Hell Let Loose - Best Classes and Loadouts?

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 409

  • @the_coveted_one2163
    @the_coveted_one2163 2 роки тому +457

    Playing medic isn't about firepower, it's about keeping the push/defense intact, and is especially useful when playing with random squads when the quality of officers is sh*t. Revives are extremely useful and so are the 20 bandages you get.

    • @skeesh330
      @skeesh330 2 роки тому +63

      We have a full time medic in our regular squad and he is easily one of the most valuable persons in the group. Not only does he help our squad but everyone around gets the benefit.

    • @AbjectHunter
      @AbjectHunter 2 роки тому +40

      @@skeesh330 Right!? i main a medic, and working with randoms, with 2 other medics from other squads, we were able to keep a 4 squad push on Foy alive under a very stalwart defense. Medics can make or break both attacks and defense

    • @shepherdlavellen3301
      @shepherdlavellen3301 2 роки тому +5

      I don't pick medic initially, but if the push is halted while nodes aren't nearby I'd definitely swap to medic just because they can keep the team running a bit longer

    • @shepherdlavellen3301
      @shepherdlavellen3301 2 роки тому +2

      @@Mustradamus with a bolt action rifle or a pistol? Good luck getting 'easy' kills with anyone with automatic or semiautomatic weapons.

    • @shepherdlavellen3301
      @shepherdlavellen3301 2 роки тому +3

      @@Mustradamus I thought you meant you play as medic for easy kills. Medics can be useful depending on the situation but I think it's enough to have one or two of them for an entire lobby

  • @Nordy941
    @Nordy941 2 роки тому +658

    I only play Medic one way. On the American team I use the chaplain helmet and I run around giving people last rites as the chaplain. I won’t heal/revive them I’ll just say a Hail Mary next down players & move on. Love playing Chaplin! Give it a try.

    • @Puddles0294
      @Puddles0294 2 роки тому +130

      This man wins every game just by morale alone

    • @floop_the_pigs2840
      @floop_the_pigs2840 2 роки тому +144

      Bro ur teammates must get so mad when you're 1m away and won't revive Lol

    • @tilda140
      @tilda140 2 роки тому

      so you're that guy that let me bleed out and instead of actually helping me prayed for me. ugh. prayers are so useless.

    • @tomchu1985
      @tomchu1985 2 роки тому +17

      Bro, I hope I get to meet you on the battlefield one day Sir!!!

    • @YouTubeistheworst
      @YouTubeistheworst 2 роки тому +73

      I find this both hilarious and infuriating.

  • @allibababoo
    @allibababoo 2 роки тому +22

    Medics are great for morale. Getting rezed makes you feel better about playing and their anti-suppression might easily be overlooked but considering how good suppression is I think it's important.

  • @rayfuentes1557
    @rayfuentes1557 2 роки тому +21

    Playing medic is about those smoke grenades, it’s also important to keep your officer alive. you gotta know who to save, who’s worth saving, and who to leave behind.

  • @sassafrass001
    @sassafrass001 2 роки тому +122

    Medic may well be an important class! -- There's conjecture about this - but it's worth mentioning the alleged anti-suppression feature that having a medic and squad lead near you provides. Apparently, if you and your other squad members stick within 50m-100m of your Squad Lead and Medic you get up to 95% reduction in suppression or something like that - a whole squad working as 1 unit that basically can't be suppressed would be pretty powerful. It may explain why the game is so much more enjoyable when you have an awesome squad of randoms that stick together throughout the whole match :) There are some reddit threads and youtube vids on this suppression feature - just google hell let loose medic suppression and it should come up. I saw one vid where someone was 'debunking this' but he wasn't using Squad Lead and Medic at the same time in the vicinity, so it didn't appear to be effectively debunked in my opinion.

    • @chickenbarlow6281
      @chickenbarlow6281 2 роки тому +12

      The problem with medics is that dead players have to risk extending their respawn hoping that a medic reaches them. Instead, dead players should immediately go to the spawn select screen when they die, but still be able to be revived if a medic reaches them.

    • @mikfhan
      @mikfhan 2 роки тому +4

      Yep, there is very little benefit to revives - while waiting you lock yourself out of respawn waves, and these are less than 1min anyway - main benefit is you get right back in the action, but that just leads you to dying again shortly after, along with the medic before/after reviving you. So for the entire duration you do nothing for the unit when instead you could just respawn as a different class like AT to react on developing situations. Sometimes I wish pressing Use on supply crates dropped by Support could let you swap classes.

    • @Nos2113
      @Nos2113 2 роки тому +6

      @@chickenbarlow6281 *When you're in a position you intend to return to and have a spawn point nearby. If your team is shit at keeping garrisons up, medics become more useful

    • @kylerobison1425
      @kylerobison1425 9 місяців тому

      @@chickenbarlow6281 that’s why they should of made the manpower resource more important by doing that you guys are messing up the manpower resource

  • @NemechekFan87
    @NemechekFan87 2 роки тому +155

    When im running medic, my goal isnt to lay down damage to the enemy. My goal is to help my squadmates get back to the fight and to make sure my teammates are in fighting condition.
    Not to pick medic because of its firepower 🙄

    • @chilly9733
      @chilly9733 2 роки тому +10

      This if you can keep your team in the fight faster than spawning how does that not give even a slight advantage in a fight

    • @mccheese3215
      @mccheese3215 2 роки тому +12

      who the hell picks medic for its firepower??

    • @Blaaggarding
      @Blaaggarding Рік тому +8

      @@chilly9733 of course it does we've all been killed and wanted the medic to revive us instead of Respawning

    • @TheBanjoShowOfficial
      @TheBanjoShowOfficial Рік тому +3

      You can’t lie though, if you’re a very proactive player there’s times where you really need to mag dump a German in front of you and you’re low on ammo. Sometimes to save a life you need to take one. But of course, they are medics. I think the medic class could use a lot of rework. Dragging bodies being one of the most important things, with altering the medic box as a second priority, let’s face it no one uses that thing ever.

    • @kelw5787
      @kelw5787 Рік тому +2

      Medic could be useful but respawning, what most people do anyways regardless if there is a medic is often the faster option.
      Because it's usually a coin flip whether the medic will succeed and if he fails you would have wasted that time waiting for him to pick you up

  • @dollazNzentz
    @dollazNzentz 2 роки тому +70

    Damn medic was one of the first classes I played when starting HLL. I still love that class.

    • @Lead1121
      @Lead1121 2 роки тому +7

      A very useful class tbh

    • @GoldenTony348
      @GoldenTony348 2 роки тому +1

      Same

    • @shepherdlavellen3301
      @shepherdlavellen3301 2 роки тому +2

      My first class as well but overall not very useful once I get used to the gaming mechanics

    • @The8thblock
      @The8thblock 2 роки тому +9

      personally idont agree with him on that one, its useful to keep your guys alive, which also means hopefully keeping more people on the point or firing at a position. i think its 2 shots within 50 meters, which is fine when your just getting rounds down range instead of specifically trying to go for kills. i mean there have been plenty of times where i see someone shooting in a direction, and i shoot in that direction too just to keep the enemy heads down

    • @johnmaurer3097
      @johnmaurer3097 2 роки тому

      It’s my favorite class but with the short spawn time it doesn’t make much sense. I can help more by bringing an actual gun to the fight. Running around with a pistol when spawn times are 30 seconds max doesn’t make sense to me.

  • @MrShadowpanther3
    @MrShadowpanther3 2 роки тому +59

    EVERYBODY loves to get revived by a Medic. Sure it is short on firepower and I have on occasion been down to .45 rounds. Your help can be sometimes very nebulous, but a johnny on the spot medic can keep a team rolling when others are regrouping at their spawn.

    • @Mr.Shoe420
      @Mr.Shoe420 Рік тому

      Nebulous?

    • @MrShadowpanther3
      @MrShadowpanther3 Рік тому

      @@Mr.Shoe420 "Lacking definite form or limits". Your services are a absolute force reduction, but CAN be a huge force multiplier by keeping others in the fight. Really depends on how many people you save / how many wait for revival.
      That was where I was going.

  • @sarge2115
    @sarge2115 2 роки тому +5

    Play Medic if you want to be loved by everyone

  • @gregggambolputty2884
    @gregggambolputty2884 2 роки тому +99

    Here my two cents for newcomers:
    You'll be locked at the first loadout anyway. Don't even think about level 6 loadouts until you've understood the XP mechanics and how to properly exploit them. Not that it's difficult but don't make the mistake I made and grind Rifleman to 6 without building nodes. You'll get L3 fairly easily in comparison (even without nodes) which is when the second loadout is unlocked. Best to just look at the first two loadouts when starting out.
    Considering that there's a squad limit of 1 for all roles except Rifleman (which a squad can have 6 of for some strange reason), more frequently you'll be faced with the problem of what to pick from whatever's left.
    Officer a.k.a. Bob the Garrison Builder - Don't play SL until you've played the other classes a bit and understand the fundamentals of the game's flow and you're willing to communicate and build garrisons. Once you do, you'll get access to some of the best primary weapons and the most powerful item in the game: the watch, with which you build garrisons. If you build garrisons (as you should) you'll level the role fairly quickly and unlock all the loadouts in no time. Just remember to update your OP and to build garrisons. Also garrisons.
    The Rifleman is at a weird spot. I agree that you'll want to get it to L6 so you have a great option when playing Germans. The second Soviet loadout has a ton of grenades. Other than that the general view is that you should play another role. They have the same stuff the Rifleman has and more. If for example Officer, Assault, Automatic Rifleman, Support and AT are taken, I'd probably go for Engineer before picking Rifleman. You could even make an argument for the Medic if you're playing the Germans or Soviets. In fact some SLs will call you out and ask you to play something different making exactly this point.
    I completely agree that Assault is one of the best (if not the best) role in the game. It's incredibly popular... but it's not only because the loadouts are good. The loadout unlocks happen at L3, L6 and L9. Getting to L9 takes forever (even with XP grinding) and Assault is the only class that has a L9 loadout to unlock (and particularly for the Germans an immensely powerful one). If you join a squad late you can expect this role to already be taken by someone who justifiably loves the role or by someone who needs to level it.
    The Automatic Rifleman is also a popular choice and often taken. You can view it as the somewhat worse version of the assault. Then again you get the Stg44 right from the start.
    Medic - I tend to agree with Mono... just skip it unless you really, really, really, really want to play it.
    The best bet imo is to pick Support. As Mono said the second loadout is very decent for Germans and Soviets (having access to both the small arms and the explosive ammo boxes certainly don't hurt). For the US I'd stick to the first loadout... but who knows maybe you like the Grease Gun. Supplies are always in demand and there has been a lack of Support players. Part of the reason is that you don't unlock anything fancy besides cosmetics past L3 so a lot of players switch to other roles where they still have loadouts to unlock. Personally I still play it regularly because it's just so useful. From a mid to long term point of view: we know that mortars are coming at some point. Currently it seems it will be a Support role loadout. So if you're having fun with the role, you might want to stick with it until L6 before actively grinding another role.
    The Machine Gunner is a role with a very specific job and an apropriate weapon for the job. The Soviet MG requires an even more specific way to play it successfully. I believe the role is so particular, that I'm not sure it should even be compared with the rest. That being said, the BAR loadout can serve as an alternative if both Assault and Automatic Rifleman are taken and you want a more mobile, accurate and powerful automatic weapon.
    AT is another popular and important role. Try to unlock the second loadout soon. It might save your bacon when you play Soviets.
    Engineer - I wouldn't start with this role but look up Engineer guides early and understand node building. This will be the stepping stone for unlocking the L6 loadouts quickly.
    Let's quickly touch on the other unit types:
    Tank Commander - Just like the infantry Officer, don't start off as the leader of a tank squad. Once you do, you have the option between the MP40/Thompson at first loadout and a pistol plus the torch as the second. If you have crewmen that can repair the tank you should probably stick to the SMG loadout. It helps if you need to get out and kill an AT guy behind your tank or someone trying to plant a satchel.
    Tank Crew - Once you have it always go with the second loadout.
    Spotter - This requires less knowledge of the game than the infantry Officer. You get the MP40/Thompson and an AP mine instead of frags. Remember to put your OP in locked territory. You have that ability... best to use it. The second loadout is meant to support the sniper with the ammo box. Honestly the first one is more useful imo.
    Sniper - The first loadout will give you a bolt action sniper rifle and a sidearm. The Germans have the scoped FG42 and the Soviets have the scoped SVT40 as alternatives. It depends on the map which one is best suited for you once you have those loadouts unlocked.

    • @_warren6659
      @_warren6659 2 роки тому +21

      Bro that was a dollar..

    • @tomchu1985
      @tomchu1985 2 роки тому +6

      I'm glad you got that all of your chest 🙂

    • @mustafaabdul8034
      @mustafaabdul8034 2 роки тому +10

      maybe just start making your own videos at this point bro

    • @motleyzadot6867
      @motleyzadot6867 2 роки тому +2

      Is there a guide in how to “exploit” the XP system?

    • @voltage80x
      @voltage80x 2 роки тому +1

      @@motleyzadot6867 yes

  • @benjredboy
    @benjredboy 2 роки тому +33

    I love the second support loadout. having supplies and both types of ammo is so useful and you can feel like such a massive help to your team when you get a good position and tell everyone theres an all you can eat buffet ready for them to use :)

    • @Ywthg5w6gwvyw
      @Ywthg5w6gwvyw 2 роки тому +1

      With the Germans?

    • @suttercane777
      @suttercane777 Рік тому +2

      ...aand they ignore you and push through an open field without smoking it with a full box of explosive ammo lying next to them

    • @kylerobison1425
      @kylerobison1425 9 місяців тому

      @@suttercane777 yeah, the kids want it to be call of duty so bad they keep attacking random people and giggling obnoxiously loud on the mic till I put them down and then you get punished for killing a teammate when that’s what they’re doing until they get kicked

  • @zoblad3557
    @zoblad3557 2 роки тому +18

    I agree that the Garand, the G43, and the SVT40 are the best weapons for a variety of situations. When fighting in urban environments I prefer using the Thompson, the Grease Gun, the MP-40, or the PPSH, for the higher rate of fire. Those weapons also typically work better for hip-firing, which can be far more effective when you're surprised by enemy troops. It's difficult to determine which class is best, because the effectiveness of your firearm is very situational, and that's not even addressing the misunderstanding that many players have about HLL. Combat effectiveness doesn't necessarily translate to successful team play. I think that HLL UA-camrs have beat this dead horse far too long, but coordination and communication are far more important than how well one player can kill the enemy team. As a support, your supplies are an inherently more valuable resource than the weapon you carry.

  • @andrewjohnston9115
    @andrewjohnston9115 2 роки тому +34

    You forgot to mention commander, I’m seeing L10 - 30 commanders, I understand why because the role is grim with an average team and anyone who knows, won’t go near it. But not having a commander is a sure route to failure, so in desperation players dive in, come away bruised and never play it again.

    • @doglog5748
      @doglog5748 2 роки тому +4

      I agree with your sentiment, but disagree with the cause. It takes a real leader, who can speak well, and is concise with his communication. I think that’s a slightly rare personality in the online gaming world.

    • @TheBanjoShowOfficial
      @TheBanjoShowOfficial Рік тому +1

      I honestly believe commanders should be level 80 and above. Anyone under those levels typically does not grasp the full scope of the game and at least many of the little details that are silent in the game (even though you should always be learning more). As a 144 at the time of this comment, I find that you need to have superb listening skills and multi tasking abilities to be paying equal parts attention to both an assault and defensive position. All while maintaining flowing deployment points and doing all the other tasks that commanders need to be doing. It’s not something a level 50 is ready for 95% of the time and that’s solely based upon experience and knowledge of game function, not even touching on the topic of someone’s actual abilities to lead naturally. But I find this to be quite charming in a way, because that really is how a chain of command functions. You don’t have a private commanding an entire battalion.

    • @pretzelstick320
      @pretzelstick320 Рік тому +2

      @@TheBanjoShowOfficialif squad leads don’t build garrisons even if I drop supplies, or refuse to redeploy, when told, then it’s not the commander’s fault.

    • @caze0018
      @caze0018 6 місяців тому

      ​@@TheBanjoShowOfficialI agree I'm lvl 45 & have been dabbling with commander. In contrast to more experienced players I am limited. I'll slot in if no-one is command.
      SLs have a critical role in getting garrisons down. Engs build nodes to help command.
      This game is based on synergy. Each role should be assisting other roles e.g. making use of supplies.

  • @LootGoblinTV
    @LootGoblinTV 2 роки тому +19

    Having a Medic is crucial to keeping your infantry squads alive

    • @pretzelstick320
      @pretzelstick320 Рік тому

      Good outposts are better.

    • @tubebubereboot6873
      @tubebubereboot6873 11 місяців тому

      I mean, you're both right. It depends on the situation. Outposts placed in good spots are powerful. Having a medic in the situations where an outpost can't be placed in a good spot, and on certain maps there's going to be those spots, means having a medic is a huge benefit. Plus, not every SL is going to know where to place the OP, and not every match is going to have a great SL leading the team. I'd rather have both at my side as insurance.@@pretzelstick320

    • @jaycejohnson2343
      @jaycejohnson2343 11 місяців тому +1

      But are they guaranteed?

  • @jamesfoster3423
    @jamesfoster3423 2 роки тому +10

    Medic and squad officer is the most important classes I feel cause they prevent you from being suppressed during a fight as long as you work as a team like the game was intended to be played

  • @odin5255
    @odin5255 2 роки тому +23

    I mean, Medic is one of the most important classes imo.
    Having an offensive go south, a medic can quickly re-establish the push and make the squad keep going. You also get 20 bandages, which is extremley useful.
    Having a medic on a flank-squad is also super good, as your OPs will likely be far away.
    I feel like you're much more offensive and aggressive in this game. You keep talking about how good the weapons are etc, but at the end of the day, most guns one shot anyways. My goal is to keep a good balance in the team, and communicate to win. Not just to be aggressive and push the enemy all the time.

  • @Lead1121
    @Lead1121 2 роки тому +14

    I love the automatic rifleman, if you decide to use it… don’t go full auto unless in close quarters. Trust me, you’ll lose but the BAR is pretty good at medium range

    • @wage1353
      @wage1353 2 роки тому

      Just treat the BAR as an optional auto M1 garand single shot it for accuracy full send it when need

    • @pretzelstick320
      @pretzelstick320 Рік тому +1

      Automatic riflemen provide very good suppression on movement. A lot of pushes succeed on choke points because auto rifle is just shooting at where the enemy might be taking cover.

  • @BoojaxD
    @BoojaxD 2 роки тому +5

    I always looked at HLL as an alternative to realistic sim shooters like Post Sciptum. The more I listen to this guy explaining the classes the talking about "good classes" and "good weapons" the more I feel like he's talking about your typical CoD shooter instead of a realistic sim shooter.
    For example, medic being useless because of the lack of firepower? Just tells me to go for shooty shooty and play it like call of duty.

    • @fire_figther
      @fire_figther Рік тому

      I guess its for from the perspective of competitive play.

  • @cronykil74
    @cronykil74 2 роки тому +4

    The benefit of having a medic is that you don't have to play walking simulator (or perhaps asthmatic jogging simulator) quite as much. Sure it's only a 30 second respawn time normally, but then add the 3 minute walk to where you need to be, and you could have lost the point by then. Meanwhile a medic gets you up and into the fight right there and then. Pick the carbine or the rifle and hunker down watching your squad's flanks and rear. Also talk to your squad and team.

  • @santac86
    @santac86 2 роки тому +9

    Great review of class. For engineer, you forgot to mention that the first loadout is the only one with a wrench, i.e. the one that can put down defensive structures and nodes.

    • @monoespacial
      @monoespacial  2 роки тому +5

      The last loadout also has the wrench for the US

    • @Mode-Selektor
      @Mode-Selektor 2 роки тому +3

      Also, while not very good for combat, the Engineer is arguably the most useful class in the game because it allows you to build nodes which are essentially required when going up against a good team. Sure, you often don't have to think about it but its also relatively common for a team to not have all its nodes built.

  • @titlingsumo2182
    @titlingsumo2182 2 роки тому +9

    I have been loving the trench gun and satchel engi class. I had found a half-track, put a satchel on it. Got a quad. Kill when they spawned. Then blew up like 3 more with the explosion

  • @PizzaTimeGamingChannel
    @PizzaTimeGamingChannel 2 роки тому +9

    Great video as always. I do somewhat disagree with your medic analysis, though, because I've had medics revive multiple people and turn the tide on defense before. Going from losing to contested to defending while in a cap race can be huge.

    • @monoespacial
      @monoespacial  2 роки тому +4

      Yeah but if they had just spawned back at the OP and their OP is inside the sector, the effect would be the exact same.

    • @HighDiver5555
      @HighDiver5555 2 роки тому +4

      @@monoespacial I see your point and I agree slightly because the Medic is situational but I also think OPs or Garrisons are sometimes put in bad spots then they get camped and OPs can get lost too quickly. If you have no spawns left on a point, the Medic really starts to shine.

    • @monoespacial
      @monoespacial  2 роки тому +4

      @@HighDiver5555 I always get this argument that's basically "if you have no spawns or just bad spawns, the the medic is really useful".
      Well, yes, if you have no main weapon a pistol is better than nothing. That doesn't make the pistol actually good.

    • @PizzaTimeGamingChannel
      @PizzaTimeGamingChannel 2 роки тому +6

      @@monoespacial I hear ya, but sometimes it's better to have even not so good options versus no options at all, you know? Sometimes the closest spawns are too far away and a quick revive can help. Essential? Probably not, but on occasion it can be a nice thing to have.
      Also, I think playing medic is one of the better ways to get new players accustomed to the game since it will teach them how to use smokes effectively, the importance of sticking together (medic alone is 💀), and feeling like you're contributing. Plus the padre helmet is pretty dope, ngl

    • @HighDiver5555
      @HighDiver5555 2 роки тому +1

      @@monoespacial agreed. I see your point.

  • @briankronberg
    @briankronberg Рік тому +2

    When I hear you say "really good" I am also hearing "really good for my style of run and gun". An automatic rifleman is not supposed to be the first person running in. You sit back and give covering fire and pick off opponents from cover. That is how you play it. You are missing the whole other playing styles to the other roles.

  • @ENigma-um8zw
    @ENigma-um8zw 2 роки тому +5

    Playing medic is my fav bc I love helping the team and within the other squads it’s a cool honor system of assisting the team healing and reviving and collaborating with squad leaders for best strategies (plus the smoke grenades are infinitely helpful for even non revive situations and infra try pushes) the carbine is a great semi auto rifle this is a weird guide. Not recommending people play a class that helps the team and others continue to live and fight in an battle is indispensably important. Is this being done just based on weapons? Anyway odd choice of words and preferences but nice presentation nonetheless. Peace

  • @HighDiver5555
    @HighDiver5555 2 роки тому +8

    I don’t see Medics as useless. The Medic really starts to shine when the team isn’t communicating and no spawns are placed.
    The Medic can break the ice on the lack of communication like “shit dude, who got you? Where is he?” *Throws ping for the squad and hops in Proxy chat*
    Keeping your teammates alive on a point when you have no spawns can be a game changer there. All it takes is one MG to keep an advancing enemy squad down and moving slowly.

    • @monoespacial
      @monoespacial  2 роки тому +5

      This is basically and argument as to why medics can be useful when your team and squad sucks.
      A knife can be a great bottle opener if you don't have a bottle opener.

    • @HighDiver5555
      @HighDiver5555 2 роки тому +1

      @@monoespacial good point lol

    • @jaycejohnson2343
      @jaycejohnson2343 11 місяців тому

      ​@@monoespacialwell I've only played 10 matches of this game, mostly as a engineer or medic, and if you've played so much more than me than you should know even more than I do that teams often DONT have a " bottle opener"...

  • @conroygreyfin7011
    @conroygreyfin7011 2 роки тому +4

    I have always found myself playing support roles (by support I mean playing to assist rather than playing for glory) pretty well and I have never played a game that really benefits that. I might give this a try for a while and see how it goes. Plus I am over games that show the enemy where you are when you kill them.

  • @WayStedYou
    @WayStedYou 2 роки тому +6

    2:10 I just recently got the FG42 I found the sights to be really good compared to the other german sights, the only downside is it shoots so fast if you want to take a long distance shot you often double shoot.

    • @GriffonVoid
      @GriffonVoid 2 роки тому +4

      Ikr, the sights are actually really good, you can see way more around you than most sights

    • @Wu.Tang.Financial
      @Wu.Tang.Financial 2 роки тому +1

      Yeah there was a bug I think. It’s also sighted for longer ranges. But man it can do long range taps like a rifle and the high rate of fire is gnarly in close. Requires more trigger discipline than most classes but I’ve had some really insane rounds with it

  • @jumpingman6612
    @jumpingman6612 2 роки тому +4

    Great information, 30h in but there is just so much to learn.
    Hope they buff medic somewhat, should be played more!

  • @drpompo
    @drpompo 2 роки тому +2

    When I first started I preferred the bolt action rifles over the Garand and others, quickly taught me to slow down and pick my shots carefully. When I have a semi auto I tend to run in to my death with inaccurate fire a lot more

  • @premiumrekapp
    @premiumrekapp 2 роки тому +2

    Thanks for the breakdown!
    My opinion on best classes/loadouts -
    Officer has a great mix of close/distant weapons. Fully maxed gives you extra grenades and smoke, very handy.
    Assault has several kits that feature close/distant weapons for attacking/defending.
    Anti-tank offers multiple ways to take out tanks. (EX - Bazooka or satchels) Without them, it can be impossible to move forward or defend when a tank rolls in.
    Most important classes -
    Commander no doubt. Gotta have someone laying down large amounts of supplies for garrisons so the team can move quickly.
    Medics reviving teammates is quite huge. Saves alot of respawn time and running back to the front lines.
    What do other people think?

  • @RIP_Greedo
    @RIP_Greedo 2 роки тому +2

    I think a lot of these recommendations miss the point. Don’t discourage people from playing medic. Of course the class doesn’t have a lot of firepower - it’s a MEDIC! It’s meant to support the team not rack up a ton of kills.
    Same with the differences between engineer kits - sure, the carbine isn’t a great weapon but the base class can build things. The shotgun variant has a better (different) weapon and the satchel but can’t build anything. So they are useful in different ways. You can’t just write off the base class as something you should avoid “like the plague.” If you encourage people not to play medic and not to play base engineer your team won’t do very well.

    • @monoespacial
      @monoespacial  2 роки тому

      In fact, if nobody plays medic, the team would probably do very well. No competitive team ever has people playing as medic. There's a reason for that.

  • @swampybman7741
    @swampybman7741 2 роки тому +5

    Good video. I have to say that the machine gunner's first loadout, with the Browning , in my opinion, is the BEST weapon in game for the attacking/assaulting squad. Its suppression is grand. If good at it , the enemy will send bombing runs, snipers, arty, ATs, whole squads on you. Life is miserable but rewarding as a MGer. No, the body count does not always sway you nor adorn you with brag rights. But, hosing down an attack point and watching your people advance where before they squatted in fear, will give you immense pleasure and pride. And, when placed in a defensive position, the heat comes quickly and with devastating amounts of fire power to eliminate you from game! Grenades will fall around you, rockets will stream by ( if you are lucky). Yep! That MG is tops. Anything else disappoints. For some games you'll attract TK'ers !!!

    • @David-ym2vk
      @David-ym2vk 2 роки тому +3

      Machine Gunner is great. I just wish they would fix the attaching issue. There's so many instances where the bipod won't attach to something it should and I have to reposition to an inferior spot.

  • @freespeech7747
    @freespeech7747 Рік тому +1

    Why do you care what the medic weaponry offers, you are there for the hugs

  • @iconoclast8761
    @iconoclast8761 2 роки тому +3

    My favorites are support, then engineer and after that officer. Love this game and your content:)

  • @Daniel189HLL
    @Daniel189HLL 2 роки тому +1

    This is just what I've been waiting for! Shared. Many thanks Mono !

    • @monoespacial
      @monoespacial  2 роки тому +1

      Glad you like it!

    • @danielosborne3090
      @danielosborne3090 2 роки тому

      @@monoespacial I made another account for extra subs for you and terry. Lol

  • @1hungrygrizzly
    @1hungrygrizzly 2 роки тому +3

    Hey mono, really enjoy your commentary content like this, may not agree with some of your opinions regarding some loadouts but overall I really like this style of HLL content, gameplay with you talking over it (yes i know this is menus).
    Oh and medic? If somone's playing medic on your squad you get a supression buff to incoming fire and also the chance to get revived in position that would otherwise take a while of yomping to get to.

  • @injailoutsoon7289
    @injailoutsoon7289 2 роки тому +2

    I can’t even play this game yet I can’t stop watching videos on it

  • @gjbing89
    @gjbing89 2 роки тому +2

    Great video. My thought process is very similar to your class ranking when I choose what to play for next life. Rifleman was the first one I got to level 6 just so that I had to use Kar98 as little as possible.

  • @Dylanz1369
    @Dylanz1369 7 місяців тому

    As a medic I try to be extra eyes for my unit and I’m constantly in proximity chat keeping the sporadic units on an objective

  • @logan5026
    @logan5026 2 роки тому +2

    To be fair every role has a purpose like you said the ppsh with drum is worst then the stick mag but if you are clearing a trench those extra rounds are godsend my teammate saved are garrison from 2 squads one magazine used not only that but it can seriously suppress enemy positions I prefer it to the dp28 for both roles you just lose bit of range but it’s supplemented by it fast rate of fire and ability to suppress as you move forward

    • @monoespacial
      @monoespacial  2 роки тому +1

      Actually the drum PPSH got stealth patched and now has the same recoil as the stick mag, making it better.

    • @timtheenchanter6896
      @timtheenchanter6896 2 роки тому

      @@monoespacial Did they buff the M1 Carbine? Seems like I can 1 shot guys up to 100m now when before it would take 2-3 shots.

    • @logan5026
      @logan5026 2 роки тому

      @@monoespacial honestly didn’t even notice but I use it constantly so I’ve probably already got used to it

  • @ThePhilBilly
    @ThePhilBilly 2 роки тому +2

    I have to say that gives you some advice on which weapons are decent and which aren't. But playing medic is about keeping the team pushing forward etc, engineer is about building nodes building defences etc. I love playing medic saving team mates, and i love play engineer because you really can benefit the team building nodes defences etc, which is really good if your like me and not that great at fire fights.

  • @HolyWarrior1
    @HolyWarrior1 2 роки тому +1

    Medics reduce the effects of suppression when they are near. Another mechanic.

  • @JoeMaranophotography
    @JoeMaranophotography 2 роки тому +3

    One thing that annoys me is I never have any idea how much ammo I have left with automatic rifleman or any fire support class.

    • @monoespacial
      @monoespacial  2 роки тому +1

      Just press T to show how many magazines you have left on the bottom right

    • @JoeMaranophotography
      @JoeMaranophotography 2 роки тому +2

      @@monoespacial Oh wow! Thanks. Never knew that!

    • @infamousjb2056
      @infamousjb2056 2 роки тому

      @@JoeMaranophotography or just turn the HUD to always on.....

  • @7068365
    @7068365 2 роки тому +1

    Step 1: if no one is playing support, play support stop supplies somewhere at least 200 meters from a garrison.
    Step 2: profit and swap classes if you feel like it.

  • @jxyeee6525
    @jxyeee6525 2 роки тому +2

    I love the American carbine, the sight is soo ez to get headshots

  • @Stephengirty
    @Stephengirty 2 роки тому +2

    Medic is my favorite class hands down.

  • @marijnvanriet3857
    @marijnvanriet3857 4 місяці тому

    I personally like the second mosin and nowadays the second enfield on rifleman classes for the soviets and British because of their iron sights, it also forces you to slow down and pick of enemy's with precision.

  • @Shaowolf
    @Shaowolf Рік тому +1

    I think medic, commander and supports are the most valuable in the game. Ive played as every role and you can make the most difference in these roles. Everybody just wants to be dps. Just look at this video. Ive played as a medic and turned the tide by just reviving and telling people what to do when they get up. This way I got lots of people to make barriers, let officers build garrisons and made commanders drop supplies. Supports are super handy in building nodes and directing builders what to do. Commander as he can place really strategic stuff on the map. Dps is all fun and games, but more important for COD and Warzone.
    Ive played lots of matches where people only wanted to go for the “best loadout” and got an bunch of kill, but lost the war. This is also the case why they train the army with the biggest asset: teamwork. Not dps

    • @monoespacial
      @monoespacial  Рік тому

      Medics in games like Post Scriptum, Squad or even Battlefield are useful because there is a ticket system. Each death brings your team closer to defeat.
      Not at all the case with Hell Let Loose.
      I have 1.800hs in the game. I win most games. Never, ever run a medic in my squad. Ask ANY competitive player [Core/82ad/TL/GoF etc etc] how useful medics are. It's not about wanting to be dps or teamwork or whatever. The medic is a net loss for your squad in almost every situation because there are other, more useful roles with more utility and better weapons.

    • @Shaowolf
      @Shaowolf Рік тому +1

      @@monoespacial how many hours have you played medic? Maybe in competitive where everybody knows how to play is a medic technically a net loss, but in public games where almost everybody just is trying to be dps, medics make lots of difference

    • @monoespacial
      @monoespacial  Рік тому

      @@Shaowolf no, they don't make a difference. Good OPs and garrisons do.
      I have few hours as medic. I have enough hours on the receiving end of medics to know it is almost always a net loss of time to wait for a medic instead of redeploying. And I've actually confirmed this by reviewing hours of footage.

  • @TheBanjoShowOfficial
    @TheBanjoShowOfficial Рік тому

    The amount of times I’ve now pushed an enemy position alone with engineer and single handedly wiped out multiple squads and destroyed a garrison is hilarious. Hell I’ve even done it with machine gunner. It was on offensive foy and we weren’t advancing at all to the next point, I had been suppressing for 10 minutes until I decided to push in directly. I got down on the ground, suppressed, got up, advanced 10 yards, got back down, suppressed, rinse and repeat. Eventually I got up and ran straight to their enemy garrison and took it down while taking enemy fire, breaking the stalemate our team was in for the past 10 minutes. Sometimes you just need some nuts.

  • @possemis
    @possemis 2 роки тому +1

    the stg is such an underated weapon, when you use it on single shot instead of full auto it is very acurate. with 30 round in a magazine and good range it is my go to weapon.

  • @xvii_exe
    @xvii_exe 2 роки тому +2

    Hey! MEDICS ARE THE LIFE OF PUSHING, especially when SL and COMMANDER don’t build garrys. They’re very valuable in defending as well.

    • @monoespacial
      @monoespacial  2 роки тому

      If SLs and Commanders don't build garries, there is nothing to defend.

  • @swashbuckler7527
    @swashbuckler7527 2 роки тому +4

    Interesting to hear opinions on the guns. For me personally the M1 carbine rips (on ps5) same for the kar 98. Could be a controller thing to be fair.

    • @agp11001
      @agp11001 2 роки тому +2

      Carbine is nice and fairly precise, but it has a huge damage drop after 50 meters

    • @sovietsquirrel1315
      @sovietsquirrel1315 2 роки тому +1

      Yeah i love the carbine, (on xbox series x) it is precise at medium ranges and you can fire of two shots quickly and really get some hate down range faster than the Garand.

    • @condorgaming4000
      @condorgaming4000 Рік тому

      @@agp11001 does the damage dropoff really matter in this game though. They still go down in 2 shots regardless

  • @xiaodai125
    @xiaodai125 2 роки тому +1

    playing with friend, having assault and support. place C4, restock and place second C4

  • @stefanomalinverno5174
    @stefanomalinverno5174 2 роки тому +1

    How is medic useless? They’re a great class to maintain any push or defense

  • @egg979
    @egg979 Рік тому +1

    Trust me everyone wants to yell for a medic 😂 they’re pretty important

    • @artair70
      @artair70 Рік тому

      They're almost always ineffective through, you either get a medic that ignores you or one that dies getting to you because they just see it as getting points.

  • @Constipatedoverlord
    @Constipatedoverlord 2 роки тому +2

    Idk man, a good medic can really help turn the tide. There have defintely been matches where i have pulled my team out the rut because of how efficient i was at reviving them on the front.
    More of a support class than an offensive class.

    • @monoespacial
      @monoespacial  2 роки тому

      A good "anything" can really help turn the tide. A really good artillery shell, a really good tank shot that destroys a garrison, a really good bombing run, a really good airhead.
      I'd rather have someone manning the arty than going medic.

    • @_armyhawk_8779
      @_armyhawk_8779 Рік тому

      @@monoespacial "I'd rather have someone manning the arty than going medic."
      I would rather have a decent medic player then a shitty arty player. You sound like a guy that gets pissed because he didnt get revived.

    • @monoespacial
      @monoespacial  Рік тому

      Nope, I don't get pissed when I get revived. I just think medics aren't useful in this game.

  • @Brandonsantacruz
    @Brandonsantacruz 2 роки тому

    Good analysis as always!

  • @LJT9393
    @LJT9393 2 роки тому +1

    I played a few games switching between all the classes in a typical squad. Then I figured out how to make a recon class and what that gives me access to and ever since it’s like all I play. I like having only one other squad member to deal with and then communicating with the other squad leads and commander. Not pushing up the frontlines but rather around the sides and spotting out enemies letting our team know what’s coming for them. I also like the machine guns you get as a recon officer. I love medic in BF1 but I do not like the bolt action Kar.98 as a medic or the other weapons. I don’t have good enough aim yet for those bolt actions.

  • @dgcranky1830
    @dgcranky1830 2 роки тому +1

    Medics are undervauled for sure yeah respawning on op can be faster at times but having a medic when your pushing or defending keeping you alive as you keep getting kills especially your mg player alive for that constant suppression its just very important rn

  • @jamesobrien1555
    @jamesobrien1555 7 місяців тому

    A gun is a gun, any loadout can be crazy if known and used right

  • @modernbassheads5051
    @modernbassheads5051 7 місяців тому

    I hate the fact that this game makes you stick to certain faction based weapons because I have to use shit weapons, but at the same time I love it because it forces me out of my comfort zone and to get good with all guns instead of being a one trick pony

  • @SpaceNavy90
    @SpaceNavy90 2 роки тому +2

    "I don't recommend anyone play medic"
    OK I can disregard this entire video then

    • @monoespacial
      @monoespacial  2 роки тому

      Maybe there's a reason someone with +1600hs in the game thinks medics are mostly worthless. Maybe there's a reason why literally nobody used medics in any competitive match. Or why the top squads never have a medic either.

    • @SpaceNavy90
      @SpaceNavy90 2 роки тому

      @@monoespacial Maybe there is a reason the medic is one of the classes in the game?

    • @monoespacial
      @monoespacial  2 роки тому

      @@SpaceNavy90 Several things in the game are worthless. The MG on Half-tracks and the commander ammo drop and precision strike, for example.

  • @J4ckmaestro
    @J4ckmaestro Рік тому +1

    m1 carbine isn't one of the worst guns, it's better than literally every smg because it has one-shot potential

  • @marieurquidi5098
    @marieurquidi5098 2 роки тому +1

    Most of the comment section is just people explaining how the medic class is important

  • @JackJackKcajify
    @JackJackKcajify 8 місяців тому

    I mean you are right about the automatic rifleman. EXCEPT when it comes to the stg-44. That gun is amazing, and also has long / medium range potential with 1 tapping and bursting / two tapping

  • @solofox2373
    @solofox2373 Рік тому

    "Shotgun is worse then the Thompson..." holy how much punch that gun has at close range and since they haven't fixed it being able to one-shot with a single pellet at long range its the most broken gun in HLL at the moment

  • @weemek
    @weemek 2 роки тому +2

    gonna have to disagree on a couple of things on your video. First is that fg-42 is not useless the sights are in my opinion much better than the stg one and with good recoil control the extra firerate of the fg can come in handy. Second is the drum mag on ppsh again people with good recoil control can make it work better for supressing and advancing without needing to reload after every kill.

  • @pale9098
    @pale9098 2 роки тому +3

    I once tried the soviet mg... i literaly felt like playing with as an mg with an automatic rifle, the amount of round sper mag, is simply a joke

    • @tomchu1985
      @tomchu1985 2 роки тому

      I felt like Tony Montana! LoL

  • @TheHammerofDissidence
    @TheHammerofDissidence 7 місяців тому

    Disagree on the medic. It does not have a lot of firepower, yes, but it helps keep what firepower there already is up and alive. It's still highly situational. It's also just a nice morale boost.

  • @yoshiegg95
    @yoshiegg95 Рік тому

    In germany we would say: "Wer die Kar 98 nicht ehrt ist das G43 nicht wert."

  • @gavancorrigan8813
    @gavancorrigan8813 2 роки тому +1

    I’ve the same level of (in)effectiveness with all the loadouts….
    Still love playing the game though.

  • @CasualClinkz
    @CasualClinkz 4 місяці тому

    as a new guy i love assault and automatic rifleman for germany since you get the g43 which is amazing and the stg44 which is the best weapon in the game. it might be inferior at range to some stuff but the other stuff is significantly worse in close combat

  • @kylerobison1425
    @kylerobison1425 9 місяців тому

    A grease gun is a striped down Tommy gun designed to make a machine gun cheaper than the Tommy gun. It replaces the Tommy gun in the military. Used in Vietnam even. It’s not a bad gun.

  • @onecheman
    @onecheman 2 роки тому +1

    Some love to the KAR98 pls xDD Today I defended a capzone with another dude with this gun, all I faced was automatic yankee SMGs and I wrecked them even at short range xD
    Obviously you always prefear semi or automatic fire in some circunstances, specialy close up, but never understimate a well placed bolt action bullet =)

  • @El.mosquito.
    @El.mosquito. Рік тому

    So many ppl praise the medic yet I rarely see players picking this role.

  • @LordTakahashi
    @LordTakahashi 2 роки тому +2

    No love for Medics like usual. 😢

  • @Z3AL316
    @Z3AL316 7 місяців тому

    They really should just put the BAR in the assault class as the 4th and final loadout and call it the raider, like how the stg-44 is the raider loadout for the German assault class, a BAR with 6 grenades and 4 smoke grenades would be perfect, I love the BAR it’s my favorite weapon but the automatic rifleman class just gives you nothing it sucks, give the BAR to the assault class and put another gun in the automatic rifleman class

  • @cursed9930
    @cursed9930 2 роки тому

    They really should just give the Germans the G43 and leave the Kar for the sniper. I think its insane that the lvl1 US rifeman gets a semi auto rife and German is stuck with the Kar. People talk about historical accuracy, but come on, its a video game we need balance.

  • @crazysithslave
    @crazysithslave Рік тому

    It's funny I actually like the carbine, I feel more mobile and aggressive when using it compared to the rifle 🤷‍♂️

  • @tigerblaze1205
    @tigerblaze1205 4 місяці тому

    Anybody that says the grease gun is a mediocre weapon, is a mediocre player. grease gun is lowkey one of the best guns in the game.

  • @mynamesjudge
    @mynamesjudge 2 роки тому +2

    I feel like most of the kits were one of the best kits in the game lol.
    Why is the PPsH with the drum mag worse than the one with the stick mag?

  • @dzengerink
    @dzengerink 2 роки тому +2

    Ask your SL what he/she needs. Be a teamplayer

  • @ljens8485
    @ljens8485 Рік тому

    Phffff...that ending though...

  • @H3llf1re33
    @H3llf1re33 2 роки тому +5

    The Medic is without doubt the worst and least useful class in this game. An unfortunate side effect of not having the system fleshed out enough to make it a viable class to use, outside of some highly situational scenarios. Along with a great deal of other issues in the game, the Medic class is something that has been continuously brought to the devs attention and to this day, they have remained silent on it. I do not believe this will be rectified.

    • @aron1389
      @aron1389 2 роки тому

      To be fair it’s kind of a difficult thing to balance imo. Reviving and healing teammates in a realistic game i feel is always going to be bad/janky. How do you think they could fix that? I got nothin

    • @H3llf1re33
      @H3llf1re33 2 роки тому

      @@aron1389 The Medic itself doesn't lend itself well to current gameplay mechanics. A solution would require compounding changes. I think the bigger issue is that the developers haven't even addressed it, let alone come up with a solution to the problem.
      At this stage, you could remove the Medic class entirely and gameplay would not change, save for those rare instances where you'd want one.
      Ideas have long been thrown around to tie Medic revives to Manpower in some way, along with tying that to Garrisons to prevent players from spawning at specific Garrisons if they've run out of Manpower.
      It's a lot more complex and was never properly fleshed out by those of us who spent time discussing it. But ultimately, we stopped because the devs never cared to even acknowledge the problem.

  • @brianpack369
    @brianpack369 Рік тому

    I like to think of the PPSH with the drum mag as the Soviet's machine gun.

  • @rf2642
    @rf2642 2 роки тому

    To me a well placed outpost is the medic. Why worry about reviving your own when you can get another fully automatic weapon in the fight and kill more enemies. The game rewards effective aggression. The second medic load out can really help with assaults though. They get 4 smoke grenades and if you stage a munitions box that's a total of 8. Allowing you to get like 14 or more smoke grenades out just as 1 squad. This could even provoke the enemy into believing you are a much larger force than you actually are as they will likely assume only that type of smoke output must mean it's like 3 squads attacking :) " false pressure "

  • @Mike-ui4nk
    @Mike-ui4nk 2 роки тому

    Assault level 9 with grease, and satchel kicks ass.

  • @Flamechr
    @Flamechr Рік тому

    G43 as sl then I have a mg 42 for obious reasons. Automatic rifleman and assult (2 stg 44's) and a medic.
    Then depending on the mission
    Support or engineer.

  • @GHOST49759
    @GHOST49759 Рік тому

    The mosin nagant 1891 on the soviet rifleman which is the first rifle you get is so fucking terrible I absolutely hate the sight flat sights like that are so tragic thank god for the second rifle though.

  • @jsmith6145
    @jsmith6145 2 роки тому

    I love playing the American AT loadout and going garry hunting with the bazooka

  • @brandonbrown9489
    @brandonbrown9489 2 роки тому +1

    Do you think that making resources directly effect the amount of spawns your team has would be beneficial to the squad like gameplay people want from hll, or do you think that would hurt the community? Personally I think it would force more team interaction overall making the game better and less casual. Thoughts?

    • @andrasziegenham6766
      @andrasziegenham6766 2 роки тому +1

      What do you mean? Your deaths already cost manpower for the team. Some classes cost more than others.

  • @big_slurp4603
    @big_slurp4603 2 роки тому +1

    Feels good to be a medic main, all I have to worry about is crawling in a ditch to pick up the mad bastard that charged an MG nest

  • @mermop4469
    @mermop4469 Рік тому

    7:28 yes a load out with a gun

  • @infamousjb2056
    @infamousjb2056 2 роки тому +1

    you lost me at 'Medic is useless' - But I'll still be a fan and support you because of the other good videos... We can agree to disagree on the medic topic..
    But Now, I ask this: What is YOUR top 6 loadouts that YOU would want your Squad to spawn in as/with etc. - Keeping Squad Efficiency at the top with Zero F's given to any KD ratio.

    • @monoespacial
      @monoespacial  2 роки тому

      Well if you enjoy my content then that means you probably value my opinion. There's a lot of reasons why medics are useless...

  • @zappy7393
    @zappy7393 2 роки тому

    I mean, with a box full of grenades and bullets as support, not having at least 1 grenade or smoke makes no sense.
    I'm definitely a close quarter guy or a sniper so love both the assault and sniper classes.

  • @kylerobison1425
    @kylerobison1425 9 місяців тому

    He called that carbine one of the worst weapons in the game. It’s one of the best weapons in the game. That’s why they only give you two reloads with it. I get a ton of kills as a medic with that rifle. Avoid it like the plague, he said lol.

  • @andrewg3262
    @andrewg3262 9 місяців тому

    I like the kar 98 because you take your time on the shots

  • @duongngole4785
    @duongngole4785 2 роки тому

    The mg-34 loadout has the P38, which is arguably better than the P-08 we have in the mg-42 loadout

    • @duongngole4785
      @duongngole4785 2 роки тому

      @Mr Pickles I depend on the pistol greatly on CQB maps where reaction time is better than rate of fire. The P08 is trash because you cant see anything after shooting a round.

  • @ShariffScriptor
    @ShariffScriptor 3 місяці тому

    85% good info 15% wild takes like medic is useless lmao

  • @LostDraugr
    @LostDraugr Рік тому +1

    Love the channel but I disagree. I've got more M1 Carbine and K98 kills than with the rest of the weapons combined.
    Medic is not useless, but I will agree with the loss in firepower but not due to weapon effectiveness, but with lack of ammo