us wildly more powerful than we already are, but would greatly increase the ability for players to build-craft and use Exotics we otherwise don't get to use because they're just not up to par to the competition.)
That all being said, the over-arching question still remains: "Is Destiny in a good spot?" And the answer is still a resounding, "No." And while I know a lot of people screech like incompetent, boot-licking harpies when they see or hear anyone talk about this, but the facts still remain.
>We're still playing catch-up with where Destiny should be as a game. Hopefully by the end of the year we may be there.
>Bungie outright stole content, time, and effort from their players without a care in the world and gave no plan for putting the content back in the game.
>Bungie outright lied about never sunsetting content and did so, then reversed course *again* after people rightfully called them out on their bullshit. But did they actually fully reverse their mistake? Of course not.
>Bungie outright lied about Eververse. They started it because, "it's hard to make content," and then said it'd fund parts of the game like Exotic missions and Dungeons, yet how many times has that ever happened? Three times? They said it would fund events in Destiny, yet all of the seasonal events have stayed the same for years now, they're just cash-grabs by Bungie through Eververse, and everyone hates them. Hell, we had to shill-out $30 just to play the 30th Anniversary stuff, and that was so unbelievably overpriced that it's vomit-inducing. And what did the mongoloids licking Bungie's feet say in response? "Well, the cosmetics make it worth it." Overpriced cosmetics don't justify an overpriced event that had a single Dungeon and six-player activity.
>Bungie refuses to do competent things that're better for the game because, one has to assume, they think they know better than anyone else. Remember when they did the Trials of Osiris changes? Remember how everyone loved how it was the first weekend? Remember how it progressively got worse for like two months and Bungie refused to go back to how it was? 'Cause I fucking do.
>Destiny has one of the worst fan-bases in all of gaming. It's filled to an unfathomably high-level (and I'm not saying a majority, but there's still way too many) of people who will do whatever Olympic-level mental-gymnastics is required of them to justify every awful thing Bungie's done, and they're a huge reason we still have a lot of the issues that still plague the game.
Destiny's one of the funnest games anyone can play. The IP is great with lore that I'd be willing to put up against a lot of other huge titles (although it obviously has its issues). I want Destiny to grow many times its current size and to venture outside of games into other forms of media. But is it going to reach its full-potential with its current woes? Fuck no, and Bungie doesn't deserve for it to do so with the way they've treated the IP and players for almost the last decade. And until those major issues get fixed, there's no reality where anyone can justify to someone who's not invested in Destiny, to get invested.
Wholeheartedly agree. It's so obvious they could do much better, they have the recipes and resources to impress, yet they go for cash grabs instead. Simply said, if this game was run from the bottom up, it would be an unbelievably limitless franchise. Instead, the executives have made the financial bottom line in the short term more important than the franchise's possibilities in the long term. It's still the best, but it could be way better if they weren't limiting themselves.
I feel like the legendary mode would be hard for solo players without add clearing weapons that a lot of hard core players already have. Playing in 3’s via lfg, I can certainly tell when this was the case. Also could tell many did not realize darkness zones only gave one res token per player.
the best part about the campaign is that it felt like an actual campaign
Legit had to uninstall destiny so I could fit elden ring and lost ark on my pc oops :D
Unfortunately people now: 2:12 “Woah what’s that?”
Crafting system is poop ass. Glad its in the game, but lets not sugar coat it
Can we also appreciate how much our character talks in this, i always feel closer to my guardian when I hear them speak. And it was full sentences too not just the odd one liner.
This video pretty much sums up my thoughts. Have not touched weapon crafting outside of missions to save my material. I think they should allow us to have more. I too few most people will settle on a build after testing phase is over and not change things back and forth. If it’s not in our regular inventory then I can’t imagine letting us keep more is that hard. Unless the last gen consoles are really holding it back some how 🤔
I'm glad you said something about wellspring weapon drop rates. Given that you need *two* resonant weapons per pattern for *two* weapons for an evidence board quest, those really do need a higher chance to drop
At least just for the mission if nothing else
Worse that some need FIVE freaking deepsights to get the Pattern. I mean WTF? Also there is NO rime or reason. The Machine Gun needs 5 while the Rocket is ONE FREAKING TIME. I could understand primaries being 1, specials 3 and Heavy 5 but its just Random.
Datto back with the phenomenal content/takes as always. I say no single individual (outside of Bungie) has done more for the game and community than this man. I stand by that. Great vid.
Totally agree. I'm GLAD I've stepped back into destiny. It's been fun as hell. Well done Bungo 👍
One thing i found very strong about glaives is that the shield blocks 100% of damage from the front. During the final campaign mission i was tanking savathun nova bombs with minimal damage taken. On top of that you can fire while the shield is up which extends the shield duration. WIth subsistence that is theoreticaly infinite uptime as long as youre getting ammo and kills.
I'm not sure if it blocks 100%, I tried some things like tanking the 1580 wellspring ogre boss beam or the attacks from the champions with it and sometimes I still died. Given that might be from splash damage coming from behind. But yeah it's defensive capabilities are incredible.
The campaign is great but for a live service game the content / world is again very empty.
THIS, is what I want to know about the expansion. And it sounds like despite having a good campaign, it's still not worth my time.
The story was great everything else not so much
Witch Queen is actually the only campaign in Destiny history, that has a true narrative/connected plots from lore. The first campaign that truly embraced the work of the original writers as well.
Finally, someone who agrees with me that the sentinel knight is harder than the blade barrage one 😅. My man has tracking shields.
I think it's kind of nice to see Datto _really_ enjoying Destiny. Bungie did a fantastic job with this campaign and I'm excited to see what comes next.
Bungie are great at recycling!
I think the thing I'm most excited for about the future is that we're going into a year where the communities expectations aren't being set by a massive leak
I found extremely easier with 3 players on legendary. Felt like a heroic nightfall. Solo felt like legendary nightfall.
I enjoyed the campaign, but I feel like everyone should be able to finish the CAMPAIGN of all things. I feel like the average person is not going to be able to solo the legendary campaign unless they crawl at a snails pace. My one friend couldn’t get past level 3 on legendary so I had to help him. I guess you could say “It’s supposed to be hard it’s legendary hur dur”. I understand but it’s the STORY, it’s not endgame content where you know it is going to be extraordinarily hard. Despite that I enjoyed the campaign (even beating on legendary solo) but many will downscale if they are solo, which shouldn’t happen in an story for an fpsmmo.
A large portion of the community wanted it, and it's getting great reviews. 🤷♂️ Is what it is man. I hope they do this every time.
Then they can switch to normal mode🤷🏻♂️
@@Blinkptx I still feel like this should have been the highest difficulty and then something in between normal and legendary for better loot but not 1520 gear. Also you should definitely get an emblem for soloing it imo especially if you do each mission solo flawless
1. Witch queen, 2. Taken king, 3. Forsaken, id love to go in depth if people want to talk about it
Agree
Bungie can't use the excuse of item caps when we can carry a million planet currencies but they are limiting how many crafting materials we can hold. We're already battling low vault space and to top it off the drop rate sucks on the ascendant alloy. I ended up losing one for a quest that I thought was gonna get refunded and I didn't despite getting forced to use it to REMOVE TOOLTIPS BLOCKING MY NORMAL VIEW.... TF BUNGO. 🤬
If you thought PvP was Hunter heavy before? Oh BOY has that tripled since the new DLC... Spent hours playing PVP and I'm not kidding I only fought 2 MAYBE 3 Titans at MOST and none of them were using the new void. PvP was just Hunter with infinity invisibility and warlocks with bombs as a melee. (I main Titan Top Tree Sentinel.) One of my biggest grips with invis is that there's no real way to counter it besides waiting and guessing when you think you see the silhouette of the invis person/people. That's it.
I actually found it harder solo than in a team, mostly because my teammates just had the weapons we knew we’d use and be best at. My first playthrough was solo, and it was increadibly hard. My second was with a friend, and my third was with two friends. It got easier the more I played. I genuinly think people did their second run solo which is why they found it easier, if they did first run solo they’d come to the conclusion that a team was easier just because of knowledge of what was happening, the boss fights solo were rough first time through.
"Me wanting to watch a datto video"
"Also me not having finished the campaign yet"
Datto: "if you haven't finished the campaign yet please do not watch this"
if you'd like any help finishing the campaign id be happy help
@@kylebooth4948 i appreciate the offer but i just finished it lmao. much love brudah ❤
My friends and I did the legend campaign day one, I finished a lot of the quests except ones that are time-gated/I need certain weapons for. The campaign was fantastic, weapon crafting is a little grindy but still cool. However, now that I have finished the campaign, I’m at a “what now?” phase. PsiOps is fun, but there’s no real benefit that I know of. Wellspring is also cool, but as datto said weapon drops are a bit rough. I’m also seriously missing some content in PVP because I spend my time about 50/50 between the two. It’s been really dry for a long time. Comp is extremely useless and all I want is for that playlist to get something worth grinding. I guess I’m just going to mess with void 3.0 builds and prepare for the new raid.
Oh the exotic GL quest was also really good
I've got the same concern when it comes to glaives. They're great rn due to the mods but once they're gone I'm not too sure I'll feel comfortable bringing a glaive into more difficult content.
the problem with glaives is that their useless against anything higher than a red bar, it takes 2-3 shots to kill a regular yellow bar which is terrible considering that the ammo economy for glaives is abysmal, while yes I agree that the melee portion shouldn’t deal too much damage considering that it doesn’t take ammo to use, it might need a minor damage buff to yellow bars since you’ll get demolished if you try and melee them, the shield is meh, knights can hit you through the shield with their downwards sword swing, which probably affected my view of them
whoa, on classic the drops are very blue. It's slightly okay, maybe a Syncopation with tombstone, but it's frustrating without proper equipment to handle it.
I am glad you touched on the witness’ design, as a character designer I had mixed feelings about their place in-universe at first, but I think it works really well, especially with the pyramid architecture alluding to the arms and over all limb weirdness.
Unpopular Opinion:
The Enclave should have guardians roam around the place not just me.
How is that unpopular?
@@c0n2oo3
Said this in a D2 discord.
Everyone disagreed surprisingly.
I'm glad someone else feels the same way about the Striga. It's just too easy. In a game that prides itself on gunplay, it seems unreasonably forgiving in it's tracking ability, on top of the poison effects from the almost automatic headshots the gun seems to give you. PvE is already easy enough, and the void rework offers a plethora of ad control options for most classes. As someone who LOVED the Necrotic/Thorn combo, I'm bummed at how the gun feels tbh, even with Necrotics
The Gambit bit. No. NO! Even in solo there are SWEATS. Ghali, Eyes of Tmrw and Truth Users.
The changes to Gambit are a vast improvement, don’t let a single match colour your judgment. Invaders are much easier to counter than they used to be and recoveries from bad invasions are totally possible now.
It's not about not having enough mats compared to you can't store enough mats to make multiple weapons in one go. It takes like 5 days of straight grinding for mats JUST FOR ONE WEAPON to craft then its another 5 straight days if grinding mats again because you can't hold that much. I'm maxed out on everything except ascendant alloy and with that said I can craft one weapon and then can't craft another....I see that as an issue of bungie making a low cap for mats to keep us wasting time grinding
I fully expect Savathûn to come back at least next expansion if not one of the seasons leading up to it. Keep doing the Savathûn memory mission/lost sector, and you'll get some extremely interesting information regarding the missing/returned planets
My only gripe with the campaign is that a majority of the mechanics were reused, I would’ve loved to see new stuff used. But most of it was re-named from previous expansions or seasons. It’s a minor thing, but I’d love to have the “woah what?” Effect of having a new mechanic
I agree with what you said about Glaives. I haven’t touched mine since I did the weapon crafting quest that required you to level the Glaive. It’s just not strong enough to take over my Salvager’s for example. Plus, it’s gonna be trash without the artifact mods honestly.