Something i feel is going a lil under the radar is that it was one of the smoothest launches (least on PC) that Destiny has had. Que is always gonna be there, but once i was in, i just powered through the whole campaign without any issues. was a blast, really hyped for the next year of content
Lmao you realise this is because ps4 users got fucked over right? It has nothing to do with a smooth launch. A smooth launch is every console getting the game on release and being able to play the game. Also hdr is messed up for a ton of people that’s not smooth buddy
“I don’t know, and it doesn’t matter. Because I’m here to protect humanity.” was my favorite line from Ikora in the campaign. Not just blindly worshipping the traveler, but instead affirming the notion that it’s just a benevolent thing that gave *us* the power to protect *our* people
There was someone on tumblr who pointed out that saying Savathun "stole" the light is wrong, because of how it implies that it belongs to us: "The light doesn't serve us, we serve the light." Between that and the line from Ikora, I kind of like this view on the Traveler.
One of the things I loved about Witch Queen was the campaign. The fact that the campaign had a legendary mode and every mission was unique has me hyped to see what's next. The future of Destiny looks bright so far.
This campaign blew EVERYTHING out of the water we ever had in the franchise. During the parasite quest was great! Mara actually admits she is scared of the witness. Scared of what it showed to her.
This is the best moment for Destiny 2 in its whole lifespan, and it looks like things are going to get even better with time Also the campaign lead director is also directing Lightfall after the amazing feedback of The Witch Queen
@@jian4701 nah forsaken and the rest of year 2 had more content than we’ve ever seen in Destiny 2 so far and it’s not even close. Go watch the vidoc for forsaken and then compare it to shadowkeeps, beyond lights, or witch queens vidoc and it’s mind blowing how much of the forsaken one is them showing off new content and extremely positive changes to the game.
Its refreshing seeing a final boss/villain that isn’t just a bigger version of a fodder enemy we always see. Fighting the Techeuns and Riven is what I want to see in raids, brand new enemies we’ve never fought before. I hope the new raid has a boss thats new.
I mean, she's more or less the final form of a Wizard. It even called her the "Brood Queen". She also changed her appearance using the Light, but she's still essentially a major advanced Wizard. Now the Witness, THATS a brand new look.
The final boss has been leaked as a darkness entity with a new model we haven’t seen in game yet and will be named first disciple of the witness and the new raid legendary glaive is his weapon
What also helped the story along was the seasonal content being immediately tied to the main events of the campaign. The first mission ties directly into the first cutscenes with Caiatl, and our investigations during the campaign provide intel for the seasonal quest. Very smooth integration.
I loved that this was the first time in a campaign where you genuinely feel a sense of accomplishment after each major encounter. Destiny hasn’t done that for me aside from solo dungeons.
Absolutely! The apprehension of seeing the raid banner circle as you walk in the room and the sigh of relief when the chests spawn is Destiny at it's best.
@@underscore_5450 Definitely! I'm super exited that the same team that worked on Witch Queen's campaign is working on Lightfall's. Hopefully we start seeing this type of content expand into more parts of the game.
Glaives are INCREDIBLE- yes it's the artifact but suppressing glaive and then tying all the fragments into suppression as well as making them weaker is just fantastic- it's also super easy to stun unstoppables, highly recommend getting impulse amplifier on your glaive it has served me very well
@@LearnedSophistry enhanced unrelenting and subsistence for now, I want to try graverobber once it’s been fixed. But it does wonders, haven’t touched the artifact mods yet, haven’t taken the thing off since I equipped it. Once they fix it’s interactions with melee mods and exotic armor, this thing will be completely nutty
Tbh with the way that enemy scaling works in Witch Queen, I'd say the best possible experience for the campaign is to play in a team of two on Legendary difficulty. Enemies are difficult but not impossible, you have a chance for team-play and interesting moments, and overall it feels the best.
Imo solo all day is the best way first time and should be only, never miss a key moment for any reason, never have a buddy talk over important dialogue by accident or otherwise and perhaps most of all bask in the as always incredible soundtrack.
@@hilldogg7289 fair comment, I think it comes down to individuals skill/resources etc. I had to help a buddy get through one specific section and I can believe that it may be the easiest. Although I probably only died 5-10 times solo on my initial playthrough. That said I've done this like solo flawless dungeons without too much trouble so I was in that mindset from the get go
@@Philovski Ok gamer. I died at least 100x. Hid behind a rock to beat fallen Warden in Temple of Cunning because he 1shot me with a crossbow 25 times. Drove me nuts. I think it may depend on class too - with warlock I had to use stasis turrets or void devour to stay alive.
@@leanmac6613 100% class can have an impact, I've always found Devour the best solo perk across all classes because it encourages aggression so you can get control of a room. Hunter invis is definitely up there, Titan I've always found a little trickier.
Incredibly strong campaign this time around, I’m honestly shocked they were able to pull it off. Makes me even more excited for the narrative of lightfall.
I was saying this to my clanmates as well that the final portion of the Savathun boss fight is tuned PERFECTLY (at least for a fireteam of three since I have yet to try it solo). Its intense and chaotic the first time you do it and it almost feels hopeless but there is a glimmer of hope in there that you have what it takes if you clutch up. Absolutely phenomenal.
If anything, its just proved what we've known for a long time, that bungie KNOW how to tell a good story, they just spent waaaay too long doing it in lore tabs.
@@Lynch2507 The writing has never been the issue (save for Curse of Osiris which retconned the Vex so badly that they needed to re-retcon them in Unveiling), the issue was how to implement the lore and the stakes into the gameplay.
Feels like there's enough destiny expansions/campaigns in existence that I'd want to see a tier list/ranking for the Destiny campaigns (maybe even include the season story missions depending on how much individual seasons had to offer). I'd think most people would put Witch Queen, Taken King, and Forsaken in the top three but where the others fall would be interesting to hear.
Can we also appreciate how much our character talks in this, i always feel closer to my guardian when I hear them speak. And it was full sentences too not just the odd one liner.
Super excited for the future of destiny. I’m sure as i watch you’ll share the same sentiments and the fact that this did this from home and not in a studio is crazy. Really really hyped for the future of destiny and witch queen is absolutely amazing.
Been waiting for this one. Ever since BL came out, I have not been very excited about destiny or optimistic for its future. Witch Queen ABSOLUTELY blew my expectations away, the Legendary Campaign was a wonderful day 1 experience. Happy to hear your thoughts and good luck in the race this weekend.
I have been playing Destiny since launch. This game holds a special place in my life. This is the best content they have ever put out. It was everything I wanted it to be and then some. This game makes me so happy.
Not to mention the smoothest launch to date. I had a 25 min wait then boom I'm was in. No contacting destiny servers or being booted from an activity, no 2 hour wait on launch, no exotic bugs (yet) that caused them to be disabled. Bravo Bungie!
I really loved this campain. It felt like Bungie took the best aspects of PVE they had (raid and Dungeons) and created a similar experience. Advancing boss through boss with loot at the end of each encounter felt pretty good. Having that extra challenge with the legendary mode was spot on! Congrats Bungie for the best campaign so far
One of my favorite things so far has been the successful launch. I waited 20 minutes to get in and didn’t get disconnected one time. I remember the last expansion being a complete nightmare so this was a huge step up this time around.
With Imaru escaping bungie must have a rough idea for savathun in the future. It could be a season where big thing happens but in the background a secret hive force sneaks imaru to savathun remains and she’s revived or it could be the enemy of my enemy is my friend situation where we find/rescue imaru and revive savathun for information on the witness or it’s armies. Also weapon crafting is alright but it’s not what they described it to be like you don’t get the rampage perk from the gun to use you get resources from the gun to put rampage on a different gun.
I'm betting on us having to fight the traveler because it attempts to flee the sol system and during the fight it drops imaru who resurrects savathun, maybe even Gaul, just brain storming here
to be fair her Worm could reveal anything - even if it wont do it willingly - since it knows as much about the Witness as she does, as it has always been with it until the last season. I can imagine Savathun actually becoming an ally tho in the "endgame". And that the Traveler ressurects her itself not Imaru.
Ye I was disappointed in weapon crafting tbh. I knew we were gonna have to farm materials but having to get the same weapon 3-5 times with the resonance buff is annoying.
Allow me to put on my spinfoil hat We're gonna have Savathun convince Xivu Arath to rebel against the Darkness and Savathun will somehow turn it around on us all.
The thing I like about wellspring is that the expansion activity is more than just a flavoured strike/nightfall grinding it 55 times for all the weapon drops for the evidence board, not good
About weapon crafting, if you do pvp and pve "dont invest in traits untill you figure out what you really wanna use" loses sense, Aztecross covered this, it'd be nice to swap between pve and pvp without spending the most expensive currency each time. And this is just one example, a player might really like a specific roll for strikes and one different roll for raids, etc
Yeah what I think they should do is allow you to upgrade your weapon in some way to get second nodes of your choosing essentially allowing you to carry two of your own rolls in one gun
@@BILLD4KILL3R imo maybe like level 10 and 15 for extra barrel and mag options while level 20 and level 30 could unlock extra slots for the Trait perks
@@torunsmok5890 yeah that would be noice rather than having to spend expensive materials on it every time you want a different roll. Hope they do something like you said so that way you’re putting in the work and the grind to get something good in the long run
While I get the sentiment, it's still probably better to craft two or more versions of the gun. Having to: go to the enclave, run down to the crafting table, unequip and unlock your gun, go to reshape, select the gun, swap your perks, finalize the gun, equip it, and then go to orbit is way more steps than just having two different rolls and swapping to the other one in your inventory. Even if crafting was completely free, I'd still carry around 2 versions of the weapon if I liked it enough to have 2 rolls I wanna swap between.
And honestly it's not even just the material cost, it's also the grind to level multiple "frames" to put different rolls on at which point what is crafting really offering. I would love a way to get double perk columns, even if it's limited, since I think this would ameliorate a lot of the issue
I’ve played quite a bit of pvp so far this season and I have to say, in my opinion I feel like the new void is perfectly fine. It doesn’t seem completely broken like stasis at launch, but it still feels more powerful than it did which I like.
All I’m looking for in pvp balancing rn is a last word nerf for controllers. The gun was already S+ tier along with Chaperone, DMT on M&K, and Lorentz driver on controller, but for some reason didn’t get nerfed along with the rest of them. Last word feels extremely oppressive because any primary gunfight with 20 meters will always go to the LW player using a controller. It would be one thing if the gun was hard to use but had the fastest ttk, but the gun basically aims for you when you plug in a controller. I think down the road le monarque might need a nerf because playing against 3 well locks on empowering rift in 3v3 game modes is pretty unfair on certain maps to say the least. Similarly, fusion rifles are extremely strong and I’m pretty sure the new 740 rpm one is craftable so I don’t think nerfing tap the trigger really fixes the issue when under pressure, high impact reserves, firmly planted, rangefinder, etc… still keep the same overall consistency of a fusion rifle. As for abilities, hunters having 100% uptime off the radar is definitely frustrating and might need some kind of nerf. And bubble titan in 3v3 game modes with Citans ramparts + overshields from the aspect might also need to be looked at. I didn’t mention axion bolt warlocks cause it seems the grenade when overcharged got a nerf but I could be misremembering the numbers I saw when playing pvp. If it’s unchanged than obviously that shit needs to go lmao.
i agree- it’s definitely worth remembering that until all of the light subclasses have had their reworks, there will be a bit of a ‘power gap’- which i feel is what we are currently seeing with void and stasis on the whole being simply better than arc and solar
I have to agree that this is an incredible story and the difficulty really helped "putting weight" on the story, because you couldn't just run through and be done. Though the Legendary campaign seemed harder in any video / stream I saw, while for me and my buddy it felt like a difference of 5 Power. It was noticeably harder, but didn't come close to the gameplay I saw elsewhere. It honestly felt like the enemy scaling just didn't apply properly, which I cannot confirm or test. Edit: Ok, I think I now know why it was so easy for us... we both used the Ikelos SMG, which - pointed out by Cheese Forever - falsely received the 40% damage buff that exotics got
Major Innovation in the story and hive guardians, Weapon crafting feels like a gimmick, new strikes are ok. And still no new crucible maps. New exotics are underwhelming besides parasite and warlock legs. Still vastly prefer ttk and forsaken.
Besides being lied to by bungie about weapon crafting , bugs , too easy to level up ( everyone will be 1560 by raid day if you tried ) n the grind of throne world with basically two things to do , bounties n public events ( or cheese chests in an hour on deep sight 3 like I did today to hit 30 for s alloy …) yes it’s good but should not lie in promos on “extracting perks” to use them when it’s nothing like that .
@@TheForce95 easy levelling isn’t too much of a problem imo especially with the changes over the last few seasons. The raid is capped at 1530 anyway so I don’t think it makes a huge difference but everything else you said is absolutely true
@@fatjawns3671 bruh, osteo strigga, all of the new armor exotics with the exception of the hunter helmet are bangers, plus I think the new strikes are some of the best in the game
I'm glad you said something about wellspring weapon drop rates. Given that you need *two* resonant weapons per pattern for *two* weapons for an evidence board quest, those really do need a higher chance to drop
Worse that some need FIVE freaking deepsights to get the Pattern. I mean WTF? Also there is NO rime or reason. The Machine Gun needs 5 while the Rocket is ONE FREAKING TIME. I could understand primaries being 1, specials 3 and Heavy 5 but its just Random.
Shadowkeep and Beyond light were nothing compare to this. Between the campgain, new destination, story, amount of cutscenes and exotic quests of the first week, there is no comparing to anything we have seen in the past. I do not think anyone was realistically expecting this to be this good. Simply put, it's the best its ever been.
@@islanderguy697 to be fair, bungie releasing an exotic as good as osteo behind the deluxe version is pretty damn greedy. I do love how they managed this expansion's world, story, weapons, void 3.0 etc. and I think this is one of the best expansions, if not THE best bungie has released. BUT all of these can never be an excuse to put osteo behind deluxe edition. If a bigger game company did this people would flip the fuck off. While this is a good expansion, the community needs to address the bad aspects of it too, and this is a REALLY bad aspect.
I am glad you touched on the witness’ design, as a character designer I had mixed feelings about their place in-universe at first, but I think it works really well, especially with the pyramid architecture alluding to the arms and over all limb weirdness.
I originally wasn't going to play the campaign on legendary but my friend convinced me to do it with him, and I have to say, it's the first time I've truly enjoyed a destiny campaign. That's coming from an D1 launch week veteran.
i literally almost cried several times in the story. savathun gaining the light and her saying “if there is an answer, i don’t hear it.” such a great time to be a destiny player. bravo.
The story was exceptionally told. the missions were fantastic and the campaign was really rewarding because they were working so well together. Also you're right about the Sentinel Knight, but I think people think they're less dangerous because they're more static and a bit easier to burn down.
I loved the legendary campaign, a good mix of being challenging and balance.. A few somewhat hard fights here and there but nothing over the top.. The only thing i struggled on was the final boss fight, that was rather intense and i died like 40-50 times on that part.
Datto back with the phenomenal content/takes as always. I say no single individual (outside of Bungie) has done more for the game and community than this man. I stand by that. Great vid.
Freelance Gambit is amazing. I've had more enjoyable, balanced games so far, than the previous season. It's a decent to and fro...I will say that the invader kills to heal are quite harsh. That said, there is plenty of new weapons that provide countermeasures (the invader tag on a shotgun though?!) to help.
It's so so good!! Soloing Legend and being a little scared all the time is a fun addition. Plus the anxiety of not getting to a lucient ghost in time to crush it and having to start a fight over again seals the deal. This is the first destiny champagne in a LONG TIME where I've stayed in and around cover and ran away to regroup, reload and let my health regen! Very very impressed this time around!!
I would like to make a comment on the glaives. Ive been using it almost exclusively in my special slot. Ive slapped enhanced impulse amp and enhanced frenzy on it, and took it with me into Vox, 15 light under. It absolutely slayed, without suppressing glaive. Its a solid option for solo content as a bubble titan. I cannot wait to get my hands on the exotic glaives.
I think the best point you made was about how you were able to enjoy the story side of the mission so much more, because it was like sweet I’ve got a breather here for a minute let’s absorb what the story actually has to say.
What I’m enjoying a lot is that each content drop since bungie split has gotten better and better. This dlc wasn’t the largest dlc ever. But the significant campaign improvements and such are really making me excited for that’s to come
Genuinely surprised on the positive feedback. The campaign was a blast and then thats it. Nothing left to do. Finished everything except exotic glaive in 2 dayd
One thing i found very strong about glaives is that the shield blocks 100% of damage from the front. During the final campaign mission i was tanking savathun nova bombs with minimal damage taken. On top of that you can fire while the shield is up which extends the shield duration. WIth subsistence that is theoreticaly infinite uptime as long as youre getting ammo and kills.
I'm not sure if it blocks 100%, I tried some things like tanking the 1580 wellspring ogre boss beam or the attacks from the champions with it and sometimes I still died. Given that might be from splash damage coming from behind. But yeah it's defensive capabilities are incredible.
The one complaint I have with weapon crafting is the lack of actually weapons worth crafting. Yes they’re all worth crafting to someone but if you’re trying to play within the meta there’s only a handful worth going after.
The 1 flaw to me about the campaign is the lack of Eris Morn she has been poorly used a character who's been after Savathun for years and yet: Season splicer - nothing Season lost - nothing Witch Queen - again she's barely there.
When mara looked away she sensed the witness. She was reacting to the cutscene. Also that mara cutscene when the mention characters their little tones played in the back which was a good detail
I agree that quiver feels amazing but everything else about the class just doesn't do it for me as someone who's mained void hunter since D1 TTK. Its really sad for me but voidlock feels amazing and I don't mind switch to it as a main for now but void hunter was a hard miss for me. Overall though everything else was out of the park and better than any year in destiny to me
@@9ballciety The removal of heart of the pack and combat provisions? The little team support that it had was removed. The damage buff still isn't more than a thundercrash with equal debuffs and they lack team support expect for invis which can be extremely unreliable. Not to mention the way the kit has so much melee focus with the worst damaging melee ability in the game. Warlocks can debuff as much as a smoke while also healing or giving a damage boost(and even overload with an exotic) titans slap a barricade down and give overshields to the whole team while giving covers and sometimes a reload buff. Titans give a bubble that makes it almost impossible to die inside and with bloom and vortex nades warlocks can add clear better than a hunter w/o popping super. I just don't see the point of playing hunter in a end game team scenario if other classes can do what they do better or provide better support for their team without requiring exotics. I love omni but the build was nerfed with the removal of combat provisions and while its still good its main benefit of damage resist is still good other than that getting a rez isn't what I want my whole playstyle to be. And another issue I have is how its become so melee focused when end game content 99% of adds one shot melee you. They've never been viable outside of cheese builds like OTP titans. And arcstrider is already hyper melee focused so why not change nightstalker to be different make it ranged, I get flavor isn't the most important thing but why does so much so a hunters kit require them being so near a target. Don't most hunters or even stalkers stay at a distance?
@@9ballciety for me the biggest thing is that I really dislike how short the invis time is now, ive been using graviton forfeit for 6 months straight and had easy 100 percent invis uptime and also been able to have my grenade often and have heart of the pack, etc. The super changes feel good but the invis just feels bad to me now
Hunter's Void 3.0 rework has been a tad disappointing once I started trying to make a build that wasn't just generating a super as fast as possible. Most creative ideas just end up in a dead end of things not interacting. Trapper's Ambush isn't considered a melee attack, so even though it does double the damage of a normal melee, it doesn't activate Melee Wellmaker, Heavy Handed, Well of Ions, any of the melee fragments, or 1-2 Punch. The fun, close range playstyle such a build would offer just doesn't get to exist.
I think the thing I'm most excited for about the future is that we're going into a year where the communities expectations aren't being set by a massive leak
Getting the Hive Ritual Public Event back is one of my favorite parts outside of the main campaign. I've genuinely missed that Public Event because I always enjoyed it.
I think the final savathun encounter on legendary with 3 team members was absolutely so much fun and absolutely infuriating at the same time. It’s rare I feel such a well earned victory in destiny. I don’t even feel that satisfied with nightfalls. The lack of champions also made it nice to finally feel difficulty without the restriction of weapons I can use. It was my load out, performing the way I wanted versus difficult enemies and when it didn’t work, I could change it out at will to something I wanted to try without being limited by champion mods. I loved it.
I fully expect Savathûn to come back at least next expansion if not one of the seasons leading up to it. Keep doing the Savathûn memory mission/lost sector, and you'll get some extremely interesting information regarding the missing/returned planets
The campaign is meant to be played on legendary. My team is me and 2 of my friends and when we finished the legendary campaign, I was nearly in tears. Phenomenal.
I’ve never been so excited for the future of Destiny 2. Even if it isn’t perfect, the dev team has been on point fixing stuff and listening to the community for the most part. If Datto is happy, I’m happy. Good luck to everyone on the Raid Race as well!
Spent about 2 hours on the final phase of Savathun with just one buddy on legendary. Such an incredible encounter, super difficult and mechanically rewarding and it felt absolutely amazing to finally beat it. Definitely a highlight in my Destiny experience.
I’m currently playing the campaign on Legendary with my 9 year old son. Just us 2. It’s seriously amazing. We love this story and difficulty. It’s hard af at times, but it’s rewarding, and very fun. I agree Datto, best campaign ever.
I think it's kind of nice to see Datto _really_ enjoying Destiny. Bungie did a fantastic job with this campaign and I'm excited to see what comes next.
I'm so glad you have a nuanced view over having weapon crafting being something that is more long-term. I get the quest being a pain in the ass but the people complaining about this pace of the weapon crafting are incredibly short sighted it seems to me
This was the first campaign that really drew me in, so much so that I completed the base campaign in a single stint without getting bored with certain parts. Still yet to complete legendary and master campaign. The witness reveal at the end of it was great and to me personally, is the creepiest big bad we’ve seen yet, maybe because of the distorted proportions of a mostly humanoid looking body. Really looking forward to what’s coming up
Today was my first day playing any old content to power level. Normally the same day as a big release your forced to do old content to build power. This was such as great campaign and release in general. I'm so happy for Bungie man!
Can we talk about the ghosts voice acting?!? I forget the actors name, but he did a PHENOMENAL job. I don’t think there has ever been another ghost dialogue with so much emotion as this campaign.
Been a long time since I’ve played destiny, I still keep tabs, glad to see a great campaign for all. Always loved this game but don’t have the time anymore
I agree. This is what I wanted since the beginning. People hated the complaints but i was critical because I knew they could do better. It feels immersive, the story is clear, the difficulty was fair and enemies was strong. But most of all....finally a good story. All back on the Traveler.
The part of the campaign where you had to use a sword to break some rocks on opposite ends of an area was hell for me and my friends on legendary. That Hive Titan would throw a shield from SO FAR AWAY the moment one of us would peek
I think the thing that sets apart Savathûns fight is how literally powerless you are against her at the start. Your rocket might do like an inch of her health bar, and it’s only by unraveling her spell and outwitting her do you actually get the upper hand. Fits perfectly with her themes. Plus that 600k damage number is very satisfying to see
Anyone who hasn't played the campaign on legendary yet, I can't recommend enough that you do. It's tough, but doable. PvE in this game is so much more enjoyable when it pushes back at the player little bit and you aren't able to completely sleepwalk through it. Even better, it achieves this difficulty without resorting to cheap crap like match game and champions. It's a legit challenge with no BS. So freaking good.
I was honestly surprised how long it took me to solo this campaign considering the length of campaigns in the past. Nearly 10 goddamn hours, 2 of those hours doing new public events due to being underleveled and mainly underestimating how long it took me, I needed a buffer between missions. Absolutely the best campaign
I think the best part of the witch Queen campaign is that it was an actual campaign and not just doing random busy work. They saved all that for side missions outside of that.
I absolutely love the Witch Queen campaign and the overall DLC. This expansion is amazing. I am new player, having played 3 months so far and I Have reached light level of 1587. I’m not that good yet I live playing this. Absolutely love it!!! Except for PVP. I’m a solo player and I like PVE more. What an absolute legend of a game !!!! And thanks for your feedback on the expansion !!
I soloed the Legendary campaign with my Hunter. She went in with her Lucky pants on, Ace hanging from it's holster, her Hothead was firmly strapped to her back, MIDA Mini Tool in hand. I thoroughly got my ass kicked but in the end was able to smoke Savathûn and ride off into the sunset on The Gambler's Palm. This expansion was f*cking awesome.
The changes to Gambit are a vast improvement, don’t let a single match colour your judgment. Invaders are much easier to counter than they used to be and recoveries from bad invasions are totally possible now.
Can we get Aztecross's thoughts on Datto's thoughts on Witch Queen
Edgy
Only if you release Fallout's thoughts on Aztecross's Thoughts on Datto's Thoughts on Witch Queen
@@SquizmWizzerd I second this notion on the notion.
@@Brian-yz8dj I third your notion on his notion on the notion.
Then we need you to react to it.
Something i feel is going a lil under the radar is that it was one of the smoothest launches (least on PC) that Destiny has had. Que is always gonna be there, but once i was in, i just powered through the whole campaign without any issues. was a blast, really hyped for the next year of content
It was awesome being able to play so smoothly day 1 !! I was prepared for the worst and was incredibly surprised
PS4 thing sucked a ton
I wasn’t able to play for about 7 hours after launch due to pc issues, and a very high end pc as well…
@@Duscheisse true that sucked
Lmao you realise this is because ps4 users got fucked over right? It has nothing to do with a smooth launch. A smooth launch is every console getting the game on release and being able to play the game. Also hdr is messed up for a ton of people that’s not smooth buddy
“I don’t know, and it doesn’t matter. Because I’m here to protect humanity.” was my favorite line from Ikora in the campaign. Not just blindly worshipping the traveler, but instead affirming the notion that it’s just a benevolent thing that gave *us* the power to protect *our* people
There was someone on tumblr who pointed out that saying Savathun "stole" the light is wrong, because of how it implies that it belongs to us: "The light doesn't serve us, we serve the light." Between that and the line from Ikora, I kind of like this view on the Traveler.
About the Witness reveal: totally agree-when the cutscene ended I said, out loud, “is this Destiny?!” But in the best way possible
They are pulling a blizzard and just make shit up now since shadow keep
@@omensoffate You think they had 6 years of story planned ahead of time? lol no shit
@@omensoffate I mean… that’s how fiction works
He reminds me of the fish head from megamind
@@tannerriggs6668 he reminds me OF MEGAMIND.
One of the things I loved about Witch Queen was the campaign. The fact that the campaign had a legendary mode and every mission was unique has me hyped to see what's next. The future of Destiny looks bright so far.
Legendary mode was super fun and not even that challenging. It could have been the normal campaign and I wouldn’t even be mad
The fact that both versions of the campaign are repeatable is amazing
it´ s dead within a year mate
@@wifine1951 people have been saying that since D2 base... 🤨
@@wifine1951 y’all have been saying that for 8 years yet the game isn’t dead
One thing that made me happy was that the bosses had more mechanics than just shoot boss, boss runs away, kill stuff to shoot boss again
The mechanics were so damn fun to figure out and play through
Like every mission was a lil dungeon I loved it
This campaign blew EVERYTHING out of the water we ever had in the franchise.
During the parasite quest was great! Mara actually admits she is scared of the witness. Scared of what it showed to her.
This is the best moment for Destiny 2 in its whole lifespan, and it looks like things are going to get even better with time
Also the campaign lead director is also directing Lightfall after the amazing feedback of The Witch Queen
Forsaken destiny 2 peak
@@slayerdude212 forsaken was the turning point in destiny 2, not the peak
@@slayerdude212 season of arrivals was peak d2
@@rogueeBLU I'd agree with you if witch queen didn't exist
@@jian4701 nah forsaken and the rest of year 2 had more content than we’ve ever seen in Destiny 2 so far and it’s not even close. Go watch the vidoc for forsaken and then compare it to shadowkeeps, beyond lights, or witch queens vidoc and it’s mind blowing how much of the forsaken one is them showing off new content and extremely positive changes to the game.
This has been the most fun I have ever had with destiny. Absolutely incredible time
Its refreshing seeing a final boss/villain that isn’t just a bigger version of a fodder enemy we always see. Fighting the Techeuns and Riven is what I want to see in raids, brand new enemies we’ve never fought before. I hope the new raid has a boss thats new.
I mean, she's more or less the final form of a Wizard. It even called her the "Brood Queen". She also changed her appearance using the Light, but she's still essentially a major advanced Wizard.
Now the Witness, THATS a brand new look.
@@Real28 I should’ve been more specific, I was talking about the Witness.
The final boss has been leaked as a darkness entity with a new model we haven’t seen in game yet and will be named first disciple of the witness and the new raid legendary glaive is his weapon
Imagine its Taniks, just with darkness and light powers.
@@eliascaine7826 just stop man
What also helped the story along was the seasonal content being immediately tied to the main events of the campaign. The first mission ties directly into the first cutscenes with Caiatl, and our investigations during the campaign provide intel for the seasonal quest. Very smooth integration.
Our guardian actually feels like they have a say in the story. The increase in voice lines and agency is a mighty welcome change. Hoping to see more!
Lol what are you talking about? The ghost still does most of the talking.
@@dgb921 this is the most voice lines we’ve had ever. I didn’t say the guardian was fuckin making speeches my man.
I loved that this was the first time in a campaign where you genuinely feel a sense of accomplishment after each major encounter. Destiny hasn’t done that for me aside from solo dungeons.
Absolutely! The apprehension of seeing the raid banner circle as you walk in the room and the sigh of relief when the chests spawn is Destiny at it's best.
@@underscore_5450 Definitely! I'm super exited that the same team that worked on Witch Queen's campaign is working on Lightfall's. Hopefully we start seeing this type of content expand into more parts of the game.
Legendary boss that uses the crossbow. Fuck that dude
Glaives are INCREDIBLE- yes it's the artifact but suppressing glaive and then tying all the fragments into suppression as well as making them weaker is just fantastic- it's also super easy to stun unstoppables, highly recommend getting impulse amplifier on your glaive it has served me very well
Impulse amplifier completes the glaive in my opinion
I run impulse amplifier enhanced and unrelenting enhanced and it’s so good
@@LearnedSophistry yo, same. i love it
*laughs in devour build*
@@LearnedSophistry enhanced unrelenting and subsistence for now, I want to try graverobber once it’s been fixed. But it does wonders, haven’t touched the artifact mods yet, haven’t taken the thing off since I equipped it. Once they fix it’s interactions with melee mods and exotic armor, this thing will be completely nutty
Dude, each mission felt like a mini dungeon and I loved it.
Tbh with the way that enemy scaling works in Witch Queen, I'd say the best possible experience for the campaign is to play in a team of two on Legendary difficulty. Enemies are difficult but not impossible, you have a chance for team-play and interesting moments, and overall it feels the best.
Imo solo all day is the best way first time and should be only, never miss a key moment for any reason, never have a buddy talk over important dialogue by accident or otherwise and perhaps most of all bask in the as always incredible soundtrack.
I had trouble solo. I ran Duos with my stepson and it was not anywhere near as difficult.
@@hilldogg7289 fair comment, I think it comes down to individuals skill/resources etc. I had to help a buddy get through one specific section and I can believe that it may be the easiest. Although I probably only died 5-10 times solo on my initial playthrough.
That said I've done this like solo flawless dungeons without too much trouble so I was in that mindset from the get go
@@Philovski Ok gamer. I died at least 100x. Hid behind a rock to beat fallen Warden in Temple of Cunning because he 1shot me with a crossbow 25 times. Drove me nuts. I think it may depend on class too - with warlock I had to use stasis turrets or void devour to stay alive.
@@leanmac6613 100% class can have an impact, I've always found Devour the best solo perk across all classes because it encourages aggression so you can get control of a room. Hunter invis is definitely up there, Titan I've always found a little trickier.
Incredibly strong campaign this time around, I’m honestly shocked they were able to pull it off. Makes me even more excited for the narrative of lightfall.
I was saying this to my clanmates as well that the final portion of the Savathun boss fight is tuned PERFECTLY (at least for a fireteam of three since I have yet to try it solo). Its intense and chaotic the first time you do it and it almost feels hopeless but there is a glimmer of hope in there that you have what it takes if you clutch up. Absolutely phenomenal.
The story is so good that honestly, I don't think it can feasibly be topped. I'll be interested to see how Lightfall turns out.
If anything, its just proved what we've known for a long time, that bungie KNOW how to tell a good story, they just spent waaaay too long doing it in lore tabs.
@@Lynch2507
The writing has never been the issue (save for Curse of Osiris which retconned the Vex so badly that they needed to re-retcon them in Unveiling), the issue was how to implement the lore and the stakes into the gameplay.
Same
@@J-manli Damn, first time I've heard of this. Could you explain what CoO said about the vex and what Unveiling corrected it to be?
@@J-manli I know the vex were part of the whole flower game but what got retconned in CoO?
coming back to this video after lightfall made me realise how good we had it. you never really know till its gone
Feels like there's enough destiny expansions/campaigns in existence that I'd want to see a tier list/ranking for the Destiny campaigns (maybe even include the season story missions depending on how much individual seasons had to offer). I'd think most people would put Witch Queen, Taken King, and Forsaken in the top three but where the others fall would be interesting to hear.
Shadow keep def one of the worse ones imo, beyond light was okay, rise of iron is def up there tho, just not top 3
Can we also appreciate how much our character talks in this, i always feel closer to my guardian when I hear them speak. And it was full sentences too not just the odd one liner.
Super excited for the future of destiny. I’m sure as i watch you’ll share the same sentiments and the fact that this did this from home and not in a studio is crazy. Really really hyped for the future of destiny and witch queen is absolutely amazing.
Been waiting for this one. Ever since BL came out, I have not been very excited about destiny or optimistic for its future. Witch Queen ABSOLUTELY blew my expectations away, the Legendary Campaign was a wonderful day 1 experience. Happy to hear your thoughts and good luck in the race this weekend.
I have been playing Destiny since launch. This game holds a special place in my life. This is the best content they have ever put out. It was everything I wanted it to be and then some. This game makes me so happy.
Not to mention the smoothest launch to date. I had a 25 min wait then boom I'm was in. No contacting destiny servers or being booted from an activity, no 2 hour wait on launch, no exotic bugs (yet) that caused them to be disabled. Bravo Bungie!
I really loved this campain. It felt like Bungie took the best aspects of PVE they had (raid and Dungeons) and created a similar experience. Advancing boss through boss with loot at the end of each encounter felt pretty good. Having that extra challenge with the legendary mode was spot on! Congrats Bungie for the best campaign so far
One of my favorite things so far has been the successful launch. I waited 20 minutes to get in and didn’t get disconnected one time. I remember the last expansion being a complete nightmare so this was a huge step up this time around.
I loved the longer story missions. Short missions have always killed dlcs for me.
I think I asked "is this still the same mission?" like a hundred times during the campaign.
With Imaru escaping bungie must have a rough idea for savathun in the future. It could be a season where big thing happens but in the background a secret hive force sneaks imaru to savathun remains and she’s revived or it could be the enemy of my enemy is my friend situation where we find/rescue imaru and revive savathun for information on the witness or it’s armies.
Also weapon crafting is alright but it’s not what they described it to be like you don’t get the rampage perk from the gun to use you get resources from the gun to put rampage on a different gun.
I'm betting on us having to fight the traveler because it attempts to flee the sol system and during the fight it drops imaru who resurrects savathun, maybe even Gaul, just brain storming here
to be fair her Worm could reveal anything - even if it wont do it willingly - since it knows as much about the Witness as she does, as it has always been with it until the last season.
I can imagine Savathun actually becoming an ally tho in the "endgame". And that the Traveler ressurects her itself not Imaru.
Ye I was disappointed in weapon crafting tbh. I knew we were gonna have to farm materials but having to get the same weapon 3-5 times with the resonance buff is annoying.
Allow me to put on my spinfoil hat
We're gonna have Savathun convince Xivu Arath to rebel against the Darkness and Savathun will somehow turn it around on us all.
The thing I like about wellspring is that the expansion activity is more than just a flavoured strike/nightfall
grinding it 55 times for all the weapon drops for the evidence board, not good
About weapon crafting, if you do pvp and pve "dont invest in traits untill you figure out what you really wanna use" loses sense, Aztecross covered this, it'd be nice to swap between pve and pvp without spending the most expensive currency each time. And this is just one example, a player might really like a specific roll for strikes and one different roll for raids, etc
Yeah what I think they should do is allow you to upgrade your weapon in some way to get second nodes of your choosing essentially allowing you to carry two of your own rolls in one gun
@@BILLD4KILL3R imo maybe like level 10 and 15 for extra barrel and mag options while level 20 and level 30 could unlock extra slots for the Trait perks
@@torunsmok5890 yeah that would be noice rather than having to spend expensive materials on it every time you want a different roll. Hope they do something like you said so that way you’re putting in the work and the grind to get something good in the long run
While I get the sentiment, it's still probably better to craft two or more versions of the gun. Having to: go to the enclave, run down to the crafting table, unequip and unlock your gun, go to reshape, select the gun, swap your perks, finalize the gun, equip it, and then go to orbit is way more steps than just having two different rolls and swapping to the other one in your inventory. Even if crafting was completely free, I'd still carry around 2 versions of the weapon if I liked it enough to have 2 rolls I wanna swap between.
And honestly it's not even just the material cost, it's also the grind to level multiple "frames" to put different rolls on at which point what is crafting really offering.
I would love a way to get double perk columns, even if it's limited, since I think this would ameliorate a lot of the issue
I’ve played quite a bit of pvp so far this season and I have to say, in my opinion I feel like the new void is perfectly fine. It doesn’t seem completely broken like stasis at launch, but it still feels more powerful than it did which I like.
same i think of people are complaining about it they just need to get attuned with it it’s only been like three days
All I’m looking for in pvp balancing rn is a last word nerf for controllers. The gun was already S+ tier along with Chaperone, DMT on M&K, and Lorentz driver on controller, but for some reason didn’t get nerfed along with the rest of them.
Last word feels extremely oppressive because any primary gunfight with 20 meters will always go to the LW player using a controller. It would be one thing if the gun was hard to use but had the fastest ttk, but the gun basically aims for you when you plug in a controller.
I think down the road le monarque might need a nerf because playing against 3 well locks on empowering rift in 3v3 game modes is pretty unfair on certain maps to say the least.
Similarly, fusion rifles are extremely strong and I’m pretty sure the new 740 rpm one is craftable so I don’t think nerfing tap the trigger really fixes the issue when under pressure, high impact reserves, firmly planted, rangefinder, etc… still keep the same overall consistency of a fusion rifle.
As for abilities, hunters having 100% uptime off the radar is definitely frustrating and might need some kind of nerf.
And bubble titan in 3v3 game modes with Citans ramparts + overshields from the aspect might also need to be looked at.
I didn’t mention axion bolt warlocks cause it seems the grenade when overcharged got a nerf but I could be misremembering the numbers I saw when playing pvp. If it’s unchanged than obviously that shit needs to go lmao.
i agree- it’s definitely worth remembering that until all of the light subclasses have had their reworks, there will be a bit of a ‘power gap’- which i feel is what we are currently seeing with void and stasis on the whole being simply better than arc and solar
I have to agree that this is an incredible story and the difficulty really helped "putting weight" on the story, because you couldn't just run through and be done. Though the Legendary campaign seemed harder in any video / stream I saw, while for me and my buddy it felt like a difference of 5 Power. It was noticeably harder, but didn't come close to the gameplay I saw elsewhere. It honestly felt like the enemy scaling just didn't apply properly, which I cannot confirm or test.
Edit:
Ok, I think I now know why it was so easy for us... we both used the Ikelos SMG, which - pointed out by Cheese Forever - falsely received the 40% damage buff that exotics got
best dlc ever don’t even try to argue, so much innovation and content and we don’t even have the raid
Major Innovation in the story and hive guardians, Weapon crafting feels like a gimmick, new strikes are ok. And still no new crucible maps. New exotics are underwhelming besides parasite and warlock legs. Still vastly prefer ttk and forsaken.
Besides being lied to by bungie about weapon crafting , bugs , too easy to level up ( everyone will be 1560 by raid day if you tried ) n the grind of throne world with basically two things to do , bounties n public events ( or cheese chests in an hour on deep sight 3 like I did today to hit 30 for s alloy …) yes it’s good but should not lie in promos on “extracting perks” to use them when it’s nothing like that .
@@TheForce95 easy levelling isn’t too much of a problem imo especially with the changes over the last few seasons. The raid is capped at 1530 anyway so I don’t think it makes a huge difference but everything else you said is absolutely true
@@TheForce95 bro enjoys levelling, point and laugh 😂😂😂😂😂
@@fatjawns3671 bruh, osteo strigga, all of the new armor exotics with the exception of the hunter helmet are bangers, plus I think the new strikes are some of the best in the game
I'm glad you said something about wellspring weapon drop rates. Given that you need *two* resonant weapons per pattern for *two* weapons for an evidence board quest, those really do need a higher chance to drop
At least just for the mission if nothing else
Worse that some need FIVE freaking deepsights to get the Pattern. I mean WTF? Also there is NO rime or reason. The Machine Gun needs 5 while the Rocket is ONE FREAKING TIME. I could understand primaries being 1, specials 3 and Heavy 5 but its just Random.
Shadowkeep and Beyond light were nothing compare to this. Between the campgain, new destination, story, amount of cutscenes and exotic quests of the first week, there is no comparing to anything we have seen in the past. I do not think anyone was realistically expecting this to be this good. Simply put, it's the best its ever been.
That’s why striga is ptw ad clear right???? Garbage
@@codrs2662 lmaoooooooo mald more
@@codrs2662 at this point your making stuff up to complain about it’s amazing for add clear and it’s literally made for that
@@codrs2662 bro what are you poor?
@@islanderguy697 to be fair, bungie releasing an exotic as good as osteo behind the deluxe version is pretty damn greedy. I do love how they managed this expansion's world, story, weapons, void 3.0 etc. and I think this is one of the best expansions, if not THE best bungie has released. BUT all of these can never be an excuse to put osteo behind deluxe edition. If a bigger game company did this people would flip the fuck off. While this is a good expansion, the community needs to address the bad aspects of it too, and this is a REALLY bad aspect.
I am glad you touched on the witness’ design, as a character designer I had mixed feelings about their place in-universe at first, but I think it works really well, especially with the pyramid architecture alluding to the arms and over all limb weirdness.
Had to visit this vid again after the Lightfall stinker
I originally wasn't going to play the campaign on legendary but my friend convinced me to do it with him, and I have to say, it's the first time I've truly enjoyed a destiny campaign. That's coming from an D1 launch week veteran.
i literally almost cried several times in the story. savathun gaining the light and her saying “if there is an answer, i don’t hear it.”
such a great time to be a destiny player. bravo.
The story was exceptionally told. the missions were fantastic and the campaign was really rewarding because they were working so well together.
Also you're right about the Sentinel Knight, but I think people think they're less dangerous because they're more static and a bit easier to burn down.
I loved the legendary campaign, a good mix of being challenging and balance.. A few somewhat hard fights here and there but nothing over the top.. The only thing i struggled on was the final boss fight, that was rather intense and i died like 40-50 times on that part.
the final savathun fight was the hardest for sure, but that boss fight at the end of mission 3 “the ghosts” was a pain in the ass too
@@thetonith9547 For me it mostly was that sniper boss before the ahamkara illusion boss.. Since he fires quite fast and one shots you a lot.
Datto back with the phenomenal content/takes as always. I say no single individual (outside of Bungie) has done more for the game and community than this man. I stand by that. Great vid.
Freelance Gambit is amazing. I've had more enjoyable, balanced games so far, than the previous season. It's a decent to and fro...I will say that the invader kills to heal are quite harsh. That said, there is plenty of new weapons that provide countermeasures (the invader tag on a shotgun though?!) to help.
It's so so good!! Soloing Legend and being a little scared all the time is a fun addition. Plus the anxiety of not getting to a lucient ghost in time to crush it and having to start a fight over again seals the deal.
This is the first destiny champagne in a LONG TIME where I've stayed in and around cover and ran away to regroup, reload and let my health regen! Very very impressed this time around!!
I would like to make a comment on the glaives. Ive been using it almost exclusively in my special slot. Ive slapped enhanced impulse amp and enhanced frenzy on it, and took it with me into Vox, 15 light under. It absolutely slayed, without suppressing glaive. Its a solid option for solo content as a bubble titan. I cannot wait to get my hands on the exotic glaives.
I think the best point you made was about how you were able to enjoy the story side of the mission so much more, because it was like sweet I’ve got a breather here for a minute let’s absorb what the story actually has to say.
What I’m enjoying a lot is that each content drop since bungie split has gotten better and better. This dlc wasn’t the largest dlc ever. But the significant campaign improvements and such are really making me excited for that’s to come
Genuinely surprised on the positive feedback. The campaign was a blast and then thats it. Nothing left to do. Finished everything except exotic glaive in 2 dayd
Gotta wonder what happened with Lightfall.
One thing i found very strong about glaives is that the shield blocks 100% of damage from the front. During the final campaign mission i was tanking savathun nova bombs with minimal damage taken. On top of that you can fire while the shield is up which extends the shield duration. WIth subsistence that is theoreticaly infinite uptime as long as youre getting ammo and kills.
I'm not sure if it blocks 100%, I tried some things like tanking the 1580 wellspring ogre boss beam or the attacks from the champions with it and sometimes I still died. Given that might be from splash damage coming from behind. But yeah it's defensive capabilities are incredible.
The one complaint I have with weapon crafting is the lack of actually weapons worth crafting. Yes they’re all worth crafting to someone but if you’re trying to play within the meta there’s only a handful worth going after.
Agreed. They're definitely adding legacy weapons to it but I doubt that it will be as easy as copy paste Collections.
I mean I guess, but that's honestly more of a complaint that "the meta" exists.
the best part about the campaign is that it felt like an actual campaign
The 1 flaw to me about the campaign is the lack of Eris Morn she has been poorly used a character who's been after Savathun for years and yet:
Season splicer - nothing
Season lost - nothing
Witch Queen - again she's barely there.
When mara looked away she sensed the witness. She was reacting to the cutscene. Also that mara cutscene when the mention characters their little tones played in the back which was a good detail
I agree that quiver feels amazing but everything else about the class just doesn't do it for me as someone who's mained void hunter since D1 TTK. Its really sad for me but voidlock feels amazing and I don't mind switch to it as a main for now but void hunter was a hard miss for me. Overall though everything else was out of the park and better than any year in destiny to me
@@9ballciety The removal of heart of the pack and combat provisions? The little team support that it had was removed. The damage buff still isn't more than a thundercrash with equal debuffs and they lack team support expect for invis which can be extremely unreliable. Not to mention the way the kit has so much melee focus with the worst damaging melee ability in the game. Warlocks can debuff as much as a smoke while also healing or giving a damage boost(and even overload with an exotic) titans slap a barricade down and give overshields to the whole team while giving covers and sometimes a reload buff. Titans give a bubble that makes it almost impossible to die inside and with bloom and vortex nades warlocks can add clear better than a hunter w/o popping super. I just don't see the point of playing hunter in a end game team scenario if other classes can do what they do better or provide better support for their team without requiring exotics.
I love omni but the build was nerfed with the removal of combat provisions and while its still good its main benefit of damage resist is still good other than that getting a rez isn't what I want my whole playstyle to be.
And another issue I have is how its become so melee focused when end game content 99% of adds one shot melee you. They've never been viable outside of cheese builds like OTP titans. And arcstrider is already hyper melee focused so why not change nightstalker to be different make it ranged, I get flavor isn't the most important thing but why does so much so a hunters kit require them being so near a target. Don't most hunters or even stalkers stay at a distance?
@@9ballciety you asked I explained and yeah just my opinion
@@9ballciety for me the biggest thing is that I really dislike how short the invis time is now, ive been using graviton forfeit for 6 months straight and had easy 100 percent invis uptime and also been able to have my grenade often and have heart of the pack, etc. The super changes feel good but the invis just feels bad to me now
been loving everything so far, can't wait for the future
Hunter's Void 3.0 rework has been a tad disappointing once I started trying to make a build that wasn't just generating a super as fast as possible. Most creative ideas just end up in a dead end of things not interacting. Trapper's Ambush isn't considered a melee attack, so even though it does double the damage of a normal melee, it doesn't activate Melee Wellmaker, Heavy Handed, Well of Ions, any of the melee fragments, or 1-2 Punch. The fun, close range playstyle such a build would offer just doesn't get to exist.
I think the thing I'm most excited for about the future is that we're going into a year where the communities expectations aren't being set by a massive leak
I love this campaign so much! I have nothing that I can complain about so far!
4:10 oh yeah, super agree. I always focused down the knights because their grenade was like a one-bang and if it didn’t it suppressed you.
I’m so happy the dark blade was able to come back as a new strike. And the contrast to a dark cell to a vibrant temple is perfect
I was hoping he would ‘hunt us’ in a giant pit of light (kinda like the old strike which was a pit of dark) but it was still good anyway
Getting the Hive Ritual Public Event back is one of my favorite parts outside of the main campaign. I've genuinely missed that Public Event because I always enjoyed it.
I think the final savathun encounter on legendary with 3 team members was absolutely so much fun and absolutely infuriating at the same time. It’s rare I feel such a well earned victory in destiny. I don’t even feel that satisfied with nightfalls. The lack of champions also made it nice to finally feel difficulty without the restriction of weapons I can use. It was my load out, performing the way I wanted versus difficult enemies and when it didn’t work, I could change it out at will to something I wanted to try without being limited by champion mods. I loved it.
I fully expect Savathûn to come back at least next expansion if not one of the seasons leading up to it. Keep doing the Savathûn memory mission/lost sector, and you'll get some extremely interesting information regarding the missing/returned planets
The campaign is meant to be played on legendary.
My team is me and 2 of my friends and when we finished the legendary campaign, I was nearly in tears. Phenomenal.
Well, I don't remember Datto ever posting such an overwhelmingly positive review of an expansion. I may have to buy this now.
Good video Datto. Love watching your takes on all these.
The way you summarized my single gambit match in 30 seconds was beautiful
I’ve never been so excited for the future of Destiny 2. Even if it isn’t perfect, the dev team has been on point fixing stuff and listening to the community for the most part. If Datto is happy, I’m happy. Good luck to everyone on the Raid Race as well!
Spent about 2 hours on the final phase of Savathun with just one buddy on legendary. Such an incredible encounter, super difficult and mechanically rewarding and it felt absolutely amazing to finally beat it. Definitely a highlight in my Destiny experience.
I’m currently playing the campaign on Legendary with my 9 year old son. Just us 2. It’s seriously amazing. We love this story and difficulty. It’s hard af at times, but it’s rewarding, and very fun. I agree Datto, best campaign ever.
I had so many people reply to my comments on other vids saying solo was easier telling me how wrong i was. Glad to hear Datto agrees with me
I think it's kind of nice to see Datto _really_ enjoying Destiny. Bungie did a fantastic job with this campaign and I'm excited to see what comes next.
Glad someone finally mentioned tarrabah even if just a short call out. It feels so good right now and I'm surprised nobody is touching it
The clip of the shield Lucent really just describes my whole solo experience. Putting on their best Cpt America impression lmao
Totally agree. I'm GLAD I've stepped back into destiny. It's been fun as hell. Well done Bungo 👍
I'm so glad you have a nuanced view over having weapon crafting being something that is more long-term. I get the quest being a pain in the ass but the people complaining about this pace of the weapon crafting are incredibly short sighted it seems to me
This was the first campaign that really drew me in, so much so that I completed the base campaign in a single stint without getting bored with certain parts. Still yet to complete legendary and master campaign. The witness reveal at the end of it was great and to me personally, is the creepiest big bad we’ve seen yet, maybe because of the distorted proportions of a mostly humanoid looking body. Really looking forward to what’s coming up
Today was my first day playing any old content to power level. Normally the same day as a big release your forced to do old content to build power. This was such as great campaign and release in general. I'm so happy for Bungie man!
Can we talk about the ghosts voice acting?!? I forget the actors name, but he did a PHENOMENAL job. I don’t think there has ever been another ghost dialogue with so much emotion as this campaign.
Been a long time since I’ve played destiny, I still keep tabs, glad to see a great campaign for all. Always loved this game but don’t have the time anymore
I agree. This is what I wanted since the beginning. People hated the complaints but i was critical because I knew they could do better. It feels immersive, the story is clear, the difficulty was fair and enemies was strong. But most of all....finally a good story. All back on the Traveler.
The part of the campaign where you had to use a sword to break some rocks on opposite ends of an area was hell for me and my friends on legendary. That Hive Titan would throw a shield from SO FAR AWAY the moment one of us would peek
I think the thing that sets apart Savathûns fight is how literally powerless you are against her at the start. Your rocket might do like an inch of her health bar, and it’s only by unraveling her spell and outwitting her do you actually get the upper hand. Fits perfectly with her themes. Plus that 600k damage number is very satisfying to see
Anyone who hasn't played the campaign on legendary yet, I can't recommend enough that you do. It's tough, but doable. PvE in this game is so much more enjoyable when it pushes back at the player little bit and you aren't able to completely sleepwalk through it. Even better, it achieves this difficulty without resorting to cheap crap like match game and champions. It's a legit challenge with no BS. So freaking good.
I was honestly surprised how long it took me to solo this campaign considering the length of campaigns in the past. Nearly 10 goddamn hours, 2 of those hours doing new public events due to being underleveled and mainly underestimating how long it took me, I needed a buffer between missions. Absolutely the best campaign
Best campaign playthrough ever. Duo’s was my favorite. Story was aight. Having a freaking blast!
I think the best part of the witch Queen campaign is that it was an actual campaign and not just doing random busy work. They saved all that for side missions outside of that.
Honestly, being able to pick my own loadout while being challenged simultaneously made me sooooo happy.
I absolutely love the Witch Queen campaign and the overall DLC. This expansion is amazing. I am new player, having played 3 months so far and I Have reached light level of 1587. I’m not that good yet I live playing this. Absolutely love it!!! Except for PVP. I’m a solo player and I like PVE more. What an absolute legend of a game !!!! And thanks for your feedback on the expansion !!
The volatile side of mobius quiver is insane, and the amount of orbs you can generate is pretty much like old D1 tether
This is finally a campaign that I’m not dreading having to replay on other characters. Honestly having a lot of fun
Massive high five for the spoiler warning at the beginning!
The campaign and the use they get out of it with the weekly missions is awesome, great job by bungie
The strikes feel like little dungeons, they are AMAZING!
The entity comin in like Thanos
I soloed the Legendary campaign with my Hunter. She went in with her Lucky pants on, Ace hanging from it's holster, her Hothead was firmly strapped to her back, MIDA Mini Tool in hand.
I thoroughly got my ass kicked but in the end was able to smoke Savathûn and ride off into the sunset on The Gambler's Palm.
This expansion was f*cking awesome.
The changes to Gambit are a vast improvement, don’t let a single match colour your judgment. Invaders are much easier to counter than they used to be and recoveries from bad invasions are totally possible now.