Machina Fractals Update : Ambient Occlusion (Mini Tutorial)

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 6

  • @TrippyVideosGirl
    @TrippyVideosGirl Місяць тому +5

    Best update by far 👏 👌 🙌. Probobly your best bang done video to date as well. Covered everything quick and done.

  • @mikebrowning666
    @mikebrowning666 Місяць тому +1

    If I wanted to have the fractal coming up out of the water, how do you do that where the water interacts with the fractal and drips off of it as its rising out of the water?

    • @MachinaInfinitum
      @MachinaInfinitum  Місяць тому +1

      you need a plugin for water or use houdini

    • @mikebrowning666
      @mikebrowning666 Місяць тому

      I have a level with water in it already, so it does go in and out of the water, but when its coming out of the water there is no splashing or dripping.

    • @MachinaInfinitum
      @MachinaInfinitum  Місяць тому

      @@mikebrowning666 Of course because the fractal does not have any geometry, you should use a cube or a sphere as child of the fractal to generate collisions.

    • @mikebrowning666
      @mikebrowning666 Місяць тому

      I will try and figure out how to do that because I want it to look like its the fractal that is splashing and dripping water when its coming out of the water.