Just got it on Fab's black friday sale I am looking forward to sink my teeth into it. On a related note, back in the unreal store I asked you about a road tool and you mention a way that PCG recognizes road splines. Could you remind me of what was since Epic didn't transition the questions and writen reviews to Fab.
Welcome to the club! Yeah its bad that the questions and written reviews are removed (I had a lot of good ones). For the roads, if you add yourself the tag "Road" on any spline, Massive World will see it and know to not spawn trees and vegetation on them. The tag work for open spline only. Cheers!
When setting up a POI level, can the vegetation in it be grown using the foliage tool? POIs are usually made manually, and traditional artists prefer the foliage tool, which is easy to modify and has controllable operating efficiency.
I will be honest with you I never tested exporting an Unreal Landscape to Houdini (I'm guessing this is what you mean by USD?) But I can tell you that it use the Unreal Landscape and work with all the basic Unreal's lightning. As for the biomes they are all done with PCG (also made by Unreal), which if I'm not wrong Houdini and PCG start to work more and more together. If you want feel free to reach out we could always test that out to get a real answer ;). Cheers!
@ hey man. Thanks for your reply. I’m working on an immersive player for Apple Vision Pro. This is why I want it to be a USD file. It would be great to test it out! How can we connect? Are you in discord by any chance?
@@marcesmack Yeah feel free to contact me on Discord, if you can just also write your discord tag here so I can validate its really you. Discord: michael_dev
👏Extraordinary tool you've created!
Just got it on Fab's black friday sale I am looking forward to sink my teeth into it.
On a related note, back in the unreal store I asked you about a road tool and you mention a way that PCG recognizes road splines.
Could you remind me of what was since Epic didn't transition the questions and writen reviews to Fab.
Welcome to the club!
Yeah its bad that the questions and written reviews are removed (I had a lot of good ones).
For the roads, if you add yourself the tag "Road" on any spline, Massive World will see it and know to not spawn trees and vegetation on them. The tag work for open spline only.
Cheers!
@@mic007129 Thanks.
When setting up a POI level, can the vegetation in it be grown using the foliage tool? POIs are usually made manually, and traditional artists prefer the foliage tool, which is easy to modify and has controllable operating efficiency.
For now it is all manual but I'm interested into adding the foliage tool into it. I will see if I can get it done soon.
amazing :)
This is great! Can I export this as USD and have all the textures and lights baked in?
I will be honest with you I never tested exporting an Unreal Landscape to Houdini (I'm guessing this is what you mean by USD?)
But I can tell you that it use the Unreal Landscape and work with all the basic Unreal's lightning. As for the biomes they are all done with PCG (also made by Unreal), which if I'm not wrong Houdini and PCG start to work more and more together.
If you want feel free to reach out we could always test that out to get a real answer ;).
Cheers!
@ hey man. Thanks for your reply. I’m working on an immersive player for Apple Vision Pro. This is why I want it to be a USD file. It would be great to test it out! How can we connect? Are you in discord by any chance?
@@marcesmack Yeah feel free to contact me on Discord, if you can just also write your discord tag here so I can validate its really you. Discord: michael_dev